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X Northern Captain 5.0.4
X Northern Captain is a filemanager for X Windows. more>>
X Northern Captain is a file manager for X Windows.
XNC has the same ideology as Norton Commander but also many additional and specific functions including a Virtual File System with support for tar, zip, rar, rpm, deb, bzip2, and lha archives, FTP support, built-in xterminal, viewer for JPEG, GIF, BMP, TGA, XPM, and XBM formats, an editor, users menu, extensions association, bookmarks for frequently used directories, and more.
Enhancements:
- Many small bug fixes, reported by the users.
- Added create link operation for files on disk VFS.
- Added hot key shotcuts displaing.
- Added some translations, fixed mistakes.
<<lessXNC has the same ideology as Norton Commander but also many additional and specific functions including a Virtual File System with support for tar, zip, rar, rpm, deb, bzip2, and lha archives, FTP support, built-in xterminal, viewer for JPEG, GIF, BMP, TGA, XPM, and XBM formats, an editor, users menu, extensions association, bookmarks for frequently used directories, and more.
Enhancements:
- Many small bug fixes, reported by the users.
- Added create link operation for files on disk VFS.
- Added hot key shotcuts displaing.
- Added some translations, fixed mistakes.
Download (2.1MB)
Added: 2005-04-29 License: GPL (GNU General Public License) Price:
1641 downloads
Wolfenstein: Enemy Territory 2.60b
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (4.0MB)
Added: 2006-05-09 License: Freeware Price:
895 downloads
Wolfenstein: Enemy Territory Map Packs
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (110.4MB)
Added: 2006-02-02 License: Freeware Price:
1361 downloads
Wolfenstein: Enemy Territory Update 2.60
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (8.1MB)
Added: 2006-02-02 License: Freeware Price:
772 downloads
RIR to DNS converter 0.1
RIR to DNS converter is a tool to convert Regional Internet Registry data to a DNS country lookup zone. more>>
RIR to DNS converter is a tool to convert Regional Internet Registry data to a DNS country lookup zone. You can use it to build your own DNS zone for looking up country codes from IP addresses.
It uses data directly from RIPE, ARIN, APNIC, LACNIC, and AFRINIC. The data can be updated on a schedule of your choosing.
The input data comes from:
ftp://ftp.afrinic.net/pub/stats/afrinic/delegated-afrinic-latest
ftp://ftp.apnic.net/pub/stats/apnic/delegated-apnic-latest
ftp://ftp.arin.net/pub/stats/arin/delegated-arin-latest
ftp://ftp.ripe.net/pub/stats/ripencc/delegated-ripencc-latest
ftp://ftp.lacnic.net/pub/stats/lacnic/delegated-lacnic-latest
The input data format is described in:
http://www.apnic.net/db/rir-stats-format.html
The output is a BIND 9 zone file that can be used to look up country codes
in a similar fashion to in-addr.arpa. For example, to find out what country
203.30.47.58 is:
host 58.47.30.203.rir.example.com
58.47.30.203.rir.example.com has address 127.0.65.86
where 65 and 85 are ASCII for A and U, which means 203.30.47.58 is
in Australia (AU).
HOW TO USE IT
Just feed it the above delegated- -latest files into stdin and it will
spit out the zone file to stdout. The zone file will only have the IP addresses,
so you could $INCLUDE it into a zone file that contains NS records, SOA, $ORIGIN,
etc.
WHY USE IT
You dont need the resolution of MaxMinds GeoIP database, but you do want
something that is free and you want it kept up to date on a schedule that
you decide.
You could use this to block or tag email based on countries, block or redirect
visitors to your website based on end-user country, and so on. Be very
careful about blocking mail this way, though, as you may block legitimate
email. Instead of blocking outright, use it in a SpamAssassin rule to add
something to the spam level, based on where the email comes from.
HOW IT WORKS
The RIR files contain ranges of IP addresses, and indicate what CC each range is allocated to. At the simplest level, rir2dns just sorts the ranges then iterates
through the IPs in each range and generates a reverse-dns-style A record that
represents the country code.
HOW IT WORKS - IN DETAIL
Rather than iterate through each IP address, the program tries to skip through
entire classes at a time (256 IPs, 65536 IPs, etc). Rather than iterate
through each IP, the loop iterates through classes or IP ranges (whichever are
smaller at the loop control), using control-breaks to accummulate neighbouring
ranges where possible so that entire classes that are in the same country dont
generate huge numbers of records.
Firstly, IPs are considered to be 4-digit numbers, but in base-256. In other
words, each octet is dealt with as if it were a single base-256 digit. This
turns out to be convenient because optimisations of large chunks of IP space can be done by looking for places where least-significant base-256 digits are zero.
Next, IP ranges are broken down into the following sub-ranges:
Optional individual IP addresses (ie: 4 octets)
Optional A-class ranges (ie: 3 octets)
Optional B-class ranges (ie: 2 octets)
Optional C-class ranges (ie: 1 octet)
Optional B-class ranges (ie: 2 octets)
Optional A-class ranges (ie: 3 octets)
Optional individual IP addresses (ie: 4 octets)
Considering that there is a pattern here, Im sure theres an elegant way to
handle breaking this down into two loops (one reducing the octets and one
increasing the octets), but I cant be bothered, so Ill break it down into
seven loops. Kind of hard-coded, but at least its simple.
For ease of processing, the IP addresses are actually converted to 32-bit numbers, then back again. This simplifies mathematics and looping through ranges.
Thats pretty much it, really...
Note that currently there are about 80,000 RIR records between all five
registries. This takes about 35 seconds on a 2.4GHz P4 to process, and
generates a 26MB file with around 3/4 million lines (RRs). This causes BIND
to use about 100MB or so of memory, and on a slow machine will probably cause it to take too long to reply, while it searches the zone. That size zone can
take a minute or two to load, which is quite a while.
Basic algorithm:
Read & process RIR data:
Read RIR ranges
Sort RIR ranges by start IP address
Glue together contiguous ranges of the same country
For each range
Generate the IPs at the start of the range
Generate the A-classes at the start of the range
Generate the B-classes at the start of the range
Generate the C-classes in the middle of the range
Generate the B-classes at the end of the range
Generate the A-classes at the end of the range
Generate the IPs at the end of the range
<<lessIt uses data directly from RIPE, ARIN, APNIC, LACNIC, and AFRINIC. The data can be updated on a schedule of your choosing.
The input data comes from:
ftp://ftp.afrinic.net/pub/stats/afrinic/delegated-afrinic-latest
ftp://ftp.apnic.net/pub/stats/apnic/delegated-apnic-latest
ftp://ftp.arin.net/pub/stats/arin/delegated-arin-latest
ftp://ftp.ripe.net/pub/stats/ripencc/delegated-ripencc-latest
ftp://ftp.lacnic.net/pub/stats/lacnic/delegated-lacnic-latest
The input data format is described in:
http://www.apnic.net/db/rir-stats-format.html
The output is a BIND 9 zone file that can be used to look up country codes
in a similar fashion to in-addr.arpa. For example, to find out what country
203.30.47.58 is:
host 58.47.30.203.rir.example.com
58.47.30.203.rir.example.com has address 127.0.65.86
where 65 and 85 are ASCII for A and U, which means 203.30.47.58 is
in Australia (AU).
HOW TO USE IT
Just feed it the above delegated- -latest files into stdin and it will
spit out the zone file to stdout. The zone file will only have the IP addresses,
so you could $INCLUDE it into a zone file that contains NS records, SOA, $ORIGIN,
etc.
WHY USE IT
You dont need the resolution of MaxMinds GeoIP database, but you do want
something that is free and you want it kept up to date on a schedule that
you decide.
You could use this to block or tag email based on countries, block or redirect
visitors to your website based on end-user country, and so on. Be very
careful about blocking mail this way, though, as you may block legitimate
email. Instead of blocking outright, use it in a SpamAssassin rule to add
something to the spam level, based on where the email comes from.
HOW IT WORKS
The RIR files contain ranges of IP addresses, and indicate what CC each range is allocated to. At the simplest level, rir2dns just sorts the ranges then iterates
through the IPs in each range and generates a reverse-dns-style A record that
represents the country code.
HOW IT WORKS - IN DETAIL
Rather than iterate through each IP address, the program tries to skip through
entire classes at a time (256 IPs, 65536 IPs, etc). Rather than iterate
through each IP, the loop iterates through classes or IP ranges (whichever are
smaller at the loop control), using control-breaks to accummulate neighbouring
ranges where possible so that entire classes that are in the same country dont
generate huge numbers of records.
Firstly, IPs are considered to be 4-digit numbers, but in base-256. In other
words, each octet is dealt with as if it were a single base-256 digit. This
turns out to be convenient because optimisations of large chunks of IP space can be done by looking for places where least-significant base-256 digits are zero.
Next, IP ranges are broken down into the following sub-ranges:
Optional individual IP addresses (ie: 4 octets)
Optional A-class ranges (ie: 3 octets)
Optional B-class ranges (ie: 2 octets)
Optional C-class ranges (ie: 1 octet)
Optional B-class ranges (ie: 2 octets)
Optional A-class ranges (ie: 3 octets)
Optional individual IP addresses (ie: 4 octets)
Considering that there is a pattern here, Im sure theres an elegant way to
handle breaking this down into two loops (one reducing the octets and one
increasing the octets), but I cant be bothered, so Ill break it down into
seven loops. Kind of hard-coded, but at least its simple.
For ease of processing, the IP addresses are actually converted to 32-bit numbers, then back again. This simplifies mathematics and looping through ranges.
Thats pretty much it, really...
Note that currently there are about 80,000 RIR records between all five
registries. This takes about 35 seconds on a 2.4GHz P4 to process, and
generates a 26MB file with around 3/4 million lines (RRs). This causes BIND
to use about 100MB or so of memory, and on a slow machine will probably cause it to take too long to reply, while it searches the zone. That size zone can
take a minute or two to load, which is quite a while.
Basic algorithm:
Read & process RIR data:
Read RIR ranges
Sort RIR ranges by start IP address
Glue together contiguous ranges of the same country
For each range
Generate the IPs at the start of the range
Generate the A-classes at the start of the range
Generate the B-classes at the start of the range
Generate the C-classes in the middle of the range
Generate the B-classes at the end of the range
Generate the A-classes at the end of the range
Generate the IPs at the end of the range
Download (0.60MB)
Added: 2007-04-27 License: GPL (GNU General Public License) Price:
913 downloads
Wombat Linux Server 2.6.9
Wombat Linux Server is a port of Linux that runs as an application on top of L4/Iguana. more>>
Wombat Linux Server is a port of Linux that runs as an application on top of L4/Iguana.
This package is not really intended to be used standalone. It is best to download it as part of the Iguana project.
<<lessThis package is not really intended to be used standalone. It is best to download it as part of the Iguana project.
Download (46.8MB)
Added: 2005-11-25 License: GPL (GNU General Public License) Price:
1429 downloads
ScatterChat 1.0.1
ScatterChat is a HACKTIVIST WEAPON designed to allow non-technical human rights activists and political dissidents. more>>
ScatterChat is a HACKTIVIST WEAPON designed to allow non-technical human rights activists and political dissidents to communicate securely and anonymously while operating in hostile territory. ScatterChat is also useful in corporate settings, or in other situations where privacy is desired.
It is a secure instant messaging client (based upon the Gaim software) that provides end-to-end encryption, integrated onion-routing with Tor, secure file transfers, and easy-to-read documentation.
Its security features include resiliency against partial compromise through perfect forward secrecy, immunity from replay attacks, and limited resistance to traffic analysis... all reinforced through a pro-actively secure design.
<<lessIt is a secure instant messaging client (based upon the Gaim software) that provides end-to-end encryption, integrated onion-routing with Tor, secure file transfers, and easy-to-read documentation.
Its security features include resiliency against partial compromise through perfect forward secrecy, immunity from replay attacks, and limited resistance to traffic analysis... all reinforced through a pro-actively secure design.
Download (5.8MB)
Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1195 downloads
Finance::Quote::Yahoo::Australia 1.12
Finance::Quote::Yahoo::Australia is a Perl module to fetch Australian stock quotes via Yahoo. more>>
Finance::Quote::Yahoo::Australia is a Perl module to fetch Australian stock quotes via Yahoo.
SYNOPSIS
use Finance::Quote;
my $q = Finance::Quote->new;
my %info = $q->fetch("yahoo_australia","BHP"); # Use this module only.
my %info = $q->fetch("australia","BHP"); # Failover with other methods.
This module allows information to be fetched from Yahoo abouts stocks traded on the Australian Stock Exchange. Information about indexes (such as the All Ordinaries) are not available through this module, although if information is requested from the "australia" source then these will automatically failover to direct queries from the Australian Stock Exchange.
This module is loaded by default on a Finance::Quote object, although it can be explicitly loaded by passing the argument "Yahoo::Australia" to Finance::Quote->new().
This module provides both the "australia" and "yahoo_australia" fetch methods. You should use the "australia" method if you wish to allow failovers to other sources, and "yahoo_australia" if you only want to obtain quotes from this module.
Information obtained via this module is governed by Yahoos terms and conditions, see http://au.finance.yahoo.com/ for more details.
LABELS RETURNED
This module returns all the standard labels (where available) provided by Yahoo, as well as the currency label. See Finance::Quote::Yahoo::Base for more information.
<<lessSYNOPSIS
use Finance::Quote;
my $q = Finance::Quote->new;
my %info = $q->fetch("yahoo_australia","BHP"); # Use this module only.
my %info = $q->fetch("australia","BHP"); # Failover with other methods.
This module allows information to be fetched from Yahoo abouts stocks traded on the Australian Stock Exchange. Information about indexes (such as the All Ordinaries) are not available through this module, although if information is requested from the "australia" source then these will automatically failover to direct queries from the Australian Stock Exchange.
This module is loaded by default on a Finance::Quote object, although it can be explicitly loaded by passing the argument "Yahoo::Australia" to Finance::Quote->new().
This module provides both the "australia" and "yahoo_australia" fetch methods. You should use the "australia" method if you wish to allow failovers to other sources, and "yahoo_australia" if you only want to obtain quotes from this module.
Information obtained via this module is governed by Yahoos terms and conditions, see http://au.finance.yahoo.com/ for more details.
LABELS RETURNED
This module returns all the standard labels (where available) provided by Yahoo, as well as the currency label. See Finance::Quote::Yahoo::Base for more information.
Download (0.090MB)
Added: 2006-12-12 License: Perl Artistic License Price:
1046 downloads
once:radix 0.9 Beta
once:radix is a Rapid Application Development system for Intranet and eXtranet environments. more>>
once:radix project is a Rapid Application Development system for Intranet and eXtranet environments. Create advanced database-driven web applications that require no expertise in the underlying technologies. Just point and click with pixel-perfect precision.
once:radix was created by Cormoran Communication. Their marketing arm is once:technologies. They are a small organisation based in Geelong, Victoria, Australia, with one of their key developers based in Grodno, Belarus.
Development of once:radix began in 2003 and has been used to build enterprise management applications for businesses of all sizes, including some major banks and financial institutions for the past two years.
The development team are all professional programmers, so things that werent top priority have not been completed - most notably, a database editor. They use EMS and PGAdmin; however to make this system accessible to users with no SQL experience, this extra component is needed.
This first code release is a workable beta. In particular, it has limited documentation. It will take a few months to develop it into a straight-out-of-the-box solution. Our vision is to create a system that almost anyone can use. So we need people of all skill levels to make that goal a reality.
We hope to attract contributors who will make this a genuinely community-based project. While our team has achieved significant breakthroughs in RIA development, we believe that sharing the technology with the open source community will lift it to a new level.
We are particularly keen to recruit people who can help document and crash test the system in its current state of development, which has been tagged 0.90 beta.
<<lessonce:radix was created by Cormoran Communication. Their marketing arm is once:technologies. They are a small organisation based in Geelong, Victoria, Australia, with one of their key developers based in Grodno, Belarus.
Development of once:radix began in 2003 and has been used to build enterprise management applications for businesses of all sizes, including some major banks and financial institutions for the past two years.
The development team are all professional programmers, so things that werent top priority have not been completed - most notably, a database editor. They use EMS and PGAdmin; however to make this system accessible to users with no SQL experience, this extra component is needed.
This first code release is a workable beta. In particular, it has limited documentation. It will take a few months to develop it into a straight-out-of-the-box solution. Our vision is to create a system that almost anyone can use. So we need people of all skill levels to make that goal a reality.
We hope to attract contributors who will make this a genuinely community-based project. While our team has achieved significant breakthroughs in RIA development, we believe that sharing the technology with the open source community will lift it to a new level.
We are particularly keen to recruit people who can help document and crash test the system in its current state of development, which has been tagged 0.90 beta.
Download (20MB)
Added: 2007-08-07 License: GPL (GNU General Public License) Price:
812 downloads
OZradio 0.9.7.0 Beta
OZradio is a graphical radio and recording controller. more>>
OZradio is a graphical radio and recording controller.
OZradio is written by Gary Baker South Australia. The purpose of OZradio is to provide a simple and easy to use GUI application to play and Record FM Radio on BTTV or Video4Linux Compatible cards, Play CDs, Rip CDs to Ogg Files , Play Ogg files and create Playlists.
OZRadio does not require you to have a Radio card. All other Multimedia functionality will work
OZradio has been written in a Mandrake 9.0 Kde 3.0 environment using GTK 1.2 and Glade.
Main features:
- FM Radio Tuner
- Ogg File Player
- Playlist Editor
- CD Player
- CD Autostart
- CD Ripper
- HTTP Album details lookup
- Sound Mixer built in
- Ogg Vorbis File Compression
- 10 different stations can be saved to programable buttons
- Station Freq displayed as mouse is moved over programmed buttons
- Mute button
- Volume control
- Volume Balance
- Auto Frequency Scanning
- On demand Record
- Programable recording
- Playback of recordings
- Selectable Sampling rate for recording
- Custom Labels for programmed buttons
- Command line switches
- Headphone volume control
<<lessOZradio is written by Gary Baker South Australia. The purpose of OZradio is to provide a simple and easy to use GUI application to play and Record FM Radio on BTTV or Video4Linux Compatible cards, Play CDs, Rip CDs to Ogg Files , Play Ogg files and create Playlists.
OZRadio does not require you to have a Radio card. All other Multimedia functionality will work
OZradio has been written in a Mandrake 9.0 Kde 3.0 environment using GTK 1.2 and Glade.
Main features:
- FM Radio Tuner
- Ogg File Player
- Playlist Editor
- CD Player
- CD Autostart
- CD Ripper
- HTTP Album details lookup
- Sound Mixer built in
- Ogg Vorbis File Compression
- 10 different stations can be saved to programable buttons
- Station Freq displayed as mouse is moved over programmed buttons
- Mute button
- Volume control
- Volume Balance
- Auto Frequency Scanning
- On demand Record
- Programable recording
- Playback of recordings
- Selectable Sampling rate for recording
- Custom Labels for programmed buttons
- Command line switches
- Headphone volume control
Download (0.52MB)
Added: 2006-02-07 License: GPL (GNU General Public License) Price:
1354 downloads
PVKII Linux Server 1.1 Beta
PVKII Linux Server is a dedicated server package for PVKII game. more>>
PVKII Linux Server is a dedicated server package for PVKII game. This is for hosting a dedicated server not for playing!
PVKII is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
<<lessPVKII is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.
Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!
They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!
Immerse yourself in the PVKII world!
Download (MB)
Added: 2007-02-15 License: GPL (GNU General Public License) Price:
981 downloads

Conquest: Divide and Conquer 0.14.1
Conquest is a simultaneous turn-based online multiplayer strategy game placed in a dark and distant future. more>>
Conquest: Divide and Conquer 0.14.1 is the latest version of this simultaneous turn-based online multiplayer strategy game placed in a dark and distant future.
Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate big armies, but watch out for incoming drop pods behind your back.
Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great.
The combination of fast gameplay and randomly generated maps equals to long, restless nights of battles for cities.
Enhancements: (21 Jul 2009)
- Renamed advanced settings to rules.
- Renamed lobby to game lobby.
- Renamed join game panel to game browser.
- Added new flanking mechanic: when a player moves at least two units into a territory from different sides, they receive a 25% power bonus in an eventual battle. Flanking also works with allied units.
- Added AI alliance logic.
- Added graphic setting to toggle environmental effects.
- Added "lChangedRules" message when rules change.
- Added console to ConquestServer.exe on Windows.
- Added more AI names.
- Improved performance by at least 20%, depending on the player's machine.
- Improved performance for display mode changes and minimizing/maximizing.
- Improved rules panel.
- Changed hints to show exact values.
- Changed default server name to "Conquest Game".
- Rule sets no longer have to specify all rules.
- Moved create game to the game browser.
- Removed spectate button from the game browser.
- Removed key shortcuts from most world screen panels.
- Fixed Linux nvidia-glx-180+ drivers segmentation fault.
- Fixed lighting not working properly after changing display modes.
- Fixed alliance colors not working with preset alliances.
- Fixed not being able to select alliance 4 in the game lobby.
- Fixed not being able to whisper a player with too long name.
- Fixed territories and operations not getting sent on surrender.
- Fixed units taking strange paths when ordered straight for more than 2 tiles.
- Fixed lMSNA.
Added: 2009-07-22 License: Freeware Price: FREE
10 downloads
TrueCombat:Elite 0.49b
TrueCombat:Elite project is an Enemy Territory total conversion modification. more>>
TrueCombat:Elite project is an Enemy Territory total conversion modification of the free, popular, stand-alone third-person shooter Wolfenstein: Enemy Territory. That is, TC:E is an entirely free game, made by gamers, for gamers.
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
<<lessTC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
Download (MB)
Added: 2007-02-28 License: Freeware Price:
725 downloads
Data::Faker::StreetAddress 0.07
Data::Faker::StreetAddress is a Data::Faker plugin. more>>
Data::Faker::StreetAddress is a Data::Faker plugin.
DATA PROVIDERS
us_zip_code
Return a random zip or zip+4 zip code in the US zip code format. Note that this is not necessarily a valid zip code, just a 5 or 9 digit number in the correct format.
us_state
Return a random US state name.
us_state_abbr
Return a random US state abbreviation. (Includes US Territories and AE, AA, AP military designations.)
From the USPS list at http://www.usps.com/ncsc/lookups/usps_abbreviations.html
street_suffix
Return a random street suffix (Drive, Street, Road, etc.)
From the USPS list at http://www.usps.com/ncsc/lookups/usps_abbreviations.html
street_name
Return a fake street name.
street_address
Return a fake street address.
secondary_unit_designator
Return a random secondary unit designator, with a range if needed (secondary unit designators are things like apartment number, building number, suite, penthouse, etc that differentiate different units with a common address.)
secondary_unit_number
Return a random secondary unit number, for the secondary unit designators that take ranges.
<<lessDATA PROVIDERS
us_zip_code
Return a random zip or zip+4 zip code in the US zip code format. Note that this is not necessarily a valid zip code, just a 5 or 9 digit number in the correct format.
us_state
Return a random US state name.
us_state_abbr
Return a random US state abbreviation. (Includes US Territories and AE, AA, AP military designations.)
From the USPS list at http://www.usps.com/ncsc/lookups/usps_abbreviations.html
street_suffix
Return a random street suffix (Drive, Street, Road, etc.)
From the USPS list at http://www.usps.com/ncsc/lookups/usps_abbreviations.html
street_name
Return a fake street name.
street_address
Return a fake street address.
secondary_unit_designator
Return a random secondary unit designator, with a range if needed (secondary unit designators are things like apartment number, building number, suite, penthouse, etc that differentiate different units with a common address.)
secondary_unit_number
Return a random secondary unit number, for the secondary unit designators that take ranges.
Download (0.020MB)
Added: 2006-10-25 License: Perl Artistic License Price:
1100 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
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