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Get File 1.2.2
Get File is a Firefox extension that can get a file from an URL. more>>
Get File is a Firefox extension that can get a file from an URL.
To use this extension, go in File menu and choose "Get a File".
Ive also developed a french freeware for supervision of your computer.
http://www.pastouchexp.info/
<<lessTo use this extension, go in File menu and choose "Get a File".
Ive also developed a french freeware for supervision of your computer.
http://www.pastouchexp.info/
Download (0.014MB)
Added: 2007-07-09 License: MPL (Mozilla Public License) Price:
875 downloads
Games::Go::Dg2Ps 4.026
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript. more>>
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript.
SYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
<<lessSYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2ASCII 4.026
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams. more>>
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams.
SYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
<<lessSYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TeX 4.026
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX. more>>
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX.
SYNOPSIS
use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
<<lessSYNOPSIS
use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);
A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1172 downloads
Games::Go::Dg2PDF 4.026
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format). more>>
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format).
SYNOPSIS
use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);
A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.
<<lessSYNOPSIS
use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);
A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
GNU Go 3.6
GNU Go is a free program that plays the game of Go. more>>
GNU Go is a free program that plays the game of Go. GNU Go has played thousands of games on the NNGS Go server.
GNU Go is now also playing regularly on the Legend Go Server in Taiwan, on the WING server in Japan, and many volunteers run GNU Go clients on KGS. GNU Go has established itself as the leading non-commercial go program in the recent tournaments that it has taken part in.
<<lessGNU Go is now also playing regularly on the Legend Go Server in Taiwan, on the WING server in Japan, and many volunteers run GNU Go clients on KGS. GNU Go has established itself as the leading non-commercial go program in the recent tournaments that it has taken part in.
Download (2.6MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1513 downloads
Go Awstats 1.0
Go Awstats automates the production of Awstats Apache log reports at a site where multiple virtual hosts exist. more>>
Go Awstats project automates the production of Awstats Apache log reports at a site where multiple virtual hosts exist.
It always updates the reports for the current month and the current year and only produces other reports if they do not exist, which saves on CPU.
The regeneration of a report can be forced by simply erasing it.
Enhancements:
- A major year calculation error has been fixed that appeared when the logs began to span more than two years.
- The author is now confident that the whole thing now works as advertised, hence the bump to revision 1.0.
<<lessIt always updates the reports for the current month and the current year and only produces other reports if they do not exist, which saves on CPU.
The regeneration of a report can be forced by simply erasing it.
Enhancements:
- A major year calculation error has been fixed that appeared when the logs began to span more than two years.
- The author is now confident that the whole thing now works as advertised, hence the bump to revision 1.0.
Download (0.008MB)
Added: 2006-10-25 License: GPL (GNU General Public License) Price:
1096 downloads
Go Siege 0.3
Go Siege project is a massively multiplayer online Go game. more>>
Go Siege project is a massively multiplayer online Go game.
Go Siege is a transformation of the ancient Chinese game of Go into a massively multiplayer online game in which hundreds of players can compete simultaneously over the Internet.
There is a bug in the 0.3 release.
You can fix it by changing line 168 of /site-packages/gosiege/rules.py from
if (libgain > 1): return True
to
if (libgain >= 1): return True.
<<lessGo Siege is a transformation of the ancient Chinese game of Go into a massively multiplayer online game in which hundreds of players can compete simultaneously over the Internet.
There is a bug in the 0.3 release.
You can fix it by changing line 168 of /site-packages/gosiege/rules.py from
if (libgain > 1): return True
to
if (libgain >= 1): return True.
Download (0.22MB)
Added: 2006-11-11 License: GPL (GNU General Public License) Price:
1078 downloads
GO::TermFinder 0.7
GO::TermFinder is a Perl module that can identify GO nodes that annotate a group of genes with a significant p-value. more>>
GO::TermFinder is a Perl module that can identify GO nodes that annotate a group of genes with a significant p-value.
This package is intended to provide a method whereby the P-values of a set of GO annotations can be determined for a set of genes, based on the number of genes that exist in the particular genome (or in a selected background distribution from the genome), and their annotation, and the frequency with which the GO nodes are annotated across the provided set of genes.
The P-value is simply calculated using the hypergeometric distribution as the probability of x or more out of n genes having a given annotation, given that G of N have that annotation in the genome in general. We chose the hypergeometric distribution (sampling without replacement) since it is more accurate, though slower to calculate, than the binomial distibution (sampling with replacement).
In addition, a corrected p-value can be calculated, to correct for multiple hypothesis testing. The correction factor used is the total number of nodes to which the provided list of genes are annotated, excepting any nodes which have only a single annotation in the background, as a priori, we know that these cannot be significantly enriched.
The client has access to both the corrected and uncorrected values. It is also possible to correct the p-value using 1000 simulations, which control the Family Wise Error Rate - using this option suggests that the Bonferroni correction is in fact somewhat liberal, rather than conservative, as might be expected. Finally, the False Discovery Rate can also be calculated.
The general idea is that a list of genes may have been identified for some reason, e.g. they are coregulated, and TermFinder can be used to find out if any nodes annotate the set of genes to a level which is extremely improbable if the genes had simply been picked at random.
<<lessThis package is intended to provide a method whereby the P-values of a set of GO annotations can be determined for a set of genes, based on the number of genes that exist in the particular genome (or in a selected background distribution from the genome), and their annotation, and the frequency with which the GO nodes are annotated across the provided set of genes.
The P-value is simply calculated using the hypergeometric distribution as the probability of x or more out of n genes having a given annotation, given that G of N have that annotation in the genome in general. We chose the hypergeometric distribution (sampling without replacement) since it is more accurate, though slower to calculate, than the binomial distibution (sampling with replacement).
In addition, a corrected p-value can be calculated, to correct for multiple hypothesis testing. The correction factor used is the total number of nodes to which the provided list of genes are annotated, excepting any nodes which have only a single annotation in the background, as a priori, we know that these cannot be significantly enriched.
The client has access to both the corrected and uncorrected values. It is also possible to correct the p-value using 1000 simulations, which control the Family Wise Error Rate - using this option suggests that the Bonferroni correction is in fact somewhat liberal, rather than conservative, as might be expected. Finally, the False Discovery Rate can also be calculated.
The general idea is that a list of genes may have been identified for some reason, e.g. they are coregulated, and TermFinder can be used to find out if any nodes annotate the set of genes to a level which is extremely improbable if the genes had simply been picked at random.
Download (0.84MB)
Added: 2006-06-12 License: Perl Artistic License Price:
1232 downloads
Games::Go::Dg2Tk 4.026
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows. more>>
Games::Go::Dg2Tk is a Perl extension to convert Games::Go::Diagrams to perl/Tk windows.
SYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.
<<lessSYNOPSIS
use Games::Go::Dg2Tk
my $dg2tk = B convertDiagram($diagram);
A Games::Go::Dg2Tk object converts a Games::Go::Diagram object into Tk::Canvas item. The close method calls Tk::MainLoop to dispays the collection of Canvases.
Bindings for the normal editing keys: Up, Down, Next (PageDown) and Prior (PageUp) traverse the NoteBook tabs. Tab and Shift-tab also work as expected.
Left and Right keys select the previous or next NoteBook tab, but dont display it. Space and Enter (carriage return) display the selected tab.
Download (0.43MB)
Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1172 downloads
Go-moku Apprentice 0.6
Go-moku Apprentice project consists of a gomoku player learning from its own mistakes. more>>
Go-moku Apprentice project consists of a gomoku player learning from its own mistakes.
Thus, for starters it plays like crap, but it gets real good after only a few games. Its rather scary actually.
Enhancements:
- With version 0.5, the apprentice playing engine has improved somewhat.
- Making a winning move always gets a score of INT_MAX, and making a losing move always gets a score of INT_MIN.
- The improved playing engine cost me some computing power, but Ive also been playing with gprof which should negate that effect somewhat.
<<lessThus, for starters it plays like crap, but it gets real good after only a few games. Its rather scary actually.
Enhancements:
- With version 0.5, the apprentice playing engine has improved somewhat.
- Making a winning move always gets a score of INT_MAX, and making a losing move always gets a score of INT_MIN.
- The improved playing engine cost me some computing power, but Ive also been playing with gprof which should negate that effect somewhat.
Download (0.042MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1072 downloads
Games::Go::Dg2TkPs 4.026
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript. more>>
Games::Go::Dg2TkPs is a Perl extension to convert Games::Go::Diagrams to Postscript.
SYNOPSIS
use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);
This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.
A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.
<<lessSYNOPSIS
use Games::Go::Dg2TkPs
my $dg2ps = B convertDiagram($diagram);
This is a real hack to get PostScript output from the Dg2Tk converter. All it does is use the built-in PostScript that a Tk::Canvas widget provides to convert the Dg2Tk canvas pages to PostScript. The resulting PostScript is fairly crude because the Canvas that it is drawn from is crude to begin with. See Games::Go::Dg2Ps for a better PostScript converter.
A Games::Go::Dg2TkPs inherits from Games::Go::Dg2Tk, and uses all its methods and options. The main difference is that after conversion to Tk is complete, each diagram Tk::Canvas is converted to PostScript via the Tk::Canvas->postscript method. Some minor massaging of the PostScript source is done to string the canvas pages together.
Download (0.43MB)
Added: 2006-08-11 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2Mp 4.026
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost. more>>
Games::Go::Dg2Mp is a Perl extension to convert Games::Go::Diagrams to John Hobbys MetaPost (which is adapted from Donald Knuths Metafont).
SYNOPSIS
use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.
Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.
See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.
<<lessSYNOPSIS
use Games::Go::Dg2Mp
my $dg2mp = B convertDiagram($diagram);
A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram.
Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.
See man mpost (or possibly man mp) for more details of the overall MetaPost system and environment.
Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Download (28.9MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1157 downloads
Games::Go::SGF 0.05
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files. more>>
Games::Go::SGF is a Perl module that can parse and dissect Standard Go Format files.
SYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
<<lessSYNOPSIS
use Games::Go::SGF;
my $sgf = new Games::Go::SGF($sgfdata);
print "Game played on ".$sgf->date."n";
print $sgf->white. " (W) vs. ".$sgf->black." (B)n";
print "Board size: ".$sgf->size.". Komi: ".$sgf->komi."n";
while ($move = $sgf->move($move_no++)) {
print "$move_no: ".$move->move,"n";
}
This is a very simple SGF file parser, of currently limited functionality. It can read and step through SGF files, follow variations, and so on. Its good enough for getting simple statistics about games of Go, and building up Games::Go::Board objects representing games stored as SGF.
$sgf->move returns either a normal Games::Go::SGF::Node or a Games::Go::SGF::Variation object. They behave exactly the same, but the variation object has the additional methods mainline() to get the main line of the game, variation($n) to get the first node in the nth variation, and variations to retrieve an array of variations. $variation->move will, by default, follow the mainline.
Download (0.003MB)
Added: 2007-07-12 License: Perl Artistic License Price:
835 downloads
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