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Audio File Library 0.2.6

Audio File Library 0.2.6


Audio File Library is a uniform API for accessing standard digital audio file formats. more>>
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, NeXT/Sun .snd/.au, Berkeley/IRCAM/CARL Sound File, Audio Visual Research, Amiga IFF/8SVX, and NIST SPHERE. Supported compression formats are currently G.711 mu-law and A-law and IMA and MS ADPCM.

Key goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be tied to the format of the data contained in the file.

The Audio File Library distributed under the GNU Library General Public License.
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Added: 2005-04-14 License: LGPL (GNU Lesser General Public License) Price:
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audiofile 0.2.6

audiofile 0.2.6


The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats. more>>
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, NeXT/Sun .snd/.au, Berkeley/IRCAM/CARL Sound File, Audio Visual Research, Amiga IFF/8SVX, and NIST SPHERE. Supported compression formats are currently G.711 mu-law and A-law and IMA and MS ADPCM.
Key goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be like the format of the data contained in the file.
Enhancements:
- libaudiofile/Makefile.am, libaudiofile/audiofile.exports:
- Export only public entry points.
- Released version 0.2.6 of the Audio File Library.
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Added: 2006-07-14 License: GPL (GNU General Public License) Price:
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Audio::File 0.10

Audio::File 0.10


Audio::File is a audio file abstraction library. more>>
Audio::File is a audio file abstraction library.

SYNOPSIS

use Audio::File;
my $file = Audio::File->new( "foo.bar" );

print "The ". $file->type() ."-file ". $file->name
." is ". int $file->length() ." seconds long.n";

print "Its interpreted by ". $file->tag->artist()
." and called ". $file->tag->title() ".n";

Audio::File abstracts a single audio file, independant of its format. Using this module you can access a files meta-info like title, album, etc. as well as the files audio-properties like its length and bitrate.

Currently only the formats flac, ogg vorbis and mp3 are supported, but support for other formats may be easily added.

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Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1221 downloads
AudioFile::Info 1.08

AudioFile::Info 1.08


AudioFile::Info is a Perl extension to get info from audio files. more>>
AudioFile::Info is a Perl extension to get info from audio files.

SYNOPSIS

use AudioFile::Info;

my $song = AudioFile::Info->new($some_mp3_or_ogg_vorbis_file);

print Title: , $song->title, "n",
Artist: , $song->artist, "n".
Album: , $song->album, "n",
Track: , $song->track, "n";
Year: , $song->year, "n",
Genre: , $song->genre, "n";

$song->title(something else); # Changes the title

ABSTRACT

AudioFile::Info is a simple way to get track information out of an audio file. It gives a unified interface for extracting information from both MP3 and Ogg Vorbis files.
Some AudioFile::Info plugins also have the ability to write data back to the file.

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Added: 2006-06-23 License: Perl Artistic License Price:
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Audio::File::Type 0.10

Audio::File::Type 0.10


Audio::File::Type represents an audio filetype. more>>
Audio::File::Type represents an audio filetype.

An instance of an object inherited from Audio::File::Type is returned by the constructor of Audio::File. This object currently provides access to the audio files information like its audio properties (bitrate, sample rate, number of channels, ...) and the data stored in the files tag, but also providing access to the raw audio data and other information should be easy to be implemented.

METHODS

new

Constructor. In fact you dont need to use it. Please use Audio::File which will call the appropriate constructor corresponding to the files type.

init

This method will be called by the constructor. Its empty by default and should be overwritten by inheriting subclasses to initialize themselfes.

name

Returns the name of the audio file.

is_readable

Checks whether the file is readable or not. At the moment its only used by the constructor, but it will be more usefull with later versions of Audio::File.

is_writeable

Checks whether the file is writeable or not. At the moment youll probably dont need to call this method, but itll be more usefull as soon as changing the audio file is implemented.

tag

Returns a reference to the files tag object. See the documentation of Audio::File::Tag to learn about what the tag object does.

audio_properties

Returns a reference to the files audio properties object. See the documentation of Audio::File::AudioProperties to get information about what the audio properties object does.

save

Saves the audio file. This is not yet implemented but it should remember me to do it at some time..

type

Returns the files type.

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Added: 2006-06-19 License: Perl Artistic License Price:
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AudioMove 1.15

AudioMove 1.15


AudioMove is a handy GUI-based batch audio file converter/ copier program. more>>
AudioMove project is a simple, easy to use GUI-based batch audio file copy-and-conversion program.
You just tell it what files to convert, what format to convert them to, and where to put the output files, and it does it.
Main features:
- Converts from any format that libsndfile can read, to WAV, AIFF, or LCS format
- Uses libsamplerate for high-quality sample rate conversion to various sample rates (11.025kHz-192kHz)
- Supports 8-bit, 16-bit, 24-bit, 32-bit, or floating-point output sample widths
- Specify files to convert using file requester or drag-and-drop
- Multithreaded design for faster processing on multiprocessor machines
- Pipelined dataflow for efficient resource utilization
- Recursively batch-convert entire directory trees in a single step
- Conversion-batch sizes may be arbitrarily large (e.g. thousands of files at a time)
- Can be controlled from the command line (useful for invoking batch conversions from scripts)
- No installation necessary -- just unzip and run
- Qt-based GUI means AudioMove is portable to most major OSs
- Open source (GPL); source code is available below
- SUSE 9.1, MacOS/X and Windows binaries available below for your convenience.
Enhancements:
- The codebase has been ported to Qt 4.2.3.
- The ability to split multitrack files into single-track stems has been added.
- A "Convert in Place" mode has been added.
- BEXT chunks in WAV files are now preserved.
- Support has been added for 64-bit float sample widths.
- The column layout is now more customizable.
- All controls now have keyboard shortcuts.
- Several bugs have been fixed.
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Added: 2007-06-07 License: GPL (GNU General Public License) Price:
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Audio Convert 0.3.1.1

Audio Convert 0.3.1.1


audio convert is a script to convert Wav, Ogg, MP3, MPC, FLAC, APE, or WMA files into Wav, Ogg, MP3, MPC, FLAC, or APE files. more>>
Audio Convert is a script to convert Wav, Ogg, MP3, MPC, FLAC, APE, or WMA files into Wav, Ogg, MP3, MPC, FLAC, or APE files.
It has an easy-to-use interface that makes it possible to fill in the tags for a few formats and choose the quality of compression.
The script was initially designed for the nautilus file browser, and can be easily installed into nautilus by copying it to the nautilus-scripts directory, at which point you can right click on the desired audio file(s) and choose "audio-convert" from the "scripts" menu.
The script is also known to work on rox or directly from a shell.
Enhancements:
- The installer was modified to create the directory it is supposed to create.
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Added: 2005-11-12 License: GPL (GNU General Public License) Price:
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Audio collection script 1.0

Audio collection script 1.0


Audio collection script is a script which can help you manage collections of audio files. more>>
Audio collection script is a script which can help you manage collections of audio files. For example, I have a directory with all my audio files in it, sorted by band/album. I also have an audio collections directory. Within that directory I have a few list files which contain patterns for songs that should be part of that collection. The script generates or updates a subdirectory for each list file present and creates links within those directories to all music files from my main audio directory that match the patterns in the list file.

An example:

Your music files are in /audio
Your collections are in /audio-collections
The file /audio-collections/funny.list has the following lines:

/audio-collections/funny/
#the next line matches all songs within a tripod directory
tripod/
monty*python
kevin*bloody*wilson
bill*clinton*miss*lewinsky*and*i

When run, it will process each .list file in the current directory. So for this example, when run from /audio-collections, it will create or clean out the directory /audio-collections/funny and create links inside it for any files found within /audio which match the specified patterns.

The first line in each list file specifies the directory to create and use for the links. The patterns in the file will match on the full path of a song.

Note: I am pretty sure it would not be a good path to put your collections inside your main audio directory.
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Added: 2007-02-26 License: GPL (GNU General Public License) Price:
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Audio::TagLib::File 1.42

Audio::TagLib::File 1.42


Audio::TagLib::File is a file class with some useful methods for tag manipulation. more>>
Audio::TagLib::File is a file class with some useful methods for tag manipulation.

This class is a basic file class with some methods that are particularly useful for tag editors. It has methods to take advantage of ByteVector and a binary search method for finding patterns in a file.

DESTROY()

Destroys this File instance.

PV name()

Returns the file name in the local file system encoding.

Tag tag() [pure virtual]

Returns this files tag. This should be reimplemented in the concrete subclasses.

AudioProperties audioProperties() [pure virtual]

Returns this files audio properties. This should be reimplemented in the concrete subclasses. If no audio properties were read then this will return undef.

BOOL save() [pure virtual]

Save the file and its associated tags. This should be reimplemented in the concrete subclasses. Returns true if the save succeeds.

ByteVector readBlock(UV $length)

Reads a block of size $length at the current get pointer.

void writeBlock(ByteVector $data)

Attempts to write the block $data at the current get pointer. If the file is currently only opened read only -- i.e. readOnly() returns true -- this attempts to reopen the file in read/write mode.

IV find(ByteVector $pattern, IV $fromOffset = 0, ByteVector $before = ByteVector::null)

Returns the offset in the file that $pattern occurs at or -1 if it can not be found. If $before is set, the search will only continue until the pattern $before is found. This is useful for tagging purposes to search for a tag before the synch frame.

Searching starts at $fromOffset, which defaults to the beginning of the file.

This has the practial limitation that $pattern can not be longer than the buffer size used by readBlock(). Currently this is 1024 bytes.

IV rfind(ByteVector $pattern, IV $fromOffset = 0, ByteVector $before = ByteVector::null)

Returns the offset in the file that $pattern at or -1 if it can not be found. If $before is set, the search will only continue until the pattern $before is found. This is useful for tagging purposes to search for a tag before the synch frame.

Searching starts at $fromOffset and proceeds from the that point to the beginning of the file and defaults to the end of the file.

This has the practial limitation that $pattern can not be longer than the buffer size used by readBlock(). Currently this is 1024 bytes.

void insert(ByteVector $data, UV $start = 0, UV $replace = 0)

Insert $data at position $start in the file overwriting $replace bytes of the original content.

This method is slow since it requires rewriting all of the file after the insertion point.

void removeBlock(UV $start = 0, UV $length = 0)

Removes a block of the file starting a $start and continuing for $length bytes.
This method is slow since it involves rewriting all of the file after the removed portion.

BOOL readOnly()

Returns true if the file is read only (or if the file can not be opened).

BOOL isOpen()

Since the file can currently only be opened as an argument to the constructor (sort-of by design), this returns if that open succeeded.

BOOL isValid()

Returns true if the file is open and readble and valid information for the Tag and / or AudioProperties was found.

void seek(IV $offset, PV $p = "Beginning")

Move the I/O pointer to $offset in the file from position $p. This defaults to seeking from the beginning of the file.

void clear()

Reset the end-of-file and error flags on the file.

IV tell()

Returns the current offset withing the file.

IV length()

Returns the length of the file.

BOOL isReadable(PV $file) [static]

Returns true if $file can be opened for reading. If the file does not exist, this will return false.

BOOL isWritable(PV $file) [static]

Returns true if $file can be opened for writing.

%_Position

Position in the file used for seeking. C<<less
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Added: 2006-06-27 License: GPL (GNU General Public License) Price:
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AudioLink 0.05

AudioLink 0.05


AudioLink is a tool that makes searching for music on your local storage media easier and faster. more>>
.AudioLink is a tool that makes searching for music on your local storage media easier and faster. Your searches can include a variety of criteria, like male artists, female artists, band, genre, etc. It is flexible, you have options of using a command line interface, multiple choices of GUIs, designing your own search criteria, etc. The possibilities are endless.
Currently, its called AudioLink, cos the first milestone would just handle audio files... subsequent versions will be capable of searching for content in HTMLs, PDFs, PSs and other file formats.
This project started with my need of searching for files on my local machine, be it music or any stored information in .txt, .html, .pdf formats. The main goal of the software is to make searching for _content_ on local file systems (or remote file systems mounted in the local namespace) easier. This differs from other search tools, which look for files, not content. You cant use traditional tools like grep to search for songs or a particular artist, for example.
If you are in search of such a tool, AudioLink is the right choice for you for you!
The project will further be improved upon to include a LAN crawler, which will sniff on NFS, SMB, FTP, among other protocols, to collect information on the files residing on other machines as well.
Enhancements:
- * code/alsearch:
1. config file isnt perl code now; simple "a = b" stuff
2. command-line args override config file options
- code/alfilldb: ouch! one more ref. to alfilldb_usage code/alfilldb: removed ref. to alfilldb_usage.txt
- code/alfilldb:
- config file isnt perl code now; simple "a = b" stuff
- command-line args override config file options
- code/audiolink: 1. clean up the printed statements.
- added a verbose mode
- config file isnt perl code now; simple "a = b" stuff
- default to localhost for the host field
- command-line args override config file options
- cvsignore: ignore debian/ and gui/
- Documentation/alsearch_usage.txt, Documentation/alfilldb_usage.txt: remove the _usage.txt files; we now have *_doc.html files.
- INSTALL:
- You can now use the audiolink script to create the datbase and table.
- README: better 1st para
- TODO: 1. We have a config file
- Debian packaging is done; get rpms done now
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Added: 2006-07-18 License: GPL (GNU General Public License) Price:
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audio_rename 0.9708

audio_rename 0.9708


audio_rename can rename an audio file via information got via MP3::Tag. more>>
audio_rename can rename an audio file via information got via MP3::Tag.

SYNOPSIS

audio_rename -csR -@p "@a/@l/@02n_@t" .

renames all the audio files in this directory and its subdirectories into a 3-level directory structure given by Artist_Name/Album/Filename, with the basename of Filename being the 2-digit track number separated from the title by underscore.

audio_rename -KD *.wav

Reports how it would rename the *.wav files in this directory according to the default -p rule, but without protectiing "funny" characters. Will not do actual renaming.

audio_rename -sc *.mp3

Rename the *.mp3 files in this directory according to the default -p rule, translating cyrillic characters into Latin "equivalents", shortening the names of long components, and protecting "funny" characters.

audio_rename -p %a/%{d0}/%B -G */*.mp3

Assuming one-level subdirectory structure dir/filename.ext, finds files with extension .mp3, and "sorts" them into a two-level subdirectory structure; toplevel directory is based on the "artist" field, the remaing level is preserved.

audio_rename -p %a/%{d0}/%B -R .

Likewise, but does not suppose any particular depth of the current directory structure; only the filename and the most internal directory name are preserved.

audio_rename -p %a/%N -R .

Likewise, but all directory names (inside the current directory) are preserved.

The script takes a list of files (or, with -R option, directories) and renames the given files (or audio files in the directories) according to the rules specified through the command line options. File extensions are preserved (by default).

Some "companion" files (i.e., file with the same basename, and with an extension from a certain list) may be renamed together with audio files. A lot of care is taken to make the resulting file names as portable as possible: e.g., "funny" characters in file names are dumbed down (unless requested otherwise), long filename components may be shortened to certain limits.

A care is taken so that renaming will not overwrite existing files; however, on OSes which allow rename() to overwrite files, race conditions can ruin the best intentions. E.g., do not run several "overlapping" rename procedures simultaneously!

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Added: 2006-06-22 License: Perl Artistic License Price:
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Cactus Audio Player 0.2.4

Cactus Audio Player 0.2.4


Cactus is just an audio file player. more>>
Cactus is just an audio file player. But it has some features that makes it different from other players.
There are music databases and there are players like xmms with a small and leightweight, skinable GUI.
Cactus combines these two types in one player! With Cactus you can read your music collection into a database, create a playlist by browsing/searching it and finally switch to player view(F2-Key).
Main features:
- Plattform independent
- Browse your music collection by artist, albums and titles
- Tiny lightweight player combined with a powerful database for organizing mp3-files
- Save and Load m3u Playlists
- Supports ID3v1(read/write) and ID3v2(read)
- Easy tagging of mp3-files
Enhancements:
- Some bugs concerning the playlist/tag-editing now fixed...
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Added: 2005-08-18 License: GPL (GNU General Public License) Price:
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Audio::File::AudioProperties 0.10

Audio::File::AudioProperties 0.10


Audio::File::AudioProperties is a Perl module that can abstract an audio files audio properties. more>>
Audio::File::AudioProperties is a Perl module that can abstract an audio files audio properties.

Audio::File::AudioProperties is the base class for other file format independant audio property classes like Audio::File::Flac::AudioProperties or Audio::File::Ogg::AudioProperties. You should not use this class yourself exept youre writing an own file format dependant subclass.

METHODS

new

Constructor. Creates new Audio::File::AudioProperties object. You shoud not use this method yourself. Its called by the filetype-dependant subclasses of Audio::File::Type automatically.

init

Initializes the object. Its called by the constructor and empty by default. Its ought to be overwritten by subclasses.

length

Returns the length of the audio file in seconds.

bitrate

Returns the bitrate of the file.

sample_rate

Returns the sample rate of the audio file.

channels

Returns the number of channels the audio file has.

all

Get all audio properties.

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Added: 2006-06-19 License: Perl Artistic License Price:
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Fast Audio Playlist Generator 0.31

Fast Audio Playlist Generator 0.31


FAPG is a tool to generate list of audio files (WAV, MP3, Ogg, etc.) in various formats (M3U, PLS, HTML, etc). more>>
FAPG is a tool to generate list of audio files (WAV, MP3, Ogg, etc.) in various formats (M3U, PLS, HTML, etc). It is very useful for quickly creating a playlist of a large number of audio files.

It is coded in C to be as fast as possible, and does not use any specific audio library (like ID3Lib).
This allow you to deploy it faster and easier, and to have better performances since the less informations are loaded.
In the other hand, this tool is not (yet) compatible with all the known formats.

Here are some examples for usage :

Generate a PLS playlist for an album :
fapg --format=pls --output=~/path/to/album/list.pls ~/path/to/album

You have a file server using Samba which shares a large amount of audio files for Windows powered computers using Winamp.
The directory on the server containing the files is "/samba/mp3" and is visible on the Windows network as "serveurmp3" :
fapg --backslash --output=/samba/mp3/list.m3u --prefix=servermp3 --recursive --windows /samba/mp3

An HTML playlist for an album :
fapg --output=fapg.html ~/path/to/album
Here is the result : fapg.html
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Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1194 downloads
Audio::TagLib::MPC::File 1.42

Audio::TagLib::MPC::File 1.42


Audio::TagLib::MPC::File is an implementation of Audio::TagLib::File with MPC specific methods. more>>
Audio::TagLib::MPC::File is an implementation of Audio::TagLib::File with MPC specific methods.

SYNOPSIS

use Audio::TagLib;

my $i = Audio::TagLib::MPC::File->new("sample mpc file.mpc");
print $i->tag()->title()->toCString(), "n"; # got title

This implements and provides an interface for MPC files to the Audio::TagLib::Tag and Audio::TagLib::AudioProperties interfaces by way of implementing the abstract Audio::TagLib::File API as well as providing some additional information specific to MPC files.

The only invalid tag combination supported is an ID3v1 tag after an APE tag.
new(PV $file, BOOL $readProperties = TRUE, PV $propertiesStyle = "Average")
Constructs an MPC file from $file. If $readProperties is true the files audio properties will also be read using $propertiesStyle. If false, $propertiesStyle is ignored.

DESTROY()

Destroys this instance of the File.

Tag tag()

Returns the Tag for this file. This will be an APE tag, an ID3v1 tag or a combination of the two.

Properties audioProperties()

Returns the MPC::Properties for this file. If no audio properties were read then this will return undef.

BOOL save()

Save the file.

ID3v1::Tag ID3v1Tag(BOOL $create = FALSE)

Returns the ID3v1 tag of the file.

If $create is false (the default) this will return undef if there is no valid ID3v1 tag. If $create is true it will create an ID3v1 tag if one does not exist. If there is already an APE tag, the new ID3v1 tag will be placed after it.

B The Tag is B owned by the APE::File and should not be deleted by the user. It will be deleted when the file (object) is destroyed.

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Added: 2006-06-27 License: Perl Artistic License Price:
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