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Phorum 5.1.24a

Phorum 5.1.24a


Phorum is a web based message board written in PHP. more>>
Phorum project is a web based message board written in PHP. Phorum is designed with high-availability and visitor ease of use in mind.

Features such as mailing list integration, easy customization and simple installation make Phorum a powerful add-in to any website.

As of Phorum 5.0, PHP 4.2.x or higher is required. Some people have used it with earlier versions, but we can not support you on it. There were some key changes in that version that are beneficial to Phorum.

You can get PHP from the PHP site or if you are leasing web space, your provider may already have it installed. As database there is currently only MySQL supported while it should be possible to port the database layer to other databases. MySQL is available from MySQL AB. It is OpenSource. Just download, decompress, configure and go.

Another great thing about Phorum is that it is OpenSource software and is licensed under the Phorum License (Very similar to the PHP License and Apache License). This means it is free! But you need to be sure and read the license before using it.
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Download (0.38MB)
Added: 2007-08-15 License: GPL (GNU General Public License) Price:
821 downloads
SQLayer 1.1

SQLayer 1.1


SQLayer is a Perl interface to DB. more>>
SQLayer is a Perl interface to DB.

new(database => DBI:mysql:database=phorum;host=localhost;port=3306, user => user, passowrd => somepass);

my $PAllRowsArrayRef = $D -> all_rows("SELECT a, b FROM dum"); # pointer to array

my @AOneColumnArray = $D -> column("SELECT a FROM dum"); # array

$D -> commit; # is equal to $D -> proc("COMMIT");

my $NConnectStatus = $D -> connect_status; # returns 1 if connected

$D -> DEBUG(1); # warn query only
$D -> DEBUG($n); # set trace level to $n-1

$D -> enable_transactions; # enable transactions if possible
$D -> errstr; # returns error code

my %HHashNameById = $D -> hash_all("SELECT id, name FROM dum"); #

my $PHashOneByFieldsNameRef = $D -> hash_row("SELECT a, b, c FROM dum WHERE id = 1"); # pointer to hash

my %HHashOneByFieldsName = $D -> hash_var("SELECT a, b, c FROM dum WHERE id = 1"); # hash

$D -> nodebug; # No warn query and clear tracing

$NAffectedRowsNum = $D -> proc("DELETE FROM dum WHERE a = b"); # affected rows

my @AOneRowArray = $D -> row("SELECT a, b, c FROM dum WHERE id = 1"); # array
my $NVvalue = $D -> row("SELECT a FROM dum WHERE id = 1 "); # one value

my $PRowOfHashRef = $D -> row_hash("SELECT a, b, c FROM dum"); # pointer to array of hashes

$SQuoted = $D -> quote($SSomeVar); # same as DBI method

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Download (0.003MB)
Added: 2007-07-18 License: Perl Artistic License Price:
828 downloads
Papercut NNTP Server 0.9.13

Papercut NNTP Server 0.9.13


Papercut NNTP Server is a NNTP server written in Python. more>>
Papercut NNTP Server is a news server written in 100% pure Python. It is intended to be
extensible to the point where people can develop their own plug-ins and by that integrate the NNTP protocol to their applications.

The server is compliant with most of the RFC0977 standards (when they make sense and are needed) and implements a lot of RFC1036 and RFC2980 extensions to the NNTP protocol. It was tested against Netscape News, Mozilla News and tin (under Solaris) and it works properly.

The original need for this server was to integrate my PHP related web site forums with an NNTP gateway interface, so people could list and read the messages posted to the forums on their favorite News reader.

At first it wasnt intended to support message posting, but it made sense to allow it after seeing how effective the tool was.

The concept of storage modules was created exactly for this. I would create a Python
class to handle the inner-workins of Phorum and MySQL and if I ever wanted to integrate the server with another type of software, I would just need to write a new storage module class.

Anyway, back to the technical praise. Papercut NNTP Server forking-based on UNIX platforms and should be reasonably fast (that means basically: its pretty fast, but dont try serving 1000 connection at a time).

The best thing about the application is that it is very simple to extend it.

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Download (0.16MB)
Added: 2005-10-12 License: BSD License Price:
1472 downloads
Campsite 2.7.0 RC4

Campsite 2.7.0 RC4


Campsite is a multilingual content management system (CMS) for news Web sites. more>>
Campsite is a robust, stable, and journalist-friendly solution for online magazines and newspapers that speaks your language.

Campsite is available in: English, Serbian (Cyrillic), and Serbo-Croatian (Latin), Arabic Portuguese, German, Russian, Czech, Romanian, Croatian, and Chinese.

Campsites user interface was built with the end user (journalist, editor, publisher) in mind, and it can be configured to suit different profiles of end users.

Campsite follows the print-newspaper publishing paradigm, so it structures sites by default as Publications > Issues > Sections > Articles.

Campsite project works best for medium-to-large-size online news publications, but it is capable of handling nimbler sites too.

Whats New in This Release:

Major Improvements (4 total)
----------------------------
01) #2326 - Attach Campcaster audio files to Campsite articles
02) #2327 - Upload audio files to the LS database from within Campsite
03) #2328 - Single sing-on
04) #2330 - Offline editing/Synchronizing Articles with Another Server

Small Improvements (6 total)
----------------------------
01) #2199 - Login screen should display the instance name
02) #2218 - Possibility to review attachments in admin interface
03) #2220 - Provide section description as property of section
04) #2224 - Possibility to copy/move/rename templates
05) #2281 - Show max upload file size in file attachment window
06) #2283 - Show additional info in the ATTACHMENT EDIT screen
07) #2436 - Mailout for article comments
08) #2385 - Arrow order direction icon needed in the audioclips list
for browse and search screens

Bugs Fixed (16 total)
---------------------
Bugs are listed in order of oldest to newest.

01) #2282 - Image attachments do not show in the browser
02) #2299 - Non-template files are not displayed properly
03) #2300 - "Move template" screen should not refresh when you
choose a directory
04) #2301 - Do not show current directory in "move template" screen
05) #2303 - Template screen "select all" and "select none" do not
work when non-template files are around
06) #2309 - Deleting a template folder does not record anything in Log
07) #2316 - Error adding attachment to an article
08) #2343 - Attachments: Put download icon next to file name
09) #2373 - ARTICLE LIST CSS broken
10) #2388 - Campcaster session is not closed when user logout
11) #2390 - Attach an audioclip to a specific translation of an article
does not work
12) #2394 - Ordering button works even when there is no audioclips
13) #2398 - Bad visualization on Comments index page
14) #2401 - The title is not retrieved properly when uploading an audioclip
15) #2402 - The album is not retrieved when uploading an audioclip
16) #2403 - Quote is replaced by when uploading and audioclip
17) #2416 - System preferences has nothing to do with User Configurations
18) #2417 - There are no LiveUser users for campsite users registered in
the frontend
19) #2419 - Misconfiguration in replication database name
20) #2457 - Create the phorum user matched the existent campsite user fails
21) #2459 - Ticket Inbox: I was trying to create a new section...
22) #2469 - Article field type topic to act like topic attachment

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Download (4.4MB)
Added: 2007-06-14 License: GPL (GNU General Public License) Price:
864 downloads
Wolfpack 12.9.13

Wolfpack 12.9.13


Wolfpack is a server-side Ultima Online MMORPG software. more>>
Wolfpack project is a server-side Ultima Online MMORPG software.
Wolfpack is software for an Ultima Online MMORPG server. Gameplay is scripted using Python and XML. You need EAs Ultima Online to play on Wolfpack servers.
The Wolfpack project is an effort to develop and maintain an open-source Ultima Online server that is secure, stable and extensible, providing users with the ability to create their own unique shards.
Enhancements:
- ixed meditation skillcheck in mana regeneration code.
- Changed GM talk color.
- Implemented the onCheckVictim event.
- Implemented the onDoDamage event.
- Stablemasters now remove the stabled pets from the follower list.
- Corpses now decay in multis too.
- Implemented a walktest command for testing walking.
- Fixed several other walking bugs.
- Implemented onRemoteUse for checking if an object that is in the belonging
- of another char may be used. First called for the using char, then for the
- owner of the object.
- Implemented onSnooping that is called for the owner and for the player trying to
- open a container.
- Fixed shop restock.
- Fixed bug #0000364. (Vendors not selling items they bought)
- Rewrote the vendor buy handler code.
- Improved the configure script:
- Translations are disabled by default now.
- Cleaner output.
- Fixed a bug with MySQL library reporting.
- The SectorMaps singleton has been renamed to MapObjects.
- The deprecated RegionIterators have been removed.
- The SectorIterators have also been replaced with a much faster iterator.
- The new iterators dont allocate/copy memory anymore.
- The "range" lookup now looks for items within a real circle.
- Multis now have their own structure, and are now separate from items.
- Region calls now list online and offline chars in sperate lists.
- Implemented player collision stamina loss in Felucca.
- Fixed lightlevel calculation.
- Fixed the pythonscript* integer conversion warnings by using size_t instead.
- Fixed adding items to the MapObjects.
- Fixed a bug in the new ContainerCopyIterator.
- Fixed movement not correctly being sent to other characters.
- Fixed Multi Update range.
- Added .reload muls and added a broadcast message to the reload commands.
- Fixed handling of a fixed z value for spawnregions.
- Fixed an exploit (dropping without dragging first)
- Changed the semantics of onLogin/onLogout (character entering/leaving the world).
- Added onConnect/onDisconnect (socket attaching/detaching to/from a player).
- Its no longer possible to login with a char if another char in
- the same account is still online.
- Fixed a bug that would cause onLogout not to be called.
- A skill of 100% or more in Spirit Speaking now allows you to talk
- freely as a ghost and hear everything dead players have to say.
- All geometrical bodies for spawnregions now support the except="true"
- tag that makes the rectangle, circle or point not be included in finding
- a random position within the region.
- Fix with spawnregion data. UShort != UInt
- Added socket.denymove to send packets to deny movement
- Fixed a crashbug with invalid function names passed to .addtimer()
- Added the ability to make yourself visible to other players.
- Guildbutton now triggers onGuildButton(player) python event.
- Fixed bug #0000376. (Stablemasters dont take money from the bank)
- Added "Refresh Characters Maximum Values" setting. Setting this to "false"
- will disable the automatic recalculation of Maxhitpoints/Maxmana/Maxstamina.
- Added a warning in the console if translation file could not be found.
- Fixed monsters not attacking players pets.
- Fixed bug #0000363. (Pets dont attack a target if its already fighting)
- More tag documentation in the code.
- Definition Tag Cleanups.
- Using skills no longer unhides by default, unhide moved to python.
- Fixed a nasty bug in the map sector code which caused objects not
- to be in the map objects when moved between maps.
- Fixed a walking bug that caused monsters to walk trough certain objects.
- type="3" in bodyinfo.xml is now correctly interpreted by the core.
- Exploit bugfix for locked containers.
- The status only shows the gold directly in your backpack now. (performance issues)
- Added bladespirit and energyvortex ai.
- Fixed a vision range bug with walking.
- Fixed many compiler warnings for GCC 3.4 versions, and general warnings.
- Updated SQLite to 2.8.15 and defaulted SQLite to encode data with UTF-8.
- Added a new feature to random:
- This will select a random value from a random list.
- Added new features to container items (made list work as well):
-
- Disabled verdata.mul support as this is no longer included in the latest
- releases of Ultima Online. Note: Commented out the source code only.
- Implemented an onSelectAbility event for the weapon special moves.
- Corrected the NINJITSU and BUSHIDO skill ids.
- Small cleanup to wolfpack.xml: Database options follow the same option
- names are are given in account options.
- Implemented a "karmalock" property to player objects. If its True, the player will not
- gain any positive karma anymore.
- Added Commoner AI.
- Fixed mul path detection on windows in release builds.
- * Definition Changes:
- Added the mage AI to most creatures.
- Adjusted carving sheep.
- Fixed leatherworkers and tanners not buying leather and hides.
- Male NPCs now have a 75% chance of getting a beard when created.
- Made shrink potions craftable.
- Changed the color of shrink potions.
- Added Tokuno includes for regions and spawnregions.
- Removed the "Pink Spawn" from decoration.
- Fixed skeletal steeds stats and skills.
- Added stackable burned food that is used when cooking fails.
- Added ranged weapons + ammo to orc scout, ratmen archer, meer captain and juka lord.
- Added colored samurai armor.
- Reorganized base armor categories.
- New folder for defines: definitions/defines/
- Applied the index.xml branches to colored armor.
- Added lightsources to fire elementals, wisps and horde minions.
- Added bones to bone_magi and body parts to horde minions, zombies and others.
- Added colored weapons. Note: Only the metallic weapons.
- Sorted out the samurai weapons by type and fixed properties.
- Ranged weapons set to 10 instead of 12.
- Price fixes for arrows/bolts.
- Fixed potion kegs.
- Gave guards colored hair.
- NPC skill defines are now: value
- Gold now has weight.
- Corrected the bushido and ninjitsu skill ids.
- All mounts now have the event npc.mount
- * Python Script Changes:
- Fixed bug #0000369. (Equip possible although item.movable = 3)
- Fixed bug #0000361. (Pets dont follow trough gate)
- Added xoffset, yoffset and zoffset to socket.attachmultitarget. (housing.deed)
- Fixed a runebook bug. (Refuses to work when full)
- Rewrote parts of the runebook.
- Added support for creature based poison immunity.
- Added support for hit based poisoning.
- Fixed several bugs in lumberjacking.
- Chars will now get revealed when using training dummy or archery butte.
- Fixed blood created at carving not decaying for a long time.
- Fixed fishing pole not wearing out.
- Fixed gainfactor for skills always beeing 1.0
- Fixed a skill check bug with lumberjacking.
- Implemented shrink potions.
- Fixed the tooltip of alchemy tools not being resend.
- Fixed the input system trying to call not existent scripts.
- Fixed the color of shrunken pets.
- Implemented shrink command.
- Implemented telem command.
- Added onConnect to system.players
- Fixes for moongate.py
- Guild button now opens guildstone menu by default.
- Fixed resistances for dragon scale armors.
- Fixed the open door macro.
- Fixed bug #0000310. (Invis spell duration too brief, Players will now be able to use stealth
- if they are hidden by the invisibility spell, even if they dont have 80.0 Hiding )
- Fixed bug #0000321. (Info Gump not setting boolean values to True if input is 1)
- Poisoning now accepts stacked potions.
- Reorganized the potion scripts.
- Added possibility to cut bone parts into usable bones using scissors.
- Fixed potion kegs.
- Added tilecolorz command. Same as tilecolor, but limited to one z coordinate.
- Added nukez command. Same as nuke, but limited to one z coordinate.
- Added tilemove command.
- Increased energyvortex and bladespirit casting time.
- Implemented the bleeding wound system.
- Implemented the weapon special moves.
- Implemented the SelfRepair item property.
- Implemented the Enhance Potions item property.
- Implemented the Splash Damage item properties.
- Implemented the On Hit spell effect item properties.
- Implemented support for dispel difficulty/dispel focus (see playguide).
- Enabled tithing of gold, resurrection and karma locking at ankhs.
- * Misc. Changes:
- FAQ Updates.
- Now compiling with the KDE Cygwin QT version on Windows. (http://kde-cygwin.sf.net)
- Updated the gm tool a little. It now has support for the samurai empire maps.
- In addition to fixing some bugs, it also has an experimental region rectangle generator
- on the settings tab.
- * Known Issues, Bugs, and Missing Features:
- Some skills are still incomplete.
- Spawn regions are incomplete.
- We welcome donated OSI-like spawn scripts!
- Town/World regions are incomplete.
- We welcome donated OSI-like region scripts!
- Possible that a few monsters are missing and/or incomplete.
- Multis (Houses/Boats) are not currently supported.
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Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1030 downloads
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