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Authentic 0.7.1
Authentic is a Liberty-enabled identity provider aiming to address a broad range of needs, from simple to complex setups. more>>
Authentic project is a Liberty-enabled identity provider aiming to address a broad range of needs, from simple to complex setups.
Its Liberty compliance relies on Lasso, a free softaware implementation of the Liberty Alliance specifications. It is a quixote application and is commonly run inside the Apache Web server.
Main features:
Liberty conformance
While not certified itself Authentic implements Liberty protocols through the use of Lasso that has been certified as conformat to Liberty specifications in May 2005. Authentic implements every feature required by the Identity Provider Conformance Matrix.
Additionally it has several extra features; for example it can act as a proxy identity provider, redirecting requests from service providers to other identity providers; or sharing identity attributes through ID-WSF Personal Profile (with an appropriate version of Lasso).
Performance
The underlying components are quite fast and Authentic doesnt slow things down. There are no hard measure yet but a quick benchmark using ab (from Apache) yielded more than 200 requests per second on my development laptop (Centrino 1.5GHz, 1GB RAM).
Ease of Administration
Authentic has a nice and useful web administrative interface; it provides convenient identity management and log analysis. It also has its share of parameters so it adapts to different needs without any code change.
Enhancements:
- This release fixes minor but annoying issues with 0.7.0 (error display and translations).
<<lessIts Liberty compliance relies on Lasso, a free softaware implementation of the Liberty Alliance specifications. It is a quixote application and is commonly run inside the Apache Web server.
Main features:
Liberty conformance
While not certified itself Authentic implements Liberty protocols through the use of Lasso that has been certified as conformat to Liberty specifications in May 2005. Authentic implements every feature required by the Identity Provider Conformance Matrix.
Additionally it has several extra features; for example it can act as a proxy identity provider, redirecting requests from service providers to other identity providers; or sharing identity attributes through ID-WSF Personal Profile (with an appropriate version of Lasso).
Performance
The underlying components are quite fast and Authentic doesnt slow things down. There are no hard measure yet but a quick benchmark using ab (from Apache) yielded more than 200 requests per second on my development laptop (Centrino 1.5GHz, 1GB RAM).
Ease of Administration
Authentic has a nice and useful web administrative interface; it provides convenient identity management and log analysis. It also has its share of parameters so it adapts to different needs without any code change.
Enhancements:
- This release fixes minor but annoying issues with 0.7.0 (error display and translations).
Download (0.10MB)
Added: 2006-10-28 License: GPL (GNU General Public License) Price:
1095 downloads
Crystal Clear Vuitton Remix 1
Crystal Clear Vuitton Remix is a Lavish icon theme derivated from Everaldos original one (everaldo.com). more>>
Crystal Clear Vuitton Remix is a Lavish icon theme derivated from Everaldos original one (everaldo.com).
All content distributed under LGPL anc copyright of everaldo exept Louis VuittonPattern, Property of Louis Vuitton International & LVMH.
ToDo:
Colored Folders
Completion of KDE control center
Adding some applications to the pack
Adding some device (iPod,Scanners ...)
<<lessAll content distributed under LGPL anc copyright of everaldo exept Louis VuittonPattern, Property of Louis Vuitton International & LVMH.
ToDo:
Colored Folders
Completion of KDE control center
Adding some applications to the pack
Adding some device (iPod,Scanners ...)
Download (29.4MB)
Added: 2006-07-05 License: LGPL (GNU Lesser General Public License) Price:
1220 downloads
PETALS 1.3
PETALS is an ObjectWeb Java Business Integration (JBI) platform. more>>
PETALS is an ObjectWeb Java Business Integration (JBI) platform. PETALS provides lightweight and packaged integration solutions, based on JSR-208 specifications, with a high focus on distribution and clustering.
PETALS is part of ObjectWeb ESB initiative, and was launched in June 2005 by EBM WebSourcing and Fossil E-Commerce.
The project leverages ObjectWeb architecture and projects like Fractal, JORAM, JOnAS to provide a JBI container with a focus on :
- JBI specification conformance
- Integrate JBI in JOnAS
- Multi JVM, distributed and clustered platform for JBI components with native transport based on existing ObjectWeb middleware : JORAM and Dream
- Propose packaged solutions for process orchestration (with focus on BPEL engine, Transformation engine, Web Services and JMS binding components) and B2B integration (with focus on Transformation and B2B bindng components like EDI, ...)
Enhancements:
- This release contains all the PETALS elements that are useful for integration solutions.
- New features include static definition of the distributed environment (avoiding multicast auto-discovering), an improvement to the Web Administrative console, IBM JVM compatibility, and more Binding components.
<<lessPETALS is part of ObjectWeb ESB initiative, and was launched in June 2005 by EBM WebSourcing and Fossil E-Commerce.
The project leverages ObjectWeb architecture and projects like Fractal, JORAM, JOnAS to provide a JBI container with a focus on :
- JBI specification conformance
- Integrate JBI in JOnAS
- Multi JVM, distributed and clustered platform for JBI components with native transport based on existing ObjectWeb middleware : JORAM and Dream
- Propose packaged solutions for process orchestration (with focus on BPEL engine, Transformation engine, Web Services and JMS binding components) and B2B integration (with focus on Transformation and B2B bindng components like EDI, ...)
Enhancements:
- This release contains all the PETALS elements that are useful for integration solutions.
- New features include static definition of the distributed environment (avoiding multicast auto-discovering), an improvement to the Web Administrative console, IBM JVM compatibility, and more Binding components.
Download (10.5MB)
Added: 2007-06-04 License: LGPL (GNU Lesser General Public License) Price:
874 downloads
Off-the-Record Messaging 3.1.0
Off-the-Record Messaging is a Pidgin plugin that allows you to have private conversations over instant messaging. more>>
Off-the-Record Messaging is a Pidgin plugin that allows you to have private conversations over instant messaging by providing:
Encryption
No one else can read your instant messages.
Authentication
You are assured the correspondent is who you think it is.
Deniability
The messages you send do not have digital signatures that are checkable by a third party. Anyone can forge messages after a conversation to make them look like they came from you. However, during a conversation, your correspondent is assured
the messages he sees are authentic and unmodified.
Perfect forward secrecy
If you lose control of your private keys, no previous conversation is compromised.
Enhancements:
- Translations for English, Dutch, Spanish, French, Slovak
- Added option to not log OTR conversations
- Large messages are now fragmented transparently instead of failing
- Removed "view secure session id" and "verify fingerprint" options from the OTR button menu. Added "authenticate buddy" option in its place. This new option allows you to authenticate your buddies by entering some secret that only the two of you know, rather than by using a long user-unfriendly sequence of hex characters. [The old "verify fingerprint" dialog is still available via an "Advanced..." button from the new "authenticate buddy" dialog.]
<<lessEncryption
No one else can read your instant messages.
Authentication
You are assured the correspondent is who you think it is.
Deniability
The messages you send do not have digital signatures that are checkable by a third party. Anyone can forge messages after a conversation to make them look like they came from you. However, during a conversation, your correspondent is assured
the messages he sees are authentic and unmodified.
Perfect forward secrecy
If you lose control of your private keys, no previous conversation is compromised.
Enhancements:
- Translations for English, Dutch, Spanish, French, Slovak
- Added option to not log OTR conversations
- Large messages are now fragmented transparently instead of failing
- Removed "view secure session id" and "verify fingerprint" options from the OTR button menu. Added "authenticate buddy" option in its place. This new option allows you to authenticate your buddies by entering some secret that only the two of you know, rather than by using a long user-unfriendly sequence of hex characters. [The old "verify fingerprint" dialog is still available via an "Advanced..." button from the new "authenticate buddy" dialog.]
Download (0.39MB)
Added: 2007-08-10 License: GPL (GNU General Public License) Price:
807 downloads
MUNGE Uid N Gid Emporium 0.5.8
MUNGE Uid N Gid Emporium is an authentication service for creating and validating credentials. more>>
MUNGE Uid N Gid Emporium is an authentication service for creating and validating credentials. It is designed to be highly scalable for use in an HPC cluster environment.
It allows a process to authenticate the UID and GID of another local or remote process within a group of hosts having common users and groups. These hosts form a security realm that is defined by a shared cryptographic key.
Clients within this security realm can create and validate credentials without the use of root privileges, reserved ports, or platform-specific methods.
Rationale
The need for MUNGE arose out of the HPC cluster environment. Consider the scenario in which a local daemon running on a login node receives a client request and forwards it on to remote daemons running on compute nodes within the cluster. Since the user has already logged on to the login node, the local daemon just needs a reliable means of ascertaining the UID and GID of the client process. Furthermore, the remote daemons need a mechanism to ensure the forwarded authentication data has not been subsequently altered.
A common solution to this problem is to use Unix domain sockets to determine the identity of the local client, and then forward this information on to remote hosts via trusted rsh connections. But this presents several new problems. First, there is no portable API for determining the identity of a client over a Unix domain socket. Second, rsh connections must originate from a reserved port; the limited number of reserved ports available on a given host directly limits scalability. Third, root privileges are required in order to bind to a reserved port. Finally, the remote daemons have no means of determining whether the client identity is authentic.
Overview
A process creates a credential by requesting one from the local MUNGE service. The encoded credential contains the UID and GID of the originating process. This process sends the credential to another process within the security realm as a means of proving its identity. The receiving process validates the credential with the use of its local MUNGE service. The decoded credential provides the receiving process with a reliable means of ascertaining the UID and GID of the originating process. This information can be used for accounting or access control decisions.
The contents of the credential (including any optional payload data) are encrypted with a key shared by all munged daemons within the security realm. The integrity of the credential is ensured by a message authentication code (MAC). The credential is valid for a limited time defined by its time-to-live (TTL). The daemon ensures unexpired credentials are not replayed on a particular host. Decoding of a credential can be restricted to a particular user and/or group ID. The payload data can be used for purposes such as embedding the destinations address to ensure the credential is only valid on a specific host. The internal format of the credential is encoded in a platform-independent manner. And the credential itself is base64 encoded to allow it to be transmitted over virtually any transport.
Enhancements:
- A bug was fixed that caused stack corruption on AMD-64 when using Libgcrypt.
<<lessIt allows a process to authenticate the UID and GID of another local or remote process within a group of hosts having common users and groups. These hosts form a security realm that is defined by a shared cryptographic key.
Clients within this security realm can create and validate credentials without the use of root privileges, reserved ports, or platform-specific methods.
Rationale
The need for MUNGE arose out of the HPC cluster environment. Consider the scenario in which a local daemon running on a login node receives a client request and forwards it on to remote daemons running on compute nodes within the cluster. Since the user has already logged on to the login node, the local daemon just needs a reliable means of ascertaining the UID and GID of the client process. Furthermore, the remote daemons need a mechanism to ensure the forwarded authentication data has not been subsequently altered.
A common solution to this problem is to use Unix domain sockets to determine the identity of the local client, and then forward this information on to remote hosts via trusted rsh connections. But this presents several new problems. First, there is no portable API for determining the identity of a client over a Unix domain socket. Second, rsh connections must originate from a reserved port; the limited number of reserved ports available on a given host directly limits scalability. Third, root privileges are required in order to bind to a reserved port. Finally, the remote daemons have no means of determining whether the client identity is authentic.
Overview
A process creates a credential by requesting one from the local MUNGE service. The encoded credential contains the UID and GID of the originating process. This process sends the credential to another process within the security realm as a means of proving its identity. The receiving process validates the credential with the use of its local MUNGE service. The decoded credential provides the receiving process with a reliable means of ascertaining the UID and GID of the originating process. This information can be used for accounting or access control decisions.
The contents of the credential (including any optional payload data) are encrypted with a key shared by all munged daemons within the security realm. The integrity of the credential is ensured by a message authentication code (MAC). The credential is valid for a limited time defined by its time-to-live (TTL). The daemon ensures unexpired credentials are not replayed on a particular host. Decoding of a credential can be restricted to a particular user and/or group ID. The payload data can be used for purposes such as embedding the destinations address to ensure the credential is only valid on a specific host. The internal format of the credential is encoded in a platform-independent manner. And the credential itself is base64 encoded to allow it to be transmitted over virtually any transport.
Enhancements:
- A bug was fixed that caused stack corruption on AMD-64 when using Libgcrypt.
Download (0.35MB)
Added: 2007-02-06 License: GPL (GNU General Public License) Price:
991 downloads
Americas Army v2.8.0 (Coalition) with Dedicated Server for Linux
Americas Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (2100MB)
Added: 2007-01-08 License: Freeware Price:
1019 downloads
Gallipoli: The Game 0.7.0
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. more>>
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. As a commander in the Great War (WWI), you take on the role of leading the prime of Australias armed forces as they launch an all-out assault on the Central Powers (the Germans, Austrians and the Ottomans).
Gameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
<<lessGameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
Download (15.4MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1291 downloads
Americas Army Dedicated Server for Linux 2.5.0 to 2.6.0 Patch
America?s Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (126MB)
Added: 2006-02-24 License: Freeware Price:
1337 downloads
Americas Army: Special Forces (FireFight) 2.5.0
America�s Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (776MB)
Added: 2005-11-02 License: Freeware Price:
816 downloads
Test::Usage 0.07
Test::Usage is a different approach to testing: selective, quieter, colorful. more>>
Test::Usage is a different approach to testing: selective, quieter, colorful.
SYNOPSIS
Lets say we are building module Foo.pm. To exercise it, we write a usage examples module, Foo_T.pm, which may eventually look something like this:
package Foo_T;
use Test::Usage;
use strict;
use warnings;
use Foo;
example(e1, sub { ... ok(...); ... die "Uh oh"; ... });
example(a1, sub { ... ok(...) or diag(...); ... });
example(a2, sub { ... ok(...); ... });
example(a3, sub {
my $f = Foo->new();
my $got_foo = $f->foo();
my $exp_foo = FOO;
ok(
$got_foo eq $exp_foo,
"Expecting foo() to return $exp_foo.",
"But got $got_foo."
);
});
Here are a few ways to test its examples:
# Run example a3 only.
perl -MFoo_T -e test(a => "a3")
# Run all examples whose label matches glob a*: a1, a2, a3.
perl -MFoo_T -e test(a => "a*")
# Run all examples found in the test module.
perl -MFoo_T -e test
# Run example a3, reporting successes also, but without color.
perl -MFoo_T -e test(a => "a3", v => 2, c => 0)
# Run and summarize all examples in all "*_T.pm" files found under
# current directory.
perl -MTest::Usage -e files
<<lessSYNOPSIS
Lets say we are building module Foo.pm. To exercise it, we write a usage examples module, Foo_T.pm, which may eventually look something like this:
package Foo_T;
use Test::Usage;
use strict;
use warnings;
use Foo;
example(e1, sub { ... ok(...); ... die "Uh oh"; ... });
example(a1, sub { ... ok(...) or diag(...); ... });
example(a2, sub { ... ok(...); ... });
example(a3, sub {
my $f = Foo->new();
my $got_foo = $f->foo();
my $exp_foo = FOO;
ok(
$got_foo eq $exp_foo,
"Expecting foo() to return $exp_foo.",
"But got $got_foo."
);
});
Here are a few ways to test its examples:
# Run example a3 only.
perl -MFoo_T -e test(a => "a3")
# Run all examples whose label matches glob a*: a1, a2, a3.
perl -MFoo_T -e test(a => "a*")
# Run all examples found in the test module.
perl -MFoo_T -e test
# Run example a3, reporting successes also, but without color.
perl -MFoo_T -e test(a => "a3", v => 2, c => 0)
# Run and summarize all examples in all "*_T.pm" files found under
# current directory.
perl -MTest::Usage -e files
Download (0.016MB)
Added: 2006-10-24 License: Perl Artistic License Price:
1096 downloads
Python Kye 0.9.3
Python Kye is a puzzle game which takes ideas from Sokoban and the genre of falling-rocks puzzle games. more>>
Kye is a puzzle game which takes ideas from Sokoban and the genre of falling-rocks puzzle games. However, it includes a wider range of objects, allowing a larger variety of puzzles to be constructed.
Python Kye is a clone of the original, shareware, Kye for Windows, and is compatible with the large number of existing extra levels designed for the Windows version of Kye.
This is a clone of the original Kye, but it is a good one. I have done my best to make it as authentic to the original game as possible (and when I say my best, people who have seen PrBoom will know I take this seriously).
It mimics the original, including some of the unusual/buggy things which occur in the original game. It should be compatible with all levels for v1.0 and v2.0 of the original Windows version of Kye. Let me know if you find a level which seem not to work right.
The only respect in which it is not fully like the original is that it is slightly more predictable. In the original, timing-sensitive mechanisms in levels would sometimes break for no reason; I think the original used two separate timer objects to control the faster and slower objects, and these would sometimes drift apart.
My version does not do this; but this effect was so marginal that I doubt any levels exist which depend on it.
And, unlike Kye for Windows v2, there is no level editor in this version. But you can always edit them with a text editor ? half of the existing extra levels were made this way.
Enhancements:
- Wall auto-rounding in the editor was fixed.
- The .desktop files in the RPM were fixed.
- Code cleanups were done.
<<lessPython Kye is a clone of the original, shareware, Kye for Windows, and is compatible with the large number of existing extra levels designed for the Windows version of Kye.
This is a clone of the original Kye, but it is a good one. I have done my best to make it as authentic to the original game as possible (and when I say my best, people who have seen PrBoom will know I take this seriously).
It mimics the original, including some of the unusual/buggy things which occur in the original game. It should be compatible with all levels for v1.0 and v2.0 of the original Windows version of Kye. Let me know if you find a level which seem not to work right.
The only respect in which it is not fully like the original is that it is slightly more predictable. In the original, timing-sensitive mechanisms in levels would sometimes break for no reason; I think the original used two separate timer objects to control the faster and slower objects, and these would sometimes drift apart.
My version does not do this; but this effect was so marginal that I doubt any levels exist which depend on it.
And, unlike Kye for Windows v2, there is no level editor in this version. But you can always edit them with a text editor ? half of the existing extra levels were made this way.
Enhancements:
- Wall auto-rounding in the editor was fixed.
- The .desktop files in the RPM were fixed.
- Code cleanups were done.
Download (0.075MB)
Added: 2007-02-11 License: GPL (GNU General Public License) Price:
987 downloads
Bomber Instinct 0.8.10beta
Bomber Instinct project is a multiplayer Bomberman-like game in a maze. more>>
Bomber Instinct project is a multiplayer Bomberman-like game in a maze.
Bomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Enhancements:
- Now the game seems to be stable. Levels of various sizes can be created/played.
- Also the nive editor semms to be stale with many features improved.
- Unfortunately there are some reasons why this is not a alfa release.
<<lessBomber Instinct is a multiplayer-only bomberman-like game which adds many features (such as special powers for the characters).
Basically, several people must battle in a maze, their only weapon being a bomb which explodes, throwing flames vertically and horizontally.
The game only plays on a single computer for now.
Enhancements:
- Now the game seems to be stable. Levels of various sizes can be created/played.
- Also the nive editor semms to be stale with many features improved.
- Unfortunately there are some reasons why this is not a alfa release.
Download (1.5MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1081 downloads
jRate 0.3.7.2-3.3.3
jRate is an extension of the GNU GCJ compiler front-end and runtime system. more>>
jRate is an extension of the GNU GCJ compiler front-end and runtime system that adds support for most of the features required by the Real-Time Specification for Java (RTSJ), including threading constructs with real-time constraints, asynchronous event handling, and memory regions.
It was initially developed at Washington University in St. Louis and is released under a license similar to GCCs GPL license that allows non-GPLed programs to be compiled and linked.
Enhancements:
- This release fixes a configure script syntax error in jRate 0.3.7.1-3.3.3 which was triggered when using Bash 3.1.x.
- There are also some minor documentation and build/distribution process fixes.
- There are no behavior, interface, or feature changes or additions in this release.
- Users that have already installed jRate successfully need not upgrade.
<<lessIt was initially developed at Washington University in St. Louis and is released under a license similar to GCCs GPL license that allows non-GPLed programs to be compiled and linked.
Enhancements:
- This release fixes a configure script syntax error in jRate 0.3.7.1-3.3.3 which was triggered when using Bash 3.1.x.
- There are also some minor documentation and build/distribution process fixes.
- There are no behavior, interface, or feature changes or additions in this release.
- Users that have already installed jRate successfully need not upgrade.
Download (0.96MB)
Added: 2006-09-05 License: GPL (GNU General Public License) Price:
1146 downloads
mimic 1.0
mimic provides a server that mimics ftpd and telnetd servers. more>>
mimic provides a server that mimics ftpd and telnetd servers.
mimic is a server that mimics Internet servers. It includes imitators for ftpd and telnetd, and can be extended with scripting to support other types of imitation. Users will believe they are connected to authentic services (such as ftpd or telnetd) but will never be able to log in.
Everything that they type is logged. In addition, scripting new imitator services is simple. The program includes a one-liner example of a fully-functional echo server.
The projects goal is to create a script for imitating most, if not all, popular Internet services.
Compilation:
Use: make all, make myftpd, make mytelnetd or make myscript
Your ftpd and telnetd servers will be found in ftpd/ and telnetd/ respectively.
Your scripted server will be found in script/.
<<lessmimic is a server that mimics Internet servers. It includes imitators for ftpd and telnetd, and can be extended with scripting to support other types of imitation. Users will believe they are connected to authentic services (such as ftpd or telnetd) but will never be able to log in.
Everything that they type is logged. In addition, scripting new imitator services is simple. The program includes a one-liner example of a fully-functional echo server.
The projects goal is to create a script for imitating most, if not all, popular Internet services.
Compilation:
Use: make all, make myftpd, make mytelnetd or make myscript
Your ftpd and telnetd servers will be found in ftpd/ and telnetd/ respectively.
Your scripted server will be found in script/.
Download (0.009MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
932 downloads
MTASC 1.11
MTASC (Motion-Twin ActionScript2 Compiler) is an ActionScript2 cross-platform compiler. more>>
MTASC is the first ActionScript 2 Open Source free compiler.
MTASC project can compile large number of .as class files in a very short time and generate directly the corresponding SWF bytecode without relying on Macromedia Flash or other tools.
You can download it now and please read the comparison between MTASC and Macromedia compiler that is sold with Flash. If its your first time using MTASC, please read how to install and use MTASC.
INSTALL
Theses install notes are for windows user unfamiliar with commandline tools usage.
First download the MTASC package corresponding to your system and install/unzip somewhere on your computer. Then add the path of the installed executable to your PATH environment variable (see http://www.chem.gla.ac.uk/~louis/software/faq/q1.html if you dont kwnow how to do).
For example if youve installed into c:program filesmtasc you might add c:progra~1mtasc to your PATH. Now the executable is accessible everywhere. You can then write a compile.bat file containing the following text :
mtasc.exe YourFiles.as... -swf YourProject.swf
pause
Put the compile.bat file with your source files and run it when you want to compile.
USAGE
MTASC is a commandline compiler, it can then be better integrated into [Your favorite editor] by configuring it to compile .as files with MTASC. The general usage of mtasc tool is : mtasc (your .as class files) -swf (you project swf). Please note that if you have two classes Point and Line with Line.as using Point for its code, you dont need to ask MTASC to compile Point.as when compiling Line.as since it will do it automatically for you. Then if you want to include the minimal set of classes needed by your program to run, you can simply compile using mtasc Main.as where Main.as is your "main" class, the entry point of your program (if you have any).
Now that you know how to call MTASC, lets have a look at how it works : MTASC takes the SWF file specified with the -swf flag, compile all .as specified files, and update the SWF file by replacing all classes that are present inside it by the newly compiled classes. To use MTASC instead of Macromedia Flash Compiler, its simple. Open your project and publish it normally (for example project.swf). Now run MTASC using the published SWF as input : mtasc (your as files) -swf project.swf. This will compile your classes and update the SWF that you can use for your website. Please note that MTASC add the compiled classes to the SWF in replacement of ALL classes compiled by Flash.
If you have an error such as class not found, file not found, or class name mistake, you should use the -cp flag in order to add a ClassPath to MTASC (that means a directory where it will look for .as files). For example if your classes are in the /code directory, do not call mtasc code/Hello.as because it will look for the class code.Hello (with package code), but call instead mtasc -cp code Hello.as.
Additional arguments are the following :
-swf file : specify input SWF which contains assets.
-cp path : add a directory path to the ClassPath : this is the list of directories that MTASC will use to look for .as files. You can use several times -cp to add several directories.
-main : will automaticaly call static function main once all classes are registered.
-header width:height:fps:bgcolor : does not load a SWF, instead create a new one containing only compiled code and using provided header informations. bgcolor is optional and should be 6 digits hexadecimal value.
-mx : use precompiled MX classes (see section on V2 components below).
Some other arguments, for advanced users :
-version n : specify SWF version : 6 to generate Player 6r89 compatible SWF or 8 to access Flash8 features.
-v : activate verbose mode, printing some additional informations about compiling process.
-out file : change output swf file.
-msvc : use Microsoft Visual Studio errors style formating install of Java style (for file names and lines number).
-strict : will use strict compilation mode which require that all variables are explicitely typed.
-exclude file : exclude code generation of classes listed in specified file (format is one full class path per line).
-trace function : specify a custom trace function. (see Trace Facilities), or no disable all the traces.
-keep : keep AS2 classes compiled by MCC into the SWF (this could cause some classes to be present two times if also compiled with MTASC).
-frame f : will export AS2 classes into target frame of swf.
-pack path : compile all the files contained in specified package - not recursively (eg to compile files in c:flashcodemyapp do mtasc -cp c:flashcode -pack my/app).
-group : will merge classes into one single clip (this will reduce SWF size but might cause some problems if youre using -keep or -mx).
Enhancements:
- Several small fixes.
- Strongly typed arrays have been added.
<<lessMTASC project can compile large number of .as class files in a very short time and generate directly the corresponding SWF bytecode without relying on Macromedia Flash or other tools.
You can download it now and please read the comparison between MTASC and Macromedia compiler that is sold with Flash. If its your first time using MTASC, please read how to install and use MTASC.
INSTALL
Theses install notes are for windows user unfamiliar with commandline tools usage.
First download the MTASC package corresponding to your system and install/unzip somewhere on your computer. Then add the path of the installed executable to your PATH environment variable (see http://www.chem.gla.ac.uk/~louis/software/faq/q1.html if you dont kwnow how to do).
For example if youve installed into c:program filesmtasc you might add c:progra~1mtasc to your PATH. Now the executable is accessible everywhere. You can then write a compile.bat file containing the following text :
mtasc.exe YourFiles.as... -swf YourProject.swf
pause
Put the compile.bat file with your source files and run it when you want to compile.
USAGE
MTASC is a commandline compiler, it can then be better integrated into [Your favorite editor] by configuring it to compile .as files with MTASC. The general usage of mtasc tool is : mtasc (your .as class files) -swf (you project swf). Please note that if you have two classes Point and Line with Line.as using Point for its code, you dont need to ask MTASC to compile Point.as when compiling Line.as since it will do it automatically for you. Then if you want to include the minimal set of classes needed by your program to run, you can simply compile using mtasc Main.as where Main.as is your "main" class, the entry point of your program (if you have any).
Now that you know how to call MTASC, lets have a look at how it works : MTASC takes the SWF file specified with the -swf flag, compile all .as specified files, and update the SWF file by replacing all classes that are present inside it by the newly compiled classes. To use MTASC instead of Macromedia Flash Compiler, its simple. Open your project and publish it normally (for example project.swf). Now run MTASC using the published SWF as input : mtasc (your as files) -swf project.swf. This will compile your classes and update the SWF that you can use for your website. Please note that MTASC add the compiled classes to the SWF in replacement of ALL classes compiled by Flash.
If you have an error such as class not found, file not found, or class name mistake, you should use the -cp flag in order to add a ClassPath to MTASC (that means a directory where it will look for .as files). For example if your classes are in the /code directory, do not call mtasc code/Hello.as because it will look for the class code.Hello (with package code), but call instead mtasc -cp code Hello.as.
Additional arguments are the following :
-swf file : specify input SWF which contains assets.
-cp path : add a directory path to the ClassPath : this is the list of directories that MTASC will use to look for .as files. You can use several times -cp to add several directories.
-main : will automaticaly call static function main once all classes are registered.
-header width:height:fps:bgcolor : does not load a SWF, instead create a new one containing only compiled code and using provided header informations. bgcolor is optional and should be 6 digits hexadecimal value.
-mx : use precompiled MX classes (see section on V2 components below).
Some other arguments, for advanced users :
-version n : specify SWF version : 6 to generate Player 6r89 compatible SWF or 8 to access Flash8 features.
-v : activate verbose mode, printing some additional informations about compiling process.
-out file : change output swf file.
-msvc : use Microsoft Visual Studio errors style formating install of Java style (for file names and lines number).
-strict : will use strict compilation mode which require that all variables are explicitely typed.
-exclude file : exclude code generation of classes listed in specified file (format is one full class path per line).
-trace function : specify a custom trace function. (see Trace Facilities), or no disable all the traces.
-keep : keep AS2 classes compiled by MCC into the SWF (this could cause some classes to be present two times if also compiled with MTASC).
-frame f : will export AS2 classes into target frame of swf.
-pack path : compile all the files contained in specified package - not recursively (eg to compile files in c:flashcodemyapp do mtasc -cp c:flashcode -pack my/app).
-group : will merge classes into one single clip (this will reduce SWF size but might cause some problems if youre using -keep or -mx).
Enhancements:
- Several small fixes.
- Strongly typed arrays have been added.
Download (0.29MB)
Added: 2005-12-23 License: GPL (GNU General Public License) Price:
1403 downloads
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