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Gridlock 1.10
Gridlock is a collection of 30 grid-based strategy board games for Linux. more>>
Gridlock is a collection of 30 grid-based strategy board games for Linux, including Ataxx, Reversi, Checkers, Gomoku, Connect Four, and more. They are individually described in the "Games" section.
After launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different variations (board size, layout, etc); when one of those games are selected a "Variations" popup menu will appear from which you can select a variation.
The bottom right displays the color and status of the two players. Each players color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score, the scores are shown next to the player labels. Popup windows underneath each players label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" and "Very Hard" computer opponents may take several seconds to make each move).
The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Some games require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. (In some games such as Checkers you may be able to make a move containing several jumps; to do this click on each cell you wish to jump to in sequence).
For all games, cells that are legal moves will become highlighted when you move the mouse over them. A black dot indicates the position of the last move. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress.
The "Preferences..." menu item in the main Gridlock menu opens the Preferences window, which allows you to change the appearance of the game pieces, and to enable or disable the animation when they are captured. Game pieces can either be bitmap images chosen from the popup menus, or solid colors chosen from the color wells.
Games can be saved and restored using the "Save" and "Open" commands in the Game menu. Games are saved with their full move history, so you can save a game after it is finished, open it later, and undo moves back to the beginning.
The Edit menu contains Undo and Redo commands. Selecting Undo will back the game up to the last time it was a human players turn. There is no limit to how many moves can be undone. Selecting Redo will redo a move that was previously undone, but only if no new moves were made after the undo.
The Window menu contains commands to toggle the display of network and statistics drawers. The network drawer is described below and is primarily used to chat with your opponent during a network game. The statistics drawer shows a table listing all the moves that have been made in the current game, and information on the analysis performed during the last move made by a computer player.
<<lessAfter launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different variations (board size, layout, etc); when one of those games are selected a "Variations" popup menu will appear from which you can select a variation.
The bottom right displays the color and status of the two players. Each players color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score, the scores are shown next to the player labels. Popup windows underneath each players label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" and "Very Hard" computer opponents may take several seconds to make each move).
The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Some games require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. (In some games such as Checkers you may be able to make a move containing several jumps; to do this click on each cell you wish to jump to in sequence).
For all games, cells that are legal moves will become highlighted when you move the mouse over them. A black dot indicates the position of the last move. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress.
The "Preferences..." menu item in the main Gridlock menu opens the Preferences window, which allows you to change the appearance of the game pieces, and to enable or disable the animation when they are captured. Game pieces can either be bitmap images chosen from the popup menus, or solid colors chosen from the color wells.
Games can be saved and restored using the "Save" and "Open" commands in the Game menu. Games are saved with their full move history, so you can save a game after it is finished, open it later, and undo moves back to the beginning.
The Edit menu contains Undo and Redo commands. Selecting Undo will back the game up to the last time it was a human players turn. There is no limit to how many moves can be undone. Selecting Redo will redo a move that was previously undone, but only if no new moves were made after the undo.
The Window menu contains commands to toggle the display of network and statistics drawers. The network drawer is described below and is primarily used to chat with your opponent during a network game. The statistics drawer shows a table listing all the moves that have been made in the current game, and information on the analysis performed during the last move made by a computer player.
Download (0.22MB)
Added: 2005-11-29 License: BSD License Price:
1631 downloads
DAPHNE 0.99.7
DAPHNE is the First Ever Multiple Arcade Laserdisc Emulator! more>>
DAPHNE is a Free laserdisc game emulator that allows one to play laserdisc arcade games on ones PC. Using DAPHNE, one can play the following laserdisc arcade games:
- Astron Belt
- Badlands
- Begas Battle
- Cliff Hanger
- Cobra Command (running on Astron Belt hardware)
- Dragons Lair (US)
- Eshs Aurunmilla
- Galaxy Ranger
- Space Ace (US)
- Star Blazer
- Super Don Quix-ote
- Thayers Quest
The main question everyone seems to want to know is whether you need a real laserdisc and a real laserdisc player to play games with DAPHNE.
The answer is you do NOT need a real laserdisc player to play games with DAPHNE. DAPHNE can emulate a real laserdisc player using mpeg files. However, if you happen to have a real laserdisc and a real laserdisc player, you CAN use them with DAPHNE.
DAPHNE is available for i386 GNU/Linux, i386 FreeBSD, Mac OSX and Windows 2000/XP. It also may work on older versions of Windows such as 95/98/ME but performance will not be as smooth (rather jerky when using mpeg files).
<<less- Astron Belt
- Badlands
- Begas Battle
- Cliff Hanger
- Cobra Command (running on Astron Belt hardware)
- Dragons Lair (US)
- Eshs Aurunmilla
- Galaxy Ranger
- Space Ace (US)
- Star Blazer
- Super Don Quix-ote
- Thayers Quest
The main question everyone seems to want to know is whether you need a real laserdisc and a real laserdisc player to play games with DAPHNE.
The answer is you do NOT need a real laserdisc player to play games with DAPHNE. DAPHNE can emulate a real laserdisc player using mpeg files. However, if you happen to have a real laserdisc and a real laserdisc player, you CAN use them with DAPHNE.
DAPHNE is available for i386 GNU/Linux, i386 FreeBSD, Mac OSX and Windows 2000/XP. It also may work on older versions of Windows such as 95/98/ME but performance will not be as smooth (rather jerky when using mpeg files).
Download (2.3MB)
Added: 2005-11-07 License: GPL (GNU General Public License) Price:
1140 downloads
Mega Mario 1.3
Mega Mario is a Mario clone + blood. more>>
Mega Mario is a Mario clone + blood. In the game you play Mario and your task is to free his brother Luigi, who was captured by the evil Bowser. Mario is controlled by Keyboard or Gamepad using the Arrowkeys to walk, Space / A to jump and CTRL / B to run/fire. After reaching a castle the game is saved and can be continued at any time by clicking on "Load Game".
Mega Mario also features a blood-mode, which makes killed enemies spread their blood all over the level! And if you have fun to create your own levels after completing the game, you can use the Level-Editor (read "Editor.txt"). For example you can send me your best levels and perhaps Ill build them into the game!
<<lessMega Mario also features a blood-mode, which makes killed enemies spread their blood all over the level! And if you have fun to create your own levels after completing the game, you can use the Level-Editor (read "Editor.txt"). For example you can send me your best levels and perhaps Ill build them into the game!
Download (3.8MB)
Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1808 downloads
Gamut 0.3.5
Gamut is the Volity projects first graphical client application, written in Java and usable on any Java-friendly computer. more>>
Gamut is the Volity projects first graphical client application, written in Java and usable on any Java-friendly computer.
Gamut project is still alpha and more useful to developers than players, but rapidly approaching a more generally usable beta.
Volity is a framework for developing online multiplayer games. Servers are written in Perl or Python, and the user interface for each game is written in a combination of SVG and ECMAScript. The client automatically downloads the proper UI for any game, allowing you to play games such as Hex, Fluxx, and Aquarius without any further intervention.
While most current games are board and card games, many different game types can be implemented and deployed within the Volity framework.
<<lessGamut project is still alpha and more useful to developers than players, but rapidly approaching a more generally usable beta.
Volity is a framework for developing online multiplayer games. Servers are written in Perl or Python, and the user interface for each game is written in a combination of SVG and ECMAScript. The client automatically downloads the proper UI for any game, allowing you to play games such as Hex, Fluxx, and Aquarius without any further intervention.
While most current games are board and card games, many different game types can be implemented and deployed within the Volity framework.
Download (5.8MB)
Added: 2006-05-08 License: Freeware Price:
1355 downloads
GTetrinet 0.7.11
GTetrinet is a client program for the popular Tetrinet game, a multiplayer tetris game that is played over the Internet. more>>
GTetrinet project is a client program for the popular Tetrinet game, a multiplayer tetris game that is played over the internet.
<<less Download (0.46MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1078 downloads
PicoChess 0.1
PicoChess project is a small chess program. more>>
PicoChess project is a small chess program.
PicoChess will support one and two player games, as well as playing against itself. It can also load and save games, and export transcripts of games.
<<lessPicoChess will support one and two player games, as well as playing against itself. It can also load and save games, and export transcripts of games.
Download (0.11MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1061 downloads
The Million Musician Challenge 0.901
The Million Musician Challenge is a project to allow you to play music by playing games. more>>
The Million Musician Challenge is a project to allow you to play music by playing games. The first game is a 2D vertically scrolling shoot-em-up game.
The keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
<<lessThe keyboard (qwerty or musical) controls an array of sprites corresponding to the music notes. As you shoot the falling sprites, you play notes corresponding to the music.
Download (5.7MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
942 downloads
Other version of The Million Musician Challenge
License:GPL (GNU General Public License)
Shadows Rising 0.0.5b pre-alpha
Shadows Rising is a Web-based Role Playing Game open to customisation. more>>
Shadows Rising project is a Web-based Role Playing Game open to customisation.
Shadows Rising is an RPG game engine. The engine is aimed at enabling users to install a number of game modules which will use the engine to present an RP game to players on the users site.
The basic concept of the game engine is to create a highly configurable and extendable engine to support Role Playing games under a variety of ruleset regimes. The game engine therefore keeps all game content and data stored externally to the engine in what are known as "Game Modules". These Game Modules are basically XHTML and CSS template files, database stored data, content and game items. As a result individual users may create custom Game Modules tailored for specific game types, locations, plots, NPCs and timelines.
This immense ability makes possible a large variety of RPG games, something deeply supported by the ability to configure almost any game engine settings, and add game engine "Plug-Ins" which extend both functionality and support for more complex Game Modules. The game engine is pre-packaged with the "Shadows Rising RPG Game" created by the game engine developers. A primary development objective is making both game engine configuration and Game Module creation as easy a process as possible - including the ability to use alternative RPG rulesets that users may be more comfortable and familiar with.
Shadows Rising is written in the PHP language, with data stored and retrieved using either the MySQL or PostgreSQL Database Management Systems which use SQL (Simplified Query Language). Output conforms to the XHTML 1.0 Strict, XHTML 1.1 and CSS standards. Javascript is used on a limited basis.
Enhancements:
- minor update to 0.0.5 to correct a number of small issues and update any corrupted files hosted by Sourceforge at the last release.
<<lessShadows Rising is an RPG game engine. The engine is aimed at enabling users to install a number of game modules which will use the engine to present an RP game to players on the users site.
The basic concept of the game engine is to create a highly configurable and extendable engine to support Role Playing games under a variety of ruleset regimes. The game engine therefore keeps all game content and data stored externally to the engine in what are known as "Game Modules". These Game Modules are basically XHTML and CSS template files, database stored data, content and game items. As a result individual users may create custom Game Modules tailored for specific game types, locations, plots, NPCs and timelines.
This immense ability makes possible a large variety of RPG games, something deeply supported by the ability to configure almost any game engine settings, and add game engine "Plug-Ins" which extend both functionality and support for more complex Game Modules. The game engine is pre-packaged with the "Shadows Rising RPG Game" created by the game engine developers. A primary development objective is making both game engine configuration and Game Module creation as easy a process as possible - including the ability to use alternative RPG rulesets that users may be more comfortable and familiar with.
Shadows Rising is written in the PHP language, with data stored and retrieved using either the MySQL or PostgreSQL Database Management Systems which use SQL (Simplified Query Language). Output conforms to the XHTML 1.0 Strict, XHTML 1.1 and CSS standards. Javascript is used on a limited basis.
Enhancements:
- minor update to 0.0.5 to correct a number of small issues and update any corrupted files hosted by Sourceforge at the last release.
Download (MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1031 downloads
JFlag 0.42
JFlag is a RTS-like game with multiple play modes. more>>
JFlag project is a RTS-like game with multiple play modes.
JFlag is an RTS-like game with multiple play modes (capture the flag, last man standing, etc.).
Main features:
- Network game, up to 9 players
- Gameplay based on XML files, so *everything* is easily customizable
- Random map generation
- And many more..
<<lessJFlag is an RTS-like game with multiple play modes (capture the flag, last man standing, etc.).
Main features:
- Network game, up to 9 players
- Gameplay based on XML files, so *everything* is easily customizable
- Random map generation
- And many more..
Download (0.15MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1025 downloads
Custom Strategy Role Playing Game 0.15
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
<<lessTwo players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Game::Life 0.04
Game::Life - Plays Conways Game of Life. more>>
Game::Life - Plays Conways Game of Life.
SYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
<<lessSYNOPSIS
use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];
$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}
Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.
This module simply provides a way to simulate the Game of Life in Perl.
In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.
The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).
Download (0.006MB)
Added: 2007-02-16 License: Perl Artistic License Price:
983 downloads
FreeRa 070122
FreeRa is a Westwood red alert game engine. more>>
FreeRa is a Westwood red alert game engine (original .mix files required). This is a rebuild of the (westwood) red alert game engine (based on FreeCNC).
FreeRa is a real time strategy game. To play the game with this engine you need the original game (mix files). The only game supported is red alert 1.
<<lessFreeRa is a real time strategy game. To play the game with this engine you need the original game (mix files). The only game supported is red alert 1.
Download (0.50MB)
Added: 2007-02-02 License: GPL (GNU General Public License) Price:
591 downloads
QTruco 1.1
QTruco is an implementation of games played with Spanish cards. more>>
QTruco is an implementation of games played with Spanish cards. It currently supports "Truco" and "Casita Robada" games, player vs. computer AI, and player vs. remote player modes, with multiple AIs available for each game. It includes game rules in English and Spanish.
Main features:
- "Truco" and "Casita Robada" games supported.
- Player vs. Computer AI mode supported.
- Player vs. Remote Player mode supported.
- Multiple Computer AIs for each game.
- Fully GPL compliant: cards have been drawn from scratch, QT3 open source edition used for code.
- English and spanish languages available.
<<lessMain features:
- "Truco" and "Casita Robada" games supported.
- Player vs. Computer AI mode supported.
- Player vs. Remote Player mode supported.
- Multiple Computer AIs for each game.
- Fully GPL compliant: cards have been drawn from scratch, QT3 open source edition used for code.
- English and spanish languages available.
Download (0.22MB)
Added: 2005-09-13 License: GPL (GNU General Public License) Price:
1502 downloads
Catch the Furball 1.0.3
Catch the Furball project is an icebreaker board game for friends to play around a computer. more>>
Catch the Furball project is an icebreaker board game for friends to play around a computer.
It features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
<<lessIt features a freshly-generated board for each game, an eclectic collection of cards, and beautiful pictures of Cambridge University.
The distribution is intended both to allow Web masters to quickly set up their own copy of the game, and to allow tinkerers to use the game engine to make their own games.
It includes the editor used to create game data.
Download (1.7MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1065 downloads
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