bos wars 2.4
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Download (43.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
820 downloads
Neos 2.4
Neos is a port of the original theme for Gnome. more>>
Neos is a port of the original theme for Gnome.
BVCs "Alien" theme was used for modifications. Window decorations code was compiled in Alien. And toolbar icons from Alien theme of BVC. Thanx to good working of BVC ;).
You may wonder why is not exactly the same as the orginal one even though, this is neos theme port. The answer is simple: When you look at Gnome/Gtk as whole screen, some of the graphics looks disjointed. According to my personal taste i customized some of graphics.
Enhancements:
- Neos Improved Series Has been added.
- Improved Blue Gtk style 24x and 48x (sized panel presets), Neos 1 Style Win decoration , Neos 2 Win decoration has been added.
- Improved Lime Gtk style 24x and 48x (sized panel presets), Neos 1 Style Win decoration , Neos 2 Win decoration has been added.
- Improved White Gtk styles 24x and 48x (sized panel presets), Neos 1 Style Win decoration , Neos 2 Win decoration
- Please use 24x or 48x size panel. And choose to 24x or 48x Gtk Style preset depend on your using size panel. Dont use to any Panel Background texture. Gtk styles includes to default looking textures. On the next versions will be add other sizes (32,64,76...) presets.
- Improved style is indepent version of orginal Neos.
- Improved styles includes Gradient Graphics: Gradient Notebook border, Small sized 4 color menubackground, imrpoved tab styles etc... (in my opinion it looks very good).
- Improved to Orginal Neos ports graphics. But it hasnt gradient Notebook borders.
- Neos 1 and Neos 2 Window Decoration problems has been resolved and improved its graphics.From now not need to Gnome Configurator Os X like window decoration settings. Because windows buttons and titles positions changed to right side. So, dont use to Os X like windows placement with Gnome Configurator!
- Some of gtk-stock and toolbars icons has been added. Blue, Lime and White style...
- It may seems no different between improved theme and original theme.
- One of the reasons of this Original Neos theme is also taken, almost every property of the improved theme.it has not only gradient notebook borders. Actually improved versions are consisting of my personal edition. And these are the sets that will be effected by the changes in the future. Original neos wouldnt be effected by these developments. Actually there is detailed worked in Gtk Graphics and window decoration graphics. For understand about difference you can download it.
<<lessBVCs "Alien" theme was used for modifications. Window decorations code was compiled in Alien. And toolbar icons from Alien theme of BVC. Thanx to good working of BVC ;).
You may wonder why is not exactly the same as the orginal one even though, this is neos theme port. The answer is simple: When you look at Gnome/Gtk as whole screen, some of the graphics looks disjointed. According to my personal taste i customized some of graphics.
Enhancements:
- Neos Improved Series Has been added.
- Improved Blue Gtk style 24x and 48x (sized panel presets), Neos 1 Style Win decoration , Neos 2 Win decoration has been added.
- Improved Lime Gtk style 24x and 48x (sized panel presets), Neos 1 Style Win decoration , Neos 2 Win decoration has been added.
- Improved White Gtk styles 24x and 48x (sized panel presets), Neos 1 Style Win decoration , Neos 2 Win decoration
- Please use 24x or 48x size panel. And choose to 24x or 48x Gtk Style preset depend on your using size panel. Dont use to any Panel Background texture. Gtk styles includes to default looking textures. On the next versions will be add other sizes (32,64,76...) presets.
- Improved style is indepent version of orginal Neos.
- Improved styles includes Gradient Graphics: Gradient Notebook border, Small sized 4 color menubackground, imrpoved tab styles etc... (in my opinion it looks very good).
- Improved to Orginal Neos ports graphics. But it hasnt gradient Notebook borders.
- Neos 1 and Neos 2 Window Decoration problems has been resolved and improved its graphics.From now not need to Gnome Configurator Os X like window decoration settings. Because windows buttons and titles positions changed to right side. So, dont use to Os X like windows placement with Gnome Configurator!
- Some of gtk-stock and toolbars icons has been added. Blue, Lime and White style...
- It may seems no different between improved theme and original theme.
- One of the reasons of this Original Neos theme is also taken, almost every property of the improved theme.it has not only gradient notebook borders. Actually improved versions are consisting of my personal edition. And these are the sets that will be effected by the changes in the future. Original neos wouldnt be effected by these developments. Actually there is detailed worked in Gtk Graphics and window decoration graphics. For understand about difference you can download it.
Download (MB)
Added: 2007-03-02 License: Other/Proprietary License Price:
972 downloads
PostgreSQL 8.2.4
PostgreSQL is The Worlds Most Advanced Open Source Database. more>>
PostgreSQL is a highly-scalable, SQL compliant, open source object-relational database management system. With more than 15 years of development history, it is quickly becoming the de facto database for enterprise level open source solutions.
PostgreSQL is an object-relational database management system (ORDBMS) based on POSTGRES, Version 4.2, developed at the University of California at Berkeley Computer Science Department. POSTGRES pioneered many concepts that only became available in some commercial database systems much later.
PostgreSQL is an open-source descendant of this original Berkeley code. PostgreSQL supports SQL92 and SQL99.
Main features:
- complex queries
- foreign keys
- triggers
- views
- transactional integrity
- multiversion concurrency control
Additionally, PostgreSQL can be extended by the user in many ways, for example by adding new:
- data types
- functions
- operators
- aggregate functions
- index methods
- procedural languages
And because of the liberal license, PostgreSQL can be used, modified, and distributed by everyone free of charge for any purpose, be it private, commercial, or academic.
<<lessPostgreSQL is an object-relational database management system (ORDBMS) based on POSTGRES, Version 4.2, developed at the University of California at Berkeley Computer Science Department. POSTGRES pioneered many concepts that only became available in some commercial database systems much later.
PostgreSQL is an open-source descendant of this original Berkeley code. PostgreSQL supports SQL92 and SQL99.
Main features:
- complex queries
- foreign keys
- triggers
- views
- transactional integrity
- multiversion concurrency control
Additionally, PostgreSQL can be extended by the user in many ways, for example by adding new:
- data types
- functions
- operators
- aggregate functions
- index methods
- procedural languages
And because of the liberal license, PostgreSQL can be used, modified, and distributed by everyone free of charge for any purpose, be it private, commercial, or academic.
Download (11.9MB)
Added: 2007-04-20 License: BSD License Price:
627 downloads
dopewars 1.5.12
dopewars is a game where you make a fortune dealing drugs on the streets of New York... more>>
dopewars is a game where you make a fortune dealing drugs on the streets of New York...
dopewars is a free Unix/Win32 rewrite of a game originally based on "Drug Wars" by John E. Dell. The idea of dopewars is to deal in drugs on the streets of New York, amassing a huge fortune and paying off the loan shark, while avoiding the ever-annoying police.
The Unix/Win32 rewrite, as well as featuring a so-called "antique" mode which closely follows the original, introduces new features such as the ability to take part in multi-player games. dopewars aims to be highly configurable, and what you cant change in the configuration files you can change by poking around in the source, which is freely available under the terms of the GNU General Public License.
dopewars runs on Unix (e.g. Linux, Solaris, Mac OS X) systems and Win32 (Windows 95, 98, NT, 2000, ME, XP).
A framework for writing AI clients for dopewars with Perl (and a simple example client) is available courtesy of Dave Madison here. A version of dopewars which implements an improved AI, using a behaviour-based architecture, is also available.
A version of dopewars written in Python is in development by Mike Meyer. The aim of this version is to enable dopewars to be run easily on other platforms (such as MacOS and Windows) and to greatly simplify the development of computerised dopewars players.
The author would really appreciate assistance from keen Python programmers in getting the code to run cleanly on both Linux and Windows systems!
dopewars is also an IRC bot! To play a game, connect with any IRC client to the IRC server at irc.irc-hispano.org. Then start a game by entering the command
/msg WaRZ jugar or /msg BRoK jugar
...and then accept the DCC-CHAT. WaRZ is a space-trading themed version, while BRoK is a share-dealing version.
Enhancements:
- This release corrects a potential exploit against the Windows server, which was not fully patched by the 1.5.11 release.
<<lessdopewars is a free Unix/Win32 rewrite of a game originally based on "Drug Wars" by John E. Dell. The idea of dopewars is to deal in drugs on the streets of New York, amassing a huge fortune and paying off the loan shark, while avoiding the ever-annoying police.
The Unix/Win32 rewrite, as well as featuring a so-called "antique" mode which closely follows the original, introduces new features such as the ability to take part in multi-player games. dopewars aims to be highly configurable, and what you cant change in the configuration files you can change by poking around in the source, which is freely available under the terms of the GNU General Public License.
dopewars runs on Unix (e.g. Linux, Solaris, Mac OS X) systems and Win32 (Windows 95, 98, NT, 2000, ME, XP).
A framework for writing AI clients for dopewars with Perl (and a simple example client) is available courtesy of Dave Madison here. A version of dopewars which implements an improved AI, using a behaviour-based architecture, is also available.
A version of dopewars written in Python is in development by Mike Meyer. The aim of this version is to enable dopewars to be run easily on other platforms (such as MacOS and Windows) and to greatly simplify the development of computerised dopewars players.
The author would really appreciate assistance from keen Python programmers in getting the code to run cleanly on both Linux and Windows systems!
dopewars is also an IRC bot! To play a game, connect with any IRC client to the IRC server at irc.irc-hispano.org. Then start a game by entering the command
/msg WaRZ jugar or /msg BRoK jugar
...and then accept the DCC-CHAT. WaRZ is a space-trading themed version, while BRoK is a share-dealing version.
Enhancements:
- This release corrects a potential exploit against the Windows server, which was not fully patched by the 1.5.11 release.
Download (0.73MB)
Added: 2005-12-31 License: GPL (GNU General Public License) Price:
827 downloads
GNOME War Pad 0.4.0
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
<<lessVGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
fortune-starwars 1.0
fortune-starwars is a collection of mod-fortune quotes from Star Wars. more>>
fortune-starwars project is a collection of mod-fortune quotes from Star Wars.
fortune-starwars is a collection of quotes from the movies "Star Wars", "The Empire Strikes Back", and "Return Of The Jedi".
It does not contain quotes from Episodes One to Three, because I dont really like them.
It is meant for use with the fortune program.
To install these fortunes, copy the .dat file to your fortunes directory (possibly /usr/games/lib/fortunes).
To use it, simply type:
# fortune starwars
Yoda:
When nine hundred years old you reach, look as
good you will not. Hmm?
<<lessfortune-starwars is a collection of quotes from the movies "Star Wars", "The Empire Strikes Back", and "Return Of The Jedi".
It does not contain quotes from Episodes One to Three, because I dont really like them.
It is meant for use with the fortune program.
To install these fortunes, copy the .dat file to your fortunes directory (possibly /usr/games/lib/fortunes).
To use it, simply type:
# fortune starwars
Yoda:
When nine hundred years old you reach, look as
good you will not. Hmm?
Download (0.005MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1052 downloads
Claros Downloader 1.0
Claros Downloader is a simple, highly customizable, multi-threaded, web based downloader manager. more>>
Claros Downloader is a simple, highly customizable, multi-threaded, web based downloader manager. You can download files to your desktop, corporate server, wherever you are. You simply point your browser to Claros Downloader, login, add new urls. It forks a new thread downloading the remote file to the server running the web application. Thats it.
Installation:
For Tomcat Users:
Copy the war file to $TOMCAT_INSTALL_DIR/webapps folder
Start Tomcat
For other application servers, you shall know what to do with a war file. If war extension means nothing to you, just unzip is it, if it was a regular zip archive.
All configuration is done in WEB-INF/resources directory. Open config.properties with your favorite editor, and follow the instructions.
Please Note: There is a Java class called AddUser.class in WEB-INF/classes/org/claros/downloader/admin directory. Run this class from console to add a new user to the system.
<<lessInstallation:
For Tomcat Users:
Copy the war file to $TOMCAT_INSTALL_DIR/webapps folder
Start Tomcat
For other application servers, you shall know what to do with a war file. If war extension means nothing to you, just unzip is it, if it was a regular zip archive.
All configuration is done in WEB-INF/resources directory. Open config.properties with your favorite editor, and follow the instructions.
Please Note: There is a Java class called AddUser.class in WEB-INF/classes/org/claros/downloader/admin directory. Run this class from console to add a new user to the system.
Download (2.1MB)
Added: 2006-03-20 License: GPL (GNU General Public License) Price:
1316 downloads
Adrian 2.0
Adrian project is a RPG using SDL and OpenGL. more>>
Adrian project is a RPG using SDL and OpenGL.
Story Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
<<lessStory Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
Download (13.3MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1025 downloads
StormWar 0.15.1
StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
<<lessGame and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
Root Park 0.5.1
Root Park project will build a network that will stand the test of time. more>>
Root Park project will build a network that will stand the test of time.
RootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
<<lessRootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
Download (0.27MB)
Added: 2006-12-01 License: GPL (GNU General Public License) Price:
1061 downloads
Grid Wars 2 20060309
Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.
Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
<<lessGrid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
Download (2.6MB)
Added: 2006-09-26 License: Freeware Price:
4094 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Download (4.9MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
814 downloads
PySpaceWar 0.9.2
PySpaceWar is a top down one or two player space game with gravity. more>>
PySpaceWar is a top down one or two player space game with gravity.
PySpaceWar is an open-source game, loosely inspired by Spacewar, Gravity Wars, and a bit by Star Control (I and II).
Two ships duel in a gravity field. Gravity doesnt affect the ships themselves (which have spanking new anti-gravity devices), but it affects missiles launched by the ships.
You can play against the computer, or two players can play with one keyboard. There is also a Gravity Wars mode, where the two ships do not move, and the players repeatedly specify the direction and velocity of their missiles.
<<lessPySpaceWar is an open-source game, loosely inspired by Spacewar, Gravity Wars, and a bit by Star Control (I and II).
Two ships duel in a gravity field. Gravity doesnt affect the ships themselves (which have spanking new anti-gravity devices), but it affects missiles launched by the ships.
You can play against the computer, or two players can play with one keyboard. There is also a Gravity Wars mode, where the two ships do not move, and the players repeatedly specify the direction and velocity of their missiles.
Download (0.11MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1073 downloads
GPRename 2.4
GPRename is a GUI batch file renamer based on Gtk-Perl. more>>
GPRename is a GUI batch file renamer based on Gtk-Perl.
GPRename can rename files numerically, insert/delete characters at/between specified position(s), replace strings (either using regular express or not), and change case.
<<lessGPRename can rename files numerically, insert/delete characters at/between specified position(s), replace strings (either using regular express or not), and change case.
Download (0.036MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
831 downloads
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