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Automated Linux From Scratch 2.2
Automated Linux From Scratch creates the generic framework for an extendable system builder and package installer. more>>
Automated Linux From Scratch (ALFS) is a project that creates the generic framework for an extendable system builder and package installer.
Why would I want to use ALFS?
After having gone through the LFS and BLFS books more than 2 or 3 times, you will quickly appreciate the ability to automate the task of compiling the software you want for your systems.
What can I do with ALFS?
The goal of ALFS is to automate the process of creating an LFS system. It seeks to make the process of building LFS easier and more efficient while still providing flexibility by granting the user total control and insight into the compilation and management of his LFS build.
How is ALFS implemented?
nALFS
The first ALFS implementation was nALFS by Neven Has. nALFS is a small program written in C. It first parses an XML profile that contains information concerning the LFS build process into a series of internal commands. It can then execute these at your discretion, thus automating the compilation of LFS.
jhalfs
Currently, the official implementation is jhalfs. Originally created by Jeremy Huntwork, but since developed and maintained by Manuel Canales Esparcia and George Boudreau, jhalfs has become a light-weight, practical method of automating an LFS build. jhalfs is a Bash shell script that makes use of Subversion and xsltproc to first download the XML sources of the Linux From Scratch book and then extract any necessary commands, placing them into executable shell scripts. If you do not already have the necessary source packages in place on your system jhalfs can fetch them. Finally, jhalfs generates a Makefile which will control the execution of the shell scripts, allowing for recovery if the build should encounter an error. Since jhalfs extracts its commands to run directly from the LFS book, there are no profiles to edit or maintain.
Note: The 2.2 version of jhalfs has been released. A tarball can been downloaded from http://www.linuxfromscratch.org/alfs/downloads/jhalfs/stable/.
alfs
There are many in-depth features that have been requested for future ALFS implementations. Because of this, development has been slated for an entirely new build tool which will be called alfs. To see a list of features that will appear in alfs, please read our Software Requirements Specification. If you wish to help develop this new tool, please subscribe to the alfs-discuss mailing list and leave a note there explaining your desire to help.
<<lessWhy would I want to use ALFS?
After having gone through the LFS and BLFS books more than 2 or 3 times, you will quickly appreciate the ability to automate the task of compiling the software you want for your systems.
What can I do with ALFS?
The goal of ALFS is to automate the process of creating an LFS system. It seeks to make the process of building LFS easier and more efficient while still providing flexibility by granting the user total control and insight into the compilation and management of his LFS build.
How is ALFS implemented?
nALFS
The first ALFS implementation was nALFS by Neven Has. nALFS is a small program written in C. It first parses an XML profile that contains information concerning the LFS build process into a series of internal commands. It can then execute these at your discretion, thus automating the compilation of LFS.
jhalfs
Currently, the official implementation is jhalfs. Originally created by Jeremy Huntwork, but since developed and maintained by Manuel Canales Esparcia and George Boudreau, jhalfs has become a light-weight, practical method of automating an LFS build. jhalfs is a Bash shell script that makes use of Subversion and xsltproc to first download the XML sources of the Linux From Scratch book and then extract any necessary commands, placing them into executable shell scripts. If you do not already have the necessary source packages in place on your system jhalfs can fetch them. Finally, jhalfs generates a Makefile which will control the execution of the shell scripts, allowing for recovery if the build should encounter an error. Since jhalfs extracts its commands to run directly from the LFS book, there are no profiles to edit or maintain.
Note: The 2.2 version of jhalfs has been released. A tarball can been downloaded from http://www.linuxfromscratch.org/alfs/downloads/jhalfs/stable/.
alfs
There are many in-depth features that have been requested for future ALFS implementations. Because of this, development has been slated for an entirely new build tool which will be called alfs. To see a list of features that will appear in alfs, please read our Software Requirements Specification. If you wish to help develop this new tool, please subscribe to the alfs-discuss mailing list and leave a note there explaining your desire to help.
Download (0.15MB)
Added: 2007-07-02 License: GPL (GNU General Public License) Price:
849 downloads
Nagios Automated Configuration Engine 0.4
NACE is a generic query engine used to automatically create host and service definitions for hosts on the network. more>>
NACE is a generic query engine used to automatically create host and service definitions for hosts on the network.
It is intended to be used in a shell script at regular intervals by an experienced Nagios administrator to perform a query against the supplied host list. It then creates host and service definitions using the parameters supplied in the query.
<<lessIt is intended to be used in a shell script at regular intervals by an experienced Nagios administrator to perform a query against the supplied host list. It then creates host and service definitions using the parameters supplied in the query.
Download (0.024MB)
Added: 2005-11-15 License: GPL (GNU General Public License) Price:
1445 downloads
Automated Argument Helper 1.2.2
Aargh is a code generator, written in C++ and licensed under the terms of the GNU General Public License (GPL). more>>
Aargh is a code generator, written in C++ and licensed under the terms of the GNU General Public License (GPL). It generates C++ code to parse a command line, using the getopt() facility available in UNIX and UNIX-like environments.
Automated Argument Helper project supports command-line options with integer arguments, string arguments, and no arguments. The generated code is commented and carefully indented for readability.
Its nice to have lots of command line options, but its a real pain to code for them.
Not that its difficult. Its just tedious, time-consuming, error prone, and no fun. I used to wince at the thought of adding command line options.
Not any more. All I have to do is define the options I want in a small XML file, and run it through aargh. Instantly I have C++ source code that I can compile and link into my program.
If I need to add another option, or otherwise change the rules, I can edit the XML and regenerate the code. No muss, no fuss. Now I can spend more time on the interesting parts of the project.
To use aargh, write an XML file to describe the options you want. When aargh reads the file, it generates two C++ files.
One file is a header that declares a class to represent the options. By default this class is named "Opts," but you can specify a different name. The other file is the implementation of Opts, or whatever you decide to call it. The Opts class provides member functions to parse the command line and return the results.
In your own code, declare an instance of Opts and call Opts::get() to parse the command line, passing it the argc and argv arguments from main(). Opts::get() returns zero if the command line follows the rules that you have outlined in the XML file, or non-zero otherwise. If the parsing is successful, the Opts object stores the results and makes them available to your program by a series of accessor functions.
Main features:
- You can enforce upper and/or lower limits on the number of non-option arguments.
- You can distinguish between options that take arguments and those that dont.
- You can specify that an option is required.
- You can require that the argument to an option be a non-negative integer.
- For an integer argument you can enforce upper and/or lower limits.
- For a string argument you can enforce upper and/or lower limits on the string length.
- For a string argument you can call a function of your own to validate the argument.
- You can allow multiple occurrences of the same option. In that case the generated code builds an STL vector to hold the arguments. By default the generated software allows only one occurrence of any given option.
Enhancements:
- You can now specify the location of the generated header file independently of its name.
- This feature may make it easier to incorporate aargh into complex build environments.
<<lessAutomated Argument Helper project supports command-line options with integer arguments, string arguments, and no arguments. The generated code is commented and carefully indented for readability.
Its nice to have lots of command line options, but its a real pain to code for them.
Not that its difficult. Its just tedious, time-consuming, error prone, and no fun. I used to wince at the thought of adding command line options.
Not any more. All I have to do is define the options I want in a small XML file, and run it through aargh. Instantly I have C++ source code that I can compile and link into my program.
If I need to add another option, or otherwise change the rules, I can edit the XML and regenerate the code. No muss, no fuss. Now I can spend more time on the interesting parts of the project.
To use aargh, write an XML file to describe the options you want. When aargh reads the file, it generates two C++ files.
One file is a header that declares a class to represent the options. By default this class is named "Opts," but you can specify a different name. The other file is the implementation of Opts, or whatever you decide to call it. The Opts class provides member functions to parse the command line and return the results.
In your own code, declare an instance of Opts and call Opts::get() to parse the command line, passing it the argc and argv arguments from main(). Opts::get() returns zero if the command line follows the rules that you have outlined in the XML file, or non-zero otherwise. If the parsing is successful, the Opts object stores the results and makes them available to your program by a series of accessor functions.
Main features:
- You can enforce upper and/or lower limits on the number of non-option arguments.
- You can distinguish between options that take arguments and those that dont.
- You can specify that an option is required.
- You can require that the argument to an option be a non-negative integer.
- For an integer argument you can enforce upper and/or lower limits.
- For a string argument you can enforce upper and/or lower limits on the string length.
- For a string argument you can call a function of your own to validate the argument.
- You can allow multiple occurrences of the same option. In that case the generated code builds an STL vector to hold the arguments. By default the generated software allows only one occurrence of any given option.
Enhancements:
- You can now specify the location of the generated header file independently of its name.
- This feature may make it easier to incorporate aargh into complex build environments.
Download (0.16MB)
Added: 2006-04-14 License: GPL (GNU General Public License) Price:
1288 downloads
Automated support for compound RPC calls 0.2
Automated support for compound RPC calls is a project which augments RPCGEN to support NFSv4-style compound procedures. more>>
Automated support for compound RPC calls is a project which augments RPCGEN to support NFSv4-style compound procedures.
NFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN.
By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results.
The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL.
Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
<<lessNFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN.
By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results.
The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL.
Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
Download (0.022MB)
Added: 2007-04-05 License: BSD License Price:
938 downloads
Diplomacy Automated Email Judge 1.7.6
Njudge is an automated judge for Diplomacy games, based on Ken Lowe software. more>>
Njudge is an automated judge for Diplomacy games, based on Ken Lowe software.
Installation:
1. Create a system user account (i.e. judge) and its home directory
(i.e. /home/judge) It is recommended to lock the password for this
account as you should never need to login as this user.
2. `cd to the directory containing the packages source code and type
`./configure to configure the package for your system. If youre
using `csh on an old version of System V, you might need to type
`sh ./configure instead to prevent `csh from trying to execute
`configure itself.
By default it will set up the judge in /home/judge as user judge with
an email address of judge@localhost and sendmail in /usr/sbin.
If you chose a different user and directory in step 1, or if judge
email should come from a different domain, you can give the configure
script flags to override the defaults. The flags are:
--with-dir=DIR
--with-user=NAME
--with-domain=DOMAIN
--with-sendmail=SENDMAIL
for example to set up the judge in /home/jaldhar/dip as user
jaldhar and email judge@braincells.com and sendmail in /usr/ucb, you
would do:
./configure --with-dir=/home/jaldhar/dip --with-user=jaldhar --with-domain=braincells.com --with-sendmail=/usr/ucb
There are many other flags you can give (type ./configure --help
for a full list) but these are the main ones youre likely to use.
Running `configure takes awhile. While running, it prints some
messages telling which features it is checking for.
3. Type `make to compile the package.
4. If this is a new install:
Type `make install to install the programs, any data files and
documentation. You will have to edit a few configuration files
before the judge will become operation.
If this is an upgrade from an older version;
Type make upgrade to install the new programs only.
*Note* compiled programs will not be stripped of debug and other extra
information. If you want to make compiled programs a little smaller,
you can type make install-strip or make upgrade-strip instead. This
may give a few harmless errors (when it tries to strip scripts) but you
can ignore them.
If you just want to rebuild the map files (because e.g. you added a new
variant,) type make remap.
5. You can remove the program binaries and object files from the
source code directory by typing `make clean. To also remove the
files that `configure created (so you can compile the package for
a different kind of computer), type `make distclean.
Enhancements:
- Major bugfixes
<<lessInstallation:
1. Create a system user account (i.e. judge) and its home directory
(i.e. /home/judge) It is recommended to lock the password for this
account as you should never need to login as this user.
2. `cd to the directory containing the packages source code and type
`./configure to configure the package for your system. If youre
using `csh on an old version of System V, you might need to type
`sh ./configure instead to prevent `csh from trying to execute
`configure itself.
By default it will set up the judge in /home/judge as user judge with
an email address of judge@localhost and sendmail in /usr/sbin.
If you chose a different user and directory in step 1, or if judge
email should come from a different domain, you can give the configure
script flags to override the defaults. The flags are:
--with-dir=DIR
--with-user=NAME
--with-domain=DOMAIN
--with-sendmail=SENDMAIL
for example to set up the judge in /home/jaldhar/dip as user
jaldhar and email judge@braincells.com and sendmail in /usr/ucb, you
would do:
./configure --with-dir=/home/jaldhar/dip --with-user=jaldhar --with-domain=braincells.com --with-sendmail=/usr/ucb
There are many other flags you can give (type ./configure --help
for a full list) but these are the main ones youre likely to use.
Running `configure takes awhile. While running, it prints some
messages telling which features it is checking for.
3. Type `make to compile the package.
4. If this is a new install:
Type `make install to install the programs, any data files and
documentation. You will have to edit a few configuration files
before the judge will become operation.
If this is an upgrade from an older version;
Type make upgrade to install the new programs only.
*Note* compiled programs will not be stripped of debug and other extra
information. If you want to make compiled programs a little smaller,
you can type make install-strip or make upgrade-strip instead. This
may give a few harmless errors (when it tries to strip scripts) but you
can ignore them.
If you just want to rebuild the map files (because e.g. you added a new
variant,) type make remap.
5. You can remove the program binaries and object files from the
source code directory by typing `make clean. To also remove the
files that `configure created (so you can compile the package for
a different kind of computer), type `make distclean.
Enhancements:
- Major bugfixes
Download (0.71MB)
Added: 2006-08-25 License: Other/Proprietary License Price:
1163 downloads
phpautotest 1.0.3
phpautotest is a tool for conducting automated regression tests on PHP-driven Web sites. more>>
phpautotest is a tool for conducting automated regression tests on PHP-driven Web sites. Variable values as well as HTTP output can be tested.
HTTP output is tested using regular expressions.
<<lessHTTP output is tested using regular expressions.
Download (0.18MB)
Added: 2006-05-11 License: MIT/X Consortium License Price:
1264 downloads
Thunder&Lightning 070707
Thunder&Lightning is an Open Source Action Flight Simulator Game. more>>
Thunder&Lightning is an Open Source Action Flight Simulator Game.
Thunder&Lightning is the new name of a rather old project of me, Jonas Eschenburg. What started in 1999 as a technology demonstration has become quite an advanced flight simulator.
This has always been my pet project but now Im going to release it to the public, under the GPL, an Open Source license. This means that development can continue including other people than just myself. While it is already playable, Thunder&Lightning is by no means a finished game. If you like it, think about contributing!
In the long run, I plan to incorporate features from the 80s classics Carrier Command and Midwinter. There will be multiple Islands to conquer, each with its own defense strategy. Thunder&Lightning will not be mission oriented, but there will be scripted events for each island.
<<lessThunder&Lightning is the new name of a rather old project of me, Jonas Eschenburg. What started in 1999 as a technology demonstration has become quite an advanced flight simulator.
This has always been my pet project but now Im going to release it to the public, under the GPL, an Open Source license. This means that development can continue including other people than just myself. While it is already playable, Thunder&Lightning is by no means a finished game. If you like it, think about contributing!
In the long run, I plan to incorporate features from the 80s classics Carrier Command and Midwinter. There will be multiple Islands to conquer, each with its own defense strategy. Thunder&Lightning will not be mission oriented, but there will be scripted events for each island.
Download (14.9MB)
Added: 2007-07-09 License: GPL (GNU General Public License) Price:
842 downloads
Passwordless remote logins 1.02
Passwordless remote logins is a Kommander script that can create 1024 bit passwordless dsa keys. more>>
Passwordless remote logins script can be used to:
1: Create 1024 bit passwordless dsa keys.
2: Send key to remote server via scp.
3: Create remote .ssh directory and move key to authorized_keys file.
This will allow you to login to remote server via ssh or run automated rsync backups. You need openssh, bash and expect installed for this to work. Optionally you can create an executeButton with the following format for a one click remote server login.
The format: konsole -e ssh -i /your/path/toyour-key remoteusername"@"remotehost_or_ip
<<less1: Create 1024 bit passwordless dsa keys.
2: Send key to remote server via scp.
3: Create remote .ssh directory and move key to authorized_keys file.
This will allow you to login to remote server via ssh or run automated rsync backups. You need openssh, bash and expect installed for this to work. Optionally you can create an executeButton with the following format for a one click remote server login.
The format: konsole -e ssh -i /your/path/toyour-key remoteusername"@"remotehost_or_ip
Download (0.041MB)
Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1326 downloads
The Kava Telnet Application 1.0
The Kava Telnet Application is complete telnet and SSH application. more>>
The KTA is a complete telnet and SSH application designed for use by both end-users and developers. For end-users it provides a cross-platform vt320-compatible terminal written in Java.
For developers it provides an extensible plugin API that can be used to implement automated telnet and SSH solutions in a client/server environment.
<<lessFor developers it provides an extensible plugin API that can be used to implement automated telnet and SSH solutions in a client/server environment.
Download (0.24MB)
Added: 2005-10-11 License: GPL (GNU General Public License) Price:
1488 downloads
Free Simulated Radar Client 0.1.1
Free Simulated Radar Client project is a framework for radar clients for virtual air traffic control networks. more>>
Free Simulated Radar Client project is a framework for radar clients for virtual air traffic control networks.
Free Simulated Radar Client is a framework for radar clients for virtual air traffic control networks (e.g., VATSIM and IVAO). Currently work is occuring on a radar client (an ASRC clone), a flight strip display, and a 3D tower view.
The framework analyses the data provided by servers of these networks and provides interfaces for radar clients (or other applications) to access this data.
<<lessFree Simulated Radar Client is a framework for radar clients for virtual air traffic control networks (e.g., VATSIM and IVAO). Currently work is occuring on a radar client (an ASRC clone), a flight strip display, and a 3D tower view.
The framework analyses the data provided by servers of these networks and provides interfaces for radar clients (or other applications) to access this data.
Download (MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1057 downloads
Automatic Revision Control System 0.5.0
Automated Revision Control System is used to automatically monitor remote and local git, subversion, CVS, and even rsync repos. more>>
Automated Revision Control System is used to automatically monitor remote and local git, subversion, CVS, and even rsync repositories.
It notices changes and updates the local and remote repositories almost automatically. It requires either git, subversion, rsync, or CVS, and can be used for Web site maintainance, backup, communications, and many other purposes.
Enhancements:
- This release generally works a lot better to the extent that the authors are starting to using it for everyday file syncing and backup.
<<lessIt notices changes and updates the local and remote repositories almost automatically. It requires either git, subversion, rsync, or CVS, and can be used for Web site maintainance, backup, communications, and many other purposes.
Enhancements:
- This release generally works a lot better to the extent that the authors are starting to using it for everyday file syncing and backup.
Download (0.013MB)
Added: 2007-03-11 License: GPL (GNU General Public License) Price:
958 downloads
Flight Navigation Planner 104
Flight Navigation Planner project is a tool for making flight plans based on known airports. more>>
Flight Navigation Planner project is a tool for making flight plans based on known airports.
Flight Navigation Planner lets you make flight plans based on known airports, navaids, fixes, or cities.
You can use the sectional charts, wacs, or the vector/terrain planning charts.
It calculates headings, winds, time, and fuel. It features Airways-based Auto-Routing, Climb and Descent calculations (a/c type based), Fuel Stop Planning, Auto-Route around MOAS and Restricted Airspace, Hi-Res Weather Radar Overlay, Viewing of current sectional, wac, and IFR charts, the ability to see a route over TFRs, detailed nexrad radar overlays over your routes, Terrain Profiles with cloud ceilings, and the ability to upload flight plans to GPS.
<<lessFlight Navigation Planner lets you make flight plans based on known airports, navaids, fixes, or cities.
You can use the sectional charts, wacs, or the vector/terrain planning charts.
It calculates headings, winds, time, and fuel. It features Airways-based Auto-Routing, Climb and Descent calculations (a/c type based), Fuel Stop Planning, Auto-Route around MOAS and Restricted Airspace, Hi-Res Weather Radar Overlay, Viewing of current sectional, wac, and IFR charts, the ability to see a route over TFRs, detailed nexrad radar overlays over your routes, Terrain Profiles with cloud ceilings, and the ability to upload flight plans to GPS.
Download (1.2MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1112 downloads
JSBSim Flight Dynamics Model 0.9.13
JSBSim is an open source flight dynamics model. more>>
JSBSim Flight Dynamics Model is an open source flight dynamics model (FDM) that compiles and runs under many operating systems, including Linux, Apple Macintosh, Microsoft Windows, Linux, IRIX, Cygwin (Unix on Windows), etc.
The FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature.
JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files; or, it can be run as an integrated part of a larger flight simulator implementation that includes a visual system.
The most notable example of the use of JSBSim is currently seen in the open source FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
JSBSim has seen the growth of a fairly large user base, with some of the more notable projects (of which I am aware) described on the Users page.
Main features:
- Fully configurable flight control system, aerodynamics, propulsion, landing gear arrangement, etc. through XML-based text file format.
- Rotational earth effects on the equations of motion (coriolis and centrifugal acceleration modeled).
- Configurable data output formats to screen, file, socket, or any combination of those.
Enhancements:
- This release includes new options for the standalone JSBSim executable, including improved real-time capability.
- This release also includes experimental (but tested) logic to reduce ground reactions jitter while on the ground.
<<lessThe FDM is essentially the physics/math model that defines the movement of an aircraft under the forces and moments applied to it using the various control mechanisms and from the forces of nature.
JSBSim has no native graphics. It can be run by itself as a standalone program, taking input from a script file and various aircraft configuration files; or, it can be run as an integrated part of a larger flight simulator implementation that includes a visual system.
The most notable example of the use of JSBSim is currently seen in the open source FlightGear simulator. JSBSim models the aerodynamic forces and moments by the classic coefficient buildup method.
JSBSim has seen the growth of a fairly large user base, with some of the more notable projects (of which I am aware) described on the Users page.
Main features:
- Fully configurable flight control system, aerodynamics, propulsion, landing gear arrangement, etc. through XML-based text file format.
- Rotational earth effects on the equations of motion (coriolis and centrifugal acceleration modeled).
- Configurable data output formats to screen, file, socket, or any combination of those.
Enhancements:
- This release includes new options for the standalone JSBSim executable, including improved real-time capability.
- This release also includes experimental (but tested) logic to reduce ground reactions jitter while on the ground.
Download (0.95MB)
Added: 2007-01-21 License: GPL (GNU General Public License) Price:
604 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
QmailLdapAdmin 1.0.1
QmailLdapAdmin is a tool designed to handle qmail-schema of LDAP. more>>
QmailLdapAdmin is a tool designed to handle qmail-schema of LDAP.
QmailLdapAdmin project provides basic LDAP operations, and it also has a lot of built-in intelligence to support rules to setup email accounts stored in LDAP.
Mailing lists also can be maintained.
Enhancements:
- Setup scritp has been added for automated installation.
- Minor bug fixes.
<<lessQmailLdapAdmin project provides basic LDAP operations, and it also has a lot of built-in intelligence to support rules to setup email accounts stored in LDAP.
Mailing lists also can be maintained.
Enhancements:
- Setup scritp has been added for automated installation.
- Minor bug fixes.
Download (0.29MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1290 downloads
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