bomb 1.26
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 45
Bomb 1.26
Bomb is a visual-musical instrument. more>>
Bomb is a visual-musical instrument. It uses alife, and is alife. It runs on your PC and produces animated organic graphics in response to the keyboard, audio music, or on its own. You can download it from this web site, and run it on your PC.
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
<<lessI encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
Download (2.8MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
XBomb 2.1
XBomb project is a minesweeper game with triangular, square and hexagonal grids. more>>
XBomb project is a minesweeper game with triangular, square and hexagonal grids.
The simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
<<lessThe simplest is the hexagonal grid, next is the traditional square grid and the most complex is the triangular grid. For each of the different grid shapes there are three difficulty levels.
Main features:
3 Grid Tile options
- Hexagonal - Easy (the endgame can be difficult).
- Square - Traditional.
- Triangular - Difficult.
3 Grid sizes
- Small - 8x8 with 10 bombs
- Medium - 16x16 with 40 bombs
- Large - 30x16 with 99 bombs
Highscore table
- 10 entries for the fastest times for each of the 3 levels of each of the 3 grid shapes.
Enhancements:
- mproved the resizing options for the triangles game.
- Renamed the Start button to Restart.
- Changed the scaling so that smaller grids are allowed to fit a 800x640 screen.
Download (0.023MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
Netio 1.26
Netio project is a network benchmark. more>>
Netio project is a network benchmark.
Netio measures the net throughput of a network via TCP/IP (and NetBIOS on Windows and OS/2) using various different packet sizes.
One instance has to run on one machine as a server process, another instance is used on another machine to perform the benchmark. When executed without arguments, the program will explain its usage.
Full source code is included. For compilation, IBM VisualAge C++ for OS/2 or Windows is required, gcc can be used under Unix. Starting with version 1.17, gcc (MinGW) can be used for Windows alternatively.
Starting with version 1.20, multi threading support is required. Under Unix this has to be pthreads (tested with Linux). Therefore, DOS is no longer supported beginning with version 1.20.
A few executable files are included. The author can only build for OS/2, Windows NT/2000 and Linux. The other executable files (if any) are contributions from other people who ported the benchmark to their platform. However, those executables may be out of date now (based on earlier versions). Especially, executables of version 1.16 and newer will not communicate with versions below 1.16.
<<lessNetio measures the net throughput of a network via TCP/IP (and NetBIOS on Windows and OS/2) using various different packet sizes.
One instance has to run on one machine as a server process, another instance is used on another machine to perform the benchmark. When executed without arguments, the program will explain its usage.
Full source code is included. For compilation, IBM VisualAge C++ for OS/2 or Windows is required, gcc can be used under Unix. Starting with version 1.17, gcc (MinGW) can be used for Windows alternatively.
Starting with version 1.20, multi threading support is required. Under Unix this has to be pthreads (tested with Linux). Therefore, DOS is no longer supported beginning with version 1.20.
A few executable files are included. The author can only build for OS/2, Windows NT/2000 and Linux. The other executable files (if any) are contributions from other people who ported the benchmark to their platform. However, those executables may be out of date now (based on earlier versions). Especially, executables of version 1.16 and newer will not communicate with versions below 1.16.
Download (0.13MB)
Added: 2007-02-21 License: Free for non-commercial use Price:
976 downloads
X-bomber 0.8
X-bomber project is a multiplayer game for Unix systems. more>>
X-bomber project is a multiplayer game for Unix systems.
"X-Bomber" is multi-player maze-style game where players collect and drop bombs, in an attempt to blow each other up. Last player standing wins!
X-Bomber is vaguely based on "Atomic Bomberman" by InterPlay and "Bomberman" by Hudsonsof. It is played on a grid, rather than with smooth movement.
Main features:
- 4 players on screen, up to 3 may be computer-controlled
- Pairs of players can share the same keyboard (so only two PCs are needed for a 4-human match)
- 2 types of bombs - normal, and remote-controlled
- Randomly-placed boxes with random power-ups inside!
- Occasionally, random boxes of explosive TNT
- 100 level maps!
- A nasty "death" character who appears if the players take too long. He ruthlessly homes in one a character until he catches him... then he picks a new victim!
<<less"X-Bomber" is multi-player maze-style game where players collect and drop bombs, in an attempt to blow each other up. Last player standing wins!
X-Bomber is vaguely based on "Atomic Bomberman" by InterPlay and "Bomberman" by Hudsonsof. It is played on a grid, rather than with smooth movement.
Main features:
- 4 players on screen, up to 3 may be computer-controlled
- Pairs of players can share the same keyboard (so only two PCs are needed for a 4-human match)
- 2 types of bombs - normal, and remote-controlled
- Randomly-placed boxes with random power-ups inside!
- Occasionally, random boxes of explosive TNT
- 100 level maps!
- A nasty "death" character who appears if the players take too long. He ruthlessly homes in one a character until he catches him... then he picks a new victim!
Download (0.23MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1074 downloads
BomberMaze 0.6.6
BomberMaze project is a bomberman clone. more>>
BomberMaze project is a bomberman clone.
It is a multiplayer action game in which players run around a square-grid maze while dropping bombs and collecting power-ups.
The bombs explode after a short time delay, taking out any nearby bricks and players.
Main features:
- Support for 2 to 4 players
- 5 different power-ups: Extra Bomb, Extra Blast Radius, Trigger Bomb, Kick Bomb, and Extra Speed
- Configurable mazes and randomizable mazes
- Configurable key controls
- Theme support (ie., configurable tiles and sprites)
Enhancements:
- New translations: Danish, German, Spanish, Italian, Norwegian, Russian, and Ukrainian (da, de, es, it, no, ru, uk).
<<lessIt is a multiplayer action game in which players run around a square-grid maze while dropping bombs and collecting power-ups.
The bombs explode after a short time delay, taking out any nearby bricks and players.
Main features:
- Support for 2 to 4 players
- 5 different power-ups: Extra Bomb, Extra Blast Radius, Trigger Bomb, Kick Bomb, and Extra Speed
- Configurable mazes and randomizable mazes
- Configurable key controls
- Theme support (ie., configurable tiles and sprites)
Enhancements:
- New translations: Danish, German, Spanish, Italian, Norwegian, Russian, and Ukrainian (da, de, es, it, no, ru, uk).
Download (0.49MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
Mad Bomber 0.2.5
Mad Bomber project is a SDL-based clone of Activisions 2600 game. more>>
Mad Bomber project is a SDL-based clone of Activisions 2600 game.
Mad Bomber is a clone of Activisions 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level.
One or two players can play, using keyboard or mouse.
There is also a "versus" mode where player two controls the Mad Bomber.
Main features:
- Runs on a variety of platforms, including PDAs!
- Controlled with mouse or keyboard.
- One- and two-player modes, including two-player versus.
- On desktop systems, Mad Bomber can be run in a window or fullscreen, in 640x480 resolution.
- Mad Bomber optionally supports stereo sound, and includes music. Volume settings can be changed in the options screen.
- You can choose to play either with an attractive photo-realistic background, or with a plain (zen) Kaboom!-style background.
- A handicap can be set for either or both player, reducing the width of their bucket to half-size.
- High score and options are saved.
Enhancements:
- Now takes advantage of SDL_mixers left/right stereo panning support. (For splashes and explosions.)
<<lessMad Bomber is a clone of Activisions 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level.
One or two players can play, using keyboard or mouse.
There is also a "versus" mode where player two controls the Mad Bomber.
Main features:
- Runs on a variety of platforms, including PDAs!
- Controlled with mouse or keyboard.
- One- and two-player modes, including two-player versus.
- On desktop systems, Mad Bomber can be run in a window or fullscreen, in 640x480 resolution.
- Mad Bomber optionally supports stereo sound, and includes music. Volume settings can be changed in the options screen.
- You can choose to play either with an attractive photo-realistic background, or with a plain (zen) Kaboom!-style background.
- A handicap can be set for either or both player, reducing the width of their bucket to half-size.
- High score and options are saved.
Enhancements:
- Now takes advantage of SDL_mixers left/right stereo panning support. (For splashes and explosions.)
Download (2.6MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1338 downloads
Namistai 1.26
Namistai project is a piece of software that connects an HTTP-client (browser/user-agent) to Windows file shares. more>>
Namistai project is a piece of software that connects an HTTP-client (browser/user-agent) to Windows file shares (also known as SMB or CIFS).
When to use Namistai?
When:
- you want to give access to files but dont need all the functionality of windows shares.
- you have a slow link somewhere in your network connection.
- you dont have root access (but you have permission from your sysadmin
- you dont want to run a webserver.
- for some reason, your environment cant read SMB or CIFS.
When is Namistai NOT needed?
When:
- you have a fast network connection.
- all your computers are in the same network (you have smb mounts and standard windows sharing for that).
- you dont have perl.
<<lessWhen to use Namistai?
When:
- you want to give access to files but dont need all the functionality of windows shares.
- you have a slow link somewhere in your network connection.
- you dont have root access (but you have permission from your sysadmin
- you dont want to run a webserver.
- for some reason, your environment cant read SMB or CIFS.
When is Namistai NOT needed?
When:
- you have a fast network connection.
- all your computers are in the same network (you have smb mounts and standard windows sharing for that).
- you dont have perl.
Download (0.026MB)
Added: 2007-01-14 License: GPL (GNU General Public License) Price:
1014 downloads
Download (0.4MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1068 downloads
cexec 1.26
cexec is a software for building ad-hoc clusters. more>>
cexec is a software for building ad-hoc clusters.
To install cexec, you need to first build it (type make) then copy the executables into /usr/local/bin or someplace in your path. Youll probably want to copy the manual pages (*.1) someplace in your $MANPATH.
Note that the cexec on-wire protocol is still evolving in incompatible ways; Its not wise to try and use the cluster tools across administrative domains.
A cexec "cluster" consists of:
- One or more applications
- An announcement address. This can be a broadcast address, or a multicast address. It could also be a unicast address, but then that wouldnt allow for other servers. The default is probably fine for most people (255.255.255.255) - this value should be stored in the $GROUP environment variable.
- A bunch of general-purpose unix-like machines
- A keypair that identifies applications, and mutually authenticates clients/servers
To build a cexec cluster, you need to decide on your applications, announcement address, and have computers to run it. As an example, well build a cluster-enabled version of "oggenc". This example assumes youve already got oggenc installed, and you already got your machines together:
0. Build the keypair using "ckeygen" ckeygen distributed_ogg distributed_ogg.pub
1. Distribute the "distributed_ogg" key to all of your "worker machines"
2. Distribute the "distributed_ogg.pub" key to all of your "client machines"
3. Start the service on all your workers: cservice distributed_ogg oggenc -o- -
4. Start a logger service on any worker or client: crat
5. Encode something, cexec distributed_ogg.pub < input.wav > output.ogg
You couldve used any application- not just "oggenc"- with this cluster. You could make this cluster as big as you want (with multicast tunnels) and cross as many networks as you want (with cproxy).
When "cexec" starts up, it locates the "best" copy of cservice on the network. It does this by broadcasting announcements. One of the cservice machines will attempt to "connect back" to the cexec after a delay thats proportional to the systems load. The first machine to "reach back" and perform the various challenges regarding the keypair is the winner.
At this point, cexec multiplexes the local file descriptors over the work-channel and cservice does the reverse on the other side. cservice uses pipes where possible, but will use socketpair() to emulate readwrite devices like terminals and sockets.
When "cservice" is done, it sends its exit code back to "cexec". If "cexec" didnt like any part of the protocol exchange, it "complains". If everything went okay, it announces the exit code in the same way. These "alerts" are received by a "crat" running on the network.
Enhancements:
- This release doesnt regenerate parity, which should help acquire loaded hosts (above runq length 10.0) faster.
<<lessTo install cexec, you need to first build it (type make) then copy the executables into /usr/local/bin or someplace in your path. Youll probably want to copy the manual pages (*.1) someplace in your $MANPATH.
Note that the cexec on-wire protocol is still evolving in incompatible ways; Its not wise to try and use the cluster tools across administrative domains.
A cexec "cluster" consists of:
- One or more applications
- An announcement address. This can be a broadcast address, or a multicast address. It could also be a unicast address, but then that wouldnt allow for other servers. The default is probably fine for most people (255.255.255.255) - this value should be stored in the $GROUP environment variable.
- A bunch of general-purpose unix-like machines
- A keypair that identifies applications, and mutually authenticates clients/servers
To build a cexec cluster, you need to decide on your applications, announcement address, and have computers to run it. As an example, well build a cluster-enabled version of "oggenc". This example assumes youve already got oggenc installed, and you already got your machines together:
0. Build the keypair using "ckeygen" ckeygen distributed_ogg distributed_ogg.pub
1. Distribute the "distributed_ogg" key to all of your "worker machines"
2. Distribute the "distributed_ogg.pub" key to all of your "client machines"
3. Start the service on all your workers: cservice distributed_ogg oggenc -o- -
4. Start a logger service on any worker or client: crat
5. Encode something, cexec distributed_ogg.pub < input.wav > output.ogg
You couldve used any application- not just "oggenc"- with this cluster. You could make this cluster as big as you want (with multicast tunnels) and cross as many networks as you want (with cproxy).
When "cexec" starts up, it locates the "best" copy of cservice on the network. It does this by broadcasting announcements. One of the cservice machines will attempt to "connect back" to the cexec after a delay thats proportional to the systems load. The first machine to "reach back" and perform the various challenges regarding the keypair is the winner.
At this point, cexec multiplexes the local file descriptors over the work-channel and cservice does the reverse on the other side. cservice uses pipes where possible, but will use socketpair() to emulate readwrite devices like terminals and sockets.
When "cservice" is done, it sends its exit code back to "cexec". If "cexec" didnt like any part of the protocol exchange, it "complains". If everything went okay, it announces the exit code in the same way. These "alerts" are received by a "crat" running on the network.
Enhancements:
- This release doesnt regenerate parity, which should help acquire loaded hosts (above runq length 10.0) faster.
Download (0.090MB)
Added: 2006-10-06 License: GPL (GNU General Public License) Price:
1115 downloads
BomberClone 0.11.7
BomberClone is a Bomberman like game. more>>
Run through a maze, dropping bombs and blowing up the other players.
BomberClone is a Bomberman like game. You have to drop bombs which will be explode after a while. With this bombs you have to try to kill the other players. If you are the last player in the game you have won.
Its very easy to play.
You can find some powerups to get more range for your bombs and to drop more as just one bomb.
<<lessBomberClone is a Bomberman like game. You have to drop bombs which will be explode after a while. With this bombs you have to try to kill the other players. If you are the last player in the game you have won.
Its very easy to play.
You can find some powerups to get more range for your bombs and to drop more as just one bomb.
Download (7.6MB)
Added: 2006-08-18 License: GPL (GNU General Public License) Price:
1165 downloads
Slime Bomber 0.0.2
Slime Bomber is a fun little game where you drop slime bombs on buildings. more>>
Slime Bomber is a fun little game where you drop slime bombs on buildings.
Slime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
<<lessSlime Bomber is a rather simple game where you fly a variety of planes across a scrolling map and drop slime bombs on buildings.
Quality graphics and the ability to play for only a few minutes at a time makes this game fun to keep on hand.
Download (5.3MB)
Added: 2005-12-06 License: GPL (GNU General Public License) Price:
1419 downloads
Bomba, Bechere! 1.0.1
Bomba, Bechere! is a 3rd person shooter. more>>
Bomba, Bechere! is a 3rd person shooter. Kill terrorists, defuse bombs,save hostages.Save Becherovka!
Terrorists has infiltrated the Becherovka factory. You have stop them! Terrorists are armed with 12g shotguns or UZI submashine guns. You have these weapons too and 9mm pistol.
Game is controled by keyoboard+mouse. Single player game only. (we work on multiplayer game).
Creators:
Programming: Ladislav "BigBoss" Dobrovsky
Level design: Daniel "Dan S." Sercel
Graphics: BigBoss and Dan S.
Linux port: Ondra "pyromanOV" Voves
<<lessTerrorists has infiltrated the Becherovka factory. You have stop them! Terrorists are armed with 12g shotguns or UZI submashine guns. You have these weapons too and 9mm pistol.
Game is controled by keyoboard+mouse. Single player game only. (we work on multiplayer game).
Creators:
Programming: Ladislav "BigBoss" Dobrovsky
Level design: Daniel "Dan S." Sercel
Graphics: BigBoss and Dan S.
Linux port: Ondra "pyromanOV" Voves
Download (4.4MB)
Added: 2006-01-27 License: Freeware Price:
1367 downloads
Atomorun 1.1_pre2
Atomorun project is an OpenGL Jump&Run clone. more>>
Atomorun project is an OpenGL Jump&Run clone.
In Atomorun, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!
It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)
Enhancements:
- Forgot to put the body in a displaylist also...
- The glasses are black again (ooops)
- It is now possible to leave the "game over"-screen with a press on ENTER
- The level is now generated randomly and a little bit larger. Makes it much more difficult :)
- Redesigned the menu.
- Some code cleanup
- Added the acid fog, from which Atomio has to run away.
- Fixed bug, where you could change the direction of Atomio in the menu.
- Sound support added. (New dependency: SDL_mixer with ogg support)
- Textures are now stored in smaller and better PNGs. (New dependency: SDL_image with png support)
- If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
- Fixed menu bug. It was possible to press Escape in the menu after playing the game.
- Its now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.
<<lessIn Atomorun, the character "Atomio" has to escape from an exploding nuclear bomb. The shockwave tries to catch you, so run as fast as you can!
It uses 3D OpenGL for the graphics, while the gameplay is 2D (just jump and run as fast as you can, left to right)
Enhancements:
- Forgot to put the body in a displaylist also...
- The glasses are black again (ooops)
- It is now possible to leave the "game over"-screen with a press on ENTER
- The level is now generated randomly and a little bit larger. Makes it much more difficult :)
- Redesigned the menu.
- Some code cleanup
- Added the acid fog, from which Atomio has to run away.
- Fixed bug, where you could change the direction of Atomio in the menu.
- Sound support added. (New dependency: SDL_mixer with ogg support)
- Textures are now stored in smaller and better PNGs. (New dependency: SDL_image with png support)
- If loading a PNG (or OGG) fails, it tries to load a BMP (or WAV). See docsINSTALL.win32, why. Grrr, why do I have to make a win32 build?
- Fixed menu bug. It was possible to press Escape in the menu after playing the game.
- Its now possible to change resolution and fullscreen mode with commandline arguments. Start "atomorun -h" for more help.
Download (1.9MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1074 downloads
GCViewer 1.26
GCViewer is a little tool that visualizes verbose GC output generated by Sun and IBM Java Virtual Machines. more>>
GCViewer is a Swing-based application that visualizes the verbose garbage collection output generated by the IBM and Sun Java VMs (-verbose:gc/-Xloggc:-flags).
The data can also be exported as CSV for forther processing with a spreadsheet application. Visualizing the data can help when one is tuning the garbage collector, especially the generation sizes and initial heap size.
Main features:
- Sun JDK 1.4/1.5 with the options -Xloggc:< file > [-XX:+PrintGCDetails]
- Sun JDK 1.2.2/1.3.1/1.4 with the option -verbose:gc
- IBM JDK 1.3.1/1.3.0/1.2.2 with the option -verbose:gc
Best results are achieved with: -Xloggc:< file >
GCViewer can also export the data in CSV (comma separated values) format, which may easily be imported into spreadsheet applications for further processing.
GCViewer has been developed with J2SE 1.4.
Enhancements:
- The build scripts were moved from Ant to Maven2.
- The Jar was compiled with Java 1.4.
- Also, support for HP-UX 1.4.1 and 1.4.2 was added.
<<lessThe data can also be exported as CSV for forther processing with a spreadsheet application. Visualizing the data can help when one is tuning the garbage collector, especially the generation sizes and initial heap size.
Main features:
- Sun JDK 1.4/1.5 with the options -Xloggc:< file > [-XX:+PrintGCDetails]
- Sun JDK 1.2.2/1.3.1/1.4 with the option -verbose:gc
- IBM JDK 1.3.1/1.3.0/1.2.2 with the option -verbose:gc
Best results are achieved with: -Xloggc:< file >
GCViewer can also export the data in CSV (comma separated values) format, which may easily be imported into spreadsheet applications for further processing.
GCViewer has been developed with J2SE 1.4.
Enhancements:
- The build scripts were moved from Ant to Maven2.
- The Jar was compiled with Java 1.4.
- Also, support for HP-UX 1.4.1 and 1.4.2 was added.
Download (0.44MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1104 downloads
Paratim 0.1.2
Paratim is the abbreviation of Paratrooper improved. more>>
Paratim is the abbreviation of Paratrooper improved.
Paratim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
<<lessParatim is based on the old Paratrooper game by Orion Software. It can be downloaded for free from several abandonware sites.
The current version is playable, but there isnt much improved compared to the old DOS game. This is planned for later releases however.
In the game you play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun its game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters.
After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you its game over as well. To prevent this you have to shoot the bomb and/or the airplanes.
The controls of the game are very simple:
Point gun left/right: Arrow key left/right
Shoot bullet: Arrow key up
Download (0.29MB)
Added: 2006-05-16 License: GPL (GNU General Public License) Price:
1257 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above bomb 1.26 search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed