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Enigma 1.01
Enigma is a puzzle game inspired by Oxyd on the Atari ST and RocknRoll on the Amiga. more>>
Enigma project is a puzzle game inspired by Oxyd on the Atari ST and RocknRoll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones.
Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones... If you are new to Enigma, you may want to take a look at a few screenshots.
Main features:
- Completely free!
- More than 700 different levels.
- High-resolution 2D graphics.
- Realistic physics simulation.
- More than 500 different game objects.
- Oxyd compatibility mode that lets you play roughly 500 additional levels.
<<lessSimple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones... If you are new to Enigma, you may want to take a look at a few screenshots.
Main features:
- Completely free!
- More than 700 different levels.
- High-resolution 2D graphics.
- Realistic physics simulation.
- More than 500 different game objects.
- Oxyd compatibility mode that lets you play roughly 500 additional levels.
Download (10MB)
Added: 2007-07-08 License: GPL (GNU General Public License) Price:
5723 downloads
XPilot 4.5.4
XPilot is a multi-player 2D client/server space game. more>>
XPilot project is a multi-player 2D client/server space game.
XPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
<<lessXPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
Download (MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1191 downloads
Zip 2.32
Zip is a compression and file packaging utility for Unix, VMS, DOS, OS/2, Windows 9x/NT, Amiga, Atari, Macintosh. more>>
Zip is a compression and file packaging utility for Unix, VMS, DOS, OS/2, Windows 9x/NT, Amiga, Atari, Macintosh, BeOS, SMS/QDOS, MVS, VM/CMS, and others.
Zip is analogous to a combination of the Unix commands tar(1) and compress(1) and is compatible with PKWAREs PKZIP and Nico Maks WinZip. Its part of the Info-ZIP project.
Main features:
- creating zipfiles in a pipe or on a device
- VMS and OS/2 extended file attributes
- conversion between Unix, MS-DOS and Macintosh text file formats
- the ability to run on most of your favorite operating systems.
Enhancements:
- fixed -R operation to match the supplied file patterns in all recursed subdirectories, like PKZIP 2.04 "-p -r" (or PKZIPC 4+ "-recurse")
- handle cases where -x, -R, and -i patterns are mixed
- new example C-Sharp code for using DLLs
- added some directory-search speedups
- fixed bug when encrypting large uncompressible files
- fixed Windows NTFS time problem
- fixed VMS logical name parse problem
- added VMS DEBUG option
- updated VMS help
- fixed selection of files to delete by date
- added -MM option where each input file pattern must match at least one file and all input files must be readable
- added check for when Zip tries to exceed seek limit in output file
- minor changes to compile with Visual C++ 2005
- added support for Unix FIFOs (named pipes)
- other minor fixes
<<lessZip is analogous to a combination of the Unix commands tar(1) and compress(1) and is compatible with PKWAREs PKZIP and Nico Maks WinZip. Its part of the Info-ZIP project.
Main features:
- creating zipfiles in a pipe or on a device
- VMS and OS/2 extended file attributes
- conversion between Unix, MS-DOS and Macintosh text file formats
- the ability to run on most of your favorite operating systems.
Enhancements:
- fixed -R operation to match the supplied file patterns in all recursed subdirectories, like PKZIP 2.04 "-p -r" (or PKZIPC 4+ "-recurse")
- handle cases where -x, -R, and -i patterns are mixed
- new example C-Sharp code for using DLLs
- added some directory-search speedups
- fixed bug when encrypting large uncompressible files
- fixed Windows NTFS time problem
- fixed VMS logical name parse problem
- added VMS DEBUG option
- updated VMS help
- fixed selection of files to delete by date
- added -MM option where each input file pattern must match at least one file and all input files must be readable
- added check for when Zip tries to exceed seek limit in output file
- minor changes to compile with Visual C++ 2005
- added support for Unix FIFOs (named pipes)
- other minor fixes
Download (0.96MB)
Added: 2006-07-18 License: BSD License Price:
1389 downloads
Unix Amiga Delitracker Emulator 2.07
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software. more>>
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software.
Unix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
<<lessUnix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
Download (0.74MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
918 downloads
Amiga Research Operating System 20060207
Amiga Research Operating System (AROS) is a portable and free desktop operating system. more>>
Amiga Research Operating System (AROS) is a portable and free desktop operating system aiming at being compatible with AmigaOS 3.1, while improving on it in many areas. The source code is available under an open source license, which allows anyone to freely improve upon it.
Goals
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
History
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
<<lessGoals
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
History
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
Download (18.3MB)
Added: 2006-03-28 License: Other/Proprietary License with Source Price:
1310 downloads
lupengo 1.01
lupengo project is a classic arcade game. more>>
lupengo project is a classic arcade game.
lupengo is the most famous arcade game involving penguins, now without penguins, for one or two players (team).
An Amiga version is also available.
<<lesslupengo is the most famous arcade game involving penguins, now without penguins, for one or two players (team).
An Amiga version is also available.
Download (0.21MB)
Added: 2006-11-30 License: LGPL (GNU Lesser General Public License) Price:
1058 downloads
xrick 021212
xrick is a clone of Rick Dangerous. more>>
xrick is a clone of Rick Dangerous, known to run on Linux, Windows, BeOs, Amiga, QNX...
Rick Dangerous is the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle.
<<lessRick Dangerous is the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle.
Download (1.5MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1536 downloads
a3b 0.1
a3b is a viewer for ASCII art and ANSI art files. more>>
a3b is a viewer for ASCII art and ANSI art files.
Main features:
- printing
- exporting to png
- zooming
- autoscrolling
- configurable foreground and background colors
- a file browser
- the ability to use 80x50, 80x25, and amiga fonts.
<<lessMain features:
- printing
- exporting to png
- zooming
- autoscrolling
- configurable foreground and background colors
- a file browser
- the ability to use 80x50, 80x25, and amiga fonts.
Download (0.030MB)
Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1208 downloads
xDMS 1.3.2
xDMS is a tool for decompressing Amiga DMS files. more>>
xDMS is a tool for decompressing Amiga DMS files. DMS files contain disk images that are these days mainly useful for Amiga emulation.
The program was originally written by Andre Rodrigues de la Rocha, but now it is hosted and maintained by Heikki Orsila.
Enhancements:
- This release adds an option for salvaging broken DMS images.
- A man page has been extracted from the Debian project and improved.
<<lessThe program was originally written by Andre Rodrigues de la Rocha, but now it is hosted and maintained by Heikki Orsila.
Enhancements:
- This release adds an option for salvaging broken DMS images.
- A man page has been extracted from the Debian project and improved.
Download (0.042MB)
Added: 2006-06-28 License: GPL (GNU General Public License) Price:
1215 downloads
TecnoballZ 0.91
TecnoballZ is a brick breaking game originally written for the Amiga. more>>
TecnoballZ project is a brick breaking game originally written for the Amiga.
TecnoballZ is a "breaking blocks" game that was originally written for the Amiga platfrom. The aim is to break all the blocks in each level. The game is divided into Areas which are divided into Levels.
Between some levels, you have to defeat a guardian to pass to the next level. When passing an Area, a new edge is open.
You can buy weapons and bonuses between levels with the money earned during the game.
<<lessTecnoballZ is a "breaking blocks" game that was originally written for the Amiga platfrom. The aim is to break all the blocks in each level. The game is divided into Areas which are divided into Levels.
Between some levels, you have to defeat a guardian to pass to the next level. When passing an Area, a new edge is open.
You can buy weapons and bonuses between levels with the money earned during the game.
Download (1.7MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1051 downloads
Asticot 1.1.3
Asticot project is an improved Tron Game. more>>
Asticot project is an improved Tron Game.
Asticot is a snake game but with a twist.
It allows up to 6 human controled players. You can travel in any direction (face any angle).
Original idea came from Amiga game Viper.
To Build :
$ make
$ ./asticot
Enhancements:
- Less bug, better play
<<lessAsticot is a snake game but with a twist.
It allows up to 6 human controled players. You can travel in any direction (face any angle).
Original idea came from Amiga game Viper.
To Build :
$ make
$ ./asticot
Enhancements:
- Less bug, better play
Download (0.17MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1063 downloads
Phavon 0.0.32
Phavon project is an old-style vertical 2D scrolling arcade game. more>>
Phavon project is an old-style vertical 2D scrolling arcade game.
Phavon is a 2D vertical scrolling progressive-weapon shoot em up, similar in style to the classic Amiga game, Xenon II.
It will include map and level editors
Enhancements:
- bonus objects implemented
- background is always on
<<lessPhavon is a 2D vertical scrolling progressive-weapon shoot em up, similar in style to the classic Amiga game, Xenon II.
It will include map and level editors
Enhancements:
- bonus objects implemented
- background is always on
Download (0.036MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
rebXR 1.3.0
rebXR makes REBOL a first-class citizen of XML-RPC land. more>>
XML-RPC project is a lightweight standard, enabling RPC over HTTP by using XML as a marshaling format.
REBOL project is a scripting language (architected mainly by Carl Sassenrath of Amiga fame).
rebXR brings these two great flavors together, making REBOL a first-class citizen of XML-RPC land.
<<lessREBOL project is a scripting language (architected mainly by Carl Sassenrath of Amiga fame).
rebXR brings these two great flavors together, making REBOL a first-class citizen of XML-RPC land.
Download (0.019MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1064 downloads
BattleDuel 1.7.110
BattleDuel is a game for the Amiga. more>>
BattleDuel is a game for the Amiga. BattleDuel project was developed by Michael David, Marco Seine and me. Michael did all of the graphics, while Marco created all sound effects and the music.
My task was to take all these ingredients and to put them together to create a nice game (often called programming.
The game got some very good reviews in magazines and working on it was much fun!
It became Freeware on 01.03.2001. On 08.01.2006 an update to the Amiga version and a Java port of the game were released.
<<lessMy task was to take all these ingredients and to put them together to create a nice game (often called programming.
The game got some very good reviews in magazines and working on it was much fun!
It became Freeware on 01.03.2001. On 08.01.2006 an update to the Amiga version and a Java port of the game were released.
Download (12.2MB)
Added: 2007-05-02 License: Freeware Price:
905 downloads
MyMiggy 1.0pre1
MyMiggy project is a KDE-based Amiga Emulator UI. more>>
MyMiggy project is a KDE-based Amiga Emulator UI.
UAE is a superb piece of software but perhaps a little hard to configure for the newbie or someone who wants to see some action fast.
MyMiggy aims to provide a complete, functional user interface to UAE.
Configurations are automatically loaded and saved; it comes already with some sane options that should allow fairly fast and painless configuration and usability.
<<lessUAE is a superb piece of software but perhaps a little hard to configure for the newbie or someone who wants to see some action fast.
MyMiggy aims to provide a complete, functional user interface to UAE.
Configurations are automatically loaded and saved; it comes already with some sane options that should allow fairly fast and painless configuration and usability.
Download (0.36MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1069 downloads
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