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PhishBouncer 2.1

PhishBouncer 2.1


PhishBouncer project is an advanced Java HTTP(S) proxy with anti-phishing capabilities. more>>
PhishBouncer project is an advanced Java HTTP(S) proxy with anti-phishing capabilities.
PhishBouncer is an anti-phishing platform based on an HTTP/HTTPS proxy integrating anti-phishing checks that do not depend on block lists or Phish signatures. The checking algorithms make use of the attributes of the web-site being visited, the structure and properties of the referring URL, and the web-sites association with other legitimate web-sites that the user interacts with. The checks are implemented as plug-in interceptors, and it is easy to modify them and add or remove new checks. Apart from defense against Phishing, PhishBouncer is also a platform for developing and testing new anti-Phishing checks.
For ease of rapid prototyping and testing of anti-Phishing checks with real and reliable test data, a crawl-and-drive framework is also provided-- all you need is an APWG membership to be able to download Phish Reports from APWG and follow the instructions provided. This framework will periodically download new Phish URLs from APWG, and visit the Phish sites using the PhishBouncer proxy first without and then with the anti-Phishing checks. All results are logged so that dead or broken sites (i.e., sites that produced errors in either visit) can be culled, and the remaining data can be used to obtain an accurate count of how many Phish sites were flagged by the currently active checks.
The HTTP/HTTPS proxy framework can also be used to insert other types of adaptive behavior in the HTTP/HTTPS based interaction by replacing the plug-in interceptors executing anti-phishing checks by other interceptors that performs logging, filtering (as in parental control), load-balancing, QoS-based redirection etc.
PhishBouncer was developed by BBN under an R&D project supported by the Homeland Security Advanced Research Project Agency (HSARPA), under its Cyber Security R&D program.
Main features:
- Implemented in Java, therefore less vulnerable to traditional exploits (e.g., buffer overflow attacks)
- Architectural solution with stronger guarantees than browser plug-ins (can catch phishing attacks even if the browser is closed or not part of the communication)
- Browser independent - supports all web browsers
- Operating system independent - supports all operating systems that can run Java
- Highly customizable deployment options - runs on user hosts, wireless routers, or network server
- Open framework and plug-in architecture - allows easy addition of new checks
- Attribute-based detection - provides protection against unknown phishing attacks
- Supports reactive and proactive anti-phishing checks
- Supports HTTP and HTTPS
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Added: 2007-07-17 License: Other/Proprietary License with Source Price:
832 downloads
SchoolTool alpha2

SchoolTool alpha2


SchoolTool project is a common information systems platform for school administration. more>>
SchoolTool project is a common information systems platform for school administration.

SchoolTool is a project to develop a common global school administration infrastructure that is freely available under an Open Source licence.

The vision is to create a platform that is equally compelling for schools and colleges in First and Third World countries, that supports best practices in school administration, and that is readily customized to comply with local regulatory requirements.

It is based primarily on Zope 3, with an HTML interface and a Web service interface in the REST architectural style.

Install step-by-step Instructions

OK, using the aforementioned shell script makes things easier, but there are still a few steps you need to pay attention to.

You need a C development environment (build-essential on Ubuntu) and Python development libraries (python-dev on Ubuntu).

You need the Python Imaging Library (python-imaging on Ubuntu) and the Python libxml2 bindings (python-libxml2 on Ubuntu).

You need a very up to date version of Python setuptools, which will probably require downloading a new version of ez_setup.py and running that script as root.

Now you can download alpha2-install.sh to whatever directory you like to use for testing software and do chmod +x alpha2-install.sh to make it executable and then ./alpha2-install.sh.

Hopefully it will then set up the rest of your environment and give you some final instructions when it is done. You will probably get one error message when it runs the tests. Please ignore it.
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Added: 2006-10-06 License: GPL (GNU General Public License) Price:
1122 downloads
DEX Extensible Operating System 1.035

DEX Extensible Operating System 1.035


DEX Extensible Operating System is an operating system specifically designed for educational and research use. more>>
DEX Extensible Operating System is an operating system specifically designed for educational and research use. DEX Extensible Operating System allows for the dynamic reconfiguration and customization of various system services using concepts found in extensible operating systems.
It aims to create an operating system design thats easy to understand while having features that are common in todays modern operating systems. Unlike other small operating systems, it is powerful enough to support simple applications that require multithreading and file management.
Its architectural design, with the help of Aspect-Oriented programming, enables easy modification and extensibility. It was developed in C and runs on PCs with 80386 processors or higher.
Enhancements:
- This version is released with a floppy image and the kernel source code.
- The release contains peformance enhancements, source code clean-ups, and a makefile for use with GNU make.
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Added: 2006-08-22 License: GPL (GNU General Public License) Price:
1159 downloads
Quanta Plus 3.5.7

Quanta Plus 3.5.7


Quanta is a web editor for KDE supporting HTML and more. more>>
Quanta Plus is a highly stable and feature rich web development environment. Quantas vision has always been to start with the best architectural foundations, design for efficient and natural use and enable maximal user extensibility.

We recognize that we dont have the resources to do everything we would like to so our target is to make it easy for you to help make this the best community based desktop application anywhere. Pretty much everything in Quanta is designed so you can extend it.

Even the way it handles XML DTDs is based on XML files you can edit. You can even import DTDs, write scripts to manage editor contents, visually create dialogs for your scripts and assign script actions to nearly any file operation in a project. You can even look at and communicate with a wide range of what happens inside Quanta using DCOP.

Quanta is based on KDE so this means it is network transparent from any dialog or project. It can use not only FTP but other KDE KIO slaves from file dialogs or in project settings. For instance if you want secure access try the fish KIO slave that uses SSH.

Just enter fish://[user]@domain in any dialog or select fish in your project settings. Here on this site you will find information on using Kommander to visually build dialogs you can extend Quanta with. These applications talk to each other using an IPC (Inter Process Communication) called DCOP (DEsktop Communication Protocol).

Of course I realize this can sound like alphabet soup techno-babble to some web developers, but heres what it means. When you are using Quanta and realize you would like to do something and you want to ask "Can I do this?" you can expect the answer will not only be yes, but it will probably be even cooler than you hoped for.

Not included on this site are other tools you can use with Quanta for revision control and reviewing and merging changes in files. Those applications are Cervisia and Kompare, and if they are not installed and you install them Quanta will use them.

We would like to think that there are rich rewards to be found here for those willing to explore new ways of doing things, or perhaps in some cases old ways that are just new to you.
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Added: 2007-05-22 License: GPL (GNU General Public License) Price:
943 downloads
JDBCPersistence 1.5 Beta 2

JDBCPersistence 1.5 Beta 2


JDBCPersistence project is an Object Relational Mapping Framework. more>>
JDBCPersistence project is an Object Relational Mapping Framework. Designed for use in high volume online banking application the package delivers performance matching of that exhibited by hand written JDBC code.

The differentiating features of JDBCPersistence are a result of the focus placed first and foremost on performance followed by making programmer most effective by building on existing knowledge of SQL, JDBC APIs, IDEs and, at the same time, avoiding creation of dependencies on specific libraries, tools, IDEs.

The framework strikes a good balance in what it provides verses what it requires a programmer to do in order to use it, e.g. a programmer could quickly prototype value objects by specifying them as Java interfaces and asking the framework to provide implementation for these interfaces at runtime, thus allowing to go from specifying an interface to using it in no time.

On the other hand, recognizing that data relationships are governed by business rules much more complex than could be specified in a typical ORM configuration file, a programmer is required to maintain such relationships in code.

The focus of the framework is to provide ORM services while leaving other concerns, in particular, data caching, up to the developer to solve in the context of an application. Being aware that the caching requirements may be different in online vs. batch application, the framework does not prescribe a solution. Developer needs to decide on application specific caching policy and implement it in an architectural layer (DAO) designed to function in both contexts.

The framework does not add any behavior to the classes that comprise the application. Classes supplied by the developer are the classes that will be used by the application when it runs.

JDBCPersistence uses bytecode generation technique to create bytecode for classes that implement logic used for persisting the data. Such, for every, loosely speaking "Java Bean", that requires persistence, a persistor class that implements CRUD operations is created. As opposed to using reflection, the approach of generating bytecode is apt to further optimization by JVM.

JDBCPersistence takes bytecode generation a little further by providing a feature that allows generating complete implementation of a value object specified as an abstract class. Similar to generating full implementation for Java interface class that describes value object class, the framework can generate implementation for all abstract methods of an abstract class representing value object.

As all of the bytecode generation takes place at run time, there is no impact on development or build process. The approach of generating bytecode at runtime is also used by RMI implementation of the Java Platform starting with version 5.0.

The API of the framework builds on the existing JDBC APIs. JDBCPersistences public API adds four classes and three interfaces. As the framework uses SQL for queering the data a curve associated with learning framework specific query language is avoided.

In an attempt to "keep it simple" JDBCPersistence only dependency is ASM, which is used for bytecode generation. The footprint of the package is under 200K.
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Added: 2006-08-28 License: LGPL (GNU Lesser General Public License) Price:
1152 downloads
Performance Application Programming Interface 3.9.0

Performance Application Programming Interface 3.9.0


Performance Application Programming Interface is an API for a CPU performance counter. more>>
PAPI aims to provide the tool designer and application engineer with a consistent interface and methodology for use of the performance counter hardware found in most major microprocessors.
PAPI enables software engineers to see, in near real time, the relation between software performance and processor events.
The Performance API (PAPI) project specifies a standard application programming interface (API) for accessing hardware performance counters available on most modern microprocessors.
These counters exist as a small set of registers that count Events, occurrences of specific signals related to the processors function. Monitoring these events facilitates correlation between the structure of source/object code and the efficiency of the mapping of that code to the underlying architecture.
This correlation has a variety of uses in performance analysis including hand tuning, compiler optimization, debugging, benchmarking, monitoring and performance modeling. In addition, it is hoped that this information will prove useful in the development of new compilation technology as well as in steering architectural development towards alleviating commonly occurring bottlenecks in high performance computing.
PAPI provides two interfaces to the underlying counter hardware; a simple, high level interface for the acquisition of simple measurements and a fully programmable, low level interface directed towards users with more sophisticated needs.
The low level PAPI interface deals with hardware events in groups called EventSets. EventSets reflect how the counters are most frequently used, such as taking simultaneous measurements of different hardware events and relating them to one another.
For example, relating cycles to memory references or flops to level 1 cache misses can indicate poor locality and memory management. In addition, EventSets allow a highly efficient implementation which translates to more detailed and accurate measurements.
EventSets are fully programmable and have features such as guaranteed thread safety, writing of counter values, multiplexing and notification on threshold crossing, as well as processor specific features. The high level interface simply provides the ability to start, stop and read specific events, one at a time.
PAPI provides portability across different platforms. It uses the same routines with similar argument lists to control and access the counters for every architecture. As part of PAPI, we have predefined a set of events that we feel represents the lowest common denominator of every good counter implementation.
Our intent is that the same source code will count similar and possibly comparable events when run on different platforms. If the programmer chooses to use this set of standardized events, then the source code need not be changed and only a fresh compilation and link is necessary. However, should the developer wish to access machine specific events, the low level API provides access to all available events and counting modes.
If an event or feature does not exist on the current platform, PAPI returns an appropriate error code. This significantly reduces the porting effort of code using PAPI because the semantics of each call to PAPI remains the same, just the argument lists need updating. In addition to the standard set, each PAPI implementation supports all native events through the ability to directly accept platform specific counter numbers. Definitions for most, if not all of these, are included as conditional macros in the header file. In this way, PAPI avoids having inefficient code to translate all events for all platforms into a uniform representation and back again.
This translation is only done for the relatively few events defined in the standardized set. Some processors like those in the POWER series have counter groups. They enable access to specific groups of counters, instead of individual events. This presents a serious portability problem, thus PAPI abstracts hardware counters from their groups with a packed naming scheme. Each counter control value or event is made up of the counter group number and the number of the specific counter in that group.
PAPI can be divided into two layers of software. The upper layer consists of the API and machine independent support functions. The lower layer defines and exports a machine independent interface to machine dependent functions and data structures. These functions access the substrate, which may consist of the operating system, a kernel extension or assembly functions to directly access the processors registers.
PAPI tries to use the most efficient and flexible of the three, depending on what is available. Naturally, the functionality of the upper layers heavily depends on that provided by the substrate. In cases where the substrates do not provide highly desirable features, PAPI attempts to emulate them as described below.
PAPI makes sure the underlying operating system or library guards against overflow of counter values.
Each counter can potentially be incremented multiple times in a single clock cycle. This combined with increasing clock speeds and the small precision of some of the physical counters means that overflow is likely to occur.
One of the more advanced features of PAPI is to provide a portable implementation of asynchronous notification when counters exceed a user specified value.
This functionality provides the basis for PAPIs SVR4 compatible profiling calls, that generate an accurate histogram of performance interrupts based on hardware metrics, not on time. Such functionality provides the basis for all line level performance analysis software, from the antiquated days of AT&Ts prof to SGIs SpeedShop. Thus for any architecture with even the most rudimentary access to hardware performance counters, PAPI provides the foundation for a truly portable, source level, performance analysis tool based on real processor statistics.
Enhancements:
- The API was extended to decouple abstraction layers from hardware support and to provide initial support for different types of performance counters.
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Added: 2007-04-23 License: BSD License Price:
925 downloads
Sanders 1.0

Sanders 1.0


Sanders software is a PHP MVC framework based on Mojavi 3.0. more>>
Sanders software is a PHP MVC framework based on Mojavi 3.0.

After closing Mojavi development, we make decission to continue in this great thing alone. Now we are here with Sanders. New framework based on Mojavi 3.0. If you have some suggestions or bugreports, use our forums.

Actual development version can be reached by svn: [svn.sanders.cz]

MVC (Model-view-controller) is an architectural pattern used in software engineering. In complex computer applications that present a large amount of data to the user, a developer often wishes to separate data (model) and user interface (view) concerns, so that changes to the user interface will not affect data handling, and that the data can be reorganized without changing the user interface. The model-view-controller solves this problem by decoupling data access and business logic from data presentation and user interaction, by introducing an intermediate component: the controller.
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Added: 2007-06-28 License: LGPL (GNU Lesser General Public License) Price:
850 downloads
CYCAS 3.80.1

CYCAS 3.80.1


CYCAS is a 2D/3D CAD package. more>>
CYCAS is a 2D+3D CAD package for drafting and design in high quality and for creating 3D presentations and technical illustrations easily.

Some of its features include an easy-to-handle user interface, special architectural elements and functions, a WYSIWYG display, printing, plotting, import and export filters, photorealistic rendering with POV-Ray, documentation and tutorials, example drawings, and an extendable 2D/3D symbols library.

Easy to handle. Dialog boxes to design drawing elements easily with a database function to improve work flow. A layer technique which is flexible to employ.

It simulates working with transparency sheets. HTML online help, illustrated with many graphics. Graphical user interface based on GTK (The Gimp Toolkit).

Lines, circles, texts, patterns and color fillings, calculation of areas and volumina, semi-automatic and manual measurement, support of architectural presentation, extendable Symbol library.

Architectural elements such as walls, openings, windows, doors, 3D basics, extendable Symbol library.

Intuitive working in the ground plan, elevation and isometric views. Computing graphics such as hidden line graphics or wire graphics from various perspective or isometric views.

Direct export to POV-Ray [TM of the POV-Ray Team] module to generate high-quality rendered images easily. Extendable Material database to support output of 3D data to renderer.
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Added: 2006-07-25 License: Free for non-commercial use Price:
760 downloads
Program D 4.6

Program D 4.6


Program D is the most widely used free AIML bot platform in the world. more>>
Program D is the most widely used free ("open source") AIML bot platform in the world. Program D project is the most feature-complete, best-tested implementation of the current AIML specification.
It supports unlimited multiple bots in a single server instance, and has an open-ended architecture for interacting via any interface imaginable. The standard release provides a J2EE web application implementation that can be deployed as a .war file. Drop-in listeners are available for IRC, ICQ/AIM, and Yahoo.
It includes an automated testing framework for testing knowledge bases, and is packaged with an AIML Test Suite that verifies that the program itself complies to the AIML specification.
Program D is known to work with many different languages / character sets.
Its component-oriented architecture allows it to be integrated into any application framework desirable. It is implemented in Java, and uses many features of the latest JDK to provide optimum code reliability. It is actively maintained and supported.
Enhancements:
- This is a highly-recommended release which introduces some interesting performance improvements, fixes a number of important bugs, and brings some major architectural improvements.
- Most notably, Program D can now be deployed as a .war file to a Web application server, and can interact with a Web client using "AJAX" technologies.
- This final release follows three release candidates which ironed out a few minor issues.
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Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1331 downloads
Sauerbraten 2007_08_19

Sauerbraten 2007_08_19


Sauerbraten is an experimental engine based on Cube, can be seen as more>>
Sauerbraten is an experimental engine based on Cube, can be seen as "Next-Gen Cube", or "Cube 2". Much like cube, the aim of this engine is not to produce the most eyecandy possible, but rather allow map/geometry editing to be done dynamically in-game, and make map editing a lot of fun.

Sauerbraten has an even simpler world model than cube (fewer exceptions, just one kind of building block), is quicker to edit geometry with, yet allows for significantly greater class of shapes. One way to see the transition from Cube to Sauerbraten is to say Cube was a 2-directional heightfield (floor and ceiling), and Sauerbraten is a 6-directional heighfield (heighfields can be modeled in all 6 directions).

The world consists of an octree of deformable cubes. It being an octree has just one important effect: it allows the mapper to work at any scale, from large landscape areas to small architectural details. The octree is largely invisible to the mapper though, he can arbitrarily break up larger cubes or merge them, and the engine takes care of the rest.

The deformable cubes are geometric shapes made out of maximally 8 vertices. In its maximum size, it is a regular cube that fills the entire octree node it sits in, as minimum size all 8 vertices coincide which is to say the cube is "empty". Anywhere in between theres a variety of slanted cubes and wedge shapes that are possible to any degree and orientation, and together with neighbouring cubes can form any shape easily.

The editor is similar to the one in Cube but much easier / direct to use, as there arent all the different kinds of cubes to worry about. Here, you can simply "push and pull" geometry with your mousewheel in 6 directions, depending on the orientation of the surface you are looking at. Modifier keys allow you to influence single vertices on a cube, connected vertices touching multiple cubes, edges, faces and entire cubes. Selections can be made to operate on more primitives at once. Many complex shapes are quick and easy to make. It is definitely the most fun way to model architecture to date.

The internal representation of a deformable cube is very different from a vertex based representation, and is based on "edge spans" which allows the engine to represent any kind of shape uniformly in just 12 bytes. This means it can hold great amounts of geometry in memory and maps on disk are small. To render this kind of geometry, the engine goes through a process of converting the internal representation to vertices using plane intersections based on the edge ranges, culls coinciding faces, merges vertices etc. to arrive at something which renders efficiently by hardware and caches this in chunks based on the octree. This allows Sauerbraten a significantly higher polygon throughput than Cube while maintaining its ability to have dynamic geometry.

The current implementation inherents all the non-world geometry related code from Cube, and as such works without modification: entities, AI, gameplay, network, console/script. For the new code, rendering and editing are close to done, physics and lighting are working quite well, level loading/saving is complete, SP & MP work, but plenty of more advanced stuff like occlusion culling & LOD is missing.

UPDATE: Sauerbraten has now started as a Cube community Open Source Engine (& Game) project. It interesting for developers & mappers, but maybe not players yet (though SP & MP do work). If you are interested in checking it out, or even in contributing, I suggest you visit the forums (see below).

NEWS: may 24 2005 release with lightmaps and working MP/SP gameplay! download from sourceforge below.
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Added: 2007-08-20 License: GPL (GNU General Public License) Price:
800 downloads
DaVinci 1.0 Alpha

DaVinci 1.0 Alpha


DaVinci is a comprehensive framework for model-driven Web Engineering. more>>
DaVinci is a comprehensive framework for model-driven Web Engineering.

DaVinci is designed as a complete toolkit which consists of three parts: the DaVinci Modeling Framework, the DaVinci Architecture Layer and the DaVinci Runtime Library.

Characteristics:

A fundamental difference to existing Web Engineering frameworks is the architectural concept of DaVinci which is specified in the DaVinci Architectural Layer. The architecture is based on the assumption that, for a Web application (by contrast to a more document-centric Web site) the hypermedia paradigm is more circumstance than useful.

A classical Web site is based on URLs, hyperlinks, and various kinds of resources which is the basic concept of hypermedia systems like the Web.
In the scope of DaVinci, a Web application is more like a traditional application running in the browser. Thus the bahavioural (or functional) aspect is much more important than pages. Pages are generated and transient. Therefore, the basic idea of DaVinci was to eleminate the classical hypermedia paradigm and to inject an additional layer between the Servlet Container and the application (see figure showing the DaVinci Stack).

The DaVinci Architectural Layer provides concepts which are missing in the Servlet API but essential for Web applications. While other projects (e.g. Java Server Faces or Struts) do not re-define the interaction process, DaVinci defines a dedicated GUI model as well as an interaction process.

These four important aspects outline the main characteristics of the DaVinci Web Engineering Framework:

A Web application is not just a set of Web pages, its rather a piece of software with application logic and business state. Thus, the notion of a user session is fundamental.

The view state is part of the session. It is based on a hierarchical view tree model with switchable sub-trees. This allows to change the GUI during the session, but always keeps the GUI in a certain, deterministic state.

Instead of refering to documents, URLs are refering to actions that can be invoked. When modeling an application with DaVinci, the GUI including all interaction spots (buttons, forms, etc.) is well defined allowing the incorporation of CASE tools.
Application logic is modeled using traditional methods and indepenently of the views.

The DaVinci Architectural Layer

The figure below shows the DaVinci Stack. Between the Servlet Container and a DaVinci Web Application there is the DaVinci Architectural Layer.

The DaVinci Modeling Framework

The DaVinci Modeling Framework is a UML-based toolkit for modeling DaVinci applications. It defines the modeling process starting with use cases and storyboarding, then defining the GUI (user-experience model), the database design and finally the application logic which can be done using UML thoroughly. The DaVinci Modeling Framework will provide a rich set of CASE tools which will facilitate and automate the modeling process.

There is already a simple View Stubs Generator which takes a view tree configuration file and generates all views (JSP files) based on configurable skeleton templates. The generator can be found in the package at.davinci.casetools.

The DaVinci Runtime Library

This is the JAVA library containing all required classes for running DaVinci applications. In other words, this is the implementation of the DaVinci Architectural Layer. Currently it also includes all development libraries and CASE tools. But these will be extracted and become part of the DaVinci Modeling Framework in future.

Generic client/server applications

The framework is designed in such a way as to enable the development of any client/server applications. This means, the DaVinci Architectural Layer can be decoupled from the Servlet Context/Web Server-bundle and run on-top of an autonomous DaVinci kernel module. Different FrontController implementations enable the integration of different client/server communication protocols (e.g. FTP, POP3, plain socket communication, etc.).

Thus its possible to use a POP3-FrontController, which will react on incoming e-mails. This can seamlessly migrate different communication channels within a business application and enable business workflows, that are not only based on HTTP, but also on E-Mail, FTP, etc. The framework can also be used for writing arbitrary socket-based server applications (for example a socket-based configuration utility running on an embedded device, etc.)

Currently there is a SocketController, which can be connected with an arbitrary telnet client, and a ConsoleRenderer which will render the state of the view tree into plain text.

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Added: 2006-02-13 License: GPL (GNU General Public License) Price:
1596 downloads
Swing XML Authoring Tool 0.5.5

Swing XML Authoring Tool 0.5.5


SwiXAT is a Swing-based authoring tool for the quick and easy development of GUI Java applications. more>>
Swing XML Authoring Tool is a Swing-based authoring tool for the quick and easy development of GUI Java applications.
It implements out-of-box a true MVC framework and uses XML to define the view (SwiXml is used as the XUL engine), BeanShell as a scripting language for the controller, and JXPath as the binding mechanism between the view and model.
Swing XML Authoring Tool provides a complete environment in which it is possible to almost write an entire Java Swing application without writing Java compiled code. The use of XPath makes it very simple to traverse the object tree of the applications business model.
It takes a lot of work to develop a Swing application, laying out and configuring GUI components, and then integrating them with the application functionality. SwiXAT addresses both of these issues by providing a framework based on a complete implementation of the MVC architectural pattern.
The benefits obtained by a such framework are the followings:
- Architectural Correctness: By adopting a true MVC (Model View Controller) based framework, it is very easy to correctly implement any UI application. Its not difficult to write a Java/Swing application, but whats very difficult is to build a good, well designed Swing application, where the adoption of the MVC paradigm permits to reduce the maintenance costs, thanks to the clean separation between the view and the application logic.
- Development Speed: The adoption of a framework reduces the development cost by providing out-of-box, well integrated and easy to use common features, like wizards, plugins, support for MDI interfaces, etc. Moreover, the use of XML to define the user interface, as well as the adoption of an interpreted scripting language, permits to implement the Code&Test development style, where the compilation time is reduced to zero.
- Code Reuse: The net separation between the view and the control logic permits to write reusable modules that can be combined in several manners. The developer is naturally induced to modularize the application and write reusable code, minimizing the effort of building new applications or adding new functionality to existing ones.
SwiXAT is all the above, and we hope youll appreciate our effort.
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Added: 2006-10-03 License: The Apache License 2.0 Price:
1118 downloads
QiQu 1.0.5

QiQu 1.0.5


QiQu is an open source framework to support the MDA and MDSD approach. more>>
QiQu is an open source framework to support the MDA and MDSD approach. The project is based on the idea to transform an UML-model into source-code (such as Java, C#, Cobol etc.). With QiQu you can build your own domain-specific generators that transform your models into the code of your choice, respecting your architectural design.
You are not limited to any predefined transformation engines or cartridges, nor to any predefined transformation rules - with QiQu you are at liberty to do it the way it fits you and your business!
Since QiQu heavily relies on XML, you can not only convert from XMI (representing UML) to source-code, but from any XML-format into anything else. (XML, HTML, DDL-Scripts, Excel etc.). If the converting features of QiQu do not fit your demands, you can easily create additional functionality i.e. to write the result of your conversion into a database or to merge the information of a UML-Model with the result of a SQL-Query.
We are sure, you will find out many more possibilities!
Enhancements:
- This release has been updated to work with Eclipse 3.3, and PDFs are generated for the tutorials with HTMLDOC.
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Added: 2007-08-11 License: Eclipse Public License Price:
806 downloads
LOSSA VACD2

LOSSA VACD2


LOSSA is a home automation system. more>>
LOSSA project is a home automation system.
LOSSA is a home automation system that aims at distributed network of devices with simple interconnect system, personal computer intercommunication, simple wiring, and very low cost.
The project is still in architectural development state and the files avalivle as download (including this readme) are there to collect as much feedback as possible from those people who have experience in similar projects.
Dew to the contained price, easy requisition, wide veriaty of opensource developement tools and very little external components requirements I think that Microchips pic16f84 will be a mandatory choice in any case.
Enhancements:
- Added application showing internal pic eeprom usage and TIL311 interfacing
- Added simple pic application showing interrupts (tools/beginner_pic_app)
- Defined EEPROM Memory Assignments for config amd power fail retention
- Review of: transmission type, collision detection, physical medium
- Added a tools directory with PicMicro developing and programming tools
- Reorganization of the documentation
- Review of the transmission protocol
- Made Makefile (just for packaging for now)
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Added: 2007-01-16 License: GPL (GNU General Public License) Price:
1014 downloads
Expresso Framework 5.6

Expresso Framework 5.6


Expresso Framework provides an architectural framework. more>>
Expresso Framework provides an architectural framework.
Expresso Framework is an open standards-based J2EE architectural framework that allows the developer to concentrate on application logic.
It is a library of extensible Java Server application framework components for creating database-driven Web applications based on open standards. Expresso integrates with Apache Jakarta Struts, which emphasizes presentation and application configuration, and bringing a powerful tag library to Expresso.
Expresso adds capabilities for security, robust object-relational mapping, background job handling and scheduling, self-tests, logging integration, automated table manipulation, database connection pooling, email connectivity, event notification, error handling, caching, internationalization, XML automation, testing, registration objects, configuration management, workflow, automatic database maintenance, and a JSP tag library.
Enhancements:
- Move password hash to UserInfo interface and its implementers: password hash no longer in User.java facade, but rather in UserInfo.java interface and its implementers. This allows more flexibility in handling external authentication.
Contributed By: Larry Hamel
- Velocity support for view rendering: Velocity can now be used to render the view. See EDG for details.
Contributed By: David Lloyd
- RunSQL Can Display Table Definitions: Enter the table name in the query section of RunSQL and it will now display the current definition of the underlying database table. Experimental
Contributed By: Michael Rimov
- RunSQL Executes Updates: RunSQL can now execute updates methods as well as select. This allows you to issue ALTER TABLE statements straight through the (secured) web interface. Experimental
Contributed By: Michael Rimov
- Initial Maven integration: Currently has been tested with the site:generate target and the corresponding compile, unittest, etc reports. Not yet used for building distributions. Experimental
Contributed By: Michael Rimov
- RequestRegistry automatically sets data context and security parameters: All calls to setDataContext() will no longer be necessary in client code. This info is propagated using ThreadLocal variables and the "Registry" pattern as described by Martin Fowler. Security parameters (i.e., requesting UID) are also propagated to RowSecuredDBObject, but for the sake of backwards compatibility, they are not propagated to SecuredDBObject. CheckLogin does this work. However, this functionality is also available in a servlet filter, RequestRegistryFilter. If you choose to use RequestRegistryFilter, you could do away with CheckLogin calls from the controller. We would use RequestRegistryFilter everywhere, but legacy installations have various URL paths, each of which requires filtering.
Contributed By: Michael Rimov
- Customizable per-instance UserInfo: Theres a new constructor in User that takes a UserInfo parameter. It allows special behavior for certain users.
Contributed By: Michael Rimov
- New Method: DataObject.setFieldsWithDefaults(): Populates all null fields in the object with default values as specified by the data objects metadata. The behavior mirrors that of DefaultAutoElement.
Contributed By: Michael Rimov.
- revise login bean CurrentLogin to be overridable: revise login bean CurrentLogin to be overridable, as a class handler in expresso-config.xml
Contributed By: Larry Hamel
- Added delimiter attribute to IfMemeberOfGroup tag: If a the delimiter is specified, the groupname will be split on the delimiter. The user will be search for any of the named groups (a logical OR is performed).
Contributed By: Mike Traum
- DataField.isChanged() works after update() and add(): Add method so that DBObject.update() and DBObject.add() can indicate when to cache the current field value as the original value for purposes of isChanged() comparison. Previously, isChanged() was working for DBObject.retrieve() only.
Contributed By: Larry Hamel
- AllowedHtmlPlusURLFilter: AllowedHtmlPlusURLFilter offers the recognition of a limited subset of HTML to be used within an input field. the subset has been chosen to offer some basic formatting without risking Cross site scripting (XSS) dangers.
Contributed By: Larry Hamel
- Struts Validator Integration: Expresso can now use Struts Validator for validating input forms. Rules are defined in validation.xml and validator-rules.xml. See Validating user input in EDG for more details
Contributed By: Raul Davidovich
- new class - com.jcorporate.expresso.core.controller.TilesController: Expresso aware implementation of the org.apache.struts.tiles.Controller interface. This allows for manipulation of theControllerResponse for a particular tile before it is displayed, independantly of the State currently being processed. Developers should extend this class and code the execute() method.
Contributed By: Malcolm Wise
- Various JoinedDataObject enhancements/fixes: You can now specify which fields to retrieve from each dataobject in the join. This list can also include expressions such as SUM(). Added custom WHERE clause facility. Aliases can be used in the custom WHERE clause and these will be translated when the WHERE clause is built. Fixed generation of ON clause when joining tables with a compound key. Provided setConnection() method to facilitate transactioning.
Contributed By: Malcolm Wise
- Stored Procedure support: Now DBObjectos have built in support for database stored procedures
Contributed By: Yves Henri Amaizo
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