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BuddySpace PRO 2.6

BuddySpace PRO 2.6


BuddySpace is an enhanced Jabber client providing secure presence management, web services and instant messaging. more>>
BuddySpace is an instant messenger with four novel twists: (1) it allows optional maps for geographical & office-plan visualizations in addition to standard buddy lists; (2) it is built on open source Jabber, which makes it interoperable with ICQ, MSN, Yahoo and others; (3) it is implemented in Java, so it is cross-platform; (4) it is built by a UK research lab, so it is 100% free with full sources readiily available. But BuddySpace is about more than just messaging, as we explain below.

One of the key factors that led to the widespread popularity of Instant Messaging applications from 1997 onwards (including ICQ, AOL, Yahoo!, MSN, Odigo, and Jabber messengers) was the concept of pushed presence: the automatic notification of the appearance of friends and colleagues online.

However, Instant Messaging (IM) is just one of many possible presence-related and presence-dependent applications. For example, presence-enabled applications can facilitate safety-tracking of children by mobile phone, support for emergency services, blind-date radar, group teleconference management, multiplayer games, and anything involving the collaboration of individuals separated in space and time.

Why phone a contact only to receive an engaged tone or pre-recorded message, when the telephone network already knows what state your contact is in, and could indicate this directly on your contact list? All of these concepts embody varying degrees of what we refer to as enhanced presence management.

The concept of presence has matured in recent years to move away from the simple notion of online/offline/away, towards a rich blend of attributes that can be used to characterise an individuals physical and/or spatial location, work trajectory, time frame of reference, mental mood, goals, and even intentions! Our challenge is how best to characterise presence, how to make it easy to manage and easy to visualise, and how to remain consistent with the users own expectations, work habits, and existing patterns of Instant Messaging and other communication tool usage.

BuddySpace generalizes the concept of Buddy List (popularised by Instant Messaging tools such as AOL Instant Messenger, ICQ, MSN Messenger, and Yahoo Messenger) to provide multiple views of collaborative workgroups according to users needs and tastes. Our aim has been to provide a personal dashboard or radar screen so that one can observe the availability and interaction state of colleagues worldwide in a manner that exhibits the following desirable properties:

* immediate: real-time updates need to be pushed instantly to users rather than pulled in by request -- the push approach helps keep updates more palpable and informative
* peripheral and therefore non-intrusive: users lead busy lives, and dislike being bombarded with yet more information, so we aim to keep awareness of colleagues available in a compact manner that can be noticed peripherally
* customisable: some people prefer simple or hierarchical lists, some prefer visual maps, some prefer status lights, and so on; some prefer a Windows look-and-feel, some a Mac-- we need to cater for diverse user preferences and capabilities
* scaleable: we have to provide ways to indicate the presence of potentially enormous numbers of people, even given that these numbers will be filtered down for personal use -- researchers inhabit workspaces with many hundreds of colleagues around the globe; the Open University has well over 150,000 students online; large peer-spaces like music swapping communities have many millions of users connected simultaneously
* interoperable: with several hundred million users of the Big Four (AIM/ICQ/MSN/Yahoo!), it is crucial that any approach allow interopebility with systems to which our users already subscribe; this is one of the many reasons we built BuddySpace entirely on top of Jabber (www.jabber.org), which provides gateways to the Big Four products.
* cross-platform: we need to service a community not only on Windows, Unix/Linux, and Mac desktop and notebook configurations, but also on PDAs and mobile phones -- we therefore develop entirely in Java
* XML-literate: for future intelligent applications, communication transport needs to be about more than just string-transmission; another we adopted Jabber is that it is based entirely on a generic XML transport architecture, ideally suited for this purpose.
* open source: for the research community to join us and to gain leverage via our research output, we have ensured that BuddySpace is open source, available on SourceForge.
* clean: BuddySpace adheres rigorously to the Jabber specification, which means that it interoperates with other Jabber clients and servers without danger of the rogue behaviour that non-standard implementations inadvertently allow (e.g. the semantics of users inhabiting multiple groups is undefined in some clients, and can cause crashes).
* extendable: BuddySpace deploys a plug-in architecture which means that additions, such as new visualizations, and new concepts such as gaming interfaces, are readily achievable

BuddySpace fulfills all the above criteria, and provides a compelling user interface that can be highly compact, yet provide users with an important feel-good factor, akin to seeing nearby office lights turned on when entering ones office building at night. By studying the semantics of presence, we can also augment the existing impoverished presence states in a principles manner, providing capabilities that are more representative of the way real users work. Forthcoming capabilities will include automatic location updates via mobile devices, and the use of semantic matchmaking via intelligent profile handling, in order to help users quickly find and filter colleagues of particular interest.
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Download (1.5MB)
Added: 2006-10-18 License: The Apache License 2.0 Price:
1405 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
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Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
FAangband 0.2.3

FAangband 0.2.3


FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
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Download (2.7MB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
Neverwinter Nights Client 1.68

Neverwinter Nights Client 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights...endless adventure!

Important Notes Before You Begin

There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:

The game resources
A CD-Key

1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:

from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)

OR

from an installation of the Neverwinter Nights Gold Edition (instructions below)

OR

from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)

2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
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Download (131MB)
Added: 2006-10-18 License: Freeware Price:
1116 downloads
Neverwinter Nights Dedicated Server 1.68

Neverwinter Nights Dedicated Server 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!
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Download (219MB)
Added: 2006-10-18 License: Freeware Price:
639 downloads
Neverwinter Nights Patch 1.67

Neverwinter Nights Patch 1.67


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>> <<less
Download (117MB)
Added: 2006-05-09 License: Freeware Price:
1292 downloads
Neverwinter Nights: Hordes of the Underdark Patch 1.68

Neverwinter Nights: Hordes of the Underdark Patch 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!
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Download (120MB)
Added: 2006-10-18 License: Freeware Price:
1108 downloads
Neverwinter Nights: Shadows of Undrentide Patch 1.68

Neverwinter Nights: Shadows of Undrentide Patch 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!
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Download (135MB)
Added: 2006-10-18 License: Freeware Price:
1111 downloads
Neverwinter Nights Stand-Alone Server Update 1.68

Neverwinter Nights Stand-Alone Server Update 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights…endless adventure!

1. Download the appropriate update file and put it in your Linux Neverwinter Nights directory (the directory containing nwserver).

2. Remove the BioWare-supplied contents of your override directory. If you have not placed any files in this directory yourself, you can do

rm -f override/*

You may wish to backup your override directory if you plan to revert to an earlier version at some point.

3. If present, remove patch.key, data/patch.bif, xp1patch.key, and data/xp1patch.bif

rm patch.key
rm data/patch.bif
rm xp1patch.key
rm data/xp1patch.bif

4. Unpack the file using the command

tar -xzf linuxserverupdate1xxto166.tar.gz

5. Download the dialog.tlk file(s) appropriate for your language from the Known Issues page, and place in it your Linux Neverwinter Nights directory (alternatively, copy them from an updated Win32 Neverwinter Nights installation).
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Download (219MB)
Added: 2006-10-18 License: Freeware Price:
1105 downloads
Fate Stay Night - Illyasviel 0.02

Fate Stay Night - Illyasviel 0.02


Fate Stay Night - Illyasviel is a SuperKaramba theme. more>>
Fate Stay Night - Illyasviel is a SuperKaramba theme. The character, Illyasviel is from an anime/game/manga/dounjinshi called Fate Stay Night. This is actually a ported version of the skin made by sk2(SensitiveKnife2) running on windows.

The statistic is base on fantastic 3.0. What i did is added a temperature sensor using the sensor module and change some colours and did some script editing.

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Download (0.070MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1236 downloads
Kommando 0.5.1

Kommando 0.5.1


Kommando is a Neverwinter Nights like wheelmenu for KDE. more>>
Kommando is a "Neverwinter Nights" like wheelmenu for KDE.
Kommando allows rapid access to user defined applications and shell commands and is of course a nice toy to show off with.
NOTE: Works best with a spare mousebutton and imwheel.
Enhancements:
- added a "add menu from kmenu" feature (again a patch by Sergio)
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Download (0.41MB)
Added: 2007-02-14 License: GPL (GNU General Public License) Price:
994 downloads
Night Light IRC Proxy 1.2.42d.pre4

Night Light IRC Proxy 1.2.42d.pre4


Night Light IRC Proxy is a multi-user IRC (Internet Relay Chat) proxy written in C for UNIX compatible systems. more>>
Night Light IRC Proxy or ircproxy in short, is a multi-user IRC (Internet Relay Chat) proxy written in C for UNIX compatible systems.
If you do not know what IRC is, then IRC proxy probably isnt for you. A IRC proxy is a program which works like a client and server, you connect to it with your IRC client and it connects you to the chosen server.
This way you are protected behind the machine running the IRC proxy, connecting through a proxy will hide your machines IP-address from other users on IRC.
More simply explained, the IRC proxy will forward data sent by the IRC server to one or more IRC clients connected to the ircproxy, and forward data sent by the IRC clients to the IRC server.
The IRC proxy can also keep your connection to IRC alive even when you disconnect from the IRC proxy.
This IRC proxy is very flexible, it allows to configure multiple ports for listening, access by hostname or IP-address, multiple users and multiple connections and a optional ident server.
This is all done through the following configuration files:
- A listen configuration file (listen.conf) where you specify what hosts and ports users can connect to.
- A access configuration file (access.conf), where you specify which IP-addresses or hostnames users can connect to the ircproxy from.
- A optional user configuration file (user.conf) (with optional encrypted passwords), where you specify usernames/password allowed that IRC clients must send to get access.
- A connection configuration file (conn.conf) where the actual IRC connections to IRC servers is specified, each connection is owned by a specific user defined in user.conf.
The ircproxy can compile and run successfully on most UNIX systems. It has been successfully compiled and installed on FreeBSD, OpenBSD, NetBSD, Linux, Solaris, OSF1, HP-UX, AIX and Windows (Cygwin).
What exactly can ircproxy do?
Share your internet connection.
If you dont have direct access to the internet but another machine (router or server) on the network has internet access. You can share the internet connection using a this ircproxy for IRC access. Even your already using NAT, SOCKS or a forwarding proxy, ircproxy is probably preffered because it will allow you to have ident on IRC, and different ident can be replied for different users.
Get your own hostname from a shell ISP or hide your host behind a server.
If your internet service provider does not allow you to have a static IP with your own hostname, or you simply want to hide your real host. You can buy shell access from a ISP and eventually buy your own IP-address from the ISP to use with ircproxy.
Keep your IRC connection alive even when you disconnect with your IRC client.
If you have a dial up connection but want your client connected to IRC 24/7, you can install ircproxy on a server. This ircproxy will keep the IRC connection alive after you disconnect from the ircproxy with your IRC client.
Restrict data sent to the IRC server to prevent flooding the IRC server.
Solve problems getting disconnected with "Excess Flood", possible cause for this is that someone is flooding you with CTCPs or similar. This ircproxy will restrict you from sending data faster to the IRC server then the IRC server will allow. It will simply queue the data you send and keep it until the IRC server is ready to take more data without disconnecting you. However the queue is also restricted, there is a max sendQ, if it is reached your IRC client will be disconnected but the connection to the IRC server still stay alive.
One connection to IRC from more then one machine at the same time.
With ircproxy you can be connected to IRC from two or more machines at the same time without more then one connection to the IRC server. This ircproxy will allow you to resume a IRC server connection from more then one machine at the same time.
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Download (0.23MB)
Added: 2006-10-03 License: GPL (GNU General Public License) Price:
1124 downloads
Obscure-Extractor-GTK 0.2

Obscure-Extractor-GTK 0.2


Obscure-Extractor-GTK can extract data from simple and unusual archives as used by games. more>>
Obscure-Extractor-GTK can extract data from simple and unusual archives as used by games, e.g. Neverwinter Nights, Homeworld 2, BloodRayne.

Mostly a framework where I can easily add new modules when I want to have a look at the inner workings of games, though the Delphi version has some more advanced stuff like support for old InstallShield archives that would need to be ported.

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Download (0.012MB)
Added: 2006-07-24 License: GPL (GNU General Public License) Price:
1202 downloads
Neveredit 0.8.1

Neveredit 0.8.1


Neveredit aims to provide end-user module editing facilities for Biowares Neverwinter Nights computer game. more>>
Neveredit aims to provide end-user module editing facilities for Biowares Neverwinter Nights computer game.
It parses and writes most NWN files and provides a convenient interface to change a growing number of attributes of the module they constitute.
For developers, it provides a set of Python classes that can be used to manipulate NWN files at two layers of abstraction.
Main features:
- Loading and saving of modules
- Editing of Module and Area Properties
- Editing of most Placeable, Door and Creature properties
- 3D Graphical placement of Placeables, Doors and Creatures on the map
- Script editing and compiling (thanks to [WWW] Torlacks great compiler)
Enhancements:
- This release adds the beginnings of a conversation editor, preliminary support for multi-language editing, lazy caching of editors for better performance, and the ability to add new resource files to a module.
- Under the hood, this release has seen a vast reorganization of the codebase and many fixes and improvements.
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Download (18MB)
Added: 2005-09-21 License: BSD License Price:
1493 downloads
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