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The Battle for Wesnoth 1.2.6 / 1.3.6

The Battle for Wesnoth 1.2.6 / 1.3.6


The Battle for Wesnoth is a turn-based fantasy strategy game. more>>
The Battle for Wesnoth is a turn-based strategy (TBS) game with a fantasy theme.
Build your army, selecting, from one mission to the next one, your most experienced fighters. Fighters you did recruit among a great number of units, offering various strategic strengths and weaknesses on different terrains and against different opponents.
Fight to gain back the throne of Wesnoth, of which you are the legitimate heir. Or use your dreaded power on undead to achieve domination on those foul mortals, or get a revenge for your glorious orcish tribe against these puny human armies who dared stealing your land... stories are waiting to be told. Or maybe you want to challenge your friends or strangers on multiplayer epic fantasy battles.
Main features:
- Build a Hero, and lead your army.
- Different races, with distinctive abilities, weapons and spells.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD compatible.
Whats New in 1.2.6 Stable Release:
- WML engine
- fix [variables] not working properly in scenarios (bug #9342)
- language and i18n:
- updated translations: British English, Danish, Finnish, Spanish, Swedish
- updated DejaVuSans font to version 2.18
- user interface:
- Enable "Save Game" and "View Chat Log" menu entries in replay mode.
- Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
- Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
- misc:
- added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
- added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
- the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
Whats New in 1.3.6 Development Release:
- Since 1.3.5 was a little buggy, now the new version with definatly working minimaps in the lobby. More important: long standing, translation related OOS bugs have been fixed
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Download (72MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
594 downloads
EPIC 0.6.13

EPIC 0.6.13


EPIC is a Perl IDE based on the Eclipse platform. more>>
EPIC is a Perl IDE based on the Eclipse platform.
Features supported are syntax highlighting, on-the-fly syntax checking, content assistance, Perldoc support, a source formatter, templating support, and a Perl debugger.
A regular expression plugin and support for the eSpell spellchecker are also available.
Enhancements:
- The "testing" version 0.6.13 of EPIC is made available in the SourceForge download area, superseding the previously offered "stable" version 0.5.33. It contains mostly enhancements and fixes in the debugger, some of which cannot be provided in the "stable" version due to major differences in the code bases. The released version 0.6.13, which requires at least Eclipse 3.2, is not declared "stable" yet in order to maintain compatibility with Eclipse 3.1 in the "stable" branch.
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Added: 2007-08-08 License: GPL (GNU General Public License) Price:
503 downloads
TinyMARE 1.0.9957

TinyMARE 1.0.9957


TinyMARE is a Multi-user Adventure Roleplaying Epic MUD server. more>>
TinyMARE project is a Multi-user Adventure Roleplaying Epic MUD server.
TinyMARE (Multi-user Adventure Roleplaying Epic) is a text-based MUD server completely rewritten for efficiency using TinyMUSH and TinyMUSE as a basis for its game engine.
The server is designed for creating an extensive, novelistic role-playing atmosphere supporting real-time combat, day & night, seasons, and global weather.
Using a telnet client, players can log on to explore a virtual world, find magical items, learn skills and techniques, and group together to surpass obstacles you create in your own epic adventure.
Enhancements:
- The path(), nearest(), and rdiv() functions were added. A new "privs" attribute flag that lets user-defined functions operate with object owners privileges was added.
- Many outstanding bugs were fixed.
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Added: 2006-12-13 License: Free To Use But Restricted Price:
1045 downloads
EPIC4 2.4

EPIC4 2.4


EPIC4 is a new direction in ircII development. more>>
EPIC4 is a new direction in ircII development. No longer is EPIC 100% backwards compatable with ircII, but instead we have chosen to find those things where compatability is undesirable, and fix them.
No gratuitous incompatabilities have been added, but lots of new code has been added to make EPIC the best ircII client we could make.
EPIC4 is derived directly from EPIC3, which was itself derived from IRC-II which is currently maintained by Matthew Green, and includes in whole all the additions included in the "plus" clients by Jeremy Nelson and all of the modifications in the "mod" clients by Jake Khuon.
EPIC is currently maintained by EPIC Software Labs (ESL), comprised of Jeremy Nelson, Jake Kuhon, Robert Chady, and a cast of a dozen others.
Main features:
- EPIC is completely safe: There are no hidden trap doors. We value your trust, and will not do anything to abuse it.
- EPIC is programmable: While ircII does contain a wide range of commands and functions, several glaring ommisions exist, which EPIC has attempted to fill, making the ircII language complete, precise, and efficient.
- EPIC supports bots: We do not agree with those who feel that script bots are all the evil of irc, and we feel that scripts bots must not be squelched by those who have the stranglehold of control on irc. EPIC will support bots for as long as we maintain it.
- EPIC is not anal retentive: EPIC allows you to do EVERYTHING that the irc protocol (RFC 1459) allows, and does not place any arbitrary restrictions upon you. EPIC *does* fully comply with the protocol as shipped and does not allow you to do anything that is deemed illegal by the protocol.
- EPIC is complete: EPIC supplies over 100 various functions and commands which allow you to do things very quickly that required very large or slow scripts in the past.
- EPIC is fully ANSI-compliant. Most current versions of the stock client do have full prototyping for all functions, which has the same net effect as the work we have done. We, however, chose to provide both a "old" style (k&r) function header and a "new" style (ansi) function header with every function and provide every extern function a prototype in a header file.
- EPIC is getting smaller and faster. Changes are continually underway to provide a faster client with more functionality while using less CPU cycles. While these may appear to be conflicting goals, the whole point of the EPIC project is to provide the best client that runs as well as can be managed.
Enhancements:
- Change the scary "ERROR --" messages to "INFO --" and hide for dcc and exec.
- Remove hardcoded limits on size of status expandos
- Built in history has been moved to a script implementation
- Translation support fixed for russian users
- Very many commands, functions, sets, moved from builtin to builtins script.
- A new "loadformats" script to use implied on hooks.
- Bug fixes and a multitude of smaller changes.
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Download (0.80MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1102 downloads
FreeOrion 0.3.1

FreeOrion 0.3.1


FreeOrion is a turn-based game of epic space strategy game inspired by Master of Orion. more>>
FreeOrion is a turn-based game of epic space strategy game witch is inspired by Master of Orion.

It builds on the classic 4X model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine.

While its modular design allows for a significant degree of customization of the game engine and the story elements by the community, the development team is dedicated to the construction of a living, breathing universe in a grand campaign model.

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Added: 2005-12-24 License: GPL (GNU General Public License) Price:
1406 downloads
Magnant 2.00

Magnant 2.00


Magnant is an epic real-time strategy game spanning in the Ant world. more>>
Magnant is an epic real-time strategy game spanning in the Ant world. Players are managing the growth of anthills.

Starting with minimal resources, players are challenged to build new units, new buildings and collect resources. Players can then build various armies of Ants and slaughter their enemies.

Magnant brings a new concept which may change Real time strategy games concept! Players can collect cards, which enable them to create new units, building or give them special powers.

Players may have different cards and so different abiliites when they play online against opponents. In fact, Magnant is a Trading Card Game where players can fight over a real time strategy environment.
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Added: 2005-08-16 License: Freeware Price:
1010 downloads
Free Orion 0.3

Free Orion 0.3


FreeOrion is an open-source game inspired by Master of Orion. more>>
FreeOrion is an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic 4X model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine.

While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a grand campaign model.

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Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1027 downloads
VoR 0.5.3

VoR 0.5.3


VoR is an exciting Free Software video game, licensed under the GNU GPL. more>>
VoR is an exciting Free Software video game, licensed under the GNU GPL. It is developed on GNU Linux but we occasionally release a Windoze binary.

Variations on Rockdodger (VoR) is a fork of Paul Holts little gem Rock Dodger, which has now accumulated enough differences to be worth releasing on its own. The premise is simple: dodge the rocks until you die.

No shields, no weapons, no bonus lives, just pure rockdodgin fun for your spare moments. VoR has ray-traced rocks, a free-scrolling screen, and "real" physics for your ship. Warning: this game is, if anything, harder than the original. It is intended to be a quickie game to kill a few spare moments here and there, not an epic space adventure.

Please contact Jason Woofenden if you could make a Mac binary.

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Added: 2007-05-28 License: Freeware Price:
880 downloads
DreamZZT 3.0.6

DreamZZT 3.0.6


DreamZZT is an attempt to recreate the ZZT engine using more modern technology. more>>
ZZT is a game creation system created by Epic Megagames Tim Sweeny in 1990. The official release included 6 worlds, including the shareware world The Town of ZZT. It also included a built-in game editor, allowing for the creation of new games. Check out Z2 for more information about the original ZZT.
DreamZZT is an attempt to recreate the ZZT engine using more modern technology. DreamZZT project is currently available for Linux, Mac OS X, and Microsoft Windows. Due to several techncial issues, Dreamcast builds are currently unavailable.
Main features:
Some of the highlights of DreamZZT include:
- Animated water
- Custom font
- Debug console
- Load / save support
- Music and sound effects
- New torch effect
- ZZT-OOP interpreter
The following ZZT enemys are currently supported:
- Lions
- Tigers
- Bears
- Sharks
- Ruffians
Enhancements:
- New features include an online leaderboard
- on-the-fly board compression
- an integrated editor
- new application and document icons
- digitized drum samples, and centipedes.
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Added: 2007-01-30 License: Freeware Price:
1002 downloads
Perilar 0.4

Perilar 0.4


Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...

Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.

Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!

History

Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.

Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.

As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.

In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!

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Added: 2006-02-28 License: Freeware Price:
1334 downloads
jPicEdt 1.4.1

jPicEdt 1.4.1


jPicEdt is a multi-platform vector-based graphic editor for LaTeX and related packages, including eepic and PsTricks. more>>
jPicEdt is a multi-platform vector-based graphic editor for LaTeX and related packages, including eepic and PsTricks.
The LaTeX picture environment is a special environment for inserting simple drawing commands into a LaTeX file.
This environment was obviously not intented to replace more sophisticated graphical formats such as Postscript or PDF (and their associated design tools: Adobe Illustrator, Macromedia Freehand,...), but was merely aimed at easily incorporating small and simple drawings (e.g. graphs, electrical schematics,...)
Yet picture commands are flexible enough to allow one to build rather complicated drawings, including circles, rectangles, lines and vectors, bezier splines.
Besides, using epic/eepic or PsTricks packages largely increases the set of available commands, and amongst other things, allows for shape-filling (and colours with PsTricks) and a better rendering of shapes.
Finally, one of the main benefits of using the picture environment is the ability to incorporate text containing any LaTeX command allowed in LR mode, e.g. equations, arrays or user-defined commands.
Main features:
- Every graphical element allowed by the picture environment commands: lines, arrows, circles, boxes.
- Emulated elements, for example lines of any slope (which LaTeX doesnt support natively), circles of any size, ellipses, arcs and polygons. This makes a strong use of the multiput command.
- Nearly every object allowed by the epic/eepic packages (excluding grids and textured filling): dashed lines, filled (whitened, blackened or shaded) ellipses or polygons, arcs,... Using this package is optional.
- Starting from version 1.3.2, nearly every object in the pstricks.sty package (this include : filling with colors, hatches, textures, setting various stroke parameters, rotating texts,...). Support for pst-node.sty and other related packages is either experimental (meaning that you must recompile with a boolean flag turned on) or simply underway.
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Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1030 downloads
Parallel Port Make 0.22

Parallel Port Make 0.22


Parallel Port Make can build FreeBSD ports in parallel to fully take advantage of modern multi-core and processor machine. more>>
Parallel Port Make project is a tool to build FreeBSD ports in parallel to fully take advantage of modern multi-core and processor machines.

Default: pportmake.py --clean -- cleanup --install -job=2 [port1] [portn]

Example: pportmake.py irc/irssi irc/epic

Advanced: pportmake.py -rSvD -j 10 irc/irssi

-h --help Show this help usage message
-c --clean Clean port before compiling
-C --cleanup Clean port after compiling
-d --deinstall Deinstall ports, implied by reinstall
-f --force Force a port and all dependancies to be installed
-G --noconfig Dont recursively configure options
-i --install Install port (default)
-j n --jobs=n Number of threads to use, 1 or 2 per CPU core
is recommended
Default is 2
-O args --options=foo List of arguments to pass to make.
E.g. -O -DX11=yes -DFOO
-r --reinstall Reinstall port and ALL dependancies
-S --maxspeed Try and speed up by maximising CPU usuage.
This may break some ports, use with caution
-w --noclean Dont make clean before compiling
-W --nocleanup Dont make clean after compiling
-v --verbose Be extra verbose
-V --version Show version information
-D --debug Show some debugging info
-P --pretend Dont actually alter the ports

NOTES: It is currently only safe to run 1 copy of this and not have other ports compiling simultaneously
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Added: 2007-01-16 License: BSD License Price:
1013 downloads
Open Gaming System 0.1.1

Open Gaming System 0.1.1


Open Gaming System is a platform for developing open gaming software. more>>
Open Gaming System project is a platform for developing open gaming software.

It defines an API and provides a free software implementation of this interface. It is designed to be portable, reusable, and flexible enough for use in any game world or campaign setting including medieval, modern, futuristic, gothic, eastern, and western, as well as the traditional fantasy setting.

This distribution contains a software development kit (SDK) for development with C, C++, and Java.

"What is an open game?"

Basically, an open game is a role-playing game that uses an open rule system. An open game follows a recent trend in the role-playing gaming market where the rule systems for such games are shared with the gaming community much like open source software. Open source software is in fact the model for open games.

Role-playing games are a genre of tabletop and computer games typically set in a fantasy world where players assume and develop the personae of a character in an epic adventure. Back to the original question, open gaming software is software written for open games.

This software range from massively multiplayer online role-playing games (MMORPG), complete campaign management systems, or character generation tools.

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Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1022 downloads
Encode::PerlIO 5.8.1

Encode::PerlIO 5.8.1


Encode::PerlIO is a detailed document on Encode and PerlIO. more>>
Encode::PerlIO is a detailed document on Encode and PerlIO.

Overview

It is very common to want to do encoding transformations when reading or writing files, network connections, pipes etc. If Perl is configured to use the new perlio IO system then Encode provides a "layer" (see PerlIO) which can transform data as it is read or written.

Here is how the blind poet would modernise the encoding:

use Encode;
open(my $iliad,:utf8,iliad.utf8);
my @epic = < $iliad >;
print $utf8 @epic;
close($utf8);
close($illiad);

In addition, the new IO system can also be configured to read/write UTF-8 encoded characters (as noted above, this is efficient):

open(my $fh,>:utf8,anything);
print $fh "Any x{0021} string N{SMILEY FACE}n";

Either of the above forms of "layer" specifications can be made the default for a lexical scope with the use open ... pragma. See open.

Once a handle is open, its layers can be altered using binmode.

Without any such configuration, or if Perl itself is built using the systems own IO, then write operations assume that the file handle accepts only bytes and will die if a character larger than 255 is written to the handle. When reading, each octet from the handle becomes a byte-in-a-character. Note that this default is the same behaviour as bytes-only languages (including Perl before v5.6) would have, and is sufficient to handle native 8-bit encodings e.g. iso-8859-1, EBCDIC etc. and any legacy mechanisms for handling other encodings and binary data.
In other cases, it is the programs responsibility to transform characters into bytes using the API above before doing writes, and to transform the bytes read from a handle into characters before doing "character operations" (e.g. lc, /W+/, ...).

You can also use PerlIO to convert larger amounts of data you dont want to bring into memory. For example, to convert between ISO-8859-1 (Latin 1) and UTF-8 (or UTF-EBCDIC in EBCDIC machines):

open(F, ":utf8", "data.utf") or die $!;
while (< F >) { print G }

# Could also do "print G < F >" but that would pull
# the whole file into memory just to write it out again.

More examples:

open(my $f, ":encoding(iso-8859-2)")
open(my $h, ">:encoding(latin9)") # iso-8859-15
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Added: 2007-08-07 License: Perl Artistic License Price:
809 downloads
MetalServe SVN 250

MetalServe SVN 250


MetalServe provides a standalone IRC DCC file server. more>>
MetalServe provides a standalone IRC DCC file server.

MetalServe is a standalone DCC file server that can be used to share files on Internet Relay Chat (IRC) networks such as EFNet and Undernet. Unlike the only available similar Unix program, iroffer, which offers "packs" of files, MetalServe offers single files similar to the way the SDFind, SPRJukebox, and OmenServe scripts for mIRC, a Windows IRC client, work.

The motivation for writing this program arose because the masquerading Linux router between my desktop IRC client and the IRC servers in the Internet made sending files even harder than getting files. Additionally, the router was hosting the files to be offered anyway, so why not let the serving application run on the router as well. However the only available application as of the time of this writing (April 2002) was iroffer, which, as mentioned, operates in a different manner than desired.

I took a look at the available IRC clients and their scripting capabilities but in the end "standard" ircII 4.4M, BitchX, Epic etc. didnt look powerful enough, had too many security holes etc. and various other aspects, including speed and independency, gave me reason enough to write a dedicated server application in C. In other words, I preferred the "precision screwdriver" approach.

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Added: 2007-04-11 License: GPL (GNU General Public License) Price:
931 downloads
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