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Alizee Games 2.0

Alizee Games 2.0


some simple and funny games about Alizee and Mylene Farmer: keyboard trainer, puzzle, miner, cards 9, sudoku, hearts darts. Games are small and you ca... more>> <<less
Download (410KB)
Added: 2009-04-01 License: Freeware Price: Free
300 downloads
Games::Sudoku::General 0.007

Games::Sudoku::General 0.007


Games::Sudoku::General is a Perl module that can solve sudoku-like puzzles. more>>
Games::Sudoku::General is a Perl module that can solve sudoku-like puzzles.

SYNOPSIS

$su = Games::Sudoku::General->new ();
print $su->problem(<<less
Download (0.040MB)
Added: 2007-08-13 License: Perl Artistic License Price:
803 downloads
Games::Go::Dg2Ps 4.026

Games::Go::Dg2Ps 4.026


Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript. more>>
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript.

SYNOPSIS

use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);

Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.

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Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2PDF 4.026

Games::Go::Dg2PDF 4.026


Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format). more>>
Games::Go::Dg2PDF is a Perl extension to convert Games::Go::Diagrams to PDF (Portable Document Format).

SYNOPSIS

use Games::Go::Dg2PDF
my $dg2pdf = B convertDiagram($diagram);

A Games::Go::Dg2PDF object converts a Games::Go::Diagram object into a PDF file.

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Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2ASCII 4.026

Games::Go::Dg2ASCII 4.026


Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams. more>>
Games::Go::Dg2ASCII is a Perl extension to convert Games::Go::Diagrams to ASCII diagrams.

SYNOPSIS

use Games::Go::Dg2ASCII
my $dg2ascii = B convertDiagram($diagram);

A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.

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Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1173 downloads
Games::Go::Dg2TeX 4.026

Games::Go::Dg2TeX 4.026


Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX. more>>
Games::Go::Dg2TeX is a Perl extension to convert Games::Go::Diagrams to TeX.

SYNOPSIS

use Games::Go::Dg2TeX
my $dg2tex = B convertDiagram($diagram);

A Games::Go::Dg2TeX object converts a Games::Go::Diagram object into TeX source code which can be used stand-alone, or it can be incorporated into larger TeX documents.

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Download (0.43MB)
Added: 2006-08-08 License: Perl Artistic License Price:
1172 downloads
Games::AlphaBeta::Reversi 0.4.6

Games::AlphaBeta::Reversi 0.4.6


Games::AlphaBeta::Reversi is a Reversi position class for use with Games::AlphaBeta. more>>
Games::AlphaBeta::Reversi is a Reversi position class for use with Games::AlphaBeta.

SYNOPSIS

package My::Reversi;
use base qw(Games::AlphaBeta::Reversi);

# implement drawing routine
sub draw { ... }

package main;
use My::Reversi;
use Games::AlphaBeta;

my ($p, $g);
$p = My::Reversi->new;
$g = Games::AlphaBeta->new($p);

while ($p = $g->abmove) {
$p->draw;
}

This module implements a position-object suitable for use with Games::AlphaBeta. It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here.

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Download (0.012MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1023 downloads
Games::Goban 1.100

Games::Goban 1.100


Games::Goban is a board for playing go, renju, othello, etc. more>>
Games::Goban is a board for playing go, renju, othello, etc.

SYNOPSIS

use Games::Goban;
my $board = new Games::Goban (
size => 19,
game => "go",
white => "Seigen, Go",
black => "Minoru, Kitani",
referee => &Games::Goban::Rules::Go,
);

$board->move("pd"); $board->move("dd");
print $board->as_sgf;

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple.

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Download (0.015MB)
Added: 2007-01-06 License: Perl Artistic License Price:
1035 downloads
Davids Perl Games 0.1.1

Davids Perl Games 0.1.1


Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.

These games are recreations of simple ASCII graphics games originally written in BASIC.

They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).

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Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Games::Mastermind::Solver 0.02

Games::Mastermind::Solver 0.02


Games::Mastermind::Solver is a Master Mind puzzle solver. more>>
Games::Mastermind::Solver is a Master Mind puzzle solver.

SYNOPSIS

# a trivial Mastermind solver

use Games::Mastermind;
use Games::Mastermind::Solver::BruteForce;

my $player = Games::Mastermind::Solver::BruteForce
->new( Games::Mastermind->new );
my $try;

print join( , @{$player->game->code} ), "nn";

until( $player->won || ++$try > 10 ) {
my( $win, $guess, $result ) = $player->move;

print join( , @$guess ),
,
B x $result->[0], W x $result->[1],
"n";
}

Games::Mastermind::Solver is a base class for Master Mind solvers.

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Download (0.004MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1040 downloads
Games::Mastermind 0.03

Games::Mastermind 0.03


Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.

SYNOPSIS

use Games::Mastermind;

# the classic game
$mm = Games::Mastermind->new;

# make a guess
$marks = $game->play(qw( Y C W R ));

# results
print "You win!n" if $marks->[0] == $mm->holes();

# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];

# reset the game
$mm->reset();

Games::Mastermind is a very simple framework for running Mastermind games.

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Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Games::Othello 0.01

Games::Othello 0.01


Games::Othello is a Perl extension for modelling a game of Othello. more>>
Games::Othello is a Perl extension for modelling a game of Othello.

SYNOPSIS

use Games::Othello;

my $game = Games::Othello->new();

while( !game->over ) {
printf "It is presently %ss move",
($game->whos_move eq b) ? black, white;
my @possible_moves = values $game->possible_moves();

if ( ! @possible_moves ) {
print "You have no moves available, you must pass.
$game->pass_to_opponent;
} else {
foreach ( my $move ) @possible_moves ) {
printf
"You will take %d of your opponents chips if you place your chip on %d,%d",
scalar @{ $move->{chips} }, $move->{x}, $move->{y};
}
my ($locx, $locy) = get_move();
my $flipped = $game->place_chip( $locx, $locy );
}

my $layout = $game->chip_layout();
foreach my $row ( @$layout ) {
foreach my $pos ( @$row ) {
printf %3s,
($pos eq b) ? B # Black occupied square.
: ($pos eq w) ? W # White occupied square.
: # Un-occupied square.
}
print "nn";
}
}
my ($black_score, $white_score) = $game->score;

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Download (0.005MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1041 downloads
Games::3D 0.09

Games::3D 0.09


Games::3D is a package containing an object system for (not only) 3D games. more>>
Games::3D is a package containing an object system for (not only) 3D games.

SYNOPSIS

use Games::3D::World;

my $world = Games::3D::World->new();

$world->save_to_file( $filename );

my $loaded = Games::3D::world->load_from_file( $filename );

my $thing1 = $world->add ( Games::3D::Thingy->new( ... ) );
my $thing2 = $world->add ( Games::3D::Thingy->new( ... ) );

$world->link($thing1, $thing2);

Games::3D::World provides you with a container class that will contain every object in your game object system. This are primarily objects that have states, change these states and need to announce the states to other objects.

The Games::3D::World container also enables you to save and restore snapshots of your objects system.

Basic things that you object system contains are derived from a class called Games::3D::Thingy. These can represent physical objects (buttons, levers, doors, lights etc) as well as virtual objects (trigger, sensors, links, markers, sound sources etc).

You can link Thingys together, either directly or via Games::3D::Links. The links have some more features than direct linking, which are explained below.

This package also provides you with Games::3D::Sensor, a class for objects that sense state changes and act upon them. Or not, depending on the sensor. Sensors are primarily used to watch for certain conditions and then act when they are met. Examples are the death of an object, values that go below a certain threshold etc.

State changes are transported in the object system with signals.

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Download (0.032MB)
Added: 2006-10-02 License: Perl Artistic License Price:
1124 downloads
PicoChess 0.1

PicoChess 0.1


PicoChess project is a small chess program. more>>
PicoChess project is a small chess program.

PicoChess will support one and two player games, as well as playing against itself. It can also load and save games, and export transcripts of games.

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Download (0.11MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1061 downloads
Games::Blackjack 0.04

Games::Blackjack 0.04


Games::Blackjack is a Perl module with Blackjack Utility Classes. more>>
Games::Blackjack is a Perl module with Blackjack Utility Classes.

SYNOPSIS

use Games::Blackjack;

# Create new shoe of cards
my $shoe = Games::Blackjack::Shoe->new(nof_decks => 4);

# Create two hands, player/dealer
my $player = Games::Blackjack::Hand->new(shoe => $shoe);
my $dealer = Games::Blackjack::Hand->new(shoe => $shoe);

# Two dealer cards
$dealer->draw();
print "Dealer: ", $dealer->as_string(), "n";
$dealer->draw(); # 2nd card not shown

$player->draw();
$player->draw();
print "Player: ", $player->as_string, "(",
$player->count_as_string, ")n";

# Lets assume player decides to stand. Dealers turn.

# Dealer plays Las Vegas rules
while(!$dealer->busted() and
$dealer->count("soft") < 17) {
$dealer->draw();
}

# Show winner (-1: Dealer, 1: Player, 1.5: Player Blackjack)
print "Player score: ", $player->score($dealer), "n";

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Download (0.006MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1035 downloads
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