auditory hallucinations
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MyChineseFlashCards 2.2
MyChineseFlashCardss goal is to ease the visual and auditory memorization of the 1000 most used Chinese characters. more>>
MyChineseFlashCardss goal is to ease the visual and auditory memorization of the 1000 most used Chinese characters.
To reach that goal, MyChineseFlashcards allows the user to learn characters with flash cards method; to access the characters of the dictionary in random, ascending, or descending order; to filter the characters, using one of 31 available filters; and to consult statistics on characters
Main features:
- cross-platform application (Windows (XP, 2000, NT), Mac OS X and Linux.
- currently 500 characters (the remaining 500 hundred characters to come soon),
- pronunciation of the characters,
- characters and its related information can be visualized in a flash cards format or in a tabular format,
- classical or simplified character visualisation,
- 3 cards visualisation orders: random, by ascending, descending,
- three learning mode (character hiding, meaning hiding, both),
- More than 31 character filters (radical, non radical, pictogram, etc),
- graphically close characters selection,
- character type statistics,
- radicals tab,
- cards can be displayed automatically in the automatic navigation mode,
- available in English and French.
<<lessTo reach that goal, MyChineseFlashcards allows the user to learn characters with flash cards method; to access the characters of the dictionary in random, ascending, or descending order; to filter the characters, using one of 31 available filters; and to consult statistics on characters
Main features:
- cross-platform application (Windows (XP, 2000, NT), Mac OS X and Linux.
- currently 500 characters (the remaining 500 hundred characters to come soon),
- pronunciation of the characters,
- characters and its related information can be visualized in a flash cards format or in a tabular format,
- classical or simplified character visualisation,
- 3 cards visualisation orders: random, by ascending, descending,
- three learning mode (character hiding, meaning hiding, both),
- More than 31 character filters (radical, non radical, pictogram, etc),
- graphically close characters selection,
- character type statistics,
- radicals tab,
- cards can be displayed automatically in the automatic navigation mode,
- available in English and French.
Download (21MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
1147 downloads
ManyEars 0.1.0
ManyEars project makes use of an array of microphones to perform sound source localization, tracking, and separation. more>>
ManyEars project makes use of an array of microphones to perform sound source localization, tracking, and separation.
It is designed to provide auditory capabilities to mobile robots, but it can equally be used for video conferencing or other applications. The project is based on the FlowDesigner development environment.
<<lessIt is designed to provide auditory capabilities to mobile robots, but it can equally be used for video conferencing or other applications. The project is based on the FlowDesigner development environment.
Download (0.43MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
876 downloads
Gnaural for Linux 1.0
a multi-platform programmable binaural-beat generator more>> Gnaural is a multi-platform programmable binaural-beat generator, implementing the principle of binaural beats as described in the October 1973 Scientific American article "Auditory Beats in the Brain" (Gerald Oster). There has been considerable research done on the subject since that publication, and WinAural (an early version in the Gnaural lineage) was used as the audio stimulus for at least one published study
The central theme of Osters article is that processesing of auditory binaural beats bears distinct differences from that done for normal sound, emphasizing different neural pathways and highlighting different parameters of the sound stimulus.
Osters observations inspired a wave of research in to the ways in which binaural beats could affect the brain. One area of research explored how binaural beats could evoke a "frequency-following response" (also known as "brainwave entrainment") in EEG measures. My personal interest in binaural beats has centered almost exclusively around exploring this entrainment potential as a means of facilitating meditative states. However, Gnaural was designed to be neutral with regard to any hypothesis or application, relying strictly on the fundamental findings as described in Osters 1973 overview.<<less
Download (84KB)
Added: 2009-04-26 License: Freeware Price: Free
188 downloads
PennMUSH 1.8.3p1
PennMUSH is a MUD server that is often used for running social or role-playing games. more>>
PennMUSH is a MUD server that is often used for running social or role-playing games, with an extensive internal programming language.
A mud ("multi-user dungeon") is a form of textual virtual reality program. A mud server is a computer program which maintains a world database containing players, objects, rooms, exits, and programs.
People connect to the mud server by using the telnet command or a dedicated mud client, and take on characters in the virtual world, interacting with other players from around the (real) world.
Common activities include game playing, role-playing, socializing, world-building, etc. These servers have also been used for education, research, and artistic endeavors.
A MUSH ("multi-user shared hallucination") is a type of mud which is often used for social and role-playing activities. It is derived from "Tinymud", an early mud server. Its distinguishing features are that any player can typically extend the virtual world by building new rooms and objects, and its internal programming language, MUSHcode, which is considered to be fairly easy to learn.
Enhancements:
- Several bugs and typos were fixed, including two crash situations in PennMUSH 1.8.3.
- It also adds various minor improvements.
- This patch is highly recommended for all users of the "development" series.
<<lessA mud ("multi-user dungeon") is a form of textual virtual reality program. A mud server is a computer program which maintains a world database containing players, objects, rooms, exits, and programs.
People connect to the mud server by using the telnet command or a dedicated mud client, and take on characters in the virtual world, interacting with other players from around the (real) world.
Common activities include game playing, role-playing, socializing, world-building, etc. These servers have also been used for education, research, and artistic endeavors.
A MUSH ("multi-user shared hallucination") is a type of mud which is often used for social and role-playing activities. It is derived from "Tinymud", an early mud server. Its distinguishing features are that any player can typically extend the virtual world by building new rooms and objects, and its internal programming language, MUSHcode, which is considered to be fairly easy to learn.
Enhancements:
- Several bugs and typos were fixed, including two crash situations in PennMUSH 1.8.3.
- It also adds various minor improvements.
- This patch is highly recommended for all users of the "development" series.
Download (1.2MB)
Added: 2007-03-12 License: Artistic License Price:
957 downloads
mcvox 0.5
mcvox is a Midnight Commander derivative. more>>
mcvox is a Midnight Commander derivative that can be rendered via an auditory user interface, a braille display or a tiny screen.
Installation
./configure --with-screen=ncurses
make
make install
then:
mcvox
Enhancements:
- The order of labels and input fields has been changed to be better understandable.
- In the file listing, the TAG prefix indicates that a file has been marked.
- The shortcuts (e.g. C-x, M-x) have been replaced by their full name.
<<lessInstallation
./configure --with-screen=ncurses
make
make install
then:
mcvox
Enhancements:
- The order of labels and input fields has been changed to be better understandable.
- In the file listing, the TAG prefix indicates that a file has been marked.
- The shortcuts (e.g. C-x, M-x) have been replaced by their full name.
Download (3.7MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1151 downloads
gok 1.3.1
gok is the GNOME Onscreen Keyboard. more>>
gok is the GNOME Onscreen Keyboard. It features Direct Selection, Dwell Selection, Automatic Scanning and Inverse Scanning access methods and includes word completion.
GOK includes an alphanumeric keyboard and a keyboard for launching applications. Keyboards are specified in XML enabling existing keyboards to be modified and new keyboards to be created. The access methods are also specified in XML providing the ability to modify existing access methods and create new ones.
GOK is not limited to presenting keyboards that have been designed by hand and is able to dynamically create keyboards so that it can adapt to the users current situation. GOK is able to redisplay components of the user interfaces of running applications directly within GOK as keyboards. This provides efficient access to elements of the user interface, removing the need to navigate the interface indirectly
though keyboard accelerators. GOK supports the redisplay of application menus and toolbars. GOK contains a window activator keyboard that lists the current windows on the desktop and provides the ability to switch between them.
Users have the option of setting key width, height, and spacing as well as visual and auditory feedback on highlighting and selection.
GOK can be further customized if you have programming skills, and contributions are welcome. If you build GOK from source, you will find some documentation about Goks internal APIs the gok/docs/reference/html directory.
Please note GOK is still undergoing active development and testing, and may behave unexpectedly. With this in mind we would like to thank you very much for your interest in GOK and hope very much that you find it useful.
Before reporting GOK problems, or attempting to make significant use of GOK, please read this file and the file named "NEWS" carefully for hints about how to configure your system and GOK to work together, paying particular attention to the section titled "Input Devices" (below).
<<lessGOK includes an alphanumeric keyboard and a keyboard for launching applications. Keyboards are specified in XML enabling existing keyboards to be modified and new keyboards to be created. The access methods are also specified in XML providing the ability to modify existing access methods and create new ones.
GOK is not limited to presenting keyboards that have been designed by hand and is able to dynamically create keyboards so that it can adapt to the users current situation. GOK is able to redisplay components of the user interfaces of running applications directly within GOK as keyboards. This provides efficient access to elements of the user interface, removing the need to navigate the interface indirectly
though keyboard accelerators. GOK supports the redisplay of application menus and toolbars. GOK contains a window activator keyboard that lists the current windows on the desktop and provides the ability to switch between them.
Users have the option of setting key width, height, and spacing as well as visual and auditory feedback on highlighting and selection.
GOK can be further customized if you have programming skills, and contributions are welcome. If you build GOK from source, you will find some documentation about Goks internal APIs the gok/docs/reference/html directory.
Please note GOK is still undergoing active development and testing, and may behave unexpectedly. With this in mind we would like to thank you very much for your interest in GOK and hope very much that you find it useful.
Before reporting GOK problems, or attempting to make significant use of GOK, please read this file and the file named "NEWS" carefully for hints about how to configure your system and GOK to work together, paying particular attention to the section titled "Input Devices" (below).
Download (2.0MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
837 downloads
Other version of gok
Gnaural 0.4.20070301
Gnaural is a multi-platform programmable binaural-beat generator. more>>
Gnaural is a multi-platform programmable binaural-beat generator, implementing the principles described in October 1973 Scientific American, Gerald Oster, "Auditory Beats in the Brain."
There has been considerable research done on the subject since that publication, and Gnaurals Windows-based predecessor, WinAural, has been used as the audio stimulus in at least one published study, "The Induced Rhythmic Oscillations of Neural Activity in the Human Brain", D. Cvetkovic, D. Djuwari, I. Cosic (Australia), from Proceeding (417) Biomedical Engineering - 2004.
The central finding of Osters article: brain activity can be entrained to the auditory beat frequencies created when each ear is presented simultaneously with tones of slightly offset in frequency. My interest has been exploring how this effect (known as "frequency following response" or "brainwave entrainment") can be used to explore mental states, ranging from profoundly meditative to highly alert.
What are auditory binaural beats?
In 1839, German experimenter Heinrich Wilhelm Dove discovered that playing two tones simultaneously, one in to each ear, induced the perception of a "beat frequency" when the tones were of slightly differing frequency (generally less than 100 Hz apart).
While an acoustic mixing of the two tones will also produce a beat frequency, what is notable about auditory binaural beats is that there is no acoustic mixing of the tones: the beats exist solely within the auditory system. Some researchers believe that they are an artifact of the "neural wiring" used to spatially determine the origins of sounds in our environment.
Gerald Osters breakthrough in 1973 was to observe that the neural processing associated with binaural beats can induce an overall entrainment of brainwave activity (essentially, an oscillation between the two hemispheres in sync with the beat frequency). The neurology of this phenomenon is, according to Oster, tied to the contralateral integration of auditory input taking place in the superior olivary nucleus in the brainstem.
My main interest in the principle has been the possibility that brainwave entrainment can be used to target specific mental states. Gnaural has a long lineage, starting with a DOS program in the mid 1990s, progressing to WinAural for Windows and (in the hope a making a cross-platform solution) BrainJav for Java, and finally the truly cross-platform solution in Gnaural. In over a decade of experience with the technique, I have mainly found it useful for slowing-down brain activity. In that capacity, it has served me in areas ranging from stress reduction, sleep make-up, and particularly as a sort of "poor mans meditation", requiring almost no effort to achieve states of mind that I usually have found rather hard to achieve with real meditation.
But these are strictly my observations, and I make no guarantees about what the technique can do for anyone else. Some of the more unusual applications Ive heard about for my software include sustaining a heightened mental focus for online tournament gaming, and enhancing flotation-tank and related sensory deprivation environments. Many people also apparently use the technique to study more effectively.
One of the stranger facts regarding binaural beats is their seeming ability to be equally-at-home in the laboratory setting as in "grass roots" contexts (such as alternative medicine and the New Age phenomenon). That there is a grass-roots enthusiasm (easily demonstrated by googling binaural beats) is probably related to the sense of promise inherent in an easy-to-implement technique offering the possibility of direct influence of brain behavior. But from a scientific standpoint, there is a big gap between claims (of what binaural beats can do) and corroboration (by scientific method), which has led to a sense in many that the actual subject of binaural beats is "controversial." But this is an irrational response, given that the actual scientific/laboratory basis of binaural beats has remained an established part of the scientific literature for over 30 years.
One of my goals in writing Gnaural was to implement the binaural beat principle within the bounds of my understanding of the established scientific facts regarding the subject. To some extent, this has meant leaving-out many of the "bells and whistles" prevailent in other implementations. That my software has been used for at least one published "hard-science" study suggests that it has been somewhat successful. However, I also hope that Gnaural proves useful for people who wish to explore subjective areas unfettered by scientific rigor. In a subject dealing with matters of the mind, I see both sides -- "grass-roots empiricism" and "scientific empiricism" -- as being complementary halves of a complete investigation of the possibilities, and ultimately, Id hope to see the two sides of our culture be catalysts for each other, rather than inhibited by a mutual antagonism.
<<lessThere has been considerable research done on the subject since that publication, and Gnaurals Windows-based predecessor, WinAural, has been used as the audio stimulus in at least one published study, "The Induced Rhythmic Oscillations of Neural Activity in the Human Brain", D. Cvetkovic, D. Djuwari, I. Cosic (Australia), from Proceeding (417) Biomedical Engineering - 2004.
The central finding of Osters article: brain activity can be entrained to the auditory beat frequencies created when each ear is presented simultaneously with tones of slightly offset in frequency. My interest has been exploring how this effect (known as "frequency following response" or "brainwave entrainment") can be used to explore mental states, ranging from profoundly meditative to highly alert.
What are auditory binaural beats?
In 1839, German experimenter Heinrich Wilhelm Dove discovered that playing two tones simultaneously, one in to each ear, induced the perception of a "beat frequency" when the tones were of slightly differing frequency (generally less than 100 Hz apart).
While an acoustic mixing of the two tones will also produce a beat frequency, what is notable about auditory binaural beats is that there is no acoustic mixing of the tones: the beats exist solely within the auditory system. Some researchers believe that they are an artifact of the "neural wiring" used to spatially determine the origins of sounds in our environment.
Gerald Osters breakthrough in 1973 was to observe that the neural processing associated with binaural beats can induce an overall entrainment of brainwave activity (essentially, an oscillation between the two hemispheres in sync with the beat frequency). The neurology of this phenomenon is, according to Oster, tied to the contralateral integration of auditory input taking place in the superior olivary nucleus in the brainstem.
My main interest in the principle has been the possibility that brainwave entrainment can be used to target specific mental states. Gnaural has a long lineage, starting with a DOS program in the mid 1990s, progressing to WinAural for Windows and (in the hope a making a cross-platform solution) BrainJav for Java, and finally the truly cross-platform solution in Gnaural. In over a decade of experience with the technique, I have mainly found it useful for slowing-down brain activity. In that capacity, it has served me in areas ranging from stress reduction, sleep make-up, and particularly as a sort of "poor mans meditation", requiring almost no effort to achieve states of mind that I usually have found rather hard to achieve with real meditation.
But these are strictly my observations, and I make no guarantees about what the technique can do for anyone else. Some of the more unusual applications Ive heard about for my software include sustaining a heightened mental focus for online tournament gaming, and enhancing flotation-tank and related sensory deprivation environments. Many people also apparently use the technique to study more effectively.
One of the stranger facts regarding binaural beats is their seeming ability to be equally-at-home in the laboratory setting as in "grass roots" contexts (such as alternative medicine and the New Age phenomenon). That there is a grass-roots enthusiasm (easily demonstrated by googling binaural beats) is probably related to the sense of promise inherent in an easy-to-implement technique offering the possibility of direct influence of brain behavior. But from a scientific standpoint, there is a big gap between claims (of what binaural beats can do) and corroboration (by scientific method), which has led to a sense in many that the actual subject of binaural beats is "controversial." But this is an irrational response, given that the actual scientific/laboratory basis of binaural beats has remained an established part of the scientific literature for over 30 years.
One of my goals in writing Gnaural was to implement the binaural beat principle within the bounds of my understanding of the established scientific facts regarding the subject. To some extent, this has meant leaving-out many of the "bells and whistles" prevailent in other implementations. That my software has been used for at least one published "hard-science" study suggests that it has been somewhat successful. However, I also hope that Gnaural proves useful for people who wish to explore subjective areas unfettered by scientific rigor. In a subject dealing with matters of the mind, I see both sides -- "grass-roots empiricism" and "scientific empiricism" -- as being complementary halves of a complete investigation of the possibilities, and ultimately, Id hope to see the two sides of our culture be catalysts for each other, rather than inhibited by a mutual antagonism.
Download (0.12MB)
Added: 2007-04-25 License: GPL (GNU General Public License) Price:
922 downloads
SoundRuler 0.9.4.1
SoundRuler project is a tool for acoustical analysis, graphing, and teaching. more>>
SoundRuler project is a tool for acoustical analysis, graphing, and teaching.
It interactively recognizes and measures about 35 temporal and spectral properties of each pulse within each call in a file.
It features acoustic similarity routines, real-time filtering, auditory filtering, graph batch production with extensive editing options, and didactic modules.
Installation for soundruler-x.x.x.linux.rpm
1- su
2- cd folder_where_soundruler-x.x.x.linux.rpm_is
3- rpm -Uvh soundruler-x.x.x.linux.rpm
Installation for soundruler-x.x.x.linux.tar.gz
1- su
2- tar -xvzf /path_where_it_is/soundruler-x.x.x.linux.tar.gz.
3- cd soundruler-x.x.x.
4- vi Makefile (to check if the paths in the file are ok for your system)
5- make install
6- type soundruler or sruler to run it as any user
<<lessIt interactively recognizes and measures about 35 temporal and spectral properties of each pulse within each call in a file.
It features acoustic similarity routines, real-time filtering, auditory filtering, graph batch production with extensive editing options, and didactic modules.
Installation for soundruler-x.x.x.linux.rpm
1- su
2- cd folder_where_soundruler-x.x.x.linux.rpm_is
3- rpm -Uvh soundruler-x.x.x.linux.rpm
Installation for soundruler-x.x.x.linux.tar.gz
1- su
2- tar -xvzf /path_where_it_is/soundruler-x.x.x.linux.tar.gz.
3- cd soundruler-x.x.x.
4- vi Makefile (to check if the paths in the file are ok for your system)
5- make install
6- type soundruler or sruler to run it as any user
Download (11.7MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1107 downloads
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