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PictoSniff 0.2
PictoChat sniffer allows you to spy live on PictoChat communications between Nintendo DS gaming consoles. more>>
PictoChat sniffer allows you to spy live on PictoChat communications between Nintendo DS gaming consoles.
Requires a 802.11 device with support for monitor mode and Radiotap (tested only under FreeBSD with the p54u driver). Based upon GTK2 and libpcap.
<<lessRequires a 802.11 device with support for monitor mode and Radiotap (tested only under FreeBSD with the p54u driver). Based upon GTK2 and libpcap.
Download (0.12MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
923 downloads
DeSmuME 0.7.3
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications. more>>
DeSmuME project is a Nintendo DS emulator that can run both commercial games and homebrew applications.
The original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
<<lessThe original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers. You can now follow the progress of DeSmuME on this site.
Download (0.15MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
3070 downloads
DSLinux 01-08-07
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console. more>>
DSLinux is a project that aims to port Linux to the Nintendo DS gaming console.
Important information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
<<lessImportant information:
root password for DSLinux builds since Jun 28 2005 is "uClinux" (case sensitive!)
Works on real hardware, use on emulators is not supported
Since Apr 28 2007, RAM build is integrated in the DLDI build.
Enhancements:
- Restored user/mc/src/vfs/mad.c
- Restored user/mc/src/vfs/mad.h
- Restored user/mc/src/intl/libintl.h
- D toolchain/patches/elf2flt-20051225.diff
- A toolchain/patches/elf2flt-20070723.diff
- U toolchain/Makefile
- U vendors/Nintendo/DLDI/config.uClibc
- U lib/uClibc++/Rules.mak
- U lib/uClibc++/extra/Configs/dslinux_config
- D lib/uClibc++/include/system_configuration.h
- U lib/uClibc++/Makefile
- U linux-2.6.x/arch/arm/kernel/ptrace.c
- U linux-2.6.x/arch/arm/mm/fault.c
- Updated to revision 1851.
Download (MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
634 downloads
Gslist 0.8.1
Gslist is a command-line game servers browser and heartbeats sender with multiple options and functions. more>>
Gslist is a game servers browser which supports an incredible amount of games (over 800) for many platforms.
It can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
<<lessIt can work in both command-line and GUI mode.
Main features:
- tons of games supported and for various platforms: PC, Mac, Playstation 2, Nintendo DS, PSP, Dreamcast and more
- web GUI: Gslist can be easily used through a web browser like any "classical" server browser but with the difference of being more simple to use and (optionally) supporting multiple users
- can execute a program for each online server found
- has a filter option for selecting only the servers with specific features
- its list of supported games is updatable
- supports many options for redirecting and formatting its output
- can send hearbeats for adding your IP in the servers list
- supports different types of queries for retrieving informations from the servers
- its optimized for speed and resources
Enhancements:
- Some features were added.
- Some bugs in the Web GUI were fixed.
Download (0.15MB)
Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1496 downloads
Crack Atack! 1.1.15
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack. more>>
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack.
You can swap only two bricks. Put at least 3 together to explode them.
<<lessYou can swap only two bricks. Put at least 3 together to explode them.
Download (0.58MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1205 downloads
RT-Thread 0.2.2
RT-Thread is a real-time operating system. more>>
RT-Thread is a real-time operating system. It is designed specifically for small memory footprint platforms. The kernel supports the tranditional RTOS services, such as multiple threads, semaphores, mutexes, event flags, mailboxes, etc.
RT-Thread project also provides a C-expression interpreter shell, from which a programmer can access kernel variables and invoke system functions.
Main features:
Kernel Object System
- There is a kernel object system, which can access and manage all of the kernel objects. Kernel objects include most of the facilities in the kernel, for example, thread, semaphore etc. Kernel objects can be static objects, whose memory is allocated in compiling. It can be dynamic objects as well, whose memory is allocated from system heaps in runtime. Through the kernel object system, RT-Thread operating system can be independent from the memory management system and greatly enhance the scalability of the system.
Multi-Task/Thread Scheduling
- RT-Thread operating system supports multi-task systems, which are based on thread scheduling. The scheduling algorithm used in RT-Thread operating system is a full preemptive priority-based scheduling algorithm. It supports 256 priority levels, in which 0 is the highest and 255 the lowest. The 255th priority is used for idle thread. The scheduling algorithm also supports threads running at same priority level. The shared time-slice round-robin scheduling is used for this case. The time of scheduler to determine the next highest ready thread is determinant. The number of threads in the system is unlimited, only related with RAM.
Synchronization Mechanisms
- RT-Thread operating system supports the traditional semaphore and mutex. Mutex objects use inherited priority to prevent priority reversion. The semaphore release action is safe for interrupt service routine. Moreover, the block queue for thread to obtain semaphore or mutex can be sorted by priority or FIFO.
Inter-Thread Communication
- RT-Thread operating systems supports event/fast event, mail box and message queue. The event mechanism is used to awake a thead by setting one or more corresponding bit of a binary number when an event ocurs. The fast event supports event thread queue. Once a one bit event occurs, the corresponding blocked thread can be found out timing accurately, then will be waked up. In mailbox, a mail length is fixed to 4 byte, which is more effective than message queue. The send action for communication facilities is also safe for interrupt service routine.
Clock and Timer
- In default, the system uses clock tick to implement shared time-slice scheduling. The timing sensitivity of thread is implemented by timers. The timer can be set as one-shot or periodic timeout.
Memory Management
- RT-Thread operating system supports two types memory management: static memory pool management and dynamic memory heap management. The time to allocate a memory block from the memory pool is determinant and when the memory pool is empty, the allocated thread can be blocked (or immediately return, or waiting for sometime to return, which are determined by a timeout parameter). When other thread releases memory blocks to this memory pool, the blocked thread is wake up.
Enhancements:
- More porting was done to Samsung S3C44b0 CPU, AMTEL AT91SAM7S64, Nintendo DS, and Intel i386.
<<lessRT-Thread project also provides a C-expression interpreter shell, from which a programmer can access kernel variables and invoke system functions.
Main features:
Kernel Object System
- There is a kernel object system, which can access and manage all of the kernel objects. Kernel objects include most of the facilities in the kernel, for example, thread, semaphore etc. Kernel objects can be static objects, whose memory is allocated in compiling. It can be dynamic objects as well, whose memory is allocated from system heaps in runtime. Through the kernel object system, RT-Thread operating system can be independent from the memory management system and greatly enhance the scalability of the system.
Multi-Task/Thread Scheduling
- RT-Thread operating system supports multi-task systems, which are based on thread scheduling. The scheduling algorithm used in RT-Thread operating system is a full preemptive priority-based scheduling algorithm. It supports 256 priority levels, in which 0 is the highest and 255 the lowest. The 255th priority is used for idle thread. The scheduling algorithm also supports threads running at same priority level. The shared time-slice round-robin scheduling is used for this case. The time of scheduler to determine the next highest ready thread is determinant. The number of threads in the system is unlimited, only related with RAM.
Synchronization Mechanisms
- RT-Thread operating system supports the traditional semaphore and mutex. Mutex objects use inherited priority to prevent priority reversion. The semaphore release action is safe for interrupt service routine. Moreover, the block queue for thread to obtain semaphore or mutex can be sorted by priority or FIFO.
Inter-Thread Communication
- RT-Thread operating systems supports event/fast event, mail box and message queue. The event mechanism is used to awake a thead by setting one or more corresponding bit of a binary number when an event ocurs. The fast event supports event thread queue. Once a one bit event occurs, the corresponding blocked thread can be found out timing accurately, then will be waked up. In mailbox, a mail length is fixed to 4 byte, which is more effective than message queue. The send action for communication facilities is also safe for interrupt service routine.
Clock and Timer
- In default, the system uses clock tick to implement shared time-slice scheduling. The timing sensitivity of thread is implemented by timers. The timer can be set as one-shot or periodic timeout.
Memory Management
- RT-Thread operating system supports two types memory management: static memory pool management and dynamic memory heap management. The time to allocate a memory block from the memory pool is determinant and when the memory pool is empty, the allocated thread can be blocked (or immediately return, or waiting for sometime to return, which are determined by a timeout parameter). When other thread releases memory blocks to this memory pool, the blocked thread is wake up.
Enhancements:
- More porting was done to Samsung S3C44b0 CPU, AMTEL AT91SAM7S64, Nintendo DS, and Intel i386.
Download (0.34MB)
Added: 2007-01-21 License: GPL (GNU General Public License) Price:
1009 downloads
QTVBA 0.2
QTVBA is a Qt 3.x and C++-based graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator. more>>
QTVBA project is a graphical frontend to the VisualBoyAdvance Nintendo Gameboy Advance Emulator.
Main features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
<<lessMain features:
- dual screenshot handling
- save game information
- number and last date played recording
- a built in ROM renamer
- compatibility with GBA-Shells screenshot formats and indexing
Download (0.18MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1369 downloads
Kamefu 0.1.1
Kamefu is the emulator frontend and collection manager for KDE. more>>
Kamefu is the collection manager and emulator frontend for KDE. The direct inspiration for this application is the audio player amaroK. It supports emulators for systems like MAME, NES, SNES, Nintendo 64, Game Boy Advance, Master System, Megadrive, PC Engine and more.
Planned features are:
Configuration for each emulator is handled by modules created with a script language like Python, Perl and Kommander. The collection manager can check if your games are valid via an XML database. New emulator configuration modules and databases can be downloaded with KHotNewStuff.
Supported systems(as 0.1):
- NES (Nintendo Entertainment System)
- SNES (Super Nintendo Entertainment System)
- GB/GBC (Game Boy/Game Boy Color)
- GBA (Game Boy Advance)
- MAME (Multiple Arcade Machine Emulator)
<<lessPlanned features are:
Configuration for each emulator is handled by modules created with a script language like Python, Perl and Kommander. The collection manager can check if your games are valid via an XML database. New emulator configuration modules and databases can be downloaded with KHotNewStuff.
Supported systems(as 0.1):
- NES (Nintendo Entertainment System)
- SNES (Super Nintendo Entertainment System)
- GB/GBC (Game Boy/Game Boy Color)
- GBA (Game Boy Advance)
- MAME (Multiple Arcade Machine Emulator)
Download (0.72MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1269 downloads
Gamefu 0.2 Beta 1
Gamefu is a (old-school)game collection manager and emulator frontend. more>>
Gamefu project was previously know as Kamefu. Please update your SVN checkout. No release with the new name yet.
Gamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".
Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)
<<lessGamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".
Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)
Download (0.74MB)
Added: 2006-11-26 License: GPL (GNU General Public License) Price:
1070 downloads
video2wii 0.01a
video2wii is another service menu for KDE, this time to convert a video for nintendo wii. more>>
video2wii is another service menu for KDE, this time to convert a video for nintendo wii.
It depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
<<lessIt depends of the ffmpeg.
It looks like this:
[Desktop Action 2video4wii]
Exec=cd "%d";konsole --noclose -e ffmpeg -i %u -vcodec mjpeg -acodec pcm_u8 "`echo %u | perl -pe s/.[^.]+$//`.avi"
Icon=video
Name=Convert to video for Wii
Name[es]=Convertir en video para Wii
[Desktop Entry]
Actions=2video4wii
Icon=video
Name=2wii
Name[es]=2wii
ServiceTypes=video/*
Download (MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1003 downloads
GNOME FCE Ultra 0.6.0
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. more>>
GNOME FCE Ultra (also known as gfceu) is an interface for the popular Nintendo Emulator, FCE Ultra. GNOME FCE Ultra is designed for the GNOME desktop, and allows the user to easily play NES ROM images.
Main features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
<<lessMain features:
- Network play
- Custom input configuration
- Fullscreen support
- Full sound support
- High compatibility and accurate emulation
Download (0.029MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
865 downloads
FCE Ultra 0.98.15
FCE Ultra is a NES emulator. more>>
FCE Ultra is a NES (Nintendo Entertainment System) and Famicom (Family Computer) emulator for a variety of different platforms, based on Beros FCE. Game compatibility is very high, provided you provide non-corrupt ROM/disk images.
It has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
<<lessIt has been tested (and runs) under DOS, Linux SVGAlib, Linux X, Mac OS X, and MS Windows. A native GUI is provided for the MS Windows port, and the other ports use a command-line based interface. The SDL port should run on any modern UNIX-like operating system(such as FreeBSD) with no code changes.
Enhancements:
- Latest code found on the net.
Download (0.52MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1235 downloads
Snes9X 1.5
Snes9X is a Super Nintendo Entertainment System emulator. more>>
Snes9X is a Super Nintendo Entertainment System emulator.
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
<<lessSnes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
Download (0.51MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1286 downloads
BoboBot preview3
BoboBot project is a one-player side-view game. more>>
BoboBot project is a one-player side-view game in the style of Capcoms excellent "MegaMan" series of Nintendo, PlayStation and PC games.
As "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
<<lessAs "BoboBot," the `robo-monkey, you travel to eight different levels fighting your way to the boss. Once defeated, you gain that boss special weapon. This preview release contains 4 of the 8+ planned levels and has sound and joystick support for Linux users.
Main features:
- Slippery ice
- Unlit tombs and caves
- Walking "Bomb-Bots"
- Radio-controlled fish
- On-the-loose mine carts
- Deadly birds
- Robotic flies
- and bosses like "The Mummy", "Freeze-Man" and the insane "Chrono-Man".
Enhancements:
- License changed to GPL
- Documentation converted to HTML
- BoboBot now wears hats
- Fixed up for newer versions of SDL and SDL_Mixer
Download (1.3MB)
Added: 2006-11-17 License: Freeware Price:
1071 downloads
Jaune 1.1
Jaune project is a Java-like compiler for small systems. more>>
Jaune project is a Java-like compiler for small systems.
Jaune is a compiler and set of libraries that can be used to write programs in the Java language for small devices.
It includes a basic set of class libraries, garbage collector, and set of examples that can be run on the Nintendo GameBoy.
Main features:
- All of the object-oriented features of the Java language.
- A conservative, compiler directed garbage collector.
- Sufficient base class support for implementing most of the niceties of the Java libraries.
- Native implementations of the Object, String and StringBuffer classes for speed.
- A very straight forward native code interface.
<<lessJaune is a compiler and set of libraries that can be used to write programs in the Java language for small devices.
It includes a basic set of class libraries, garbage collector, and set of examples that can be run on the Nintendo GameBoy.
Main features:
- All of the object-oriented features of the Java language.
- A conservative, compiler directed garbage collector.
- Sufficient base class support for implementing most of the niceties of the Java libraries.
- Native implementations of the Object, String and StringBuffer classes for speed.
- A very straight forward native code interface.
Download (0.25MB)
Added: 2006-11-24 License: LGPL (GNU Lesser General Public License) Price:
1064 downloads
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