bicycle board games 2.0
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Acquire Board Game 0.4
Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
<<lessThe goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
BoardGame Tool 0.1.1
BoardGame Tool provides a C++ front-end/Python back-end for running board games. more>>
BoardGame Tool provides a C++ front-end/Python back-end for running board games.
It features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games.
Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game.
The same back-end language can be used easily for simple or complex AI implementations.
Main features:
- XML specification with DTD validation for game definition
- Easy-to-learn Python programming for rule implementation
- Integrated and transparent network play
- Network chat with selected players
- Simple interface for programming AI players
- Extensive support for image formats
- Runtime scaling of images, allowing easy application of anything as gamepiece
Games currently implemented:
- Chess
- Go
Enhancements:
- This release includes the data archive with correct licensing information for the Fergus Duniho abstract chess piece set.
<<lessIt features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games.
Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game.
The same back-end language can be used easily for simple or complex AI implementations.
Main features:
- XML specification with DTD validation for game definition
- Easy-to-learn Python programming for rule implementation
- Integrated and transparent network play
- Network chat with selected players
- Simple interface for programming AI players
- Extensive support for image formats
- Runtime scaling of images, allowing easy application of anything as gamepiece
Games currently implemented:
- Chess
- Go
Enhancements:
- This release includes the data archive with correct licensing information for the Fergus Duniho abstract chess piece set.
Download (MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
931 downloads
Chess::Game 0.6.0
Chess::Game is a class to record and validate the moves of a game of chess. more>>
Chess::Game is a class to record and validate the moves of a game of chess.
SYNOPSIS
use Chess::Game;
$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}
The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.
<<lessSYNOPSIS
use Chess::Game;
$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}
The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.
Download (0.021MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1039 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
MegaMek 0.32.2
MegaMek is an unofficial, online version of the Classic BattleTech board game. more>>
MegaMek project is an unofficial, online version of the Classic BattleTech board game.
Currently, nearly all level 1 BattleTech rules and technology are working. Work is progressing on level 2 rules and technology, and most of those are functional at this point. Even some level 3 rules have been added.
MegaMek is open source, free software. It is licenced under the GPL.
Main features:
- Network or hotseat play for 2 or more players
- A cunning AI opponent for offline play
- All level 1 (3025) tech
- Most level 2 (2750, 3050+) tech
- Compatible with all 3025 mechs and many from later eras
- Most level 1 rules implemented
- Many level 2 rules implemented, including vehicles, infantry and fire
- Map board selection and editing
- Map boards based off official map packs included
- Mech selection and support for some mech editors
- Most official mech designs included
- Color graphics
- Lasers
Enhancements:
- Bug: bot died when only unarmed targets available
- Bug: occasional exceptions observing bot v bot games
- Tweak build.xml to ask for version number when packaging a new release.
- Bug 1588924: Cannot Open Custom BA Panel with Java 1.4
- Bug 1582609: Cannot load MUL that includes the TMP-3M2 "Storm Tempest"
- Bug 1585497: Check for partial cover when hitting with infernos
- Bug 1598976: Mech with Torso-Mounted Cockpit destroyed by head blown off critical.
- Bug 1591093: no units to move error when swarming infantry knocked off in accidental fall
- Body-mounted C3 Masters in Tanks should fire their TAG into the front arc,
- per the Ask the PM Forum.
- Bug 954406: Charge declaration and stacking
- Bug: Megamek required "Helvetica" font
- Bug: NPE in stop swarm attack if the swarmed unit was destroyed earlier in the phase
- Bug 1613504: Unloading BA from prone mech didnt work
- Bug 1610653: Flying BA can be thrashed
- Bug 1598816: Description of Game Option "Friendly Fire"
- Bug 1623985: Swarm LRM attacks source
<<lessCurrently, nearly all level 1 BattleTech rules and technology are working. Work is progressing on level 2 rules and technology, and most of those are functional at this point. Even some level 3 rules have been added.
MegaMek is open source, free software. It is licenced under the GPL.
Main features:
- Network or hotseat play for 2 or more players
- A cunning AI opponent for offline play
- All level 1 (3025) tech
- Most level 2 (2750, 3050+) tech
- Compatible with all 3025 mechs and many from later eras
- Most level 1 rules implemented
- Many level 2 rules implemented, including vehicles, infantry and fire
- Map board selection and editing
- Map boards based off official map packs included
- Mech selection and support for some mech editors
- Most official mech designs included
- Color graphics
- Lasers
Enhancements:
- Bug: bot died when only unarmed targets available
- Bug: occasional exceptions observing bot v bot games
- Tweak build.xml to ask for version number when packaging a new release.
- Bug 1588924: Cannot Open Custom BA Panel with Java 1.4
- Bug 1582609: Cannot load MUL that includes the TMP-3M2 "Storm Tempest"
- Bug 1585497: Check for partial cover when hitting with infernos
- Bug 1598976: Mech with Torso-Mounted Cockpit destroyed by head blown off critical.
- Bug 1591093: no units to move error when swarming infantry knocked off in accidental fall
- Body-mounted C3 Masters in Tanks should fire their TAG into the front arc,
- per the Ask the PM Forum.
- Bug 954406: Charge declaration and stacking
- Bug: Megamek required "Helvetica" font
- Bug: NPE in stop swarm attack if the swarmed unit was destroyed earlier in the phase
- Bug 1613504: Unloading BA from prone mech didnt work
- Bug 1610653: Flying BA can be thrashed
- Bug 1598816: Description of Game Option "Friendly Fire"
- Bug 1623985: Swarm LRM attacks source
Download (8.5MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
923 downloads
Five Chess 1.05
Five Chess is a connect-five board game. more>>
Five Chess is a connect-five board game. Five Chess is released under the terms of GNU General Public License version 2.
It was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
<<lessIt was initially developed from a qt Tic-Tac-Toe example.
Main features:
- 4 ways to play -- Human vs Human, AI vs Human, Human vs AI, AI vs AI
- 6 board sizes available -- 9X9 to 19X19
- Save Played games
- View played games
- Not so smart AI
Download (0.033MB)
Added: 2007-02-23 License: Freeware Price:
1064 downloads
KBoard 0.9b
KBoard is a generic game interface for two player turn based board games. more>>
KBoard is a generic game interface for two player turn based board games, and currently supports a bunch of chess variants, connect four, reversi and chain reaction (and more will be added). Kboard also supports network chess play on ics servers, as well as game observation and examination.
We have implemented a quite powerful generic animation engine, and a highly customizable theme specification (based on lua), that can just load everything and create shadows (default theme is SVG, skulls theme too).
At the moment the released code is only based on Qt4, so it should be quite portable, but we will make use of Kde when available in future releases.
Generic game support:
Many board games can be easily implemented using the extensible KBoard infrastructure. So far, the following board games are implemented:
- Chess
- Crazyhouse
- Atomic
- Monster Chess (King and four pawns)
- Progressive Chess
- Reversi
- Connect Four
- Chain Reaction
<<lessWe have implemented a quite powerful generic animation engine, and a highly customizable theme specification (based on lua), that can just load everything and create shadows (default theme is SVG, skulls theme too).
At the moment the released code is only based on Qt4, so it should be quite portable, but we will make use of Kde when available in future releases.
Generic game support:
Many board games can be easily implemented using the extensible KBoard infrastructure. So far, the following board games are implemented:
- Chess
- Crazyhouse
- Atomic
- Monster Chess (King and four pawns)
- Progressive Chess
- Reversi
- Connect Four
- Chain Reaction
Download (1.4MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
London Law 0.2.1
London Law is a networked multiplayer manhunting board game. more>>
London Law is a networked multiplayer manhunting board game.
London Law is an online multiplayer adaptation of the classic Scotland Yard board game. One player controls the movements of the criminal Mr. X as he tries to evade Scotland Yard, while another one to five players control five detectives trying to track him down.
The game client features an attractive map overlaid on high-resolution satellite imagery.
<<lessLondon Law is an online multiplayer adaptation of the classic Scotland Yard board game. One player controls the movements of the criminal Mr. X as he tries to evade Scotland Yard, while another one to five players control five detectives trying to track him down.
The game client features an attractive map overlaid on high-resolution satellite imagery.
Download (3.1MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1556 downloads
Games::Goban 1.100
Games::Goban is a board for playing go, renju, othello, etc. more>>
Games::Goban is a board for playing go, renju, othello, etc.
SYNOPSIS
use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);
$board->move("pd"); $board->move("dd");
print $board->as_sgf;
This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.
<<lessSYNOPSIS
use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);
$board->move("pd"); $board->move("dd");
print $board->as_sgf;
This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.
Download (0.015MB)
Added: 2007-01-06 License: Perl Artistic License Price:
1035 downloads
Catch the Furball 1.0.3
Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.
It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
<<lessIt features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
Download (1.7MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
IBGS 0.2
IBGS is an Internet board game server. more>>
IBGS project is an Internet board game server.
IBGS is a game server for board games such as chess, go, checkers, and nine nens morris.
Data about players and games are stored in an SQL database. The FICS protocol is supported. The IBGS Client is part of this project.
You can store your games in a IBGS server. When you analyse a game the server shows you statistical information about the current position.
But first you have to fill the db with games. There easiest way is to convert some pgn files. This can be done by the tool pgn2db.
Then log into the server an type "examine". You can now analyse your game.
<<lessIBGS is a game server for board games such as chess, go, checkers, and nine nens morris.
Data about players and games are stored in an SQL database. The FICS protocol is supported. The IBGS Client is part of this project.
You can store your games in a IBGS server. When you analyse a game the server shows you statistical information about the current position.
But first you have to fill the db with games. There easiest way is to convert some pgn files. This can be done by the tool pgn2db.
Then log into the server an type "examine". You can now analyse your game.
Download (0.11MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1015 downloads
Invade Earth 2.7.9
Invade Earth is an open-source implementation of the popular board game Risk 2210 AD. more>>
Invade Earth is an open-source implementation of the popular board game Risk 2210 AD.
Invade Earth includes a map editor, support for variant rules including Classic and Secret Mission modes, and a network play mode.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
<<lessInvade Earth includes a map editor, support for variant rules including Classic and Secret Mission modes, and a network play mode.
Main features:
- Multiple rule sets and maps:
- Invade Earth A.D. 2210
- Amoeba Invasion Expansion
- Mars Expansion
- Pantheon Expansion (our version of Risk: Godstorm) (coming soon)
- Classic
- Secret Mission
- Custom rule values
- A versatile Map Editor
- Several built-in AIs (play against the computer)
- Network support (play against your friends)
- A centralized list of open internet games
- Save and load game states, even over a network
- Watch a replay of saved games
Download (MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
675 downloads
AntiChess 1.0
AntiChess project is an anti-chess game. more>>
AntiChess project is an anti-chess game.
AntiChess is an anti-chess game written in Java.
The goal is to get checkmated or lose all your pieces except your king to your opponent.
You must take your opponents pieces if you can.
It supports 2 player and 4 player games on the same board
<<lessAntiChess is an anti-chess game written in Java.
The goal is to get checkmated or lose all your pieces except your king to your opponent.
You must take your opponents pieces if you can.
It supports 2 player and 4 player games on the same board
Download (0.24MB)
Added: 2006-11-28 License: MIT/X Consortium License Price:
1063 downloads
Games::Go::SGF 0.05
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files. more>>
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files.
SYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
<<lessSYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
Download (0.003MB)
Added: 2007-07-12 License: Perl Artistic License Price:
835 downloads
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