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O.H.R.RPG.C.E 2006-08-03 Hasta-la-qb+
O.H.R.RPG.C.E is an engine for making 2D console-style Role Playing Games. more>>
O.H.R.RPG.C.E is an engine for making 2D console-style Role Playing Games.
A Linux port of the DOS-based "Official Hamster Republic RPG Construction Engine". Used for making games similar in style to the NES and Super Nintendo Final Fantasy games. A large assortment of RPG games are already available.
<<lessA Linux port of the DOS-based "Official Hamster Republic RPG Construction Engine". Used for making games similar in style to the NES and Super Nintendo Final Fantasy games. A large assortment of RPG games are already available.
Download (0.93MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
1004 downloads
Number::Phone::IE 0.2
Number::Phone::IE is a Perl module with Republic of Ireland-specific methods for Number::Phone. more>>
Number::Phone::IE is a Perl module with Republic of Ireland-specific methods for Number::Phone.
SYNOPSIS
use Number::Phone;
$dermots_phone = Number::Phone->new(IE, 017654321);
METHODS
The following methods from Number::Phone are overridden:
is_valid
The number is valid within the national numbering scheme. It may or may not yet be allocated, or it may be reserved. Any number which returns true for any of the following methods will also be valid.
is_allocated
The number has been allocated to a telco for use. It may or may not yet be in use or may be reserved. Not currently implemented.
is_geographic
The number refers to a geographic area.
is_fixed_line
The number, when in use, can only refer to a fixed line.
is_mobile
The number, when in use, can only refer to a mobile phone.
is_pager
The number, when in use, can only refer to a pager.
is_tollfree
Callers will not be charged for calls to this number under normal circumstances.
is_specialrate
The number, when in use, attracts special rates. For instance, national dialling at local rates, or premium rates for services.
is_adult
The number, when in use, goes to a service of an adult nature, such as porn.
is_network_service
The number is some kind of network service such as a human operator, directory enquiries, emergency services etc
country_code
Returns 353.
regulator
Returns some text in an appropriate character set saying who the telecoms regulator is, with optional details such as their web site or phone number.
areacode
Return the area code - if applicable - for the number. If not applicable, returns undef.
areaname
Return the area name - if applicable - for the number, or undef.
subscriber
Return the subscriber part of the number
operator
Return the name of the telco operating this number, in an appropriate character set and with optional details such as their web site or phone number. Not currently implemented.
format
Return a sanely formatted version of the number, complete with IDD code, eg for the Irish number (021) 765-4321 it would return +353 21 7654321.
country
If the number is_international, return the two-letter ISO country code.
NYI
Version restrictions:
- Strictly sppeaking, this kind of duplication of the Number::Phone::UK class is bad. A tidy-up is in order, though it may emerge that a completely new implemantation is better.
- The results are only as accurate as my own investigations into current allocations. User feedback welcome.
- While the names of the nominal owners of mobile prefixes are given, number portability makes this information unreliable.
<<lessSYNOPSIS
use Number::Phone;
$dermots_phone = Number::Phone->new(IE, 017654321);
METHODS
The following methods from Number::Phone are overridden:
is_valid
The number is valid within the national numbering scheme. It may or may not yet be allocated, or it may be reserved. Any number which returns true for any of the following methods will also be valid.
is_allocated
The number has been allocated to a telco for use. It may or may not yet be in use or may be reserved. Not currently implemented.
is_geographic
The number refers to a geographic area.
is_fixed_line
The number, when in use, can only refer to a fixed line.
is_mobile
The number, when in use, can only refer to a mobile phone.
is_pager
The number, when in use, can only refer to a pager.
is_tollfree
Callers will not be charged for calls to this number under normal circumstances.
is_specialrate
The number, when in use, attracts special rates. For instance, national dialling at local rates, or premium rates for services.
is_adult
The number, when in use, goes to a service of an adult nature, such as porn.
is_network_service
The number is some kind of network service such as a human operator, directory enquiries, emergency services etc
country_code
Returns 353.
regulator
Returns some text in an appropriate character set saying who the telecoms regulator is, with optional details such as their web site or phone number.
areacode
Return the area code - if applicable - for the number. If not applicable, returns undef.
areaname
Return the area name - if applicable - for the number, or undef.
subscriber
Return the subscriber part of the number
operator
Return the name of the telco operating this number, in an appropriate character set and with optional details such as their web site or phone number. Not currently implemented.
format
Return a sanely formatted version of the number, complete with IDD code, eg for the Irish number (021) 765-4321 it would return +353 21 7654321.
country
If the number is_international, return the two-letter ISO country code.
NYI
Version restrictions:
- Strictly sppeaking, this kind of duplication of the Number::Phone::UK class is bad. A tidy-up is in order, though it may emerge that a completely new implemantation is better.
- The results are only as accurate as my own investigations into current allocations. User feedback welcome.
- While the names of the nominal owners of mobile prefixes are given, number portability makes this information unreliable.
Download (0.11MB)
Added: 2007-04-03 License: Perl Artistic License Price:
939 downloads
rndCiv 0.7.2
rndCiv (Random Civ) are randomized rulesets for Freeciv. more>>
rndCiv (Random Civ) are randomized rulesets for Freeciv.
If you play freeciv a lot, youll probably start to find that the games start to become the same, they blur into each other and after a while even though you love the game it starts to become boring and too easy.
Well i did, each game becomes a rush to The Republic, Gunpowder and Steam Engine. And one reason for that is that the techtree becomes totally sussed out. But techtrees are arbitrary anyway, and in another slightly different world they would be different. Sure you can download mod packs, but the problem reappears, after a while you learn their techtree, and youre back to square one.
rndCiv, is a solution to this problem. What rndCiv does is blend different genres together to produce unique (but still playable) techtrees. Its not random like Monarchy and Radio lead to Genetic Engineering, that would be silly. Its random like, Sailing could come from Boating, Map Making, Seafaring, Astronomy, or Craftsmanship. So pick two and get on with it.
Because the Techs, Units, Buildings and Governments are bundled into different generas, then you can get rndCiv to build a techtree (with related Units, Buildings & Governments) for whatever set of generas youd like to play with. Its a Meta-Modpack.
This code is beta, it works, it occasionally crashes the server (so save often), it also crashes the client (when you look up the help system for some units - weird), and its rules need to be fine-tuned.
Quick Start:
For a quick intro, try this command
./rndCiv.pl random4
then read the rulesets in the ./ouput dir
what i do, is symlink the output dir to freeciv/data/rnd and set rulesetdir to rnd
The ruleset.summary file gives a qick overview of the ruleset.
The techtree.dot file can be fed into the dot graph generator....
dot -Tps -o techtree.ps techtree.dot
gv techtree.ps
Then start civ..
./civ --tiles=rnd
and when in the civ server control mode, set the rule dir
/rulesetdir rnd
add other game options to suit, and start
<<lessIf you play freeciv a lot, youll probably start to find that the games start to become the same, they blur into each other and after a while even though you love the game it starts to become boring and too easy.
Well i did, each game becomes a rush to The Republic, Gunpowder and Steam Engine. And one reason for that is that the techtree becomes totally sussed out. But techtrees are arbitrary anyway, and in another slightly different world they would be different. Sure you can download mod packs, but the problem reappears, after a while you learn their techtree, and youre back to square one.
rndCiv, is a solution to this problem. What rndCiv does is blend different genres together to produce unique (but still playable) techtrees. Its not random like Monarchy and Radio lead to Genetic Engineering, that would be silly. Its random like, Sailing could come from Boating, Map Making, Seafaring, Astronomy, or Craftsmanship. So pick two and get on with it.
Because the Techs, Units, Buildings and Governments are bundled into different generas, then you can get rndCiv to build a techtree (with related Units, Buildings & Governments) for whatever set of generas youd like to play with. Its a Meta-Modpack.
This code is beta, it works, it occasionally crashes the server (so save often), it also crashes the client (when you look up the help system for some units - weird), and its rules need to be fine-tuned.
Quick Start:
For a quick intro, try this command
./rndCiv.pl random4
then read the rulesets in the ./ouput dir
what i do, is symlink the output dir to freeciv/data/rnd and set rulesetdir to rnd
The ruleset.summary file gives a qick overview of the ruleset.
The techtree.dot file can be fed into the dot graph generator....
dot -Tps -o techtree.ps techtree.dot
gv techtree.ps
Then start civ..
./civ --tiles=rnd
and when in the civ server control mode, set the rule dir
/rulesetdir rnd
add other game options to suit, and start
Download (0.16MB)
Added: 2006-01-12 License: GPL (GNU General Public License) Price:
1380 downloads
Valgrind 3.2.3
Valgrind is an award-winning suite of tools for debugging and profiling Linux programs. more>>
Valgrind is an award-winning suite of tools for debugging and profiling Linux programs. With the tools that come with Valgrind, you can automatically detect many memory management and threading bugs, avoiding hours of frustrating bug-hunting, making your programs more stable. You can also perform detailed profiling, to speed up and reduce memory use of your programs.
Valgrind distribution currently includes three tools: a memory error detectors, a cache (time) profiler and a heap (space) profiler.
Valgrind is Open Source / Free Software, and is freely available under the GNU General Public License.
Main features:
- Valgrind will save you hours of debugging time. With Valgrind tools you can automatically detect many memory management and threading bugs. This gives you confidence that your programs are free of many common bugs, some of which would take hours to find manually, or never be found at all. You can find and eliminate bugs before they become a problem.
- Valgrind can help you speed up your programs. With Valgrind tools you can also perform very detailed profiling to help speed up your programs.
- Valgrind is free. Free-as-in-speech: you can download it, read the source code, make modifications, and pass them on, all within the limits of the GNU GPL. And free-as-in-beer: we arent charging for it.
- Valgrind runs on x86/Linux, AMD64/Linux and PPC32/Linux, several of the most popular platforms in use. Valgrind works with all the major Linux distributions, including Red Hat, SuSE, Debian, Gentoo, Slackware, Mandrake, etc.
- Valgrind is easy to use. Valgrind uses dynamic binary translation, so you dont need to modify, recompile or relink your applications. Just prefix your command line with valgrind and everything works.
- Valgrind is not a toy. Valgrind is first and foremost a debugging and profiling system for large, complex programs. We have had feedback from users working on projects with up to 25 million lines of code. It has been used on projects of all sizes, from single-user personal projects, to projects with hundreds of programmers.
- Valgrind is suitable for any type of software. Valgrind has been used on almost every kind of software imaginable: desktop applications, libraries, databases, games, web browsers, network servers, distributed control systems, virtual reality frameworks, transaction servers, compilers, interpreters, virtual machines, telecom applications, embedded software, medical imaging, scientific programming, signal processing, video/audio programs, NASA Mars lander vision and rover navigation systems, business intelligence software, financial/banking software, operating system daemons, etc, etc. See a list of projects using Valgrind.
- Valgrind is widely used. Valgrind has been used by thousands of programmers across the world. We have received feedback from users in over 25 countries, including: Belgium, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Italy, The Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, UK, Argentina, Brazil, Canada, USA, Australia, India, Japan, New Zealand, Singapore, South Africa and Israel.
- Valgrind works with programs written in any language. Because Valgrind works directly with program binaries, it works with programs written in any programming language, be they compiled, just-in-time compiled, or interpreted. The Valgrind tools are largely aimed at programs written in C and C++, because programs written in these languages tend to have the most bugs! But it can, for example, be used to debug and profile systems written in a mixture of languages. Valgrind has been used on programs written partly or entirely in C, C++, Java, Perl, Python, assembly code, Fortran, Ada, and many others.
- Valgrind debugs and profiles your entire program. Unlike tools that require a recompilation step, Valgrind gives you total debugging and profiling coverage of every instruction executed by your program, even within system libraries. You can even use Valgrind on programs for which you dont have the source code.
- Valgrind can be used with other tools. Valgrind can start GDB and attach it to your program at the point(s) where errors are detected, so that you can poke around and figure out what was going on at the time.
- Valgrind is extensible. Valgrind consists of the Valgrind core, which provides a synthetic software CPU, and Valgrind tools, which plug into the core, and instrument and analyse the running program. Anyone can write powerful new tools that add arbitrary instrumentation to programs. This is much easier than writing such tools from scratch. This makes Valgrind ideal for experimenting with new kinds of debuggers, profilers, and similar tools.
- Valgrind is actively maintained. The Valgrind developers are constantly working to fix bugs, improve Valgrind, and ensure it works as new Linux distributions and libraries come out. There are also mailing lists you can subscribe to, and contact if youre having problems.
- So whats the catch? The main one is that programs run significantly more slowly under Valgrind. Depending on which tool you use, the slowdown factor can range from 5--100. This slowdown is similar to that of similar debugging and profiling tools. But since you dont have to use Valgrind all the time, this usually isnt too much of a problem. The hours youll save debugging will more than make up for it.
Enhancements:
- 3.2.3 is almost identical to 3.2.2, but fixes a regression that unfortunately crept into 3.2.2. The regression causes an assertion failure in Valgrind when running certain obscure SSE code fragments on x86-linux and amd64-linux. Please do not use (or package) 3.2.2; instead use 3.2.3.
<<lessValgrind distribution currently includes three tools: a memory error detectors, a cache (time) profiler and a heap (space) profiler.
Valgrind is Open Source / Free Software, and is freely available under the GNU General Public License.
Main features:
- Valgrind will save you hours of debugging time. With Valgrind tools you can automatically detect many memory management and threading bugs. This gives you confidence that your programs are free of many common bugs, some of which would take hours to find manually, or never be found at all. You can find and eliminate bugs before they become a problem.
- Valgrind can help you speed up your programs. With Valgrind tools you can also perform very detailed profiling to help speed up your programs.
- Valgrind is free. Free-as-in-speech: you can download it, read the source code, make modifications, and pass them on, all within the limits of the GNU GPL. And free-as-in-beer: we arent charging for it.
- Valgrind runs on x86/Linux, AMD64/Linux and PPC32/Linux, several of the most popular platforms in use. Valgrind works with all the major Linux distributions, including Red Hat, SuSE, Debian, Gentoo, Slackware, Mandrake, etc.
- Valgrind is easy to use. Valgrind uses dynamic binary translation, so you dont need to modify, recompile or relink your applications. Just prefix your command line with valgrind and everything works.
- Valgrind is not a toy. Valgrind is first and foremost a debugging and profiling system for large, complex programs. We have had feedback from users working on projects with up to 25 million lines of code. It has been used on projects of all sizes, from single-user personal projects, to projects with hundreds of programmers.
- Valgrind is suitable for any type of software. Valgrind has been used on almost every kind of software imaginable: desktop applications, libraries, databases, games, web browsers, network servers, distributed control systems, virtual reality frameworks, transaction servers, compilers, interpreters, virtual machines, telecom applications, embedded software, medical imaging, scientific programming, signal processing, video/audio programs, NASA Mars lander vision and rover navigation systems, business intelligence software, financial/banking software, operating system daemons, etc, etc. See a list of projects using Valgrind.
- Valgrind is widely used. Valgrind has been used by thousands of programmers across the world. We have received feedback from users in over 25 countries, including: Belgium, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Italy, The Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, UK, Argentina, Brazil, Canada, USA, Australia, India, Japan, New Zealand, Singapore, South Africa and Israel.
- Valgrind works with programs written in any language. Because Valgrind works directly with program binaries, it works with programs written in any programming language, be they compiled, just-in-time compiled, or interpreted. The Valgrind tools are largely aimed at programs written in C and C++, because programs written in these languages tend to have the most bugs! But it can, for example, be used to debug and profile systems written in a mixture of languages. Valgrind has been used on programs written partly or entirely in C, C++, Java, Perl, Python, assembly code, Fortran, Ada, and many others.
- Valgrind debugs and profiles your entire program. Unlike tools that require a recompilation step, Valgrind gives you total debugging and profiling coverage of every instruction executed by your program, even within system libraries. You can even use Valgrind on programs for which you dont have the source code.
- Valgrind can be used with other tools. Valgrind can start GDB and attach it to your program at the point(s) where errors are detected, so that you can poke around and figure out what was going on at the time.
- Valgrind is extensible. Valgrind consists of the Valgrind core, which provides a synthetic software CPU, and Valgrind tools, which plug into the core, and instrument and analyse the running program. Anyone can write powerful new tools that add arbitrary instrumentation to programs. This is much easier than writing such tools from scratch. This makes Valgrind ideal for experimenting with new kinds of debuggers, profilers, and similar tools.
- Valgrind is actively maintained. The Valgrind developers are constantly working to fix bugs, improve Valgrind, and ensure it works as new Linux distributions and libraries come out. There are also mailing lists you can subscribe to, and contact if youre having problems.
- So whats the catch? The main one is that programs run significantly more slowly under Valgrind. Depending on which tool you use, the slowdown factor can range from 5--100. This slowdown is similar to that of similar debugging and profiling tools. But since you dont have to use Valgrind all the time, this usually isnt too much of a problem. The hours youll save debugging will more than make up for it.
Enhancements:
- 3.2.3 is almost identical to 3.2.2, but fixes a regression that unfortunately crept into 3.2.2. The regression causes an assertion failure in Valgrind when running certain obscure SSE code fragments on x86-linux and amd64-linux. Please do not use (or package) 3.2.2; instead use 3.2.3.
Download (3.9MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
909 downloads
Aleph One/SDL 20051119
Aleph One/SDL is a 3D first-person action game, based on Bungies Marathon series. more>>
Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software.
Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
<<lessAleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
Download (0.87MB)
Added: 2005-11-20 License: GPL (GNU General Public License) Price:
1441 downloads
Joone 2.0.0RC1
Joone is a neural network Java framework with an easy-to-use graphical interface. more>>
Joone project is a FREE Neural Network framework to create, train and test artificial neural networks. The aim is to create a powerful environment both for enthusiastic and professional users, based on the newest Java technologies.
Joone is composed by a central engine that is the fulcrum of all applications that are developed with Joone. Joones neural networks can be built on a local machine, be trained on a distributed environment and run on whatever device.
Everyone can write new modules to implement new algorithms or new architectures starting from the simple components distributed with the core engine. The main idea is to create the basis to promote a zillion of AI applications that revolve around the core framework.
Main features:
Architecture
- The Joones framework is built with a modular architecture: the core engine is separated from the visual interface and permits easily to implement any new application based on it.
- Joone is portable, being written in 100% pure Java. It can run in any environment, from big multiprocessor machines to small palmtop devices.
Neural Networks usability and transportation
- The neural networks based on Joone are usable stand-alone (separated from the framework that has created or trained them).
- The Joones based neural networks can be transported using common protocols (like http or ftp) to run on remote machines
Framework expandability
- The framework is expandable with more components to implement new learning algorithms or new architectures.
- With Joone its possible to implement any kind of optimization; there are two main methods to find the best solution to a given problem (i.e. to find the best neural network): local optimization and global optimization techniques. The local optimization is obtained applying some internal mechanism (the most famous is the momentum), the global optimization, instead, try to find the best solution applying some external technique to select the best performing NN among a predefined group of NNs (like genetic algorithms). Both are implemented with Joone, and many new optimization techniques can be experimented thanks to its expansibility.
Multithreading and scalability
- Joones core engine is based on a multithreaded engine, capable to scale using all the computing resources available.
- Joone provides the professional users with a distributed environment to train many neural networks in parallel on several machines.
Licensing
- Joone is freely usable. Its license is the Lesser General Public License (LGPL).
- Youre encouraged to try it and use it for whatever (both commercial and academic) application.
Whats New in 1.2.1 Stable Release:
- This release adds support for the Groovy scripting language.
- LogarithmicPlugin has been added, to apply a logarithmic transformation (base e) to input data. "Save as XML" has been added to the GUI Editor, in order to permit saving a neural network in XML format.
- A number of bugs have been fixed, including a problem that prevented SangerSynapse from learning when in training mode.
- The inspection panel no longer shows the biases for Layers for which this doesnt make sense.
- This release fixes the lack of the first column when the inspected values were copied in the clipboard.
Whats New in 2.0.0RC1 Development Release:
- Performance was improved by 50%, thanks to heavy refactoring of the core engine, by adding the single-thread mode.
- A set of tools was added in order to hide the complexity of the API.
- A new Image I/O component has been added in order read and write directly from/to image files.
- A new SoftMax Layer has been added to build neural networks able to resolve 1 of C classification problems.
- The usability of the property panels has been improved by adopting a new file chooser panel and a visual calendar panel.
- Several bugs were fixed and the documentation has been updated with the new features.
<<lessJoone is composed by a central engine that is the fulcrum of all applications that are developed with Joone. Joones neural networks can be built on a local machine, be trained on a distributed environment and run on whatever device.
Everyone can write new modules to implement new algorithms or new architectures starting from the simple components distributed with the core engine. The main idea is to create the basis to promote a zillion of AI applications that revolve around the core framework.
Main features:
Architecture
- The Joones framework is built with a modular architecture: the core engine is separated from the visual interface and permits easily to implement any new application based on it.
- Joone is portable, being written in 100% pure Java. It can run in any environment, from big multiprocessor machines to small palmtop devices.
Neural Networks usability and transportation
- The neural networks based on Joone are usable stand-alone (separated from the framework that has created or trained them).
- The Joones based neural networks can be transported using common protocols (like http or ftp) to run on remote machines
Framework expandability
- The framework is expandable with more components to implement new learning algorithms or new architectures.
- With Joone its possible to implement any kind of optimization; there are two main methods to find the best solution to a given problem (i.e. to find the best neural network): local optimization and global optimization techniques. The local optimization is obtained applying some internal mechanism (the most famous is the momentum), the global optimization, instead, try to find the best solution applying some external technique to select the best performing NN among a predefined group of NNs (like genetic algorithms). Both are implemented with Joone, and many new optimization techniques can be experimented thanks to its expansibility.
Multithreading and scalability
- Joones core engine is based on a multithreaded engine, capable to scale using all the computing resources available.
- Joone provides the professional users with a distributed environment to train many neural networks in parallel on several machines.
Licensing
- Joone is freely usable. Its license is the Lesser General Public License (LGPL).
- Youre encouraged to try it and use it for whatever (both commercial and academic) application.
Whats New in 1.2.1 Stable Release:
- This release adds support for the Groovy scripting language.
- LogarithmicPlugin has been added, to apply a logarithmic transformation (base e) to input data. "Save as XML" has been added to the GUI Editor, in order to permit saving a neural network in XML format.
- A number of bugs have been fixed, including a problem that prevented SangerSynapse from learning when in training mode.
- The inspection panel no longer shows the biases for Layers for which this doesnt make sense.
- This release fixes the lack of the first column when the inspected values were copied in the clipboard.
Whats New in 2.0.0RC1 Development Release:
- Performance was improved by 50%, thanks to heavy refactoring of the core engine, by adding the single-thread mode.
- A set of tools was added in order to hide the complexity of the API.
- A new Image I/O component has been added in order read and write directly from/to image files.
- A new SoftMax Layer has been added to build neural networks able to resolve 1 of C classification problems.
- The usability of the property panels has been improved by adopting a new file chooser panel and a visual calendar panel.
- Several bugs were fixed and the documentation has been updated with the new features.
Download (10MB)
Added: 2007-01-19 License: LGPL (GNU Lesser General Public License) Price:
1009 downloads
One-JAR 0.95
One-JAR is a Java jar distribution mechanism. more>>
One-JAR is a simple solution to the problem of distributing an application as a single jar file, when it depends on multiple other jar files.
It uses a custom classloader to discover library jar files inside the main jar.
<<lessIt uses a custom classloader to discover library jar files inside the main jar.
Download (0.027MB)
Added: 2005-04-07 License: Freely Distributable Price:
932 downloads
Mandriva Linux One 2007
Mandriva Linux One is a complete Mandriva Linux system, which you can use directly from the CD. more>>
Mandriva Linux One is a complete Mandriva Linux system, which you can use directly from the CD.
It includes Openoffice.org, kde, mozilla-firefox, gimp, amarok...
You are welcome to test, especially the installation wizard.
Please report the problems on bugzilla for the distribution.
You only need one CD, just pick the one depending of you language.
<<lessIt includes Openoffice.org, kde, mozilla-firefox, gimp, amarok...
You are welcome to test, especially the installation wizard.
Please report the problems on bugzilla for the distribution.
You only need one CD, just pick the one depending of you language.
Download (696MB)
Added: 2006-10-22 License: GPL (GNU General Public License) Price:
1122 downloads
Mandriva One 2007 Metisse
Mandriva One 2007 Metisse is a LiveCD based on the popular Mandriva Linux distribution which includes the Metisse 3D desktop. more>> <<less
Download (700.7MB)
Added: 2007-01-25 License: GPL (GNU General Public License) Price:
1012 downloads
FXP.One 1.4
FXP.One is a whole new system to FTP and FXP. more>>
FXP.One is a whole new system to FTP and FXP. It is not just another client. This engine does all the hard work with dealing with FTP sites.
Built into that is a very simple but powerful API protocol. The idea is then, if someone wants to do an FTP, or FXP, client they can then make one without the FTP hassles. Currently there already are multiple clients. They all talk to the FXP.One engine, and you can interchance the clients.
That is, use one client to create and queue up some items and start the queue process. At a later time, a different client, from a different location can connect and check on the progress of that queue, change it, add to it and so on.
Main features:
- Full FTP and FXP capabilities.
- SSL/TLS support, auto-sensing and forced.
- SSL/TLS data support, auto-sensing and forced.
- SSCN seceure data FXP support.
- CCSN seceure data FXP support.
- XDUPE aware for faster queue processing.
- Auto resume, or overwrite options
- Resume last (re-queue all resume items last for faster queue processing)
- FXP direction control (if one site is firewalled)
- PRET Pre-transfer support for ring-sites.
- Skip lists for both files and directories
- Pass lists for both files and directories (opposite to skip list)
- Move-first for both files and directories
- Automatic skip of empty files and directories.
- Encodes all file and directory names as to handle any locale.
Enhancements:
- Local SSL transfers would fail without an SSL certificate.
- Local transfers would incorrectly negotiate CCSN.
- Both of those problems have been fixed.
- STOP methods were implemented.
- The FXP.One home is automatically created based on platform.
- Minor autoconf fixes were made.
<<lessBuilt into that is a very simple but powerful API protocol. The idea is then, if someone wants to do an FTP, or FXP, client they can then make one without the FTP hassles. Currently there already are multiple clients. They all talk to the FXP.One engine, and you can interchance the clients.
That is, use one client to create and queue up some items and start the queue process. At a later time, a different client, from a different location can connect and check on the progress of that queue, change it, add to it and so on.
Main features:
- Full FTP and FXP capabilities.
- SSL/TLS support, auto-sensing and forced.
- SSL/TLS data support, auto-sensing and forced.
- SSCN seceure data FXP support.
- CCSN seceure data FXP support.
- XDUPE aware for faster queue processing.
- Auto resume, or overwrite options
- Resume last (re-queue all resume items last for faster queue processing)
- FXP direction control (if one site is firewalled)
- PRET Pre-transfer support for ring-sites.
- Skip lists for both files and directories
- Pass lists for both files and directories (opposite to skip list)
- Move-first for both files and directories
- Automatic skip of empty files and directories.
- Encodes all file and directory names as to handle any locale.
Enhancements:
- Local SSL transfers would fail without an SSL certificate.
- Local transfers would incorrectly negotiate CCSN.
- Both of those problems have been fixed.
- STOP methods were implemented.
- The FXP.One home is automatically created based on platform.
- Minor autoconf fixes were made.
Download (0.45MB)
Added: 2007-04-25 License: BSD License Price:
918 downloads
FC-One LiveCD 20070121
FC-One LiveCD is a GNU/Linux operating system. more>>
FC-One LiveCD is a GNU/Linux operating system.
Enhancements:
- Update kernel 2.6.19-1.2895.fc6
- Add Viet-Phap & Phap-Viet data for stardict
- Add eject & some system-config-* packages
- Fixed error releated to icons ...
<<lessEnhancements:
- Update kernel 2.6.19-1.2895.fc6
- Add Viet-Phap & Phap-Viet data for stardict
- Add eject & some system-config-* packages
- Fixed error releated to icons ...
Download (692MB)
Added: 2007-01-24 License: GPL (GNU General Public License) Price:
1006 downloads
SDE for Sun ONE (CE) for Linux 4.2
UML Plugin for Sun ONE: UML diagrams, Rational Rose, XMI import/export more>> SDE for Sun ONE is a UML CASE tool/plug-in tightly integrated with Sun ONE. This UML modeling software supports full software lifecycle - analysis, design, implementation, testing and deployment. This UML CASE tool helps you build quality applications faster, better and cheaper. You can draw all types of UML diagrams in Sun ONE, reverse engineer Java code to class diagrams, generate Java code and generate documentation.
SDE-SO Features:
+Support UML version 2.1
+Business Workflow diagram
+Bookmark (New Feature)
+Handi-Selection (New Feature)
+Command-line operations (New Feature)
+User Interface Designer (Enhanced)
+Data flow diagram
+Use Case Details Editor - An all-in-one environment for specifying a general model specification and use case descriptions
+EJB Diagram - Visualize EJB systems
+EJB Code Generation
+ORM support - generate Java objects from database
+Database generation - ERD to database tables
+Database reverse - existing DBMS to ERD
+Reverse engineering - code to model, code to diagram
+Reverse engineering Java, C++, XML Schema, XML, .NET exe/dll, CORBA IDL, XML Schema and Python (Enhanced)
+Code Generation - model to code, diagram to code
+Java Round-trip engineering
+Automatic synchronization between source code and diagrams
+Automatic diagram layout
+Modeling collaboratively with VP Teamwork Server, CVS and Subversion (Enhanced)
+Shape editor
+Import Rational Rose project, XMI/export XMI, Telelogic Rhapsody Project (New Feature)
+Support Stored Procedure and Database Trigger (New Feature)
+Export diagrams to JPG, PNG, SVG, EMF, PDF
+PDF/HTML/MS Word Report generator
+Multilingual support
+More...
Other UML Modeling Tools / UML Plugins:
Java Platform (Windows/Linux/Mac OS X):
+SDE for Eclipse
+SDE for Oracle JDeveloper
+SDE for Borland JBuilder
+SDE for IntelliJ IDEA
+SDE for NetBeans
+SDE for WebLogic Workshop
Windows Platform:
+SDE for Microsoft Visual Studio
+More SDE...<<less
Download (128MB)
Added: 2009-03-31 License: Freeware Price: Free
206 downloads
Other version of SDE for Sun ONE (CE) for Linux
License:freeware
ADDRESS LIST print web.de dict one slide 0.3
ADDRESS LIST print web.de dict one slide allows users of web.de can print up to 85 addresses on one sheet of paper! more>>
ADDRESS LIST print web.de dict one slide allows users of web.de can print up to 85 addresses on one sheet of paper!
If you use the printing function of web.de, you get a lot of pages to print but never all informations stored before. It is much more convenient to have all informations on one sheet of paper!
How to install:
1 download adl.tar.bz2
2 unpack adl.tar.bz2 to a directory adl
3 cd (place of the directory of adl)
4 ./configure
5 make
6 make install (as root)
How to use:
1. Search in-/export of adresses
2. press export
3. choose "open" (only first time)
4. choose "open with" (only first time)
5. open with "adl", mark every time
6 print page 3-4
How to uninstall
- make uninstall (as root)
Enhancements:
New:
- i18n (translations now possible, if you like to translate, please mail!)
- Lines filled with dots now => easier to find entries which belong together
- mapping of text/x-csv to Address List => open Adress List with right click is possible
- you can change in code if you prefere text alignment center (default) or left
Much better (V 0.2):
- code cleanup
- again: improved Handbook - read it!!!
<<lessIf you use the printing function of web.de, you get a lot of pages to print but never all informations stored before. It is much more convenient to have all informations on one sheet of paper!
How to install:
1 download adl.tar.bz2
2 unpack adl.tar.bz2 to a directory adl
3 cd (place of the directory of adl)
4 ./configure
5 make
6 make install (as root)
How to use:
1. Search in-/export of adresses
2. press export
3. choose "open" (only first time)
4. choose "open with" (only first time)
5. open with "adl", mark every time
6 print page 3-4
How to uninstall
- make uninstall (as root)
Enhancements:
New:
- i18n (translations now possible, if you like to translate, please mail!)
- Lines filled with dots now => easier to find entries which belong together
- mapping of text/x-csv to Address List => open Adress List with right click is possible
- you can change in code if you prefere text alignment center (default) or left
Much better (V 0.2):
- code cleanup
- again: improved Handbook - read it!!!
Download (1.3MB)
Added: 2006-09-29 License: GPL (GNU General Public License) Price:
1120 downloads
One-Wire Weather 0.82.0
One-Wire Weather is a client program for Dallas Semiconductor / AAG 1-wire weather station kits. more>>
One-Wire Weather is a client program for Dallas Semiconductor / AAG 1-wire weather station kits, providing a graphical (animated) display to monitor outside temperature, wind speed and direction, rainfall, and humidity.
Extra temperature sensors may be added. A 1-wire "hub" may be used for improved reliability and range. Weather data may be logged to CSV files, parsed to command line programs, sent to the Henriksen Windows client, or uploaded to Web servers at Dallas, The Weather Underground, and HAMweather.
Enhancements:
- Changes to libusb calls, to operate correctly with recent Linux kernels.
- Added facility for waveform slew/timing adjustment for DS2490.
- Locale now set to POSIX when creating output for wunderground, &c - so you can log e.g. with comma as decimal separator, but wunderground gets a full stop.
- Rain from a remote source is integrated for upload (but please could people check if this works for you).
- Initial support for DS2760 - e.g. AAG TAI8560 thermocouple adapter (but the thermocouple Voltage isnt interpreted yet).
- Added facility for placing control characters in parser strings, as C-style escape sequences.
- Added dailyrain statistic for wunderground uploads, &c.
- Implemented rapid update for wunderground.
<<lessExtra temperature sensors may be added. A 1-wire "hub" may be used for improved reliability and range. Weather data may be logged to CSV files, parsed to command line programs, sent to the Henriksen Windows client, or uploaded to Web servers at Dallas, The Weather Underground, and HAMweather.
Enhancements:
- Changes to libusb calls, to operate correctly with recent Linux kernels.
- Added facility for waveform slew/timing adjustment for DS2490.
- Locale now set to POSIX when creating output for wunderground, &c - so you can log e.g. with comma as decimal separator, but wunderground gets a full stop.
- Rain from a remote source is integrated for upload (but please could people check if this works for you).
- Initial support for DS2760 - e.g. AAG TAI8560 thermocouple adapter (but the thermocouple Voltage isnt interpreted yet).
- Added facility for placing control characters in parser strings, as C-style escape sequences.
- Added dailyrain statistic for wunderground uploads, &c.
- Implemented rapid update for wunderground.
Download (0.43MB)
Added: 2007-07-12 License: Artistic License Price:
844 downloads
KLone-DevKit 1.2.0
KLone-DevKit is a full-featured development kit for developing custom applications based on KLone. more>>
KLone-DevKit is a full-featured development kit for developing custom applications based on KLone. KLone-DevKit was thought and designed with a learn-by-example paradigm in mind.
The developer is guided through the creation and release of his/her own KLone application via a range of real use case examples.
The package is also a good starting point for those who want to create an easy and complete KLone development framework from scratch or simply those who want to start hacking on a .kl1 file without the hassle of creating a custom build environment.
Enhancements:
- A new demo application (pxaregs-gui) has been added to control, via a Web-based AJAX interface, PXA255/PXA270 CPU registers.
<<lessThe developer is guided through the creation and release of his/her own KLone application via a range of real use case examples.
The package is also a good starting point for those who want to create an easy and complete KLone development framework from scratch or simply those who want to start hacking on a .kl1 file without the hassle of creating a custom build environment.
Enhancements:
- A new demo application (pxaregs-gui) has been added to control, via a Web-based AJAX interface, PXA255/PXA270 CPU registers.
Download (0.040MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1272 downloads
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