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GCompris 8.3.3 / 8.4 Beta 1

GCompris 8.3.3 / 8.4 Beta 1


GCompris is a complete educational suite for children from 2 to 10. more>>
GCompris is an educational software which propose different activities to kids from 2 to 10. Some activities are game oriented, but always educational. You will find some activities in the following topics:
- computer discovery: keyboard, mouse, different mouse gesture, ...
- algebra: table memory, enumeration, double entry table, mirror image, ...
- science: the canal lock, the water cycle, the submarine, ...
- geography: place the country on the map
- games: chess, memory, ...
- reading: reading practice
- other: learn to tell time, puzzle of famous paintings, vector drawing, ...
GCompris project proposes more than 60 activities and it continues to evolves. GCompris is a free software, you have the possibility to adapt it to your needs or to improve it, and, why not, to share your work with the kids of all the world.
GCompris intent is to provide a central location where a user can find different kind of small educational content called boards.
Today there is already a lot of free software that provides a small education content. Unfortunatly, it is difficult to track, intall and use them because they do not evolve at the same speed and offer their own user interface.
GCompris aims to provide a unique user interface that gives access to different boards.
GCompris is part of the GNU project.
Once started, GCompris presents a graphical view that includes from top to bottom:
1. Boards icon list Each icon represent a board. When you move the mouse over them, they are highlighted and the name and description of the board is displayed in the board description area.
2. Boards description area Display a small description of what the highlited board icon is about. Note that the descriptions are internationalized which means translated in a target language (See section Internationalization Issues for more information on Internationalization).
3. Control bar: The control bar is always present in GCompris. This icons are contextual which means that when an icon is not meaningfull in a specific context, it is simply not displayed. The control bar contains the icons from left to right:
1. Help: In some case, a board can be too complex to be described in the Board description area. In this case this will provide access to the additionnal instructions.
2. Level: Some boards provide different level. The number of levels is board dependant.
3. OK: Some boards do not automatically detect that the child has finish the given task. Clicking here is similar to entering RET on the keyboard and thus the RET key is a shortcut.
4. End: End the current board if any, otherwise Exit GCompris. When entered at the board menu level, it will create a dialog window to confirm the Exit of GCompris.
5. About: Display the about box for gcompris with the version number, the author, the licence and links to online resources.
6. Configure: Display the configuration box for gcompris. Configuration can be done at gcompris level when no boards is selected. If a board is selected, it can provides configuration options. Configuration is persistent and saved in the gnome file in the user home directory under .gnome/gcompris.
Whats New in 8.3.3 Stable Release:
- GCompris was asserting when you clicked on the target image in the missingletter activity.
- GCompris was unstable in Spanish and in any locale where there are no spoken congratulation.
- Even if they were present, audio congratulations were not played on Windows.
- All of these problems were fixed.
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Download (78MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
663 downloads
Alien Arena 2007 6.05

Alien Arena 2007 6.05


Alien Arena 2006 is the ultimate freeware deathmatch game. more>>
Alien Arena 2006 is the ultimate freeware deathmatch game!

Included are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!

New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.

Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.

The game now features colored names, an improved console, and an enhanced in-game server browser.

Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
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Added: 2007-06-17 License: GPL (GNU General Public License) Price:
866 downloads
Tremulous 1.1.0

Tremulous 1.1.0


Tremulous for Quake 3 Arena is an open source modification that blends a team based FPS with elements of an RTS. more>>
Tremulous for Quake 3 Arena is an open source modification that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS.
These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
Main features:
- New flexible particle system for Q3 - can create smoke, water, fire easily in Q3 maps.
- 16 buildable structures with in-game functions.
- Play as several alien classes with unique abilities.
- Customize your setup as a human and buy new weapons, armour and items.
- Scale the walls and ceilings as an alien waiting for an unsuspecting human.
- Realistic physics and motion - no bunny hopping or quick back peddling.
- Flexible map system - animated mapobjects, triggering, light flares, etc.
- Large weapons system - dont like the weapon you have? Sell it and buy a different one, dozens of options.
Enhancements:
- New stand alone version -- Q3 no longer required
- New trail rendering system
- New tutorial system
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Download (101MB)
Added: 2006-04-01 License: Open Software License Price:
3156 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
RogueScanner 2.2.0.0

RogueScanner 2.2.0.0


RogueScanner is an open-source vulnerability management tool. more>>
RogueScanner project is an open-source vulnerability management tool that is used to gain greater network visibility to enable you to quickly identify and remove rogue wireless devices that may provide a back door to access your critical data and infrastructure.

Considering that rogue access points and peers represent a major threat to data integrity, RogueScanner is a valuable tool that you can start using today at no cost.
More than 300 companies manufacture access points, and there are more than 10,000 different models of network infrastructure.

Companies thus face a major challenge in maintaining a system to track and identify all potential rogue wireless devices and in continually scanning the network to identify them. To address this challenge, Network Chemistry has made an open-source product available to help organizations begin to immediately scan their networks.

RogueScanner is available for use at no charge by organizations looking for a tool focused on device identification and rogue detection. RogueScanner leverages the Collaborative Device Classification system to automatically lookup and identify the device type and its identity in real time.

Whats New in This Release:

+ Reserved VLANs (1000 < VLAN < 1025) on Cisco devices are not queried.
+ Capture packets to trace.pcap and perform a hexdump of them in the log file
if DEBUG_PACKET is set (debug=0x01 or better).
+ Promiscuous mode testing is disabled unless ENABLE_SCAN_PROMISC is defined.
+ The switch/network scanning interval was bumped up to 24 hours.
+ Attribute data in the EvidenceMap wasnt being printed out correctly (always showed
up as "true") when issuing "device detail" commands in the CLI.
+ Ignore MACs in the bridge table that arent "learned" when querying switches.
+ *TAnalysisManager::LookupOrCreateDevice() will now refuse to create devices outside
"home_net" ranges, thus the IPs wont be scanned even if they are passively observed
on the local network.
+ Ignore our MAC address if a switch reports it to us.
+ Log timestamps are now in GMT.
+ Prevent duplicates in the "udp_ports" evidence by using AddEvidence() instead of
inserting into the EvidenceMap directly.
+ Manually invoke Rubys garbage collector after scanning a switch/router.
+ Added "packet queue size" CLI command to show how many packets are in the
AnalysisManagers packet queue.
+ If a device fails to be classified the classification will be retried automatically
in one minute.
+ All communication with the classification server is performed in a separate thread.
+ Keep ARP scanning from starving other threads for CPU time by introducing a delay
in addition to any that is added by bandwidth throttling.
+ Replaced internal ARP and routing table on WIN32 systems with functions from the
IPHelper API.
+ Added "device list size" command to show how many devices have been found.
+ Add read community strings from configured infrastructure devices to the list
of strings used when probing unknown devices.
+ Discard deferred scans if another scan of the same type is already deferred for
a device.
+ Added reporting of DHCP data.
+ If no scans are pending against a device, but a new port is found open then
submit the devices evidence.
+ Devices are re-scanned whenever a re-occuring ARP/Ping scan is launched.
+ Added "deferred list" CLI command to show scans that have been deferred.
+ Added "sniffer status" CLI command to report the number of packets that
have been received and dropped.
+ If we discover the IP of a device that we only knew about the MAC address for,
then issue scans against it.
+ If we see the MAC address associated with an IP change, then re-scan it since
its likely to be a different device.

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Added: 2007-03-19 License: GPL (GNU General Public License) Price:
1619 downloads
Dirty Water 0.1.0

Dirty Water 0.1.0


Dirty Water project is a custom MUD server. more>>
Dirty Water project is a custom MUD server.
Dirty Water is an original MUD server/engine written in OCaml.
It is designed to be much more advanced and realistic and to encourage role playing more than Diku-style MUDs.
We are using a higher level language which we feel will yield a code-base that is significantly easier to modify, maintain and understand.
We felt that OCaml would make a good choice for this language, though we have since decided Scheme would be a better choice.
All of our code is licensed under the GNU GPL.
Enhancements:
- can pick up items
- can view inventory
- you can specify 1st, 2nd, etc when refering to items
- cant pick up buildings or yourself
- dont see yourself in room descriptions
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Added: 2006-12-19 License: GPL (GNU General Public License) Price:
1041 downloads
Water Kills 1.73

Water Kills 1.73


Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. more>>
Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. You will need to have a Series 60 or UIQ phone (e.g. Nokia 7650/3650, or Sony Ericsson P800/P900), and a PC with a Bluetooth adapter.
Main features:
- Browse your music collection on your phone
- Play files in any format supported by Winamp - including MP3s, CDs, MIDIs, etc.
- Control Winamp versions 2, 3 and 5, Windows Media Player and PowerPoint Viewer
- Pause, stop, rewind, fast-forward etc.
- Add songs to the playlist and use shuffle and repeat
- Browse and select songs in your playlist
- Download songs to your phone (supported formats: WAV and MIDI; plus MP3 for UIQ)
- Customise the look of the system with skins
Enhancements:
- Series 60: Added new version of German localisation by Ozan Sambur
- Integrated Joachim von Carons fix for a potential PowerPoint crash
- Added ability to get current volume on startup (Winamp 2 or 5 only)
- Fixed bug where song title would be wrong after a playlist repeating
- Fixed bug with getting current song time with Winamp 5
- Fixed crash when pressing Play when using PowerPoint with no presentation loaded
- Improved handling of comms errors in the Bemused server
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Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1188 downloads
Deep-Water Linux 0.4.0 Beta01

Deep-Water Linux 0.4.0 Beta01


Deep-Water Linux is a half minimalist software distribution using the linux kernel. more>>
Deep-Water Linux is a half minimalist software distribution using the linux kernel released under the terms of the gnu gpl license v2.

Originaly i designed it for myself to make my work a bit easyer - it was a few years ago when there were not so many live distributions that fit my needs - i needed something more than "minimal" but not something that would need more than 2-3 minutes to load requireing hardware, that i couldnt afford.

So i designed a small system for myself that i could use whenever i broke my "harddisk" distro so much, that it was impossible to repair the system from inside of it. I started using the system as a sort of a rescue system and i installed it on my computer as a sort of a neighbour to other systems that i have used.

Then i thought other people might find it interesting, if not as a whole, than atleast a part of it, or maybe they might like to use it for some "rescue job". I was messing arround with xlib and tcl/tk, so i added some programs to ease a users life - like a panel, icons, file-manager. You see, i thought it is stupid to just copy someones work and then re-distribute it in my name - i hate the kind of distros where the "developers" just change the background of some well known distro and then give it a new name.

In my distro you wont find so many tools, it evean might not work good, it evean can make you angry "make you laugh, or cry", but atleast i can say, that many things in this system is my work - i programmed deep-panel/ deep-view/ deep-icons/ made a new hackedbox"a hack of blackbox"/designed the startup and many other things.

There are 2 version-types of the distro - the first copying the whole system in the memmory and the second copying only a part of itself - the first is for people with older hardware with little memmory and the second for boxes with memmory atleast 128MB. I know that there are many systems out there that are better and im not saying that its good to use this distro on an everyday basis, but if you find some inspiration in it, or if you use it as a rescue system, or want to use deep-view to browse/edit some files or to display image galleries and your "real" system is broke, if you find any use of it than im happy enough.
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Added: 2005-08-12 License: GPL (GNU General Public License) Price:
1537 downloads
xdesktopwaves 1.3

xdesktopwaves 1.3


xdesktopwaves is a simulation of water waves on the X11 desktop. more>>
xdesktopwaves is a cellular automata which sets the background of an X11 desktop as if it were under water.

Window and mouse movements cause ripples on the desktop like ships on the sea. You can also simulate rain or a storm stirring up the water.

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Added: 2005-04-27 License: GPL (GNU General Public License) Price:
1640 downloads
Bulk Meter Flow and Operations 1.2.5

Bulk Meter Flow and Operations 1.2.5


Bulk Meter Flow and Operations project provides a Web-based application to manage water meter readings. more>>
Bulk Meter Flow and Operations provides a Web-based application to manage water meter readings.

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Added: 2007-07-25 License: GPL (GNU General Public License) Price:
823 downloads
KGLWaterSaver 0.6

KGLWaterSaver 0.6


KGLWaterSaver is a screensaver that looks like a water-talbe. more>>
KGLWaterSaver is a screensaver that looks like a water-talbe.
Main features:
- Choose between Images or the current Desktop to "sink under water"
- Various effects: Whirl, Bubble, Rain
Installation:
Download, compile and install.
Go to the Control Panel and choose KGLWaterSaver, set it up to use your favourite Image or Desktop and fit the performance of your computer.
(Takes 10% CPU-Time at my Duron 700 / GeForce FX 5700 at: water_res of 128x128, 24 WaterCalcs, 64ms Delay Realtime) (config dialog will probably [hopefully be more intuitive in following versions)
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Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1474 downloads
Bubbling Load Monitor Applet 2.0.5

Bubbling Load Monitor Applet 2.0.5


The Bubbling Load Monitor (or Bubblemon for short) is a system CPU and memory load monitor. more>>
The Bubbling Load Monitor (or "Bubblemon" for short) is a system CPU and memory load monitor.
It displays something that looks like a vial containing water. The water level indicates how much memory is in use. The color of the liquid indicates how much swap space is used (watery blue means none and angry red means all).
The system CPU load is indicated by bubbles floating up through the liquid; lots of bubbles means high CPU load. If you have unread mail, a message in a bottle falls into the water.
Enhancements:
- The word "bytes" may now be translated.
- The French translation was updated.
- The maintainers e-mail address was updated.
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Added: 2005-11-08 License: GPL (GNU General Public License) Price:
1445 downloads
DC Maintenance Management System 1.1.2

DC Maintenance Management System 1.1.2


DC Maintenence Management System is a Web-based application that records and analyzes customer complaints. more>>
DC Maintenence Management System is a Web-based application. DC Maintenance Management System records and analyzes customer complaints and repairs in water supply networks.
Enhancements:
- This is a maintenance and bugfix release that does not add any new functionality.
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Added: 2006-07-03 License: GPL (GNU General Public License) Price:
706 downloads
BubbleMon 1.46

BubbleMon 1.46


BubbleMon is a system monitoring dockapp, visually based on the GNOME BubbleMon applet. more>>
BubbleMon is a system monitoring dockapp, visually based on the GNOME "BubbleMon" applet. Basically, it displays CPU and memory load as bubbles in a jar of water. But thats where similarity ends.

New bubblemon-dockapp features translucent CPU load meter (for accurate CPU load measurement), yellow duck swimming back and forth on the water surface (just for fun), and fading load average and memory usage screens.

Either of the info screens can be locked to stay on top of water/duck/cpu screen, so that you can see both statistics at once. Pretty nifty toy for your desktop. Supports Linux, FreeBSD, OpenBSD, and Solaris 2.6, 7 and 8. Code has been thoroughly optimized since version 1.0, and even with all the features compiled in, BubbleMon still uses very little CPU time.

Load Average screen locked at about 20% looks particularly sexy (pictured at right). All the extra "bloated" features can be compiled out or disabled on command-line, if you prefer original "BubbleMon" look.
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Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1107 downloads
WorldForge::Ember 0.5.0

WorldForge::Ember 0.5.0


WorldForge::Ember is sn OGRE based 3D MMORPG client for WorldForge. more>>
Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.
The client can model a full 3d world with dynamic terrain generation. It has an easy to use GUI system with widgets for server browsing, login, and character selection, and context menus for in game interaction.
WorldForge::Ember has support for experimental graphical features such as dynamically generated trees, realistic water, and ground cover.
Main features:
- Full 3d world with dynamic terrain generation
- Easy to use GUI system
- Context menus for in game interaction
- Support for experimental graphical features such as dynamically generated trees, realistic water and ground cover
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Added: 2007-08-03 License: GPL (GNU General Public License) Price:
816 downloads
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