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DOOM 3 1.3.1.1304 Patch
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. more>>
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
id Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
<<lessid Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Download (20.2MB)
Added: 2007-02-04 License: Freeware Price:
1642 downloads
Postal 2: Share the Pain DEMO 1407
Postal 2: Share the Pain DEMO is a FPS game for Linux. more>> <<less
Download (167.3MB)
Added: 2006-03-17 License: Freeware Price:
1015 downloads
Tremulous 1.1.0
Tremulous for Quake 3 Arena is an open source modification that blends a team based FPS with elements of an RTS. more>>
Tremulous for Quake 3 Arena is an open source modification that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS.
These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
Main features:
- New flexible particle system for Q3 - can create smoke, water, fire easily in Q3 maps.
- 16 buildable structures with in-game functions.
- Play as several alien classes with unique abilities.
- Customize your setup as a human and buy new weapons, armour and items.
- Scale the walls and ceilings as an alien waiting for an unsuspecting human.
- Realistic physics and motion - no bunny hopping or quick back peddling.
- Flexible map system - animated mapobjects, triggering, light flares, etc.
- Large weapons system - dont like the weapon you have? Sell it and buy a different one, dozens of options.
Enhancements:
- New stand alone version -- Q3 no longer required
- New trail rendering system
- New tutorial system
<<lessThese structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.
The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
Main features:
- New flexible particle system for Q3 - can create smoke, water, fire easily in Q3 maps.
- 16 buildable structures with in-game functions.
- Play as several alien classes with unique abilities.
- Customize your setup as a human and buy new weapons, armour and items.
- Scale the walls and ceilings as an alien waiting for an unsuspecting human.
- Realistic physics and motion - no bunny hopping or quick back peddling.
- Flexible map system - animated mapobjects, triggering, light flares, etc.
- Large weapons system - dont like the weapon you have? Sell it and buy a different one, dozens of options.
Enhancements:
- New stand alone version -- Q3 no longer required
- New trail rendering system
- New tutorial system
Download (101MB)
Added: 2006-04-01 License: Open Software License Price:
3156 downloads
SDL::App::FPS 0.21
SDL::App::FPS is a framework for event-driven SDL games/applications. more>>
SDL::App::FPS is a framework for event-driven SDL games/applications.
SYNOPSIS
Subclass SDL::App::FPS and override some methods:
package SDL::App::MyFPS;
use strict;
use SDL::App::FPS;
use SDL;
use base qw/SDL::App::FPS/;
# override the method draw_frame with something to draw
sub draw_frame
{
my ($self,$current_time,$lastframe_time,$current_fps) = @_;
...
}
# override post_init_handler and add some event handlers
sub post_init_handler
{
my ($self} = shift;
my $self->add_event_handler(SDL_KEYDOWN, SDLK_q, sub
{
my $self = shift; $self->quit();
} );
# or easier for often-used events (note quoted SDLK_f!)
$self->watch_event( fullscreen => SDLK_f, pause => p,
quit => SDLK_q,
);
# You can also specify the key/mousebutton bindings for these events
# in the config file like "bind_event_fullscreen = f"
}
Then write a small script using SDL::App::MyFPS like this:
#!/usr/bin/perl -w
use strict;
use SDL::App::MyFPS;
# fill in here default options if you like
my $options = { };
# create a new application including window
# automatically uses a config file or the command line:
my $app = SDL::App::MyFPS->new( $options );
# run the application, will exit when done
$app->main_loop();
Thats all!
<<lessSYNOPSIS
Subclass SDL::App::FPS and override some methods:
package SDL::App::MyFPS;
use strict;
use SDL::App::FPS;
use SDL;
use base qw/SDL::App::FPS/;
# override the method draw_frame with something to draw
sub draw_frame
{
my ($self,$current_time,$lastframe_time,$current_fps) = @_;
...
}
# override post_init_handler and add some event handlers
sub post_init_handler
{
my ($self} = shift;
my $self->add_event_handler(SDL_KEYDOWN, SDLK_q, sub
{
my $self = shift; $self->quit();
} );
# or easier for often-used events (note quoted SDLK_f!)
$self->watch_event( fullscreen => SDLK_f, pause => p,
quit => SDLK_q,
);
# You can also specify the key/mousebutton bindings for these events
# in the config file like "bind_event_fullscreen = f"
}
Then write a small script using SDL::App::MyFPS like this:
#!/usr/bin/perl -w
use strict;
use SDL::App::MyFPS;
# fill in here default options if you like
my $options = { };
# create a new application including window
# automatically uses a config file or the command line:
my $app = SDL::App::MyFPS->new( $options );
# run the application, will exit when done
$app->main_loop();
Thats all!
Download (0.095MB)
Added: 2006-09-29 License: Perl Artistic License Price:
1126 downloads
TUER Alpha
TUER is a 3D FPS written in JAVA + JOGL + JOGG. more>>
TUER is a 3D FPS written in JAVA + JOGL + JOGG.
TUER is a very small first player shooter. You can shoot robots in a museum with your rocket launcher. It uses a kind of dynamic lighting. You can also perform screenshots and snapshots.
<<lessTUER is a very small first player shooter. You can shoot robots in a museum with your rocket launcher. It uses a kind of dynamic lighting. You can also perform screenshots and snapshots.
Download (MB)
Added: 2007-08-23 License: Freeware Price:
487 downloads
libglfps 0.1
libglfps project is a library that adds an FPS display to any OpenGL application. more>>
libglfps project is a library that adds an FPS display to any OpenGL application.
It adds a framerate display to OpenGL apps that dont have one built in, through the magic of LD_PRELOAD.
<<lessIt adds a framerate display to OpenGL apps that dont have one built in, through the magic of LD_PRELOAD.
Download (0.28MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1062 downloads
ChouXiang 1.23
ChouXiang is a free, abstract shooter. more>>
ChouXiang is a GPL, abstract shooter.
Controls:
Left Ctrl= Fire
Left Alt= Zapper (uses 1 life or 1 shield)
Up Arrow= Up
Down Arrow= Down
Left Arrow= Left
Right Arrow= Right
P= Pause
F= Show FPS, etc.
ESC= Exit
<<lessControls:
Left Ctrl= Fire
Left Alt= Zapper (uses 1 life or 1 shield)
Up Arrow= Up
Down Arrow= Down
Left Arrow= Left
Right Arrow= Right
P= Pause
F= Show FPS, etc.
ESC= Exit
Download (11.4MB)
Added: 2007-03-07 License: GPL (GNU General Public License) Price:
962 downloads
Dreams Eternal 0.1
Dreams Eternal project is a story-driven FPS game that is set in the dream world. more>>
Dreams Eternal project is a story-driven FPS game that is set in the dream world.
Dreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
<<lessDreams Eternal is an FPS game that focuses on a strong story line and puzzle solving. It is set in the dream world.
The very short summary of the story is that a scientific experiment went wrong and everybody is stuck in the dream world.
You have to end this experiment by hopping from dream to dream. In every dream you have to find clues to try to find out how the experiment can be aborted.
Download (MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1081 downloads
The Castle 0.7.0
The Castle is a first-person shooter (FPS) style game in a dark fantasy setting. more>>
The Castle is a first-person shooter (FPS) style game in a dark fantasy setting. Your main weapon is a sword, so the fight is mostly short-range. 3 main levels included, packed with creatures, items and sounds.
Also a bonus level, from a well-known 3D game, will be available to you from "New Game" menu once you finish the main game (you can also switch to this level from the debug menu, if youre impatient).
<<lessAlso a bonus level, from a well-known 3D game, will be available to you from "New Game" menu once you finish the main game (you can also switch to this level from the debug menu, if youre impatient).
Download (37MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
862 downloads
EDM 20070328
EDM is a fork of the Sauerbraten FPS engine which adds new gameplay and engine features. more>>
EDM (Extended Death Match) project is a fork of the Sauerbraten FPS engine which adds new gameplay and engine features. Sauerbraten was written by Wouter van Oortmersen and others.
Sauerbraten data was created by several authors, see the included readme files for more info. EDM code and data is maintained and hacked on mostly by me, contributions are welcome.
Enhancements:
- 2 new maps
- Update mechanism for Unix: just run the script to get the newest files
- Several fixes & enhancements
<<lessSauerbraten data was created by several authors, see the included readme files for more info. EDM code and data is maintained and hacked on mostly by me, contributions are welcome.
Enhancements:
- 2 new maps
- Update mechanism for Unix: just run the script to get the newest files
- Several fixes & enhancements
Download (27.7MB)
Added: 2007-03-31 License: GPL (GNU General Public License) Price:
937 downloads
Into Cerberon :: Descent Into Doom 0.0.3
Into Cerberon :: Descent Into Doom is a Descent style mod for Doom3. more>>
Into Cerberon :: Descent Into Doom is a Descent style mod for Doom3.
Into Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.
<<lessInto Cerberon is a mod for Doom 3 that will bring the six-degrees-of-freedom action of the classic FPS game series Descent into the high-powered graphics engine of Doom 3.
Download (42MB)
Added: 2006-12-06 License: Freeware Price:
1054 downloads
Video::Info 0.993
Video::Info can retrieve video properties such as: height width codec fps. more>>
Video::Info can retrieve video properties such as: height width codec fps.
SYNOPSIS
use Video::Info;
my $info = Video::Info->new(-file=>my.mpg);
$info->fps();
$info->aspect();
## ... see methods below
Video::Info is a factory class for working with video files. When you create a new Video::Info object (see methods), something like this will happen: 1) open file, determine type. See Video::Info::Magic. 2) attempt to create object of appropriate class (ie, MPEG::Info for MPEG files, RIFF::Info for AVI files). 3) Probe the file for various attributes 4) return the created object, or a Video::Info object if the appropriate class is unavailable.
Currently, Video::Info can create objects for the following filetypes:
Module Filetype
-------------------------------------------------
Video::Info::ASF ASF
MP3::Info MPEG Layer 2, MPEG Layer 3
Video::Info::MPEG MPEG1, MPEG2, MPEG 2.5
Video::Info::RIFF AVI, DivX
Video::Info::Quicktime MOV, MOOV, MDAT, QT
And support is planned for:
Module Filetype
-------------------------------------------------
Video::Info::Real RealNetworks formats
<<lessSYNOPSIS
use Video::Info;
my $info = Video::Info->new(-file=>my.mpg);
$info->fps();
$info->aspect();
## ... see methods below
Video::Info is a factory class for working with video files. When you create a new Video::Info object (see methods), something like this will happen: 1) open file, determine type. See Video::Info::Magic. 2) attempt to create object of appropriate class (ie, MPEG::Info for MPEG files, RIFF::Info for AVI files). 3) Probe the file for various attributes 4) return the created object, or a Video::Info object if the appropriate class is unavailable.
Currently, Video::Info can create objects for the following filetypes:
Module Filetype
-------------------------------------------------
Video::Info::ASF ASF
MP3::Info MPEG Layer 2, MPEG Layer 3
Video::Info::MPEG MPEG1, MPEG2, MPEG 2.5
Video::Info::RIFF AVI, DivX
Video::Info::Quicktime MOV, MOOV, MDAT, QT
And support is planned for:
Module Filetype
-------------------------------------------------
Video::Info::Real RealNetworks formats
Download (0.62MB)
Added: 2006-07-20 License: Perl Artistic License Price:
1197 downloads
SDL::OpenGL::App 1.08
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps. more>>
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps.
SYNOPSIS
use SDL::OpenGL::App;
my $app=new SDL::OpenGL::App;
$app->app_name("Gears");
$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);
$app->run();
METHODS
new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump
app_name
screen_width
screen_height
fullscreen
fps
glinfo
red_size
green_size
blue_size
depth_size
doublebufer
Package utility methods:
read_texture
rle_enc
rle_dec
=head1 EXAMPLES
<<lessSYNOPSIS
use SDL::OpenGL::App;
my $app=new SDL::OpenGL::App;
$app->app_name("Gears");
$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);
$app->run();
METHODS
new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump
app_name
screen_width
screen_height
fullscreen
fps
glinfo
red_size
green_size
blue_size
depth_size
doublebufer
Package utility methods:
read_texture
rle_enc
rle_dec
=head1 EXAMPLES
Download (0.17MB)
Added: 2006-07-17 License: Perl Artistic License Price:
1199 downloads
etvis 0.03
etvis is a demo viewer/commenter for Wolfenstein: Enemy Territory FPS game. more>>
etvis is a demo viewer/commenter for Wolfenstein: Enemy Territory FPS game.
Demos recorded with ET can be sorted, renamed, deleted, and viewed. Comments can be stored for each demo individually.
Comments will remain no matter if a demo-file gets renamed by etvis or by another application.
For now you have to edit some things by hand before compiling, this will be changed in a later release:
Edit src/main.h EXECPARAMS for options to give to ET
src/main.c line 174 for the dir that is filled with your demos
src/main.c line 184 for your ET executable
Usage:
double-click on the filename to rename it
delete-key to delete the selected demo files
double-click views the selected demo in ET
Enhancements:
- A demo file can now be given as a command line parameter to omit the GUI, which is nice for associating etvis with .dm_84 files in your favorite file manager.
- In addition, basic gettext functionality was added.
<<lessDemos recorded with ET can be sorted, renamed, deleted, and viewed. Comments can be stored for each demo individually.
Comments will remain no matter if a demo-file gets renamed by etvis or by another application.
For now you have to edit some things by hand before compiling, this will be changed in a later release:
Edit src/main.h EXECPARAMS for options to give to ET
src/main.c line 174 for the dir that is filled with your demos
src/main.c line 184 for your ET executable
Usage:
double-click on the filename to rename it
delete-key to delete the selected demo files
double-click views the selected demo in ET
Enhancements:
- A demo file can now be given as a command line parameter to omit the GUI, which is nice for associating etvis with .dm_84 files in your favorite file manager.
- In addition, basic gettext functionality was added.
Download (0.089MB)
Added: 2006-05-05 License: GPL (GNU General Public License) Price:
1267 downloads
Hell World 0.1.5
Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
<<lessIt is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
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