bsd city
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 617
Splendid City 5.4
Splendid City Team Sports Scheduler, and Sports Scheduling Software System. more>>
Splendid City Team Sports Scheduler, and Sports Scheduling Software System is useful for people who organize team sports or game events. It can manage sports schedules of any size and complexity. Simply fill in the requested information into the wizard like interface, and Splendid City automates the season, tournament, league, match, round-robin and practice schedules.
A great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
<<lessA great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
Download (38MB)
Added: 2005-10-14 License: Freeware Price:
1473 downloads
Open City 0.0.4
OpenCity is a 3D city simulator game. more>>
OpenCity is a 3D city simulator game.
Once upon the time, I was travelling over the Internet, and I found a city simulator under linux called FreeReign at SourceForge. But it isnt maintained any more. I decided to push the game up so I had a look at the FreeReign sources.
However, its codes were not obvious to me, and in addition the game design didnt fit my programming style. Finally, I decided to write my own free 3D city simulator, based on the original ideas of the FreeReign project. Few months later, OpenCity was born.
OpenCity is a city simulator game project written in standard C++ with OpenGL and SDL from scratch. It is not intended to be a clone of any famous city simulator from Max*s. So, if you are looking to download a free SimCity 4 like, please forget OpenCity. I work on it at my spare time, I really meant it "my spare time" !
OpenCity is also a OpenGL game programming tutorial. In the resources section, you can find the micro simulators algorithm, design document, UML diagram and information about other issues.
<<lessOnce upon the time, I was travelling over the Internet, and I found a city simulator under linux called FreeReign at SourceForge. But it isnt maintained any more. I decided to push the game up so I had a look at the FreeReign sources.
However, its codes were not obvious to me, and in addition the game design didnt fit my programming style. Finally, I decided to write my own free 3D city simulator, based on the original ideas of the FreeReign project. Few months later, OpenCity was born.
OpenCity is a city simulator game project written in standard C++ with OpenGL and SDL from scratch. It is not intended to be a clone of any famous city simulator from Max*s. So, if you are looking to download a free SimCity 4 like, please forget OpenCity. I work on it at my spare time, I really meant it "my spare time" !
OpenCity is also a OpenGL game programming tutorial. In the resources section, you can find the micro simulators algorithm, design document, UML diagram and information about other issues.
Download (2.8MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1095 downloads
Lost Cities 0.1
Lost Cities project is an implementation of Reiner Knizias card game of risk management. more>>
Lost Cities project is an implementation of Reiner Knizias card game of risk management.
It supports Internet play and includes a complete set of rules.
Each player is dealt eight cards. Each turn, a player must play a card or discard a card, and then draw. Each card has a color and either a value which is either from 2 to 10, or is a handshake. There are three handshakes per suit, and one of each number card.
Each player has one play pile per suit. Your play piles are shown at the top of the window, and your opponents are at the bottom. You may only play higher-numbered cards on top of lower-numbered cards; handshake cards must go before all numbered cards.
Discard piles are also sorted by suit, but discards may be in any order. Discards are shown in the center of the window. After you have played or discarded, you may draw either from the deck, or from any discard pile.
When the last card is drawn from the deck, the game ends immediately.
<<lessIt supports Internet play and includes a complete set of rules.
Each player is dealt eight cards. Each turn, a player must play a card or discard a card, and then draw. Each card has a color and either a value which is either from 2 to 10, or is a handshake. There are three handshakes per suit, and one of each number card.
Each player has one play pile per suit. Your play piles are shown at the top of the window, and your opponents are at the bottom. You may only play higher-numbered cards on top of lower-numbered cards; handshake cards must go before all numbered cards.
Discard piles are also sorted by suit, but discards may be in any order. Discards are shown in the center of the window. After you have played or discarded, you may draw either from the deck, or from any discard pile.
When the last card is drawn from the deck, the game ends immediately.
Download (0.030MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1059 downloads
PC-BSD 7.1.1
PC-BSD 7.1.1 is an excellent and must-have product which offers you a free operating system with ease of use in mind. more>>
PC-BSD 7.1.1 is an excellent and must-have product which offers you a free operating system with ease of use in mind. Like any modern system, you can listen to your favorite music, watch your movies, work with office documents and install your favorite applications with a setup wizard at a click.
Enhancements:
- Updated 7.2-Stable to 06242009
- Updated KDE to 4.2.4
- Updated Nvidia driver to 185.14 - 4071
- Update the Nvidia driver 71.86.09 -> 71.86.11 which fixes the kernel panic - 4157
- Fixed a bug when running Dolphin in root mode - 4176
- Fixed bugs in py-cups port, which corrects "Print a test page" failure from the GUI - PR135675
- Fixed bugs in ksyslog program, now finds /var/log/messages properly - Port Commit
- Added gvim to the menu - 4114
- Removed obsolete printing menu icons - 4115
- Improved the system updater tray, don't issue popup on failure, change icon instead - 4100
- Improved stability with intel graphics cards
- Updated included Wine to 1.1.24, which fixes issues with certain 3D Games
- Fixed issues with using the fetch ports GUI causing a crash in kcmshell4. - 4069
- Improved the System Updater Tray to not use annoying popups and instead just change the icon - 4103
- Added the older Nvidia 71.86.xx driver - 4066
- Fixed issues with kppp, which needs suid permissions to function - 4061
- Moved /PCBSD to /usr/PCBSD and created sym-link to allow small root partitions - 3999 - 4004 - 4008
- Fixed bugs when "upgrading" a system that uses ZFS root partition - 3995 - 3997
- Added support to give higher / lower priority to wifi connections - 3871
- Added ability to edit saved wifi profiles - 3870
- Added ability to "ignore" updates in the updater tool - 3842
- Improved the system updater and tray application interaction - 3832
- Fixed CUPS issues not finding all .ppd files correctly - 3833 - 3834 - 3822
- Fixed bugs with xterm not running - 3804
- Improved the default fluxbox configuration - 3793 - 3794 - 3798 - 3808 - 3809
- Improved the KDE4 default theme - 3805 - 3810
- Updated the KDM theme - 3812 - 3817
- Improved the KSplash Theme - 3811
- Misc other bugfixes
Added: 2009-07-06 License: BSD License Price: FREE
downloads
Other version of PC-BSD
License:BSD License
citygen 0.1.3
citygen project is a medieval city/kingdom demographics generator. more>>
citygen project is a medieval city/kingdom demographics generator.
citygen is a program which creates Medieval city and kingdom demographics. The demographics are completely configurable with options to force certain professions and to limit specific buildings. Its very handy for AD&D and other RPGs.
Shortly after releasing that program, citygen, I was asked if I would make a graphical version. I wanted to learn GTK programming under linux so I started out with a simple program to get the basics, GODR: The GTK Ochre Dice Roller. After finishing that, I wrote the GTK frontend of citygen, now known as GROCK: GTK Reorganized Ochre City and Kingdom generator.
Main features:
- GTK City/Kingdom Generator
- Console based City/Kingdom Generator
- GTK Dice Roller
Enhancements:
- city.c had a bug that would cause it to segfault
<<lesscitygen is a program which creates Medieval city and kingdom demographics. The demographics are completely configurable with options to force certain professions and to limit specific buildings. Its very handy for AD&D and other RPGs.
Shortly after releasing that program, citygen, I was asked if I would make a graphical version. I wanted to learn GTK programming under linux so I started out with a simple program to get the basics, GODR: The GTK Ochre Dice Roller. After finishing that, I wrote the GTK frontend of citygen, now known as GROCK: GTK Reorganized Ochre City and Kingdom generator.
Main features:
- GTK City/Kingdom Generator
- Console based City/Kingdom Generator
- GTK Dice Roller
Enhancements:
- city.c had a bug that would cause it to segfault
Download (0.063MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1108 downloads
Lincity 1.13.1
Lincity is a city simulation game for SVGALib/X/Win32/etc. more>>
Lincity project is an city simulation game for SVGALib/X/Win32/etc.
You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents.
You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, its up to you.
Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time.
<<lessYou are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents.
You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, its up to you.
Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time.
Download (0.58MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1029 downloads
BSD::Ipfwgen 1.5
BSD::Ipfwgen is a Perl module to aid in the creation of ipfw-based firewalls. more>>
BSD::Ipfwgen is a Perl module to aid in the creation of ipfw-based firewalls.
SYNOPSIS
use BSD::Ipfwgen;
outside qw(**interface list**);
leaf qw(**interface list**);
consolidate qw(**network list**);
us qw(**network list**);
not_us qw(**network list**);
to_us qw(**network list**);
from_us qw(**network list**);
symmetric qw(**network list**);
count_by_interface();
count_by_address qw(**network list**);
count_by_udp qw(**port list**);
count_by_tcp qw(**port list**);
no_looping()
no_spoofing_us()
no_spoofing_by_us()
no_leaf_spoofing()
tcp_from_rules($port, $rules);
tcp_to_rules($port, $rules);
udp_from_rules($port, $rules);
udp_to_rules($port, $rules);
from_net_rules($network, $rules);
to_net_rules($network, $rules);
to_me_rules($rules)
not_to_me_rules($rules)
from_me_rules($rules)
not_from_me_rules($rules)
in_interface_rules($interface, $rules);
out_interface_rules($interface, $rules);
drop_unwanted qw(**network list**);
generate qw(**options**)
**port list** is a list of integers. 80, 23, etc.
**network list** is a list of network address. 207.33.90.32/27 etc.
**interface list** is a list of interface names. de0, fxp1 etc
**options** is a list of the valid options: DEFAULT-ACCEPT, INSECURE
$rules is a newline separated set of L< ipfw > rules.
Ipfwgen is designed to make writing complex firewalls easier and safer. It handles generating some of the harder rulesets: anti-spoofing, anti-looping, and anti land-attack.
Ipfwgen does not try to reduce the complexity of firewall building. What it does do is allow you to write a perl program which generates a firewal. Its expected that the firewalls generated by Ipfwgen will be examined by a human and installed manually.
Ipfwgen commands must be given in a particular sequence. First are the declaritive commands: outside, leaf, consolidate, us, not_us, and symmetric.
Then the rule-specification commands: almost everything else. Ipfwgen keeps an internal database of the rules that are in progress. After all the rule-specification commands are done, then the firewall gets compiled.
The generate command compiles the specifications into actuall ipfw commands and dumps them on STDOUT.
<<lessSYNOPSIS
use BSD::Ipfwgen;
outside qw(**interface list**);
leaf qw(**interface list**);
consolidate qw(**network list**);
us qw(**network list**);
not_us qw(**network list**);
to_us qw(**network list**);
from_us qw(**network list**);
symmetric qw(**network list**);
count_by_interface();
count_by_address qw(**network list**);
count_by_udp qw(**port list**);
count_by_tcp qw(**port list**);
no_looping()
no_spoofing_us()
no_spoofing_by_us()
no_leaf_spoofing()
tcp_from_rules($port, $rules);
tcp_to_rules($port, $rules);
udp_from_rules($port, $rules);
udp_to_rules($port, $rules);
from_net_rules($network, $rules);
to_net_rules($network, $rules);
to_me_rules($rules)
not_to_me_rules($rules)
from_me_rules($rules)
not_from_me_rules($rules)
in_interface_rules($interface, $rules);
out_interface_rules($interface, $rules);
drop_unwanted qw(**network list**);
generate qw(**options**)
**port list** is a list of integers. 80, 23, etc.
**network list** is a list of network address. 207.33.90.32/27 etc.
**interface list** is a list of interface names. de0, fxp1 etc
**options** is a list of the valid options: DEFAULT-ACCEPT, INSECURE
$rules is a newline separated set of L< ipfw > rules.
Ipfwgen is designed to make writing complex firewalls easier and safer. It handles generating some of the harder rulesets: anti-spoofing, anti-looping, and anti land-attack.
Ipfwgen does not try to reduce the complexity of firewall building. What it does do is allow you to write a perl program which generates a firewal. Its expected that the firewalls generated by Ipfwgen will be examined by a human and installed manually.
Ipfwgen commands must be given in a particular sequence. First are the declaritive commands: outside, leaf, consolidate, us, not_us, and symmetric.
Then the rule-specification commands: almost everything else. Ipfwgen keeps an internal database of the rules that are in progress. After all the rule-specification commands are done, then the firewall gets compiled.
The generate command compiles the specifications into actuall ipfw commands and dumps them on STDOUT.
Download (0.012MB)
Added: 2006-10-11 License: Perl Artistic License Price:
1108 downloads
LinCity-NG 1.1.1
LinCity-NG is a city simulation game. more>>
LinCity-NG is a City Simulation Game. LinCity-NG is a polished and improved version of the classic LinCity game.
Within the scope of the GoTM project at happypenguin.org we have created a new iso-3d graphics engine together with a completely redone and modern gui.
<<lessWithin the scope of the GoTM project at happypenguin.org we have created a new iso-3d graphics engine together with a completely redone and modern gui.
Download (35.9MB)
Added: 2007-08-19 License: GPL (GNU General Public License) Price:
537 downloads
Chuchunco City 2000 0.2.4
Chuchunco City 2000 project is a cross-platform 2D fighting game. more>>
Chuchunco City 2000 project is a cross-platform 2D fighting game.
It is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Enhancements:
- Added LAN from Superfighter , at request.
- Hes only one of many new players. See the file doc/PLAYERS for more
- information.
- Added and improved some default styles and specials.
- Improved some game parameters: recovering, max. hp and mana, no "infinites".
- Changed the player selection menu; now it shows faces instead of names.
- Demo mode now triggers after 20 seconds of inactivity from main menu.
- Backgrounds now have descriptions associated, and can be associated to players
<<lessIt is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Enhancements:
- Added LAN from Superfighter , at request.
- Hes only one of many new players. See the file doc/PLAYERS for more
- information.
- Added and improved some default styles and specials.
- Improved some game parameters: recovering, max. hp and mana, no "infinites".
- Changed the player selection menu; now it shows faces instead of names.
- Demo mode now triggers after 20 seconds of inactivity from main menu.
- Backgrounds now have descriptions associated, and can be associated to players
Download (0.61MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
630 downloads
Buscayasminas 0.30a
Buscayasminas is an open source Minesweeper alike game totally written in DHTML. more>>
Buscayasminas project s an open source "Minesweeper" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.
<<lessThis cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.
Download (0.016MB)
Added: 2006-08-22 License: MPL (Mozilla Public License) Price:
1159 downloads
City info search 0.9
City info search enables you to get all the information about any city in the USA with a mouse click. more>>
City info search enables you to get all the information about any city in the USA with a mouse click.
Get all the information about any city in the USA with a mouse click. This includes geography, population, ethnic composition, housing, climate, hospitals, airports, etc.
Usage: highlight the name on any US city on a page. Right click the mouse. Choose Get City Info.
No annoing toolbars.
<<lessGet all the information about any city in the USA with a mouse click. This includes geography, population, ethnic composition, housing, climate, hospitals, airports, etc.
Usage: highlight the name on any US city on a page. Right click the mouse. Choose Get City Info.
No annoing toolbars.
Download (0.080MB)
Added: 2007-04-27 License: MPL (Mozilla Public License) Price:
942 downloads
DragonFly BSD 1.10.1
DragonFly is an operating system and environment designed to be the logical continuation of the FreeBSD-4.x OS series. more>>
DragonFly is an Linux operating system and environment designed to be the logical continuation of the FreeBSD-4.x OS series. These operating systems belong in the same class as Linux in that they are based on UNIX ideals and APIs. DragonFly is a fork in the path, so to speak, giving the BSD base an opportunity to grow in an entirely new direction from the one taken in the FreeBSD-5 series.
It is our belief that the correct choice of features and algorithms can yield the potential for excellent scalability, robustness, and debuggability in a number of broad system categories. Not just for SMP or NUMA, but for everything from a single-node UP system to a massively clustered system. It is our belief that a fairly simple but wide-ranging set of goals will lay the groundwork for future growth.
The existing BSD cores, including FreeBSD-5, are still primarily based on models which could at best be called strained as they are applied to modern systems. The true innovation has given way to basically just laying on hacks to add features, such as encrypted disks and security layering that in a better environment could be developed at far less cost and with far greater flexibility.
We also believe that it is important to provide API solutions which allow reasonable backwards and forwards version compatibility, at least between userland and the kernel, in a mix-and-match environment. If one considers the situation from the ultimate in clustering... secure anonymous system clustering over the internet, the necessity of having properly specified APIs becomes apparent.
Finally, we believe that a fully integrated and feature-full upgrade mechanism should exist to allow end users and system operators of all walks of life to easily maintain their systems. Debian Linux has shown us the way, but it is possible to do better.
DragonFly is going to be a multi-year project at the very least. Achieving our goal set will require a great deal of groundwork just to reposition existing mechanisms to fit the new models. The goals link will take you to a more detailed description of what we hope to accomplish.
1.2.0 is our second major DragonFly release and the first one which we have created a separate CVS branch for. DragonFlys policy is to only commit bug fixes to release branches.
This release represents a significant milestone in our efforts to improve the kernel infrastructure. DragonFly is still running under the Big Giant Lock, but this will probably be the last release where that is the case.
The greatest progress has been made in the network subsystem. The TCP stack is now almost fully threaded (and will likely be the first subsystem we remove the BGL from in coming months). The TCP stack now fully supports the SACK protocol and a large number of bug and performance fixes have gone in, especially in regard to GigE performance over LANs.
The namecache has been completely rewritten and is now considered to be production-ready with this release. The rewrite will greatly simplify future filesystem work and is a necessary precursor for our ultimate goal of creating a clusterable OS.
This will be last release that uses GCC 2.95.x as the default compiler. Both GCC 3.4.x and GCC 2.95.x are supported in this release through the use of the CCVER environment variable (gcc2 or gcc34). GCC 2.95.x is to be retired soon due to its lack of TLS support. The current development branch will soon start depending heavily on TLS support and __thread both within the kernel and in libc and other libraries. This release fully supports TLS segments for programs compiled with gcc-3.4.x.
It goes without saying that this release is far more stable then our 1.0A release. A huge number of bug fixes, performance improvements, and design changes have been made since the 1.0A release.
<<lessIt is our belief that the correct choice of features and algorithms can yield the potential for excellent scalability, robustness, and debuggability in a number of broad system categories. Not just for SMP or NUMA, but for everything from a single-node UP system to a massively clustered system. It is our belief that a fairly simple but wide-ranging set of goals will lay the groundwork for future growth.
The existing BSD cores, including FreeBSD-5, are still primarily based on models which could at best be called strained as they are applied to modern systems. The true innovation has given way to basically just laying on hacks to add features, such as encrypted disks and security layering that in a better environment could be developed at far less cost and with far greater flexibility.
We also believe that it is important to provide API solutions which allow reasonable backwards and forwards version compatibility, at least between userland and the kernel, in a mix-and-match environment. If one considers the situation from the ultimate in clustering... secure anonymous system clustering over the internet, the necessity of having properly specified APIs becomes apparent.
Finally, we believe that a fully integrated and feature-full upgrade mechanism should exist to allow end users and system operators of all walks of life to easily maintain their systems. Debian Linux has shown us the way, but it is possible to do better.
DragonFly is going to be a multi-year project at the very least. Achieving our goal set will require a great deal of groundwork just to reposition existing mechanisms to fit the new models. The goals link will take you to a more detailed description of what we hope to accomplish.
1.2.0 is our second major DragonFly release and the first one which we have created a separate CVS branch for. DragonFlys policy is to only commit bug fixes to release branches.
This release represents a significant milestone in our efforts to improve the kernel infrastructure. DragonFly is still running under the Big Giant Lock, but this will probably be the last release where that is the case.
The greatest progress has been made in the network subsystem. The TCP stack is now almost fully threaded (and will likely be the first subsystem we remove the BGL from in coming months). The TCP stack now fully supports the SACK protocol and a large number of bug and performance fixes have gone in, especially in regard to GigE performance over LANs.
The namecache has been completely rewritten and is now considered to be production-ready with this release. The rewrite will greatly simplify future filesystem work and is a necessary precursor for our ultimate goal of creating a clusterable OS.
This will be last release that uses GCC 2.95.x as the default compiler. Both GCC 3.4.x and GCC 2.95.x are supported in this release through the use of the CCVER environment variable (gcc2 or gcc34). GCC 2.95.x is to be retired soon due to its lack of TLS support. The current development branch will soon start depending heavily on TLS support and __thread both within the kernel and in libc and other libraries. This release fully supports TLS segments for programs compiled with gcc-3.4.x.
It goes without saying that this release is far more stable then our 1.0A release. A huge number of bug fixes, performance improvements, and design changes have been made since the 1.0A release.
Download (112MB)
Added: 2007-08-21 License: BSD License Price:
796 downloads
DGuitar 0.4.2
DGuitar is a Guitar Pro (*.GP4, *.GP3, GTP) viewer, player that works under Linux. more>>
DGuitar is a Guitar Pro (*.GP4, *.GP3, GTP) viewer, player that works under Linux, Solaris, BSD and any other Operational System that has Java Runtime Environment 1.4 or later installed.
<<less Download (0.80MB)
Added: 2006-01-03 License: GPL (GNU General Public License) Price:
1409 downloads
Battery77 2.4
Battery77 project is a remake of the Battle City game. more>>
Battery77 project is a remake of the Battle City game. Play the game right at the Battery homepage.
Looking for 2d sprite artist (designer) to redraw the tiny gfx.
Enhancements:
- Level 5 added.
- Attempt to fix socket bug.
- Players tank shot interval is 300.
<<lessLooking for 2d sprite artist (designer) to redraw the tiny gfx.
Enhancements:
- Level 5 added.
- Attempt to fix socket bug.
- Players tank shot interval is 300.
Download (0.22MB)
Added: 2006-08-22 License: Other/Proprietary License with Source Price:
1158 downloads
Hundiyas 0.29a
Hundiyas is a Battleship-like game totally written in DHTML (JavaScript, CSS and HTML) that uses the mouse. more>>
Hundiyas is a Battleship-like game totally written in DHTML (JavaScript, CSS and HTML) that uses the mouse.
Hundiyas game was tested under Linux, *BSD, BeOS, Windows, and others.
<<lessHundiyas game was tested under Linux, *BSD, BeOS, Windows, and others.
Download (0.072MB)
Added: 2007-07-20 License: MPL (Mozilla Public License) Price:
826 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above bsd city search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed