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Bounce-O-Matic 0.9
Bounce-O-Matic reads through the system log files at a specified time interval (via cron) and finds unwanted attempted logons. more>>
Bounce-O-Matic reads through the system log files at a specified time interval (via cron) and finds unwanted attempted logons. Bounce-O-Matic writes these attempts out to an iptables drop file and emits a drop command to iptables.
Bounce-O-Matic is one solution to a common problem, namely, those hammering attacks that occur, at least occasionally, everywhere. The script tries to be as simple and as easy to use as possible while being versatile and extensible.The script was developed with the idea in mind of getting some immediate results from a basic setup of iptables, ssh, and Snort. This way attackus-interruptus can be achieved as soon as possible and the fancy rule development and firewall tweaking can be done at your leisure, or not at all if this script suits the bill.
At the moment the script only checks two log files, but it could do more, and it handles the following cases, but it could do more :
ssh : invalid user login
ssh : failed user login
ssh : root user login
snort : mysql root user login
snort : portscan (log only)
ftp : admin ; administrator login
ftp : root login
Bounce-O-Matic is written in bash. It is not as elegant as it potentially could be, it does not handle connection attempts (only login attempts), it is not a great example of superstar coding, and it probably will not win any prizes for forwarding the causes of world peace or saving the environment, however, it does get the job done!
Once installed, the script needs very little attention, allowing you to go about your business and stop worrying about attackers.
The script aims to be a fire-and-forget type of solution as well as a good solid first line of defense.
Bounce-O-Matic uses commonly available system utilities to accomplish its task.
awk, grep, sort, uniq, date, cat
and makes use of the following other utilities :
iptables :
this needs to be running, or you wont be able to drop anything.
sshd :
as long as the daemon is running, it defaults to logging AUTH to syslog. So even if you dont use Snort, you can still catch the invalid and failed and root user logon attempts that happen here.
Snort :
I happen to be using Snort version 2.3.3 and logging is being directed to the system log facility
output alert_syslog: LOG_AUTH LOG_ALERT
where the above line turns on the output directive in the snort config file.
Enhancements:
- This release adds bounce protection for ftp admin and root login attempts.
<<lessBounce-O-Matic is one solution to a common problem, namely, those hammering attacks that occur, at least occasionally, everywhere. The script tries to be as simple and as easy to use as possible while being versatile and extensible.The script was developed with the idea in mind of getting some immediate results from a basic setup of iptables, ssh, and Snort. This way attackus-interruptus can be achieved as soon as possible and the fancy rule development and firewall tweaking can be done at your leisure, or not at all if this script suits the bill.
At the moment the script only checks two log files, but it could do more, and it handles the following cases, but it could do more :
ssh : invalid user login
ssh : failed user login
ssh : root user login
snort : mysql root user login
snort : portscan (log only)
ftp : admin ; administrator login
ftp : root login
Bounce-O-Matic is written in bash. It is not as elegant as it potentially could be, it does not handle connection attempts (only login attempts), it is not a great example of superstar coding, and it probably will not win any prizes for forwarding the causes of world peace or saving the environment, however, it does get the job done!
Once installed, the script needs very little attention, allowing you to go about your business and stop worrying about attackers.
The script aims to be a fire-and-forget type of solution as well as a good solid first line of defense.
Bounce-O-Matic uses commonly available system utilities to accomplish its task.
awk, grep, sort, uniq, date, cat
and makes use of the following other utilities :
iptables :
this needs to be running, or you wont be able to drop anything.
sshd :
as long as the daemon is running, it defaults to logging AUTH to syslog. So even if you dont use Snort, you can still catch the invalid and failed and root user logon attempts that happen here.
Snort :
I happen to be using Snort version 2.3.3 and logging is being directed to the system log facility
output alert_syslog: LOG_AUTH LOG_ALERT
where the above line turns on the output directive in the snort config file.
Enhancements:
- This release adds bounce protection for ftp admin and root login attempts.
Download (0.007MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1264 downloads
Rebound 0.9.14
Rebound is a Diamonds clone. more>>
Sometime in the early 90s a game existed on the Macintosh called Diamonds which was something like a cross between a puzzle and action game. The game play required for the player to use the ball on the screen to hit bricks and destroy them.
However, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
<<lessHowever, rather than hitting the ball with a paddle like breakout, the player controlled the left and right of the ball with the arrow keys. The ball still bounces up and down on its own, but there is no bottom to fall off of.
To make the game more interesting some of the bricks were different colors so that only when the ball was the same color could the brick be removed. There was also a key and lock brick set where you first had to get the key to remove the lock brick. Other bricks existed with other functions but the basic goal remained, remove the bricks to pass the level.
The resulting game was fun, challenging, and suitable for all ages. Rebound is a reimplementation of the Diamonds game in C++ for Linux.
The game has actually come quite far and I am finally ready to call the 0.8 release beta. An early beta, but it appears to be quite stable and quite playable. Ive even got 4 levels which I think are fun to play and challenging. Anyone can add new levels by editing the data/level.ldf file. A readme exists in the same directory which describes the format of the file.
Score Area - Only thing that is missing is the countdown timer.
Background - Only one background image is currently supported. It would be nice to have one for each level.
Sound - Background music and some collision sounds.
Entry Screen - DONE
Comments in Level Parser - Currently you cant have any comments in the ldf file. I need to update the parser to allow for comments. I think this means more messing with the lexer.
Level Parser Error Messages - Currently the level parser does not tolerate errors in the level data very well at all. At some point I need to dig into boost spirit again to figure out how to add nicer error messages.
Artwork - Pretty much a complete overhaul of the artwork. Can be done external to the game development.
Levels - I need more levels, at least 15 or 20.
Enhancements:
- 14 playable levels, thanks to submitted levels by Tobin Zerba and Quentin Crain!
- New backgrounds have been added which are images from NASA of outerspace. If you feel these are too dark and distract from the game play, please let me know and I can work on modifying them.
- Version 1.0 will have an rpm release for Linux and perhaps a better installer for Windows.
Download (6.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1128 downloads
Opennap NG 0.48
Opennap NG project is a Napster-like sever based on Opennap. more>>
Opennap NG project is a Napster-like sever based on Opennap.
It offers more security features, bugfixes, WinMX abuse tracking/penalizing, and new features.
Enhancements:
Major bug fixes
- Ghosts are fixed properly. Ticket #5
- The older of the two users is expired, the newer one is resynced across the network as if the user has just logged into the network. No users are killed, easier on the users and the servers.
- Ghost kill timer
- New configuration variable to delay ghosts from logging back in so they do not bounce between servers.
- Server crash when linking a server with an invalid_nick already online. Ticket #3
- A nasty crash involving linking a server with an invalid_nick online has been fixed.
- Tag 10018, server encapsulated, has been fixed. Ticket #27
- Previously it would broadcast to the entire network, now it only sends the data to the server the intended recipient is located on. Incredible bandwidth reduction.
- Memory Usage in all supported OS. Ticket #14, #16
- Memory usage in stats works for Linux, FreeBSD, and Win32 now. Also included are load averages, swapped ram, etc.
Minor bug fixes
- Search on Linux now works perfectly. Ticket #8, #21
- Searching on Linux was globbing the first character of search strings, and some older GCC versions hosed up network searches.
- Debug now compiles/works
- Debug has been broken for a while, its now working again.
- Increased BUFFER_LENGTH to 16k
- Increased buffer length improves memory return on *nix when previously no memory could be returned to the system.
- Backwards Bans have been fixed. Ticket #18
- Some backwards bans were due to matching invalid_nick, the checking is better now.
- Conversion of wasteful types.
- Where it made sense, variable types were changed from int to bool to save ram.
New enhancements
- Extended statistics port
- A new port has been added that gives LOTS of information out for tracking server/network status in a program like Cacti. More on this to come, well soon provide templates and information to set this up yourself, as well as example output.
- Operserv control over log_level
- A new Operserv command, loglevel, allows easy adjustment of log levels, such as "loglevel all -debug", "loglevel +debug", etc.
- Expanded whois information. Ticket #15
- Shows friend, muzzled, and or criminal status. It shows every status of a current user, such as FRIEND MUZZLED.
- Dynamic filters file. Ticket #28
- Adds filter keywords into the filter file if theyre seen >5000 times, same as the server has always done internally, but now the changes are kept.
- Win32 compiled with Visual Studio .net
- Includes all project files, used with the download link on the File Releases page, anyone can recompile the Win32 binary now if they wish.
- Improved autogen.sh. Ticket #19
- Smarter autogen.sh for easier compiling of dev code for FreeBSD users
Current known bugs
- Ghost-synced users sometimes still out of sync. Ticket #30*
- Sometimes lagged users, or users on lagged servers, when they ghost their server hash entry gets mixed. Happens very seldom, perhaps one an hour. Currently worked-around by killing the offending user.
- Other bugs being worked on for 0.49. Current open bugs.
<<lessIt offers more security features, bugfixes, WinMX abuse tracking/penalizing, and new features.
Enhancements:
Major bug fixes
- Ghosts are fixed properly. Ticket #5
- The older of the two users is expired, the newer one is resynced across the network as if the user has just logged into the network. No users are killed, easier on the users and the servers.
- Ghost kill timer
- New configuration variable to delay ghosts from logging back in so they do not bounce between servers.
- Server crash when linking a server with an invalid_nick already online. Ticket #3
- A nasty crash involving linking a server with an invalid_nick online has been fixed.
- Tag 10018, server encapsulated, has been fixed. Ticket #27
- Previously it would broadcast to the entire network, now it only sends the data to the server the intended recipient is located on. Incredible bandwidth reduction.
- Memory Usage in all supported OS. Ticket #14, #16
- Memory usage in stats works for Linux, FreeBSD, and Win32 now. Also included are load averages, swapped ram, etc.
Minor bug fixes
- Search on Linux now works perfectly. Ticket #8, #21
- Searching on Linux was globbing the first character of search strings, and some older GCC versions hosed up network searches.
- Debug now compiles/works
- Debug has been broken for a while, its now working again.
- Increased BUFFER_LENGTH to 16k
- Increased buffer length improves memory return on *nix when previously no memory could be returned to the system.
- Backwards Bans have been fixed. Ticket #18
- Some backwards bans were due to matching invalid_nick, the checking is better now.
- Conversion of wasteful types.
- Where it made sense, variable types were changed from int to bool to save ram.
New enhancements
- Extended statistics port
- A new port has been added that gives LOTS of information out for tracking server/network status in a program like Cacti. More on this to come, well soon provide templates and information to set this up yourself, as well as example output.
- Operserv control over log_level
- A new Operserv command, loglevel, allows easy adjustment of log levels, such as "loglevel all -debug", "loglevel +debug", etc.
- Expanded whois information. Ticket #15
- Shows friend, muzzled, and or criminal status. It shows every status of a current user, such as FRIEND MUZZLED.
- Dynamic filters file. Ticket #28
- Adds filter keywords into the filter file if theyre seen >5000 times, same as the server has always done internally, but now the changes are kept.
- Win32 compiled with Visual Studio .net
- Includes all project files, used with the download link on the File Releases page, anyone can recompile the Win32 binary now if they wish.
- Improved autogen.sh. Ticket #19
- Smarter autogen.sh for easier compiling of dev code for FreeBSD users
Current known bugs
- Ghost-synced users sometimes still out of sync. Ticket #30*
- Sometimes lagged users, or users on lagged servers, when they ghost their server hash entry gets mixed. Happens very seldom, perhaps one an hour. Currently worked-around by killing the offending user.
- Other bugs being worked on for 0.49. Current open bugs.
Download (0.42MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1397 downloads
SDLPong 0.3
SDLPong is a Pong clone. more>>
SDLPong project is a Pong clone.
SDLPong is a Pong clone that is intended to feel "authentic", while adding additional features to extend gameplay.
In other words, SDLPong is striving to be a purists pong.
For those of you with a more contemporary outlook, other features are in the planning stage. (These features will be toggable, for those who want to play a pure pong)
How to play:
Bounce the ball back and forth, not too hard.
For more options, type ./sdlpong --help
Enhancements:
- Added transparencies spport.
- Ball is now round!
- Started menu programming.
- Removed SDL_ttf support (now you have no excuse to try this tisaak).
- Fixed Player Twos controls for a qwerty keyboard.
<<lessSDLPong is a Pong clone that is intended to feel "authentic", while adding additional features to extend gameplay.
In other words, SDLPong is striving to be a purists pong.
For those of you with a more contemporary outlook, other features are in the planning stage. (These features will be toggable, for those who want to play a pure pong)
How to play:
Bounce the ball back and forth, not too hard.
For more options, type ./sdlpong --help
Enhancements:
- Added transparencies spport.
- Ball is now round!
- Started menu programming.
- Removed SDL_ttf support (now you have no excuse to try this tisaak).
- Fixed Player Twos controls for a qwerty keyboard.
Download (MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1048 downloads
Don Ceferino Hazana 0.97.5
Don Ceferino Hazana is an action game similar to Super Pang. more>>
Don Ceferino Hazana is an action game similar to Super Pang.
A game similar to Super Pang. You are attacked by little green balls which are bouncing around and which you have to kill with your knife.
Your knife however is limited to being thrown upwards, thus you have to get under the balls to kill them. Even worse, if you kill a large ball, it doesnt just vanish, but breaks apart into two smaller balls.
Levels consist of little platforms connected by ladders, so you can go up and down or find cover if needed.
<<lessA game similar to Super Pang. You are attacked by little green balls which are bouncing around and which you have to kill with your knife.
Your knife however is limited to being thrown upwards, thus you have to get under the balls to kill them. Even worse, if you kill a large ball, it doesnt just vanish, but breaks apart into two smaller balls.
Levels consist of little platforms connected by ladders, so you can go up and down or find cover if needed.
Download (2.0MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1206 downloads
bengsaver 1.1.0
bengsaver is a fascinating screensaver for KDE. more>>
bengsaver is a screensaver for KDE. It shows bouncing balls or bee swarms, with collision detection.
Enhancements:
- added OpenGL frontend for drawing 3D balls
<<lessEnhancements:
- added OpenGL frontend for drawing 3D balls
Download (0.41MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1643 downloads
psyBNC 2.3.2-7
psyBNC is an irc bouncer which holds the connection to the irc-server. more>>
psyBNC is an irc bouncer which holds the connection to the irc-server.
This program is useful for people who cannot be on irc all the time. Its used to keep a connection to irc and your irc client connected, or also allows to act as a normal bouncer by disconnecting from the irc server when the client disconnects.
Being installed on a shell with a permanently connected machine you stay connected
as long you want or until the program crashes *g*.
Due to the fact this programm allows multiple Users at the same time (just change
MAXUSER in the config.h file to get less or more possible Users) you can also trade
kinds of connections with other people running only one backgroundtask at all.
Thats very interesting by using shells which prohibit more than one backgroundtask.
Remember, sometimes admins also care about traffic, traffic by one client connected
to irc is approx. 170 MBytes of traffic per month.
Main features:
- Possibility of linking the bouncer (u can use all vhosts of the linked bouncers (if allowed))
- automatically setting MODE +i-s nick on connect to prevent the filling of the logs with spam
- Crypting of Passwords
- DCC sessions to bots are hold
- Nicks will be saved
- Permanent connections to IRC while you are offline
- Only One Backgroundtask running, even with 100 serving connections
- supports up to 100 Users
- On-Bounce Administration (/ADDUSER, /DELUSER, /ADMIN, /UNADMIN)
- On-Bounce Usersettings (/ADDSERVER, /REMOVESERVER, /JUMP)
- GiveOps: Other users with specific Host can request OP from your bounce
- GiveOps Commands (/ADDOP, /DELOP, /LISTOPS)
- AskOp: The Bounce can automatically ask for Ops when rejoining from hostmasks
- AskOps Commands (/ADDASK, /DELASK, /LISTASK)
- Channels will be saved
- Full Message-Logging, Full Connection Logging
- Log Commands (/PLAYLOG, /ERASELOG, /PLAYMAINLOG, /ERASEMAINLOG)
- On Bounce queries (Nicks preceding "$")
- in 1.1 changed to channel specifig bans/ops/askops and included a setaway function
- Bounce Partyline (Query to/from "$$")
- u can switch off/on systemmessages (/SYSMSG)
Enhancements:
- Supports multi-clients
- Supports asynchroneous resolving
- Supports Prefixes
- bugfixes
<<lessThis program is useful for people who cannot be on irc all the time. Its used to keep a connection to irc and your irc client connected, or also allows to act as a normal bouncer by disconnecting from the irc server when the client disconnects.
Being installed on a shell with a permanently connected machine you stay connected
as long you want or until the program crashes *g*.
Due to the fact this programm allows multiple Users at the same time (just change
MAXUSER in the config.h file to get less or more possible Users) you can also trade
kinds of connections with other people running only one backgroundtask at all.
Thats very interesting by using shells which prohibit more than one backgroundtask.
Remember, sometimes admins also care about traffic, traffic by one client connected
to irc is approx. 170 MBytes of traffic per month.
Main features:
- Possibility of linking the bouncer (u can use all vhosts of the linked bouncers (if allowed))
- automatically setting MODE +i-s nick on connect to prevent the filling of the logs with spam
- Crypting of Passwords
- DCC sessions to bots are hold
- Nicks will be saved
- Permanent connections to IRC while you are offline
- Only One Backgroundtask running, even with 100 serving connections
- supports up to 100 Users
- On-Bounce Administration (/ADDUSER, /DELUSER, /ADMIN, /UNADMIN)
- On-Bounce Usersettings (/ADDSERVER, /REMOVESERVER, /JUMP)
- GiveOps: Other users with specific Host can request OP from your bounce
- GiveOps Commands (/ADDOP, /DELOP, /LISTOPS)
- AskOp: The Bounce can automatically ask for Ops when rejoining from hostmasks
- AskOps Commands (/ADDASK, /DELASK, /LISTASK)
- Channels will be saved
- Full Message-Logging, Full Connection Logging
- Log Commands (/PLAYLOG, /ERASELOG, /PLAYMAINLOG, /ERASEMAINLOG)
- On Bounce queries (Nicks preceding "$")
- in 1.1 changed to channel specifig bans/ops/askops and included a setaway function
- Bounce Partyline (Query to/from "$$")
- u can switch off/on systemmessages (/SYSMSG)
Enhancements:
- Supports multi-clients
- Supports asynchroneous resolving
- Supports Prefixes
- bugfixes
Download (0.30MB)
Added: 2006-10-18 License: GPL (GNU General Public License) Price:
1117 downloads
BlackMail 0.31
BlackMail is a highly configurable SMTP mail filter that runs at a system level as a proxy to your existing mailer. more>>
BlackMail is a highly configurable SMTP mail filter that runs at a system level as a proxy to your existing mailer. Selectively reject bogus or spam mail during receipt, saving you extra storage space or irate users.
Blackmail operates at a system-wide level: all incoming and optionally outgoing mail is filtered.Will block unwanted mail relaying (if your mailer is unable to) and spams.
The filtering consists of various checks on the SMTP envelope and message headers: if any tests fail then the mail will be bounced. Blackmail can...
Check against spam sites
Check against spam keywords
Check host names and email addresses using DNS for validity
Check against the RBL (Realtime Blackhole List) for spam IP addresses
Check that To: and From: address do not match (a common spam signature)
Check correct header formation e.g. Message-ID
The spam sites and spam keywords are of your choice, you can block who or what you want. Minimal sample lists are provided.
BlackMail is known to work with:
Mailers: Smail, Sendmail, Qmail, Fetchmail
OSes: Aix, various BSD, Irix, Linux, NeXTStep 3.x, Solaris, SunOs, SVR4 (Re-confirmation is required for some of these OSes.)
It should be possible to use BlackMail with most SMTP mailers on most UNIX systems. Blackmail is not designed to run on Windows or OS/2, but if you wish to port it...
Enhancements:
- Removed old reference to www.bitgate.com
<<lessBlackmail operates at a system-wide level: all incoming and optionally outgoing mail is filtered.Will block unwanted mail relaying (if your mailer is unable to) and spams.
The filtering consists of various checks on the SMTP envelope and message headers: if any tests fail then the mail will be bounced. Blackmail can...
Check against spam sites
Check against spam keywords
Check host names and email addresses using DNS for validity
Check against the RBL (Realtime Blackhole List) for spam IP addresses
Check that To: and From: address do not match (a common spam signature)
Check correct header formation e.g. Message-ID
The spam sites and spam keywords are of your choice, you can block who or what you want. Minimal sample lists are provided.
BlackMail is known to work with:
Mailers: Smail, Sendmail, Qmail, Fetchmail
OSes: Aix, various BSD, Irix, Linux, NeXTStep 3.x, Solaris, SunOs, SVR4 (Re-confirmation is required for some of these OSes.)
It should be possible to use BlackMail with most SMTP mailers on most UNIX systems. Blackmail is not designed to run on Windows or OS/2, but if you wish to port it...
Enhancements:
- Removed old reference to www.bitgate.com
Download (0.056MB)
Added: 2006-07-06 License: GPL (GNU General Public License) Price:
1206 downloads
SpacePong 0.0.2
SpacePong is an innovative game that is controlled with the mouse. more>>
SpacePong is an innovative game that is controlled with the mouse. The gameplay involves steering your spacecraft ball around the screen and picking up speed by bouncing off the walls. The goal is to collect a certain amount of space boxes in a short time.
Enhancements:
- New sounds and music were added.
- A moving stars effect in the background was implemented.
- Packages for Debian and Mandriva were added.
<<lessEnhancements:
- New sounds and music were added.
- A moving stars effect in the background was implemented.
- Packages for Debian and Mandriva were added.
Download (1.2MB)
Added: 2005-08-10 License: GPL (GNU General Public License) Price:
1537 downloads
TuxFighter 0.52
TuxFighter is an asteroid-like shooter written in python/pygame. more>>
TuxFighter is an asteroid-like shooter written in python/pygame.
Your goal is to waste valuable lifetime (or even paid worktime) while steering and spinning a pinguin-shaped alter ego throug a universe full of nasty enemys. The enemys try to collide into you but YOU CAN FIGHT BACK !
Shoot rockets at your enemys but be warned, you have always just twice the number of rockets as the number of enemys on the screen. So aim careful, because some rockets may bounce back from the edge of the screen.
Gain extra points or even applause by killing enemys be a rocket reflecting from walls. Enter the highscore-list and try to improve your shot/miss ratio.
<<lessYour goal is to waste valuable lifetime (or even paid worktime) while steering and spinning a pinguin-shaped alter ego throug a universe full of nasty enemys. The enemys try to collide into you but YOU CAN FIGHT BACK !
Shoot rockets at your enemys but be warned, you have always just twice the number of rockets as the number of enemys on the screen. So aim careful, because some rockets may bounce back from the edge of the screen.
Gain extra points or even applause by killing enemys be a rocket reflecting from walls. Enter the highscore-list and try to improve your shot/miss ratio.
Download (0.30MB)
Added: 2006-06-04 License: GPL (GNU General Public License) Price:
1238 downloads
MIMEDefang 2.63
MIMEDefang is a flexible MIME email scanner. more>>
MIMEDefang is a flexible MIME email scanner designed to do all kinds of email processing, including anti-virus scanning, anti-spam scanning, replacing parts of messages with URLs, adding boilerplate disclaimers, and so on.
It can alter or delete various parts of a MIME message according to a Perl-based policy filter. It can also bounce messages with unacceptable attachments and modify SMTP response codes on the fly.
MIMEDefang works with the Sendmail 8.11 and newer "Milter" API, which makes it more flexible and efficient than procmail-based approaches.
Enhancements:
- A bug that caused SpamAssassin to leave files lying around in /tmp has been fixed.
- If no queue-ID exists when the DATA phase begins, this release attempts to obtain one (which improves Postfix compatibility.)
- There were several other minor bugfixes.
<<lessIt can alter or delete various parts of a MIME message according to a Perl-based policy filter. It can also bounce messages with unacceptable attachments and modify SMTP response codes on the fly.
MIMEDefang works with the Sendmail 8.11 and newer "Milter" API, which makes it more flexible and efficient than procmail-based approaches.
Enhancements:
- A bug that caused SpamAssassin to leave files lying around in /tmp has been fixed.
- If no queue-ID exists when the DATA phase begins, this release attempts to obtain one (which improves Postfix compatibility.)
- There were several other minor bugfixes.
Download (0.30MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
805 downloads
Lewin Pongs 1.0
Lewin Pongs is an advanced game of pong. more>>
Lewin Pongs is an advanced game of pong.
An advanced game of pong with lots of options. A ball bounces around the screen and you hit it with paddles.
If you miss, your opponent scores, if your opponent misses, you score.
PONG, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.
PONG was released by Atari on November 29, 1972.
PONG is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponents paddle.
PONG can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. In Ataris original PONG arcade cabinets, players controlled their paddles using one of two small paddle controllers (a knob-like input device). Contrastingly, several of the derivative table tennis simulations employed longitudinally-sliding joysticks.
<<lessAn advanced game of pong with lots of options. A ball bounces around the screen and you hit it with paddles.
If you miss, your opponent scores, if your opponent misses, you score.
PONG, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.
PONG was released by Atari on November 29, 1972.
PONG is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponents paddle.
PONG can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. In Ataris original PONG arcade cabinets, players controlled their paddles using one of two small paddle controllers (a knob-like input device). Contrastingly, several of the derivative table tennis simulations employed longitudinally-sliding joysticks.
Download (1.0MB)
Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1340 downloads
Hot Potato Online 1.2.0
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. more>>
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. Think dodgeball with a grenade!
The generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
<<lessThe generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
Download (15.1MB)
Added: 2006-02-06 License: GPL (GNU General Public License) Price:
1356 downloads
Object::Trampoline 1.25
Object::Trampoline is a Perl module for delay object construction. more>>
Object::Trampoline is a Perl module for delay object construction, and optionally using the class module, until a method is actually dispatched, simplifies runtime definition of handler classes.
SYNOPSIS
# adding "use_class" will perform an "eval use $class"
# at the point where the object is first accessed.
use Object::Trampoline;
# the real class name is added to the normal constructor
# and Object::Trampoline used instead. the destination
# class constructor is called when object is actually
# used for something.
my $dbh = Object::Trampoline->connect( DBI, $dsn, $user, $pass, $conf );
my $sth = $dbh->prepare( select foo from bar );
# or specify the package and args from a config file
# or via inherited data.
#
# the constructor lives in the destination class
# and has nothing to do with Object::Trampoline.
my %config = Config->read( $config_file_path );
my ( $class, $const, @argz )
= @config{ qw( class const args ) };
my $handle = Object::Trampoline->$const( $class, @argz );
# at this point ref $handle is Object::Trampoline::Bounce.
$handle->frobnicate( @stuff );
# at this point ref $handle is $class
# there are times when it is helpful to delay using
# the objects class module until the object is
# instantiated. O::T::U adds the callers package
# and a "use $class" before the constructor.
my $lazy = Object::Trampoline::Use->frobnicate( $class, @stuff );
my $result = $lazy->susan( dessert );
There are times when constructing an object is expensive or has to be delayed -- database handles in heavily forked apache servers are one example. This module creates a "trampoline" object: when called it replaces the object you have with the object you want. The module itself consists only of two AUTOLOADS: one with captures the constructor call, the other the first method call. The first class blesses a closure which creates the necessary object into the second class, which replces $_[0] with a new object and re-dispatches the call into the proper class.
Using an autoload as the constructor allows Object::Trampoline to use whatever constructor name the "real" class uses without having to pass it as another argument.
<<lessSYNOPSIS
# adding "use_class" will perform an "eval use $class"
# at the point where the object is first accessed.
use Object::Trampoline;
# the real class name is added to the normal constructor
# and Object::Trampoline used instead. the destination
# class constructor is called when object is actually
# used for something.
my $dbh = Object::Trampoline->connect( DBI, $dsn, $user, $pass, $conf );
my $sth = $dbh->prepare( select foo from bar );
# or specify the package and args from a config file
# or via inherited data.
#
# the constructor lives in the destination class
# and has nothing to do with Object::Trampoline.
my %config = Config->read( $config_file_path );
my ( $class, $const, @argz )
= @config{ qw( class const args ) };
my $handle = Object::Trampoline->$const( $class, @argz );
# at this point ref $handle is Object::Trampoline::Bounce.
$handle->frobnicate( @stuff );
# at this point ref $handle is $class
# there are times when it is helpful to delay using
# the objects class module until the object is
# instantiated. O::T::U adds the callers package
# and a "use $class" before the constructor.
my $lazy = Object::Trampoline::Use->frobnicate( $class, @stuff );
my $result = $lazy->susan( dessert );
There are times when constructing an object is expensive or has to be delayed -- database handles in heavily forked apache servers are one example. This module creates a "trampoline" object: when called it replaces the object you have with the object you want. The module itself consists only of two AUTOLOADS: one with captures the constructor call, the other the first method call. The first class blesses a closure which creates the necessary object into the second class, which replces $_[0] with a new object and re-dispatches the call into the proper class.
Using an autoload as the constructor allows Object::Trampoline to use whatever constructor name the "real" class uses without having to pass it as another argument.
Download (0.009MB)
Added: 2007-05-19 License: Perl Artistic License Price:
888 downloads
BoboMail 0.6pre1
BoboMail is a so called webmail application, which provides mail access through a web interface. more>>
BoboMail is a so called webmail application, which provides mail access through a web interface.
It is distributed under the GNU GPL. See COPYING in the package or go to http://www.gnu.org for details.
The first version of BoboMail was used for about a year and a half in the intranet of the Computer Club Ostfriesland (one of Germanys largest computer clubs, see http://www.cco-ev.de if you understand German). I wrote my own webmailer, because at that time only some Perl scripts were available, which were not easy to customize (e.g. German interface).
The name of BoboMail comes from former name of ZPublisher, a cgi framework used by the developer.
I hope you will find BoboMail usefull. Please send complaints (e.g. spelling mistakes), criticism, security advices, suggestions, praises and everything else to ich@henning-schroeder.de or visit me (Henning) on my personal webpage at http://www.henning-schroeder.de/en Important acknowledgement: This product includes software developed by Digital Creations for use in the Z Object Publishing Environment (htt://www.zope.org).
The BoboMail distribution contains Zopes ZPublisher and ZTemplates. These compoments underly the Zope Public License (ZPL). They are packages with BoboMail for easier installation. BoboMail is hosted at Sourceforge (http://sourceforge.net). If you are interested in BoboMail development please visit the its webpage at http://bobomail.sourceforge.net Besides I want to make BoboMail even more modular so that my stuff can be used for a mailinglist archiver or a web-forum. Attention: I really would like to know where you will use BoboMail. Please tell me your success stories
Main features:
- read, write, reply, forward, delete and bounce messages
- send and receive attachments
- decodes quoted-printable, base64 and uuencoded
- handles HTML-mails properly (with inline images!)
- does not need Javascript
- direct support for the following MIME types: message/rfc822, message/delivery-status, multipart/alternative, multipart/mixed, multipart/report, multipart/related, multipart/digest, text/plain, text/html, text/x-vcard, image/jpeg, text/rfc822-headers, image/png, image/x-xpixmap, image/gif
- works with POP3-servers and partially IMAP4 (spool-files under development)
- easy to modify and customize through HTML-templates
- modular design provides easy interface for other authentication methods and mail protocols
- provides optionally its own fast multithreading webserver (BoboMailHTTPD)
- multi-lingual support (i18n) - currently English, Brazilian Portuguese, Finish, Spanish and German
- and its 100% Python
Enhancements:
- with the help from Ken Causey the annoying first-login-bug is fixed now :-)
- IMAP support for uw-imapd, expects additional folders in $HOME/Mail
- now runs with Python 2.x without problems
- new look, using nicer template inspired by zope.org
- and some other small bug fixes (see cvs if you like)
<<lessIt is distributed under the GNU GPL. See COPYING in the package or go to http://www.gnu.org for details.
The first version of BoboMail was used for about a year and a half in the intranet of the Computer Club Ostfriesland (one of Germanys largest computer clubs, see http://www.cco-ev.de if you understand German). I wrote my own webmailer, because at that time only some Perl scripts were available, which were not easy to customize (e.g. German interface).
The name of BoboMail comes from former name of ZPublisher, a cgi framework used by the developer.
I hope you will find BoboMail usefull. Please send complaints (e.g. spelling mistakes), criticism, security advices, suggestions, praises and everything else to ich@henning-schroeder.de or visit me (Henning) on my personal webpage at http://www.henning-schroeder.de/en Important acknowledgement: This product includes software developed by Digital Creations for use in the Z Object Publishing Environment (htt://www.zope.org).
The BoboMail distribution contains Zopes ZPublisher and ZTemplates. These compoments underly the Zope Public License (ZPL). They are packages with BoboMail for easier installation. BoboMail is hosted at Sourceforge (http://sourceforge.net). If you are interested in BoboMail development please visit the its webpage at http://bobomail.sourceforge.net Besides I want to make BoboMail even more modular so that my stuff can be used for a mailinglist archiver or a web-forum. Attention: I really would like to know where you will use BoboMail. Please tell me your success stories
Main features:
- read, write, reply, forward, delete and bounce messages
- send and receive attachments
- decodes quoted-printable, base64 and uuencoded
- handles HTML-mails properly (with inline images!)
- does not need Javascript
- direct support for the following MIME types: message/rfc822, message/delivery-status, multipart/alternative, multipart/mixed, multipart/report, multipart/related, multipart/digest, text/plain, text/html, text/x-vcard, image/jpeg, text/rfc822-headers, image/png, image/x-xpixmap, image/gif
- works with POP3-servers and partially IMAP4 (spool-files under development)
- easy to modify and customize through HTML-templates
- modular design provides easy interface for other authentication methods and mail protocols
- provides optionally its own fast multithreading webserver (BoboMailHTTPD)
- multi-lingual support (i18n) - currently English, Brazilian Portuguese, Finish, Spanish and German
- and its 100% Python
Enhancements:
- with the help from Ken Causey the annoying first-login-bug is fixed now :-)
- IMAP support for uw-imapd, expects additional folders in $HOME/Mail
- now runs with Python 2.x without problems
- new look, using nicer template inspired by zope.org
- and some other small bug fixes (see cvs if you like)
Download (0.29MB)
Added: 2006-06-10 License: GPL (GNU General Public License) Price:
1232 downloads
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