bingo
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 10
bingo-cards 1.02
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards. more>>
bingo-cards project consists in a program to create number, word/letter, and picture bingo cards.
These cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
<<lessThese cards can be used for entertainment in the car, in a classroom (for example, to teach the element symbols for the Periodic Table), or just with your kids.
You could also create bingo cards with little pictures of everyday objects, then call the names out in Spanish, French, Italian, or German (or whatever you fancy).
Enhancements:
- Win32 Borland CBuilder 3 version ported to Kylix Linux. All tested. Only major issue is cannot select multiple pictures for import. Note for compilation to work, put included crt1.o in /usr/lib {it is a dependency of Kylix, and is crt1.o from glibc-devel 2.1.92}.
- First port of GUI to Linux using Kylix. Seems to work fine, apart from bulk adding of pictures fo picture bingo. (need to add one at a time).
Download (3.4MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
635 downloads
Games::Bingo::Card 0.13
Games::Bingo::Card is a helper class for Games::Bingo. more>>
Games::Bingo::Card is a helper class for Games::Bingo.
SYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
<<lessSYNOPSIS
use Games::Bingo::Card;
my $b = Games::Bingo-E new(90);
my $card = Games::Bingo::Card-E new($b);
my $bingo = Games::Bingo-E new(90);
$card-E validate($bingo);
use Games::Bingo::Print::Card;
my $p = Games::Bingo::Print::Card-E new();
$p-E populate();
The Games::Bingo::Card class suits the simple purpose of being able to generate bingo cards and validating whether they are valid in during a game where a player indicate victory.
It is also used by Games::Bingo::Print to hold the generated bingo cards before they are printed.
Download (0.020MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
BullshitBingoPS 0.1
BullshitBingoPS is a PostScript program that generates bullshit bingo templates by randomly picking words from a list. more>>
BullshitBingoPS is a PostScript program that generates bullshit bingo templates by randomly picking words from a list and placing them on the page.
BullshitBingoPS game is explained at http://www.bullshitbingo.net/cards/bullshit/.
<<lessBullshitBingoPS game is explained at http://www.bullshitbingo.net/cards/bullshit/.
Download (MB)
Added: 2006-06-29 License: Free To Use But Restricted Price:
1213 downloads
Games::Bingo::Bot 0.01
Games::Bingo::Bot is a simple class holding IRC related methods for bingo. more>>
Games::Bingo::Bot is a simple class holding IRC related methods for bingo.
SYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
<<lessSYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
Download (0.006MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1032 downloads
Games::Bingo::Column 0.13
Games::Bingo::Column is a Perl module with a column class used for generating bingo cards. more>>
Games::Bingo::Column is a Perl module with a column class used for generating bingo cards.
SYNOPSIS
my $c = Games::Bingo::Column-E< gt >new();
foreach my $number(@numbers) {
$c-E< gt >populate($number);
}
my @numbers = qw(1 2 3 4 5 6 7 8 9);
my $c = Games::Bingo::Column-E< gt >new(@numbers);
my $number = $c-E< gt >get_highest_number();
The Column is used when building the bingo cards and is a temporary data structure.
The class has two attributes:
_array
_array is a list of numbers for containment in the class, since the class actually is nothing but an array with a status flag.
label
The label being the group to which the numbers in the array belong.
<<lessSYNOPSIS
my $c = Games::Bingo::Column-E< gt >new();
foreach my $number(@numbers) {
$c-E< gt >populate($number);
}
my @numbers = qw(1 2 3 4 5 6 7 8 9);
my $c = Games::Bingo::Column-E< gt >new(@numbers);
my $number = $c-E< gt >get_highest_number();
The Column is used when building the bingo cards and is a temporary data structure.
The class has two attributes:
_array
_array is a list of numbers for containment in the class, since the class actually is nothing but an array with a status flag.
label
The label being the group to which the numbers in the array belong.
Download (0.020MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1119 downloads
Games::Bingo::ColumnCollection 0.13
Games::Bingo::ColumnCollection is a Perl module with a collection class for holding columns. more>>
Games::Bingo::ColumnCollection is a Perl module with a collection class for holding columns.
SYNOPSIS
my $col = Games::Bingo::ColumnCollection-E new();
my $c = Games::Bingo::Column-E new(0, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
$col-E add_column($c1);
my $d = $col-E get_column(1);
my $e = $col-E get_random_column();
The ColumnCollection is used when building the bingo cards and is a temporary data structure for holding object of the class Column.
The class is an encapsulated array, which is 1 indexed.
<<lessSYNOPSIS
my $col = Games::Bingo::ColumnCollection-E new();
my $c = Games::Bingo::Column-E new(0, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
$col-E add_column($c1);
my $d = $col-E get_column(1);
my $e = $col-E get_random_column();
The ColumnCollection is used when building the bingo cards and is a temporary data structure for holding object of the class Column.
The class is an encapsulated array, which is 1 indexed.
Download (0.020MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1117 downloads
Concede 0.1
Concede is a computer version of the board game Take It Easy. more>>
Concede project is a computer version of the board game "Take It Easy".
Concede is a computer version of the board game "Take It Easy". The game is a kind of mix between 4-in-a-row and bingo (aka loto in some place). The player start with an empty board where 19 hexagonal tiles have to be placed. At each turn a random tile is drawn and the player must put it somewhere on the board.
Each tile is marked with 3 numbers (from 1 to 9) and the player must try to make as many complete rows as possible with the tiles he get. The problem is that their is more tiles in the game than places on the board and they come in random order.
When the board is full the game end and the score is computed by adding all the complete rows together. So for example a row of four 5 is worth 20 points, a row of three 9 is worth 27 points, etc.
<<lessConcede is a computer version of the board game "Take It Easy". The game is a kind of mix between 4-in-a-row and bingo (aka loto in some place). The player start with an empty board where 19 hexagonal tiles have to be placed. At each turn a random tile is drawn and the player must put it somewhere on the board.
Each tile is marked with 3 numbers (from 1 to 9) and the player must try to make as many complete rows as possible with the tiles he get. The problem is that their is more tiles in the game than places on the board and they come in random order.
When the board is full the game end and the score is computed by adding all the complete rows together. So for example a row of four 5 is worth 20 points, a row of three 9 is worth 27 points, etc.
Download (0.014MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
Wordplay 0.3
Wordplay is a game for Unix/GTK+. more>>
Wordplay is a game for Unix/GTK+. Wordplay is primarily aimed at Scrabble players looking to improve their anagramming and hooking skills, but can also be played for fun. The dictionary used is the full TWL98 word list (used for tournaments and club play in the U.S. and Canada).
Three types of games are available:
Word Mine: Find all words of a certain length which can be formed from the letters of a larger word. Letters may be repeated only as often as they appear in the given word.
Word Hooks: Find all words which "hook" off a given word: forming a new word by adding a letter to the beginning or end.
Bingos: Find all anagrams of the given (seven or more) letters. In a Scrabble game, playing a word which uses all letters on your rack is a bingo, netting you a 50-point bonus. The bingo puzzles included with wordplay comprise the 500 most statistically likely bingo-able 7-letter and 8-letter combinations, based on the standard Scrabble bag letter distribution.
<<lessThree types of games are available:
Word Mine: Find all words of a certain length which can be formed from the letters of a larger word. Letters may be repeated only as often as they appear in the given word.
Word Hooks: Find all words which "hook" off a given word: forming a new word by adding a letter to the beginning or end.
Bingos: Find all anagrams of the given (seven or more) letters. In a Scrabble game, playing a word which uses all letters on your rack is a bingo, netting you a 50-point bonus. The bingo puzzles included with wordplay comprise the 500 most statistically likely bingo-able 7-letter and 8-letter combinations, based on the standard Scrabble bag letter distribution.
Download (0.25MB)
Added: 2007-08-19 License: GPL (GNU General Public License) Price:
799 downloads
System Statistics Remote Checker 0.9
System Statistics Remote Checker is a tool to remotely check computers physical status. more>>
SSRC is System Statistics Remote Checker and is a tool to remotely check computers physical status. Just execute and test it, its really very simple.
Intsllation:
edit your logins.dat file. Here SSRC stores logins, which are allowed to log into SSRC. Logins specified there does not need to exist in the system.
just execute the SSRC binary, as it should work at all linux stations. If no, compile it by yourself (f.e.: $ gcc -O3 -Wall -o SSRC main.cpp) and then execute SSRC binary.
check, if its running by:
$ ps aux | grep SSRC | grep -v grep
bingo! if its running, just telnet to your machine from anywhere in the world to the port 1225.
log into system and enjoy SSRC. type "help" to see all avaible commands.
unfortunately, there is still no shutdown command. You have to kill SSRC by yourself - f.e.:
$ killall SSRC
Enhancements:
- finally, it may work as a standalone daemon. There are still some problems with inetd.
- wrote README, INSTALL, TODO and this file
- few bugfixes
<<lessIntsllation:
edit your logins.dat file. Here SSRC stores logins, which are allowed to log into SSRC. Logins specified there does not need to exist in the system.
just execute the SSRC binary, as it should work at all linux stations. If no, compile it by yourself (f.e.: $ gcc -O3 -Wall -o SSRC main.cpp) and then execute SSRC binary.
check, if its running by:
$ ps aux | grep SSRC | grep -v grep
bingo! if its running, just telnet to your machine from anywhere in the world to the port 1225.
log into system and enjoy SSRC. type "help" to see all avaible commands.
unfortunately, there is still no shutdown command. You have to kill SSRC by yourself - f.e.:
$ killall SSRC
Enhancements:
- finally, it may work as a standalone daemon. There are still some problems with inetd.
- wrote README, INSTALL, TODO and this file
- few bugfixes
Download (0.010MB)
Added: 2005-09-20 License: GPL (GNU General Public License) Price:
1496 downloads
Thread::Apartment 0.51
Thread::Apartment is an apartment threading wrapper for Perl objects. more>>
Thread::Apartment is an apartment threading wrapper for Perl objects.
SYNOPSIS
package MyClass;
use Thread::Apartment::Server;
use base qw(Thread::Apartment::Server);
sub new {
#
# the usual constructor
#
}
#
# mark some methods as simplex
#
sub get_simplex_methods {
return { bar => 1 };
}
#
# mark some methods as urgent
#
sub get_urgent_methods {
return { bingo => 1 };
}
sub foo {
#
# do something
#
}
sub bar {
#
# do something else
#
}
sub bingo {
print "BINGO!n";
}
1;
#
# create pool of 20 apartment threads
#
Thread::Apartment->create_pool(AptPoolSize => 20);
my $apt = Thread::Apartment->new(
AptClass => MyClass, # class to install in apartment
AptTimeout => 10, # timeout secs for TQD responses
AptRequire => { # classes to require into the thread
This::Class => 1.234,
That::Class => 0.02
},
AptParams => @params_for_MyClass) || die $@;
my $result = $apt->foo(@params);
die $@ unless $result;
#
# bar is simplex
#
$apt->bar(@params);
Thread::Apartment provides an apartment threading wrapper for Perl classes. "Apartment threading" is a method for isolating an object (or object hierarchy) in its own thread, and providing external interfaces via lightweight client proxy objects. This approach is especially valuable in the Perl threads environment, which doesnt provide a direct means of passing complex, nested structure objects between threads, and for non-threadsafe legacy object architectures, e.g., Perl/Tk.
By using lightweight client proxy objects that implement the Thread::Queue::Queueable interface, with Thread::Queue::Duplex objects as the communication channel between client proxies and apartment threads (or between threads in general), a more thread-friendly OO environment is provided, ala Java, i.e., the ability to pass arbitrary objects between arbitrary threads.
<<lessSYNOPSIS
package MyClass;
use Thread::Apartment::Server;
use base qw(Thread::Apartment::Server);
sub new {
#
# the usual constructor
#
}
#
# mark some methods as simplex
#
sub get_simplex_methods {
return { bar => 1 };
}
#
# mark some methods as urgent
#
sub get_urgent_methods {
return { bingo => 1 };
}
sub foo {
#
# do something
#
}
sub bar {
#
# do something else
#
}
sub bingo {
print "BINGO!n";
}
1;
#
# create pool of 20 apartment threads
#
Thread::Apartment->create_pool(AptPoolSize => 20);
my $apt = Thread::Apartment->new(
AptClass => MyClass, # class to install in apartment
AptTimeout => 10, # timeout secs for TQD responses
AptRequire => { # classes to require into the thread
This::Class => 1.234,
That::Class => 0.02
},
AptParams => @params_for_MyClass) || die $@;
my $result = $apt->foo(@params);
die $@ unless $result;
#
# bar is simplex
#
$apt->bar(@params);
Thread::Apartment provides an apartment threading wrapper for Perl classes. "Apartment threading" is a method for isolating an object (or object hierarchy) in its own thread, and providing external interfaces via lightweight client proxy objects. This approach is especially valuable in the Perl threads environment, which doesnt provide a direct means of passing complex, nested structure objects between threads, and for non-threadsafe legacy object architectures, e.g., Perl/Tk.
By using lightweight client proxy objects that implement the Thread::Queue::Queueable interface, with Thread::Queue::Duplex objects as the communication channel between client proxies and apartment threads (or between threads in general), a more thread-friendly OO environment is provided, ala Java, i.e., the ability to pass arbitrary objects between arbitrary threads.
Download (0.072MB)
Added: 2007-06-14 License: Perl Artistic License Price:
862 downloads
Secleted [ 0 ] software to compare
- Page: 1 of 1
- 1
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above bingo search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed