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Blood Toll Beta
Blood Toll is the first ever online video game where everyone has a price on their head. more>>
Have you ever been told "stop wasting your time playing video games?" Well now it is time to turn those hours of wasted time into skills that can earn you money.
Blood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
<<lessBlood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
Download (MB)
Added: 2007-01-22 License: Freeware Price:
1008 downloads
Bowzilla for Linux
Bowzilla is a mini Game for 2 players. more>>
Bowzilla is a mini Game for 2 players. Leaned against the old QBasic Gorilla, you must fire at your opponent in real-time.
Particularly the realistic blood is to be considered with the lightning strike. You have to find a whole in the target range. However, you should not expect to much from it.
<<lessParticularly the realistic blood is to be considered with the lightning strike. You have to find a whole in the target range. However, you should not expect to much from it.
Download (7.1MB)
Added: 2005-10-07 License: Freeware Price:
1479 downloads
Blob Wars: Blob Metal Solid 1.07
Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. more>>
Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob.
Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bobs mission is to infiltrate the various enemy bases around the Blobs homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
Main features:
- Platform game
- Over 25 missions
- More than 8 hours gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Joypad support with configurable controls
- Configurable keyboard support
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
<<lessSince their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bobs mission is to infiltrate the various enemy bases around the Blobs homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
Main features:
- Platform game
- Over 25 missions
- More than 8 hours gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Joypad support with configurable controls
- Configurable keyboard support
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
Download (7.2MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
879 downloads
Brawl Ball 0.1
Brawl Ball project is a game of football based on the Blood Bowl ruleset. more>>
Brawl Ball project is a game of football based on the Blood Bowl ruleset.
Brawl Ball is a game of football based on the rules of the fantasy football game, Blood Bowl. It supports the full "basic" Blood Bowl ruleset.
Main features:
- Five basic player skills: block, catch, dodge, pass, & sure hands
- Team rerolls & player rerolls
- Team customization and/or creation using an xml format file and custom images
- Preferences for a strict adherence to the rules, or a more loosely played game
- Supports multiple languages (see internationalization)
<<lessBrawl Ball is a game of football based on the rules of the fantasy football game, Blood Bowl. It supports the full "basic" Blood Bowl ruleset.
Main features:
- Five basic player skills: block, catch, dodge, pass, & sure hands
- Team rerolls & player rerolls
- Team customization and/or creation using an xml format file and custom images
- Preferences for a strict adherence to the rules, or a more loosely played game
- Supports multiple languages (see internationalization)
Download (1.9MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1067 downloads
Memories of Mordor 0.6.1
Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
<<lessMemories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
The Black Legacy 0.9.9
The Black Legacy is an online RPG game project that uses OpenGL and the SDL libraries. more>>
The Black Legacy is an online RPG game project that uses OpenGL and the SDL libraries.
Enhancements:
- The game style was changed.
- A full playable level, volumetric weapons, ray casting collision, optimized collision using OBB+Ray cast, character rotation on shot mode, two animations per character at a time, blood, shields, gun properties, and a compass were added.
<<lessEnhancements:
- The game style was changed.
- A full playable level, volumetric weapons, ray casting collision, optimized collision using OBB+Ray cast, character rotation on shot mode, two animations per character at a time, blood, shields, gun properties, and a compass were added.
Download (40.5MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1159 downloads
Take Out The Mouse 1.0
Take Out The Mouse is a very entertaining puzzle game where you must help a mouse to find the exit. more>>
Take Out The Mouse is a very entertaining puzzle game where you must help a mouse to find the exit.
This is the first game developed by Bertesh Studios, in 2001. Take Out The Mouse consist in a little mouse who has to find the exit of the different labyrinths by finding his delicious reward... the cheese.
The game has 2 difficulties. The first one is the "Easy" difficulty, where our only objective is to find the cheese before our time finishes. Once we have finish this difficulty, we will have access to the "Hard" difficulty, here besides of have to find the cheese before that our time ends, we must to eliminate all the bats that are inside the labyrinths with cakes first to be able to get access to the next level... but be careful, because this bats spit drops of blood that could damage the mouse and could cost him 1 live.
Take Out The Mouse counts with several labyrinths and funny music that we will listen during the whole game, getting a fun game for all the family.
<<lessThis is the first game developed by Bertesh Studios, in 2001. Take Out The Mouse consist in a little mouse who has to find the exit of the different labyrinths by finding his delicious reward... the cheese.
The game has 2 difficulties. The first one is the "Easy" difficulty, where our only objective is to find the cheese before our time finishes. Once we have finish this difficulty, we will have access to the "Hard" difficulty, here besides of have to find the cheese before that our time ends, we must to eliminate all the bats that are inside the labyrinths with cakes first to be able to get access to the next level... but be careful, because this bats spit drops of blood that could damage the mouse and could cost him 1 live.
Take Out The Mouse counts with several labyrinths and funny music that we will listen during the whole game, getting a fun game for all the family.
Download (1.5MB)
Added: 2007-04-20 License: Freeware Price:
917 downloads
TINA KNOPPIX Live CD 2.0.0
TINA is an open source environment developed to accelerate the process of image analysis research. more>>
TINA is an open source environment developed to accelerate the process of image analysis research.
TINA provides functionality to assist in all areas of image analysis including handling of image, image feature and geometrical data; statistical and numerical analysis of data; GUI development as well as transmission and containment of data.
TINA also provides a range of high-level analysis techniques for both machine vision (3D object location, 2D object recognition, temporal-stereo depth estimation, etc) and medical image analysis (MR tissue segmentation, blood flow analysis, etc).
Now, thanks to the magic of KNOPPIX, you can experience TINA without installing any software. Simply place the CD into the CD drive of any PC and reboot.
Place the CD into the CD drive of any (reasonably modern) PC and reboot. The PC must be able to boot from the CD drive: if your own bootloader or windows starts up, reboot again and check your bios settings (you will probably be prompted to press DEL during startup). On the bios settings screen, check the boot devices: the first should be the floppy drive, the second the CD drive and the third the hard drive (possibly with a fourth option of booting from a network device). Check you motherboard manual for more details.
The KNOPPIX CD contains a live Linux distribution based on Debian, with a KDE 3 desktop. The TINA libraries are in /usr/local/TINA5, and some TINA demos are in /usr/local/Tina5/tina-tools/toolkits/knoppix_tookit (they can be accessedvia the desktop icons).
<<lessTINA provides functionality to assist in all areas of image analysis including handling of image, image feature and geometrical data; statistical and numerical analysis of data; GUI development as well as transmission and containment of data.
TINA also provides a range of high-level analysis techniques for both machine vision (3D object location, 2D object recognition, temporal-stereo depth estimation, etc) and medical image analysis (MR tissue segmentation, blood flow analysis, etc).
Now, thanks to the magic of KNOPPIX, you can experience TINA without installing any software. Simply place the CD into the CD drive of any PC and reboot.
Place the CD into the CD drive of any (reasonably modern) PC and reboot. The PC must be able to boot from the CD drive: if your own bootloader or windows starts up, reboot again and check your bios settings (you will probably be prompted to press DEL during startup). On the bios settings screen, check the boot devices: the first should be the floppy drive, the second the CD drive and the third the hard drive (possibly with a fourth option of booting from a network device). Check you motherboard manual for more details.
The KNOPPIX CD contains a live Linux distribution based on Debian, with a KDE 3 desktop. The TINA libraries are in /usr/local/TINA5, and some TINA demos are in /usr/local/Tina5/tina-tools/toolkits/knoppix_tookit (they can be accessedvia the desktop icons).
Download (644MB)
Added: 2005-09-23 License: GPL (GNU General Public License) Price:
1513 downloads
Mega Mario 1.3
Mega Mario is a Mario clone + blood. more>>
Mega Mario is a Mario clone + blood. In the game you play Mario and your task is to free his brother Luigi, who was captured by the evil Bowser. Mario is controlled by Keyboard or Gamepad using the Arrowkeys to walk, Space / A to jump and CTRL / B to run/fire. After reaching a castle the game is saved and can be continued at any time by clicking on "Load Game".
Mega Mario also features a blood-mode, which makes killed enemies spread their blood all over the level! And if you have fun to create your own levels after completing the game, you can use the Level-Editor (read "Editor.txt"). For example you can send me your best levels and perhaps Ill build them into the game!
<<lessMega Mario also features a blood-mode, which makes killed enemies spread their blood all over the level! And if you have fun to create your own levels after completing the game, you can use the Level-Editor (read "Editor.txt"). For example you can send me your best levels and perhaps Ill build them into the game!
Download (3.8MB)
Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1808 downloads
THCcalc 1.2.1
THCcalc calculates the THC content in a persons blood based on their usage pattern over a specific period of time. more>>
THCcalc program was originally written for Un*x-type systems. That current branch is still accessible and will occasionally be updated. This old code is in C and under a BSD license. This does not apply for the new code.
The program calculates the THC content in a persons blood based on their usage pattern over a specific period of time.
It is text based and menu driven at the moment. It will be both a command-line utility and an emacs package when finished. The new code is in LISP (currently common lisp only).
The old version of the code has several subtle bugs which should not affect usability but could cause an issue for some users. This is why I recommend the lisp version. Many Linux distributions come with a lisp interperter or can easily get one. When the emacs verion of the program is complete you should have no problem using this on any *nix system as emacs is "almost" universal.
This program will offer many advantages over the program it was written to replace (the original THC Calculator not the previous version of this code) including: date association, data files, database management, and daily output that can be used to drive a graph or other database. It can also be configured based on how paranoid a person is by lowering the cutoff rate or even the rate of decay.
<<lessThe program calculates the THC content in a persons blood based on their usage pattern over a specific period of time.
It is text based and menu driven at the moment. It will be both a command-line utility and an emacs package when finished. The new code is in LISP (currently common lisp only).
The old version of the code has several subtle bugs which should not affect usability but could cause an issue for some users. This is why I recommend the lisp version. Many Linux distributions come with a lisp interperter or can easily get one. When the emacs verion of the program is complete you should have no problem using this on any *nix system as emacs is "almost" universal.
This program will offer many advantages over the program it was written to replace (the original THC Calculator not the previous version of this code) including: date association, data files, database management, and daily output that can be used to drive a graph or other database. It can also be configured based on how paranoid a person is by lowering the cutoff rate or even the rate of decay.
Download (0.016MB)
Added: 2006-01-03 License: Public Domain Price:
786 downloads
Stendhal 0.61
Stendhal is a multiplayer online adventure game. more>>
Stendhal project is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.
Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!
Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.
This game is marked as BETA. This implies it is still under construction and may contain bugs or be feature incomplete, however it may still be playable so please have a go!
Enhancements:
- Houses in Kobold City (Wofol) have opened their doors, and include a weapons trader and a mountain dwarf who needs errands run.
- Ados Barracks buys good armor, shields, and legs, and Ados haunted house has a basement and a resident ghost who wants to know about other spirits.
- The quartermaster of the Mithrilbourgh army requires boots and helmets.
- A GM /gag command has been added to silence players (it works like /jail), and Push has been added to push players, creatures, etc.
- You can make a wish at Wishing Wells, to get money, gold nuggets, gems, wood, etc.
- Several new creatures for levels 30-90 have been added.
<<lessStendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!
Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.
This game is marked as BETA. This implies it is still under construction and may contain bugs or be feature incomplete, however it may still be playable so please have a go!
Enhancements:
- Houses in Kobold City (Wofol) have opened their doors, and include a weapons trader and a mountain dwarf who needs errands run.
- Ados Barracks buys good armor, shields, and legs, and Ados haunted house has a basement and a resident ghost who wants to know about other spirits.
- The quartermaster of the Mithrilbourgh army requires boots and helmets.
- A GM /gag command has been added to silence players (it works like /jail), and Push has been added to push players, creatures, etc.
- You can make a wish at Wishing Wells, to get money, gold nuggets, gems, wood, etc.
- Several new creatures for levels 30-90 have been added.
Download (MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
854 downloads
Excalibur: Morganas Revenge 3.0
Excalibur: Morganas Revenge is a first-person action adventure game using the Aleph One (Marathon) engine. more>>
Excalibur: Morganas Revenge (EMR) is a unique scenario based upon the Aleph One (Marathon) engine. It is a first-person action adventure game, featuring an epic and in-depth story line. As a Federation Marine resting after your last mission, you start aboard the exploration class Starship Kronos where you learn that your real mission has yet to begin. You are re-acquainted with the AI Merlin, who introduces you to Kronos time traveling technology, and reveals your new mission: to save mankind from the clutches of Morgana and her minions. Through untamed raptor-infested jungles, castle arenas, and war-torn streets of the future, you will wield weapons from all time periods - including the Sword of Power, Excalibur - in an effort to thwart the diabolical plot that unfolds. The EMR adventure, spread across 42 solo levels, weaves a tale of truth and honor, knighthood and bravery, and darkness and treachery. EMR also delivers 27 adrenaline pumped network levels. EMR immerses you in an amazing new world, creating an addictive, fun and unique gaming experience.
For those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time. Using the Aleph One engine, EMR now sports loads of new special features using Aleph Ones MML and Lua scripting languages. Please note that the AlephOne engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Do not expect the latest state-of-the-art graphics engine, but you can expect an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting sound effects.
Whats New in This Release:
<<lessFor those that played EMR under the old Marathon Infinity engine, EMR 3.0 brings exciting new maps, new high resolution textures and landscapes, a completely new set of weapons, new monsters and friends, new scenery, new 16-bit sounds, original music, and a carefully woven original story line that transcends time. Using the Aleph One engine, EMR now sports loads of new special features using Aleph Ones MML and Lua scripting languages. Please note that the AlephOne engine is old technology improved. Architecture is still simulated 3D, so there are no ramps, bridges, and balconies, nor horizontal doors. The sprites in EMR are made up of 2D images posed in different views, not 3D models. Do not expect the latest state-of-the-art graphics engine, but you can expect an intriguing storyline, creative map architectures, engaging graphics, original spellbinding music, and mood-setting sound effects.
Whats New in This Release:
- Levels with fog and mist
- Persistent effects such as poison, earthquakes, fire storm spell, and timed grenades
- Original MP3 music
- 12 unique weapons, including a new Dragon Flamer and T9000 Railgun
- New spells for your wand, including fire storm, teleportation, and raise the
dead
- Beautifully rendered OpenGL textures and landscapes
- New graphics for Morgana, the Trex, raven, and Jurassic bug
- A huge variety of new hi-res scenery items
- New holodeck programs, including driving a Flintstone mobile through Bedrock!
- Blood Gulch style net map with 8 simulated net players and a huge battlefield
- A basketball court netmap where grenades in a basket win points for your team
- A beautiful new future level that lets you drive a Hoverbike!
- A total of 5 brand new solo maps and 4 new net maps
- Lots of updated maps with new areas, new tasks, new features, and new secrets
- New powerups, such as apples, bananas, health kits, emergency kits, and finally
a use for all those magic scrolls!
- And much, much, more...
Download (227.1MB)
Added: 2007-06-03 License: GPL (GNU General Public License) Price:
877 downloads
Bug Squish 0.0.6
Bug Squish is a game in which you have to squish bugs before they suck all the blood out of your arm. more>>
Bug Squish is a game in which you have to squish bugs before they suck all the blood out of your arm.
In Bug Squish, you must defend your arm from an onslaught of blood-sucking insects. Use your fly-swatter to squish them before they suck you dry.
Bug Squish is based on the shareware game "Blood Suckers" for MacOS.
Main features:
Game Play:
- 32 waves of attacking insects
- "Extra Blood" and "Bonus Score Multiplier" extras
- Multiple bug types
Sound:
- Humorous, high quality sound effects
- Fun music
Control:
- Mouse control
Enhancements:
- Fixed "Ugh" and "Ouch" sounds for embedded version.
- Added Start and Continue buttons to embedded title screen.
- Game pauses when you press Escape (Cancel) in embedded version.
- Game state saved when you quit, loaded when you start again, so you can unpause even if youve quit the game completely!
- Splatted bugs eventually vanish in embedded version.
- Embedded version uses hidden file (~/.bugsquish) for high score, instead of a visible one (~/bugsquish.dat)
- Embedded version uses mouse motion, not mouse button press. (Too easy to not lift stylus high enough.)
<<lessIn Bug Squish, you must defend your arm from an onslaught of blood-sucking insects. Use your fly-swatter to squish them before they suck you dry.
Bug Squish is based on the shareware game "Blood Suckers" for MacOS.
Main features:
Game Play:
- 32 waves of attacking insects
- "Extra Blood" and "Bonus Score Multiplier" extras
- Multiple bug types
Sound:
- Humorous, high quality sound effects
- Fun music
Control:
- Mouse control
Enhancements:
- Fixed "Ugh" and "Ouch" sounds for embedded version.
- Added Start and Continue buttons to embedded title screen.
- Game pauses when you press Escape (Cancel) in embedded version.
- Game state saved when you quit, loaded when you start again, so you can unpause even if youve quit the game completely!
- Splatted bugs eventually vanish in embedded version.
- Embedded version uses hidden file (~/.bugsquish) for high score, instead of a visible one (~/bugsquish.dat)
- Embedded version uses mouse motion, not mouse button press. (Too easy to not lift stylus high enough.)
Download (0.74MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1069 downloads
Wolfpack 12.9.13
Wolfpack is a server-side Ultima Online MMORPG software. more>>
Wolfpack project is a server-side Ultima Online MMORPG software.
Wolfpack is software for an Ultima Online MMORPG server. Gameplay is scripted using Python and XML. You need EAs Ultima Online to play on Wolfpack servers.
The Wolfpack project is an effort to develop and maintain an open-source Ultima Online server that is secure, stable and extensible, providing users with the ability to create their own unique shards.
Enhancements:
- ixed meditation skillcheck in mana regeneration code.
- Changed GM talk color.
- Implemented the onCheckVictim event.
- Implemented the onDoDamage event.
- Stablemasters now remove the stabled pets from the follower list.
- Corpses now decay in multis too.
- Implemented a walktest command for testing walking.
- Fixed several other walking bugs.
- Implemented onRemoteUse for checking if an object that is in the belonging
- of another char may be used. First called for the using char, then for the
- owner of the object.
- Implemented onSnooping that is called for the owner and for the player trying to
- open a container.
- Fixed shop restock.
- Fixed bug #0000364. (Vendors not selling items they bought)
- Rewrote the vendor buy handler code.
- Improved the configure script:
- Translations are disabled by default now.
- Cleaner output.
- Fixed a bug with MySQL library reporting.
- The SectorMaps singleton has been renamed to MapObjects.
- The deprecated RegionIterators have been removed.
- The SectorIterators have also been replaced with a much faster iterator.
- The new iterators dont allocate/copy memory anymore.
- The "range" lookup now looks for items within a real circle.
- Multis now have their own structure, and are now separate from items.
- Region calls now list online and offline chars in sperate lists.
- Implemented player collision stamina loss in Felucca.
- Fixed lightlevel calculation.
- Fixed the pythonscript* integer conversion warnings by using size_t instead.
- Fixed adding items to the MapObjects.
- Fixed a bug in the new ContainerCopyIterator.
- Fixed movement not correctly being sent to other characters.
- Fixed Multi Update range.
- Added .reload muls and added a broadcast message to the reload commands.
- Fixed handling of a fixed z value for spawnregions.
- Fixed an exploit (dropping without dragging first)
- Changed the semantics of onLogin/onLogout (character entering/leaving the world).
- Added onConnect/onDisconnect (socket attaching/detaching to/from a player).
- Its no longer possible to login with a char if another char in
- the same account is still online.
- Fixed a bug that would cause onLogout not to be called.
- A skill of 100% or more in Spirit Speaking now allows you to talk
- freely as a ghost and hear everything dead players have to say.
- All geometrical bodies for spawnregions now support the except="true"
- tag that makes the rectangle, circle or point not be included in finding
- a random position within the region.
- Fix with spawnregion data. UShort != UInt
- Added socket.denymove to send packets to deny movement
- Fixed a crashbug with invalid function names passed to .addtimer()
- Added the ability to make yourself visible to other players.
- Guildbutton now triggers onGuildButton(player) python event.
- Fixed bug #0000376. (Stablemasters dont take money from the bank)
- Added "Refresh Characters Maximum Values" setting. Setting this to "false"
- will disable the automatic recalculation of Maxhitpoints/Maxmana/Maxstamina.
- Added a warning in the console if translation file could not be found.
- Fixed monsters not attacking players pets.
- Fixed bug #0000363. (Pets dont attack a target if its already fighting)
- More tag documentation in the code.
- Definition Tag Cleanups.
- Using skills no longer unhides by default, unhide moved to python.
- Fixed a nasty bug in the map sector code which caused objects not
- to be in the map objects when moved between maps.
- Fixed a walking bug that caused monsters to walk trough certain objects.
- type="3" in bodyinfo.xml is now correctly interpreted by the core.
- Exploit bugfix for locked containers.
- The status only shows the gold directly in your backpack now. (performance issues)
- Added bladespirit and energyvortex ai.
- Fixed a vision range bug with walking.
- Fixed many compiler warnings for GCC 3.4 versions, and general warnings.
- Updated SQLite to 2.8.15 and defaulted SQLite to encode data with UTF-8.
- Added a new feature to random:
- This will select a random value from a random list.
- Added new features to container items (made list work as well):
-
- Disabled verdata.mul support as this is no longer included in the latest
- releases of Ultima Online. Note: Commented out the source code only.
- Implemented an onSelectAbility event for the weapon special moves.
- Corrected the NINJITSU and BUSHIDO skill ids.
- Small cleanup to wolfpack.xml: Database options follow the same option
- names are are given in account options.
- Implemented a "karmalock" property to player objects. If its True, the player will not
- gain any positive karma anymore.
- Added Commoner AI.
- Fixed mul path detection on windows in release builds.
- * Definition Changes:
- Added the mage AI to most creatures.
- Adjusted carving sheep.
- Fixed leatherworkers and tanners not buying leather and hides.
- Male NPCs now have a 75% chance of getting a beard when created.
- Made shrink potions craftable.
- Changed the color of shrink potions.
- Added Tokuno includes for regions and spawnregions.
- Removed the "Pink Spawn" from decoration.
- Fixed skeletal steeds stats and skills.
- Added stackable burned food that is used when cooking fails.
- Added ranged weapons + ammo to orc scout, ratmen archer, meer captain and juka lord.
- Added colored samurai armor.
- Reorganized base armor categories.
- New folder for defines: definitions/defines/
- Applied the index.xml branches to colored armor.
- Added lightsources to fire elementals, wisps and horde minions.
- Added bones to bone_magi and body parts to horde minions, zombies and others.
- Added colored weapons. Note: Only the metallic weapons.
- Sorted out the samurai weapons by type and fixed properties.
- Ranged weapons set to 10 instead of 12.
- Price fixes for arrows/bolts.
- Fixed potion kegs.
- Gave guards colored hair.
- NPC skill defines are now: value
- Gold now has weight.
- Corrected the bushido and ninjitsu skill ids.
- All mounts now have the event npc.mount
- * Python Script Changes:
- Fixed bug #0000369. (Equip possible although item.movable = 3)
- Fixed bug #0000361. (Pets dont follow trough gate)
- Added xoffset, yoffset and zoffset to socket.attachmultitarget. (housing.deed)
- Fixed a runebook bug. (Refuses to work when full)
- Rewrote parts of the runebook.
- Added support for creature based poison immunity.
- Added support for hit based poisoning.
- Fixed several bugs in lumberjacking.
- Chars will now get revealed when using training dummy or archery butte.
- Fixed blood created at carving not decaying for a long time.
- Fixed fishing pole not wearing out.
- Fixed gainfactor for skills always beeing 1.0
- Fixed a skill check bug with lumberjacking.
- Implemented shrink potions.
- Fixed the tooltip of alchemy tools not being resend.
- Fixed the input system trying to call not existent scripts.
- Fixed the color of shrunken pets.
- Implemented shrink command.
- Implemented telem command.
- Added onConnect to system.players
- Fixes for moongate.py
- Guild button now opens guildstone menu by default.
- Fixed resistances for dragon scale armors.
- Fixed the open door macro.
- Fixed bug #0000310. (Invis spell duration too brief, Players will now be able to use stealth
- if they are hidden by the invisibility spell, even if they dont have 80.0 Hiding )
- Fixed bug #0000321. (Info Gump not setting boolean values to True if input is 1)
- Poisoning now accepts stacked potions.
- Reorganized the potion scripts.
- Added possibility to cut bone parts into usable bones using scissors.
- Fixed potion kegs.
- Added tilecolorz command. Same as tilecolor, but limited to one z coordinate.
- Added nukez command. Same as nuke, but limited to one z coordinate.
- Added tilemove command.
- Increased energyvortex and bladespirit casting time.
- Implemented the bleeding wound system.
- Implemented the weapon special moves.
- Implemented the SelfRepair item property.
- Implemented the Enhance Potions item property.
- Implemented the Splash Damage item properties.
- Implemented the On Hit spell effect item properties.
- Implemented support for dispel difficulty/dispel focus (see playguide).
- Enabled tithing of gold, resurrection and karma locking at ankhs.
- * Misc. Changes:
- FAQ Updates.
- Now compiling with the KDE Cygwin QT version on Windows. (http://kde-cygwin.sf.net)
- Updated the gm tool a little. It now has support for the samurai empire maps.
- In addition to fixing some bugs, it also has an experimental region rectangle generator
- on the settings tab.
- * Known Issues, Bugs, and Missing Features:
- Some skills are still incomplete.
- Spawn regions are incomplete.
- We welcome donated OSI-like spawn scripts!
- Town/World regions are incomplete.
- We welcome donated OSI-like region scripts!
- Possible that a few monsters are missing and/or incomplete.
- Multis (Houses/Boats) are not currently supported.
<<lessWolfpack is software for an Ultima Online MMORPG server. Gameplay is scripted using Python and XML. You need EAs Ultima Online to play on Wolfpack servers.
The Wolfpack project is an effort to develop and maintain an open-source Ultima Online server that is secure, stable and extensible, providing users with the ability to create their own unique shards.
Enhancements:
- ixed meditation skillcheck in mana regeneration code.
- Changed GM talk color.
- Implemented the onCheckVictim event.
- Implemented the onDoDamage event.
- Stablemasters now remove the stabled pets from the follower list.
- Corpses now decay in multis too.
- Implemented a walktest command for testing walking.
- Fixed several other walking bugs.
- Implemented onRemoteUse for checking if an object that is in the belonging
- of another char may be used. First called for the using char, then for the
- owner of the object.
- Implemented onSnooping that is called for the owner and for the player trying to
- open a container.
- Fixed shop restock.
- Fixed bug #0000364. (Vendors not selling items they bought)
- Rewrote the vendor buy handler code.
- Improved the configure script:
- Translations are disabled by default now.
- Cleaner output.
- Fixed a bug with MySQL library reporting.
- The SectorMaps singleton has been renamed to MapObjects.
- The deprecated RegionIterators have been removed.
- The SectorIterators have also been replaced with a much faster iterator.
- The new iterators dont allocate/copy memory anymore.
- The "range" lookup now looks for items within a real circle.
- Multis now have their own structure, and are now separate from items.
- Region calls now list online and offline chars in sperate lists.
- Implemented player collision stamina loss in Felucca.
- Fixed lightlevel calculation.
- Fixed the pythonscript* integer conversion warnings by using size_t instead.
- Fixed adding items to the MapObjects.
- Fixed a bug in the new ContainerCopyIterator.
- Fixed movement not correctly being sent to other characters.
- Fixed Multi Update range.
- Added .reload muls and added a broadcast message to the reload commands.
- Fixed handling of a fixed z value for spawnregions.
- Fixed an exploit (dropping without dragging first)
- Changed the semantics of onLogin/onLogout (character entering/leaving the world).
- Added onConnect/onDisconnect (socket attaching/detaching to/from a player).
- Its no longer possible to login with a char if another char in
- the same account is still online.
- Fixed a bug that would cause onLogout not to be called.
- A skill of 100% or more in Spirit Speaking now allows you to talk
- freely as a ghost and hear everything dead players have to say.
- All geometrical bodies for spawnregions now support the except="true"
- tag that makes the rectangle, circle or point not be included in finding
- a random position within the region.
- Fix with spawnregion data. UShort != UInt
- Added socket.denymove to send packets to deny movement
- Fixed a crashbug with invalid function names passed to .addtimer()
- Added the ability to make yourself visible to other players.
- Guildbutton now triggers onGuildButton(player) python event.
- Fixed bug #0000376. (Stablemasters dont take money from the bank)
- Added "Refresh Characters Maximum Values" setting. Setting this to "false"
- will disable the automatic recalculation of Maxhitpoints/Maxmana/Maxstamina.
- Added a warning in the console if translation file could not be found.
- Fixed monsters not attacking players pets.
- Fixed bug #0000363. (Pets dont attack a target if its already fighting)
- More tag documentation in the code.
- Definition Tag Cleanups.
- Using skills no longer unhides by default, unhide moved to python.
- Fixed a nasty bug in the map sector code which caused objects not
- to be in the map objects when moved between maps.
- Fixed a walking bug that caused monsters to walk trough certain objects.
- type="3" in bodyinfo.xml is now correctly interpreted by the core.
- Exploit bugfix for locked containers.
- The status only shows the gold directly in your backpack now. (performance issues)
- Added bladespirit and energyvortex ai.
- Fixed a vision range bug with walking.
- Fixed many compiler warnings for GCC 3.4 versions, and general warnings.
- Updated SQLite to 2.8.15 and defaulted SQLite to encode data with UTF-8.
- Added a new feature to random:
- This will select a random value from a random list.
- Added new features to container items (made list work as well):
-
- Disabled verdata.mul support as this is no longer included in the latest
- releases of Ultima Online. Note: Commented out the source code only.
- Implemented an onSelectAbility event for the weapon special moves.
- Corrected the NINJITSU and BUSHIDO skill ids.
- Small cleanup to wolfpack.xml: Database options follow the same option
- names are are given in account options.
- Implemented a "karmalock" property to player objects. If its True, the player will not
- gain any positive karma anymore.
- Added Commoner AI.
- Fixed mul path detection on windows in release builds.
- * Definition Changes:
- Added the mage AI to most creatures.
- Adjusted carving sheep.
- Fixed leatherworkers and tanners not buying leather and hides.
- Male NPCs now have a 75% chance of getting a beard when created.
- Made shrink potions craftable.
- Changed the color of shrink potions.
- Added Tokuno includes for regions and spawnregions.
- Removed the "Pink Spawn" from decoration.
- Fixed skeletal steeds stats and skills.
- Added stackable burned food that is used when cooking fails.
- Added ranged weapons + ammo to orc scout, ratmen archer, meer captain and juka lord.
- Added colored samurai armor.
- Reorganized base armor categories.
- New folder for defines: definitions/defines/
- Applied the index.xml branches to colored armor.
- Added lightsources to fire elementals, wisps and horde minions.
- Added bones to bone_magi and body parts to horde minions, zombies and others.
- Added colored weapons. Note: Only the metallic weapons.
- Sorted out the samurai weapons by type and fixed properties.
- Ranged weapons set to 10 instead of 12.
- Price fixes for arrows/bolts.
- Fixed potion kegs.
- Gave guards colored hair.
- NPC skill defines are now: value
- Gold now has weight.
- Corrected the bushido and ninjitsu skill ids.
- All mounts now have the event npc.mount
- * Python Script Changes:
- Fixed bug #0000369. (Equip possible although item.movable = 3)
- Fixed bug #0000361. (Pets dont follow trough gate)
- Added xoffset, yoffset and zoffset to socket.attachmultitarget. (housing.deed)
- Fixed a runebook bug. (Refuses to work when full)
- Rewrote parts of the runebook.
- Added support for creature based poison immunity.
- Added support for hit based poisoning.
- Fixed several bugs in lumberjacking.
- Chars will now get revealed when using training dummy or archery butte.
- Fixed blood created at carving not decaying for a long time.
- Fixed fishing pole not wearing out.
- Fixed gainfactor for skills always beeing 1.0
- Fixed a skill check bug with lumberjacking.
- Implemented shrink potions.
- Fixed the tooltip of alchemy tools not being resend.
- Fixed the input system trying to call not existent scripts.
- Fixed the color of shrunken pets.
- Implemented shrink command.
- Implemented telem command.
- Added onConnect to system.players
- Fixes for moongate.py
- Guild button now opens guildstone menu by default.
- Fixed resistances for dragon scale armors.
- Fixed the open door macro.
- Fixed bug #0000310. (Invis spell duration too brief, Players will now be able to use stealth
- if they are hidden by the invisibility spell, even if they dont have 80.0 Hiding )
- Fixed bug #0000321. (Info Gump not setting boolean values to True if input is 1)
- Poisoning now accepts stacked potions.
- Reorganized the potion scripts.
- Added possibility to cut bone parts into usable bones using scissors.
- Fixed potion kegs.
- Added tilecolorz command. Same as tilecolor, but limited to one z coordinate.
- Added nukez command. Same as nuke, but limited to one z coordinate.
- Added tilemove command.
- Increased energyvortex and bladespirit casting time.
- Implemented the bleeding wound system.
- Implemented the weapon special moves.
- Implemented the SelfRepair item property.
- Implemented the Enhance Potions item property.
- Implemented the Splash Damage item properties.
- Implemented the On Hit spell effect item properties.
- Implemented support for dispel difficulty/dispel focus (see playguide).
- Enabled tithing of gold, resurrection and karma locking at ankhs.
- * Misc. Changes:
- FAQ Updates.
- Now compiling with the KDE Cygwin QT version on Windows. (http://kde-cygwin.sf.net)
- Updated the gm tool a little. It now has support for the samurai empire maps.
- In addition to fixing some bugs, it also has an experimental region rectangle generator
- on the settings tab.
- * Known Issues, Bugs, and Missing Features:
- Some skills are still incomplete.
- Spawn regions are incomplete.
- We welcome donated OSI-like spawn scripts!
- Town/World regions are incomplete.
- We welcome donated OSI-like region scripts!
- Possible that a few monsters are missing and/or incomplete.
- Multis (Houses/Boats) are not currently supported.
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1030 downloads
Underworld Online 7.7.5
Underworld Online is a Fantasy MMORPG - Combats, Magic, Weapons, Spells, Guilds, Buildings. more>>
Underworld Online is a Fantasy MMORPG - Combats, Magic, Weapons, Spells, Guilds, Buildings.
A castle is being taken over by an army of monsters. In this graphical fantasy MMORPG you can either fight and try to save the reign, or you can join the evil forces. Combats, Magic, Weapons, Spells, Guilds, Buildings, Buy/Sell.
You play immediately with your browser, no download nor registration required. Has music and sound. Invite your friends to help you!
Introduction:
During the past centuries, the Reign of Graiel has known a prosperous life of richness and well-being.
Months ago, the King died in mysterious circumstances and his daughter, Asia the princess, run into severe illness. Things turned dramatically worse when the princess, hanging around the castle dungeons, found some ancient magic books, filled with forgotten formulas written with human blood.
Rumours around say that Asia, excited by her curiosity, read with loud voice a few phrases from that evil books, capable of awakening the lost souls from the Land of the Dead. Magic words pronounced by her have would have opened a dimensional breach, letting obscure creatures lurking in the never ending Darkness to reach out to our World.
Now, the Castle of Graiel is totally under control of evil creatures with enormous power. Asia the princess lives locked in her bedroom, captured by the monsters which are now planning their raise and conquer of the whole Reign.
Many brave knights have dead trying to defeat the creatures.
Take this challenge, stranger, save us, and become a King!
<<lessA castle is being taken over by an army of monsters. In this graphical fantasy MMORPG you can either fight and try to save the reign, or you can join the evil forces. Combats, Magic, Weapons, Spells, Guilds, Buildings, Buy/Sell.
You play immediately with your browser, no download nor registration required. Has music and sound. Invite your friends to help you!
Introduction:
During the past centuries, the Reign of Graiel has known a prosperous life of richness and well-being.
Months ago, the King died in mysterious circumstances and his daughter, Asia the princess, run into severe illness. Things turned dramatically worse when the princess, hanging around the castle dungeons, found some ancient magic books, filled with forgotten formulas written with human blood.
Rumours around say that Asia, excited by her curiosity, read with loud voice a few phrases from that evil books, capable of awakening the lost souls from the Land of the Dead. Magic words pronounced by her have would have opened a dimensional breach, letting obscure creatures lurking in the never ending Darkness to reach out to our World.
Now, the Castle of Graiel is totally under control of evil creatures with enormous power. Asia the princess lives locked in her bedroom, captured by the monsters which are now planning their raise and conquer of the whole Reign.
Many brave knights have dead trying to defeat the creatures.
Take this challenge, stranger, save us, and become a King!
Download (0.053MB)
Added: 2006-12-27 License: GPL (GNU General Public License) Price:
1039 downloads
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