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fotoalbum 0.19

fotoalbum 0.19


fotoalbum can be used to quickly organize, describe, tag, rotate, edit pictures and related files. more>>
fotoalbum can be used to quickly organize, describe, tag, rotate, edit pictures and related files. fotoalbum project contains advanced features to search and find pictures, too.
There are some special concepts behind fotoalbum which lead to some advantages. But there are two reasons ordinary Joe User might not like this application:
- The application has some rough edges, lots of features are not implemented yet. This can be sorted out.
- To benefit from using this application, Joe User needs to understand some concepts like files, directories, symbolic links (like they exist on unix filesystems) and less simple things described below. This might not be a problem, but have you ever tried to make your parents (age 50+, little or no computer experience before) use a computer and tried to tell them about files and directories?
There is a step-by-step example which explains the basic concepts and shows how to use this application.
Hyperlinks can be used
In the descriptive text for a group or picture you can include links which point to other groups/pictures. By clicking such a link, you will be shown the referenced element.
You can also link other files, like big text or html files describing some event.
Symbolic links can be used
Ill explain this with an example, lets call it Best of. You have a group with all your pictures of the summer holidays, far too much to show to your friends (some boring ones in between, but you like to keep them).
You create another group, which is a link to the group mentioned before. The new group does not contain any pictures yet, but it shares the comment and keywords with the original group. So when you edit the comment or keywords on one of them, the change takes effect for both of them.
Inside of the the new group you create links to the original pictures you want to show to your friends. Again, if you edit comment/keywords/date/time on the link or on the original picture, it takes effect on both of them.
The possibility to use links means less work for you and less disk space usage.
Advanced search features
You can search for words in a groups or pictures comment and keywords and will be shown a hierarchy like the original one, but with only those elements left which match the search criteria.
Another great feature is to get a view of your pictures sorted by date and time, no matter how they had been organized on disc or in the album.
Every search creates a new view (on which you can perform another search).
Enhancements:
- Bugs were fixed.
- Timeshift updates and documentation updates may be made.
- Items can be sorted by filename.
- The epeg library may be optionally used for really fast thumbnail creation.
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Download (0.089MB)
Added: 2007-08-12 License: GPL (GNU General Public License) Price:
806 downloads
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
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Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
Invasion 3D 1.0.3

Invasion 3D 1.0.3


Invasion 3D is a free multi-platform 3D arcade game, based on OpenGL and SDL and available for Windows and Linux. more>>
Invasion 3D is a fun and addictive 3D arcade game!
The idea for Invasion 3D came during the summer of 2004, when I was working in New Jersey. I had been playing a lot of old arcade games on the MAME arcade emulator.
I had fun playing the original Taito Space Invaders game, but I was frustrated with the inability to shoot more than a single bullet at once with this game. I decided it would be fun to play a modern, 3-D version of Space Invaders with some serious weapons which would allow for massive alien destruction, as it should be.
At first I thought of using my Jax3D engine to render this game, but in the end I decided to learn something new and use OpenGL. I got started by looking at NeHes OpenGL Tutorials and wrote this game in my spare time during April and May of 2005.
Main features:
- Realistic physics simulation
- Challenging and fun gameplay
- Stunning visual effects
- Multiple weapons
- Massive Destruction
- Hidden bonuses
- 20 Waves with over 2,000 invaders
- Both Windows and Linux versions
- Free to Distribute to Anyone!
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Download (2.3MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1527 downloads
Pineapple 3 test1

Pineapple 3 test1


Pineapple is an adventure game. more>>
Pineapple is an adventure game.

You are sherif of a small village in the far west.

During a dark night of summer, the gang of reds, a bad group of crazy minded people, come to your town to kill every one.

You must kill them all before all citizens are killed !
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Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
TorrentTrader v2.0 RC1

TorrentTrader v2.0 RC1


TorrentTrader provides a PHP-based Tracker application for the BitTorrent P2P protocol. more>>
TorrentTrader provides a PHP-based Tracker application for the BitTorrent P2P protocol.

TorrentTrader allows anyone with a Web server supporting PHP and MySQL to run their own BitTorrent tracker. Also offered is a lite edition that does not require MySQL.

"It is an open-source project, which I have been in charge of from summer 2004 to summer 2005. Though I am no longer in charge of this project, you can find here for download the versions I have released."

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Added: 2007-02-24 License: GPL (GNU General Public License) Price:
609 downloads
PHP 5.0.1 Linux

PHP 5.0.1 Linux


The PHP Package !!! - Linux Version more>>
PHP began as a quick Perl hack written by Rasmus Lerdorf in 1994.
Over the next two to three years, it evolved into what we today know as PHP/FI 2.0. PHP/FI started to get a lot of users, but things didn`t start flying until Zeev Suraski and Andi Gutmans suddenly came along with a new parser in the summer of 1997, leading to PHP 3.0. PHP 3.0 defined the syntax and semantics used in both versions 3 and 4.
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Added: 2009-04-29 License: Freeware Price:
202 downloads
Olive 0.11.0

Olive 0.11.0


Olive aims to be a full-featured graphical frontend for Bazaar. more>>
Olive project aims to be a full-featured graphical frontend for Bazaar. That means all core functionality of Bazaar should be available in a user-friendly GUI. This goal is more or less accomplished in the development branch (read on for features).

The current frontend uses GTK and its written in Python. Olive is originally developed by SzilveszterFarkas (started during Google Summer of Code 2006). The code consists of two main parts: a backend and a frontend. The backend code wraps up bzrlib in a well-documented, easy-to-use way. The frontend mainly depends on this codebase.

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Download (0.096MB)
Added: 2006-09-27 License: GPL (GNU General Public License) Price:
1123 downloads
Quarters Board Game 4.0

Quarters Board Game 4.0


Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.

Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.

This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.

The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.

The Java version is not necessarily object oriented, since it is a crude port from the C version.

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Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
ferite 1.0.2

ferite 1.0.2


ferite is a lighweight, portable, threadsafe scripting engine with a language that is very easy to pick up and use. more>>
ferite is a lighweight, portable, threadsafe scripting engine with a language that is very easy to pick up and use.

ferite is a scripting engine and language written in c for complete portability.

ferite is a clean language with influences from various places: objects from Java/C++, functions from C/php, closures from scheme, block calling from ruby, namespaces from C++, as well as its own a sane loose typing mechanism, variant type and set of nice APIs.

Its origins are from one of those "it seems like a good idea", the good idea was provoked by finding perl a real pain in the arse to embed (from what I gather its easier nowadays). It started in the summer of 2000 (with various tries and fails within the pre-ceding two years). It reached version 1.0 in the second quarter of 2005.

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Added: 2005-12-07 License: BSD License Price:
1419 downloads
IrssiBot 1.0.7

IrssiBot 1.0.7


IrssiBot is an IRC bot written in pure Java. more>>
IrssiBot is an IRC bot written in pure Java. IrssiBot is a powerful IRC automation - a "bot" - that was written for my personal needs & fun in summer/fall 2000. It is written in 100% Java, giving it advantages to traditional platform dependent counterparts in flexibility and ease of development.
IrssiBot is released under GNU Public Licence (GPL). A newest version of both source and binaries is downloadable, and possibly some older versions also. Required Java Runtime Environment 1.3.1 or newer may be downloaded from Sun Microsystems.
The latest MySQL JDBC driver may be downloaded from here.
Main features:
- Multinetwork support
- Configuration data as standard XML
- Dynamically (un)loadable java .class modules
- Built-in ability to "connect" channels, even across networks
- Effectiveness through simplicity; easy to configure and use
- Platform independent: runs anywhere required Java Environment is installed.
Enhancements:
- removed IrcMessage object reuse causing problems with message muxing
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Download (0.765MB)
Added: 2006-06-17 License: GPL (GNU General Public License) Price:
1224 downloads
UMIT 0.9.3 RC2

UMIT 0.9.3 RC2


UMIT is the newest nmap frontend, and its been developed in Python and GTK. more>>
UMIT is the newest nmap frontend, and its been developed in Python and GTK and was started with the sponsoring of Googles Summer of Code.
UMIT projects goal is to develop a nmap frontend that is really useful for advanced users and easy to be used by newbies. With UMIT, a network admin could create scan profiles for faster and easier network scanning or even compare scan results to easily see any changes. A regular user will also be able to construct powerful scans with UMIT command creator wizards.
Main features:
- Command constructor wizard
- Creation of command profiles
- Results Comparison
- Search Results
- Sort ports/services by host
- Sort hosts by port/service
- Vulnerability Level
- Colored (and customizable) Nmap Output
- Allows you to run simultaneous scans
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Download (1.0MB)
Added: 2006-09-07 License: GPL (GNU General Public License) Price:
1142 downloads
ADS Dexter 0.40

ADS Dexter 0.40


ADS Dexter is a utility for extracting data from scanned graphs. more>>
The following is an excerpt from a poster presented at the American Astronomical Societys 2000 Summer meeting in Rochester, NY.

ADS roughly 1,000,000 scanned pages contain numerous diagrams and figures for which the original data sets are lost or inaccessible. Having scans for the figures invites digitizing the data points to recover at least a part of these data.

Performing this digitization automatically is still beyond the capabilities of current OCR systems, but the computer can ease this process for a human.

This was the starting point for Dexter, a Java applet that runs in the users browsers and provides an interface for selecting the part of the page that is of interest. On that selection, coordinate axes, points and error bars can be marked and, of course, corrected. [...]

In the future, we plan to implement some recognition algorithms that would, e.g., trace a line for the user or automatically search for markers.
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Download (0.079MB)
Added: 2005-05-20 License: GPL (GNU General Public License) Price:
1620 downloads
SBackup 0.10.4

SBackup 0.10.4


SBackup is a simple backup solution intended for desktop use. more>>
SBackup is a simple backup solution intended for desktop use. SBackup can back up any subset of files and directories. Exclusions can be defined by regular expressions. A maximum individual file size limit can be defined. Backups may be saved to any local and remote directories that are supported by gnome-vfs.
This software is written withing Google Summer of Code 2005 for use in Ubuntu GNU/Linux distribution.
To use.
- Install python and python-gnome2 libraries.
- Run make install in the same directory as this README file
- Run simple-backup-config to configure your backup configuration.
Do not forget to save the configuration.
- Run simple-restore-gnome to upgrade existing backups to new format
If you do not run a Debian derrived distribution then you can comment out lines that backup the list of installed packages on a Debian system. An authomatic test will be added soon, but the lack of dpkg command shouldnt raise an exception there.
srestore.py is a command line restore tool and simple-restore-gnome is a Gnome equivalent.
Enhancements:
- This version fixes most of the bugs that have been found in the 0.10 branch without adding extra features unless required by the bugs in question.
- This is suitable for stable production environments.
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Download (0.036MB)
Added: 2007-06-03 License: GPL (GNU General Public License) Price:
881 downloads
KNewz 0.1 Beta 2

KNewz 0.1 Beta 2


KNewz project is a binary newsgroup client for KDE4. more>>
KNewz project is a binary newsgroup client for KDE4. I wrote it because there is no one client out there that does what I want it to. Planned features include automatic PAR2 checking (via kpart, whee), automatic unpacking of downloaded files, System tray support (trivial I know), DBUS support, automatic queue save and restore upon shutdown/startup. Feel free to request more.
Enhancements:
- Development has been on hold for the summer vacation :) KDE Beta 1 has just come out however, so I made the code compatible with it. I hadnt been developing it lately since the KDE API was constantly in flux, and I got sick of adding new features only to have my code not compiling with the next SVN revision because the API had been changed. However, the API has been frozen now so Ill be developing this actively now again.
- The good news is that I have been using this exclusively to download my binaries, and I have found and fixed lot of bugs. A few remain though, and will be fixed for the 0.1 release. Queue saving and editing features will be introduced in the 0.2 release, and the connection code will be rewritten.
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Download (0.090MB)
Added: 2007-06-07 License: GPL (GNU General Public License) Price:
871 downloads
A MP3 LEnder 0.5.7

A MP3 LEnder 0.5.7


AMPLE is short for A MP3 LEnder. more>>
AMPLE is short for "A MP3 LEnder". I wrote AMPLE one summer when I was coding for a company and got fed up with having to FTP over all my MP3 files from my home server to the computer at work just to listen to them. And through the other "MP3 servers" I could find didnt fit my needs for one of the following reasons:
Depended on libfoo, libbar, python, perl, php3, Apache, libssl, etc, etc, etc...I just wanted to listen to the files
Had a lot of features for "DJ:ing" etc that I really didnt need. Well....it was fun to write too.
So whats good with AMPLE?
Small, standalone (written in C using no external libraries)
Portable (I think), I often try to compile it on the SourceForge compile farms
Allows you to listen to your own MP3s away from home, nothing more, nothing less
This is beginning to sound like marketing cr*p so Ill just stop right there, check out the links on the left for more info.
Enhancements:
- There are only two fixes in this release. One is a compilation fix for Solaris and the other one is a security fix. Turns out a buffer used for local communication didnt have sufficient checks. User data isnt written without checks though so the worst that can happen is that huge amounts of memory is allocated. The socket was also bound to the loopback device so it should only be locally abuseable.
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Download (0.085MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1184 downloads
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