method123 3.6
Depeche View 1.3.6
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POV-Ray 3.6
POV-Ray is a high-quality tool for creating 3D graphics. more>>
The Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
ATLAS 3.6.0 / 3.7.37
ATLAS project is an ongoing research effort focusing on applying empirical techniques. more>>
ATLAS provides C and Fortran77 interfaces to a portably efficient BLAS implementation, as well as a few routines from LAPACK.
Whats New in 3.7.37 Development Release:
- Some smoothing operations to allow easier use of Windows compilers, and many major bugfixes (primarily in system analysis for configuration).
The Battle for Wesnoth 1.2.6 / 1.3.6
The Battle for Wesnoth is a turn-based fantasy strategy game. more>>
Build your army, selecting, from one mission to the next one, your most experienced fighters. Fighters you did recruit among a great number of units, offering various strategic strengths and weaknesses on different terrains and against different opponents.
Fight to gain back the throne of Wesnoth, of which you are the legitimate heir. Or use your dreaded power on undead to achieve domination on those foul mortals, or get a revenge for your glorious orcish tribe against these puny human armies who dared stealing your land... stories are waiting to be told. Or maybe you want to challenge your friends or strangers on multiplayer epic fantasy battles.
Main features:
- Build a Hero, and lead your army.
- Different races, with distinctive abilities, weapons and spells.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD compatible.
Whats New in 1.2.6 Stable Release:
- WML engine
- fix [variables] not working properly in scenarios (bug #9342)
- language and i18n:
- updated translations: British English, Danish, Finnish, Spanish, Swedish
- updated DejaVuSans font to version 2.18
- user interface:
- Enable "Save Game" and "View Chat Log" menu entries in replay mode.
- Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
- Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
- misc:
- added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
- added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
- the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
Whats New in 1.3.6 Development Release:
- Since 1.3.5 was a little buggy, now the new version with definatly working minimaps in the lobby. More important: long standing, translation related OOS bugs have been fixed
DynDNS 3.6.6
Dynamic DNS service allows you to alias a dynamic IP address to a static hostname. more>>
DynDNS is a focused and savvy DNS provider, specializing in dynamic DNS and complementary services. DynDNS is a private, internally funded and stable company.
We have no investors looking over our shoulders nor do we worry about our stock value. We run an efficient and profitable organization and pass these savings on to our customers. We are technologists that develop high quality services and our goal is to be the value provider of DNS services.
The free Dynamic DNS service allows you to alias a dynamic IP address to a static hostname in any of the many domains we offer, allowing your computer to be more easily accessed from various locations on the Internet. We provide this service, for up to five (5) hostnames, free to the Internet community.
The Dynamic DNS service is ideal for a home website, file server, or just to keep a pointer back to your home PC so you can access those important documents while youre at work.
Using one of the available third-party update clients you can keep your hostname always pointing to your IP address, no matter how often your ISP changes it. No more fumbling to find that piece of paper where you wrote down your IP address, or e-mailing all your friends every time it changes. Just tell them to visit yourname.dyndns.org instead!
Main features:
- Hostnames in 68 domains
- Wildcarding, allowing *.yourhost.dyndns.org to point to yourhost.dyndns.org
- Offline URL redirection
- MX records, allowing for flexible e-mail configurations
- Clients for a wide variety of platforms
- An open, non-proprietary update interface
- Almost instantaneous DNS propagation time
- Free, industry leading e-mail support
- 5 DNS servers in 4 redundant tier-1 datacenters around the globe
Enhancements:
- support for olitec-SX200
- added sample-etc_rc.d_init.d_ddclient.lsb as a sample script for lsb-compliant systems.
- support for linksys wrt854g (thanks to Nick Triantos)
- support for linksys ver 3
- support for Thomson (Alcatel) SpeedTouch 510 (thanks to Aldoir)
- Cosmetic fixes submitted by John Owens
KTechlab 0.3.6
KTechlab is an IDE for microcontrollers and electronic circuits. more>>
KTechlab consists of several well-integrated components:
- A circuit simulator, capable of simulating logic, linear devices and some nonlinear devices.
- Integration with gpsim, allowing PICs to be simulated in circuit.
- A schematic editor, which provides a rich real-time feedback of the simulation.
- A flowchart editor, allowing PIC programs to be constructed visually.
- MicroBASIC; a BASIC-like compiler for PICs, written as a companion program to KTechlab.
- An embedded Kate part, which provides a powerful editor for PIC programs.
- Integrated assembler and disassembler via gpasm and gpdasm.
Main features:
- Electronic Simulation
- PIC Simulation
- Logic Simulation
- Supported Components
- Programming
- MicroBASIC
- FlowCode
- Assembly
qt-recordmydesktop 0.3.6
qt-recordmydesktop is a recordMyDesktop GUI created in QT language for the KDE desktop. more>>
recordMyDesktop is a desktop session recorder for GNU/linux that attemps to be easy to use, yet also effective at its primary task.
As such, the program is separated in two parts; a simple command line tool that performs the basic tasks of capturing and encoding and an interface that exposes the program functionality in a usable way.
Frameworks 0.3.6
Frameworks is stop-motion animation frame capture software primarily for Linux. more>>
These still images may then be combined into a single video file using other software. Only video4linux webcams are currently supported; work is being done to add other types of digital cameras including IEEE 1394 camcorders, and USB still cameras. Frameworks is designed to be easily used alongside the GIMP Animation Package (GAP).
Frameworks began as an extension of gqcam, though it no longer shares any code with gqcam. Frameworks is free software (and therefore open source) licensed under the GNU GPL. Without gqcam being free software, Frameworks would not exist.
Main features:
- Frame averaging: The averaging together of multiple frames to reduce random noise in the captured image.
- Frame overlay or onion skinning: Overlaying previous frames ontop of the live display to assist with positioning of objects during animation.
- Continuous preview: Preview the previous few seconds of animation, ending with the live feed from the webcam to assist with object positioning.
shorten 3.6.0
shorten is a fast, low complexity waveform coder (i.e. audio compressor), originally written by Tony Robinson at SoftSound. more>>
The last official version released by Tony was 2.3a. In the fall of 2000, I started hacking on the code to add unix support for seek tables, which Wayne Stielau had developed and implemented for the Windows platform. With his help, I was able to release version 3.0 on 9/29/2000, and have maintained the unix 3.x versions ever since. Seek tables allow one to seek through a .shn file in real-time while playing it in various audio players.
Here are some of plugins that support seek tables:
xmms-shn (for XMMS)
ShnAmp (for WinAmp)
foo_shn (for foobar2000)
in_shn (for J River Media Jukebox/Center)
Shorten plugin (for MacAmp Lite X - now defunct)
Enhancements:
- Fixed a seek table bug which, in rare cases, caused seek tables for certain files (e.g. ones that end with silence) to be generated incorrectly. Seek tables created with the -k, -s or -S options are not affected. To help distinguish older, possibly buggy seek tables from newer ones, the seek table revision number has been bumped from 0 to 1. Thanks to Peter Kunath for the report and the fix.
- Updated the -i option to determine whether a file is an external seek table file, a file with seek tables appended, or neither. If seek tables are present, the seek table revision number is now shown.
Kaveri 0.8.3.6
Kaveri is an eclipse plug-in front-end for the Indus Java slicer. more>>
The purpose of this project is to create an effective tool for simplifying program understanding, program analysis, program debugging and testing.
About Indus:
Indus is an effort to provide a collection of program analyses and transformations implemented in Java to customize and adapt Java programs. It is intended to serve as an umbrella for
- static analyses such as points-to analysis, escape analysis, and dependence analyses,
- transformations such as program slicing and program specialization via partial evaluation, and
- any software module that delivers the analyses/transformations into a particular application such as Bandera or platform such as Eclipse.
Enhancements:
- Minor bugfixes
WorldForge::skstream 0.3.6
WorldForge::skstream is an iostream based C++ socket library. more>>
WorldForge::skstream was first discovered for WorldForge when it was used in UClient and has since been packaged up as its own library for use on other WorldForge projects. The code was originally written by Rafael Guterres Jeffman who is not involved with the project but we have extensively rewritten it.
Enhancements:
- The classes have been refactored to make the implementation of datagram sockets much more sane.
- Binding datagram sockets to a local addresses and ports has been implemented.
- The portability of the IPv6 code has been improved so it now works correctly on Win32.
GraphicsMagick 1.3.6
GraphicsMagick provides you with an excellent and must-have product which is the swiss army knife of image processing. more>>
GraphicsMagick 1.3.6 provides you with an excellent and must-have product which is the swiss army knife of image processing. Comprised of 259K physical lines (according to David A. Wheeler's SLOCCount) of source code in the base package (or 900K including 3rd party libraries). It provides a robust and efficient collection of tools and libraries which support reading, writing, and manipulating an image in over 88 major formats including important formats like DPX, GIF, JPEG, JPEG-2000, PNG, PDF, PNM, and TIFF.
Image processing is multi-threaded using OpenMP so that CPU-bound tasks scale linearly as processor cores are added. OpenMP support requires compilation with GCC 4.2 (or later), or use of any C compiler supporting at least the OpenMP 2.0 specification.
GraphicsMagick is quite portable, and compiles under almost every general purpose operating system that runs on 32-bit or 64-bit CPUs. GraphicsMagick is available for virtually any Unix or Unix-like system, including Linux. It also runs under Windows 2000 and later (Windows 2000, XP, and Vista), and MacOS-X. The source code still supports execution under Windows '98.
GraphicsMagick supports huge images and has been tested with gigapixel-size images. GraphicsMagick can create new images on the fly, making it suitable for building dynamic Web applications. GraphicsMagick may be used to resize, rotate, sharpen, color reduce, or add special effects to an image and save the result in the same or differing image format. Image processing operations are available from the command line, as well as through C, C++, Perl, PHP, Tcl, Ruby, or Windows COM programming interfaces. With some modification, language extensions for ImageMagick may be used.
GraphicsMagick is originally derived from ImageMagick 5.5.2 but has been completely independent of the ImageMagick project since then. Since the fork from ImageMagick in 2002, many improvements have been made (see news) by many authors using an open development model but without breaking the API or utilities operation.
Major Features:
- Convert an image from one format to another (e.g. TIFF to JPEG)
- Resize, rotate, sharpen, color reduce, or add special effects to an image
- Create a montage of image thumbnails
- Create a transparent image suitable for use on the Web
- Turn a group of images into a GIF animation sequence
- Create a composite image by combining several separate images
- Draw shapes or text on an image
- Decorate an image with a border or frame
- Describe the format and characteristics of an image
KSimus 0.3.6-2
KSimus project is a KDE tool for simulation and visualization of technical processes. more>>
It is also useful for education and experiments in the scope of logical and automatic control circuits.
The main feature of KSimus is the use of component libraries (packages) which makes extending KSimus easy for developers.
Main features:
- Additional components can be distribute with separate packages.
- KSimus knows two kinds of notations:
- The Schematic shows all components.
- The User Interface shows only the UI components.
- The connections between the components are routed automatically.
- The UI components can contain and manage QT and KDE widgets.
- KSimus supports user defined modules.
- KSimus has some debug features.
- KSimus is GPL.
Enhancements:
- Fix: One more bug with Impicit Converters and Modules. Thanks Tilli for the bug report!
- Fix: Copy/Past-Bug in KDE3 version
- Fix: Misspellings in german translation
- Fix: Some ImpicitConverter was delete during circuit setup

Firemacs 3.6
Firemacs will improve your browsers capability greatly. It is designed as a Firefox addon that adds Emacss editing features. more>>
Major Features:
- You can browse the available commands in the configuration window.
- 'M-' means 'ESC' 'C-['. The Alt key can also be used on Windows/UNIX.
- To disable a command, remove its key characters
Enhancements:
- Supporting Firefox 3.5.
- Detecting FF's version with function definition
- C-xC-a looks up Google Maps with a selected string
- C-M-b copys the title and URL
Requirements:
- Mozilla Firefox
ILIAS 3.6.10
ILIAS project is a platform for Web-based training. more>>
It is being developed at the University of Cologne, in Germany, using PHP and MySQL.
It has been available since September 2000 as open software software under the GPL.
The systems core is an authoring tool for creating courses.
Other main components include personal desktops, a mail system, newsgroups, a group system, and system administration.