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Unhide Passwords 1.1.3.1
Unhide Passwords shows the contents of password fields in cleartext (instead of the asterisks), to make that process a bit easie more>>
If you arent concerned about someone looking over your shoulder and stealing your passwords, why hassle with those obfuscated password fields, where you never know whether you typed your 30 character code correctly or not...
Unhide Passwords shows the contents of password fields in cleartext (instead of the asterisks), to make that process a bit easier.
<<lessUnhide Passwords shows the contents of password fields in cleartext (instead of the asterisks), to make that process a bit easier.
Download (0.010MB)
Added: 2007-07-24 License: MPL (Mozilla Public License) Price:
695 downloads
plus4emu 1.2.1
plus4emu is a portable emulator of the Commodore Plus/4 computer. more>>
plus4emu is a portable emulator of the Commodore Plus/4 computer. It supports Windows and POSIX platforms (32 bit Windows and 32 and 64 bit Linux have been tested).
The project implements accurate, high quality hardware emulation, but the system requirements are higher than that of most other emulators.
Enhancements:
- TED emulation improvements were made.
- The frame rate in full speed mode is now limited to a maximum of 50 Hz to improve performance.
- Some minor bugs were fixed.
<<lessThe project implements accurate, high quality hardware emulation, but the system requirements are higher than that of most other emulators.
Enhancements:
- TED emulation improvements were made.
- The frame rate in full speed mode is now limited to a maximum of 50 Hz to improve performance.
- Some minor bugs were fixed.
Download (0.65MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
805 downloads
Popper 1.0
Popper is a small and simple solution to messaging between Linux and Windows-based machines. more>>
Popper is a small and simple solution to messaging between Linux and Windows-based machines.
It sits quietly in the system tray and pops up a message should one be received from a computer on the network.
All 32-bit Windows variants come with some sort of messaging program compatible with these kind of messages, and there are several available for Linux.
Samba provides the neccessary magic of sending and receiving.
Enhancements:
- Fixed problems with changing workgroup.
- Aded configurable initial search host.
<<lessIt sits quietly in the system tray and pops up a message should one be received from a computer on the network.
All 32-bit Windows variants come with some sort of messaging program compatible with these kind of messages, and there are several available for Linux.
Samba provides the neccessary magic of sending and receiving.
Enhancements:
- Fixed problems with changing workgroup.
- Aded configurable initial search host.
Download (0.34MB)
Added: 2006-09-08 License: GPL (GNU General Public License) Price:
1142 downloads
The 64 bit Virtual CPU Project 0.0.23
The 64 bit Virtual CPU Project is a project to create 64-bit virtual CPU. more>>
This is a project to create 64-bit virtual CPU, create a 64 bit assembler for the CPU and then port C to it, and then create scripts to port GNU/Linux to it.
The aim is to run 64-bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
Enhancements:
- Added C code intended tor a PIC Preliminary documentation More updates to Gambas program
<<lessThe aim is to run 64-bit Linux on common 8/16/32 bit CPUs in applications where speed is not an issue.
Enhancements:
- Added C code intended tor a PIC Preliminary documentation More updates to Gambas program
Download (0.67MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1600 downloads

3Delight for 32-bit Linux 7.0
3Delight is a renderer to produce photo-realistic images on 32-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization<<less
Download (11.4MB)
Added: 2009-04-11 License: Freeware Price: Free
195 downloads
bit 0.4.1
bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned. more>>
bit is a C++ library for manipulating buffers containing data fields that are not octet (byte) aligned.
Binary data formats containing fields that are not octet aligned are still common. One need look no further than the IP header that is present in every packet of data transmitted on the Internet.
Additionally many embedded devices and sensors still communicate via binary formats, and it was for the latter (robotic sensors) that this library was initially developed.
The bit library allows data formats to be specified at run-time through class methods or loaded from XML files at run-time (including any combinations thereof).
A companion library, bitgtk, provides a set of Gtkmm widgets for display of bit buffer representations.
<<lessBinary data formats containing fields that are not octet aligned are still common. One need look no further than the IP header that is present in every packet of data transmitted on the Internet.
Additionally many embedded devices and sensors still communicate via binary formats, and it was for the latter (robotic sensors) that this library was initially developed.
The bit library allows data formats to be specified at run-time through class methods or loaded from XML files at run-time (including any combinations thereof).
A companion library, bitgtk, provides a set of Gtkmm widgets for display of bit buffer representations.
Download (MB)
Added: 2007-03-15 License: LGPL (GNU Lesser General Public License) Price:
955 downloads
tiffscan 0.2
tiffscan is an advanced SANE frontend. more>>
tiffscan is an advanced SANE frontend. It has batch mode capabilities and can generate compressed multi-page TIFF files. The project handles from black and white to 8-bit and 16-bit scans.
<<less Download (0.012MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1001 downloads
Bit::Vector 6.4
Bit::Vector is an efficient bit vector, set of integers and big int math library. more>>
Bit::Vector is an efficient bit vector, set of integers and "big int" math library.
CLASS METHODS
Version
$version = Bit::Vector->Version();
Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word
Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long
new
$vector = Bit::Vector->new($bits); # bit vector constructor
@veclist = Bit::Vector->new($bits,$count);
new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);
new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);
new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);
new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);
Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor
@veclist = $vec->new($bits,$count);
Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty
Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate
Concat
$vector = $vec1->Concat($vec2);
Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);
Size
$bits = $vector->Size();
Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);
Copy
$vec2->Copy($vec1);
Empty
$vector->Empty();
Fill
$vector->Fill();
Flip
$vector->Flip();
Primes
$vector->Primes(); # Sieve of Erathostenes
Reverse
$vec2->Reverse($vec1);
Interval_Empty
$vector->Interval_Empty($min,$max);
Interval_Fill
$vector->Interval_Fill($min,$max);
Interval_Flip
$vector->Interval_Flip($min,$max);
Interval_Reverse
$vector->Interval_Reverse($min,$max);
Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))
Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))
Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);
Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);
is_empty
if ($vector->is_empty())
is_full
if ($vector->is_full())
equal
if ($vec1->equal($vec2))
Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)
Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)
to_Hex
$string = $vector->to_Hex();
from_Hex
$vector->from_Hex($string);
to_Bin
$string = $vector->to_Bin();
from_Bin
$vector->from_Bin($string);
to_Dec
$string = $vector->to_Dec();
from_Dec
$vector->from_Dec($string);
to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"
from_Enum
$vector->from_Enum($string);
Bit_Off
$vector->Bit_Off($index);
Bit_On
$vector->Bit_On($index);
bit_flip
$bit = $vector->bit_flip($index);
bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))
Bit_Copy
$vector->Bit_Copy($index,$bit);
LSB (least significant bit)
$vector->LSB($bit);
MSB (most significant bit)
$vector->MSB($bit);
lsb (least significant bit)
$bit = $vector->lsb();
msb (most significant bit)
$bit = $vector->msb();
rotate_left
$carry = $vector->rotate_left();
rotate_right
$carry = $vector->rotate_right();
shift_left
$carry = $vector->shift_left($carry);
shift_right
$carry = $vector->shift_right($carry);
Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions
Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions
Insert
$vector->Insert($offset,$bits);
Delete
$vector->Delete($offset,$bits);
increment
$carry = $vector->increment();
decrement
$carry = $vector->decrement();
inc
$overflow = $vec2->inc($vec1);
dec
$overflow = $vec2->dec($vec1);
add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);
subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);
Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);
Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);
Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)
Multiply
$vec3->Multiply($vec1,$vec2);
Divide
$quot->Divide($vec1,$vec2,$rest);
GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);
Power
$vec3->Power($vec1,$vec2);
Block_Store
$vector->Block_Store($buffer);
Block_Read
$buffer = $vector->Block_Read();
Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"
Word_Store
$vector->Word_Store($offset,$word);
Word_Read
$word = $vector->Word_Read($offset);
Word_List_Store
$vector->Word_List_Store(@words);
Word_List_Read
@words = $vector->Word_List_Read();
Word_Insert
$vector->Word_Insert($offset,$count);
Word_Delete
$vector->Word_Delete($offset,$count);
Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);
Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);
Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);
Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);
Index_List_Remove
$vector->Index_List_Remove(@indices);
Index_List_Store
$vector->Index_List_Store(@indices);
Index_List_Read
@indices = $vector->Index_List_Read();
Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);
And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);
AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);
Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);
Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);
subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2
Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();
Min
$min = $set->Min();
Max
$max = $set->Max();
Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Closure
$matrix->Closure($rows,$cols);
Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);
<<lessCLASS METHODS
Version
$version = Bit::Vector->Version();
Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word
Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long
new
$vector = Bit::Vector->new($bits); # bit vector constructor
@veclist = Bit::Vector->new($bits,$count);
new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);
new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);
new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);
new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);
Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor
@veclist = $vec->new($bits,$count);
Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty
Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate
Concat
$vector = $vec1->Concat($vec2);
Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);
Size
$bits = $vector->Size();
Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);
Copy
$vec2->Copy($vec1);
Empty
$vector->Empty();
Fill
$vector->Fill();
Flip
$vector->Flip();
Primes
$vector->Primes(); # Sieve of Erathostenes
Reverse
$vec2->Reverse($vec1);
Interval_Empty
$vector->Interval_Empty($min,$max);
Interval_Fill
$vector->Interval_Fill($min,$max);
Interval_Flip
$vector->Interval_Flip($min,$max);
Interval_Reverse
$vector->Interval_Reverse($min,$max);
Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))
Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))
Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);
Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);
is_empty
if ($vector->is_empty())
is_full
if ($vector->is_full())
equal
if ($vec1->equal($vec2))
Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)
Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)
to_Hex
$string = $vector->to_Hex();
from_Hex
$vector->from_Hex($string);
to_Bin
$string = $vector->to_Bin();
from_Bin
$vector->from_Bin($string);
to_Dec
$string = $vector->to_Dec();
from_Dec
$vector->from_Dec($string);
to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"
from_Enum
$vector->from_Enum($string);
Bit_Off
$vector->Bit_Off($index);
Bit_On
$vector->Bit_On($index);
bit_flip
$bit = $vector->bit_flip($index);
bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))
Bit_Copy
$vector->Bit_Copy($index,$bit);
LSB (least significant bit)
$vector->LSB($bit);
MSB (most significant bit)
$vector->MSB($bit);
lsb (least significant bit)
$bit = $vector->lsb();
msb (most significant bit)
$bit = $vector->msb();
rotate_left
$carry = $vector->rotate_left();
rotate_right
$carry = $vector->rotate_right();
shift_left
$carry = $vector->shift_left($carry);
shift_right
$carry = $vector->shift_right($carry);
Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions
Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions
Insert
$vector->Insert($offset,$bits);
Delete
$vector->Delete($offset,$bits);
increment
$carry = $vector->increment();
decrement
$carry = $vector->decrement();
inc
$overflow = $vec2->inc($vec1);
dec
$overflow = $vec2->dec($vec1);
add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);
subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);
Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);
Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);
Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)
Multiply
$vec3->Multiply($vec1,$vec2);
Divide
$quot->Divide($vec1,$vec2,$rest);
GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);
Power
$vec3->Power($vec1,$vec2);
Block_Store
$vector->Block_Store($buffer);
Block_Read
$buffer = $vector->Block_Read();
Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"
Word_Store
$vector->Word_Store($offset,$word);
Word_Read
$word = $vector->Word_Read($offset);
Word_List_Store
$vector->Word_List_Store(@words);
Word_List_Read
@words = $vector->Word_List_Read();
Word_Insert
$vector->Word_Insert($offset,$count);
Word_Delete
$vector->Word_Delete($offset,$count);
Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);
Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);
Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);
Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);
Index_List_Remove
$vector->Index_List_Remove(@indices);
Index_List_Store
$vector->Index_List_Store(@indices);
Index_List_Read
@indices = $vector->Index_List_Read();
Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);
And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);
AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);
Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);
Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);
subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2
Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();
Min
$min = $set->Min();
Max
$max = $set->Max();
Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);
Closure
$matrix->Closure($rows,$cols);
Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);
Download (0.13MB)
Added: 2007-05-17 License: Perl Artistic License Price:
890 downloads

WendzelNNTPd 1.2.1
The WendzelNNTPd is a very tiny Usenet server. more>> Welcome on Wendzel.de, the home of the WendzelNNTPd -- an open source Usenet server software for Linux, BSD and Windows written by Steffen Wendzel.The WendzelNNTPd is a very tiny Usenet server. While being very secure it only supports the most important NNTP commands. It is IPv6-ready, runs on *nix-like systems and Win32 too. It also includes an Qt based GUI.
Features
* Free & Open
o GPLv3 Licensed Open Source Software
o Binary download, source code download and WebSVN available
* Portability
o runs on 32-Bit Windows 2000/XP systems (Vista not tested)
o runs on Linux
o runs on BSD
* Tiny
o does only implement the most important NNTP commands + authentication commands
o only about 3.800 lines of C and C++ code (for everything: the daemon, the admin tool and the GUI)
o designed for small environments (at home, small companies, workgroups, customer support)
o based on SQLite3 (MySQL or PostgreSQL support for medium/big size environments in planing)
* Easy to Use
o The main target on the development of the WendzelNNTPd was to create an Usenet server everybody can use.
o Qt GUI is available
* Other Features
o IPv6-ready (not the Windows version since Microsoft has no real IPv6 support)
o Can produce RSS overview output of the latest postings for easy website integration and such things!
* Hints
o Try out my Korallenriff software if you like WendzelNNTPd. Korallenriff can fetch NNTP messages and stores them in a database what makes web archives of NNTP postings and the like possible!<<less
Download (65KB)
Added: 2009-04-02 License: Freeware Price:
204 downloads
Other version of WendzelNNTPd
License:GPL v3
PlanetaMessenger 03
PlanetaMessenger.org, the universal Instant Messenger fully written in java. more>>
PlanetaMessenger.org, the universal Instant Messenger fully written in java. Welcome to PlanetaMessenger.org. This site is the home of PlanetaMessenger.org, the universal Instant Messenger fully written in java.
You have 2 first, and better, possibilities to install PlanetaMessenger.org. If youre in Windows, you can install it using the native installer. To install using the native installer, please go to http://sourceforge.net/project/showfiles.php?group_id=40468 and get the latest Windows release (type exe 32-bit Windows). The installer creates all shortcuts needed to launch and uninstall the application.
The other possibility is download the Platform independent installer and install it using the command (in command line):
java -jar planetamessenger*.jar
The java based installer will guide you throught installation process. After finish the installation process, go to PlanetaMessenger.orgs installation directory, enter in bin directory, then you can launch the following files:
planetamessenger.sh (for Linux/Solaris and other UNIXes users)
planetamessenger.bat (for Windows users)
Main features:
- Plugin support for many IM networks like, ICQ, AIM, MSN, ComVC, Yahoo, Jabber and so on.
- Multi-profile support.
- Future improvements:
- Support to internationalization.
- Skins, and much more
<<lessYou have 2 first, and better, possibilities to install PlanetaMessenger.org. If youre in Windows, you can install it using the native installer. To install using the native installer, please go to http://sourceforge.net/project/showfiles.php?group_id=40468 and get the latest Windows release (type exe 32-bit Windows). The installer creates all shortcuts needed to launch and uninstall the application.
The other possibility is download the Platform independent installer and install it using the command (in command line):
java -jar planetamessenger*.jar
The java based installer will guide you throught installation process. After finish the installation process, go to PlanetaMessenger.orgs installation directory, enter in bin directory, then you can launch the following files:
planetamessenger.sh (for Linux/Solaris and other UNIXes users)
planetamessenger.bat (for Windows users)
Main features:
- Plugin support for many IM networks like, ICQ, AIM, MSN, ComVC, Yahoo, Jabber and so on.
- Multi-profile support.
- Future improvements:
- Support to internationalization.
- Skins, and much more
Download (3.7MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
972 downloads
MCP2510 Bit Timing Calculator 1.0
MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510. more>>
MCP2510 Bit Timing Calculator project is a bit timing calculator for the MCP2510.
It is a bit timing calculator which is very easy to use.
All you have to do is to choose the baudrate and the oscilator-frequency.
Sure you can edit and change all setting. You will see a graphical bit timing diagram which show you your current options.
At the end you will get a detailed report of your choosen options. See an example here: mcp2510btn
HowTo
On the first step you have to choose your wished baudrate and the oscilator-frequency.
Second you will get a great table with all avaible baudrate for you oscilator-frequency. The are already choosen some baudrates if your baudrate equals with some on the table. Otherwise you have to select them manually, but you will get deviations to you choosen baudrate. You will the the deviation in percent at the right table.
When you are ready you can go forward to step three.
Here you have first to select your wanted Nominal Bit Time Screenshot 2 [Step 3]and then you can edit/change to values for the single segments of a bit timing.
<<lessIt is a bit timing calculator which is very easy to use.
All you have to do is to choose the baudrate and the oscilator-frequency.
Sure you can edit and change all setting. You will see a graphical bit timing diagram which show you your current options.
At the end you will get a detailed report of your choosen options. See an example here: mcp2510btn
HowTo
On the first step you have to choose your wished baudrate and the oscilator-frequency.
Second you will get a great table with all avaible baudrate for you oscilator-frequency. The are already choosen some baudrates if your baudrate equals with some on the table. Otherwise you have to select them manually, but you will get deviations to you choosen baudrate. You will the the deviation in percent at the right table.
When you are ready you can go forward to step three.
Here you have first to select your wanted Nominal Bit Time Screenshot 2 [Step 3]and then you can edit/change to values for the single segments of a bit timing.
Download (0.017MB)
Added: 2006-11-03 License: GPL (GNU General Public License) Price:
640 downloads

3Delight for 64-bit Linux 7.0
3Delight is a renderer to produce photo-realistic images on 64-bit linux. more>> 3Delight is a fast, high quality, RenderMan-compliant renderer designed to produce photo-realistic images in demanding production environments. The renderer was introduced to the public in the year 2000 after being used for more than a year as the sole renderer in a sister production company. It is now widely used and earning a reputation as a benchmark in rendering technology.
Some of its features include ray tracing, global illumination (including photon mapping, final gathering and high dynamic range lighting and rendering), realistic motion blur, depth of field, complete geometry support (including efficient rendering of hair and fur), programmable shaders, quality antialiasing and antialiased shadow maps. Advanced features include Ri filtering, network caching and highly customizable workflow.
Follows a summary of 3Delights features.
-RenderMan Compliant
-RenderMan Shading Language Support
-Rendering Features
-Geometry Support
-Fast and Efficient Rendering
-Extensible Display Drivers
-Multi-platform Support with Specific Code Optimization<<less
Download (10.1MB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads
Class::Bits 0.05
Class::Bits is a Perl module with class wrappers around bit vectors. more>>
Class::Bits is a Perl module with class wrappers around bit vectors.
SYNOPSIS
package MyClass;
use Class::Bits;
make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);
package;
$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";
print "bit vector is ", unpack("h*", $$o), "n";
$o2=$o->new();
$o3=MyClass->new($string);
ABSTRACT
Class::Bits creates class wrappers around bit vectors.
Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).
There is a class constructor subroutine:
make_bits( field1 => size1, field2 => size2, ...)
exports in the calling package a ctor, accessor methods, some utility methods and some constants:
Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.
$class->new()
creates a new object with all zeros.
$class->new($bitvector)
creates a new object over $bitvector.
$class->new(%fields)
creates a new object and initializes its fields with the values in %fields.
$obj->new()
clones an object.
$obj->$field()
$obj->$field($value)
gets or sets the value of the bit field $field inside the bit vector.
$class->length
$obj->lenght
returns the size in bits of the bit vector used for storage.
$class->keys
$obj->keys
returns an array with the names of the object attributes
$obj->as_hash
returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;
%INDEX
hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).
%SIZES
hash with bit field sizes in bits.
%SIGNED
hash with signedness of the fields
Bit fields are packed in the bit vector in the order specified as arguments to make_bits.
Bit fields are padded inside the bit vector, i.e. a class created like
make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);
will have the layout
AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF
<<lessSYNOPSIS
package MyClass;
use Class::Bits;
make_bits( a => 4, # 0..15
b => 1, # 0..1
c => 1, # 0..1
d => 2, # 0..3
e => s4 # -8..7
f => s1 # -1..0
);
package;
$o=MyClass->new(a=>12, d=>2);
print "o->b is ", $o->b, "n";
print "bit vector is ", unpack("h*", $$o), "n";
$o2=$o->new();
$o3=MyClass->new($string);
ABSTRACT
Class::Bits creates class wrappers around bit vectors.
Class::Bits defines classes using bit vectors as storage.
Object attributes are stored in bit fields inside the bit vector. Bit field sizes have to be powers of 2 (1, 2, 4, 8, 16 or 32).
There is a class constructor subroutine:
make_bits( field1 => size1, field2 => size2, ...)
exports in the calling package a ctor, accessor methods, some utility methods and some constants:
Sizes can be prefixed by s or u to define signedness of the field. Default is unsigned.
$class->new()
creates a new object with all zeros.
$class->new($bitvector)
creates a new object over $bitvector.
$class->new(%fields)
creates a new object and initializes its fields with the values in %fields.
$obj->new()
clones an object.
$obj->$field()
$obj->$field($value)
gets or sets the value of the bit field $field inside the bit vector.
$class->length
$obj->lenght
returns the size in bits of the bit vector used for storage.
$class->keys
$obj->keys
returns an array with the names of the object attributes
$obj->as_hash
returns a flatten hash with the object attributes, i.e.:
my %values=$obj->as_hash;
%INDEX
hash with offsets as used by vec perl operator (to get an offset in bits, the value has to be multiplied by the corresponding bit field size).
%SIZES
hash with bit field sizes in bits.
%SIGNED
hash with signedness of the fields
Bit fields are packed in the bit vector in the order specified as arguments to make_bits.
Bit fields are padded inside the bit vector, i.e. a class created like
make_bits(A=>1, B=>2, C=>1, D=>4, E=>8, F=>16);
will have the layout
AxBBCxxx DDDDxxxx EEEEEEEE xxxxxxxx FFFFFFFF FFFFFFFF
Download (0.004MB)
Added: 2007-07-30 License: Perl Artistic License Price:
816 downloads
WASTE 1.5 beta 3
WASTE provides a encrypted communication tool that allows for safe chat and transfer. more>>
WASTE provides a encrypted communication tool that allows for safe chat and transfer.
WASTE is a mesh-based workgroup tool that allows for encrypted, private communication between distant parties on the Internet, independent of local network organization. I
t is RSA secured, and has been heralded as the most secure P2P connection protocol currently in development. WASTE functions as a both a server and a client under *nix, Mac OS X, and Windows, as well as a server only mode under *nix and Windows.
WASTE is a software product and protocol that enables secure distributed communication for small (on the order of 10-50 nodes) trusted groups of users.
WASTE is designed to enable small companies and small teams within larger companies to easily communicate and collaborate in a secure and efficient fashion, independent of physical network topology.
Main features:
- WASTE is currently available for 32-bit Windows operating systems as a client and server, Mac OS X as a limited client and server, and as a limited functionality server for Linux, FreeBSD, Mac OS X, and Windows. Porting to other operating systems should be a breeze, as the source is provided (and the network code itself is pretty portable).
- WASTE is licensed under the GPL.
- WASTE currently provides the following services:
- Instant Messaging (with presence)
- Group Chat
- File browsing/searching
- File transfer (upload and download)
- Network architecture: WASTE uses a distributed architecture that allows for nodes to connect in a partial mesh type network. Nodes on the network can broadcast and route traffic. Nodes that are not publicly accessible or on slow links can choose not to route traffic. This network is built such that all services utilize the network, so firewall issues become moot. more information.
- Security: WASTE uses link-level encryption to secure links, and public keys for authentication. RSA is used for session key exchange and authentication, and the links are encrypted using Blowfish in PCBC mode. The automatic key distribution security model is very primitive at the moment, and may not lend itself well to some social situations. more information.
Enhancements:
- A preliminary port of WASTE to wxWidgets.
- Compiled for Linux, and based on WASTE v1.5 beta 3 for Windows.
- Now includes seperate source for the current wxWidgets port (also in development and will be unified in the next version).
<<lessWASTE is a mesh-based workgroup tool that allows for encrypted, private communication between distant parties on the Internet, independent of local network organization. I
t is RSA secured, and has been heralded as the most secure P2P connection protocol currently in development. WASTE functions as a both a server and a client under *nix, Mac OS X, and Windows, as well as a server only mode under *nix and Windows.
WASTE is a software product and protocol that enables secure distributed communication for small (on the order of 10-50 nodes) trusted groups of users.
WASTE is designed to enable small companies and small teams within larger companies to easily communicate and collaborate in a secure and efficient fashion, independent of physical network topology.
Main features:
- WASTE is currently available for 32-bit Windows operating systems as a client and server, Mac OS X as a limited client and server, and as a limited functionality server for Linux, FreeBSD, Mac OS X, and Windows. Porting to other operating systems should be a breeze, as the source is provided (and the network code itself is pretty portable).
- WASTE is licensed under the GPL.
- WASTE currently provides the following services:
- Instant Messaging (with presence)
- Group Chat
- File browsing/searching
- File transfer (upload and download)
- Network architecture: WASTE uses a distributed architecture that allows for nodes to connect in a partial mesh type network. Nodes on the network can broadcast and route traffic. Nodes that are not publicly accessible or on slow links can choose not to route traffic. This network is built such that all services utilize the network, so firewall issues become moot. more information.
- Security: WASTE uses link-level encryption to secure links, and public keys for authentication. RSA is used for session key exchange and authentication, and the links are encrypted using Blowfish in PCBC mode. The automatic key distribution security model is very primitive at the moment, and may not lend itself well to some social situations. more information.
Enhancements:
- A preliminary port of WASTE to wxWidgets.
- Compiled for Linux, and based on WASTE v1.5 beta 3 for Windows.
- Now includes seperate source for the current wxWidgets port (also in development and will be unified in the next version).
Download (3.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
970 downloads
File::Stat::Bits 1.00
File::Stat::Bits - stat bit mask constants. more>>
File::Stat::Bits - stat bit mask constants.
SYNOPSIS:
use File::stat;
use File::Stat::Bits;
my $st = stat($file) or die "Cant stat $file: $!";
if ( S_ISCHR($st->mode) ) {
my ($major, $minor) = dev_split( $st->rdev );
print "$file is character device $major:$minorn";
}
printf "Permissions are %04on", $st->mode & ALLPERMS;
(Too many S_IF* constants to example)
Lots of Perl modules use the Unix file permissions and type bits directly in binary form with risk of non-portability for some exotic bits. Note that the POSIX module does not provides all needed constants and I cant wait when the POSIX module will be updated.
This separate module provides file type/mode bit and more constants from sys/stat.ph and sys/sysmacros.ph without pollution callers namespace by other unneeded symbols from these headers. Most of these constants exported by this module are Constant Functions (see perlsub).
Since some of Perl builds does not include these converted headers, the build procedure will generate it for itself in the its own lib directory.
This module also should concentrate all portability and compatibility issues.
CONSTANTS
File type bit masks (for the st_mode field):
S_IFMT bitmask for the file type bitfields
S_IFDIR directory
S_IFCHR character device
S_IFBLK block device
S_IFREG regular file
S_IFIFO fifo (named pipe)
S_IFLNK symbolic link
S_IFSOCK socket
=cut
sub S_IFMT () { File::Stat::Bits::dirty::S_IFMT () }
sub S_IFDIR () { File::Stat::Bits::dirty::S_IFDIR () }
sub S_IFCHR () { File::Stat::Bits::dirty::S_IFCHR () }
sub S_IFBLK () { File::Stat::Bits::dirty::S_IFBLK () }
sub S_IFREG () { File::Stat::Bits::dirty::S_IFREG () }
sub S_IFIFO () { File::Stat::Bits::dirty::S_IFIFO () }
sub S_IFLNK () { File::Stat::Bits::dirty::S_IFLNK () }
sub S_IFSOCK() { File::Stat::Bits::dirty::S_IFSOCK() }
File access permission bit masks (for the st_mode field):
S_IRWXU mask for file owner permissions
S_IRUSR owner has read permission
S_IWUSR owner has write permission
S_IXUSR owner has execute permission
S_ISUID set UID bit
S_IRWXG mask for group permissions
S_IRGRP group has read permission
S_IWGRP group has write permission
S_IXGRP group has execute permission
S_ISGID set GID bit
S_IRWXO mask for permissions for others
S_IROTH others have read permission
S_IWOTH others have write permisson
S_IXOTH others have execute permission
S_ISVTX sticky bit
Common mode bit masks:
ACCESSPERMS 0777
ALLPERMS 07777
DEFFILEMODE 0666
=cut
sub S_IRWXU() { File::Stat::Bits::dirty::S_IRWXU() }
sub S_IRUSR() { File::Stat::Bits::dirty::S_IRUSR() }
sub S_IWUSR() { File::Stat::Bits::dirty::S_IWUSR() }
sub S_IXUSR() { File::Stat::Bits::dirty::S_IXUSR() }
sub S_ISUID() { File::Stat::Bits::dirty::S_ISUID() }
sub S_IRWXG() { File::Stat::Bits::dirty::S_IRWXG() }
sub S_IRGRP() { File::Stat::Bits::dirty::S_IRGRP() }
sub S_IWGRP() { File::Stat::Bits::dirty::S_IWGRP() }
sub S_IXGRP() { File::Stat::Bits::dirty::S_IXGRP() }
sub S_ISGID() { File::Stat::Bits::dirty::S_ISGID() }
sub S_IRWXO() { File::Stat::Bits::dirty::S_IRWXO() }
sub S_IROTH() { File::Stat::Bits::dirty::S_IROTH() }
sub S_IWOTH() { File::Stat::Bits::dirty::S_IWOTH() }
sub S_IXOTH() { File::Stat::Bits::dirty::S_IXOTH() }
sub S_ISVTX() { File::Stat::Bits::dirty::S_ISVTX() }
sub ACCESSPERMS() { S_IRWXU|S_IRWXG|S_IRWXO }
sub ALLPERMS() { S_ISUID|S_ISGID|S_ISVTX|ACCESSPERMS }
sub DEFFILEMODE() { S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH }
FUNCTIONS
File type test macros (for the st_mode field):
S_ISDIR ( mode ) directory?
S_ISCHR ( mode ) character device?
S_ISBLK ( mode ) block device?
S_ISREG ( mode ) regular file?
S_ISFIFO( mode ) fifo (named pipe)?
S_ISLNK ( mode ) is it a symbolic link?
S_ISSOCK( mode ) socket?
All returns boolean value.
$major = major( $st_rdev )
Returns major device number of st_rdev
$minor = minor( $st_rdev )
Returns minor device number of st_rdev
($major, $minor) = dev_split( $st_rdev )
Splits st_rdev to major and minor device numbers
$st_rdev = dev_join( $major, $minor )
Makes st_rdev from major and minor device numbers (makedev())
<<lessSYNOPSIS:
use File::stat;
use File::Stat::Bits;
my $st = stat($file) or die "Cant stat $file: $!";
if ( S_ISCHR($st->mode) ) {
my ($major, $minor) = dev_split( $st->rdev );
print "$file is character device $major:$minorn";
}
printf "Permissions are %04on", $st->mode & ALLPERMS;
(Too many S_IF* constants to example)
Lots of Perl modules use the Unix file permissions and type bits directly in binary form with risk of non-portability for some exotic bits. Note that the POSIX module does not provides all needed constants and I cant wait when the POSIX module will be updated.
This separate module provides file type/mode bit and more constants from sys/stat.ph and sys/sysmacros.ph without pollution callers namespace by other unneeded symbols from these headers. Most of these constants exported by this module are Constant Functions (see perlsub).
Since some of Perl builds does not include these converted headers, the build procedure will generate it for itself in the its own lib directory.
This module also should concentrate all portability and compatibility issues.
CONSTANTS
File type bit masks (for the st_mode field):
S_IFMT bitmask for the file type bitfields
S_IFDIR directory
S_IFCHR character device
S_IFBLK block device
S_IFREG regular file
S_IFIFO fifo (named pipe)
S_IFLNK symbolic link
S_IFSOCK socket
=cut
sub S_IFMT () { File::Stat::Bits::dirty::S_IFMT () }
sub S_IFDIR () { File::Stat::Bits::dirty::S_IFDIR () }
sub S_IFCHR () { File::Stat::Bits::dirty::S_IFCHR () }
sub S_IFBLK () { File::Stat::Bits::dirty::S_IFBLK () }
sub S_IFREG () { File::Stat::Bits::dirty::S_IFREG () }
sub S_IFIFO () { File::Stat::Bits::dirty::S_IFIFO () }
sub S_IFLNK () { File::Stat::Bits::dirty::S_IFLNK () }
sub S_IFSOCK() { File::Stat::Bits::dirty::S_IFSOCK() }
File access permission bit masks (for the st_mode field):
S_IRWXU mask for file owner permissions
S_IRUSR owner has read permission
S_IWUSR owner has write permission
S_IXUSR owner has execute permission
S_ISUID set UID bit
S_IRWXG mask for group permissions
S_IRGRP group has read permission
S_IWGRP group has write permission
S_IXGRP group has execute permission
S_ISGID set GID bit
S_IRWXO mask for permissions for others
S_IROTH others have read permission
S_IWOTH others have write permisson
S_IXOTH others have execute permission
S_ISVTX sticky bit
Common mode bit masks:
ACCESSPERMS 0777
ALLPERMS 07777
DEFFILEMODE 0666
=cut
sub S_IRWXU() { File::Stat::Bits::dirty::S_IRWXU() }
sub S_IRUSR() { File::Stat::Bits::dirty::S_IRUSR() }
sub S_IWUSR() { File::Stat::Bits::dirty::S_IWUSR() }
sub S_IXUSR() { File::Stat::Bits::dirty::S_IXUSR() }
sub S_ISUID() { File::Stat::Bits::dirty::S_ISUID() }
sub S_IRWXG() { File::Stat::Bits::dirty::S_IRWXG() }
sub S_IRGRP() { File::Stat::Bits::dirty::S_IRGRP() }
sub S_IWGRP() { File::Stat::Bits::dirty::S_IWGRP() }
sub S_IXGRP() { File::Stat::Bits::dirty::S_IXGRP() }
sub S_ISGID() { File::Stat::Bits::dirty::S_ISGID() }
sub S_IRWXO() { File::Stat::Bits::dirty::S_IRWXO() }
sub S_IROTH() { File::Stat::Bits::dirty::S_IROTH() }
sub S_IWOTH() { File::Stat::Bits::dirty::S_IWOTH() }
sub S_IXOTH() { File::Stat::Bits::dirty::S_IXOTH() }
sub S_ISVTX() { File::Stat::Bits::dirty::S_ISVTX() }
sub ACCESSPERMS() { S_IRWXU|S_IRWXG|S_IRWXO }
sub ALLPERMS() { S_ISUID|S_ISGID|S_ISVTX|ACCESSPERMS }
sub DEFFILEMODE() { S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH }
FUNCTIONS
File type test macros (for the st_mode field):
S_ISDIR ( mode ) directory?
S_ISCHR ( mode ) character device?
S_ISBLK ( mode ) block device?
S_ISREG ( mode ) regular file?
S_ISFIFO( mode ) fifo (named pipe)?
S_ISLNK ( mode ) is it a symbolic link?
S_ISSOCK( mode ) socket?
All returns boolean value.
$major = major( $st_rdev )
Returns major device number of st_rdev
$minor = minor( $st_rdev )
Returns minor device number of st_rdev
($major, $minor) = dev_split( $st_rdev )
Splits st_rdev to major and minor device numbers
$st_rdev = dev_join( $major, $minor )
Makes st_rdev from major and minor device numbers (makedev())
Download (0.009MB)
Added: 2006-05-30 License: Perl Artistic License Price:
1242 downloads
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