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DOOM 3 1.3.1.1304 Patch

DOOM 3 1.3.1.1304 Patch


DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced. more>>
DOOM 3 is a sci-fi horror masterpiece, DOOM 3 is like nothing you have experienced.
id Software has released a new patch for its FPS DOOM 3. This update brings your retail game to v1.3.1 and adds various fixes and improvements, Vista compatibility, and bringing back cross-platform multiplayer compatibility with the Mac.
Minimum System Requierments:
3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers*.
English verision of Microsoft Windows 2000/XP
Pentium IV 1.5 GHz or Athlon XP 1500+ processoror higher
384MB RAM
8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
2.2GB of uncompressed free hard disk space (plus 400MB for Windows swap file)
100% DirectX 9.0b compatible 16-bit sound card and the latest drivers
100% Windows compatible mouse, keyboard, and latest drivers
DirectX 9.0b (included)
Multiplayer Requierments:
Internet (TCP/IP) and LAN (TCP/IP) play supported.
Internet play requires broadband connection and latest drivers
LAN play requires network interface card and latest drivers
Enhancements:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
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Added: 2007-02-04 License: Freeware Price:
1642 downloads
massrename 0.9.7

massrename 0.9.7


massrename is a general-purpose utility for batch-renaming file extensions. more>>
massrename is a general-purpose utility for batch-renaming file extensions, as well as strings within the base filename (for example, "SomeblehFile.mp3" to "SomeblahFile.mp3")
Usage: /usr/bin/massrename [ ARGUMENTS ] ...
Examples:
massrename --from mp3 --to ogg # rename *.mp3 to *.ogg
massrename -f ogg -t mp3 -n # rename *.ogg to *.mp3, no logging
Operation Modifiers:
Required arguments:
-f, --from source file extension or string to rename
-t, --to output file extension or string to rename to
Optional arguments:
-b, --beginning add a string to the beginning of the filename
-c, --change-dir DIR rename files in DIR instead of the current directory
-d, --dotfiles rename hidden files too
-e, --end add a string to the end of the filename
-h, --help display this help output and exit
-i, --ignore-case ignores filenames case when searching
for files to rename
-n, --no-logs dont make a log of renamed files
-p, --perl-rename use perls rename() function instead of the systems
"mv" command
-v, --version display version information and exit
-w, --within search for string within filename instead of extension
Enhancements:
- Minor bugfixes.
- The README file has been revised.
- An optional argument "--ignore-case" has been added, allowing massrename to ignore the case of filenames to be renamed at runtime.
- Debian and Red Hat package formats have been added.
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Added: 2006-11-24 License: Artistic License Price:
1172 downloads
RText 0.9.9.1

RText 0.9.9.1


RText is a fully customizable programmers text editor. more>>
RText is a fully customizable programmers text editor.
Main features:
- Syntax Highlighting is actively being developed. Currently supported languages are Assembler, X86 assembler, C, C++, C#, Fortran, Java, JavaScript, Perl, HTML, SAS, SQL, Windows batch, UNIX shell, and XML (screenshot). RText will support more languages in the not-too-distant future. RText is also capable of bracket matching, highlighting the current line, and displaying a margin line to help you with your programming.
- Macro support allows you to perform complex editing tasks quickly and in an automated fashion.
- CTags support if you have Exhuberant CTags installed in your machine (regular UNIX ctags wont cut it). With the "Source Browser" you can see a list of functions, variables, etc. in the current source, allowing you to quickly jump to a function definition, insert a method name at the caret position, and other handy stuff.
- File encodings are supported. Open and edit files in any encoding supported by your JVM.
- Edit multiple documents simultaneously through a tabbed, list, or traditional MDI interface. No need to open multiple instances of the application to edit multiple documents.
- Code Templates allow you to associate short identifiers with longer phrases/code blocks you frequently type to speed up time spent banging at the keys.
- Find/Find Next/Replace/Replace Next dialogs make searching for text easy, and include such options as Match Case, Whole Word Only, Use Regular Expressions, and Mark All (screenshot).
- Find in Files dialog allows you to search for a given string or regular expression in any group of files or directories on your computer (screenshot).
- Unlimited Undo/Redo actions ensure you will never make a mistake you cant recover from.
- Print and Print Preview functionality allow you to create hard copies of your documents with ease (screenshot).
- Auto-Reload. RText will sense if a document you have open in RText is modified by another program, and ask you whether you want to reload the document.
- Customizable user interface allow you to have your editor look the way you want it to. Change such features as the Java Look and Feel, the view style, the icon set used in menus and on the toolbar, the font, the background (choose a color or a picture from your computer), the colors used for syntax highlighting, and more.
- Help documentation similar to HTML Help found in many Microsoft Windows applications provides you with assistance if you should need it (screenshot).
- Cross-platform. Since RText is written in Java, it can be run on any platform supporting version 1.4 or greater of the Java Runtime Environment.
Enhancements:
- This release allows you to set the line terminator used for new files ("General" panel in the Options dialog), cleans up some unnecessary code, removes some unimplemented menu items unintentionally left around in the last release, and updates the translations.
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Added: 2007-06-16 License: GPL (GNU General Public License) Price:
868 downloads
K-3D 0.6.7.0

K-3D 0.6.7.0


K-3D is a 3D modeling, animation, and rendering system. more>>
K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for GNU / Linux, Posix, and Win32 operating systems. K-3D features a robust, object-oriented plugin architecture, designed to scale to the needs of professional artists, and is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan-compliant render engines. We strongly recommend the Aqsis render engine for use with K-3D.
K-3Ds innovative interactive tutorial system will introduce you to basic use of the program. New tutorials can easily be recorded and shared with the rest of the community.
K-3D allows you to create and edit documents in multiple realtime OpenGL solid, shaded, texture-mapped views. You can even model, animate, and interact with animations while they play back for maximum productivity!
Main features:
- Camera: pan/tilt, zoom, dolly, modeling and tripod modes.
- Viewing Modes: Detailed selection of visible features.
- Hide / unhide geometry.
- Powerful scene graph procedual modeling with complete modeling history.
- Selection: Objects, meshes, faces, edges, patched, curves, point groups, point.
- Geometry types: Polygon, NURBS, subdivision, blobby.
- 3D Primitives: Cone, circle, cushion, cylinder, disk, grid, paraboloid, polyhedon, sphere, torus.
- Boolean modeling operations.
- Text: FreeType? support.
- Instantiation: Create duplicates without adding gemometry to the scene.
- Directed Acyclic Graph (DAG) allows arbitrary dataflow - any object property can be connected to any other compatible property.
- Animate any value.
- Unlimited number of animation channels.
- Bezier curve channels.
- Animate modeling operations.
- Textures with 16-bit float bitdepth.
- Procedual RenderMan shaders.
- Full RenderMan Support: Aqsis, Pixie, BMRT, PRman, 3Delight, Render Dot C.
- Extensible support for alternate render engines and models: YafRay.
- Render OpenGL previews to disk.
- Python engine (preferred for new script development).
- K3DScript engine (minimal scripting engine for tutorials / macros).
- JavaScript engine (legacy script engine).
- Support for alternate script engine plugins and environments.
- Basic 2D compositing.
- Bitdepth 16-bit float per channel.
- Geometry Formats: AC3D, ASCII Scene Export, Apple QuickDraw?3D, AutoCad, Ayam, DirectX?, GNU Triangulated Surfaces, Quake II, PDB, RenderMan Interface Bytestream, VRML, Wavefront ... (some of them depend on PLIB installation)
- Image Formats:
- JPEG (all platforms).
- PNG (all platforms).
- TIFF (all platforms).
- OpenEXR (requires optional OpenEXR plugin).
- BMP (requires optional ImageMagick? plugin).
- SUN (requires optional ImageMagick? plugin).
Enhancements:
- This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters.
- Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only.
- All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.
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Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1323 downloads
external IP 0.9.9

external IP 0.9.9


external IP shows your current external IP in the browsers statusbar. more>>
external IP shows your current external IP in the browsers statusbar.

External IP is set to check your IP address once every hour.

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Added: 2007-07-23 License: MPL (Mozilla Public License) Price:
846 downloads
DirectX support for Wine 2005-06-13

DirectX support for Wine 2005-06-13


DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics. more>>
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics.
DirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
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Added: 2006-11-06 License: LGPL (GNU Lesser General Public License) Price:
1111 downloads
Quick and Dirty Game Development Framework 0.9.1

Quick and Dirty Game Development Framework 0.9.1


qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games. more>>
QDGDF stands for Quick and Dirty Game Development Framework, and its a set of libraries designed to allow fast development of games under a variety of systems. Quick and Dirty Game Development Frameworks main goal is to show a platform-independent, consistent interface to UNIX/Linux and MS Windows.
Supported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
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Added: 2006-07-09 License: GPL (GNU General Public License) Price:
1202 downloads
Wine 0.9.43

Wine 0.9.43


Wine is an Open Source implementation of the Windows API on top of X and Unix. more>>
Wine is an Open Source implementation of the Windows API on top of X and Unix.
Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris.
Main features:
Binary Compatibility
- Loads Windows 9x/NT/2000/XP, Windows 3.x and DOS programs and libraries
- Win32 compatible memory layout, exception handling, threads and processes
- Designed for POSIX compatible operatings systems (eg. Linux and FreeBSD)
- ``bug-for-bug compatibility with Windows
Graphics
- X11-based graphics allows remote display to any X terminal
- X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
- DirectX support for games (limited Direct3D support)
- Printing via PostScript driver or legacy native Win16 printer drivers
- Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
- Desktop-in-a-box or mixable windows
- Windows MultiMedia (WinMM) layer support with builtin codecs
Allows Windows program to interface with:
- Sound devices via ALSA, OSS, ARTS, JACK, and libaudio etc
- Multi-lingual keyboards and CJK input method support via XIM
- Modems, serial devices
- Networks (TCP/IP and IPX)
- ASPI Scanners
- Windows Tablets via XInput (eg. Wacom)
Wine API
- Designed for source and binary compatibility with Win32 code
- Win32 API test suite to ensure compatibility
- Compilable on a wide range of C compilers
- Permits mixing of Win32 and POSIX code
- Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
- Win32 compatible header files
- Automatically generated API documentation
- Resource compiler
- Message compiler
- IDL compiler
- extensive Unicode support
- Internationalization -- Wine supports 16 languages
- Built-in debugger and configurable trace messages
- External memory checker support using Valgrind
- Sample programs
Enhancements:
- Direct3D support on top of WGL instead of GLX for better portability.
- Many DirectSound fixes.
- Still more gdiplus functions.
- Many crypt32 improvements.
- Lots of bug fixes.
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Added: 2007-08-10 License: LGPL (GNU Lesser General Public License) Price:
521 downloads
G3D 7.00

G3D 7.00


G3D project is a high-performance 3D graphics for games and simulations. more>>
G3D project is a high-performance 3D graphics for games and simulations.
G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects.
It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project.
The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL.
You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or dont like the OpenGL abstraction.
Enhancements:
- This release contains a hardware accelerated, skinnable OpenGL GUI, a new user manual, a new unified build system for all platforms, zipfile loading, and hundreds of other new features.
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Added: 2007-08-09 License: BSD License Price:
814 downloads
Graphics3D 6.09

Graphics3D 6.09


Graphics3D is a free, Open Source C++ library for game developers, researchers, and students. more>>
Graphics3D is a free, Open Source C++ library for game developers, researchers, and students. Graphics3D project is a base of robust and high performance code common to most 3D projects.
It is not a standalone graphics or game engine--it is the set of pieces you need to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL.
You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or dont like the OpenGL abstraction.
G3D does not contain scene graph or GUI routines. Because of this, there is a lot of flexibility to how you structure your programs. The tradeoff is that you have to know more about 3D programming. G3D is intended for users who are already familiar with C++ and DirectX or OpenGL.
G3D does not draw widgets by itself. Several good G3D-compatible GUI libraries exist and we recommend using one with G3D if your project has extensive UI needs.
Enhancements:
- Rendering is now approximately 20% faster for applications using the high-level ArticulatedModel and IFSModel objects.
- A new Half-life-style interactive text console and World of Warcraft-style camera controller enable more sophisticated debugging and interaction.
- Other new features include querying texture dimensions from GLSL shaders, support for Mesa3D software rendering, and high-quality Bayer-to-RGB conversion for video frames.
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Added: 2006-05-27 License: BSD License Price:
1248 downloads
U-Hexen 0.601

U-Hexen 0.601


U-Hexen is a port of Hexen to Simple Directmedia Layer. more>>
U-Hexen project is a port of Hexen to Simple Directmedia Layer.
U-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library.
It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows.
On FreeBSD, the game can work on the console without X.
Enhancements:
- Fixed palette handling (problems with DirectX).
- Added 24 bpp surface support.
- Fixed save path on Windows.
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Added: 2006-12-12 License: Other/Proprietary License with Source Price:
1059 downloads
Raydium 0.680

Raydium 0.680


Raydium is a small/useless/ugly 3D engine which uses OpenGL. more>>
Raydium is a game engine. It provides a set of functions wich allow quick and flexible games creation.
Functions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objets, OSD (On Screen Display)), time (a game must run at the exact same speed on every computer), sound, ... (theres a lot more things to manage, in fact
The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.
But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".
Main features:
- Portability (ANSI C) : Linux / Win32 (and probably some others)
- OpenGL rendering (80 000 vertices per frame at a correct framerate), fog support, dynamic lighting, transparency, skyboxes, MultiTexturing, MipMapping, ...
- Totally simplified API : simple learning curve (example: raydium_object_draw_name("objet.tri"), raydium_sound_load_music("musique.ogg"), ...)
- ODE integration (Open Dynamics Engine) in Raydiums core, providing a simple access to a physics engine (see RayODE)
- Ingame console, allowing access to Raydium or application on the fly.
- PHP Support: PHP/Raydium interface, for a full interaction between PHP and applications. Its possible to write almost all the application with PHP (see RayPHP and RegAPI).
- Integrated network API, for multiplayer games in all simplicity.
- OpenAL support : sound, music (streaming OGG), 3D source positioning) in a few function calls.
- Simplified building scripts and static binaries support for an easy distribution.
- Import/export solutions to other 3D formats: 3DStudio, Blender and DirectX (see ImportExportTri).
- Joysticks and wheels fore feedback support (Linux only, for now).
- Data repositories : Raydium applications can download (or update) missing files. Data uploading is also supported (see R3S).
- Lightmaps support, radiosity lightmaps calculations, with FsRadRay (example : http://ftp.cqfd-corp.org/radiosity_tex.png)
Raydium is free software, available under GPL License.
Raydium is designed to be the engine used behind the MeMak project, but some tests were already created with this engine (see references at the bottom of this page), and a "complete" game: NewSkyDiver.
There are a lot of others 3D/game engines (and some are very complete, such as Ogre, Crystal Space, ...). Raydium does not try to be as complex as these engines, but contrary, is aiming quick and simple developpement. A good example of this simplicity is NewSkyDiver, a game in less than 750 lines of code.
Enhancements:
- This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.
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Added: 2005-09-21 License: GPL (GNU General Public License) Price:
1493 downloads
disktype 9

disktype 9


disktype is a disk and disk image format analyzer. more>>
disktypes purpose of disktype is to detect the content format of a disk or disk image. It knows about common file systems, partition tables, and boot codes.
The program is written in C and is designed to compile on any modern Unix flavour1. It is self-contained and in general works without special libraries or headers. Some system-dependent features can be used to gather additional information.
As of version 8, disktype knows about the following formats:
File systems:
- FAT12/FAT16/FAT32
- NTFS
- HPFS
- MFS, HFS, HFS Plus
- ISO9660
- UDF
- ext2/ext3
- Minix
- ReiserFS
- Reiser4
- Linux romfs
- Linux cramfs
- Linux squashfs
- UFS (some variations)
- SysV FS (some variations)
- JFS
- XFS
- Amiga FS/FFS
- BeOS BFS
- QNX4 FS
- 3DO CD-ROM FS
- Veritas VxFS
- Xbox DVD file system
Partitioning:
- DOS/PC style
- Apple
- Amiga "Rigid Disk"
- ATARI ST (AHDI3)
- BSD disklabel
- Linux RAID physical disks
- Linux LVM1 physical volumes
- Linux LVM2 physical volumes
- Solaris SPARC disklabel
- Solaris x86 disklabel (vtoc)
Other structures:
- Debian split floppy header
- Linux swap
Disk images:
- Raw CD image (.bin)
- Virtual PC hard disk image
- Apple UDIF disk image (limited)
Boot codes:
- LILO
- GRUB
- SYSLINUX
- ISOLINUX
- Linux kernel
- FreeBSD loader
- Sega Dreamcast (?)
Compression formats:
- gzip
- compress
- bzip2
Archive formats:
- tar
- cpio
- bar
- dump/restore
Enhancements:
- Added file systems: Amiga SFS.
- Added other structures: Linux cloop (detection only), EFI GPT, Windows/MS-DOS boot loader, BeOS boot loader.
- Improved file systems: Amiga FS/FFS, Amiga PFS, Linux squashfs.
- Improved other structures: Amiga "Rigid Disk" partitioning, LILO, ISO9660 El Torito.
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Added: 2006-06-05 License: MIT/X Consortium License Price:
1250 downloads
Irrlicht Engine 1.3.1

Irrlicht Engine 1.3.1


The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
sysrqd 9

sysrqd 9


sysrqd is a small daemon intended to manage Linux Sysrq over network. more>>
sysrqd is a small daemon intended to manage Linux Sysrq over network.
sysrqds philosophy is to be very responsive under heavy load and try to be somehow reliable. Authentication is made by clear password.
Demo
% telnet localhost 680
Trying 127.0.0.1...
Connected to localhost.localdomain.
Escape character is ^].
sysrqd password: hello
sysrq> s
sysrq> u
sysrq> q
s will do a Emergency Sync, q will exit the session. Other command like b (reBoot), o (pOweroff) or u (Umount) are available, and so on.
Enhancements:
- This release will never go to swap (always stays in RAM).
- A file has been added to bind to only one IP address instead of any.
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Added: 2007-01-20 License: GPL (GNU General Public License) Price:
1007 downloads
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