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glTron 0.70
glTron project is a tron-like game with a 3D view. more>>
glTron project is a tron-like game with a 3D view.
glTron is a tron-like lightcycle game with a nice 3D perspective. 3D acceleration is recommended.
<<lessglTron is a tron-like lightcycle game with a nice 3D perspective. 3D acceleration is recommended.
Download (3.9MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
2473 downloads
jQuizShow 1.0
jQuizShow project is a game based on the Who Wants To Be a Millionaire TV game show. more>>
jQuizShow project is a game based on the "Who Wants To Be a Millionaire" TV game show.
It forms the framework around which a group can play their own Millionaire-like game. It is fully customizable and easy to add your own questions and answers to.
<<lessIt forms the framework around which a group can play their own Millionaire-like game. It is fully customizable and easy to add your own questions and answers to.
Download (MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1075 downloads
Ca$h or Cra$h 1.0.0
Ca$h or Cra$h is a computerized clone of the US version of the Deal or No Deal game show. more>>
Ca$h or Cra$h project is a computerized clone of the US version of the "Deal or No Deal" game show. The game consist of selecting one of twenty-six cases, each with a random amount of money inside at preselected values ranging from a penny to $1 million.
Then each of the other twenty-five cases are opened, one at a time, knocking off values. Every so often, the banker will offer you an amount of money for your case. The game ends when you either make a deal for your case or you open one of two remaining cases.
<<lessThen each of the other twenty-five cases are opened, one at a time, knocking off values. Every so often, the banker will offer you an amount of money for your case. The game ends when you either make a deal for your case or you open one of two remaining cases.
Download (4.5MB)
Added: 2007-02-13 License: Other/Proprietary License with Source Price:
984 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
Got Word Database Maker 1.3
Bible trivia game that is a cross between the TV game show Who Wants to be a Millionaire? more>>
Hello! Thank you for donating your knowledge and time to our cause. Pariahware, Inc. is currently working on a Bible trivia game that is a cross between the TV game show "Who Wants to be a Millionaire?" and the electronic game series "You Dont Know Jack!" As one might imagine, this can be a daunting task.
That is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
<<lessThat is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
Download (1.3MB)
Added: 2006-04-21 License: Freeware Price:
1283 downloads
Pyzzle 0.8
Pyzzle project is a Myst/Riven interface engine. more>>
Pyzzle project is a Myst/Riven interface engine.
Pyzzle is a cross-platform Myst/Riven interface-style game engine. It is written in Python and uses the SDL wrapper Pygame.
With Pyzzle build platform independent slide show games, that use the simplicity and power of Python combined with the flexibility and coolness of free (as in freedom) software.
Main features:
- Full API using Python scripting. API now covers defining slides
- Use Python to control all elements of your game. AKA puzzle building.
- Large multi-platform capabilities. Pyzzle and games authored with Pyzzle will run on all platform that Pygame supports. These currently include: Windows, NT4, OSX, BeOS, FreeBSD, IRIX, and Linux.
- Build your game into free standing win32 .exe binaries.
- Use any display size 640x480, 800x600,1024x768 etc...
- Use multiple slide sizes in your game.
- Over-slide movie playback through mpeg files.
- Ambient sound and music through wav files.
- Sound fx through (.wav) files.
- Over-slide images.
- In-game Objects. (Riven like) player can carry a maximum of 14 objects.
- Over-slide text using true type fonts.
- Zip navigation option.
- Contains 8 predefined hot spot maps with customizable parameters and supports customizable hot-spot maps.
- Customizable colour Riven graphical cursors.
- Riven like slide transitions. Choose from None, best, fastest and normal. Look in the options sub-menu.
- In-game loading and saving. --disabled for the 0.8 release
- Basic menus.
- Supported image formats include BMP, GIF, PNG, JPG, PCX, TGA and more.
<<lessPyzzle is a cross-platform Myst/Riven interface-style game engine. It is written in Python and uses the SDL wrapper Pygame.
With Pyzzle build platform independent slide show games, that use the simplicity and power of Python combined with the flexibility and coolness of free (as in freedom) software.
Main features:
- Full API using Python scripting. API now covers defining slides
- Use Python to control all elements of your game. AKA puzzle building.
- Large multi-platform capabilities. Pyzzle and games authored with Pyzzle will run on all platform that Pygame supports. These currently include: Windows, NT4, OSX, BeOS, FreeBSD, IRIX, and Linux.
- Build your game into free standing win32 .exe binaries.
- Use any display size 640x480, 800x600,1024x768 etc...
- Use multiple slide sizes in your game.
- Over-slide movie playback through mpeg files.
- Ambient sound and music through wav files.
- Sound fx through (.wav) files.
- Over-slide images.
- In-game Objects. (Riven like) player can carry a maximum of 14 objects.
- Over-slide text using true type fonts.
- Zip navigation option.
- Contains 8 predefined hot spot maps with customizable parameters and supports customizable hot-spot maps.
- Customizable colour Riven graphical cursors.
- Riven like slide transitions. Choose from None, best, fastest and normal. Look in the options sub-menu.
- In-game loading and saving. --disabled for the 0.8 release
- Basic menus.
- Supported image formats include BMP, GIF, PNG, JPG, PCX, TGA and more.
Download (2.4MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1039 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
IBGS 0.2
IBGS is an Internet board game server. more>>
IBGS project is an Internet board game server.
IBGS is a game server for board games such as chess, go, checkers, and nine nens morris.
Data about players and games are stored in an SQL database. The FICS protocol is supported. The IBGS Client is part of this project.
You can store your games in a IBGS server. When you analyse a game the server shows you statistical information about the current position.
But first you have to fill the db with games. There easiest way is to convert some pgn files. This can be done by the tool pgn2db.
Then log into the server an type "examine". You can now analyse your game.
<<lessIBGS is a game server for board games such as chess, go, checkers, and nine nens morris.
Data about players and games are stored in an SQL database. The FICS protocol is supported. The IBGS Client is part of this project.
You can store your games in a IBGS server. When you analyse a game the server shows you statistical information about the current position.
But first you have to fill the db with games. There easiest way is to convert some pgn files. This can be done by the tool pgn2db.
Then log into the server an type "examine". You can now analyse your game.
Download (0.11MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1015 downloads
Volity::Game 0.6.5
Volity::Game is a base class for Volity game modules. more>>
Volity::Game is a base class for Volity game modules.
SYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
<<lessSYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
Download (0.10MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1030 downloads
Quick and Dirty Game Development Framework 0.9.1
qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games. more>>
QDGDF stands for Quick and Dirty Game Development Framework, and its a set of libraries designed to allow fast development of games under a variety of systems. Quick and Dirty Game Development Frameworks main goal is to show a platform-independent, consistent interface to UNIX/Linux and MS Windows.
Supported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
<<lessSupported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
Download (0.08MB)
Added: 2006-07-09 License: GPL (GNU General Public License) Price:
1202 downloads
GXMame 0.35 beta2
GXMame is a Gtk frontend for XMame. more>>
GXMame is a frontend for XMame using the GTK library, the goal is to provide the same GUI than mame32. For the moment it will just have the same gui, the final goal is to be able to share config files with Mame32k (or any version of mame32 that write config files instead of saving data into windows registry) allowing dual booter to have the same environment (favorite, timeplayed, last game selected, gui preference...) under windows and Linux.
I wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
<<lessI wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
Download (0.27MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1573 downloads
baduK 0.1.1
baduK is a pattern analysis and search engine for fuseki and joseki within the game of Go. more>>
baduK is a pattern analysis and search engine for fuseki and joseki within the game of Go.
baduK is based on Qt 4.1.4.
Go is an ancient boardgame, very common in Japan, China, Korea and Taiwan.
Main features:
- Preview boards, showing the current selected game.
- Navigation of preview board game.
- Game Information is shown in the tab view.
- Filters have been extended for other information.
- Board coordinates have been added as an option.
- Next move continuations shown on board.
- Splash screen at application startup.
- Databases can be chosen to include in search.
- A variety of next move statistics dependent on colour of next move.
<<lessbaduK is based on Qt 4.1.4.
Go is an ancient boardgame, very common in Japan, China, Korea and Taiwan.
Main features:
- Preview boards, showing the current selected game.
- Navigation of preview board game.
- Game Information is shown in the tab view.
- Filters have been extended for other information.
- Board coordinates have been added as an option.
- Next move continuations shown on board.
- Splash screen at application startup.
- Databases can be chosen to include in search.
- A variety of next move statistics dependent on colour of next move.
Download (2.6MB)
Added: 2006-09-23 License: GPL (GNU General Public License) Price:
1131 downloads
gRustibus 0.43
gRustibus project is a GNOME M.A.M.E frontend. more>>
gRustibus project is a GNOME M.A.M.E frontend.
Its goal is to be feature-rich and easy to use. It shows screenshots, flyers, cabinet photos, and info for your M.A.M.E. ROMs, and allows you to configure each game individually.
Most operations can be done using the keyboard.
Enhancements:
- Bugfixes (See the real Changelog for details).
- French translation
- Advanced filters. You can filter the games shown according to lots of rules.
- You can choose wich columns you want in the list and what order to show them in.
- You can download games and images from the internet. Options for vector games.
- No more upper limit for the number of games. (it works with the latest xmame betas).
- Bugfixes and lots of polish.
- Posibillity to make reports showing various info about the rom/screenshot/etc collection.
<<lessIts goal is to be feature-rich and easy to use. It shows screenshots, flyers, cabinet photos, and info for your M.A.M.E. ROMs, and allows you to configure each game individually.
Most operations can be done using the keyboard.
Enhancements:
- Bugfixes (See the real Changelog for details).
- French translation
- Advanced filters. You can filter the games shown according to lots of rules.
- You can choose wich columns you want in the list and what order to show them in.
- You can download games and images from the internet. Options for vector games.
- No more upper limit for the number of games. (it works with the latest xmame betas).
- Bugfixes and lots of polish.
- Posibillity to make reports showing various info about the rom/screenshot/etc collection.
Download (0.52MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1080 downloads
KGeography 0.4
KGeography is a geography learning tool. more>>
KGeography is a geography learning tool.
Main features:
- Browse the maps clicking in a map division to see its name
- The game tells you a map division name and you have to click on it
- The game tells you a capital and you have to guess the division it belongs to
- The game tells you a division and you have to guess its capital
- The game shows you a map division flag and you have to guess its name
- The game tells you a map division name and you have to guess its flag
Maps available in current release are:
- Africa
- Europe
- France
- Germany
- Italy
- North and Central America
- South America
- Spain
- USA
Enhancements:
New maps included:
- Asia
- Austria
- Brazil
- Canada
- China
- Italy by provinces
- Netherlands
- Norway
- Poland
- World
<<lessMain features:
- Browse the maps clicking in a map division to see its name
- The game tells you a map division name and you have to click on it
- The game tells you a capital and you have to guess the division it belongs to
- The game tells you a division and you have to guess its capital
- The game shows you a map division flag and you have to guess its name
- The game tells you a map division name and you have to guess its flag
Maps available in current release are:
- Africa
- Europe
- France
- Germany
- Italy
- North and Central America
- South America
- Spain
- USA
Enhancements:
New maps included:
- Asia
- Austria
- Brazil
- Canada
- China
- Italy by provinces
- Netherlands
- Norway
- Poland
- World
Download (1.0MB)
Added: 2005-09-20 License: GPL (GNU General Public License) Price:
1499 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
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