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Band Saw 0.3.0
Band Saw is a syslog monitoring program for the GNOME desktop. more>>
Band Saw is a syslog monitoring program for the GNOME desktop. Band Saw project allows the user to setup filters that define which messages should generate alerts.
Combined with syslogs remote logging functionality it provides a scalable and easily deployed monitoring solution.
How does it work?
Band Saw is really quite simple; it monitors messages that are fed to it from a suitably configured syslog server, looking out for messages that contain text that the administrator is interested in. Any log message that matches the administrators filters will be brought to the users attention via a dialog box that pops up on screen.
Because syslog itself supports propagating messages between seperate computers, with syslog and Band Saw you can easily monitor a large number of computers for critical errors.
<<lessCombined with syslogs remote logging functionality it provides a scalable and easily deployed monitoring solution.
How does it work?
Band Saw is really quite simple; it monitors messages that are fed to it from a suitably configured syslog server, looking out for messages that contain text that the administrator is interested in. Any log message that matches the administrators filters will be brought to the users attention via a dialog box that pops up on screen.
Because syslog itself supports propagating messages between seperate computers, with syslog and Band Saw you can easily monitor a large number of computers for critical errors.
Download (0.18MB)
Added: 2006-03-09 License: GPL (GNU General Public License) Price:
1325 downloads
libband 0.01
LibBand is a simple library wrapper which is useful if you want to limit the bandwidth used by a program. more>>
LibBand is a simple library wrapper written in assembly and C (but I plan to rewrite everything in C) useful if you want to limit the bandwidth used by a program.
It simply overrides some libc functions, using the LD_PRELOAD environment variable, and puts some pauses in the program to clamp the bandwidth at the specified value, for both upload and download operations.
You just have to set UPLOAD_BAND and DOWNLOAD_BAND and run your program, for example:
export LD_PRELOAD=/replace-with-the-path/to/libband.so
export UPLOAD_BAND=1024
export DOWNLOAD_BAND=8192
ftp somewhere.com
The bandwidth must be expressed in bytes/s, and so in the above example, we want the upload band clamped at 1.0 kb/s, the download band at 8.0 kb/s.
Theres a small utility in the scripts/ directory, called lb: you can use it to set everything and start your program from a nice whiptail/dialog environment.
You need NASM to build the binary (but dont worry, a pre-assembled version is included in the package).
Just type "make" to compile, and "make install" to install the library.
Remember that $HOME/lib is the default installation directory, so you usually have to export LD_PRELOAD by using:
export LD_PRELOAD=$HOME/lib/libband.so
The "lb" script is configured to work with this path, but you may change it by editing the script itself (search for the LIBPATH variable).
Please note that at the moment libBand DOESNT WORK with multithreaded and _graphic_ applications.
Enhancements:
- We keep track of sockets by wrapping socket(), accept() and close(). The old fstat() mechanism has been obsoleted.
<<lessIt simply overrides some libc functions, using the LD_PRELOAD environment variable, and puts some pauses in the program to clamp the bandwidth at the specified value, for both upload and download operations.
You just have to set UPLOAD_BAND and DOWNLOAD_BAND and run your program, for example:
export LD_PRELOAD=/replace-with-the-path/to/libband.so
export UPLOAD_BAND=1024
export DOWNLOAD_BAND=8192
ftp somewhere.com
The bandwidth must be expressed in bytes/s, and so in the above example, we want the upload band clamped at 1.0 kb/s, the download band at 8.0 kb/s.
Theres a small utility in the scripts/ directory, called lb: you can use it to set everything and start your program from a nice whiptail/dialog environment.
You need NASM to build the binary (but dont worry, a pre-assembled version is included in the package).
Just type "make" to compile, and "make install" to install the library.
Remember that $HOME/lib is the default installation directory, so you usually have to export LD_PRELOAD by using:
export LD_PRELOAD=$HOME/lib/libband.so
The "lb" script is configured to work with this path, but you may change it by editing the script itself (search for the LIBPATH variable).
Please note that at the moment libBand DOESNT WORK with multithreaded and _graphic_ applications.
Enhancements:
- We keep track of sockets by wrapping socket(), accept() and close(). The old fstat() mechanism has been obsoleted.
Download (0.022MB)
Added: 2005-09-14 License: GPL (GNU General Public License) Price:
1502 downloads
The Worlds Best Band Name Generator 1.03
The Worlds Best Band Name Generator produces randomly generated band names. more>>
The Worlds Best Band Name Generator produces randomly generated band names.
The Worlds Best Band Name Generator can generate band names like "Ungratefully Swallowed" and "The Bridgeheads" and "Throwaway Deceptiveness".
The visitor can refresh the names dynamically without refreshing the page by using a small AJAX script.
The generator uses combinations of nouns, adjectives, and adverbs that lend themselves well to band name creation, so most of the names actually sound realistic.
The script is easy to install and modify.
You can download the Worlds Best Band Name Generator for FREE to add to your own web site.
If you really like the Words Best Band Name Generator, please link to this page so other people can find it.
<<lessThe Worlds Best Band Name Generator can generate band names like "Ungratefully Swallowed" and "The Bridgeheads" and "Throwaway Deceptiveness".
The visitor can refresh the names dynamically without refreshing the page by using a small AJAX script.
The generator uses combinations of nouns, adjectives, and adverbs that lend themselves well to band name creation, so most of the names actually sound realistic.
The script is easy to install and modify.
You can download the Worlds Best Band Name Generator for FREE to add to your own web site.
If you really like the Words Best Band Name Generator, please link to this page so other people can find it.
Download (0.45MB)
Added: 2005-12-02 License: Freeware Price:
1425 downloads
SBaGen 1.4.3
SBaGen generates sounds that give an altered state of consciousness. more>>
SBaGen generates sounds that give an altered state of consciousness. The theory behind binaural beats is that if you apply slightly different frequency sine waves to each ear, a beating affect is created in the brain itself, due to the brains internal wiring.
If, in the presence of these tones, you relax and let your mind go, your mind will naturally synchronize with the beat frequency. In this way it is possible to tune the frequency of your brain waves to particular frequencies that you have selected, using of the four bands: Delta: deep sleep, Theta: dreaming and intuitive stuff, Alpha: awake, focussed inside, and Beta: awake, focussed outside.
It is also possible to produce mixtures of brain waves of different frequencies by mixing binaural tones, and in this way, with practice and experimentation, it is reportedly possible to achieve rather unusual states, such as out-of-body stuff, and more. See the books by Ken Eagle Feather, and the Monroe Institute site for more details. The Monroe Institute have apparently put 40 years of research into these techniques.
Centerpointe have also done a great deal of research into binaural beats, concentrating more on improving overall well-being and holistic functioning rather than reaching unusual states, and I recommend reading some of the articles on their site (look under "Site Map", for example their Special Report: "How The Holosync Technology Works" and their FAQ).
I should add that I have only read about the more advanced and unusual uses (OOBEs and so on). My own experiences have not reached quite that far, but still I feel that I have benefitted immensely from using these techniques over the last few years: from simply getting my head clear in confusing moments, to the energy boosts that come at times, to more general emotional clearing, and occasional very intense dreams (although not quite lucid).
So, SBAGEN is my utility, released as free software (under the GNU General Public Licence) for Linux, Windows, DOS and Mac OS X, that generates binaural tones in real-time according to a 24-hour programmed sequence read from a file. It can also be used to play a sequence on demand, rather than according to the clock, or to write a WAV file for playing later. Pink noise, MP3 and Ogg files (since version 1.2.0) may also be mixed with the binaural beats to provide background sounds. (Two files of randomly-looping river sounds are provided from version 1.4.0 onwards). This tool is ideal for anyone who wishes to experiment with these techniques and do research into this for themselves. (For those who would rather pay for a pre-packaged programme with support, I recommend taking a look at the Centerpointe site -- and see my disclaimer)
My original idea was to use this utility to play a programme of different tones throughout the night, hoping to improve dreaming and dream-recall, and then to bring myself up into Alpha rhythms to (hopefully) make a good start to the day. I am now using it more for shorter focussed sessions of about an hour, both during daytime and at night. However, other people have used this software in many different ways. For example, one person suffering constant pain from historical injuries appreciated the way that he could tune the frequencies very accurately to his needs to help him sleep better at night. Other more unusual uses have included: mixing the sounds in as part of musical compositions, and generating ambient sounds during live DJ sets or trance music.
Enhancements:
- Fixed problem when playing 7+ hour sequences with -SE or -L
- Warns properly if the WAV file limit of ~7 hours is exceeded, and truncates
<<lessIf, in the presence of these tones, you relax and let your mind go, your mind will naturally synchronize with the beat frequency. In this way it is possible to tune the frequency of your brain waves to particular frequencies that you have selected, using of the four bands: Delta: deep sleep, Theta: dreaming and intuitive stuff, Alpha: awake, focussed inside, and Beta: awake, focussed outside.
It is also possible to produce mixtures of brain waves of different frequencies by mixing binaural tones, and in this way, with practice and experimentation, it is reportedly possible to achieve rather unusual states, such as out-of-body stuff, and more. See the books by Ken Eagle Feather, and the Monroe Institute site for more details. The Monroe Institute have apparently put 40 years of research into these techniques.
Centerpointe have also done a great deal of research into binaural beats, concentrating more on improving overall well-being and holistic functioning rather than reaching unusual states, and I recommend reading some of the articles on their site (look under "Site Map", for example their Special Report: "How The Holosync Technology Works" and their FAQ).
I should add that I have only read about the more advanced and unusual uses (OOBEs and so on). My own experiences have not reached quite that far, but still I feel that I have benefitted immensely from using these techniques over the last few years: from simply getting my head clear in confusing moments, to the energy boosts that come at times, to more general emotional clearing, and occasional very intense dreams (although not quite lucid).
So, SBAGEN is my utility, released as free software (under the GNU General Public Licence) for Linux, Windows, DOS and Mac OS X, that generates binaural tones in real-time according to a 24-hour programmed sequence read from a file. It can also be used to play a sequence on demand, rather than according to the clock, or to write a WAV file for playing later. Pink noise, MP3 and Ogg files (since version 1.2.0) may also be mixed with the binaural beats to provide background sounds. (Two files of randomly-looping river sounds are provided from version 1.4.0 onwards). This tool is ideal for anyone who wishes to experiment with these techniques and do research into this for themselves. (For those who would rather pay for a pre-packaged programme with support, I recommend taking a look at the Centerpointe site -- and see my disclaimer)
My original idea was to use this utility to play a programme of different tones throughout the night, hoping to improve dreaming and dream-recall, and then to bring myself up into Alpha rhythms to (hopefully) make a good start to the day. I am now using it more for shorter focussed sessions of about an hour, both during daytime and at night. However, other people have used this software in many different ways. For example, one person suffering constant pain from historical injuries appreciated the way that he could tune the frequencies very accurately to his needs to help him sleep better at night. Other more unusual uses have included: mixing the sounds in as part of musical compositions, and generating ambient sounds during live DJ sets or trance music.
Enhancements:
- Fixed problem when playing 7+ hour sequences with -SE or -L
- Warns properly if the WAV file limit of ~7 hours is exceeded, and truncates
Download (0.67MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Umbra 0.11
Umbra is a simple graphical role-playing game. more>>
Umbra project is a simple graphical role-playing game.
Umbra is a simple computer role-playing game, written in Python. The world is randomly-generated for new play every time, but there is an eventual goal and storyline.
It was heavily influenced by rogue-like games, Alternate Reality, console RPGs, and the works of H.P. Lovecraft and Clark Ashton Smith.
Umbra is set after a Lovecraftian apocalypse - the ancient god Mogth has risen from ages of deathlike slumber, conquered the world, thrown down civilization, and now man huddles in primitive communities, scattered and dying out. You play a band of heroes who will attempt to free humanity!
<<lessUmbra is a simple computer role-playing game, written in Python. The world is randomly-generated for new play every time, but there is an eventual goal and storyline.
It was heavily influenced by rogue-like games, Alternate Reality, console RPGs, and the works of H.P. Lovecraft and Clark Ashton Smith.
Umbra is set after a Lovecraftian apocalypse - the ancient god Mogth has risen from ages of deathlike slumber, conquered the world, thrown down civilization, and now man huddles in primitive communities, scattered and dying out. You play a band of heroes who will attempt to free humanity!
Download (MB)
Added: 2007-01-04 License: BSD License Price:
1024 downloads
JAMin 0.95.0
JAMin is the JACK Audio Connection Kit (JACK) Audio Mastering interface. more>>
JAMin is the JACK Audio Connection Kit (JACK) Audio Mastering interface. JAMin is an open source application designed to perform professional audio mastering of stereo input streams.
JAMin project uses LADSPA for digital signal processing (DSP).
Main features:
- Linear filters
- JACK I/O
- 30 band graphic EQ
- 1023 band hand drawn EQ with parametric controls
- Spectrum analyser
- 3 band peak compressor
- Lookahead brickwall limiter
- Multiband stereo processing
- Presets and scenes
- Loudness maximiser
<<lessJAMin project uses LADSPA for digital signal processing (DSP).
Main features:
- Linear filters
- JACK I/O
- 30 band graphic EQ
- 1023 band hand drawn EQ with parametric controls
- Spectrum analyser
- 3 band peak compressor
- Lookahead brickwall limiter
- Multiband stereo processing
- Presets and scenes
- Loudness maximiser
Download (0.98MB)
Added: 2006-02-09 License: GPL (GNU General Public License) Price:
1356 downloads
ManiacMarble3D 2.0.2
ManiacMarble3D is the ultimate marble game. more>>
ManiacMarble3D is the ultimate marble game.
ManiacMarble3D is a remake of a well known game concept. The player has to guide a marble from the start to a target point in a 3D environment. The tricky part of the game is the constant fight against the gravity because the marble has to be moved across small platforms in the sky.
The soundtrack was performed by "the famous band Lasch".
<<lessManiacMarble3D is a remake of a well known game concept. The player has to guide a marble from the start to a target point in a 3D environment. The tricky part of the game is the constant fight against the gravity because the marble has to be moved across small platforms in the sky.
The soundtrack was performed by "the famous band Lasch".
Download (13.9MB)
Added: 2007-08-10 License: Freeware Price:
805 downloads
libDSP 5.0.2
libDSP is C++ class library of common digital signal processing functions. more>>
libDSP project is C++ class library of common digital signal processing functions. There is also a wrapper for the C language.
Current (vector) functions:
- Float to integer conversion with rounding
- Addition (real, complex)
- Subtraction (real, complex)
- Multiply (real, complex)
- Division (real, complex)
- 1/x (real)
- Absolute value (real)
- Square root (real)
- Zero (real, complex)
- Set (real, complex)
- Clip (real)
- Copy (real, complex)
- Convolution (real)
- Correlation (real)
- Autocorrelation (real)
- Dot product (real)
- Min and Max (real)
- Mean (real)
- Median (real)
- Negate (real)
- Normalization (real)
- Product (real)
- Reverse
- Scale to -1..1 and 0..1 (real)
- Sort (real)
- Standard deviation (real)
- Sum (real)
- Square (real)
- Integer-Float and Float-Integer conversion: 8, 12, 16, 24, 32 bits (real)
- Cartesian-Polar and Polar-Cartesian conversion
- Cross correlation (real)
- Energy (real)
- Magnitude
- Power
- Phase
- Decimation
- Interpolation
- RMS (real)
- Variance (real)
- Peak level in dB (real)
- Window functions: Bartlett, Blackman, Blackman-Harris, Cosine tapered, Exponential, Flat-top, Generic cosine, Hamming, Hanning, Kaiser, Kaiser-Bessel, Tukey, Dolph-Chebyshev
- Mix (real)
- Spatialize (real)
- Interleave/Deinterleave (real)
- Rebuffer
- Deg-Rad and Rad-Deg conversion
- FIR filter
- IIR filter
- DFT, DCT, DST
- FFT filter
- Multirate decimation/interpolation with FFT, FIR and IIR filters
- Frequency band flipping
- Hankel
<<lessCurrent (vector) functions:
- Float to integer conversion with rounding
- Addition (real, complex)
- Subtraction (real, complex)
- Multiply (real, complex)
- Division (real, complex)
- 1/x (real)
- Absolute value (real)
- Square root (real)
- Zero (real, complex)
- Set (real, complex)
- Clip (real)
- Copy (real, complex)
- Convolution (real)
- Correlation (real)
- Autocorrelation (real)
- Dot product (real)
- Min and Max (real)
- Mean (real)
- Median (real)
- Negate (real)
- Normalization (real)
- Product (real)
- Reverse
- Scale to -1..1 and 0..1 (real)
- Sort (real)
- Standard deviation (real)
- Sum (real)
- Square (real)
- Integer-Float and Float-Integer conversion: 8, 12, 16, 24, 32 bits (real)
- Cartesian-Polar and Polar-Cartesian conversion
- Cross correlation (real)
- Energy (real)
- Magnitude
- Power
- Phase
- Decimation
- Interpolation
- RMS (real)
- Variance (real)
- Peak level in dB (real)
- Window functions: Bartlett, Blackman, Blackman-Harris, Cosine tapered, Exponential, Flat-top, Generic cosine, Hamming, Hanning, Kaiser, Kaiser-Bessel, Tukey, Dolph-Chebyshev
- Mix (real)
- Spatialize (real)
- Interleave/Deinterleave (real)
- Rebuffer
- Deg-Rad and Rad-Deg conversion
- FIR filter
- IIR filter
- DFT, DCT, DST
- FFT filter
- Multirate decimation/interpolation with FFT, FIR and IIR filters
- Frequency band flipping
- Hankel
Download (0.21MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1091 downloads
AcidRip 0.14
AcidRip is a Gtk2::Perl application for ripping and encoding DVDs. more>>
AcidRip is a Gtk2::Perl application for ripping and encoding DVDs. It neatly wraps MPlayer and MEncoder, which I think is pretty handy, seeing as MPlayer is by far the best bit of video playing kit around for Linux.
As well as creating a simple Graphical Interface for those scared of getting down and dirty with MEncoders command line interface, It also automates the process in a number of ways:
- Parses DVD into contents tree
- Finds longest title
- Calculate video bitrate for given filesize
- Finds black bands and crops them
- Gives suggestions for improved performance
- Other stuff!
Acidrip is *NOT* an encoding program. It does not do a single bit of encoding by itself. It can not do anything complicated that MEncoder can not do, e.g. output to VCD format etc... Feature requests are always welcome but please be very sure that is within the "jurisdiction" of my program.
<<lessAs well as creating a simple Graphical Interface for those scared of getting down and dirty with MEncoders command line interface, It also automates the process in a number of ways:
- Parses DVD into contents tree
- Finds longest title
- Calculate video bitrate for given filesize
- Finds black bands and crops them
- Gives suggestions for improved performance
- Other stuff!
Acidrip is *NOT* an encoding program. It does not do a single bit of encoding by itself. It can not do anything complicated that MEncoder can not do, e.g. output to VCD format etc... Feature requests are always welcome but please be very sure that is within the "jurisdiction" of my program.
Download (0.090MB)
Added: 2005-08-17 License: GPL (GNU General Public License) Price:
1543 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
AudioTT 1.4.2
AudioTT is ID3 tag editor, which is FREE to use. more>>
AudioTT is ID3 tag editor, which is FREE to use.
AudioTT supports both ID3 tags (ID3v1 and ID3v2). Editing ID3 tags by this application is very easy and saves your time, beacause it allows you to edit a heap of MP3 files at once.
This function is useful especialy for those who own a big collection of MP3s. Imagine that you have a discography of the QUEEN - it means hundreds of MP3 files. It would be silly to edit ID3 tag of each file separately. Therefore you may load the whole dicography to AudioTT, then write QUEEN to the Band item of ID3 tag and press Save/F12.
If you do so, AudioTT will write QUEEN as a Band to all files of your discography. In exactly the same way you may edit all the items of ID3 tag (Year, Album, Pictures, Official web site of the band/artist...).
AudioTT contains a panel, which shows the detailed information of MP3 files. It contains also another panel, which dynamicaly creates statistic for all your MP3s, which are in that moment loaded into AudioTT (Total time, Average time, Average bitrate, Average sampling rate...). If you are not interested in these information, you may simply hide the panels...
Pictures of jpeg, gif and other types represents a form of binary data similar to audio, video or text data. ID3 tag version 2 (ID3v2) has been proposed so it can contain any type of data. Therefore the new version of AudioTT is now able to handle pictures data. It means that AudioTT is now able to store any count of pictures into ID3 tag. Moreover you can specify a picture by selecting a type (Front cover, Band logotype, ...) and inserting an arbitrary comment.
This all is possible to do with a new tool - Pictures manager. It allows you also to export all images to external files (jpeg, png, gif), remove all images from MP3... This all can be done at one mose click! However, dont forget that adding too many images into ID3 tags might rapidly increase size of your MP3 files!
Main features:
- support of MP3 file format
- support of ID3v1 and ID3v2 tags
- support of 39 items of ID3 tag version 2
- full support of "Pictures", "Comments" ...
- ability to read, edit and save hundreds ID3 tags at once
- comprehensive MP3 details panel
- dynamic creation of MP3s statistic
- multilingual
- multi/cross platform
<<lessAudioTT supports both ID3 tags (ID3v1 and ID3v2). Editing ID3 tags by this application is very easy and saves your time, beacause it allows you to edit a heap of MP3 files at once.
This function is useful especialy for those who own a big collection of MP3s. Imagine that you have a discography of the QUEEN - it means hundreds of MP3 files. It would be silly to edit ID3 tag of each file separately. Therefore you may load the whole dicography to AudioTT, then write QUEEN to the Band item of ID3 tag and press Save/F12.
If you do so, AudioTT will write QUEEN as a Band to all files of your discography. In exactly the same way you may edit all the items of ID3 tag (Year, Album, Pictures, Official web site of the band/artist...).
AudioTT contains a panel, which shows the detailed information of MP3 files. It contains also another panel, which dynamicaly creates statistic for all your MP3s, which are in that moment loaded into AudioTT (Total time, Average time, Average bitrate, Average sampling rate...). If you are not interested in these information, you may simply hide the panels...
Pictures of jpeg, gif and other types represents a form of binary data similar to audio, video or text data. ID3 tag version 2 (ID3v2) has been proposed so it can contain any type of data. Therefore the new version of AudioTT is now able to handle pictures data. It means that AudioTT is now able to store any count of pictures into ID3 tag. Moreover you can specify a picture by selecting a type (Front cover, Band logotype, ...) and inserting an arbitrary comment.
This all is possible to do with a new tool - Pictures manager. It allows you also to export all images to external files (jpeg, png, gif), remove all images from MP3... This all can be done at one mose click! However, dont forget that adding too many images into ID3 tags might rapidly increase size of your MP3 files!
Main features:
- support of MP3 file format
- support of ID3v1 and ID3v2 tags
- support of 39 items of ID3 tag version 2
- full support of "Pictures", "Comments" ...
- ability to read, edit and save hundreds ID3 tags at once
- comprehensive MP3 details panel
- dynamic creation of MP3s statistic
- multilingual
- multi/cross platform
Download (0.34MB)
Added: 2006-02-27 License: Freeware Price:
1410 downloads
GNU Radio 2.8
GNU Radio is a collection of software that when combined with minimal hardware, allows the construction of radios. more>>
GNU Radio is a collection of software that when combined with minimal hardware, allows the construction of radios where the actual waveforms transmitted and received are defined by software. What this means is that it turns the digital modulation schemes used in todays high performance wireless devices into software problems.
What is a Software Defined Radio?
Joe Mitola says, "A software radio is a radio whose channel modulation waveforms are defined in software. That is, waveforms are generated as sampled digital signals, converted from digital to analog via a wideband DAC and then possibly upconverted from IF to RF. The receiver, similarly, employs a wideband Analog to Digital Converter (ADC) that captures all of the channels of the software radio node. The receiver then extracts, downconverts and demodulates the channel waveform using software on a general purpose processor."
For our purposes, on the receive side, the idea is to get a wide band ADC as close to the antenna as is convenient, get the samples into something we can program, and then grind on them in software.
Enhancements:
- GNU Radio 2.6 includes sending and receiving data at up to 1Mbit/sec using GMSK. - Theres also support for the new USRP Flex 400 transceiver daughterboards.
- Handling of all daughterboards has been unified, so most apps will work without modification on any of them. For those of you interested in wireless networking, see especially gnuradio-examples/python/gmsk2. Weve got a framework in place to allow you to build and experiment with your own MACs. 2.6 includes the "null MAC". A carrier sense MAC is the next logical step.
<<lessWhat is a Software Defined Radio?
Joe Mitola says, "A software radio is a radio whose channel modulation waveforms are defined in software. That is, waveforms are generated as sampled digital signals, converted from digital to analog via a wideband DAC and then possibly upconverted from IF to RF. The receiver, similarly, employs a wideband Analog to Digital Converter (ADC) that captures all of the channels of the software radio node. The receiver then extracts, downconverts and demodulates the channel waveform using software on a general purpose processor."
For our purposes, on the receive side, the idea is to get a wide band ADC as close to the antenna as is convenient, get the samples into something we can program, and then grind on them in software.
Enhancements:
- GNU Radio 2.6 includes sending and receiving data at up to 1Mbit/sec using GMSK. - Theres also support for the new USRP Flex 400 transceiver daughterboards.
- Handling of all daughterboards has been unified, so most apps will work without modification on any of them. For those of you interested in wireless networking, see especially gnuradio-examples/python/gmsk2. Weve got a framework in place to allow you to build and experiment with your own MACs. 2.6 includes the "null MAC". A carrier sense MAC is the next logical step.
Download (1.0MB)
Added: 2006-06-05 License: GPL (GNU General Public License) Price:
1258 downloads
Fair NAT 0.80
Fair NAT is a script for configuring NAT on dedicated Linux routers. more>>
Fair NAT is a script for configuring NAT on dedicated Linux routers. This is the home of my linux router shaper script which allows something like fair bandwidth sharing among clients in the local network. The script is not great or anything - please dont expect the holy grail here - I just thought Id publish it because many people helped me write it and maybe someone has some use for it. I bet there are still lots of things that can be improved. Sorry about the crappy design of this page, I dont have time to put more effort in better looks.
You have a certain number of Clients (User A - User N) in your LAN which are connected by a Switch (or a Hub or BNC) to the Linux Router which is supposed to act as a gateway to the internet. The trouble now is, User B has a lot of downloads running and User C uploads stuff day and night, which leaves User A who only wants to use an interactive SSH shell in the rain, since B and C already use up all bandwidth the internet connection offers.
What we need to do is to share available bandwidth fairly among clients. In order to achieve this, I first tried several searches at Google and Freshmeat. This turned up quite a lot of results, like the Linux Advanced Routing & Traffic Control HOWTO which is a must-read and also contains great scripts, like the Wondershaper for single users. Another great general purpose script I found was HTB.init, which doesnt do anything by default, but gives you an easy way to setup HTB queues. In case you prefer CBQ, theres a CBQ.init too. If you dont know what Im talking about, read the HOWTO above or continue reading here.
Since I never found a script that did exactly what I wanted, I decided to write my own. Its designed to be an all-I-need script, therefore it does not just setup Traffic Shaping, but Masquerading and Port Forwarding too. In short, it does everything that has to do with IPTables and Traffic Control. I use HTB (Hierarchical Token Bucket) to share bandwidth among clients (one class per client). On top of that I added a PRIO queue to prioritize interactive traffic on a per-user basis. On top of PRIO I set SFQ to treat connections fairly. In version 0.72, experimental support for IPP2P to recognize peer-to-peer traffic was added.
This is the simplified scheme for routing:
HTB class (for bandwidth sharing)
|
-- PRIO (for prioritizing interactive traffic)
|
--- Interactive: SFQ (to treat concurrent connections fairly)
--- Normal: SFQ
--- High-Traffic: SFQ
[ --- P2P: SFQ (if IPP2P support is enabled only) ]
I bet this can still be improved and Im always interested in ways to do so. In case you want another class structure, this can be done by replacing the parent_class and user_class functions in the script. See CLASS_MODE in Configuration section and the function documentation in the script for details. Feel free to send me your own functions with a short explanation, if you want me to make them available for everybody.
Heres a "real" graphic, which shows the complete qdisc/class structure on $DEV_LAN if you use the unmodified example configuration file. This graphic was created using a hacked version of Stef Coenes show.pl script and GraphViz. Click here to see it, but I warn you: its quite big. Heres a similar picture, which includes IPP2P support. Note that there are more filter rules (the blue arrows) now which put the filesharing traffic into the users prio band 4.
Main features:
- This is a variable with a space-separated list of features that should be enabled. Default is all enabled if you dont set this variable.
- PROC:
- Allow Fair NAT to change some system variables in /proc, like setting /proc/sys/net/ipv4/ip_forward to 1.
- MODULES:
- Try to load kernel modules for QoS first.
- RESET:
- Fair NAT will replace all existing iptables rules with a very basic (empty) configuration. Not healthy for firewalls. You can disable this feature to keep the original rules in place. See Firewall Support below.
- NAT:
- Allow Fair NAT to configure NAT. You could disable this if you prefer to set this up yourself / let your firewall do it.
- FORWARD:
- Allow Fair NAT to configure Port Forwarding. Same as NAT, you can disable this if you dont need it.
- QOS_DOWN:
- Shape download traffic. If you know a little bit about traffic shaping and believe that download shaping is completely useless, feel free to disable this.
- QOS_UP:
- Shaping upload traffic can be disabled also. If you disable this and QOS_DOWN also, you could use Fair NAT for setting up NAT and Port Forwarding only, although thats not really the purpose of the script ;-)
- TOS:
- Allow Fair NAT to modify the TOS (type-of-service) field of packets. Right now, Fair NAT relies on this TOS field for shaping, so using this feature is highly recommended.
<<lessYou have a certain number of Clients (User A - User N) in your LAN which are connected by a Switch (or a Hub or BNC) to the Linux Router which is supposed to act as a gateway to the internet. The trouble now is, User B has a lot of downloads running and User C uploads stuff day and night, which leaves User A who only wants to use an interactive SSH shell in the rain, since B and C already use up all bandwidth the internet connection offers.
What we need to do is to share available bandwidth fairly among clients. In order to achieve this, I first tried several searches at Google and Freshmeat. This turned up quite a lot of results, like the Linux Advanced Routing & Traffic Control HOWTO which is a must-read and also contains great scripts, like the Wondershaper for single users. Another great general purpose script I found was HTB.init, which doesnt do anything by default, but gives you an easy way to setup HTB queues. In case you prefer CBQ, theres a CBQ.init too. If you dont know what Im talking about, read the HOWTO above or continue reading here.
Since I never found a script that did exactly what I wanted, I decided to write my own. Its designed to be an all-I-need script, therefore it does not just setup Traffic Shaping, but Masquerading and Port Forwarding too. In short, it does everything that has to do with IPTables and Traffic Control. I use HTB (Hierarchical Token Bucket) to share bandwidth among clients (one class per client). On top of that I added a PRIO queue to prioritize interactive traffic on a per-user basis. On top of PRIO I set SFQ to treat connections fairly. In version 0.72, experimental support for IPP2P to recognize peer-to-peer traffic was added.
This is the simplified scheme for routing:
HTB class (for bandwidth sharing)
|
-- PRIO (for prioritizing interactive traffic)
|
--- Interactive: SFQ (to treat concurrent connections fairly)
--- Normal: SFQ
--- High-Traffic: SFQ
[ --- P2P: SFQ (if IPP2P support is enabled only) ]
I bet this can still be improved and Im always interested in ways to do so. In case you want another class structure, this can be done by replacing the parent_class and user_class functions in the script. See CLASS_MODE in Configuration section and the function documentation in the script for details. Feel free to send me your own functions with a short explanation, if you want me to make them available for everybody.
Heres a "real" graphic, which shows the complete qdisc/class structure on $DEV_LAN if you use the unmodified example configuration file. This graphic was created using a hacked version of Stef Coenes show.pl script and GraphViz. Click here to see it, but I warn you: its quite big. Heres a similar picture, which includes IPP2P support. Note that there are more filter rules (the blue arrows) now which put the filesharing traffic into the users prio band 4.
Main features:
- This is a variable with a space-separated list of features that should be enabled. Default is all enabled if you dont set this variable.
- PROC:
- Allow Fair NAT to change some system variables in /proc, like setting /proc/sys/net/ipv4/ip_forward to 1.
- MODULES:
- Try to load kernel modules for QoS first.
- RESET:
- Fair NAT will replace all existing iptables rules with a very basic (empty) configuration. Not healthy for firewalls. You can disable this feature to keep the original rules in place. See Firewall Support below.
- NAT:
- Allow Fair NAT to configure NAT. You could disable this if you prefer to set this up yourself / let your firewall do it.
- FORWARD:
- Allow Fair NAT to configure Port Forwarding. Same as NAT, you can disable this if you dont need it.
- QOS_DOWN:
- Shape download traffic. If you know a little bit about traffic shaping and believe that download shaping is completely useless, feel free to disable this.
- QOS_UP:
- Shaping upload traffic can be disabled also. If you disable this and QOS_DOWN also, you could use Fair NAT for setting up NAT and Port Forwarding only, although thats not really the purpose of the script ;-)
- TOS:
- Allow Fair NAT to modify the TOS (type-of-service) field of packets. Right now, Fair NAT relies on this TOS field for shaping, so using this feature is highly recommended.
Download (0.031MB)
Added: 2006-06-29 License: GPL (GNU General Public License) Price:
1214 downloads
Mailman listadmin 2.37
listadmin is a command-line alternative to Mailmans Web interface for administering mailing lists. more>>
listadmin is a command-line alternative to Mailmans Web interface for administering mailing lists.
Mailman has a friendly but rather awkward web interface for manipulating the queue of messages held for moderator approval. Since I maintain a couple of dozen lists, some of which receive 50+ spams per day, I needed a way to reduce the time taken to process all the junk e-mail.
The result was listadmin. It is designed to keep user interaction to a minimum, in theory you could run it from cron to prune the queue. It can use the score from a header added by SpamAssassin to filter, or it can match specific senders, subjects, or reasons. The configuration file is Notepad.exe friendly. A sample configuration file:
password "Geheim"
# action to take when pressing just Return default discard
# discard automatically anything with SA score higher than 6 spamlevel 6
discard_if_from ^(postmaster|mailer(-daemon)?|listproc|no-reply)@
my-favourite-band@ifi.uio.no
spectroscopy-discuss@lister.ping.uio.no
You cant make a screenshot of a program like this, but a sample session may be instructive. See the manual page for the whole story. The script is written in Perl and requires a few modules, but AFAIK they are all bundled with Perl 5.8.0.
Enhancements:
- This release fixes the use of proxies for HTTP, adds the capability of turning nomail on or off from the command line, and improves interoperability with Mailman 2.1.x.
- Unknown character encodings are also handled more gracefully.
<<lessMailman has a friendly but rather awkward web interface for manipulating the queue of messages held for moderator approval. Since I maintain a couple of dozen lists, some of which receive 50+ spams per day, I needed a way to reduce the time taken to process all the junk e-mail.
The result was listadmin. It is designed to keep user interaction to a minimum, in theory you could run it from cron to prune the queue. It can use the score from a header added by SpamAssassin to filter, or it can match specific senders, subjects, or reasons. The configuration file is Notepad.exe friendly. A sample configuration file:
password "Geheim"
# action to take when pressing just Return default discard
# discard automatically anything with SA score higher than 6 spamlevel 6
discard_if_from ^(postmaster|mailer(-daemon)?|listproc|no-reply)@
my-favourite-band@ifi.uio.no
spectroscopy-discuss@lister.ping.uio.no
You cant make a screenshot of a program like this, but a sample session may be instructive. See the manual page for the whole story. The script is written in Perl and requires a few modules, but AFAIK they are all bundled with Perl 5.8.0.
Enhancements:
- This release fixes the use of proxies for HTTP, adds the capability of turning nomail on or off from the command line, and improves interoperability with Mailman 2.1.x.
- Unknown character encodings are also handled more gracefully.
Download (0.020MB)
Added: 2007-01-25 License: Public Domain Price:
1002 downloads
Alsa-Nyser 0.9
Alsa-Nyser is an Real Time Audio Analyser that displays several informations about sound. more>>
Alsa-Nyser is an Real Time Audio Analyser that displays several informations about sound. These informations are:
Signals of the chanels
Phase of sound in 1D and 2D representation
Spectrum in full band
Spectrum in 1/3 octavia displaying frequency in Stereo or Mono reducted sound
Frequency of the peak signal (2 peaks frequency in stereo mode)
Stereo Meters
For the moment, each of the specifications described can be displayed by the program in real time. But I have to work (and compare) on the reality of what is displayed (calculated) by the soft considering the theory of sound analysis. There is still work on the frequency analyser and real meters level displaying (peak and mean levels).
<<lessSignals of the chanels
Phase of sound in 1D and 2D representation
Spectrum in full band
Spectrum in 1/3 octavia displaying frequency in Stereo or Mono reducted sound
Frequency of the peak signal (2 peaks frequency in stereo mode)
Stereo Meters
For the moment, each of the specifications described can be displayed by the program in real time. But I have to work (and compare) on the reality of what is displayed (calculated) by the soft considering the theory of sound analysis. There is still work on the frequency analyser and real meters level displaying (peak and mean levels).
Download (0.057MB)
Added: 2006-08-03 License: GPL (GNU General Public License) Price:
1180 downloads
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