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libarena 0.3.4

libarena 0.3.4


libarena is a custom memory allocator interface and implementation. more>>
libarena library is a custom memory allocator interface and implementation. Three allocators are provided: flat "LIFO" arena allocator, object pool allocator and a malloc(3) wrapper. These can be used directly, or through their exported prototype interfaces.
libarena is meant to provide a baseline interface so allocators can be stacked, and to provide a well defined interface for libraries and applications. It is not meant to restrict or confine what custom allocators can actually accomplish. For instance, the included pool and arena allocators include a suite of string utilities which arent available in the generic exportable interface. However, they are built upon the generic interface (see util.h).
Almost no malloc(3) library "replacements" support a context pointer argument. Theyre useless for many or most of the tasks where the ability to specify an alternate malloc(3) could actually be useful, e.g. one shot dealloction of a task structure and all associated allocations. For network daemons especially this feature is useful; all allocations for a particular session can be freed simply by closing the lowest-level allocator object.
The arena allocator behaves similarly to GNU obstacks. If allocations are freed in reverse order than the underlying buffers will be freed accordingly; out-of-order deallocations will lead to fragmentation. The arena allocator also supports position marking. The state at any given instance can be stored and the allocator later reset to that state. All allocations which occured after, in time, the saved state will behave as-if they were explicitly deallocated.
The pool allocator keeps a pool of sets of fixed sized buffers. Each buffer size can be arbitrary. Allocations which cannot be met from the existing buckets will result in the creation of a new bucket. Memory returned to the pool will be reused. Currently the pool will never shrink, only grow.
Upon closing of the arena or pool allocator objects all memory used will be released back to their underlying allocator (either the one passed on instantiation, or by default `ARENA_STDLIB, the standard library wrapper.
Enhancements:
- The makefiles are no longer recursive, so this should build and install using either GNU Make or BSD pmake.
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Added: 2007-06-06 License: MIT/X Consortium License Price:
872 downloads
Quake III Arena Source 1.32c

Quake III Arena Source 1.32c


This is the source code for Quake III Arena version 1.32b, released by id Software. more>>
This is the source code for Quake III Arena version 1.32b, released by id Software. Quake III Arena Source is subject to the terms of the GNU General Public License.
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didnt get any kind of extensive testing so it may not work completely right.
Whenever an id game is released under GPL, several projects start making the source code more friendly to nowadays compilers and environements.
If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
The build system using cons, which may be known as sconss perl ancestor now you dont have to track it down though, the build script is provided in the tree you will need nasm and gcc 2.95
Make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11 a typical compile command goes like this:
[..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
Enhancements:
- Fix for a security exploit.
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Added: 2006-05-11 License: GPL (GNU General Public License) Price:
1261 downloads
OpenArena 0.7.0

OpenArena 0.7.0


OpenArena is an open-source content package for Quake III Arena. more>>
OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game.

The art direction of Open Arena is about "double" as Quake III Arena:

- double texture resolution, i.e. 512x512 as opposed to a 256x256
- double the polycount of models, instead of 700-900 youll have 1200-2000 poly players
- Sound is probably mixed in 44khz rather than 22khz, but I dunno about that as 44khz seems to crash Q3A at this moment

Hopefully the detail should still be scalable with texture resolution and LoDs for slower computers (read: my p100 with voodoo2)

Concepts would be loose, so dont expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model.

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Added: 2007-07-08 License: GPL (GNU General Public License) Price:
559 downloads
Arena Scripting Language 0.9.12

Arena Scripting Language 0.9.12


Arena Scripting Language is a light-weight scripting language. more>>
Arena Scripting Language is a light-weight scripting language. The language uses a syntax and library similar to that of ANSI C, but adds automatic memory management and runtime polymorphism on top of that.
Main features:
- syntax similar to ANSI C
- standard library similar to ANSI C
- automatic memory management
- runtime polymorphism
- support for exceptions
- support for anonymous functions
Enhancements:
- This release changes the system() library function to return the raw exit status as given by the operating system.
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Added: 2007-08-21 License: BSD License Price:
795 downloads
RenderDotC 3.4

RenderDotC 3.4


RenderDotC project is a world class photorealistic renderer designed to meet the demands of special effects for film. more>>
RenderDotC project is a world class photorealistic renderer designed to meet the demands of special effects for film. The primary reason people give for choosing RenderDotC is its favorable price per performance ratio. Moreover, RenderDotC scores high marks on everything that matters for a production renderer:
Main features:
Image Quality
- Images produced with RenderDotC possess that indescribable yet beautiful quality that some people refer to as "the RenderMan look". All phenomena that are prone to aliasing artifacts are effectively anti-aliased and noise is kept to a minimum.
Speed
- RenderDotC was designed in the 1990s to take advantage of the current hardware and software technologies. Its CPU and memory performance is unsurpassed by all renderers in its class.
Robustness
- There are hundreds of details to get right when developing a renderer and that only comes with maturity. RenderDotC has been shipping since 1996 and has proven itself on complex scenes from feature films from The Matrix to Orange County.
Features
- The RenderMan standard prescribes a rich set of geometric primitives and features. RenderDotC provides all of these plus some exclusive features such as NURB curves, DSO shadeops that can call built-in functions, and complete support for extended headroom rendering.
Flexibility
- Being RenderMan-compliant, RenderDotC supports user-programmable shading. It also has other plug-in interfaces including DSO shadeops, procedural primitives, and display drivers. Since shading is decoupled from hiding, one can easily tune the speed/quality tradeoffs of each.
Price
- RenderDotC is priced competitively for both the film and broadcast markets. When considering price, its important to take into account speed. A faster renderer means that the same number of frames can be produced per hour with a smaller render farm. Fewer computers to purchase and maintain further reduces the bottom line.
Support
- As a company, Dot C Software has been around since 1992. Our customers needs come first and we have the agility to respond to requests quickly. The people who wrote RenderDotC are the same ones that provide customer support. At Dot C we make software, period. We do not compete with our customers in the arena of computer graphics production.
Enhancements:
- Improved statistical output.
- Optional non raster-oriented dicing.
- The ability to specify motion factor as a dicing attribute, and user-defined placement of output on X.
- The Windows installer now sets up the environment.
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Added: 2007-06-08 License: Other/Proprietary License Price:
869 downloads
Attendance sheet 1.0 Beta

Attendance sheet 1.0 Beta


Attendance sheet is a simple script that will help you keep track of registrations for arbitrary sports activities. more>>
Attendance sheet is a simple script that will help you keep track of registrations for arbitrary sports activities that take place regularly.
The idea came from the problem our small group of amateur volleyball at our University faced. At the beginning the number of players was quite small and since many times we did not know each other well, we often ended up coming in 2 or 3 people.
Attendance-sheet helps to:
- see registered players who is coming and who is not
- make registered players to know each other better (if they are from different faculty or whatever), supported by photo, fullname, icq # and faculty
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Added: 2006-01-31 License: GPL (GNU General Public License) Price:
1365 downloads
SportStat 0.2.2

SportStat 0.2.2


SportStat is a web based application for the recording and analysis of sports statistics. more>>
SportStat is a web based application for the recording and analysis of sports statistics.
SportStat project was designed to be used by high school teams and athletic departments. Because of this, it is (and unless plans change, will remain) home team centered.
This means that while the program can track your results against other teams, it will not track other teams against each other.
Enhancements:
- The init code was reorganized.
- Better filtering was added in phpMyEdit.
- A better install system was added for the example data.
- Custom queries can be logged.
- Formatting of the reports was improved.
- Numerous bugfixes were made.
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Added: 2005-12-30 License: GPL (GNU General Public License) Price:
1395 downloads
Lewin Pongs 1.0

Lewin Pongs 1.0


Lewin Pongs is an advanced game of pong. more>>
Lewin Pongs is an advanced game of pong.

An advanced game of pong with lots of options. A ball bounces around the screen and you hit it with paddles.

If you miss, your opponent scores, if your opponent misses, you score.

PONG, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.

PONG was released by Atari on November 29, 1972.

PONG is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.

Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponents paddle.

PONG can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. In Ataris original PONG arcade cabinets, players controlled their paddles using one of two small paddle controllers (a knob-like input device). Contrastingly, several of the derivative table tennis simulations employed longitudinally-sliding joysticks.
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Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1340 downloads
Sacred 2.2

Sacred 2.2


SACRED is an enhanced version of the ROM 2.4b6 codebase. more>>
SACRED is an enhanced version of the ROM 2.4b6 codebase. Sacred enhancements include new player skills, spells, classes, and races.
Also included are arenas, OLC, Mud Compression Protocol, a Clan system, new flags, questing, color, automatic auctions, enhanced immortal utilities, spellchecking, hints, and many more features.
To play the the Mageslair you will need a good client. You are able to play it with simple stuff like the standard windows client or the java applet, but this will not show so good results, as playing with a special mud client.
There are a lot of good mud clients to find one just run a search on google, or check our download section for a link to a good client. You should also make sure that you get compression.
When having downloaded and installed a mud client, click on connect to server and simply enter as address www.mageslair.net and as port 7060. Then your set.
Enhancements:
- The 2500 item limit has been removed.
- Exits no longer show closed doors.
- There is now a README file update for proper installation.
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Added: 2006-11-29 License: Other/Proprietary License with Source Price:
1494 downloads
Alien Arena 2007 6.05

Alien Arena 2007 6.05


Alien Arena 2006 is the ultimate freeware deathmatch game. more>>
Alien Arena 2006 is the ultimate freeware deathmatch game!

Included are 25 total levels, 9 detailed characters, 8 weapons, 2 vehicles, 5 gameplay modes(DM, TDM, CTF, All Out Assault, Deathball), and much more!

New for Alien Arena 2006 are five mutators(instagib, regeneration, vampire, rocket arena, and low grav), and Deathball, a mode in which you get points by capturing a ball and firing in into a goal.

Eight new levels have been added, as well as alternate firing modes for several of the weapons. The game now runs on version 4.03 of the CRX engine, based on the id Software GPL source codes, and adding nextgen features such as reflective water, shaders, light bloom, improved lighting, and much more, while optimizations allow it to still run extremely fast even on modest systems.

The game now features colored names, an improved console, and an enhanced in-game server browser.

Also available is the "Nightmare Bots" patch, which adds a fourth skill level to the in-game bots, which will challenge even the best players.
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Added: 2007-06-17 License: GPL (GNU General Public License) Price:
866 downloads
GearHead: Arena 1.100

GearHead: Arena 1.100


GearHead is a mecha roguelike roleplaying game. more>>
GearHead is a mecha roguelike roleplaying game.
Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race.
Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.
There are two things which really separate GearHead from most
other ASCII-based RPGs. First, movement is somewhat more complex.
Second, you get to pilot giant robots.
Movement in GearHead is a bit more complex than it is in most other roguelikes, but once you get used to it I hope youll enjoy it. Your character has direction, speed, and altitude. These three values are shown in the navigational display, on the left hand side of the character info window.
The display should look something like this:
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Added: 2007-06-23 License: LGPL (GNU Lesser General Public License) Price:
867 downloads
NATting SOHO firewall

NATting SOHO firewall


NATting SOHO firewall is a firewall script for iptables. more>>
NATting SOHO firewall is a firewall script for iptables.

# Model NATting SOHO firewall for SP article
# by Jay Beale (jay@bastille-linux.org)
#
# Warning: youre going to have to hack this for your own purposes.
#

# Assumptions:
# your internal network is 192.168.1.0/24 on eth1
# your internet IP is 10.0.0.1 on eth0
# your internal network IP on eth1 is 192.168.1.1
#
# Additonally:
# you have another internal network, a DMZ: 192.168.2.0/24 on eth2

$INTERNAL_IP = 192.168.1.1
$INTERNAL_NET = 192.168.1.0/24

$INTERNET = 10.0.0.1

$DMZ = 192.168.2.0/24

# Insert the required kernel modules
modprobe iptable_nat
modprobe ip_conntrack
modprobe ip_conntrack_ftp

# Set default policies for packets going through this firewall box

iptables -t nat -P PREROUTING DROP
iptables -t nat -P POSTROUTING DROP
iptables -P FORWARD DROP

# Set default policies for packet entering this box

iptables -P OUTPUT ALLOW
iptables -P INPUT ALLOW

# Kill spoofed packets

for f in /proc/sys/net/ipv4/conf/*/rp_filter; do
echo 1 > $f
done

# Anything coming from our internal network should have only our addresses!
iptables -A FORWARD -i eth1 -s ! $INTERNAL_NET -j DROP

# Anything coming from the Internet should have a real Internet address
iptables -A FORWARD -i eth0 -s 192.168.0.0/16 -j DROP
iptables -A FORWARD -i eth0 -s 172.16.0.0/12 -j DROP
iptables -A FORWARD -i eth0 -s 10.0.0.0/8 -j DROP

# Note:There are more "reserved" networks, but these are the classical ones.

# Block outgoing network filesharing protocols that arent designed
# to leave the LAN

# SMB / Windows filesharing
iptables -A FORWARD -p tcp --sport 137:139 -j DROP
iptables -A FORWARD -p udp --sport 137:139 -j DROP
# NFS Mount Service (TCP/UDP 635)
iptables -A FORWARD -p tcp --sport 635 -j DROP
iptables -A FORWARD -p udp --sport 635 -j DROP
# NFS (TCP/UDP 2049)
iptables -A FORWARD -p tcp --sport 2049 -j DROP
iptables -A FORWARD -p udp --sport 2049 -j DROP
# Portmapper (TCP/UDP 111)
iptables -A FORWARD -p tcp --sport 111 -j DROP
iptables -A FORWARD -p udp --sport 111 -j DROP

# Block incoming syslog, lpr, rsh, rexec...
iptables -A FORWARD -i eth0 -p udp --dport syslog -j DROP
iptables -A FORWARD -i eth0 -p tcp --dport 515 -j DROP
iptables -A FORWARD -i eth0 -p tcp --dport 514 -j DROP
iptables -A FORWARD -i eth0 -p tcp --dport 512 -j DROP

###
# Transparently proxy all web-surfing through Squid box

$SQUID = 192.168.1.2:8080
$SQUIDSSL = 192.168.1.2:443
iptables -t nat -A PREROUTING -i eth1 -tcp --dport 80 -j DNAT --to $SQUID
iptables -t nat -A PREROUTING -i eth1 -tcp --dport 443 -j DNAT --to $SQUIDSSL

# Transparently forward all outgoing mail to a relay host

$SMTP = 192.168.1.3
iptables -t nat -A PREROUTING -i eth1 -tcp --dport 25 -j DNAT --to $SMTP

# Transparently redirect web connections from outside to the DMZ web
# server

$DMZ_WEB = 192.168.2.2
iptables -t nat -A PREROUTING -i eth0 -d 192.168.1.1 -dport 80 -j DNAT --to $DMZ_WEB

# Source NAT to get Internet traffic through
iptables -t nat -A POSTROUTING -o eth1 -j SNAT --to $INTERNET


# Activate the forwarding!
echo 1 >/proc/sys/net/ipv4/ip_forward
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Added: 2007-02-13 License: GPL (GNU General Public License) Price:
987 downloads
Infon Battle Arena 204

Infon Battle Arena 204


Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. more>>
Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. You upload your Creature Code (written in Lua) to a game server using a telnet Interface.

The game server then runs your code. The graphical client can be used to watch running games or replay recorded games.

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Added: 2007-06-19 License: GPL (GNU General Public License) Price:
860 downloads
Quake 4 1.1 Point Release

Quake 4 1.1 Point Release


Quake 4 is a highly appreciated FPS game. more>>
Earth is under siege by the Strogg, a barbaric alien race moving through the universe consuming, recycling and annihilating any civilization in their path. In a desperate attempt to survive, an armada of Earths finest warriors is sent to take the battle to the Strogg home planet.
You are Matthew Kane, an elite member of Rhino Squad and Earths valiant invasion force. Fight alone, with your squad, or in hover tanks and mechanized walkers as you engage in a heroic mission to the heart of the Strogg war machine.
Battle through the beginning of the game as a combat marine, then after your capture, as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war.
Built on id Softwares revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
Quake 4 DEMO is released by Id Software.
Main features:
- Highly anticipated sequel to id softwares award-winning QUAKE II.
- Diversity of combat. Fight through solo missions as well as buddy and squad-based operations; or pilot heavy walkers and hover tanks through outdoor battles and epic firefights.
- Being captured and converted to Strogg becomes Earths only hope for defeating the Strogg.
- Player is not alone - he and his squad are part of a massive invasion force.
- Utilizes the industry leading DOOM 3 technology to create an unparalleled visual and aural experience.
- Arena-style multiplayer that allows players to play as Strogg or Marine in deathmatch, team deathmatch and capture-the-flag modes.
Enhancements:
- n addition to a number of new changes and updates, this 1.1 Point Release also includes the changes from update 1.0.4.0, beta 1.0.5.0 and beta 1.0.5.2. If you have not previously updated QUAKE 4, this update will bring your installation completely up to date. If you have previously installed an earlier update, this update can be installed over the earlier update(s) without problems - there is no need to re-install previous updates released through the id Software website. Doing so may adversely affect the proper functionality of your installation.
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Added: 2006-03-29 License: Freeware Price:
1304 downloads
SportsTracker 2.5.1

SportsTracker 2.5.1


SportsTracker is an application for recording sporting activities. more>>
SportsTracker is an application for people which want to record their sporting activities. SportsTracker is not bound to a specific kind of sport, the user can create categories for all sport types which are endurance related, such as cycling, running or swimming.

The main advantage is a good overview of your exercises and you can easily create diagrams and statistics for specific time ranges and sport types.

If you own a heartrate monitor with a computer interface you can organize the recorded exercise files by attaching them to the exercise entries and view them on demand. You can also import the data from the exercise files. Users of a Polar device should install PolarViewer for this feature.

All the application data is stored in XML files. So it should be easy to access it with other tools or to write importers and exporters for other applications.

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Added: 2007-06-04 License: GPL (GNU General Public License) Price:
878 downloads
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