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Bomb 1.26
Bomb is a visual-musical instrument. more>>
Bomb is a visual-musical instrument. It uses alife, and is alife. It runs on your PC and produces animated organic graphics in response to the keyboard, audio music, or on its own. You can download it from this web site, and run it on your PC.
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
<<lessI encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
Download (2.8MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
XBomb 2.1
XBomb project is a minesweeper game with triangular, square and hexagonal grids. more>>
XBomb project is a minesweeper game with triangular, square and hexagonal grids.
The simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
<<lessThe simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
Download (0.023MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
X-bomber 0.8
X-bomber project is a multiplayer game for Unix systems. more>>
X-bomber project is a multiplayer game for Unix systems.
"X-Bomber" is multi-player maze-style game where players collect and drop bombs, in an attempt to blow each other up. Last player standing wins!
X-Bomber is vaguely based on "Atomic Bomberman" by InterPlay and "Bomberman" by Hudsonsof. It is played on a grid, rather than with smooth movement.
Main features:
- 4 players on screen, up to 3 may be computer-controlled
- Pairs of players can share the same keyboard (so only two PCs are needed for a 4-human match)
- 2 types of bombs - normal, and remote-controlled
- Randomly-placed boxes with random power-ups inside!
- Occasionally, random boxes of explosive TNT
- 100 level maps!
- A nasty "death" character who appears if the players take too long. He ruthlessly homes in one a character until he catches him... then he picks a new victim!
<<less"X-Bomber" is multi-player maze-style game where players collect and drop bombs, in an attempt to blow each other up. Last player standing wins!
X-Bomber is vaguely based on "Atomic Bomberman" by InterPlay and "Bomberman" by Hudsonsof. It is played on a grid, rather than with smooth movement.
Main features:
- 4 players on screen, up to 3 may be computer-controlled
- Pairs of players can share the same keyboard (so only two PCs are needed for a 4-human match)
- 2 types of bombs - normal, and remote-controlled
- Randomly-placed boxes with random power-ups inside!
- Occasionally, random boxes of explosive TNT
- 100 level maps!
- A nasty "death" character who appears if the players take too long. He ruthlessly homes in one a character until he catches him... then he picks a new victim!
Download (0.23MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
Download (0.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1068 downloads
bobot++ 2.2.2
bobot++ is an IRC bot written in C++. more>>
Bobot++ project is the C++ version of the IRC bot bobot written by Etienne Bernard and Bartman.
Main features:
- No backdoor: there are no backdoors in the bobot++. You are free to believe me or not, but unlike many other bots, this one has no backdoor (you can always read the source). Note that there is an hidden command, but this command is not designed to take control of the bot
- Multichannel: A bobot++ can join as many channels as you want
- Flood control: It will ignore people flooding it
- Output rate control and priority handling: The bobot++ will send its commands to the server at the highest possible rate (ie as fast as possible without making an ``excess flood). The most important commands (MODEs, etc.) are sent first
- Time dependant commands: you can ban people for a fixed amount of time. This is really useful in order not to fill the banlist
- Complex online help system: each user can have the list of the commands he can execute. Each command has its description in the help system
- Four user levels (user, trusted user, friend and master), three different protections (no kick, no ban and no deop) and possible auto-op. Note that trusted user is created to permit the use of wildcards on dangerous commands such as kick, or ban
- Support for combined join and channel op of 2.9 servers on IRCNet (this feature will be suppressed from the servers, but it may remain useful...)
- Logging of commands and events
- ``Intelligent ban and deban
- Password protection on accounts, expiration dates on user accounts
- Anti-spoof: one can not acquire operator priviledges spoofing the bot
- Optional support of scripts written in Scheme (using guile)
Enhancements:
- No longer segfaults when loading bobot-utils.scm
- bot:match-to-me produces a valid regexp again
- scripts/uname now properly uses (ice-9 rdelim) instead of redelim
- bot:load now loads files properly
<<lessMain features:
- No backdoor: there are no backdoors in the bobot++. You are free to believe me or not, but unlike many other bots, this one has no backdoor (you can always read the source). Note that there is an hidden command, but this command is not designed to take control of the bot
- Multichannel: A bobot++ can join as many channels as you want
- Flood control: It will ignore people flooding it
- Output rate control and priority handling: The bobot++ will send its commands to the server at the highest possible rate (ie as fast as possible without making an ``excess flood). The most important commands (MODEs, etc.) are sent first
- Time dependant commands: you can ban people for a fixed amount of time. This is really useful in order not to fill the banlist
- Complex online help system: each user can have the list of the commands he can execute. Each command has its description in the help system
- Four user levels (user, trusted user, friend and master), three different protections (no kick, no ban and no deop) and possible auto-op. Note that trusted user is created to permit the use of wildcards on dangerous commands such as kick, or ban
- Support for combined join and channel op of 2.9 servers on IRCNet (this feature will be suppressed from the servers, but it may remain useful...)
- Logging of commands and events
- ``Intelligent ban and deban
- Password protection on accounts, expiration dates on user accounts
- Anti-spoof: one can not acquire operator priviledges spoofing the bot
- Optional support of scripts written in Scheme (using guile)
Enhancements:
- No longer segfaults when loading bobot-utils.scm
- bot:match-to-me produces a valid regexp again
- scripts/uname now properly uses (ice-9 rdelim) instead of redelim
- bot:load now loads files properly
Download (0.29MB)
Added: 2006-10-18 License: GPL (GNU General Public License) Price:
1109 downloads
Bomber Instinct 0.8.10beta
Bomber Instinct project is a multiplayer Bomberman-like game in a maze. more>>
Bomber Instinct project is a multiplayer Bomberman-like game in a maze.
Bomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Enhancements:
- Now the game seems to be stable. Levels of various sizes can be created/played.
- Also the nive editor semms to be stale with many features improved.
- Unfortunately there are some reasons why this is not a alfa release.
<<lessBomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Enhancements:
- Now the game seems to be stable. Levels of various sizes can be created/played.
- Also the nive editor semms to be stale with many features improved.
- Unfortunately there are some reasons why this is not a alfa release.
Download (1.5MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1081 downloads
Mad Bomber 0.2.5
Mad Bomber project is a SDL-based clone of Activisions 2600 game. more>>
Mad Bomber project is a SDL-based clone of Activisions 2600 game.
Mad Bomber is a clone of Activisions 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level.
One or two players can play, using keyboard or mouse.
There is also a "versus" mode where player two controls the Mad Bomber.
Main features:
- Runs on a variety of platforms, including PDAs!
- Controlled with mouse or keyboard.
- One- and two-player modes, including two-player versus.
- On desktop systems, Mad Bomber can be run in a window or fullscreen, in 640x480 resolution.
- Mad Bomber optionally supports stereo sound, and includes music. Volume settings can be changed in the options screen.
- You can choose to play either with an attractive photo-realistic background, or with a plain (zen) Kaboom!-style background.
- A handicap can be set for either or both player, reducing the width of their bucket to half-size.
- High score and options are saved.
Enhancements:
- Now takes advantage of SDL_mixers left/right stereo panning support. (For splashes and explosions.)
<<lessMad Bomber is a clone of Activisions 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level.
One or two players can play, using keyboard or mouse.
There is also a "versus" mode where player two controls the Mad Bomber.
Main features:
- Runs on a variety of platforms, including PDAs!
- Controlled with mouse or keyboard.
- One- and two-player modes, including two-player versus.
- On desktop systems, Mad Bomber can be run in a window or fullscreen, in 640x480 resolution.
- Mad Bomber optionally supports stereo sound, and includes music. Volume settings can be changed in the options screen.
- You can choose to play either with an attractive photo-realistic background, or with a plain (zen) Kaboom!-style background.
- A handicap can be set for either or both player, reducing the width of their bucket to half-size.
- High score and options are saved.
Enhancements:
- Now takes advantage of SDL_mixers left/right stereo panning support. (For splashes and explosions.)
Download (2.6MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1338 downloads
bonddb 2.2.6
bonddb is a data abstration layer for SQL. more>>
Bonddb is a object oriented wrapper for postgresql SQL. bonddb project is a fast data abstraction layer written in C for C/C++ applications to allow easy access to class objects.
Bonddb is not a stand alone object orientated database, but works on top of SQL so you still get a solid proven backend with the benefits of things like prescient objects.
At the moment only postgresql is supported, though we are working with gnome-db to support a more complete range of databases.
One of the real advantages of bonddb is how easy it is to modify rows in database fields without you having to construct sql statements or worry about refreshing existing datasets. It also lets you easy map your tables together in object to object relationships.
Method calls arent supported yet but they are on the way. Direct binding into individual langauges is still been worked on.
Installation and Requierments:
In order to install bonddb you need the postgresql client development libraries installed, specifically libpq-fe.
Postgresql 7.0 or higher is required, as bonddb uses functions specific to this version. Also glib development libaries 1.2 or higher is needed.
For bonddb 0.3.0 and higher you will need bison, Ive come across some problems under older versions of bison and I recommend you have version 1.3 or higher installed.
Enhancements:
- Bugs concerning saving records and jumpto searches were fixed.
- Problems with using PostgreSQL 8.2 and OIDs were fixed.
- Improvements were made for the build process for Windows.
<<lessBonddb is not a stand alone object orientated database, but works on top of SQL so you still get a solid proven backend with the benefits of things like prescient objects.
At the moment only postgresql is supported, though we are working with gnome-db to support a more complete range of databases.
One of the real advantages of bonddb is how easy it is to modify rows in database fields without you having to construct sql statements or worry about refreshing existing datasets. It also lets you easy map your tables together in object to object relationships.
Method calls arent supported yet but they are on the way. Direct binding into individual langauges is still been worked on.
Installation and Requierments:
In order to install bonddb you need the postgresql client development libraries installed, specifically libpq-fe.
Postgresql 7.0 or higher is required, as bonddb uses functions specific to this version. Also glib development libaries 1.2 or higher is needed.
For bonddb 0.3.0 and higher you will need bison, Ive come across some problems under older versions of bison and I recommend you have version 1.3 or higher installed.
Enhancements:
- Bugs concerning saving records and jumpto searches were fixed.
- Problems with using PostgreSQL 8.2 and OIDs were fixed.
- Improvements were made for the build process for Windows.
Download (0.72MB)
Added: 2007-03-15 License: GPL (GNU General Public License) Price:
953 downloads

Gish It! 1.3
Gish It! is a Firefox extension to create a GishPuppy Disposable Email Address via right-click or Tools menu. more>> <<less
Added: 2008-04-24 License: MPL Price: FREE
3 downloads
Other version of Gish It!
License:MPL (Mozilla Public License)
Copyright It! 2.1
Copyright it! is an easy-to-install, easy-to-use PHP script that adds copyright notices to your images. more>>
Copyright it! is an easy-to-install, easy-to-use PHP script that adds copyright notices to your images.
Copyright It! comes as a pre-built script you can add to your web site as added functionality to your web site, or you can just use it yourself to generate copyright text on your own images.
Main features:
- Copyright It! is easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- Choose your copyright text, the font size, even the color!
- Copyright It! adds a copyright notice right on the image, making it a challenge to remove.
- Copyright It! has a nice temporary file system, so your hosting account doesnt get overloaded with files.
<<lessCopyright It! comes as a pre-built script you can add to your web site as added functionality to your web site, or you can just use it yourself to generate copyright text on your own images.
Main features:
- Copyright It! is easy to install. Just unzip and upload, or if youre using it on a local server, just unzip!
- Choose your copyright text, the font size, even the color!
- Copyright It! adds a copyright notice right on the image, making it a challenge to remove.
- Copyright It! has a nice temporary file system, so your hosting account doesnt get overloaded with files.
Download (0.17MB)
Added: 2006-02-22 License: Freeware Price:
1341 downloads
Buy it online 0.9
Buy it online allows you to buy a product online through the context menu. more>>
Buy it online allows you to buy a product online through the context menu.
Highlight a name of a product on a web page, right click the mouse, and choose Buy it online menu item, to see the list of on-line offerings of this product.
No annoying shopping toolbars, just select and click. No affiliation with shopping vendors.
<<lessHighlight a name of a product on a web page, right click the mouse, and choose Buy it online menu item, to see the list of on-line offerings of this product.
No annoying shopping toolbars, just select and click. No affiliation with shopping vendors.
Download (0.072MB)
Added: 2007-04-26 License: MPL (Mozilla Public License) Price:
956 downloads
Bomberman for Java 2.4
Bomberman for Java is an original 2D 5 player on one computer (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game. more>>
Bomberman for Java is an original 2D "5 player on one computer" (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game.
Features include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Main features:
- fast: your player runs incredible fast
- slow: your player walks very slow
- reverse controls: you go right when you press left, ...
- invisibility: you are invisible, though not invinsible
- auto bomb putting: you put your bombs automatically
- immediate bomb explosion: your bombs explode within a second
- fart: like the item
- autoblock putting: you leave a trail of rocks behind yourself
- invisible bombs: your bombs are invisible, can be very handy
- bomb constipation: you cant lay bombs
- level editor, random level chooser, specific level chooser
- small and medium levels
- adjustable
- screen size, sound on or off, player names
- bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
- fire lifetime, nr of blocks, block reappearance speed
- adjustable bonus and disease probabilities
- full dynamic control setup
- joystick support for two players
- mouse support for one player
- two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
- keeping track of the wins of every player, resetable via the options menu
- when a player dies, some items are created around his position.
- different background colors
- removed background music and sound effects, added other sound effects
- bomb stop item
- portals
- bomb stripper
- mirrors: reflects fire
<<lessFeatures include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Main features:
- fast: your player runs incredible fast
- slow: your player walks very slow
- reverse controls: you go right when you press left, ...
- invisibility: you are invisible, though not invinsible
- auto bomb putting: you put your bombs automatically
- immediate bomb explosion: your bombs explode within a second
- fart: like the item
- autoblock putting: you leave a trail of rocks behind yourself
- invisible bombs: your bombs are invisible, can be very handy
- bomb constipation: you cant lay bombs
- level editor, random level chooser, specific level chooser
- small and medium levels
- adjustable
- screen size, sound on or off, player names
- bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
- fire lifetime, nr of blocks, block reappearance speed
- adjustable bonus and disease probabilities
- full dynamic control setup
- joystick support for two players
- mouse support for one player
- two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
- keeping track of the wins of every player, resetable via the options menu
- when a player dies, some items are created around his position.
- different background colors
- removed background music and sound effects, added other sound effects
- bomb stop item
- portals
- bomb stripper
- mirrors: reflects fire
Download (1.8MB)
Added: 2006-11-24 License: Other/Proprietary License with Source Price:
1097 downloads
Slime Bomber 0.0.2
Slime Bomber is a fun little game where you drop slime bombs on buildings. more>>
Slime Bomber is a fun little game where you drop slime bombs on buildings.
Slime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
<<lessSlime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
Download (5.3MB)
Added: 2005-12-06 License: GPL (GNU General Public License) Price:
1419 downloads
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
<<lessIn Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Build it Fast 0.4.1
Build it Fast is a PHP framework for developing Web applications quickly. more>>
Build it Fast (BIF) is a PHP Framework. It contains several classes that help you develop complex Web applications in a short amount of time.
It brings the concept of the widget to Web development. It features Cascade Skins and transparent session management.
Its meant to make PHP programers life much easier, and making better web applications.
<<lessIt brings the concept of the widget to Web development. It features Cascade Skins and transparent session management.
Its meant to make PHP programers life much easier, and making better web applications.
Download (2.1MB)
Added: 2005-05-05 License: GPL (GNU General Public License) Price:
1633 downloads
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