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TORCS 1.3.0
TORCS is a 3D open racing car simulator. more>>
TORCS is a 3D racing cars simulator using OpenGL.
The goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
<<lessThe goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
Download (129.3MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1097 downloads
XPN - X Python Newsreader 0.7.0
XPN is a multiplatform newsreader with full Unicode support. more>>
XPN - X Python Newsreader project is a graphical newsreader written in Python with the GTK+ toolkit. I started writing it because I was learning Python language and working on a real project keeps your attention high.
XPN is distributed with the GPL licence, youll found a copy of the licence inside the XPN archive.
An interesting characteristic of XPN is the complete portability. I use it a lot on Linux and Windows, however XPN should work wherever Python and GTK+2 work.
With XPN you can read/write articles on the Usenet with a good MIME support (better than some well known newsreaders).
XPN can operate with all the most diffuse charset starting from US-ASCII to UTF-8. When you edit an article XPN automatically chooses the best charset, however is always possible to override this choice.
There also other useful features like scoring, filtered views, random tag-lines, external editor support, one-key navigation, ROT13, spoiler char ...
Main features:
On-Line/Off-Line Mode
- XPN has been for a long time an on-line only newsreader, now its changed. Starting from 0.2.5 I added the read articles storing, and starting from 0.4.0 you are able to download the whole bodies with the headers, or to mark for retrieval some articles and then download their bodies.
- Note that the download is a bit slow because I havent yet optimized this code, so the better way to use XPN is still with a local news-server, or if you have a DSL connection, directly online.
MIME Standards
- With XPN you can read articles coded with quoted-printable, 7bit or 8bit. XPN is also full UTF-8 compliant, you can read and send aritcles with the UTF-8 charset.
- Outgoing articles are coded with the best charset, however you can always override this choice.
Scoring
- Its possible to create scoring rules (like the Hamsters ones but simpler) in order to assign a score to articles. This rule can act on this fields: From, Subject, Date, Message-ID, References, Age, Xpost, Xref, Bytes and Lines
- You may also create action rules. These rules trigger an action to be applied on to the article. Possible actions are !kill (delete the article), !markread, !watch, !ignore and so on.
- Action rules act on the same fields listed above plus a new field named Score, in fact action rules are always applied after scoring rules.
Multiple Layouts
- Ther three different possible layouts for the main window. Probably in the future I will add more of them. You can also zoom one of the tree panes.
Colors
- Articles are shown with different colors for text, quoted text and signs. You can change this colors.
Random TagLines
- Its possible to automatically add a random tagline in your articles. TagLines are picked from a textfile that you can customize.
X-Face::
- Starting from 0.4.5 XPN support decoding of the X-Face and Face headers. Thanks to Andrew Taylor (author of a Javascript implementation of uncompface) for helping me in translating its module.
Internationalization
- Starting from 0.4.5 release XPN supports multiple languages. I use gettext (thank to Guillame Bedot) in order to mark and extract text string from the code
- If you want to translate XPN in your language just get the original strings file (xpn.pot), youll find it inside lang directory. Translate it with a translation software like GTranslator, KBabel or POEdit and send me the result. Please use UTF-8 as you charset.
<<lessXPN is distributed with the GPL licence, youll found a copy of the licence inside the XPN archive.
An interesting characteristic of XPN is the complete portability. I use it a lot on Linux and Windows, however XPN should work wherever Python and GTK+2 work.
With XPN you can read/write articles on the Usenet with a good MIME support (better than some well known newsreaders).
XPN can operate with all the most diffuse charset starting from US-ASCII to UTF-8. When you edit an article XPN automatically chooses the best charset, however is always possible to override this choice.
There also other useful features like scoring, filtered views, random tag-lines, external editor support, one-key navigation, ROT13, spoiler char ...
Main features:
On-Line/Off-Line Mode
- XPN has been for a long time an on-line only newsreader, now its changed. Starting from 0.2.5 I added the read articles storing, and starting from 0.4.0 you are able to download the whole bodies with the headers, or to mark for retrieval some articles and then download their bodies.
- Note that the download is a bit slow because I havent yet optimized this code, so the better way to use XPN is still with a local news-server, or if you have a DSL connection, directly online.
MIME Standards
- With XPN you can read articles coded with quoted-printable, 7bit or 8bit. XPN is also full UTF-8 compliant, you can read and send aritcles with the UTF-8 charset.
- Outgoing articles are coded with the best charset, however you can always override this choice.
Scoring
- Its possible to create scoring rules (like the Hamsters ones but simpler) in order to assign a score to articles. This rule can act on this fields: From, Subject, Date, Message-ID, References, Age, Xpost, Xref, Bytes and Lines
- You may also create action rules. These rules trigger an action to be applied on to the article. Possible actions are !kill (delete the article), !markread, !watch, !ignore and so on.
- Action rules act on the same fields listed above plus a new field named Score, in fact action rules are always applied after scoring rules.
Multiple Layouts
- Ther three different possible layouts for the main window. Probably in the future I will add more of them. You can also zoom one of the tree panes.
Colors
- Articles are shown with different colors for text, quoted text and signs. You can change this colors.
Random TagLines
- Its possible to automatically add a random tagline in your articles. TagLines are picked from a textfile that you can customize.
X-Face::
- Starting from 0.4.5 XPN support decoding of the X-Face and Face headers. Thanks to Andrew Taylor (author of a Javascript implementation of uncompface) for helping me in translating its module.
Internationalization
- Starting from 0.4.5 release XPN supports multiple languages. I use gettext (thank to Guillame Bedot) in order to mark and extract text string from the code
- If you want to translate XPN in your language just get the original strings file (xpn.pot), youll find it inside lang directory. Translate it with a translation software like GTranslator, KBabel or POEdit and send me the result. Please use UTF-8 as you charset.
Download (0.26MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1016 downloads
Beyond The Red Line Demo
Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2. more>>
Beyond the Red Line project is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.
Will I need Freespace 2 to play it?
No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download.
Is it free?
Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running.
That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan.
Enhancements:
- This demo contains spoilers for the second season of BSG, so if you havent seen that season yet you should pass on this game for now.
<<lessWill I need Freespace 2 to play it?
No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download.
Is it free?
Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running.
That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan.
Enhancements:
- This demo contains spoilers for the second season of BSG, so if you havent seen that season yet you should pass on this game for now.
Download (MB)
Added: 2007-04-23 License: Freeware Price:
925 downloads
Scroll Rack 0.8
Scroll Rack is a virtual tabletop on which you can play card games against other people over a network. more>>
Scroll Rack is a virtual tabletop on which you can play card games against other people over a network.
Scroll Rack was designed to simulate the Magic: The Gathering (R) game, but it can be expanded to simulate other games.
It supports two-player peer-to-peer mode, and client/server mode for multi-player games and tournaments.
Main features:
- Open source.
- Support planned for Linux, Mac, and Windows.
- Can download card images from www.wizards.com and display them on the virtual tabletop.
- Clients can connect directly (peer-to-peer) or through a server run by a third party.
- Peer-to-peer games use encryption to prevent players from seeing cards they arent allowed to see.
- Peer-to-peer games use Jabber so both players can be behind firewalls.
- Client/server games support any number of players and watchers.
- Supports Living Wish (move card from sideboard to hand).
- Supports Battle of Wits (very large decks).
Enhancements:
- Add Deck Editor.
- Download card images from magiccards.info instead of wizards.com. Higher quality images.
- Download Oracle spoiler file from a Scroll Rack dedicated site instead of gatherer.wizards.com. Faster, more reliable download, with more data.
- Rearrange files in .scrollrack.cache.
- Add Save Log menu item.
- When starting a game with a sideboarded deck, show note in New Game dialog.
<<lessScroll Rack was designed to simulate the Magic: The Gathering (R) game, but it can be expanded to simulate other games.
It supports two-player peer-to-peer mode, and client/server mode for multi-player games and tournaments.
Main features:
- Open source.
- Support planned for Linux, Mac, and Windows.
- Can download card images from www.wizards.com and display them on the virtual tabletop.
- Clients can connect directly (peer-to-peer) or through a server run by a third party.
- Peer-to-peer games use encryption to prevent players from seeing cards they arent allowed to see.
- Peer-to-peer games use Jabber so both players can be behind firewalls.
- Client/server games support any number of players and watchers.
- Supports Living Wish (move card from sideboard to hand).
- Supports Battle of Wits (very large decks).
Enhancements:
- Add Deck Editor.
- Download card images from magiccards.info instead of wizards.com. Higher quality images.
- Download Oracle spoiler file from a Scroll Rack dedicated site instead of gatherer.wizards.com. Faster, more reliable download, with more data.
- Rearrange files in .scrollrack.cache.
- Add Save Log menu item.
- When starting a game with a sideboarded deck, show note in New Game dialog.
Download (0.096MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
1054 downloads
CalcRogue Beta 6c
CalcRogue project is a Rogue-like for calculators, Palm, and PCs. more>>
CalcRogue project is a Rogue-like for calculators, Palm, and PCs.
CalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
<<lessCalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
Reveal 1.2
Reveal is an easy to use, cross platform EXIF metadata viewer with limited editing capabilities. more>>
Reveal project is an easy to use, cross platform EXIF metadata viewer with limited editing capabilities.
Reveal was designed to present as many details about how a photo was taken in a clear and easy to understand format.
Im finally letting the cat out of the bag. Today Ive released Reveal 1.0, a tiny yet very powerful EXIF metadata viewer and editor. Since Im putting Reveal and Album Shaper 2.2 screenshots on the same page I suppose Ill point out that you can view those here, which includes a great deal of spoilers for the next Album Shaper release.
Reveal kept me busy for a long time.
What started out as adding Exif support to Album Shaper grew, and grew, and grew. Originally I wanted Album Shaper to auto rotate photos during import, which it now does using the CVS code, in addition to being able to show EXIF metadata somehow. EXIF metadata is stored in just about every digital photo, encoding how the photo was taken (f-stop, shutter speed, ISO sensativity, date and time, etc), as well as various processing options (sharpness, saturation, contrast), what white balance was used, if the flash fired, and much much more.
EXIF was designed to keep track of all that stuff for you, but to date looking up how a photo was taken is a rather difficult error prone process. There are a number of text-based EXIF viewers out there. Usually youre prsented with a long list of fields and values, often uninterpreted, and in now particular order. If youre camera didnt record a value but you know it and youd like to enter it your our of luck. If you scanned in a photo you can guarantee such data is not present. Furthermore, most camera makers tend to hide a great deal of the details in proprietary Makernote entries, despite the fact that very good standard Exif tags exist. Jeesh!
Reveal is intended to be a breath of fresh air. Ive selected the settings I think most people will be interested in (shutter speed, aperature, ISO sensativity, flash status/mode, shooting mode, metering mode, focus mode, sensor type, subject distance, focal length and 35mm equiv, digital zoom factor, white balance mode, and contrast, saturation, and sharpness settings).
These fields have been organized into groups of four and annotated with nice icons that reflect the value of a particular field. More generate fields like the date and time a photo was taken, the camera used to take it, the copyright holder and photographer, in addition to any known photo modifications are presented in a primary summary pane. For those of you who would like to get direct access to the Exif data you can do so under a details pane that clearly separates entries using alternating colors.
While Id like to think Reveal is a step ahead in terms of usability, in terms of functionality there are a number of advances. Reveal is built on top of the Qt and Exiv2 libraries so its cross platform.
Today Im providing Windows and Mac OSX binaries in addition to the source. Ive gotten it running under Gentoo Linux so if anyone would like to produce packages for various distributions please send them my way. The OS X binary requires OS X 10.3.9 or later or 10.4 of course. I should be able to add support for 10.2 users in the future if the demand is there.
At this time Reveal does not support internationalization, but a version will be released that supports i18n along side the next Album Shaper release. Id like to think the editing capabilities in addition to Reveals ability to decipher a good deal of proprietary Makernote data will also be appreciated. So enjoy.
Reveal will also be embedded in the next release of Album Shaper as a photo info window that can be pulled up at any time similar to a layers dialog in many image editors.
Id like to also thank Pavel Nemec for putting together Album Shaper 2.1 Suse pacakges. Hopefully Album Shaper will even been included on Suse discs in the future. One can only hope.
Enhancements:
Major Improvements:
- Added read support for: (*not fully tested)
+PNG*
+TIFF
+ARW (Sony)
+CR2 (Canon)
+DNG (Adobe)
+NEF (Nikon)
+PEF (Pentax)
+MRW (Konica Minolta)
+SR2* (Sony)
+THM (Canon)
- Date, time, and numbering formatting performed using system locale
- Significantly improved animation when expanding/collapsing photo thumbnails
- Rewrote about window
- Bumped Qt to version 4.2
- Bumped Exiv2 to version 0.11
- Auto rotated embededded jpeg thumbnails now visible in the Details pane.
- Added Description viewing/editing support
Minor Improvements:
- Recognize lesser used .jpeg extension
- Report file sizes using correct suffixes for *bytes, aka MB instead of Mb, an so on
- When editing time, minutes line edit shows leading 0 when minutes are<<less
Reveal was designed to present as many details about how a photo was taken in a clear and easy to understand format.
Im finally letting the cat out of the bag. Today Ive released Reveal 1.0, a tiny yet very powerful EXIF metadata viewer and editor. Since Im putting Reveal and Album Shaper 2.2 screenshots on the same page I suppose Ill point out that you can view those here, which includes a great deal of spoilers for the next Album Shaper release.
Reveal kept me busy for a long time.
What started out as adding Exif support to Album Shaper grew, and grew, and grew. Originally I wanted Album Shaper to auto rotate photos during import, which it now does using the CVS code, in addition to being able to show EXIF metadata somehow. EXIF metadata is stored in just about every digital photo, encoding how the photo was taken (f-stop, shutter speed, ISO sensativity, date and time, etc), as well as various processing options (sharpness, saturation, contrast), what white balance was used, if the flash fired, and much much more.
EXIF was designed to keep track of all that stuff for you, but to date looking up how a photo was taken is a rather difficult error prone process. There are a number of text-based EXIF viewers out there. Usually youre prsented with a long list of fields and values, often uninterpreted, and in now particular order. If youre camera didnt record a value but you know it and youd like to enter it your our of luck. If you scanned in a photo you can guarantee such data is not present. Furthermore, most camera makers tend to hide a great deal of the details in proprietary Makernote entries, despite the fact that very good standard Exif tags exist. Jeesh!
Reveal is intended to be a breath of fresh air. Ive selected the settings I think most people will be interested in (shutter speed, aperature, ISO sensativity, flash status/mode, shooting mode, metering mode, focus mode, sensor type, subject distance, focal length and 35mm equiv, digital zoom factor, white balance mode, and contrast, saturation, and sharpness settings).
These fields have been organized into groups of four and annotated with nice icons that reflect the value of a particular field. More generate fields like the date and time a photo was taken, the camera used to take it, the copyright holder and photographer, in addition to any known photo modifications are presented in a primary summary pane. For those of you who would like to get direct access to the Exif data you can do so under a details pane that clearly separates entries using alternating colors.
While Id like to think Reveal is a step ahead in terms of usability, in terms of functionality there are a number of advances. Reveal is built on top of the Qt and Exiv2 libraries so its cross platform.
Today Im providing Windows and Mac OSX binaries in addition to the source. Ive gotten it running under Gentoo Linux so if anyone would like to produce packages for various distributions please send them my way. The OS X binary requires OS X 10.3.9 or later or 10.4 of course. I should be able to add support for 10.2 users in the future if the demand is there.
At this time Reveal does not support internationalization, but a version will be released that supports i18n along side the next Album Shaper release. Id like to think the editing capabilities in addition to Reveals ability to decipher a good deal of proprietary Makernote data will also be appreciated. So enjoy.
Reveal will also be embedded in the next release of Album Shaper as a photo info window that can be pulled up at any time similar to a layers dialog in many image editors.
Id like to also thank Pavel Nemec for putting together Album Shaper 2.1 Suse pacakges. Hopefully Album Shaper will even been included on Suse discs in the future. One can only hope.
Enhancements:
Major Improvements:
- Added read support for: (*not fully tested)
+PNG*
+TIFF
+ARW (Sony)
+CR2 (Canon)
+DNG (Adobe)
+NEF (Nikon)
+PEF (Pentax)
+MRW (Konica Minolta)
+SR2* (Sony)
+THM (Canon)
- Date, time, and numbering formatting performed using system locale
- Significantly improved animation when expanding/collapsing photo thumbnails
- Rewrote about window
- Bumped Qt to version 4.2
- Bumped Exiv2 to version 0.11
- Auto rotated embededded jpeg thumbnails now visible in the Details pane.
- Added Description viewing/editing support
Minor Improvements:
- Recognize lesser used .jpeg extension
- Report file sizes using correct suffixes for *bytes, aka MB instead of Mb, an so on
- When editing time, minutes line edit shows leading 0 when minutes are<<less
Download (2.3MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1115 downloads
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