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CFPlus 0.95
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers. more>>
CFPlus is a modern client for Crossfire+ and Crossfire MMORPG game servers.
It offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
<<lessIt offers a large map, an elaborate menu and help system, dialog-based character setup, and an innovative command completer and macros, and supports all CF+ extensions: dialog-based NPC interaction, enhanced map protocol (health and dialogue information), and the graphical minimap.
It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
Download (9.4MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1140 downloads
FAangband 0.2.3
FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
<<lessA roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
Download (2.7MB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
Pathogen Warrior 1.1.1
Pathogen Warrior project is a puzzle game about matching 3D model structures with a 2D hexagon map. more>>
Pathogen Warrior project is a puzzle game about matching 3D model structures with a 2D hexagon map.
Pathogen Warrior is a puzzle game about matching 3D model structures with a 2D hexagon map. It was one of the entrants to the 4th Ludum Dare 48-hour game development competition.
The theme of the competition was "Infection". In Pathogen Warrior, the players task is to match rotating 3D pathogen structures with a 2D model using a hexagon map.
The time to accomplish the task is limited, and after successfully completing one pathogen, the player is advanced to next level, which has a more challenging pathogen.
Enhancements:
- Updated music file.
- Added Linux Makefile (contributed by Ion).
- Added license notices to all source files.
<<lessPathogen Warrior is a puzzle game about matching 3D model structures with a 2D hexagon map. It was one of the entrants to the 4th Ludum Dare 48-hour game development competition.
The theme of the competition was "Infection". In Pathogen Warrior, the players task is to match rotating 3D pathogen structures with a 2D model using a hexagon map.
The time to accomplish the task is limited, and after successfully completing one pathogen, the player is advanced to next level, which has a more challenging pathogen.
Enhancements:
- Updated music file.
- Added Linux Makefile (contributed by Ion).
- Added license notices to all source files.
Download (0.48MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1073 downloads
Way Of The Warrior: Sons of twilight 5.0
Way of The Warrior: Sons of Twilight is a Web-based boardgame of fantasy battle. more>>
Way of The Warrior: Sons of Twilight is a Web-based boardgame of fantasy battle. Like a boardgame, it is turn based and at least 2 players are neeed, but there is no upper limit on the number of players.
Way Of The Warrior: Sons of twilight is fully and easily customizable, from the unit to the board tile.
Enhancements:
- board visualization is now good
- sincronization algoritm for the save process
<<lessWay Of The Warrior: Sons of twilight is fully and easily customizable, from the unit to the board tile.
Enhancements:
- board visualization is now good
- sincronization algoritm for the save process
Download (3.0MB)
Added: 2006-10-11 License: Other/Proprietary License Price:
1110 downloads
Warrior XAMJ Browser 0.96
Warrior XAMJ Browser is a browser that uses XAMJ. more>>
Warrior XAMJ Browser is a browser that uses XAMJ, an XML language designed to address many of the shortcomings of HTML and an open alternative to Microsofts XAML.
XAMJ documents are generally served over HTTP but can also be used in standalone applications, as Warrior itself is written in XAMJ.
Warrior platform can be used to deliver rich thin client applications with the capabilities of the Java language without the need to compile or package them. XAMJ UI code is compact and can be written quickly. Additionally, we now provide a way to link XAMJ content from HTML. (Our own examples use that.)
XAMJ apps can also be standalone. In Windows you can simply double-click a .xamj file. Compilation is on-demand and cached, so it has the major benefits of an interpreted language, without being one.
A XAMJ app can link another app much the same way HTML pages link one another. For example, an app could have a Forum menu-item with an href attribute that launches a separate specialized app, potentially hosted by a third party. (Some of our examples link each other this way.) We dont expect different brandings to be as much of a concern as it is with HTML pages.
To get a better idea of where XAMJ technology fits in relation to existing client platforms, see the following table which breaks down how it compares in several key areas to other two well-known technologies: (1) HTML/Javascript browsers, which are thin client platforms, and (2) Java Webstart, which is more of a thick client platform.
Enhancements:
- Text selection was implemented in the HTML renderer.
- A number of JavaScript bugs were fixed.
- Animated images were fixed as well.
- An image clientlet was implemented to allow Warrior to open image URLs.
<<lessXAMJ documents are generally served over HTTP but can also be used in standalone applications, as Warrior itself is written in XAMJ.
Warrior platform can be used to deliver rich thin client applications with the capabilities of the Java language without the need to compile or package them. XAMJ UI code is compact and can be written quickly. Additionally, we now provide a way to link XAMJ content from HTML. (Our own examples use that.)
XAMJ apps can also be standalone. In Windows you can simply double-click a .xamj file. Compilation is on-demand and cached, so it has the major benefits of an interpreted language, without being one.
A XAMJ app can link another app much the same way HTML pages link one another. For example, an app could have a Forum menu-item with an href attribute that launches a separate specialized app, potentially hosted by a third party. (Some of our examples link each other this way.) We dont expect different brandings to be as much of a concern as it is with HTML pages.
To get a better idea of where XAMJ technology fits in relation to existing client platforms, see the following table which breaks down how it compares in several key areas to other two well-known technologies: (1) HTML/Javascript browsers, which are thin client platforms, and (2) Java Webstart, which is more of a thick client platform.
Enhancements:
- Text selection was implemented in the HTML renderer.
- A number of JavaScript bugs were fixed.
- Animated images were fixed as well.
- An image clientlet was implemented to allow Warrior to open image URLs.
Download (4.5MB)
Added: 2006-11-28 License: LGPL (GNU Lesser General Public License) Price:
1064 downloads
EasyEclipse Plugin Warrior 1.3.0
EasyEclipse Plugin Warrior is for development of Eclipse Plugins. more>>
EasyEclipse Plugin Warrior is for development of Eclipse Plugins.
This distro contains the basic elements needed to work on Eclipse Plugins, either developing new ones or debuggin/editing existing ones. Over time, we will add more to it (releng, RCP DeltaPack), but for now it is relatively light - when you are a warrior, you pack lightly ;-).
This distribution includes the following plugins:
Core components with a JDK:
- Eclipse Platform 3.2.1 - Shared platform services from Eclipse.
- Eclipse Tools 3.2.1 - Common libraries for various Eclipse projects.
- Java JDK for Windows 1.5.0.09 - Run Java application on Sun Java(tm) runtime, packaged for Eclipse use. (Windows only)
- Java JDK for Linux 1.5.0.09 - Run Java application on Sun Java(tm) runtime, packaged for Eclipse use. (Linux only)
Tools for general Java development:
- Eclipse Java Development Tools 3.2.1 - Edit, compile, run, debug, test, refactor, document and deploy Java applications.
Some essential utilities:
- AnyEdit Tools 1.5.6.2 - Useful right-click menus in editors: "Open file under cursor", "Open type under cursor", et cetera.
- Eclipse Utils Plugins 1.0.0.1 - Save the cursor position of editors when closing and re-opening a file. Access common team actions with explorer buttons.
- Color Editor 1.2.4 - Edit with syntax highlighting over 100+ file formats.
Tools for development of Eclipse Plugins and Eclipse-based (RCP) applications:
- Plugin Development Environment 3.2.1 - Develop, test, debug, build and deploy Eclipse plugins and rich client applications.
- Eclipse Modeling Tools 3.2.1 - Adds the Modeling wizards and User Interface to the Eclipse Tools.
- Source code for the Eclipse Platform and Java Development Kit 3.2.1 - The source code for the Platform and Java Development Kit, as well as some documentation on writing Eclipse plugins.
- Eclipse Visual Editor 1.2.1 - Build visual user interfaces for Swing, SWT and Eclipse RCP applications with a graphical editor. (Windows, Linux, Mac OS X only)
<<lessThis distro contains the basic elements needed to work on Eclipse Plugins, either developing new ones or debuggin/editing existing ones. Over time, we will add more to it (releng, RCP DeltaPack), but for now it is relatively light - when you are a warrior, you pack lightly ;-).
This distribution includes the following plugins:
Core components with a JDK:
- Eclipse Platform 3.2.1 - Shared platform services from Eclipse.
- Eclipse Tools 3.2.1 - Common libraries for various Eclipse projects.
- Java JDK for Windows 1.5.0.09 - Run Java application on Sun Java(tm) runtime, packaged for Eclipse use. (Windows only)
- Java JDK for Linux 1.5.0.09 - Run Java application on Sun Java(tm) runtime, packaged for Eclipse use. (Linux only)
Tools for general Java development:
- Eclipse Java Development Tools 3.2.1 - Edit, compile, run, debug, test, refactor, document and deploy Java applications.
Some essential utilities:
- AnyEdit Tools 1.5.6.2 - Useful right-click menus in editors: "Open file under cursor", "Open type under cursor", et cetera.
- Eclipse Utils Plugins 1.0.0.1 - Save the cursor position of editors when closing and re-opening a file. Access common team actions with explorer buttons.
- Color Editor 1.2.4 - Edit with syntax highlighting over 100+ file formats.
Tools for development of Eclipse Plugins and Eclipse-based (RCP) applications:
- Plugin Development Environment 3.2.1 - Develop, test, debug, build and deploy Eclipse plugins and rich client applications.
- Eclipse Modeling Tools 3.2.1 - Adds the Modeling wizards and User Interface to the Eclipse Tools.
- Source code for the Eclipse Platform and Java Development Kit 3.2.1 - The source code for the Platform and Java Development Kit, as well as some documentation on writing Eclipse plugins.
- Eclipse Visual Editor 1.2.1 - Build visual user interfaces for Swing, SWT and Eclipse RCP applications with a graphical editor. (Windows, Linux, Mac OS X only)
Download (251MB)
Added: 2007-07-11 License: Eclipse Public License Price:
836 downloads
Web-Warrior 3.0
Web-Warrior project is a simple Web page generater written in PHP. more>>
Web-Warrior project is a simple Web page generater written in PHP.
<<less Download (0.011MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
1055 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Cosmos of Methos 0.3.36
Cosmos of Methos is a game which brings you back to the world of the Ancient Times. more>>
Cosmos of Methos is a game which brings you back to the world of the Ancient Times.
You are placed behind the wheel of a Hellenik Trireme, of a Phoenecian trade-ship or a Skythian pirate ship.
Nevertheless, you have equally the oportunity to rule your destiny. To become from a peaceful trader, a fearsome captain.
<<lessYou are placed behind the wheel of a Hellenik Trireme, of a Phoenecian trade-ship or a Skythian pirate ship.
Nevertheless, you have equally the oportunity to rule your destiny. To become from a peaceful trader, a fearsome captain.
Download (0.098MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
822 downloads
iowremote_amarok 0.0.1
iowremote_amarok receives infrared remote control commands via a UNIX domain socket from iowlircemu and sends them via DCOP. more>>
iowremote_amarok script receives infrared remote control commands via a UNIX domain socket from iowlircemu and sends them via DCOP to amaroK.
iowlircemu provides an LCD driver and an infrared remote control receiver driver for Code Mercenaries GmbHs IO-Warrior 24 IC.
<<lessiowlircemu provides an LCD driver and an infrared remote control receiver driver for Code Mercenaries GmbHs IO-Warrior 24 IC.
Download (0.009MB)
Added: 2006-02-28 License: GPL (GNU General Public License) Price:
1333 downloads
EasyEclipse 1.3.0
EasyEclipse packages together the Eclipse IDE and key open source plug-ins. more>>
EasyEclipse packages together the Eclipse IDE and key open source plug-ins. EasyEclipse project is intended to make Eclipse easier to download, install, and use.
Enhancements:
- Three distributions are now available: Expert Java, Plugin Warrior, and C and C++. Not all plugins have been tested.
<<lessEnhancements:
- Three distributions are now available: Expert Java, Plugin Warrior, and C and C++. Not all plugins have been tested.
Download (MB)
Added: 2007-07-11 License: Open Software License Price:
838 downloads
Jurpe 0.3.7
Jurpe is a Role Playing Engine. more>>
Jurpe is a Role Playing Engine.
JURPE (Java Universal Role Playing Engine) is a Java API to support the writing of new computer RPG games based on a skill based, three dice RPG system. It comes with a full featured game demo of a medieval warrior crawling into a monster filled dungeon.
<<lessJURPE (Java Universal Role Playing Engine) is a Java API to support the writing of new computer RPG games based on a skill based, three dice RPG system. It comes with a full featured game demo of a medieval warrior crawling into a monster filled dungeon.
Download (1.1MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1062 downloads
Cobra 0.97
Cobra HTML Toolkit is an open source library that provides a pure Java HTML parser and a renderer. more>>
Cobra HTML Toolkit is an open source library that provides a pure Java HTML parser and a renderer. Cobra is intended to support HTML 4, Javascript and CSS 2. The parser can be used independently of the Cobra renderer.
The Warrior browser is an application that uses the Cobra toolkit to parse and render HTML.
Test Program:
Cobra comes with a test program that shows how a URL is rendered and its HTML DOM as a tree representation. It can be run as follows:
set CLASSPATH=cobra.jar;js.jar
java -Xbootclasspath/p:dom.jar org.xamjwg.html.test.TestEntry
Note that the -Xbootclasspath parameter is only necessary with JDKs prior to 1.5.
Parser Usage:
The recommended way to use the Cobra parser is via the DocumentBuilderImpl class, as follows:
import org.xamjwg.html.parser.*;
import org.xamjwg.html.test.*;
import org.xamjwg.html.*;
import org.w3c.dom.*;
...
HtmlParserContext context = new SimpleHtmlParserContext();
DocumentBuilderImpl dbi = new DocumentBuilderImpl(context);
Document document = dbi.parse(new InputSourceImpl(inputStream));
Rendering Engine Usage:
A Swing component, HtmlPanel, can render a HTML document, as follows:
import org.xamjwg.html.parser.*;
import org.xamjwg.html.test.*;
import org.xamjwg.html.gui.*;
import org.xamjwg.html.*;
import org.w3c.dom.*;
...
HtmlPanel panel = new HtmlPanel();
// This panel should be added to a JFrame or
// another Swing component.
HtmlParserContext context = new SimpleHtmlParserContext();
HtmlRendererContext rcontext = new SimpleHtmlRendererContext(panel);
// Note that document builder should receive both contexts.
DocumentBuilderImpl dbi = new DocumentBuilderImpl(context, rcontext);
Document document = dbi.parse(new InputSourceImpl(inputStream));
// Now set document in panel.
panel.setDocument(document);
<<lessThe Warrior browser is an application that uses the Cobra toolkit to parse and render HTML.
Test Program:
Cobra comes with a test program that shows how a URL is rendered and its HTML DOM as a tree representation. It can be run as follows:
set CLASSPATH=cobra.jar;js.jar
java -Xbootclasspath/p:dom.jar org.xamjwg.html.test.TestEntry
Note that the -Xbootclasspath parameter is only necessary with JDKs prior to 1.5.
Parser Usage:
The recommended way to use the Cobra parser is via the DocumentBuilderImpl class, as follows:
import org.xamjwg.html.parser.*;
import org.xamjwg.html.test.*;
import org.xamjwg.html.*;
import org.w3c.dom.*;
...
HtmlParserContext context = new SimpleHtmlParserContext();
DocumentBuilderImpl dbi = new DocumentBuilderImpl(context);
Document document = dbi.parse(new InputSourceImpl(inputStream));
Rendering Engine Usage:
A Swing component, HtmlPanel, can render a HTML document, as follows:
import org.xamjwg.html.parser.*;
import org.xamjwg.html.test.*;
import org.xamjwg.html.gui.*;
import org.xamjwg.html.*;
import org.w3c.dom.*;
...
HtmlPanel panel = new HtmlPanel();
// This panel should be added to a JFrame or
// another Swing component.
HtmlParserContext context = new SimpleHtmlParserContext();
HtmlRendererContext rcontext = new SimpleHtmlRendererContext(panel);
// Note that document builder should receive both contexts.
DocumentBuilderImpl dbi = new DocumentBuilderImpl(context, rcontext);
Document document = dbi.parse(new InputSourceImpl(inputStream));
// Now set document in panel.
panel.setDocument(document);
Download (1.8MB)
Added: 2007-07-15 License: LGPL (GNU Lesser General Public License) Price:
833 downloads
Realms of Rivalry
Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
<<lessThe game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
Download (MB)
Added: 2007-01-29 License: Freeware Price:
999 downloads
CalcRogue Beta 6c
CalcRogue project is a Rogue-like for calculators, Palm, and PCs. more>>
CalcRogue project is a Rogue-like for calculators, Palm, and PCs.
CalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
<<lessCalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
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