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TightVNC 1.3.9
TightVNC is a VNC distribution with many new features, improvements, and bugfixes over VNC. more>>
TightVNC project is a free remote control software package derived from the popular VNC software. With TightVNC, you can see the desktop of a remote machine and control it with your local mouse and keyboard, just like you would do it sitting in the front of that computer.
Main features:
- free, GPL-licensed, with full source code available;
- useful in remote administration, remote customer support, education, and for many other purposes;
- cross-platform, available for Windows and Unix, compatible with other VNC software;
- well maintained and being actively developed.
Enhancements:
- This stable version includes support for the latest RFB protocol version 3.8, VNC4-compatible parsing of host:display strings, and a number of bugfixes and portability fixes.
- Also, there was many changes in the built-in Java viewer such as scaling, automatic encoding selection, support for ZRLE encoding, and a workaround for a Tab key problem.
<<lessMain features:
- free, GPL-licensed, with full source code available;
- useful in remote administration, remote customer support, education, and for many other purposes;
- cross-platform, available for Windows and Unix, compatible with other VNC software;
- well maintained and being actively developed.
Enhancements:
- This stable version includes support for the latest RFB protocol version 3.8, VNC4-compatible parsing of host:display strings, and a number of bugfixes and portability fixes.
- Also, there was many changes in the built-in Java viewer such as scaling, automatic encoding selection, support for ZRLE encoding, and a workaround for a Tab key problem.
Download (0.75MB)
Added: 2007-05-08 License: GPL (GNU General Public License) Price:
916 downloads
GCompris 8.3.3 / 8.4 Beta 1
GCompris is a complete educational suite for children from 2 to 10. more>>
GCompris is an educational software which propose different activities to kids from 2 to 10. Some activities are game oriented, but always educational. You will find some activities in the following topics:
- computer discovery: keyboard, mouse, different mouse gesture, ...
- algebra: table memory, enumeration, double entry table, mirror image, ...
- science: the canal lock, the water cycle, the submarine, ...
- geography: place the country on the map
- games: chess, memory, ...
- reading: reading practice
- other: learn to tell time, puzzle of famous paintings, vector drawing, ...
GCompris project proposes more than 60 activities and it continues to evolves. GCompris is a free software, you have the possibility to adapt it to your needs or to improve it, and, why not, to share your work with the kids of all the world.
GCompris intent is to provide a central location where a user can find different kind of small educational content called boards.
Today there is already a lot of free software that provides a small education content. Unfortunatly, it is difficult to track, intall and use them because they do not evolve at the same speed and offer their own user interface.
GCompris aims to provide a unique user interface that gives access to different boards.
GCompris is part of the GNU project.
Once started, GCompris presents a graphical view that includes from top to bottom:
1. Boards icon list Each icon represent a board. When you move the mouse over them, they are highlighted and the name and description of the board is displayed in the board description area.
2. Boards description area Display a small description of what the highlited board icon is about. Note that the descriptions are internationalized which means translated in a target language (See section Internationalization Issues for more information on Internationalization).
3. Control bar: The control bar is always present in GCompris. This icons are contextual which means that when an icon is not meaningfull in a specific context, it is simply not displayed. The control bar contains the icons from left to right:
1. Help: In some case, a board can be too complex to be described in the Board description area. In this case this will provide access to the additionnal instructions.
2. Level: Some boards provide different level. The number of levels is board dependant.
3. OK: Some boards do not automatically detect that the child has finish the given task. Clicking here is similar to entering RET on the keyboard and thus the RET key is a shortcut.
4. End: End the current board if any, otherwise Exit GCompris. When entered at the board menu level, it will create a dialog window to confirm the Exit of GCompris.
5. About: Display the about box for gcompris with the version number, the author, the licence and links to online resources.
6. Configure: Display the configuration box for gcompris. Configuration can be done at gcompris level when no boards is selected. If a board is selected, it can provides configuration options. Configuration is persistent and saved in the gnome file in the user home directory under .gnome/gcompris.
Whats New in 8.3.3 Stable Release:
- GCompris was asserting when you clicked on the target image in the missingletter activity.
- GCompris was unstable in Spanish and in any locale where there are no spoken congratulation.
- Even if they were present, audio congratulations were not played on Windows.
- All of these problems were fixed.
<<less- computer discovery: keyboard, mouse, different mouse gesture, ...
- algebra: table memory, enumeration, double entry table, mirror image, ...
- science: the canal lock, the water cycle, the submarine, ...
- geography: place the country on the map
- games: chess, memory, ...
- reading: reading practice
- other: learn to tell time, puzzle of famous paintings, vector drawing, ...
GCompris project proposes more than 60 activities and it continues to evolves. GCompris is a free software, you have the possibility to adapt it to your needs or to improve it, and, why not, to share your work with the kids of all the world.
GCompris intent is to provide a central location where a user can find different kind of small educational content called boards.
Today there is already a lot of free software that provides a small education content. Unfortunatly, it is difficult to track, intall and use them because they do not evolve at the same speed and offer their own user interface.
GCompris aims to provide a unique user interface that gives access to different boards.
GCompris is part of the GNU project.
Once started, GCompris presents a graphical view that includes from top to bottom:
1. Boards icon list Each icon represent a board. When you move the mouse over them, they are highlighted and the name and description of the board is displayed in the board description area.
2. Boards description area Display a small description of what the highlited board icon is about. Note that the descriptions are internationalized which means translated in a target language (See section Internationalization Issues for more information on Internationalization).
3. Control bar: The control bar is always present in GCompris. This icons are contextual which means that when an icon is not meaningfull in a specific context, it is simply not displayed. The control bar contains the icons from left to right:
1. Help: In some case, a board can be too complex to be described in the Board description area. In this case this will provide access to the additionnal instructions.
2. Level: Some boards provide different level. The number of levels is board dependant.
3. OK: Some boards do not automatically detect that the child has finish the given task. Clicking here is similar to entering RET on the keyboard and thus the RET key is a shortcut.
4. End: End the current board if any, otherwise Exit GCompris. When entered at the board menu level, it will create a dialog window to confirm the Exit of GCompris.
5. About: Display the about box for gcompris with the version number, the author, the licence and links to online resources.
6. Configure: Display the configuration box for gcompris. Configuration can be done at gcompris level when no boards is selected. If a board is selected, it can provides configuration options. Configuration is persistent and saved in the gnome file in the user home directory under .gnome/gcompris.
Whats New in 8.3.3 Stable Release:
- GCompris was asserting when you clicked on the target image in the missingletter activity.
- GCompris was unstable in Spanish and in any locale where there are no spoken congratulation.
- Even if they were present, audio congratulations were not played on Windows.
- All of these problems were fixed.
Download (78MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
663 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
inicrond 3.4.0
inicrond is a education-oriented content management system. more>>
inicrond is a education-oriented content management system.
It features online test-building, the ability to see test results with the test sheet itself, and support for multiple languages.
inicrond project includes modules for members, courses, forums, admin, groups, calendar, and more.
<<lessIt features online test-building, the ability to see test results with the test sheet itself, and support for multiple languages.
inicrond project includes modules for members, courses, forums, admin, groups, calendar, and more.
Download (2.0MB)
Added: 2006-08-18 License: GPL (GNU General Public License) Price:
1162 downloads
reciteword 0.8.3
reciteword project is an education software to help people study English. more>>
reciteword project is an education software to help people study English.
reciteword is education software developed using GTK 2 to help people study English and recite English words.
It has a very beautiful interface to make reciting words an interesing thing.
It can change skins, and comes with many sound events, including over 400 books for you to choose.
It also includes a dictionary, which can also run separately.
Enhancements:
- Update books.
- Usability improve on Fedora core 5
<<lessreciteword is education software developed using GTK 2 to help people study English and recite English words.
It has a very beautiful interface to make reciting words an interesing thing.
It can change skins, and comes with many sound events, including over 400 books for you to choose.
It also includes a dictionary, which can also run separately.
Enhancements:
- Update books.
- Usability improve on Fedora core 5
Download (7.4MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1100 downloads
RISE Project 0.1.0
RISE Projects goal is to produce software to efficiently manage and publish academic catalog information including programs. more>>
RISE Projects goal is to produce software to efficiently manage and publish academic catalog information including programs, courses, and schedules.
RISE means Resources and Information for Success in Education.
<<lessRISE means Resources and Information for Success in Education.
Download (0.065MB)
Added: 2006-08-17 License: BSD License Price:
1163 downloads
Asymptopia Crossword Builder 2.6
Asymptopia Crossword Builder project is a math and text crossword builder for education. more>>
Asymptopia Crossword Builder project is a math and text crossword builder for education.
Asymptopia Crossword Builder is a JavaScript education application. Through the GUI, you can automatically generate unlimited math crosswords (add/sub/mult/div/alg/frac) or enter/paste your own lists of key:hint pairs. It is educational, and keeps kids busy.
Enhancements:
- Source code is now available for download.
- The project license has changed to the GNU Public License (GPL).
<<lessAsymptopia Crossword Builder is a JavaScript education application. Through the GUI, you can automatically generate unlimited math crosswords (add/sub/mult/div/alg/frac) or enter/paste your own lists of key:hint pairs. It is educational, and keeps kids busy.
Enhancements:
- Source code is now available for download.
- The project license has changed to the GNU Public License (GPL).
Download (1.0MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
581 downloads
Asymptopia BlackJack 1.3
Asymptopia BlackJack is a casino style BlackJack in Python for education. more>>
Asymptopia BlackJack is a full-featured casino-style blackjack game written in Python using PyGame for graphics.
You play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
<<lessYou play with up to 6 robots against the dealer. You can specify which player is you. It is dynamic, addictive, and you dont lose real money!
Download (0.66MB)
Added: 2005-04-02 License: Free For Educational Use Price:
1667 downloads
Blokken 1.2
Blokken project is a ducational software which makes studying more enjoyable. more>>
Blokken project is a ducational software which makes studying more enjoyable.
Blokken is an application whose aim is to help children in primary and secondary education by making studying more fun and enjoyable. It uses lesson files which can be made with any editor or with the provided builder.
<<lessBlokken is an application whose aim is to help children in primary and secondary education by making studying more fun and enjoyable. It uses lesson files which can be made with any editor or with the provided builder.
Download (2.0MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1093 downloads
Asymptopia Flashcard System 2.0
Asymptopia Flashcard System project is a LaTeX flash card system for student and professional education. more>>
Asymptopia Flashcard System project is a LaTeX flash card system for student and professional education.
Asymptopia Flashcard System uses Motif and LaTeX to produce, manage, and use attractively formatted flashcards.
You load some or all of your "collections" and set the timer for pop-up frequency.
The GUI interface and "Collection Manager" make creating and modifying flashcards as simple as pushing a single button.
A knowledge of LaTeX is only required when entering special symbols.
<<lessAsymptopia Flashcard System uses Motif and LaTeX to produce, manage, and use attractively formatted flashcards.
You load some or all of your "collections" and set the timer for pop-up frequency.
The GUI interface and "Collection Manager" make creating and modifying flashcards as simple as pushing a single button.
A knowledge of LaTeX is only required when entering special symbols.
Download (1.2MB)
Added: 2006-10-09 License: GPL (GNU General Public License) Price:
1119 downloads
IEP-IPP 1.0.006
IEP-IPP project is is a program planning system for managing individual education/program plans for students. more>>
IEP-IPP project is opensource software, and therfore available free of charge. IEP-IPP was designed as a collaborative effort by K-12 special education teachers, multimedia experts, and K-12 technology staff as an effort to produce a high quality and highly functional program planning system for managing individual education/program plans for students in Pre-Kindergarten to grade 12, students in ESL and students in gifted programs. Efforts and suggestions to improve the system are always appreciated.
Main features:
- Web Based, Multiuser
- Goals/Objectives Database
- Email Notifications for student transfers between staff
- School Based management capabilities
- Portable Document Format (PDF) hard copies
- Archives of inactive IPPs
<<lessMain features:
- Web Based, Multiuser
- Goals/Objectives Database
- Email Notifications for student transfers between staff
- School Based management capabilities
- Portable Document Format (PDF) hard copies
- Archives of inactive IPPs
Download (0.95MB)
Added: 2007-06-04 License: GPL (GNU General Public License) Price:
879 downloads

Ethereal for Linux 0.99.0
The worlds most popular network protocol analyzer more>> Ethereal is used by network professionals around the world for troubleshooting,analysis,software and protocol development,and education.It has all of the standard features you would expect in a protocol analyzer,and several features not seen in any other product. Its open source license allows talented experts in the networking community to add enhancements.<<less
Download (10.74MB)
Added: 2009-04-04 License: Freeware Price: Free
202 downloads
SCAP-Java 0.9
SCAP-Java is an automatic thematical mapping software. more>>
SCAP-Java is an automatic thematical mapping software. It draws colors or symbol maps from your data, with step by step procedures coherent with the cartography semiology methodology.
SCAP-Java was developed for education and map production, with an emphasis on usability: its easy to create a PDF map from spreadsheet data and geospatial datasets (mif/mid).
<<lessSCAP-Java was developed for education and map production, with an emphasis on usability: its easy to create a PDF map from spreadsheet data and geospatial datasets (mif/mid).
Download (4.3MB)
Added: 2006-08-17 License: CeCILL (CeCILL Free Software License Agreement) Price:
1172 downloads
Simpla 0.02
Simpla project is a concept language for child education. more>>
Simpla project is a concept language for child education.
Simpla is a basic concept language for use in teaching children and adults with no programming experience or computer knowledge whatsoever.
The intent is to have a language which is capable of many basic scripting language tasks without adding excess complexity.
Still a barely working alpha, and Ive got contributor code to include. Added variable declaration, an improved variable parser (thanks to Richard Nolan for the explanation, and a whole lot of cleanup.
Enhancements:
- 0.02 - remains Alpha.
- Variable declatation now works, parsing of lines works (too well), code reorganization (again)
<<lessSimpla is a basic concept language for use in teaching children and adults with no programming experience or computer knowledge whatsoever.
The intent is to have a language which is capable of many basic scripting language tasks without adding excess complexity.
Still a barely working alpha, and Ive got contributor code to include. Added variable declaration, an improved variable parser (thanks to Richard Nolan for the explanation, and a whole lot of cleanup.
Enhancements:
- 0.02 - remains Alpha.
- Variable declatation now works, parsing of lines works (too well), code reorganization (again)
Download (0.001MB)
Added: 2006-10-31 License: Artistic License Price:
1089 downloads
Linux-EduCD 0.8
Linux-EduCD is a Polish live DVD based on KANOTIX, with focus on education, graphics, office, multimedia. more>>
Linux-EduCD is a Polish live DVD based on KANOTIX, with focus on education, graphics, office, multimedia and software development.
Main features:
- addition of the Compiz desktop;
- integration of GParted into the hard disk installer;
- new boot options;
- Linux kernel 2.6.18 with extra drivers and modules;
- KDE 3.5.5;
- OpenOffice.org 2.0.4;
- a range of educational software (Celestia, OpenDX, PyMOL, Rasmol, DrGeo, Yacas); multimedia applications (GIMP 2.2.13, Blender 2.42, Amarok, Audacity, Xine); network and system administration software (Wireshark, Nessus, Iptraf, EtherApe, Cheops);
- new development packages (DrScheme, Ruby, VisualPython, GPS, GNAT, Glade)
<<lessMain features:
- addition of the Compiz desktop;
- integration of GParted into the hard disk installer;
- new boot options;
- Linux kernel 2.6.18 with extra drivers and modules;
- KDE 3.5.5;
- OpenOffice.org 2.0.4;
- a range of educational software (Celestia, OpenDX, PyMOL, Rasmol, DrGeo, Yacas); multimedia applications (GIMP 2.2.13, Blender 2.42, Amarok, Audacity, Xine); network and system administration software (Wireshark, Nessus, Iptraf, EtherApe, Cheops);
- new development packages (DrScheme, Ruby, VisualPython, GPS, GNAT, Glade)
Download (1366MB)
Added: 2007-06-16 License: GPL (GNU General Public License) Price:
860 downloads
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