bomb it 2 game
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Bomb 1.26
Bomb is a visual-musical instrument. more>>
Bomb is a visual-musical instrument. It uses alife, and is alife. It runs on your PC and produces animated organic graphics in response to the keyboard, audio music, or on its own. You can download it from this web site, and run it on your PC.
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
<<lessI encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
Download (2.8MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
XBomb 2.1
XBomb project is a minesweeper game with triangular, square and hexagonal grids. more>>
XBomb project is a minesweeper game with triangular, square and hexagonal grids.
The simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
<<lessThe simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
Download (0.023MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
Download (0.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1068 downloads
Bomber Instinct 0.8.10beta
Bomber Instinct project is a multiplayer Bomberman-like game in a maze. more>>
Bomber Instinct project is a multiplayer Bomberman-like game in a maze.
Bomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Enhancements:
- Now the game seems to be stable. Levels of various sizes can be created/played.
- Also the nive editor semms to be stale with many features improved.
- Unfortunately there are some reasons why this is not a alfa release.
<<lessBomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Enhancements:
- Now the game seems to be stable. Levels of various sizes can be created/played.
- Also the nive editor semms to be stale with many features improved.
- Unfortunately there are some reasons why this is not a alfa release.
Download (1.5MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1081 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Othello Game 0.2.1
Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
<<lessThis version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
Volity::Game 0.6.5
Volity::Game is a base class for Volity game modules. more>>
Volity::Game is a base class for Volity game modules.
SYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
<<lessSYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
Download (0.10MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1030 downloads
BoboBot preview3
BoboBot project is a one-player side-view game. more>>
BoboBot project is a one-player side-view game in the style of Capcoms excellent "MegaMan" series of Nintendo, PlayStation and PC games.
As "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
<<lessAs "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
Download (1.3MB)
Added: 2006-11-17 License: Freeware Price:
1071 downloads
A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Bomberman for Java 2.4
Bomberman for Java is an original 2D 5 player on one computer (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game. more>>
Bomberman for Java is an original 2D "5 player on one computer" (2 keyboard, 1 mouse, and 2 joystick players) Bomberman game.
Features include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Main features:
- fast: your player runs incredible fast
- slow: your player walks very slow
- reverse controls: you go right when you press left, ...
- invisibility: you are invisible, though not invinsible
- auto bomb putting: you put your bombs automatically
- immediate bomb explosion: your bombs explode within a second
- fart: like the item
- autoblock putting: you leave a trail of rocks behind yourself
- invisible bombs: your bombs are invisible, can be very handy
- bomb constipation: you cant lay bombs
- level editor, random level chooser, specific level chooser
- small and medium levels
- adjustable
- screen size, sound on or off, player names
- bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
- fire lifetime, nr of blocks, block reappearance speed
- adjustable bonus and disease probabilities
- full dynamic control setup
- joystick support for two players
- mouse support for one player
- two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
- keeping track of the wins of every player, resetable via the options menu
- when a player dies, some items are created around his position.
- different background colors
- removed background music and sound effects, added other sound effects
- bomb stop item
- portals
- bomb stripper
- mirrors: reflects fire
<<lessFeatures include a level editor, dynamic key configuration, bomb kicker, bomb stopper, remote bombs, bomb stripper, revenge bombs, portals, rolling floor, flame mirrors, farting items, 10 diseases, adjustable items and disease probabilities, player names, an advanced scoring scheme, adjustable lifetime durations, etc.
Main features:
- fast: your player runs incredible fast
- slow: your player walks very slow
- reverse controls: you go right when you press left, ...
- invisibility: you are invisible, though not invinsible
- auto bomb putting: you put your bombs automatically
- immediate bomb explosion: your bombs explode within a second
- fart: like the item
- autoblock putting: you leave a trail of rocks behind yourself
- invisible bombs: your bombs are invisible, can be very handy
- bomb constipation: you cant lay bombs
- level editor, random level chooser, specific level chooser
- small and medium levels
- adjustable
- screen size, sound on or off, player names
- bonus lifetime, bomb explode time, amount of bonusses, remote lifetime
- fire lifetime, nr of blocks, block reappearance speed
- adjustable bonus and disease probabilities
- full dynamic control setup
- joystick support for two players
- mouse support for one player
- two players on one keyboard: four is possible, but your keyboard will not be able to handle all the pressed buttons.
- keeping track of the wins of every player, resetable via the options menu
- when a player dies, some items are created around his position.
- different background colors
- removed background music and sound effects, added other sound effects
- bomb stop item
- portals
- bomb stripper
- mirrors: reflects fire
Download (1.8MB)
Added: 2006-11-24 License: Other/Proprietary License with Source Price:
1097 downloads
Acquire Board Game 0.4
Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
<<lessThe goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
Exodus Arcade Game 1.5
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics. more>>
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics.
Exodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
<<lessExodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
Download (3.1MB)
Added: 2006-11-17 License: Freely Distributable Price:
1075 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
Resource Management Game 0.12
Resource Management Game project is a Web-based resource management game. more>>
Resource Management Game project is a Web-based resource management game.
Resource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
<<lessResource Management Game is a PHP framework for easily creating resource management and strategy games.
Two playable games are included.
The system uses sessions to store data and should work out of the box with little or no configuration.
Download (0.081MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
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