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Snow-Apple
Snow-Apple provides an icon pack for Gnome. more>>
Snow-Apple provides an icon pack for Gnome.
Mark Finlay fairly converted the nautilus 2.0.x theme called Snow-Apple, to an icon theme for gnome 2.2.x. thanks to him.
<<lessMark Finlay fairly converted the nautilus 2.0.x theme called Snow-Apple, to an icon theme for gnome 2.2.x. thanks to him.
Download (0.50MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
1010 downloads
Xsnow 1.42
Xsnow is the X-windows application that will let it snow on the root, in between and on windows. more>>
Xsnow application is the X-windows application that will let it snow on the root, in between and on windows.
Santa and his reindeer will complete your festive-season feeling.
How to compile:
To build:
xmkmf
make depend
make
To run:
./xsnow
or:
./xsnow& (in the background)
To install (be root):
make install
make install.man
If xmkmf does not work and you cannot get a working Makefile that way then try compiling yourself, eh, xsnow this way:
cc -o xsnow snow.c -lXext -lX11 -lXpm -lm -lsocket -lnsl
gcc, SUN Solaris users without a C-compiler, but with gcc installed, try the following two commands. The first compiles Xsnow, the second links Xsnow.
gcc -c -O2 -I/usr/openwin/include -DSVR4 -DSYSV xsnow.c
gcc -o xsnow xsnow.o -O2 -L/usr/openwin/lib -lXext -lX11 -lXpm -lm -lsocket -lnsl
Note: Xsnow-1.41 needs the Xpm library. It is available from:
ftp://ftp.x.org/contrib/libraries/
The current Xpm version is xpm3.4k
Enhancements:
- All you KDE-users can now be even happier with a KDE-enabled Xsnow 1.42!
- The snow will magnificently wipe out your icons, but not to worry, theyre not really gone.
- By wiping with a window or something you can make them reappear.
- Car owners are used to this for years. Thanks to Robin Hogan who figured this out for xpenguin.
<<lessSanta and his reindeer will complete your festive-season feeling.
How to compile:
To build:
xmkmf
make depend
make
To run:
./xsnow
or:
./xsnow& (in the background)
To install (be root):
make install
make install.man
If xmkmf does not work and you cannot get a working Makefile that way then try compiling yourself, eh, xsnow this way:
cc -o xsnow snow.c -lXext -lX11 -lXpm -lm -lsocket -lnsl
gcc, SUN Solaris users without a C-compiler, but with gcc installed, try the following two commands. The first compiles Xsnow, the second links Xsnow.
gcc -c -O2 -I/usr/openwin/include -DSVR4 -DSYSV xsnow.c
gcc -o xsnow xsnow.o -O2 -L/usr/openwin/lib -lXext -lX11 -lXpm -lm -lsocket -lnsl
Note: Xsnow-1.41 needs the Xpm library. It is available from:
ftp://ftp.x.org/contrib/libraries/
The current Xpm version is xpm3.4k
Enhancements:
- All you KDE-users can now be even happier with a KDE-enabled Xsnow 1.42!
- The snow will magnificently wipe out your icons, but not to worry, theyre not really gone.
- By wiping with a window or something you can make them reappear.
- Car owners are used to this for years. Thanks to Robin Hogan who figured this out for xpenguin.
Download (0.055MB)
Added: 2006-04-13 License: Freeware Price:
1292 downloads
Root-Portal 0.5.2
Root-Portal is a GNOME program that monitors files, processes etc and displays changes. more>>
Root-Portal is a GNOME program that monitors files, processes etc and displays changes either directly to the desktop or in a transparent border-less window. This is useful for monitoring system logs and for providing feedback on system activities.
Root Portal is a way to do stuff on your desktop in the background. We find it useful as a monitor of system log files such as /var/log/messages and /var/log/xferlog and /var/log/httpd/access_log etc etc.
You can have as many spots, or portals of text on the screen as you want in varying size and varying font and colour and practically any other property you care to think of. They can have the added advantage of being transcient so that you can still see your background picture underneith the text.
As well as this, using the roottext module, you can run programs such as xsnow and the snow flakes will not disappear because of the text, they will pass through it. Using the module such as gnometext allows you to shade the background and put alternate images as backgrounds for your portals.
You may also shade these custom backgrounds, the only disadvantage to this system is that programs such as xsnow cannot mix their graphics with this and disappear behind them. The only other difference between the two is that the root text can handle non-fixed sized fonts with a breeze.
Because the gnome module is using zvt, it currently does no like non-fixed sized fonts too much at all. We are hoping the author of zvt will change this in later releases of his library. As well as the file tailing facility to monitor log files, there is also a loading monitor, to show you when a new process has been created and when a process has been destroyed.
Basically this is a pretty anti-paranoia program for people who sit at their desktops and wonder who is doing what to them from the outside, what is running what on their system, and why their harddisk is suddenly ticking over for no reason *aha, crond is doing something weird*
<<lessRoot Portal is a way to do stuff on your desktop in the background. We find it useful as a monitor of system log files such as /var/log/messages and /var/log/xferlog and /var/log/httpd/access_log etc etc.
You can have as many spots, or portals of text on the screen as you want in varying size and varying font and colour and practically any other property you care to think of. They can have the added advantage of being transcient so that you can still see your background picture underneith the text.
As well as this, using the roottext module, you can run programs such as xsnow and the snow flakes will not disappear because of the text, they will pass through it. Using the module such as gnometext allows you to shade the background and put alternate images as backgrounds for your portals.
You may also shade these custom backgrounds, the only disadvantage to this system is that programs such as xsnow cannot mix their graphics with this and disappear behind them. The only other difference between the two is that the root text can handle non-fixed sized fonts with a breeze.
Because the gnome module is using zvt, it currently does no like non-fixed sized fonts too much at all. We are hoping the author of zvt will change this in later releases of his library. As well as the file tailing facility to monitor log files, there is also a loading monitor, to show you when a new process has been created and when a process has been destroyed.
Basically this is a pretty anti-paranoia program for people who sit at their desktops and wonder who is doing what to them from the outside, what is running what on their system, and why their harddisk is suddenly ticking over for no reason *aha, crond is doing something weird*
Download (0.42MB)
Added: 2005-10-21 License: GPL (GNU General Public License) Price:
1463 downloads
blueMarine 0.9.RC1
blueMarine project is about an open source workflow for digital photography. more>>
blueMarine project is about an open source workflow for digital photography.
What does it mean?
Start thinking of an opensource application like Aperture or Lightroom that enables you to organize, develop, print and publish your photos. Pretty standard stuff nowadays. Opensource, at first sight, means that the application is free. Now think of an application written with the Java™ language: the application runs everywhere, Mac OS X, Linux, Windows. Now think of a community of people that adds code, plugins, crazy ideas, integrating some of the latest, cool technologies around, such as GPS positioning or geo-mapping.
Well, this is just the core concept of the blueMarine project.
Lets go on and lets think of the workflow. For the existing commercial applications the workflow starts just after shooting the photo and ends with a print on paper, the photo archived and maybe a web gallery published.
Just for a starter, we could do these things in innovative ways. For instance, trip reports could take advantage of GPS positioning data and Google Maps. Galleries could be presented in form of a virtual 3d gallery with walls and pictures hang on them.
Thinking of it twice, there are holes in workflows supported by current commercial applications. For instance, if you want to filter your images with a sophisticated noise reduction algorithm or if you want to create a bigger composite photo out of several shots, you likely have to use an external application. Some communities, such as amateur astrophotographers, need some very special processing that is usually performed by means of specific software. Wouldnt be better to have all of these facilities integrated in a single front end?
Now, lets broaden our workflow horizon. It can extend well beyond the print or the archival. For instance, an ornithologist usually manages field notes about the bird observed and photographed: directly binding them to photos and maybe GPS positioning data is much better than keeping a separate Excel sheet. It can also start much before shooting the photo. Think of trip planning: maybe you travel to nice places and spot interesting subjects, but not all the conditions are favorable: the weather, the light, the sun position, or the season (snow, blossomed flowers, foliage colors). Maybe you take some photos but at home you decide: hey, Im going to return there next Fall when the trees are reddish. Wouldnt be cool if a software application could allow you to easily manage all of these wanna-shoot-again photos, maybe providing assistance to guess which will be the sun position in a certain day and hour and integrating weather forecasts? And synthetising a trip program that can be uploaded on your palm gear?
Theres a further point with opensource photo workflow. Its related to the world of camera raw formats, that is the way professional DSLR cameras work. They provide you with the raw bits from the sensor that need to be extensively cooked, or developed, for getting a good image. This approach gives a tremendous amount of control to the photographers - too bad that most formats are proprietary and not documented. blueMarine supports the OpenRAW initiative and provide an opensource implementation of developing tools for camera raw formats from an ever increasing number of vendors.
Well, all of this and more is the aim of the blueMarine project.
<<lessWhat does it mean?
Start thinking of an opensource application like Aperture or Lightroom that enables you to organize, develop, print and publish your photos. Pretty standard stuff nowadays. Opensource, at first sight, means that the application is free. Now think of an application written with the Java™ language: the application runs everywhere, Mac OS X, Linux, Windows. Now think of a community of people that adds code, plugins, crazy ideas, integrating some of the latest, cool technologies around, such as GPS positioning or geo-mapping.
Well, this is just the core concept of the blueMarine project.
Lets go on and lets think of the workflow. For the existing commercial applications the workflow starts just after shooting the photo and ends with a print on paper, the photo archived and maybe a web gallery published.
Just for a starter, we could do these things in innovative ways. For instance, trip reports could take advantage of GPS positioning data and Google Maps. Galleries could be presented in form of a virtual 3d gallery with walls and pictures hang on them.
Thinking of it twice, there are holes in workflows supported by current commercial applications. For instance, if you want to filter your images with a sophisticated noise reduction algorithm or if you want to create a bigger composite photo out of several shots, you likely have to use an external application. Some communities, such as amateur astrophotographers, need some very special processing that is usually performed by means of specific software. Wouldnt be better to have all of these facilities integrated in a single front end?
Now, lets broaden our workflow horizon. It can extend well beyond the print or the archival. For instance, an ornithologist usually manages field notes about the bird observed and photographed: directly binding them to photos and maybe GPS positioning data is much better than keeping a separate Excel sheet. It can also start much before shooting the photo. Think of trip planning: maybe you travel to nice places and spot interesting subjects, but not all the conditions are favorable: the weather, the light, the sun position, or the season (snow, blossomed flowers, foliage colors). Maybe you take some photos but at home you decide: hey, Im going to return there next Fall when the trees are reddish. Wouldnt be cool if a software application could allow you to easily manage all of these wanna-shoot-again photos, maybe providing assistance to guess which will be the sun position in a certain day and hour and integrating weather forecasts? And synthetising a trip program that can be uploaded on your palm gear?
Theres a further point with opensource photo workflow. Its related to the world of camera raw formats, that is the way professional DSLR cameras work. They provide you with the raw bits from the sensor that need to be extensively cooked, or developed, for getting a good image. This approach gives a tremendous amount of control to the photographers - too bad that most formats are proprietary and not documented. blueMarine supports the OpenRAW initiative and provide an opensource implementation of developing tools for camera raw formats from an ever increasing number of vendors.
Well, all of this and more is the aim of the blueMarine project.
Download (18.7MB)
Added: 2007-08-10 License: MIT/X Consortium License Price:
807 downloads
Carrera So-o 1.0
Carrera So-o is a simple yet challenging racing game to make time go by in boring moments. more>>
Carrera So-o is a simple yet challenging racing game to make time go by in boring moments.
Carrera So-o counts with 2 tracks to choose (grass and snow) with a simple objective... be the first to get to the finish line in order to win the game.
<<lessCarrera So-o counts with 2 tracks to choose (grass and snow) with a simple objective... be the first to get to the finish line in order to win the game.
Download (0.83MB)
Added: 2007-04-20 License: Freeware Price:
923 downloads
Added: 2008-03-01 License: GPL Price: FREE
14 downloads
rstudio 0.6
rstudio is a GTK+ GUI that controls programs used in recording, CD mastering, and managing a SHOUTcast server. more>>
rstudio project is a GTK+ GUI that controls programs used in recording, CD mastering, and managing a SHOUTcast server.
The "Radio Station" referred to here is a Shoutcast server. Before you can play any music on the station, you need to either record your own, or use a Peer-to-Peer program or other source to download some music.
The GTK-Gnutella button starts a peer to peer fileshareing program called GTK-Gnutella where you can get a wide variety of music free.
Start Radio station starts up the shoutcast server and its source client, which feeds an mp3 playlist to the server for broadcast.
The playlist file is created when you press the "Close" button in the playlist manager. The playlist manager lets you view either the downloaded files from GTK-Gnutella, or the permanent collection of files. You can select a file, then move it to the permanent collection, only if you are viewing the downloaded files. For either set, you may delete a file, or play it.
Audacity is a very versatile recording tool that can be used to create original content, or to record from other sources, such as a Shoutcast.com station, (or even your own shoutcast station).
Shoutcast.com button starts firefox, with the url of http://www.shoutcast.com so that you may listen to other shoutcast stations, or your own.
Kill XMMS stops any running xmms.
Quit exits rstudio.
GTK-Gnutella starts the P-2-P filesharing system.
K3B can be used to master audio CDs, or even mp3 data CDs that can be played on an mp3-compatible cd player or dvd player.
Enhancements:
- A shuffle playlist button was added.
- The audio player was changed to Audacious since Gentoo does not support XMMS.
- This version was tested on Gentoo AMD64 and Kubuntu 386.
<<lessThe "Radio Station" referred to here is a Shoutcast server. Before you can play any music on the station, you need to either record your own, or use a Peer-to-Peer program or other source to download some music.
The GTK-Gnutella button starts a peer to peer fileshareing program called GTK-Gnutella where you can get a wide variety of music free.
Start Radio station starts up the shoutcast server and its source client, which feeds an mp3 playlist to the server for broadcast.
The playlist file is created when you press the "Close" button in the playlist manager. The playlist manager lets you view either the downloaded files from GTK-Gnutella, or the permanent collection of files. You can select a file, then move it to the permanent collection, only if you are viewing the downloaded files. For either set, you may delete a file, or play it.
Audacity is a very versatile recording tool that can be used to create original content, or to record from other sources, such as a Shoutcast.com station, (or even your own shoutcast station).
Shoutcast.com button starts firefox, with the url of http://www.shoutcast.com so that you may listen to other shoutcast stations, or your own.
Kill XMMS stops any running xmms.
Quit exits rstudio.
GTK-Gnutella starts the P-2-P filesharing system.
K3B can be used to master audio CDs, or even mp3 data CDs that can be played on an mp3-compatible cd player or dvd player.
Enhancements:
- A shuffle playlist button was added.
- The audio player was changed to Audacious since Gentoo does not support XMMS.
- This version was tested on Gentoo AMD64 and Kubuntu 386.
Download (1.1MB)
Added: 2007-04-01 License: GPL (GNU General Public License) Price:
941 downloads
PiX Bros 0.5
PiX Bros software is a game which mixes three arcade classics: Bubble Bobble, Snow Bros and Tumble Pop. more>>
PiX Bros software is a game which mixes three arcade classics: Bubble Bobble, Snow Bros and Tumble Pop.
Your objective in this game is to destroy every enemy with your characters abilities in order to demonstrate that your character is the best hero in the world.
Main features:
- 3 players at the same time, in the same computer
- 3 different characters
- 6 levels (this is just a demo..)
- 3 different enemies
- Save game
- 3 difficulty levels
<<lessYour objective in this game is to destroy every enemy with your characters abilities in order to demonstrate that your character is the best hero in the world.
Main features:
- 3 players at the same time, in the same computer
- 3 different characters
- 6 levels (this is just a demo..)
- 3 different enemies
- Save game
- 3 difficulty levels
Download (11.9MB)
Added: 2007-06-05 License: Freeware Price:
877 downloads
HDR Visual Difference Predictor 1.6
HDR Visual Difference Predictor (HDR VDP) is a perceptual metric that can predict whether differences between two images. more>>
Visual difference metrics can predict whether differences between two images are visible to the human observer or not. Such metrics are used for testing either visibility of information (whether we can see important visual information) or visibility of noise (to make sure we do not see any distortions in images, e.g. due to lossy compression).
The image below shows how two input images, a reference image (upper left) and a distorted image (lower left), are processed with the VDP to produce a probability of detection map (right). Such probability of detection map tells how likely we will notice a difference between two images for each part of an image.
Red color denotes high probability, green - low probability. Red color is mostly present in the areas where there is a snow covered path. Because of smooth texture of the snow, there is not much visual masking and distortions are easily visible.
Although there are dozens of visible difference metrics that serve a similar purpose, our Visual Difference Predictor for HDR images (HDR-VDP) has two unique advantages: firstly, our metric works with a full range of luminance values that can be meet in a real word (HDR images), and secondly, we offer a complete source code for free.
High Dynamic Range Visible Difference Predictor (HDR-VDP) can work within the complete range of luminance the human eye can see. An input to our metric is a high dynamic range (HDR) image, or an ordinary 8-bits-per-color image, converted to the actual luminance values. The proposed metric takes into account the aspects of high contrast vision, like scattering of the light in the optics (OTF), nonlinear response to light for the full range of luminance, and local adaptation.
<<lessThe image below shows how two input images, a reference image (upper left) and a distorted image (lower left), are processed with the VDP to produce a probability of detection map (right). Such probability of detection map tells how likely we will notice a difference between two images for each part of an image.
Red color denotes high probability, green - low probability. Red color is mostly present in the areas where there is a snow covered path. Because of smooth texture of the snow, there is not much visual masking and distortions are easily visible.
Although there are dozens of visible difference metrics that serve a similar purpose, our Visual Difference Predictor for HDR images (HDR-VDP) has two unique advantages: firstly, our metric works with a full range of luminance values that can be meet in a real word (HDR images), and secondly, we offer a complete source code for free.
High Dynamic Range Visible Difference Predictor (HDR-VDP) can work within the complete range of luminance the human eye can see. An input to our metric is a high dynamic range (HDR) image, or an ordinary 8-bits-per-color image, converted to the actual luminance values. The proposed metric takes into account the aspects of high contrast vision, like scattering of the light in the optics (OTF), nonlinear response to light for the full range of luminance, and local adaptation.
Download (0.13MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1028 downloads
Debt Payoff Calculator 0.0
Debt Payoff Calculator is a simple set of PHP (5) scripts that will allow users of a web site to enter their monthly income. more>>
Debt Payoff Calculator is a simple set of PHP (5) scripts that will allow users of a web site to enter their monthly income, monthly budget, and outstanding debts.
The system can then generate a debt payoff report predicting how long it will take to pay off the debts.
The algorithm is:
1. Get total monthly income.
2. Get total monthly expenses.
3. Amount available for debt service is income - expenses;
4. Compute the "kicker" as %20 of Available, reduce available by this amount.
5. Compute the ratio of each debt to total debts.
6. Multiply Available by each ratio to get the potential payment.
7. For the smallest debt, add the kicker.
8. Test if any debts would be paid off
8a. If a debt could be paid off, make the payment, adjust the last debt pointer.
8b. Add any excess funds to the other potentials, using ratio2 which excludes the debt to be paid off.
8b. Repeat 8.
9. Make the remaining payments for debts not paid off.
Repeat 5-9 until all debts paid off.
Print the table of payments.
Enhancements:
- This release has been tested with Internet Explorer and Mozilla as clients.
<<lessThe system can then generate a debt payoff report predicting how long it will take to pay off the debts.
The algorithm is:
1. Get total monthly income.
2. Get total monthly expenses.
3. Amount available for debt service is income - expenses;
4. Compute the "kicker" as %20 of Available, reduce available by this amount.
5. Compute the ratio of each debt to total debts.
6. Multiply Available by each ratio to get the potential payment.
7. For the smallest debt, add the kicker.
8. Test if any debts would be paid off
8a. If a debt could be paid off, make the payment, adjust the last debt pointer.
8b. Add any excess funds to the other potentials, using ratio2 which excludes the debt to be paid off.
8b. Repeat 8.
9. Make the remaining payments for debts not paid off.
Repeat 5-9 until all debts paid off.
Print the table of payments.
Enhancements:
- This release has been tested with Internet Explorer and Mozilla as clients.
Download (0.007MB)
Added: 2006-03-28 License: GPL (GNU General Public License) Price:
1309 downloads
flickr-karamba 0.1
Flickr-karamba will automatically download pictures from Flickr.com and show them on your Desktop. more>>
Flickr-karamba will automatically download pictures from Flickr.com and show them on your Desktop. They are filtered with tags(you can search for serveral tags, sepperated by comma [beach, snow]).
In this early version, you can only see public photos. Oh, and please be aware: python+flickr api=slooow performance...
Requires:
- Python Imaging Library
flickr-karamba uses flickr.py
And now enjoy my first superkaramba theme, and feel free to post bugs/comments.
<<lessIn this early version, you can only see public photos. Oh, and please be aware: python+flickr api=slooow performance...
Requires:
- Python Imaging Library
flickr-karamba uses flickr.py
And now enjoy my first superkaramba theme, and feel free to post bugs/comments.
Download (0.013MB)
Added: 2006-06-23 License: GPL (GNU General Public License) Price:
1220 downloads
Imager::Color 0.54
Imager::Color is a Perl module with color handling for Imager. more>>
Imager::Color is a Perl module with color handling for Imager.
SYNOPSIS
$color = Imager::Color->new($red, $green, $blue);
$color = Imager::Color->new($red, $green, $blue, $alpha);
$color = Imager::Color->new("#C0C0FF"); # html color specification
$color->set($red, $green, $blue);
$color->set($red, $green, $blue, $alpha);
$color->set("#C0C0FF"); # html color specification
($red, $green, $blue, $alpha) = $color->rgba();
@hsv = $color->hsv(); # not implemented but proposed
$color->info();
if ($color->equals(other=>$other_color)) {
...
}
This module handles creating color objects used by imager. The idea is that in the future this module will be able to handle colorspace calculations as well.
new
This creates a color object to pass to functions that need a color argument.
set
This changes an already defined color. Note that this does not affect any places where the color has been used previously.
rgba
This returns the rgba code of the color the object contains.
info
Calling info merely dumps the relevant colorcode to the log.
equals(other=>$other_color)
equals(other=>$other_color, ignore_alpha=>1)
Compares $self and color $other_color returning true if the color components are the same.
Compares all four channels unless ignore_alpha is set. If ignore_alpha is set only the first three channels are compared.
You can specify colors in several different ways, you can just supply simple values:
simple numeric parameters - if you supply 3 or 4 numeric arguments, you get a color made up of those RGB (and possibly A) components.
a six hex digit web color, either RRGGBB or #RRGGBB
an eight hex digit web color, either RRGGBBAA or #RRGGBBAA.
a 3 hex digit web color, #RGB - a value of F becomes 255.
a color name, from whichever of the gimp Named_Colors file or X rgb.txt is found first. The same as using the name keyword.
You can supply named parameters:
red, green and blue, optionally shortened to r, g and b. The color components in the range 0 to 255.
# all of the following are equivalent
my $c1 = Imager::Color->new(red=>100, blue=>255, green=>0);
my $c2 = Imager::Color->new(r=>100, b=>255, g=>0);
my $c3 = Imager::Color->new(r=>100, blue=>255, g=>0);
hue, saturation and value, optionally shortened to h, s and v, to specify a HSV color. 0 new(hue=>120, value=>1, saturation=>0.5);
web, which can specify a 6 or 3 hex digit web color, in any of the forms #RRGGBB, #RGB, RRGGBB or RGB.
my $c1 = Imager::Color->new(web=>#FFC0C0); # pale red
gray or grey which specifies a single channel, from 0 to 255.
# exactly the same
my $c1 = Imager::Color->new(gray=>128);
my $c1 = Imager::Color->new(grey=>128);
rgb which takes a 3 member arrayref, containing each of the red, green and blue values.
# the same
my $c1 = Imager::Color->new(rgb=>[255, 100, 0]);
my $c1 = Imager::Color->new(r=>255, g=>100, b=>0);
hsv which takes a 3 member arrayref, containting each of hue, saturation and value.
# the same
my $c1 = Imager::Color->new(hsv=>[120, 0.5, 1]);
my $c1 = Imager::Color->new(hue=>120, v=>1, s=>0.5);
gimp which specifies a color from a GIMP palette file. You can specify the filename of the palette file with the palette parameter, or let Imager::Color look in various places, typically "$HOME/gimp-1.x/palettes/Named_Colors" with and without the version number, and in /usr/share/gimp/palettes/. The palette file must have color names.
my $c1 = Imager::Color->new(gimp=>snow);
my $c1 = Imager::Color->new(gimp=>snow, palette=>testimg/test_gimp_pal);
xname which specifies a color from an X11 rgb.txt file. You can specify the filename of the rgb.txt file with the palette parameter, or let Imager::Color look in various places, typically /usr/lib/X11/rgb.txt.
my $c1 = Imager::Color->new(xname=>blue) # usually RGB(0, 0, 255)
builtin which specifies a color from the built-in color table in Imager::Color::Table. The colors in this module are the same as the default X11 rgb.txt file.
my $c1 = Imager::Color->new(builtin=>black) # always RGB(0, 0, 0)
name which specifies a name from either a GIMP palette, an X rgb.txt file or the built-in color table, whichever is found first.
channel0, channel1, etc, each of which specifies a single channel. These can be abbreviated to c0, c1 etc.
channels which takes an arrayref of the channel values.
Optionally you can add an alpha channel to a color with the alpha or a parameter.
These color specifications can be used for both constructing new colors with the new() method and modifying existing colors with the set() method.
<<lessSYNOPSIS
$color = Imager::Color->new($red, $green, $blue);
$color = Imager::Color->new($red, $green, $blue, $alpha);
$color = Imager::Color->new("#C0C0FF"); # html color specification
$color->set($red, $green, $blue);
$color->set($red, $green, $blue, $alpha);
$color->set("#C0C0FF"); # html color specification
($red, $green, $blue, $alpha) = $color->rgba();
@hsv = $color->hsv(); # not implemented but proposed
$color->info();
if ($color->equals(other=>$other_color)) {
...
}
This module handles creating color objects used by imager. The idea is that in the future this module will be able to handle colorspace calculations as well.
new
This creates a color object to pass to functions that need a color argument.
set
This changes an already defined color. Note that this does not affect any places where the color has been used previously.
rgba
This returns the rgba code of the color the object contains.
info
Calling info merely dumps the relevant colorcode to the log.
equals(other=>$other_color)
equals(other=>$other_color, ignore_alpha=>1)
Compares $self and color $other_color returning true if the color components are the same.
Compares all four channels unless ignore_alpha is set. If ignore_alpha is set only the first three channels are compared.
You can specify colors in several different ways, you can just supply simple values:
simple numeric parameters - if you supply 3 or 4 numeric arguments, you get a color made up of those RGB (and possibly A) components.
a six hex digit web color, either RRGGBB or #RRGGBB
an eight hex digit web color, either RRGGBBAA or #RRGGBBAA.
a 3 hex digit web color, #RGB - a value of F becomes 255.
a color name, from whichever of the gimp Named_Colors file or X rgb.txt is found first. The same as using the name keyword.
You can supply named parameters:
red, green and blue, optionally shortened to r, g and b. The color components in the range 0 to 255.
# all of the following are equivalent
my $c1 = Imager::Color->new(red=>100, blue=>255, green=>0);
my $c2 = Imager::Color->new(r=>100, b=>255, g=>0);
my $c3 = Imager::Color->new(r=>100, blue=>255, g=>0);
hue, saturation and value, optionally shortened to h, s and v, to specify a HSV color. 0 new(hue=>120, value=>1, saturation=>0.5);
web, which can specify a 6 or 3 hex digit web color, in any of the forms #RRGGBB, #RGB, RRGGBB or RGB.
my $c1 = Imager::Color->new(web=>#FFC0C0); # pale red
gray or grey which specifies a single channel, from 0 to 255.
# exactly the same
my $c1 = Imager::Color->new(gray=>128);
my $c1 = Imager::Color->new(grey=>128);
rgb which takes a 3 member arrayref, containing each of the red, green and blue values.
# the same
my $c1 = Imager::Color->new(rgb=>[255, 100, 0]);
my $c1 = Imager::Color->new(r=>255, g=>100, b=>0);
hsv which takes a 3 member arrayref, containting each of hue, saturation and value.
# the same
my $c1 = Imager::Color->new(hsv=>[120, 0.5, 1]);
my $c1 = Imager::Color->new(hue=>120, v=>1, s=>0.5);
gimp which specifies a color from a GIMP palette file. You can specify the filename of the palette file with the palette parameter, or let Imager::Color look in various places, typically "$HOME/gimp-1.x/palettes/Named_Colors" with and without the version number, and in /usr/share/gimp/palettes/. The palette file must have color names.
my $c1 = Imager::Color->new(gimp=>snow);
my $c1 = Imager::Color->new(gimp=>snow, palette=>testimg/test_gimp_pal);
xname which specifies a color from an X11 rgb.txt file. You can specify the filename of the rgb.txt file with the palette parameter, or let Imager::Color look in various places, typically /usr/lib/X11/rgb.txt.
my $c1 = Imager::Color->new(xname=>blue) # usually RGB(0, 0, 255)
builtin which specifies a color from the built-in color table in Imager::Color::Table. The colors in this module are the same as the default X11 rgb.txt file.
my $c1 = Imager::Color->new(builtin=>black) # always RGB(0, 0, 0)
name which specifies a name from either a GIMP palette, an X rgb.txt file or the built-in color table, whichever is found first.
channel0, channel1, etc, each of which specifies a single channel. These can be abbreviated to c0, c1 etc.
channels which takes an arrayref of the channel values.
Optionally you can add an alpha channel to a color with the alpha or a parameter.
These color specifications can be used for both constructing new colors with the new() method and modifying existing colors with the set() method.
Download (0.83MB)
Added: 2006-10-27 License: Perl Artistic License Price:
1092 downloads
Kraptor Final 2004
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
<<lessThe game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
Download (10MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Persistent::LDAP 0.50
Persistent::LDAP is a persistent class implemented using a LDAP directory. more>>
Persistent::LDAP is a persistent class implemented using a LDAP directory.
SYNOPSIS
use Persistent::LDAP;
use English; # import readable variable names like $EVAL_ERROR
eval { ### in case an exception is thrown ###
### allocate a persistent object ###
my $person =
new Persistent::LDAP(localhost, 389,
cn=Directory Manager, test1234,
ou=Engineering,o=Big Snow Org,c=US);
### declare attributes of the object ###
$person->add_attribute(uid, ID, String);
$person->add_attribute(userpassword, Persistent, String);
$person->add_attribute(objectclass, Persistent, String);
$person->add_attribute(givenname, Persistent, String);
$person->add_attribute(sn, Persistent, String);
$person->add_attribute(cn, Persistent, String);
$person->add_attribute(mail, Persistent, String);
$person->add_attribute(telephonenumber, Persistent, String);
### query the datastore for some objects ###
$person->restore_where(& (objectclass=person)(mail=*bigsnow.org),
sn, givenname);
while ($person->restore_next()) {
printf("name = %s, email = %sn",
$person->givenname . . $person->sn,
$person->mail);
}
};
if ($EVAL_ERROR) { ### catch those exceptions! ###
print "An error occurred: $EVAL_ERRORn";
}
ABSTRACT
This is a Persistent class that uses a LDAP directory to store and retrieve objects. This class can be instantiated directly or subclassed. The methods described below are unique to this class, and all other methods that are provided by this class are documented in the Persistent documentation. The Persistent documentation has a very thorough introduction to using the Persistent framework of classes.
<<lessSYNOPSIS
use Persistent::LDAP;
use English; # import readable variable names like $EVAL_ERROR
eval { ### in case an exception is thrown ###
### allocate a persistent object ###
my $person =
new Persistent::LDAP(localhost, 389,
cn=Directory Manager, test1234,
ou=Engineering,o=Big Snow Org,c=US);
### declare attributes of the object ###
$person->add_attribute(uid, ID, String);
$person->add_attribute(userpassword, Persistent, String);
$person->add_attribute(objectclass, Persistent, String);
$person->add_attribute(givenname, Persistent, String);
$person->add_attribute(sn, Persistent, String);
$person->add_attribute(cn, Persistent, String);
$person->add_attribute(mail, Persistent, String);
$person->add_attribute(telephonenumber, Persistent, String);
### query the datastore for some objects ###
$person->restore_where(& (objectclass=person)(mail=*bigsnow.org),
sn, givenname);
while ($person->restore_next()) {
printf("name = %s, email = %sn",
$person->givenname . . $person->sn,
$person->mail);
}
};
if ($EVAL_ERROR) { ### catch those exceptions! ###
print "An error occurred: $EVAL_ERRORn";
}
ABSTRACT
This is a Persistent class that uses a LDAP directory to store and retrieve objects. This class can be instantiated directly or subclassed. The methods described below are unique to this class, and all other methods that are provided by this class are documented in the Persistent documentation. The Persistent documentation has a very thorough introduction to using the Persistent framework of classes.
Download (0.015MB)
Added: 2007-05-19 License: Perl Artistic License Price:
889 downloads
PawPaw 0.6
PawPaw is a forth-like language except that it allows top-down development. more>>
PawPaw is a forth-like language except that it allows top-down development.
There are several stacks. As you would expect there is a data stack, a return stack. But there is also a control structure stack.
Include files are implemented with the # token, which is followed by the filename to include (up to 19 levels).
Here is a list of the words that are implemented so far:
EXIT calls exit(0) to end the interpreter.
+L add longs
.L print long
+ int add
. int print
: define a new word
niy print that a word (string arg) is not implemented, exit the interpret loop early.
; end a definition
"word" edit calls the Kwrite editor on the source file name corresponding to word.
(note the name of the file is a hex string followed by .pp)
size var name define a variable.
value const name define a constant
@C fetch from a character var
!C store to a char var
@S fetch from a short var
!S store to a short var
@ integer fetch
! integer store
- int subtract
- int multiply
% int modulus
/ int divide
& integer and
| integer or
^ integer exclusive or
~ 1s complement integer
> integer shift right
> < >= L convert int to long
L->I convert long to int
@L fetch long
!L store long
-L long subtract
*L long multiply
%L long modulus
&L long and
|L long or
^L long eor
~L ones complement long
L shift long right by int arg
L =L !=L ==L long relationals
dup int dup
dupL long dup
drop int drop
dropL long drop
rot int rot
rotL long rot
swap int swap
swapL long swap
pick int pick
pickL long pick by int arg
[]! subscripted store
/* ... */ comment
"word" compile compile a definition file
"xxx" "yyy" add_dep add a dependency for yyy to word xxx file.
control structure
if (expr) then true-part else false-part fi
or
if (expr) then true-part fi
while expr do body od
until expr do body od
Enhancements:
- Autoloading was fixed.
<<lessThere are several stacks. As you would expect there is a data stack, a return stack. But there is also a control structure stack.
Include files are implemented with the # token, which is followed by the filename to include (up to 19 levels).
Here is a list of the words that are implemented so far:
EXIT calls exit(0) to end the interpreter.
+L add longs
.L print long
+ int add
. int print
: define a new word
niy print that a word (string arg) is not implemented, exit the interpret loop early.
; end a definition
"word" edit calls the Kwrite editor on the source file name corresponding to word.
(note the name of the file is a hex string followed by .pp)
size var name define a variable.
value const name define a constant
@C fetch from a character var
!C store to a char var
@S fetch from a short var
!S store to a short var
@ integer fetch
! integer store
- int subtract
- int multiply
% int modulus
/ int divide
& integer and
| integer or
^ integer exclusive or
~ 1s complement integer
> integer shift right
> < >= L convert int to long
L->I convert long to int
@L fetch long
!L store long
-L long subtract
*L long multiply
%L long modulus
&L long and
|L long or
^L long eor
~L ones complement long
L shift long right by int arg
L =L !=L ==L long relationals
dup int dup
dupL long dup
drop int drop
dropL long drop
rot int rot
rotL long rot
swap int swap
swapL long swap
pick int pick
pickL long pick by int arg
[]! subscripted store
/* ... */ comment
"word" compile compile a definition file
"xxx" "yyy" add_dep add a dependency for yyy to word xxx file.
control structure
if (expr) then true-part else false-part fi
or
if (expr) then true-part fi
while expr do body od
until expr do body od
Enhancements:
- Autoloading was fixed.
Download (0.040MB)
Added: 2007-07-27 License: GPL (GNU General Public License) Price:
819 downloads
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