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Nexuiz 2.3
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game. more>>
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch.
Nexuiz is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake.
Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server.
<<lessNexuiz is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake.
Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server.
Download (199.5MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
881 downloads
MailManager 2.1 RC7
MailManager helps teams deal with large volumes of email by allocating mail to the right person. more>>
MailManager helps teams deal with large volumes of email by allocating mail to the right person, providing tools to help answer it (prioritisation, reply templates, and a knowledge base), and allowing managers to set service levels for different types of mail and report on performance against service levels and volumes received.
MailManager is based on Zope which is required to use it. MailManager is cross-platform, but most of the testing has been under Linux and Mac OS X.
Whats New in 2.0.10 Stable Release:
- Added in fix for security issue
- Postgres encoding security hole (#1494281)
- The code in the 2.0.9 and previous releases may be vulnerable to this issue, depending on your postgres configuration. The exploit may allow an attacker to alter data in the SQL database and gain access to the web interface as an administrator. You are strongly advised to upgrade.
<<lessMailManager is based on Zope which is required to use it. MailManager is cross-platform, but most of the testing has been under Linux and Mac OS X.
Whats New in 2.0.10 Stable Release:
- Added in fix for security issue
- Postgres encoding security hole (#1494281)
- The code in the 2.0.9 and previous releases may be vulnerable to this issue, depending on your postgres configuration. The exploit may allow an attacker to alter data in the SQL database and gain access to the web interface as an administrator. You are strongly advised to upgrade.
Download (0.27MB)
Added: 2006-08-22 License: GPL (GNU General Public License) Price:
1221 downloads
Enemy Lines 7 0.6
Enemy lines 7 is a single player first person 3d shooter game. more>>
Enemy lines 7 is a single player first person 3d shooter game.
Shoot down enemy bombers threatening your city.
<<lessShoot down enemy bombers threatening your city.
Download (0.13MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1220 downloads
Other version of Enemy Lines
License:GPL (GNU General Public License)
Loose Cannon 0.5.0
Loose Cannon is a 3rd Person Action Game. more>>
Loose Cannon is a 3rd Person Action Game.
Demo campaign that comes with game has couple of monsters and elevator between levels.
<<lessDemo campaign that comes with game has couple of monsters and elevator between levels.
Download (3.4MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1200 downloads
Tilda 0.9.4
Tilda is a Linux terminal application taking likeness of many popular first person shooter consoles. more>>
Tilda project is a Linux terminal taking after the likeness of many classic terminals from first person shooter games, Quake, Doom and Half-Life to name a few, where the terminal has no border and is hidden from the desktop till a key or keys is hit.
<<less Download (0.12MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1068 downloads
Reft 1.2
Reft stands for Ridiculously Easy File Transfer, and is a file transfer program without hassles. more>>
Reft comes from "Ridiculously Easy File Transfer", and is a file transfer program without hassles.
All thats required is for two parties to load Reft. One person sends a file, the other person accepts the file, and thats it
Usage:
java -jar reft-0.1.jar
<<lessAll thats required is for two parties to load Reft. One person sends a file, the other person accepts the file, and thats it
Usage:
java -jar reft-0.1.jar
Download (0.051MB)
Added: 2007-05-13 License: LGPL (GNU Lesser General Public License) Price:
894 downloads
Sparklet 0.9.7
Sparklet is a multiplayer networking game. more>>
Sparklet is a multiplayer networking game. Sparklet is multiplatform, real-time, 2D, top-down view, 3rd person space shooting game. It is released under GPL license.
At the moment there are no known bugs, but the game has not been deeply tested yet.
<<lessAt the moment there are no known bugs, but the game has not been deeply tested yet.
Download (6.3MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
Persistent::LDAP 0.50
Persistent::LDAP is a persistent class implemented using a LDAP directory. more>>
Persistent::LDAP is a persistent class implemented using a LDAP directory.
SYNOPSIS
use Persistent::LDAP;
use English; # import readable variable names like $EVAL_ERROR
eval { ### in case an exception is thrown ###
### allocate a persistent object ###
my $person =
new Persistent::LDAP(localhost, 389,
cn=Directory Manager, test1234,
ou=Engineering,o=Big Snow Org,c=US);
### declare attributes of the object ###
$person->add_attribute(uid, ID, String);
$person->add_attribute(userpassword, Persistent, String);
$person->add_attribute(objectclass, Persistent, String);
$person->add_attribute(givenname, Persistent, String);
$person->add_attribute(sn, Persistent, String);
$person->add_attribute(cn, Persistent, String);
$person->add_attribute(mail, Persistent, String);
$person->add_attribute(telephonenumber, Persistent, String);
### query the datastore for some objects ###
$person->restore_where(& (objectclass=person)(mail=*bigsnow.org),
sn, givenname);
while ($person->restore_next()) {
printf("name = %s, email = %sn",
$person->givenname . . $person->sn,
$person->mail);
}
};
if ($EVAL_ERROR) { ### catch those exceptions! ###
print "An error occurred: $EVAL_ERRORn";
}
ABSTRACT
This is a Persistent class that uses a LDAP directory to store and retrieve objects. This class can be instantiated directly or subclassed. The methods described below are unique to this class, and all other methods that are provided by this class are documented in the Persistent documentation. The Persistent documentation has a very thorough introduction to using the Persistent framework of classes.
<<lessSYNOPSIS
use Persistent::LDAP;
use English; # import readable variable names like $EVAL_ERROR
eval { ### in case an exception is thrown ###
### allocate a persistent object ###
my $person =
new Persistent::LDAP(localhost, 389,
cn=Directory Manager, test1234,
ou=Engineering,o=Big Snow Org,c=US);
### declare attributes of the object ###
$person->add_attribute(uid, ID, String);
$person->add_attribute(userpassword, Persistent, String);
$person->add_attribute(objectclass, Persistent, String);
$person->add_attribute(givenname, Persistent, String);
$person->add_attribute(sn, Persistent, String);
$person->add_attribute(cn, Persistent, String);
$person->add_attribute(mail, Persistent, String);
$person->add_attribute(telephonenumber, Persistent, String);
### query the datastore for some objects ###
$person->restore_where(& (objectclass=person)(mail=*bigsnow.org),
sn, givenname);
while ($person->restore_next()) {
printf("name = %s, email = %sn",
$person->givenname . . $person->sn,
$person->mail);
}
};
if ($EVAL_ERROR) { ### catch those exceptions! ###
print "An error occurred: $EVAL_ERRORn";
}
ABSTRACT
This is a Persistent class that uses a LDAP directory to store and retrieve objects. This class can be instantiated directly or subclassed. The methods described below are unique to this class, and all other methods that are provided by this class are documented in the Persistent documentation. The Persistent documentation has a very thorough introduction to using the Persistent framework of classes.
Download (0.015MB)
Added: 2007-05-19 License: Perl Artistic License Price:
889 downloads
Data::Stag 0.10
Data::Stag is a Perl module with structured tags datastructures. more>>
Data::Stag is a Perl module with structured tags datastructures.
SYNOPSIS
# PROCEDURAL USAGE
use Data::Stag qw(:all);
$doc = stag_parse($file);
@persons = stag_find($doc, "person");
foreach $p (@persons) {
printf "%s, %s phone: %sn",
stag_sget($p, "family_name"),
stag_sget($p, "given_name"),
stag_sget($p, "phone_no"),
;
}
# OBJECT-ORIENTED USAGE
use Data::Stag;
$doc = Data::Stag->parse($file);
@persons = $doc->find("person");
foreach $p (@person) {
printf "%s, %s phone:%sn",
$p->sget("family_name"),
$p->sget("given_name"),
$p->sget("phone_no"),
;
}
This module is for manipulating data as hierarchical tag/value pairs (Structured TAGs or Simple Tree AGgreggates).
<<lessSYNOPSIS
# PROCEDURAL USAGE
use Data::Stag qw(:all);
$doc = stag_parse($file);
@persons = stag_find($doc, "person");
foreach $p (@persons) {
printf "%s, %s phone: %sn",
stag_sget($p, "family_name"),
stag_sget($p, "given_name"),
stag_sget($p, "phone_no"),
;
}
# OBJECT-ORIENTED USAGE
use Data::Stag;
$doc = Data::Stag->parse($file);
@persons = $doc->find("person");
foreach $p (@person) {
printf "%s, %s phone:%sn",
$p->sget("family_name"),
$p->sget("given_name"),
$p->sget("phone_no"),
;
}
This module is for manipulating data as hierarchical tag/value pairs (Structured TAGs or Simple Tree AGgreggates).
Download (0.43MB)
Added: 2006-10-03 License: Perl Artistic License Price:
1117 downloads
Siteman 2.0.x1
Siteman is a Content Management System (CMS) that is so easy to install and use. more>>
Siteman is a Content Management System (CMS) that is so easy to install and use, that a person who has no knowledge about creating homepages can get a profesionally looking website up and running in just minutes.
<<less Download (0.47MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1508 downloads
KBoxes! 1.4
KBoxes! project is a little mind game. more>>
KBoxes! project is a little mind game.
You can play against another human or the computer. The object is to wipe out boxes from a set of 1, 3, 5, and 7 boxes. The person who wipes the last one loses the game.
Enhancements:
- Now kboxes! can be compiled with the latest QT
<<lessYou can play against another human or the computer. The object is to wipe out boxes from a set of 1, 3, 5, and 7 boxes. The person who wipes the last one loses the game.
Enhancements:
- Now kboxes! can be compiled with the latest QT
Download (0.43MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1064 downloads
glAnts 0.6
glAnts project is a open source mech game. more>>
glAnts project is a open source mech game.
glAnts is a combination game and simulation loosely based on Battlezone or SpectreVR.
It supports third and first person views. Drive your mech and kill the bots. Windows and Linux versions are available.
Enhancements:
- Added networking, but it doesnt work totally.
- Some interface changes.
<<lessglAnts is a combination game and simulation loosely based on Battlezone or SpectreVR.
It supports third and first person views. Drive your mech and kill the bots. Windows and Linux versions are available.
Enhancements:
- Added networking, but it doesnt work totally.
- Some interface changes.
Download (0.34MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
Nazghul 0.5.6
Nazghul project is a computer role-playing game (CRPG) engine. more>>
Nazghul project is a computer role-playing game (CRPG) engine.
Obviously, the emphasis is not on graphics or first-person squad-based stealth action.
If you like roguelikes or the top-down, 2d, turn-based CRPGs that disappeared in the early 90s then this is for you.
<<lessObviously, the emphasis is not on graphics or first-person squad-based stealth action.
If you like roguelikes or the top-down, 2d, turn-based CRPGs that disappeared in the early 90s then this is for you.
Download (1.4MB)
Added: 2007-01-31 License: GPL (GNU General Public License) Price:
999 downloads
The Castle 0.7.0
The Castle is a first-person shooter (FPS) style game in a dark fantasy setting. more>>
The Castle is a first-person shooter (FPS) style game in a dark fantasy setting. Your main weapon is a sword, so the fight is mostly short-range. 3 main levels included, packed with creatures, items and sounds.
Also a bonus level, from a well-known 3D game, will be available to you from "New Game" menu once you finish the main game (you can also switch to this level from the debug menu, if youre impatient).
<<lessAlso a bonus level, from a well-known 3D game, will be available to you from "New Game" menu once you finish the main game (you can also switch to this level from the debug menu, if youre impatient).
Download (37MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
862 downloads
Rose::HTML::Form 0.53
Rose::HTML::Form is a HTML form base class. more>>
Rose::HTML::Form is a HTML form base class.
SYNOPSIS
package PersonForm;
use Rose::HTML::Form;
our @ISA = qw(Rose::HTML::Form);
use Person;
sub build_form
{
my($self) = shift;
$self->add_fields
(
name => { type => text, size => 25, required => 1 },
email => { type => email, size => 50, required => 1 },
phone => { type => phone },
);
}
sub validate
{
my($self) = shift;
# Base class will validate individual fields in isolation,
# confirming that all required fields are filled in, and that
# the email address and phone number are formatted correctly.
my $ok = $self->SUPER::validate(@_);
return $ok unless($ok);
# Inter-field validation goes here
if($self->field(name)->internal_value ne John Doe &&
$self->field(phone)->internal_value =~ /^555/)
{
$self->error(Only John Doe can have a 555 phone number.);
return 0;
}
return 1;
}
sub init_with_person # give a friendlier name to a base-class method
{
my($self, $person) = @_;
$self->init_with_object($person);
}
sub person_from_form
{
my($self) = shift;
# Base class method does most of the work
my $person = $self->object_from_form(class => Person);
# Now fill in the non-obvious details...
# e.g., set alt phone to be the same as the regular phone
$person->alt_phone($self->field(phone)->internal_value);
return $person;
}
...
#
# Sample usage in a hypothetical web application
#
$form = PersonForm->new;
if(...)
{
# Get query parameters in a hash ref and pass to the form
my $params = MyWebServer->get_query_params();
$form->params($params);
# ...or initialize form params from a CGI object
# $form->params_from_cgi($cgi); # $cgi "isa" CGI
# ...or initialize params from an Apache request object
# (mod_perl 1 and 2 both supported)
# $form->params_from_apache($r);
# Initialize the fields based on params
$form->init_fields();
unless($form->validate)
{
return error_page(error => $form->error);
}
$person = $form->person_from_form; # $person is a Person object
do_something_with($person);
...
}
else
{
$person = ...; # Get or create a Person object somehow
# Initialize the form with the Person object
$form->init_with_person($person);
# Pass the initialized form object to the template
display_page(form => $form);
}
...
Rose::HTML::Form is more than just an object representation of the HTML tag. It is meant to be a base class for custom form classes that can be initialized with and return "rich" values such as objects, or collections of objects.
Building up a reusable library of form classes is extremely helpful when building large web applications with forms that may appear in many different places. Similar forms can inherit from a common subclass, and forms may be nested.
This class inherits from, and follows the conventions of, Rose::HTML::Object. Inherited methods that are not overridden will not be documented a second time here. See the Rose::HTML::Object documentation for more information.
<<lessSYNOPSIS
package PersonForm;
use Rose::HTML::Form;
our @ISA = qw(Rose::HTML::Form);
use Person;
sub build_form
{
my($self) = shift;
$self->add_fields
(
name => { type => text, size => 25, required => 1 },
email => { type => email, size => 50, required => 1 },
phone => { type => phone },
);
}
sub validate
{
my($self) = shift;
# Base class will validate individual fields in isolation,
# confirming that all required fields are filled in, and that
# the email address and phone number are formatted correctly.
my $ok = $self->SUPER::validate(@_);
return $ok unless($ok);
# Inter-field validation goes here
if($self->field(name)->internal_value ne John Doe &&
$self->field(phone)->internal_value =~ /^555/)
{
$self->error(Only John Doe can have a 555 phone number.);
return 0;
}
return 1;
}
sub init_with_person # give a friendlier name to a base-class method
{
my($self, $person) = @_;
$self->init_with_object($person);
}
sub person_from_form
{
my($self) = shift;
# Base class method does most of the work
my $person = $self->object_from_form(class => Person);
# Now fill in the non-obvious details...
# e.g., set alt phone to be the same as the regular phone
$person->alt_phone($self->field(phone)->internal_value);
return $person;
}
...
#
# Sample usage in a hypothetical web application
#
$form = PersonForm->new;
if(...)
{
# Get query parameters in a hash ref and pass to the form
my $params = MyWebServer->get_query_params();
$form->params($params);
# ...or initialize form params from a CGI object
# $form->params_from_cgi($cgi); # $cgi "isa" CGI
# ...or initialize params from an Apache request object
# (mod_perl 1 and 2 both supported)
# $form->params_from_apache($r);
# Initialize the fields based on params
$form->init_fields();
unless($form->validate)
{
return error_page(error => $form->error);
}
$person = $form->person_from_form; # $person is a Person object
do_something_with($person);
...
}
else
{
$person = ...; # Get or create a Person object somehow
# Initialize the form with the Person object
$form->init_with_person($person);
# Pass the initialized form object to the template
display_page(form => $form);
}
...
Rose::HTML::Form is more than just an object representation of the HTML tag. It is meant to be a base class for custom form classes that can be initialized with and return "rich" values such as objects, or collections of objects.
Building up a reusable library of form classes is extremely helpful when building large web applications with forms that may appear in many different places. Similar forms can inherit from a common subclass, and forms may be nested.
This class inherits from, and follows the conventions of, Rose::HTML::Object. Inherited methods that are not overridden will not be documented a second time here. See the Rose::HTML::Object documentation for more information.
Download (0.10MB)
Added: 2006-09-29 License: Perl Artistic License Price:
1120 downloads
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