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La Ranisima 0.96a

La Ranisima 0.96a


La Ranisima is an Space Invaders-alike game totally written with DHTML. more>>
La Ranisima is an "Space Invaders"-alike game totally written with DHTML. La Ranisima uses the keyboard.

This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
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Download (0.020MB)
Added: 2006-08-17 License: MPL (Mozilla Public License) Price:
1165 downloads
Crystal Space 1.0.1

Crystal Space 1.0.1


Crystal Space is a free and portable 3D engine. more>> <<less
Download (37.5MB)
Added: 2007-02-20 License: LGPL (GNU Lesser General Public License) Price:
987 downloads
Open Steelball 0.5

Open Steelball 0.5


Open Steelball is a futuristic soccer game. more>>
Open Steelball project is a futuristic soccer game.

Open Steelball is an SDL game, which is similar to "SpeedBall" on the Amiga. It is a futuristic soccer game for one or two where 5 players can be controlled per side.

The ball can be passed, shot, lobbed, and other players can be tackled.

Goalkeepers are controlled automatically.

This is the First Alpha Release.

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Download (0.49MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1060 downloads
Brawl Ball 0.1

Brawl Ball 0.1


Brawl Ball project is a game of football based on the Blood Bowl ruleset. more>>
Brawl Ball project is a game of football based on the Blood Bowl ruleset.
Brawl Ball is a game of football based on the rules of the fantasy football game, Blood Bowl. It supports the full "basic" Blood Bowl ruleset.
Main features:
- Five basic player skills: block, catch, dodge, pass, & sure hands
- Team rerolls & player rerolls
- Team customization and/or creation using an xml format file and custom images
- Preferences for a strict adherence to the rules, or a more loosely played game
- Supports multiple languages (see internationalization)
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Download (1.9MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1067 downloads
base::ball 0.0.2

base::ball 0.0.2


base::ball - b all the namespaces under the given one(s). more>>
base::ball - "b" all the namespaces under the given one(s).

SYNOPSIS

use base::ball qw(Foo::Utils);

equivalent to:

use base qw(Foo::Utils);
use base qw(Foo::Utils::Data);
use base qw(Foo::Utils::UI);
use base qw(Foo::Utils::Sys);
use base qw(Foo::Utils::Sys::Unix);
use base qw(Foo::Utils::Sys::Win32);
use base qw(Foo::Utils::Run);

Recursively searches the directory that the given name spaces are in to also use base on their "child" name spaces based on any .pm files found and any directories that belong to that .pm

In other words, assuming that the Foo/ that Foo::Utils is in has:

Utils/Data.pm, Utils/UI.pm, Utils/Sys.pm, Utils/Sys/Unix.pm, Utils/Sys/Win32.pm, Utils/Run.pm

then the synopsis is correct.

Note it does not follow directories who do not firts have a .pm, in other words:
Foo/Utils/Whatever/Fiddle.pm will no get Foo:Utils::Whatever::Fiddle as base unless Foo/Utils/Whatever.pm exists (and therefore Foo::Utils::Whatever is a base)

This is by design for good reasons and given enough popular demand may lead to support for it.

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Download (0.004MB)
Added: 2007-06-27 License: Perl Artistic License Price:
849 downloads
Plan 9 From User Space 20060727

Plan 9 From User Space 20060727


Plan 9 From User Space is a port of the bulk of the Plan 9 software build environment to Unix. more>>
Plan 9 From User Space is a port of the bulk of the Plan 9 software build environment to Unix.
While the libraries make an attempt to play nice with the rest of the system (by using the Unix rules for printf verbs and Unix system headers, for example), this port tries to reproduce the Plan 9 build environment as faithfully as possible, providing u.h and libc.h, and blithely redefining tokens such as open, dup, and accept in order to provide implementations that better mimic the Plan 9 semantics.
The result is a more complicated and less Unix-friendly environment, but Plan 9 programs can typically be compiled with little or no changes.
Most obviously, plan9port derives from Plan 9 from Bell Labs and would not exist without the work of the Plan 9 team over the past many years.
Rob Pike suggested the original X11 port of libdraw years ago, as part of drawterm, and strongly encouraged the Mac OS X work. He has also been a consistent source of good ideas to hide the ugliness of modern Unix.
William Josephson handled troff(1) (with Taj Khattra) and many of the supporting programs. He also inspired the thread library clean-up and has ported a handful of applications.
Andrey Mirtchovski and Axel Belinfante have done significant work dealing with X11 corner cases and fine-tuning rio(1). Axel never tires of finding bugs in the SunOS port.
Latchesar Ionkov has contributed many fixes to tricky bugs, and got factotum(4) up and running.
Many other people have provided help, ported programs, written bug reports, sent useful patches, and gotten plan9port running on new systems.
Bigelow & Holmes, Inc. created the screen fonts in the luc, lucm, lucsans, and pelm directories and granted permission to redistribute them with plan9port.
Enhancements:
- A FUSE-related bug was fixed. See http://lists.cse.psu.edu/archives/9fans/2006-July/048531.html
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Download (21.5MB)
Added: 2006-08-02 License: Open Software License Price:
1179 downloads
Magnificent Gunbright Final

Magnificent Gunbright Final


Magnificent Gunbright is an abstract shooter; destroy the black ball. more>>
Magnificent Gunbright is an abstract shooter; destroy the black ball. An Abstract Shooter Developed For Ludum Dare in 48 Hours.

You are the flashy white blob at the bottom, with the clump of other white blobs following you around.

You have the ability to fire the blobs from your cloud at the flashy blob surrounded by a cloud of black blobs at the top of the screen.

If a black blob and white blob collide, both are destroyed. The object is to hit the evil flashy blob at the top of the screen to destroy it.

Falling from the top of the screen like rain is a steady supply of more blobs. If one of the blobs in your cloud touches a white blob that fell from the sky, even while shooting, the blob joins your cluster.

Falling from the bottom of the screen is black blobs, that your enemy can use to bulk himself up, as well. Blob rain does no damage to either party; you can tell that its rain and not bullets because rain travels away from you.

Use the arrow keys to move, and the space bar to shoot.

Once youve destroyed one evil black blob, you will face another, more powerful one! And so on forever until you eventually die.

Destroy the evil black blobs and save the League of Confederated Planets!

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Download (6.1MB)
Added: 2006-01-12 License: GPL (GNU General Public License) Price:
1380 downloads
Space Racer 0.2.4

Space Racer 0.2.4


Space Racer project is a OpenGL Car Game in a galactic environment. more>>
Space Racer project is a OpenGL Car Game in a galactic environment.

It aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.

To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.

If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:

#define SP_OPENGL_1_1

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Download (0.96MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1079 downloads
Yanoid 0.3.5

Yanoid 0.3.5


Yanoid is yet another arkaNOID/breakout clone. more>>
Yanoid project is yet another arkaNOID/breakout clone.

Yanoid is Yet Another arkaNOID/breakout clone, but it has been designed to be very flexible and extensible.

The main engine is written in C++, but maps, objects, etc are defined in Python, which allows you to design very interesting maps.

Yanoid is quite enjoyable.

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Download (0.47MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1052 downloads
NeverNoid 1.2

NeverNoid 1.2


NeverNoid is an Arkanoid clone. more>>
NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I felt I could do better (Any programmer can second that)

The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".

The game itself hardly needs explanation, but heres some general hints.

NeverNoid features 12 types of powerups/downs.

At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.

A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.

There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !

NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).

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Download (1.2MB)
Added: 2005-12-22 License: Freeware Price:
1401 downloads
Automanic 0.2

Automanic 0.2


Automanic is an vehicular deathmatch game. more>>
Automanic is an vehicular deathmatch game.

Automanic is a vehicular deathmatch game, hopefully becoming the best of Twisted Metal, Interstate 76, the Burnout Games, and Carmageddeon, focussing on cross-country carnage. It uses Crystal Space, CEL, and ODE.

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Download (13.5MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1197 downloads
Really Rather Good Battles In Space 1.03

Really Rather Good Battles In Space 1.03


Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships. more>>
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships.
Single player real time strategy game following the fall of the great Argonian empire.
Main features:
- a short but relatively polished single player campaign
- pretty (albeit 2d) graphics
- spaceships
- explosions
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Download (54MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1019 downloads
IGE - Outer Space 0.5.65

IGE - Outer Space 0.5.65


IGE - Outer Space is an on-line strategy game with SciFi theme. more>>
IGE - Outer Space is an on-line strategy game with SciFi theme.

IGE - Outer Space is an on-line strategy game which takes place in the dangerous universe. You must become the commander of many stars, planets, and great fleets and you will struggle for survival with other commanders.

Outer Space communicates with the server in the same way as your browser, but you will need a special client to play it. Using this client you can create an account on the server and you can start to explore the world of the Outer Space.

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Added: 2007-08-13 License: GPL (GNU General Public License) Price:
805 downloads
Space Commander 0.4

Space Commander 0.4


Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in. more>>
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in.
The project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
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Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1041 downloads
Break Attack 1

Break Attack 1


Break Attack is a remake of arkanoid. more>>
Break Attack is a remake of arkanoid.

This game is a remake of arkanoid. You have to hit all these bricks with the ball and dont let the ball reach the bottom. This game is in spanish, sorry for that.

It was made to show the usage of Jedi-SDL library with Pascal. It compiles with freepascal.
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Download (1.1MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1080 downloads
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