breakout
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M_BREAKOUT 0.1
M_BREAKOUT 0.1 is created as an extremely simple breakout game in Python and PyGame. more>> M_BREAKOUT 0.1 is created as an extremely simple breakout game written in Python and PyGame.<<less
Added: 2009-07-27 License: Freeware Price: FREE
downloads
LBreakout 010315
LBreakout is a Breakout-style arcade game using SDL. more>>
LBreakout is a breakout-style arcade game in the manner of Arkanoid. Use your paddle to aim a ball at bricks until all bricks are destroyed.
Lots of power-ups will help you with that task: extra balls, energy balls, extra lifes, weapons, glue, bonus floors, paddle expansion and extra score. Your best results are saved in a highscore chart.
Note that this game is no longer maintained. If you find any bugs dont even bother to mail me. Grab LBreakout2 instead which features the original levelset now. In fact, I just keep this game to explain the 2 in LBreakout2.
<<lessLots of power-ups will help you with that task: extra balls, energy balls, extra lifes, weapons, glue, bonus floors, paddle expansion and extra score. Your best results are saved in a highscore chart.
Note that this game is no longer maintained. If you find any bugs dont even bother to mail me. Grab LBreakout2 instead which features the original levelset now. In fact, I just keep this game to explain the 2 in LBreakout2.
Download (0.64MB)
Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1669 downloads
GNOME Breakout 0.5.3
Michael Pearson project is a break-the-blocks game for GNOME. more>>
Michael Pearson project is a break-the-blocks game for GNOME.
GNOME Breakout is an implementation of the old arcade game Arkanoid. It supports mouse and keyboard control, multiple difficulty levels, various nifty powerups, exploding blocks, and customizable levels.
Enhancements:
- Changed all deprecated GNOME 1 and GTK 1 functionality to GNOME 2 and GTK 2
- calls.
<<lessGNOME Breakout is an implementation of the old arcade game Arkanoid. It supports mouse and keyboard control, multiple difficulty levels, various nifty powerups, exploding blocks, and customizable levels.
Enhancements:
- Changed all deprecated GNOME 1 and GTK 1 functionality to GNOME 2 and GTK 2
- calls.
Download (0.19MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1089 downloads
FreakOut 0.0.2
FreakOut project is a portable breakout game. more>>
FreakOut project is a portable breakout game.
It has lots of features and nice graphics.
Binaries are available for Linux i386 (SVGAlib) and DOS.
Version restrictions:
- You cant compile these sources to DOS without chaging the sources. Linux works perfectly. But DOS-binaries are included.
Enhancements:
- Falling bonuses
- ball held to paddle
- lives
- new level
- pausing function
<<lessIt has lots of features and nice graphics.
Binaries are available for Linux i386 (SVGAlib) and DOS.
Version restrictions:
- You cant compile these sources to DOS without chaging the sources. Linux works perfectly. But DOS-binaries are included.
Enhancements:
- Falling bonuses
- ball held to paddle
- lives
- new level
- pausing function
Download (0.080MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1060 downloads
Breaky 0.0.5
Breaky is a breakout game for X. more>>
Breaky project is a breakout game for X.
Breaky is one of my first experiences in game programming. The goal of writing this program was to get a well working game, which was fun to play. I think ive succeeded in both goals.
Of course the program isnt perfect yet, im still working on a lot of extra game modes, removing bugs and speeding up the overall performance.
Enhancements:
- Marco van Berkum discovered a bug in xbreaky: "By default xbreaky is installed as suid an can be abused to overwrite any file on the system by any user. " Ive removed the suid bit according to Marcos recommendations. Youll find the updated versions on the download page, enjoy ....
- All of the old news items have been removed *outdated*
<<lessBreaky is one of my first experiences in game programming. The goal of writing this program was to get a well working game, which was fun to play. I think ive succeeded in both goals.
Of course the program isnt perfect yet, im still working on a lot of extra game modes, removing bugs and speeding up the overall performance.
Enhancements:
- Marco van Berkum discovered a bug in xbreaky: "By default xbreaky is installed as suid an can be abused to overwrite any file on the system by any user. " Ive removed the suid bit according to Marcos recommendations. Youll find the updated versions on the download page, enjoy ....
- All of the old news items have been removed *outdated*
Download (0.047MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1037 downloads
xbreaky 0.0.5
xbreaky project is a breakout game for X. more>>
xbreaky project is a breakout game for X.
xbreaky is one of my first experiences in game programming. The goal of writing this program was to get a well working game, which was fun to play.
I think ive succeeded in both goals. Of course the program isnt perfect yet, im still working on a lot of extra game modes, removing bugs and speeding up the overall performance.
<<lessxbreaky is one of my first experiences in game programming. The goal of writing this program was to get a well working game, which was fun to play.
I think ive succeeded in both goals. Of course the program isnt perfect yet, im still working on a lot of extra game modes, removing bugs and speeding up the overall performance.
Download (0.048MB)
Added: 2006-12-24 License: GPL (GNU General Public License) Price:
1034 downloads
Brick Out 2002.06.09
Brick Out project is a clone of Breakout created for the Agenda VR3 PDA. more>>
Brick Out project is a clone of "Breakout" created for the Agenda VR3 PDA.
Brick Out is a game where you move a paddle back and forth to bounce a ball around the screen.
Use the ball to break all of the bricks at the top of the screen. It was written with the Agenda VR3 PDA in mind, but works on anything that supports Xlib.
Its available for Agenda, Zaurus and iPAQ PDAs running Linux, and for Linux desktop systems.
Main features:
- Control with stylus or buttons.
- Multiple levels.
- Sound effects.
- Pause and resume, even when you quit!
Enhancements:
- Created libSDL version
- Created Makefile target for libSDL version for host ("host-sdl")
- Changed Makefile target for X-Window version for host to "host-x"
- Created Makefile target for libSDL version for Sharp Zaurus ("zaurus")
- Made default Makefile target simply list all available targets
- Fixed bug where level "-" button was dark even though level was > 1, when returning to title screen.
- Created color version of graphics for SDL version.
- Dont cancel paused game if [-] or [+] clicked when theyre unavailable.
- Can now start game with [Space] or [Enter] on title screen.
- Can now change starting level with [Left] and [Right] arrow keys.
- Added flicker effect when a brick is hit (SDL version only).
- Added more levels.
- Added sound effects (SDL version only).
- Added music (SDL version only).
<<lessBrick Out is a game where you move a paddle back and forth to bounce a ball around the screen.
Use the ball to break all of the bricks at the top of the screen. It was written with the Agenda VR3 PDA in mind, but works on anything that supports Xlib.
Its available for Agenda, Zaurus and iPAQ PDAs running Linux, and for Linux desktop systems.
Main features:
- Control with stylus or buttons.
- Multiple levels.
- Sound effects.
- Pause and resume, even when you quit!
Enhancements:
- Created libSDL version
- Created Makefile target for libSDL version for host ("host-sdl")
- Changed Makefile target for X-Window version for host to "host-x"
- Created Makefile target for libSDL version for Sharp Zaurus ("zaurus")
- Made default Makefile target simply list all available targets
- Fixed bug where level "-" button was dark even though level was > 1, when returning to title screen.
- Created color version of graphics for SDL version.
- Dont cancel paused game if [-] or [+] clicked when theyre unavailable.
- Can now start game with [Space] or [Enter] on title screen.
- Can now change starting level with [Left] and [Right] arrow keys.
- Added flicker effect when a brick is hit (SDL version only).
- Added more levels.
- Added sound effects (SDL version only).
- Added music (SDL version only).
Download (0.11MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1061 downloads
Genuts Breaker 1.6
Genuts Breaker is a remake of the popular classic Break-Out game. more>>
Genuts Breaker project is a remake of the popular classic Break-Out game.
How to play "Genuts Breaker":
- Dont loose your ball, catch it with your racket.
- Use left and right keys, or the mouse to control the racket.
- Sometime a new ball will appear.
- 6 levels are available.
The game can be paused by pressing the space bar or the mouse button.
Enhancements:
- Changes were done to respect Genuts Framework 0.7.1b specifications.
<<lessHow to play "Genuts Breaker":
- Dont loose your ball, catch it with your racket.
- Use left and right keys, or the mouse to control the racket.
- Sometime a new ball will appear.
- 6 levels are available.
The game can be paused by pressing the space bar or the mouse button.
Enhancements:
- Changes were done to respect Genuts Framework 0.7.1b specifications.
Download (0.075MB)
Added: 2006-12-27 License: Public Domain Price:
1031 downloads
Rebound 0.9.14
Rebound is a Diamonds clone. more>>
Sometime in the early 90s a game existed on the Macintosh called Diamonds which was something like a cross between a puzzle and action game. The game play required for the player to use the ball on the screen to hit bricks and destroy them.
However, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
<<lessHowever, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
Download (6.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1128 downloads
FreeBoB 1.0.3
FreeBoB project aims to provide a free driver implementation for the BeBoB platform. more>>
FreeBoB project aims to provide a free driver implementation for the BeBoB platform. The BeBoB is used in many available IEEE 1394 based break-out boxes.
BeBoB devices are audio breakout boxes. BeBoB devices are attached with IEEE1394, a.k.a FireWire or i.Link, a high performance serial bus. FreeBoB is a generic Linux driver for BeBoB devices and supports JACK.
<<lessBeBoB devices are audio breakout boxes. BeBoB devices are attached with IEEE1394, a.k.a FireWire or i.Link, a high performance serial bus. FreeBoB is a generic Linux driver for BeBoB devices and supports JACK.
Download (0.33MB)
Added: 2007-03-15 License: GPL (GNU General Public License) Price:
959 downloads
Briquolo 0.5.6
Briquolo is a Breakout clone with an OpenGL 3D representation. more>>
BRIQUOLO is a breakout with 3D representation based on OpenGL.
BRIQUOLO has been developped to be portable, and it has ben tested under GNU/Linux and Windows. A graphic card with 3D acceleration is recommended. Briquolo should be installed with a working OpenGL implementation.
The code has been written with GNU Emacs. The textures have been created with the Gimp. All 3D objects have been modelised with Blender.
Enhancements:
- This release has a new translation.
- The window can now be freely resized, which should help multi-head users.
- Furthermore, it fixes some bugs (a problem with bad mouse move detection, and a problem with font drawing after window resizing under Windows).
<<lessBRIQUOLO has been developped to be portable, and it has ben tested under GNU/Linux and Windows. A graphic card with 3D acceleration is recommended. Briquolo should be installed with a working OpenGL implementation.
The code has been written with GNU Emacs. The textures have been created with the Gimp. All 3D objects have been modelised with Blender.
Enhancements:
- This release has a new translation.
- The window can now be freely resized, which should help multi-head users.
- Furthermore, it fixes some bugs (a problem with bad mouse move detection, and a problem with font drawing after window resizing under Windows).
Download (2.4MB)
Added: 2007-04-19 License: GPL (GNU General Public License) Price:
920 downloads
baq 1.0
baq is an artificial intelligence bouncing ball demo. more>>
baq is an artificial intelligence bouncing ball demo. It is a spinoff of the game "Aq".
baq has a bunch of useful functions related to AI, collision detection, buffered blitting, and more.
The main reason to create this game is my love for classic style 2D games, especially breakout clones. Although the main inspiration comes from the C=64 game crackout, which is both extremely playable, as well as very funny. I have wasted countless hours playing this game, way back.
The game is mainly being developed on a Pegasos2 PowerPC computer, using Debian Linux. Also an x86 pc with Debian Linux is frequently being used.
<<lessbaq has a bunch of useful functions related to AI, collision detection, buffered blitting, and more.
The main reason to create this game is my love for classic style 2D games, especially breakout clones. Although the main inspiration comes from the C=64 game crackout, which is both extremely playable, as well as very funny. I have wasted countless hours playing this game, way back.
The game is mainly being developed on a Pegasos2 PowerPC computer, using Debian Linux. Also an x86 pc with Debian Linux is frequently being used.
Download (0.32MB)
Added: 2006-10-03 License: GPL (GNU General Public License) Price:
1116 downloads
Evil Bricks 0.1
Evil Bricks is an svgalib breakout clone. more>>
Evil Bricks project is an svgalib breakout clone.
Evil Bricks, after commiting genocide on your race, are now plotting to leave the 2 dimensional universe you both occupy and conquer the 3rd dimension and beyond. Its up to you, the paddle, to save N-dimensional space from these evil overlords!
Armed with only your Antimatter Negative Reality Inversion Rectifier (aka the ball), you set forth on your task. And a daunting task it is, but what choice do you have?
Keyboard controls: Arrow Keys (left and right) + Space Bar (to serve)
Mouse controls: obvious, and try pressing the left mouse button to serve (use the Space bar if it doesnt work)
you can pause the game by pressing the p key
screenshots can be dumped with t
to end game early safely press Esc
screenshots are in ppm P3 format can be converted with ppmtogif or other such utils. gimp and zgv can handle this format anyway.
It should be mentioned your mouse MUST be configured in /etc/vga/libvga.config for it to work correctly. Also you might have to run gpm with the -R switch I personally cant as it ruins X, I just end up having to kill gpm either way.
Installing
# make; su; make install
installs to /usr/local/bin
you can also do "make nosound" to skip compiling in sound support
important:
/dev/console must be group writable and user must be in that group for sound to work
<<lessEvil Bricks, after commiting genocide on your race, are now plotting to leave the 2 dimensional universe you both occupy and conquer the 3rd dimension and beyond. Its up to you, the paddle, to save N-dimensional space from these evil overlords!
Armed with only your Antimatter Negative Reality Inversion Rectifier (aka the ball), you set forth on your task. And a daunting task it is, but what choice do you have?
Keyboard controls: Arrow Keys (left and right) + Space Bar (to serve)
Mouse controls: obvious, and try pressing the left mouse button to serve (use the Space bar if it doesnt work)
you can pause the game by pressing the p key
screenshots can be dumped with t
to end game early safely press Esc
screenshots are in ppm P3 format can be converted with ppmtogif or other such utils. gimp and zgv can handle this format anyway.
It should be mentioned your mouse MUST be configured in /etc/vga/libvga.config for it to work correctly. Also you might have to run gpm with the -R switch I personally cant as it ruins X, I just end up having to kill gpm either way.
Installing
# make; su; make install
installs to /usr/local/bin
you can also do "make nosound" to skip compiling in sound support
important:
/dev/console must be group writable and user must be in that group for sound to work
Download (0.014MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1049 downloads
Python library for PS3 0.1.2
Python library for PS3 (Sony Playstation 3) game development under Linux. more>>
Python library for PS3 (Sony Playstation 3) game development under Linux. Includes: rendering to the PS3 frame buffer on a per pixel basis or with blittable objects (solid, masked or alpha blended), support for PS3 controllers and integration with PIL.
As you may know, Ive been writing my PS3 stuff with a view to building up a library suitable for writing games and as I thought about it more the idea of using a scripting language for the game seemed the most logical way forward. I plumped on python as Id used it before for a couple of small jobs and it seemed like a nice language with a lot of support. Plus, it has the advantage of being pre-installed on most Linux distributions and very easy to extend, and so the PS3 library for python was born...
Brief bullet points of the current build:
Support for the PS3 frame buffer on a per pixel basis
Support for blittable objects (solid, masked or alpha blended)
Support for the PS3 controllers
Easy integration with PIL for image manipulation and text rendering
A proof-of-concept breakout game
After about a day and a half development, the core of the library was in place but in a not very visible way. It seemed that the only way I could actually demonstrate this to all be good stuff is by writing a quick game. And breakout is one of the simplest, so I spent another day writing that. Its important to have a good demo on release... So, Ill settle for this half-hearted attempt at a breakout game whose main redeeming feature is that it has alpha transparency on all the blocks!
Just to whet your interest, heres an example of how easy the code can be (taken directly from the test.py file):
image = Blittable(Image.open("miglu.jpg"))
for count in xrange(screen.height-image.height):
screen.clear()
screen.blit(image, (count,count) )
screen.flip()
screen.wait()
Enhancements:
- Adds support for image blitting with the SPUs.
- Currently, using 4 SPUs the alpha blended breakout demo runs at 30fps at 720p.
<<lessAs you may know, Ive been writing my PS3 stuff with a view to building up a library suitable for writing games and as I thought about it more the idea of using a scripting language for the game seemed the most logical way forward. I plumped on python as Id used it before for a couple of small jobs and it seemed like a nice language with a lot of support. Plus, it has the advantage of being pre-installed on most Linux distributions and very easy to extend, and so the PS3 library for python was born...
Brief bullet points of the current build:
Support for the PS3 frame buffer on a per pixel basis
Support for blittable objects (solid, masked or alpha blended)
Support for the PS3 controllers
Easy integration with PIL for image manipulation and text rendering
A proof-of-concept breakout game
After about a day and a half development, the core of the library was in place but in a not very visible way. It seemed that the only way I could actually demonstrate this to all be good stuff is by writing a quick game. And breakout is one of the simplest, so I spent another day writing that. Its important to have a good demo on release... So, Ill settle for this half-hearted attempt at a breakout game whose main redeeming feature is that it has alpha transparency on all the blocks!
Just to whet your interest, heres an example of how easy the code can be (taken directly from the test.py file):
image = Blittable(Image.open("miglu.jpg"))
for count in xrange(screen.height-image.height):
screen.clear()
screen.blit(image, (count,count) )
screen.flip()
screen.wait()
Enhancements:
- Adds support for image blitting with the SPUs.
- Currently, using 4 SPUs the alpha blended breakout demo runs at 30fps at 720p.
Download (0.042MB)
Added: 2007-05-03 License: GPL (GNU General Public License) Price:
911 downloads
Yanoid 0.3.5
Yanoid is yet another arkaNOID/breakout clone. more>>
Yanoid project is yet another arkaNOID/breakout clone.
Yanoid is Yet Another arkaNOID/breakout clone, but it has been designed to be very flexible and extensible.
The main engine is written in C++, but maps, objects, etc are defined in Python, which allows you to design very interesting maps.
Yanoid is quite enjoyable.
<<lessYanoid is Yet Another arkaNOID/breakout clone, but it has been designed to be very flexible and extensible.
The main engine is written in C++, but maps, objects, etc are defined in Python, which allows you to design very interesting maps.
Yanoid is quite enjoyable.
Download (0.47MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1052 downloads
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