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Beos
Beos provides a beautiful set of icons. more>>
Beos provides a beautiful set of icons.
Matthew McClintock created a beautiful set of icons for Mac OS X, that I converted to create this icon theme about one the best desktop OS I know.
For the moment, the theme is not fully complete: some of the mime icons are defined. I will finalize it later.
<<lessMatthew McClintock created a beautiful set of icons for Mac OS X, that I converted to create this icon theme about one the best desktop OS I know.
For the moment, the theme is not fully complete: some of the mime icons are defined. I will finalize it later.
Download (0.23MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
12601 downloads
XenoM 0.5
XenoM is a remake of popular Spectrum game, Xeno. more>>
XenoM project is a remake of popular Spectrum game, Xeno.
It has support for network games.
XenoM written in C using SDL library. It works under many differrent UNIX systems, and also can be compiled for Windows.
Since it uses SDL, which is cross-platform library, it would not be very difficult to port the game to other systems supported by SDL, like MacOS or BeOS.
Main features:
- network game
- 2D graphics using SDL for machines without 3D hardware acceleration
- hight quality 3D graphics using OpenGL
- smart AI
- keyboard and joystick control
This is the first public release.
<<lessIt has support for network games.
XenoM written in C using SDL library. It works under many differrent UNIX systems, and also can be compiled for Windows.
Since it uses SDL, which is cross-platform library, it would not be very difficult to port the game to other systems supported by SDL, like MacOS or BeOS.
Main features:
- network game
- 2D graphics using SDL for machines without 3D hardware acceleration
- hight quality 3D graphics using OpenGL
- smart AI
- keyboard and joystick control
This is the first public release.
Download (0.34MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1050 downloads
BSFlite 0.82
BSFlite is a minimalistic, line-based AIM client for Unix. more>>
BSFlite is a minimalistic, line-based AIM client for Unix.
Instead of having a full screen console interface, BSFlite employs a command line interface that allows your fingers to do all of the work without needlessly sifting through windows.
BSFlite runs on UNIX (including Linux, all of the BSDs, Solaris, etc.), Zeta (and possibly BeOS), Windows, DOS, Mac OS X, and Plan 9.
Well, minimalistic doesnt necessarily mean sparse. Lets call it, say, nimble. BSFlite supports most standard AIM features, with the notable exceptions of chat rooms and block lists.
For casual day-to-day chat, its perfect, if for nothing else than one important feature: once your fingers learn the commands, it doesnt matter if your brain remembers them or not. Youll be amazed at how efficiently you can juggle conversations with BSFlite. Seriously.
Main features:
- Runs on just about any UNIX machine of any speed
- Uses very few resources, even compared to other console clients
- Very portable codebase with BSD-licensed AIM library for use in your own projects
- Windows port with tiny binary size - put it on a floppy or USB stick and load it up when you need AIM at an Internet cafe or public terminal
- Works great with screen, so you can leave your AIM session logged in when youre not physically at your terminal
- Not affiliated with America Online in any way
Enhancements:
- Several memory leaks and bugs were fixed.
- Better color support and the ability to reconnect were added.
- A man page is now available.
<<lessInstead of having a full screen console interface, BSFlite employs a command line interface that allows your fingers to do all of the work without needlessly sifting through windows.
BSFlite runs on UNIX (including Linux, all of the BSDs, Solaris, etc.), Zeta (and possibly BeOS), Windows, DOS, Mac OS X, and Plan 9.
Well, minimalistic doesnt necessarily mean sparse. Lets call it, say, nimble. BSFlite supports most standard AIM features, with the notable exceptions of chat rooms and block lists.
For casual day-to-day chat, its perfect, if for nothing else than one important feature: once your fingers learn the commands, it doesnt matter if your brain remembers them or not. Youll be amazed at how efficiently you can juggle conversations with BSFlite. Seriously.
Main features:
- Runs on just about any UNIX machine of any speed
- Uses very few resources, even compared to other console clients
- Very portable codebase with BSD-licensed AIM library for use in your own projects
- Windows port with tiny binary size - put it on a floppy or USB stick and load it up when you need AIM at an Internet cafe or public terminal
- Works great with screen, so you can leave your AIM session logged in when youre not physically at your terminal
- Not affiliated with America Online in any way
Enhancements:
- Several memory leaks and bugs were fixed.
- Better color support and the ability to reconnect were added.
- A man page is now available.
Download (0.054MB)
Added: 2006-11-08 License: BSD License Price:
1081 downloads
Aleph One/SDL 20051119
Aleph One/SDL is a 3D first-person action game, based on Bungies Marathon series. more>>
Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software.
Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
<<lessAleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
Installation
From a binary package
- Unix: If you are running Linux/i386 with XFree86 4.0 and OpenGL you can download and install the binary RPM (you will also need to install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPMs). Otherwise, you have to compile Aleph One/SDL from the source (see the next section). In both cases, you have to have SDL >= 1.2.0 installed.
Note: If you are getting a message like
error: Failed dependencies:
libGL.so.1(LIBGL) is needed by AlephOne-20040417-1
while installing the RPM, try installing again with the --nodeps option. If this is the only failed dependency and you have OpenGL installed, the program should work.
Compiling from source
1. You will need to have the SDL library installed. Aleph One requires at least SDL 1.2.0. Note that if you didnt install SDL from source, you will also have to install the SDL-devel package.
2. Download the Aleph One/SDL source tarball, or get the source via CVS.
3. Under Unix, install Aleph One as follows:
$ ./configure
$ make
[become root]
# make install
Under BeOS, do this instead:
$ make -f Makefile.BeOS install
This will compile the source and create a directory AlephOne in your home directory that contains the AlephOne application and some data files.
2. Installing the data files
To play Aleph One, you will also need Marathon scenario (graphics, sound and map) data files. For your convenience, Ive created archives containing the data files from the now freely available Marathon (M1A1), Marathon 2 and Marathon Infinity scenarios, converted to the formats needed by the SDL version of Aleph One.
- Unix: Either download and install at least one of the AlephOne-M1A1, AlephOne-Marathon2 or AlephOne-Infinity RPM packages, or download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to /usr/local/share/AlephOne/.
- BeOS: Download one of the AlephOne-M1A1-1.0.tar.gz, AlephOne-Marathon2-1.0.tar.gz or AlephOne-Infinity-1.0.tar.gz tarballs and unexpand it to the same directory as the AlephOne application.
The packages contain the files Images, Map, Map.resources, Music, Shapes, Sounds, some scripts, and the respective instruction manual in PDF format (from the original Mac version).
Playing Aleph One
First, be sure to read the README file that comes with Aleph One/SDL.
- Unix: If you have installed the Marathon, Marathon 2, or Marathon Infinity scenario, type
$ alephone-m1a1
for M1A1, or
$ alephone-marathon2
for Marathon 2, or
$ alephone-infinity
for Marathon Infinity, to start the game. If you dont have hardware-accelerated OpenGL, you will get better performance by specifying the -g option. If this causes corrupted graphics (red screen), you should also specify the -m option.
BeOS: Double-click the AlephOne application.
Enhancements:
- This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.
Download (0.87MB)
Added: 2005-11-20 License: GPL (GNU General Public License) Price:
1441 downloads
Wakkabox 1.1.0
Wakkabox project is a amusing little block shuffling game. more>>
Wakkabox project is a amusing little block shuffling game.
Wakkabox is a block puzzle game that is mildly fun, and has a real name somewhere, but I dont know it. This is an ancient project of mine that I hacked out to learn SDL, so enjoy it if you can, fix it if it breaks, but dont expect any changes.
It is available for BeOS somewhere (google it), buildable on cygwin, and in the Gentoo emerge system.
<<lessWakkabox is a block puzzle game that is mildly fun, and has a real name somewhere, but I dont know it. This is an ancient project of mine that I hacked out to learn SDL, so enjoy it if you can, fix it if it breaks, but dont expect any changes.
It is available for BeOS somewhere (google it), buildable on cygwin, and in the Gentoo emerge system.
Download (0.15MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1032 downloads
Dmidecodee 2.9
Dmidecode project reports information about your systems hardware. more>>
Dmidecode project reports information about your systems hardware as described in your system BIOS according to the SMBIOS and DMI standard (see a sample output).
This information typically includes system manufacturer, model name, serial number, BIOS version, asset tag as well as a lot of other details of varying level of interest and reliability depending on the manufacturer.
This will often include usage status for the CPU sockets, expansion slots (e.g. AGP, PCI, ISA) and memory module slots, and the list of I/O ports (e.g. serial, parallel, USB).
Part of the dmidecode code can be found in the Linux kernel, where DMI data is used to enable or disable specific portions of code depending on the specific hardware. Thus, one use of dmidecode is for kernel developers to detect system "signatures" and add them to the kernel source code when needed.
Beware that DMI data have proven to be too unreliable to be blindly trusted. Dmidecode does not scan your hardware, it only reports what the BIOS told it to.
Three additional tools come with dmidecode:
- biosdecode prints all BIOS related information it can find (see a sample output);
- ownership retrieves the "ownership tag" that can be set on Compaq computers;
- vpddecode prints the "vital product data" information that can be found in almost all IBM computers (see a sample output).
Dmidecode is known to work on the following systems:
- Linux i386
- Linux x86_64
- Linux ia64
- FreeBSD i386
- FreeBSD x86_64
- NetBSD i386
- BeOS i386
- Cygwin i386
Enhancements:
- SMBIOS 2.5 support was added.
- This includes new enumerated values for recent hardware, as well as CPU core and thread count reporting.
- Some HP-specific entries are now decoded.
- The support of Intel-based Macintosh and IA-64 machines was improved.
<<lessThis information typically includes system manufacturer, model name, serial number, BIOS version, asset tag as well as a lot of other details of varying level of interest and reliability depending on the manufacturer.
This will often include usage status for the CPU sockets, expansion slots (e.g. AGP, PCI, ISA) and memory module slots, and the list of I/O ports (e.g. serial, parallel, USB).
Part of the dmidecode code can be found in the Linux kernel, where DMI data is used to enable or disable specific portions of code depending on the specific hardware. Thus, one use of dmidecode is for kernel developers to detect system "signatures" and add them to the kernel source code when needed.
Beware that DMI data have proven to be too unreliable to be blindly trusted. Dmidecode does not scan your hardware, it only reports what the BIOS told it to.
Three additional tools come with dmidecode:
- biosdecode prints all BIOS related information it can find (see a sample output);
- ownership retrieves the "ownership tag" that can be set on Compaq computers;
- vpddecode prints the "vital product data" information that can be found in almost all IBM computers (see a sample output).
Dmidecode is known to work on the following systems:
- Linux i386
- Linux x86_64
- Linux ia64
- FreeBSD i386
- FreeBSD x86_64
- NetBSD i386
- BeOS i386
- Cygwin i386
Enhancements:
- SMBIOS 2.5 support was added.
- This includes new enumerated values for recent hardware, as well as CPU core and thread count reporting.
- Some HP-specific entries are now decoded.
- The support of Intel-based Macintosh and IA-64 machines was improved.
Download (0.054MB)
Added: 2007-02-27 License: GPL (GNU General Public License) Price:
970 downloads
libdvdcss 1.2.9
libdvdcss is a portable abstraction library for transparent DVD access with CSS decryption. more>>
libdvdcss is a cross-platform library for transparent DVD device access with on-the-fly CSS decryption. It currently runs under Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, BeOS, Win95/Win98, Win2k/WinXP, MacOS X, HP-UX, QNX, and OS/2.
It is used by libdvdread and most DVD players such as VLC because of its portability and because, unlike similar libraries, it does not require your DVD drive to be region locked.
Main features:
- Portability. Currently supported platforms are GNU/Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, BeOS, Windows 95/98, Windows NT/2000, MacOS X, Solaris, and HP-UX.
- Simplicity. There are currently 7 functions in the API, and we intend to keep this number low.
- Freedom. libdvdcss is released under the General Public License, ensuring it will stay free, and used only for free software products.
- Just better. Unlike most similar projects, libdvdcss doesnt require the region of your drive to be set.
Enhancements:
- more robust key caching
- support for cache directory tags
- improved seeking on win32
- support for Solaris libsmedia library
<<lessIt is used by libdvdread and most DVD players such as VLC because of its portability and because, unlike similar libraries, it does not require your DVD drive to be region locked.
Main features:
- Portability. Currently supported platforms are GNU/Linux, FreeBSD, NetBSD, OpenBSD, BSD/OS, BeOS, Windows 95/98, Windows NT/2000, MacOS X, Solaris, and HP-UX.
- Simplicity. There are currently 7 functions in the API, and we intend to keep this number low.
- Freedom. libdvdcss is released under the General Public License, ensuring it will stay free, and used only for free software products.
- Just better. Unlike most similar projects, libdvdcss doesnt require the region of your drive to be set.
Enhancements:
- more robust key caching
- support for cache directory tags
- improved seeking on win32
- support for Solaris libsmedia library
Download (0.018MB)
Added: 2005-07-12 License: GPL (GNU General Public License) Price:
1601 downloads
HandBrake 0.7.1
HandBrake is a GPLd multiplatform, multithreaded DVD to MPEG-4 ripper/converter. more>>
HandBrake application is a GPLd multiplatform, multithreaded DVD to MPEG-4 ripper/converter. HandBrake was originally available on the BeOS, but now has been ported over to MacOS X and to GNU/Linux.
Main features:
Supported sources:
- Any DVD-like source: VIDEO_TS folder, DVD image or real DVD (even encrypted)
- PAL or NTSC
- AC-3, LPCM or MPEG audio tracks
Outputs:
- File format: MP4, AVI or OGM
- Video: MPEG-4 or H.264 (1 or 2 passes or constant quantizer encoding)
- Audio: AAC, MP3, Vorbis or AC-3 pass-through (supports encoding of several audio tracks)
Misc features
- Chapter selection
- Basic subtitle support (burned into the picture)
- Integrated bitrate calculator
- Picture deinterlacing, cropping and scaling
- Grayscale encoding
<<lessMain features:
Supported sources:
- Any DVD-like source: VIDEO_TS folder, DVD image or real DVD (even encrypted)
- PAL or NTSC
- AC-3, LPCM or MPEG audio tracks
Outputs:
- File format: MP4, AVI or OGM
- Video: MPEG-4 or H.264 (1 or 2 passes or constant quantizer encoding)
- Audio: AAC, MP3, Vorbis or AC-3 pass-through (supports encoding of several audio tracks)
Misc features
- Chapter selection
- Basic subtitle support (burned into the picture)
- Integrated bitrate calculator
- Picture deinterlacing, cropping and scaling
- Grayscale encoding
Download (0.25MB)
Added: 2006-04-23 License: GPL (GNU General Public License) Price:
750 downloads
Boycott Adv./SDL 0.2.8 R1
Boycott Advance is a SDL based Gameboy Advance Emulator. more>>
Boycott Advance is a SDL based Gameboy Advance Emulator.
Boycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
<<lessBoycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
Download (0.44MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1562 downloads
Conectayas 0.17a
Conectayas is a game that is like Connect Four but is transformable to Tic-Tac-Toe and to a lot of similar games that use th more>>
Conectayas is a game that is like "Connect Four" but is transformable to "Tic-Tac-Toe" and to a lot of similar games that use the mouse.
Conectayas is written in DHTML (JavaScript, CSS, and HTML) and is very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows, and others.
Enhancements:
- Firefox 2 bugfixes.
<<lessConectayas is written in DHTML (JavaScript, CSS, and HTML) and is very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows, and others.
Enhancements:
- Firefox 2 bugfixes.
Download (0.028MB)
Added: 2006-12-25 License: GPL (GNU General Public License) Price:
1033 downloads
RetroForth 9.3.0
RetroForth is a Forth-based development system for FreeBSD, Linux, BeOS, or Windows. more>>
RetroForth is a compact, open source Forth development system. RetroForth can be used under FreeBSD, Linux, BeOS, Windows, SCO OpenServer, or as an operating system.
It is easy very easy to learn, use, and extend with standard libraries like SDL, and it can also be used to create tight, stand-alone applications.
Main features:
- Small: Size RetroForth was designed to be a small Forth. As such, the source code is about 20 kilobytes in size, and most binaries take about 5 kilobytes.
- Portable: Despite being written in assembly language, RetroForth is very easy to port to new operating systems. As noted elsewhere, it runs on at least five major operating systems, and can be used as an OS. Thanks to optional use of libc, many other x86 operating systems should be able to use RetroForth with nothing more than a recompile of the source.
- Simplicity: A major aspect of our design philosophy is simplicity. We have designed RetroForth to be easy to learn and use, while not sacrificing its usefulness.
- Documentation: We provide a manual with every recent release. This is included in ASCII text and NoteBook formats. Other formats, including HTML, PDF, and PostScript will be supported in the near future.
- Support: Options We try to help developers using RetroForth as much as possible. We provide a Forum, Wiki, IRC channel, and a mailing list. Were quite willing to answer questions and listen to suggestions
<<lessIt is easy very easy to learn, use, and extend with standard libraries like SDL, and it can also be used to create tight, stand-alone applications.
Main features:
- Small: Size RetroForth was designed to be a small Forth. As such, the source code is about 20 kilobytes in size, and most binaries take about 5 kilobytes.
- Portable: Despite being written in assembly language, RetroForth is very easy to port to new operating systems. As noted elsewhere, it runs on at least five major operating systems, and can be used as an OS. Thanks to optional use of libc, many other x86 operating systems should be able to use RetroForth with nothing more than a recompile of the source.
- Simplicity: A major aspect of our design philosophy is simplicity. We have designed RetroForth to be easy to learn and use, while not sacrificing its usefulness.
- Documentation: We provide a manual with every recent release. This is included in ASCII text and NoteBook formats. Other formats, including HTML, PDF, and PostScript will be supported in the near future.
- Support: Options We try to help developers using RetroForth as much as possible. We provide a Forum, Wiki, IRC channel, and a mailing list. Were quite willing to answer questions and listen to suggestions
Download (0.027MB)
Added: 2007-04-23 License: Public Domain Price:
915 downloads
Dreamchess 0.1.0
Dreamchess is a XBoard-compatible 3D chess interface and engine. more>>
Dreamchess is a XBoard-compatible 3D chess interface and engine.
DreamChess is an open source chess game. Our primary target platforms are Linux, Windows, Dreamcast and BeOS. DreamChess features 3D OpenGL graphics and provides various chess board sets, ranging from classic wooden to flat figurines.
A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.
Other features include on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. In future releases we plan to add support for time controls, audio, network play, more visual effects such as reflections and shadows, and 3D animated pieces.
Enhancements:
- 3D OpenGL user interface (XBoard-compatible).
- A variety of chess sets, including classic wooden and flat figurines.
- Moderately strong chess engine.
- Savegames in PGN format.
<<lessDreamChess is an open source chess game. Our primary target platforms are Linux, Windows, Dreamcast and BeOS. DreamChess features 3D OpenGL graphics and provides various chess board sets, ranging from classic wooden to flat figurines.
A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.
Other features include on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. In future releases we plan to add support for time controls, audio, network play, more visual effects such as reflections and shadows, and 3D animated pieces.
Enhancements:
- 3D OpenGL user interface (XBoard-compatible).
- A variety of chess sets, including classic wooden and flat figurines.
- Moderately strong chess engine.
- Savegames in PGN format.
Download (3.8MB)
Added: 2006-09-27 License: GPL (GNU General Public License) Price:
654 downloads
Sophosticated 1.2
Sophosticated consists of two BASH scripts. more>>
Sophosticated consists of two BASH scripts. One script installs Sophos virus scanner updates from CD, while the other downloads, unpacks, and installs the latest IDEs.
These scripts needs BASH or a compatible shell. They were originally made and tested on a Mandrake Linux 8.0 installation (and still work fine up to Mandrake 9.1), so you may need to alter the paths to the utility programs (ls gawk grep mail logger eject) to suit your system. I also installed Sweep in /home/sweep rather than the default directory, which you may not have done. The site I made this for doesnt use InterCheck.
I run auto_update_ides thrice daily and auto_update_sweep daily, the clients staff leave any new Sophos CD in the drive over the weekend so that the update script can see and use it. The example crontab reflects this. To use it as-is (and this presumes that you have nothing else in roots crontab, do "crontab -l" to check), do "crontab crontab" in this directory.
The scripts work for me, they will probably work on any reasonably well-equipped Unix system, and maybe many others such as BeOS, OS/2 and OS/X, but as I said above there is no guarantee or warranty of any kind. If you break it, you get to keep both pieces (under the terms of the GPL, of course).
Yes, this even includes Dohl MacBride and his cronies, to whose level of pettiness and selfishness I refuse to stoop.
Enhancements:
- The "top directory" is now explicitly defined at the top of each script. If you install Sophos in /home/sweep as I do, you will need to edit this. The current settings match Sophos default (/usr/local).
- Since /usr/local/tmp normally doesnt exist, the scripts will use $TMPDIR for scribbling if $TOPDIR/tmp doesnt exist.
<<lessThese scripts needs BASH or a compatible shell. They were originally made and tested on a Mandrake Linux 8.0 installation (and still work fine up to Mandrake 9.1), so you may need to alter the paths to the utility programs (ls gawk grep mail logger eject) to suit your system. I also installed Sweep in /home/sweep rather than the default directory, which you may not have done. The site I made this for doesnt use InterCheck.
I run auto_update_ides thrice daily and auto_update_sweep daily, the clients staff leave any new Sophos CD in the drive over the weekend so that the update script can see and use it. The example crontab reflects this. To use it as-is (and this presumes that you have nothing else in roots crontab, do "crontab -l" to check), do "crontab crontab" in this directory.
The scripts work for me, they will probably work on any reasonably well-equipped Unix system, and maybe many others such as BeOS, OS/2 and OS/X, but as I said above there is no guarantee or warranty of any kind. If you break it, you get to keep both pieces (under the terms of the GPL, of course).
Yes, this even includes Dohl MacBride and his cronies, to whose level of pettiness and selfishness I refuse to stoop.
Enhancements:
- The "top directory" is now explicitly defined at the top of each script. If you install Sophos in /home/sweep as I do, you will need to edit this. The current settings match Sophos default (/usr/local).
- Since /usr/local/tmp normally doesnt exist, the scripts will use $TMPDIR for scribbling if $TOPDIR/tmp doesnt exist.
Download (0.003MB)
Added: 2006-07-12 License: GPL (GNU General Public License) Price:
1200 downloads
Buscayasminas 0.30a
Buscayasminas is an open source Minesweeper alike game totally written in DHTML. more>>
Buscayasminas project s an open source "Minesweeper" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.
This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.
<<lessThis cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.
Download (0.016MB)
Added: 2006-08-22 License: MPL (Mozilla Public License) Price:
1159 downloads
C-Dogs SDL Port 0.4
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions. more>>
C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems utilising the SDL Media Libraries. In theory C-Dogs SDL should be able to run on Windows, MacOS X, BeOS and the other systems supported by SDL.
Genererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).
C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.
The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.
<<lessGenererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).
C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.
The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.
Download (0.36MB)
Added: 2007-07-07 License: GPL (GNU General Public License) Price:
847 downloads
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