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Tux Paint Default Stamps 2007-07-01

Tux Paint Default Stamps 2007-07-01


Tux Paint Default Stamps project is a collection of hundreds of rubber stamp images. more>>
Tux Paint Default Stamps project is a collection of hundreds of "rubber stamp" images (and associated descriptions and sound effects) for the childrens drawing program, "Tux Paint." Both PNG and SVG images are included.
Categories include animals, clothes, food, hobbies, household, medical, military, natural forces, people, plants, seasonal, space, sports, symbols, town, and vehicles.
Enhancements:
- SVG-based images (which are supported by Tux Paint 0.9.17) are now included.
- Stamps were added for food, animals, alphabets, signs, sports-related, musical instruments, money, and flowers.
- Translations were added for Czech, Latvian, and Thai.
- The English, Basque, French, Gujarati, Japanese, Russian, Spanish translations were updated.
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Added: 2007-07-05 License: GPL (GNU General Public License) Price:
513 downloads
abcpp 1.3.2

abcpp 1.3.2


abcpp is a simple yet powerful preprocessor designed for, but not limited to, ABC music files. more>>
abcpp is a simple yet powerful preprocessor designed for, but not limited to, ABC music files. One of my hobbies is music: I play flute, recorder, whistle and clarinet, and I sing as a tenor in a choir. I find that the ABC music notation language is a wonderful tool to typeset sheet music. ABC is one of the best designed, easy to use, well-thought out, and nicely implemented notation formats Ive ever seen: IMHO, it surpasses other good notation languages like GNU Lilypond or MusiXTeX. (Philips Music Writer is a serious contender though.) You can write music in a very simple ASCII format and convert it to MIDI, or typeset it to make professional-looking scores.

The only serious problem with ABC is that it was originally designed for melody, not for harmony. In simple words, this means that you can only write music for a single instrument or voice. This is an example of what ABC can do; it sounds like this. Although it works beautifully for simple tunes and folk music, it can be not enough for Western classical music.

Some ABC applications implement unofficial extensions to the ABC language that make it possible to write polyphonic music. The purpose of the ABC Plus project is to provide software and documentation for this extended ABC. Here is an example of classical music written in ABC Plus; it sounds like this.

All RPMs available from this site were built on a Mandriva 2006 GNU/Linux machine.
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Added: 2006-07-26 License: GPL (GNU General Public License) Price:
1185 downloads
Intruder Alert 1.0

Intruder Alert 1.0


Intruder Alert is an arcade maze game. more>>
Intruder Alert is an arcade maze game.

Intruder Alert is a free top-down 2D maze arcade game written in FreePascal using the SDL library for multimedia output.

Its a hobby project and was inspired by 80s classics like wolfenstein 2d and alien breed.

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Added: 2007-04-30 License: GPL (GNU General Public License) Price:
911 downloads
VinoBase 0.1

VinoBase 0.1


VinoBase project is a documentation and management tool for hobby winegrowers. more>>
VinoBase project is a documentation and management tool for hobby winegrowers.
It helps you manage your different preparations, recipes, yeasts, etc., and exports your results to different file formats.
Main features:
- Managing of preparations, yeasts and recipes
- Creating of a progress for every preparation
- Adding of evaluations
- Adding of labels
- Export as text file and as PDF document
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Added: 2006-10-05 License: GPL (GNU General Public License) Price:
1118 downloads
Eagle 4.16

Eagle 4.16


Eagle is an eagle EDA software for Linux. more>>
The Eagle EDA software is composed of tightly integrated modules for PCB design, including Schematic Capture, Board Layout, and Autorouter.
Eagle has a free full-function (only board size limited) non-commercial license available for hobby and educational use as well. Windows, DOS, and of course, Linux versions are available.
Enhancements:
- The latest version 4.16 fixes some problems.
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Added: 2005-12-14 License: Free for non-commercial use Price:
859 downloads
Module::Install::Philosophy 0.67

Module::Install::Philosophy 0.67


Module::Install::Philosophy Perl module contains the concepts behind Module::Install. more>>
Module::Install::Philosophy Perl module contains the concepts behind Module::Install.

SYNOPSIS

This document describes the personal philosophy behind the creation of CPAN::MakeMaker (the predecessor of Module::Install). The views expressed here belong to Brian Ingerson; if they are not of interest to you, you can safely ignore this document.

The above is obviously a mutation of the monumental speech by great Martin Luther King (http://web66.coled.umn.edu/new/MLK/MLK.html). While the contexts are vastly different, I feel that there are some serious parallelisms.
The CPAN has become a place that is not free of injustice. This situation has arisen not out of directed oppression, but from a failure of our community to keep its tools sharp. It is the culmination of many small decisions made in the name of practicality. This is a sad state for an institution that was created to allow all interested people to contribute equally to the best of their ability.

This assertion is rooted in my personal experience as an author. When I created my first Perl module, Inline.pm, I knew that I had done something important. But how was I to make a dent in vast Perl community?

As a complete unknown in the Perl community, my voice did not travel far. I repeatedly tried to get even an acknowledgment from the gurus familiar with XS. No success. I resorted to sending messages with ridiculous subjects to modules@perl.org. (http://www.xray.mpe.mpg.de/mailing-lists/modules/2000-08/msg00078.html) No response. Through sheer determination and shameless self-promotion I eventually got the word out, and I hope the world is a slightly better place for it.
Since then, Inline has won awards and I have had the privilege to meet almost all of Perls finest. But I still remember the pain of starting out, and want to help invite more people into this wonderful world.

One thing I have learned from experience is that the Perl community (and throw in the Python and Ruby people as well) is a small drop in the vast ocean of programming. Its a giant pot of Java out there; and a sea of C. Perl may not be the biggest fish, but with some care and cunning we could become a much bigger school.

These are the current problems that I see with CPAN and the core modules:

New Modules dont help Older Perls
If I were to guess what percent of all Perl5 installations were at the current release level (5.8.0 in October 2002) I would say 3-5%. That may even be generous. Id say that over 40% of installations might still be at 5.005 or earlier.
The biggest problem with adding a module to the core is that it only helps a small subset of Perl users for a long long time. Worse yet, a good module author will still probably avoid using the core additions as prerequisites, because they want their new module to work as well on 5.005 as on 5.8.
CPAN::MakeMaker should be able to help in this regard. For example, instead of putting Inline.pm into the core for 5.9, I can now effectively get it into the core for every version of Perl that Inline supports.
Author Exclusiveness
Not just anybody can get a module into the core. It seems you have to know people in high places. If I were a brilliant new talent with a great new module, it would have a harder time getting the ear of the pumpking, then if I were, say, Damian Conway. In fact, I probably wouldnt even know where to start.
Reduced Competition
One comment Ive heard from some very good Perl programmers is "Everything important has already been done". Their feeling is that even though a module is suboptimal, it would be a waste of time to write a competing module. Who would use it instead of the one already in the core?
When I write a competing module, I know that I have to make it at least twice as good as the existing one to even get noticed. Thats not a bad thing, but should everybody be forced into that situation?
For example, lets say that you have created a really useful CGI script. Lets also say that it makes use of your own CGI::Special module, because CGI.pm doesnt meet your needs. Even though your script might be generally useful and worth sharing, the fact that it requires a non-standard module can only negatively affect its acceptance. Trying to get general acceptance for the superior CGI::Special module will be harder still.
Core modules are assumed by the general public to be "Best of Breed". While this may be true for some modules at some point in time, it keeps talented people from attempting to "breed" something better.
Core Bloat
Every time we add a module to the core it gets bigger and bigger. And we cant ever remove modules from the core, once theyve been added.
If I had my druthers, wed remove all modules from the core that werent necessary for either running Perl or installing modules. Of course, wed need to set things up so that installing modules was so easy, that it could be done on the fly if necessary. Is this easily accomplishable? Nope. Is it impossible? Nope. We have the best language in the world to help us do it!
Maintenance Bitrot
Believe it or not, Perl authors can sometimes acquire a "Life Beyond Perl". They get families or new hobbies or even hit by a bus. (This would be a "Death Beyond Perl".) The fact is, that once somebody writes a piece of code and shares it with the world, they are expected to maintain it for all time.
That is being generous. There are others that think that once their module has become popular or made it into the core, they dont need to keep fixing and improving it. I have personally been guilty of this sin.
And then theres the Damian Conway Effect. This plagues the exceptional authors who are so innovative and prolific they simply dont have time to maintain everything they have written.

I initially formalized these opinions at the YAPC (Yet Another Perl Conference) in June 2001. Since then I have been trying to think of technological solutions to fix these social problems.

One idea was dubbed NAPC. NAPC is CPAN backwards. It is a large system of precompiled modules that can be installed on the fly, with the goal of reducing the number of modules in the core. NAPC hasnt got started yet. Id still like to do it someday, but its a big problem with a lot of issues.

CPAN::MakeMaker (and now Module::Install) on the other hand, is simple and ultimately flexible. It should work with all of the existing CPAN processes without requiring any changes from them. And new features can be continuously added. Even though it doesnt scratch all of my philosophical CPAN itches, its a good start.

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Added: 2007-06-25 License: Perl Artistic License Price:
851 downloads
Harvs Hamshack Hack 06

Harvs Hamshack Hack 06


Harvs Hamshack Hack is a remaster of the KNOPPIX distro for Amateur Radio Operators (Hams). more>>
Harvs Hamshack Hack is a remaster of the KNOPPIX distro for Amateur Radio Operators (Hams).

This project is directed primarily at Amateur Radio enthusiasts (Hams) who have no prior experience with LINUX. Hopefully, experienced LINUX users (perhaps, even a "guru" or two) will give it a spin and offer corrections and suggestions for improvement ... in fact, they are obligated to do so!

The CD contains a complete LINUX-Knoppix operating system and enough software to accomplish the usual tasks we all perform daily from our homes ... web browsing, email, letter writing, etc.

In addition, there is a huge library of programs for our Amateur Radio hobby.

The Hamshack Hack is a "Live CD". As a "Live CD" system, no installation to your machines hard drive is necessary. The whole package will run off the CD by building a "ram disk" in your machines memory. As soon as you re-boot your machine, the LINUX system vaporizes and youll be back with whatever system is installed on your hard drive.

To obtain your very own copy of the "the Hack", you must download the "hamshack.iso" image file and then, using your favorite CD burner (I use K3B on Linux, or Nero on Windows), burn the image to a CD. Pick the "Burn CD Image" option, else youll end up with just another copy of the .iso file. Then, when the smoke clears, youll boot your machine with this new CD.
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Added: 2006-01-02 License: GPL (GNU General Public License) Price:
1452 downloads
BuildNumber 0.8a

BuildNumber 0.8a


BuildNumber is a utility to add auto-incrementing build numbers to C and C++ projects. more>>
Large projects usually already have some type of mechanism for build numbering, because keeping track of which build is the latest can be very important information. However, even small hobby projects can benefit from a self-maintaining build numbering system.
BuildNumber project is a utility to add auto-incrementing build numbers to C and C++ projects. BuildNumber will create and maintain a single header file called buildnumber.h for your project which you can #include to access the current build number. BuildNumber is written in pure C for maximum portability, but the binary can also be used with C++ projects, and the source should compile with almost any C/C++ compiler.
The entire contents of a sample buildnumber.h are displayed below:
/* Generated by BuildNumber version 0.8 */
#ifndef BUILD_NUMBER_H_
#define BUILD_NUMBER_H_
#define BUILDNUMBER 53
#define BUILDNUMBER_STR "53"
#endif /* BUILD_NUMBER_H_ */
Every time you rebuild your project, BuildNumber will automatically update this file for you: set it up once, and it just works. You can compile individual files (to confirm syntax, etc) without incrementing the build number, because it only updates when you actually build or make your project.
Main features:
- Written in pure C for maximum portability
- Simple concept, simple solution, simple code
- Works seemlessly in C and C++ projects
- Sets up in minutes, then its entirely automated
- Works with virtually every C/C++ compiler on virtually every system
- BSD License for maximum freedom, even in commercial projects
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Added: 2006-04-07 License: BSD License Price:
1299 downloads
KXplayer 0.2 pre1

KXplayer 0.2 pre1


KXplayer is a very simple media player, based on xine. more>>
KXplayer is a very simple media player, based on xine. Its my hobby-project - just a way to get a better knowledge of KDEs internals.

Besides I wanted to learn programming C++ and since I believe the best way to learn programing is to write a program, I just made my mind to write a multimedia player.

Since it is a player, this word had to be in present in the title. The K and X appered there because of KDE (interface) and XINE (backend).

I took the decision to write a player because I needed one. I needed a good media player for KDE (something like XMMS with KDE inderface), which would be working as reliably as possible.

At present my PC is a 750MHz Duron with 128MB RAM and its almost imposible to work in OpenOffice.org and listen to MP3/OGG at the same time. Running XMMS and OpenOffice 1.x together on my Mandrake results in sound fragmentation.

For some time Ive been using boombox (you can find it in kde-apps). It is based on xine and I found it working better than xmms - almost no fragmentation. Unfortunately boomboxs interface is a bit strange (IMHO) and its not saving the equalizer settings (very annoying).

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Added: 2005-06-14 License: GPL (GNU General Public License) Price:
1595 downloads
Palace 0.2.1

Palace 0.2.1


Palace is a nifty visualization plugin for XMMS. more>>
Palace is a nifty visualization plugin for XMMS. Palace plugin works by reading the Fourier frequency analysis given by XMMS, and activating particular pins on the parallel port based on the frequency analysis and configuration options.
Palace is based on the XPLSISNJASP software project. For examples of hardware useful with Palace, see Discolitez or e-mail me at the e-mail address in the README file from the latest Palace version.
What will Palace become?
Palace is currently an XMMS plugin to control a light show connected to the parallel port. The eventual goal of palace is to provide a generic device control infrastructure for hobby (and possibly commercial) use. Over time Palace will be transitioned to a fully modular design, so that clients (applications trying to control something) and servers (libraries that act as an interface to an actual device) will be able to interact through a generic plug-in interface.
Palaces first goal is to become an XMMS parallel port light show plugin at least as good as the DiscoLitez (http://www.discolitez.com/) light show plugin for WinAmp, and then evolve into a full-fledged control system.
Possible server plugins would include:
- DMX-512 output to control professional lighting equipment
- Laser/stepper motor
- Parallel port
- Generic DAC
Possible client plugins would include:
- XMMS visualization plugin
- Security system control software
- Other automation software
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Added: 2006-04-18 License: GPL (GNU General Public License) Price:
1287 downloads
PGID3 Tag Editor 2.02

PGID3 Tag Editor 2.02


PGID3 is an ID3v1 and v2 tag editor for manipulating the information on files such as MP3s. more>>
PGID3 is an ID3v1 and v2 tag editor for manipulating the information on files such as MP3s. PGID3 Tag Editor project is written in PHP and uses PHP-GTK, so it can take advantage of the GTK+ Toolkit for rendering a GUI.

The program itself is broken into three parts, a PHP Function Library called Pid Three (Pid3), a PHP CLI interface (PCLID3), and the GTK+ GUI itself. All three parts come together ready to go, so do not go freaking about uber amounts of dependencies to fill. All together they create the PGID3 Tag Editor.

"But Bob," you might say, "PHP is for the web!" Sure it is, but you should then check out the link below for the PHP Command Line Interface. That document describes using PHP to develop shell and desktop applications. Why PHP? Because I like to abuse it, that is a little hobby of mine.

Simply, PGID3 is an ID3 tag editor for MP3 files. The ID3 tags are what tell your media player the information about the tune such as title, album, etc. You can get by with slack tags if you just use a player like XMMS or Winamp, but if you have a portable like an iPod or some kind of database for the files, then correct and neat tags are a must. PGID3 can handle both the v1 and v2 of ID3 tags.

As for the program itself, it is the combonation of three seperate pieces that together work to create a user friendly envrionment to manipulate your ID3 tags. The base of it all is the Pid Three Function library, which is a fully custom set of functions for the reading and writing of ID3 tags. Since these are seperate from the application itself, the actual dirty work of messing with the data can be easily updated as well as easily included into other projects.

The second part of PGID3 is the Command Line Interface that I have lovingly called PCLID3. Using this you can manipulate your tags from the command line without using any type of graphical front end. By not having this built into the GUI, the opportunity is left open to build alternate GUIs, or even just not use any at all.

The third and final piece is the PHP-GTK GUI. This is the actual PGID3 component, though all of the parts together form a complete package under the PGID3 name. I designed this GUI to be light, compact, and solve as many problems in one spot as possible. As a bonus feature, PGID3 has built in intergration with QueryXMMS which is a command line utility for Linux that can ask XMMS what is currently playing so PGID3 can open it. This speeds up editing of playlists considerably.

Enough acronymns, what about features? Well, it is an ID3 editor so the features I would expect to find in one is what it has. It has the ability to read, write, and strip ID3v1 and ID3v2 tags from files. You can open a file from anywhere in the filesystem with a dialog, or using the above mentioned QueryXMMS integration you can zap right to whatever XMMS is playing.

If you leave the comment field blank when you write a tag, it fills it in automaticly with "Tagged by PGID3" which might be an easily disabled in future releases - depends if I get any feedback on that. It also automaticly removes excess whitespace on the end of tags which if I recall correctly happens because Winamp pads with spaces instead of nuls. Anyway it cleans that for you. Stripping a tag automaticly unchecks the related checkbox for writing it back, and the boxes are dynamicly checked as you load a file depending if it already has a v1 or v2 tag.

There are also a few keyboard shortcuts. F1 toggles the Write ID3v1 checkbox, and F2 toggles the Write ID3v2 one. F9 opens the currently playing file in XMMS, and naturally Enter writes tags.

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Added: 2006-09-14 License: GPL (GNU General Public License) Price:
1142 downloads
Mediainlinux 4 RC5

Mediainlinux 4 RC5


Mediainlinux is a multimedia-focused Linux distribution. more>>
Mediainlinux is a complete Linux distribution targeted at multimedia production, wich consist in a live cd (knoppix derived) containing more than 200 graphical application and thousands of command line tools for:

* Acquisition
* Conversion
* Editing
* Compression
* PostProduction in the Audio, 2D and 3D graphics and Video domain.

Mediainlinux distribution is a working prototype of a Debian Multimedia Distribution, based on the last version (3.4) of the Knoppix Linux Live Cd.

Our CD supports most of the graphic, audio and tv/satellite computer card on the consumer and prosumer market GNU/Linux compatible and has more than 200 graphical applications and hundreds (nearly 1000) of command line tools for covering all the complexity of the multimedia process of production: acquisition, conversion, compression and mastering.

Most of the Multimedia in the GNU/Linux world is covered, but there are some tools which we dont want to distribute together with Mediainlinux for legal reason and mainly because we are not sure about the integrity of the code, which could be stolen or covered by copyrights and so on.

You can install this applications after Mediainlinux is installed on the hard disk, because they will be present in the Synaptic interface (because we added the sources to the sources file).

Technical Goals:

1.Multimedia Kernel (modified to gain more reactivity from the system) and especially in the graphic (drivers for consumer and prosumer video cards) and audio (firmware for professional audio cards) subsystems, applying many patches like the low latency, preemption, real time e capabilities patches and reach a better recognizing of peripherals.

2.Boot splash: cover the Knoppix Live Cd initialization (which is oldish and bad looking, in our opinion) with an animation and some informations about the project.

3.Develop customized multimedia cd and application.

4.OpenMosix enabled kernel to make distributed rendering with Blender and Yafray.

Non technical goals:

1.Include applications which are not already part of the Debian distribution: speed in the free software world creates a situation in which hundreds of projects starts in a year and the ones which survive with an active development the first year and get developed for two or three years have a good chance to continue and be included in the major distributions. Sometimes it needs to anticipate this process and “discover” some applications which are not already shipped with a major distribution, before they become famous and encouraging their diffusion putting them in Mediainlinux. This has a double effect: makes the software better testing it and reporting bugs, suggestions and ideas and making better the whole Mediainlinux itself.

2.Support package maintainer to promote the diffusion of applications that havent already been debianized: programmers that transform the source code of a certain software in a Debian .deb, ready to be installed on a computer with a Debian GNU/Linux distribution (or a Debian compatible one like Mediainlinux) are often volunteers doing this work just as an hobby. For some other software there are already some sponsorships from some facilities and one of the goals of Mediainlinux is to find economic support for this programmers in the multimedia field of application.

3.Organizations: we had contacts with some organizations like ONU and UNESCO and with Italian (Turin, Padova, Bologna, Siena) and international (Bristol, Oslo, Zlin, Tampere, Georgia) universities and with some other organizations in the audio and video fields like FESTPACO or African Women Media Center. In all this places Mediainlinux has been introduced and in some also experimented, still limiting to single tests. With all this entities we would like to set up a collaboration that goes from simple testing and reporting of bugs, to requests for new characteristics and development of additional software.

4.Art Academies: many institutions like MULTIDAMS of Turin, the school of Art and Media of Tampere or the Brera Academy of Art in Milan has a double role: public places for experimentation (and so contamination between technology and art) and possible producers of demonstrations and examples of use, artist and collaborators.

User side goals:

1.Make Mediainlinux a better looking distribution: the look of Mediainlinux is a key aspect of the whole project. The more the distribution will be stylish (from the cd to the manual, from the Internet site to an exhibition stand) in the design and in its graphic and artistic ideas, the more it will gain success between the Linux Artists and the Macintosh community. Then we need to surpass the look of proprietary systems, using all the widgets that can simulate the most stylish looking applets and so we must need graphics to create icons, desktop themes, wallpapers, screen savers and audio video materials (like desktop sounds or video tutorials).

2.Make Mediainlinux simpler: we need to do more integration between different applications, in the way that for a .ogg vorbis file we will have a contextual menu to play, edit, record it etc. etc. This should be done for most of the file formats in the multimedia field and its an operation very intensive of configuring, programming, experimenting and daily use.

3.Make better configuration tools: most of all we need a good configuration of auto mounter to create automatically the icons of peripherals on the desktop.

4.Documentation: we need a manual for the primary applications (mostly done) and its translation in English, French, Spanish and German.

5.Training: we are organizing many courses on subsystems included in Mediainlinux and especially for audio and video streaming, 2D and 3D graphic, musical composition and less common training lessons in multimedia installations and physical and acoustic simulation.

6.Support: make concrete a way to support our users with a mailing list, a forum and a satellite program with tutorials, examples and demonstrations of creativity.
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Added: 2005-12-23 License: GPL (GNU General Public License) Price:
1415 downloads
Teeny Weeny Microgame Engine 2005.02.27

Teeny Weeny Microgame Engine 2005.02.27


Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
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Added: 2007-01-12 License: Public Domain Price:
597 downloads
nwcc 0.7.3

nwcc 0.7.3


nwcc is a small C compiler for Unix systems that I wrote in my freetime, for fun and to prove to myself that I could. more>>
nwcc is a small C compiler for Unix systems that I wrote in my freetime, for fun and to prove to myself that I could. I started the project in August 2003, but because I had a job and a life and a few other hobby code projects, it took me until autumn 2005 to make it work with various constructs of the C language.
So what new does nwcc bring to the table? Most importantly, new code: I wrote everything from scratch - including the lexer, parser and backend.
The code of nwcc is written in C, is currently around 25.000 lines in size, and Im releasing it under the BSD license.
This release is not intended for serious use, but at least nwcc is strong enough to compile itself (the result of which can compile nwcc as well) and should thus be capable of dealing with at least some small programs. There are still some things missing/broken, but things are improving almost every day (I upload my changes to SF whenever I add/fix something of interest.)
Main features:
- There are some C language features missing; Most notably support for floating point, bitfields and a few other things. Many other things are broken (there are probably bugs in pretty much every language feature implemented by nwcc)
- There are no features a power developer used to established mainstream compilers would consider interesting, yet (apart from, maybe, the stack protection feature.) Sorry. There is nothing beyond plain dumb compilation; No support for creating shared libraries, no support for debugging or profiling, no nothing
- There is currently only a backend for 80x86 processors (which generates code for the NASM Netwide Assembler and works on Linux, FreeBSD and OpenBSD)
- There is absolutely no optimization, meaning the generated code is very slow compared to the output of established compilers. I will work on this soon, but you should understand that my primary concerns right now are code correctness and portability rather than speed (its hard enough to make slow code work!)
It takes a lot of work to get even a subset of the C language to compile, so the fact that something is missing or done wrong in nwcc does not mean that I dont care about that particular area of the C language or compiler design; It only means that I havent gotten around to doing it right, or indeed at all, yet.
Enhancements:
- Most floating point support for x86 and AMD64 has been rewritten.
- Many floating point bugs were also fixed on PPC32 and PPC64.
- Various other severe bugs were fixed on all supported platforms.
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Added: 2007-05-27 License: BSD License Price:
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Codavaj 1.2.0

Codavaj 1.2.0


codavaj is javadoc in reverse. more>>
codavaj is javadoc in reverse. A seemingly useless tool. Arguably of interest only to the most hardcore java hackers. A "must have" in every geeks software toolbox. ( hitchhikers guide entry Nr. 151776 ).
Codavaj is a reverse engineering tool with focus on Javadoc. Currently codavaj is distributed as a command line tool ( codavaj.cmd - using org.codavaj.Main class ). A 100% java tool.
You can:
- convert an entire local javadoc tree into java source code.
- download an entire remote javadoc tree via http(s).
- derive a Reflection-like API based on information derived from a javadoc tree.
Codavaj works by converting javadoc HTML into XML by using Nekohtml and then successively deriving class information from the XML using XPATH queries ( using dom4j ).
Not because i lost the sources for some code - but miraculously still had the javadoc for it! This wouldnt help much anyway because codavaj leaves you with a TODO for each method implementation.
For me this was simply an intellectual challenge - a side battle in a hobby programmers grand master plan. As a bonus i managed to improve my XPATH query skills a bit. It took me 2 full working weeks to get the initial version out. If I needed this once, then theres bound to be someone out there who might like to use it, for whatever reason. It probably will save them the 2 weeks too.
Enhancements:
- New features include the ability to parse javadocs generated by the 1.5 javadoc tool.
- The known limitations are that enums and generics constructs are not supported yet.
- Several minor bugs in parsing constant values like "NaN" and "0d/0d" were fixed.
- A Linux/Unix-like command line tool was added.
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Added: 2006-11-29 License: The Apache License 2.0 Price:
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