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Exodus Arcade Game 1.5
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics. more>>
Exodus Arcade Game project is a humorous maze-running arcade game with hot graphics.
Exodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
<<lessExodus is an arcade game based on the classic C16 title, Exorcist.
You control Sparkie, a magical star who has been trapped in the Dungeon Dimensions by Wizzbang the Wizard.
Using his special powers, Sparkie can light up the walls of the maze and exorcise the monsters in each room.
Traveling through the maze will bring you to victory and a complete end sequence.
Download (3.1MB)
Added: 2006-11-17 License: Freely Distributable Price:
1075 downloads
Wah!Cade 0.22
Wah!Cade is a GUI front-end to the xmame emulator for arcade games. more>>
Wah!Cade is a GNU/Linux friendly clone of Minwahs excellent MameWAH.
Wah!Cade is a front end for the M.A.M.E. arcade game emulator. Support for other games and emulators will hopefully be added soon.
The source code is released under the GNU GPL license.
Main features:
- Its MameWAH for GNU/Linux!
- It uses MameWahs config files and layouts
- It has a keyboard controlled GUI - Perfect for those arcade controls
- It runs x.mame games
<<lessWah!Cade is a front end for the M.A.M.E. arcade game emulator. Support for other games and emulators will hopefully be added soon.
The source code is released under the GNU GPL license.
Main features:
- Its MameWAH for GNU/Linux!
- It uses MameWahs config files and layouts
- It has a keyboard controlled GUI - Perfect for those arcade controls
- It runs x.mame games
Download (0.25MB)
Added: 2007-08-09 License: GPL (GNU General Public License) Price:
814 downloads
Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
GPL Arcade Volleyball 0.9.0
GPL Arcade Volleyball is an SDL remake of the old dos game Arcade Volleyball for several platforms. more>>
GPL Arcade Volleyball is an SDL remake of the old dos game Arcade Volleyball for several platforms (currently Linux, Windows, BeOS and Mac OS X are supported).
So far it is playable already, but we are planning on introducing several extra features with respect to the original game, while still preserving its sheer addictiveness! So far we already added:
- themes support
- networking game
- more than 2 players games
- several configuration options
Why AV?
It is fun. Play it for awhile: it is simple, fast, it just catches on. Its silly -- yes -- but try and play it with friends. It takes 5 seconds to figure out how to play, and the funky physics somehow just appeals. You could see it as a party game; say youre throwing a party, youd have that sort of game in the middle of several drinks, projected on a large screen, to have people have fun, engage in tournaments and laugh all through the game. Just as youd have with, say, pong. You wouldnt play Warcraft or Flight Simulator in those situations, or would you. Even for a nerds party were talking about.
<<lessSo far it is playable already, but we are planning on introducing several extra features with respect to the original game, while still preserving its sheer addictiveness! So far we already added:
- themes support
- networking game
- more than 2 players games
- several configuration options
Why AV?
It is fun. Play it for awhile: it is simple, fast, it just catches on. Its silly -- yes -- but try and play it with friends. It takes 5 seconds to figure out how to play, and the funky physics somehow just appeals. You could see it as a party game; say youre throwing a party, youd have that sort of game in the middle of several drinks, projected on a large screen, to have people have fun, engage in tournaments and laugh all through the game. Just as youd have with, say, pong. You wouldnt play Warcraft or Flight Simulator in those situations, or would you. Even for a nerds party were talking about.
Download (0.15MB)
Added: 2006-05-26 License: GPL (GNU General Public License) Price:
1254 downloads
Intruder Alert 1.0
Intruder Alert is an arcade maze game. more>>
Intruder Alert is an arcade maze game.
Intruder Alert is a free top-down 2D maze arcade game written in FreePascal using the SDL library for multimedia output.
Its a hobby project and was inspired by 80s classics like wolfenstein 2d and alien breed.
<<lessIntruder Alert is a free top-down 2D maze arcade game written in FreePascal using the SDL library for multimedia output.
Its a hobby project and was inspired by 80s classics like wolfenstein 2d and alien breed.
Download (3.5MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
911 downloads
GNOME Video Arcade 0.4.2
GNOME Video Arcade is a simple xmame front-end for the GNOME Desktop Environment. more>>
GNOME Video Arcade is a simple xmame front-end for the GNOME Desktop Environment.
Just getting this project off the ground. Im hoping to create a simple and easy-to-use xmame front-end that is not just another mame32 clone.
This project is aimed at casual gamers like myself that just want to play classic arcade games on their desktop.
<<lessJust getting this project off the ground. Im hoping to create a simple and easy-to-use xmame front-end that is not just another mame32 clone.
This project is aimed at casual gamers like myself that just want to play classic arcade games on their desktop.
Download (0.33MB)
Added: 2007-08-05 License: GPL (GNU General Public License) Price:
815 downloads
CabFE 0.4
CabFE project is a frontend for xmame and daphne on arcade cabinets. more>>
CabFE project is a frontend for xmame and daphne on arcade cabinets.
CabFE is a multi-emulator frontend for MAME, Daphne, and other arcade games.
It is designed specifically for arcade cabinets that have a minimal set of controls, typically only a joystick and a few buttons.
Main features:
- Mostly themeable. One sample theme is included.
- Filtering by Categories
- Tracks play time and creates an automatic Favourites list
- Configurable key bindings.
- No Mouse necessary. Just joystick and arcade buttons
Enhancements:
- Added proper Credits to Robert Fleming (PyReCADE)
- (re-) creating MAME game lists works again
<<lessCabFE is a multi-emulator frontend for MAME, Daphne, and other arcade games.
It is designed specifically for arcade cabinets that have a minimal set of controls, typically only a joystick and a few buttons.
Main features:
- Mostly themeable. One sample theme is included.
- Filtering by Categories
- Tracks play time and creates an automatic Favourites list
- Configurable key bindings.
- No Mouse necessary. Just joystick and arcade buttons
Enhancements:
- Added proper Credits to Robert Fleming (PyReCADE)
- (re-) creating MAME game lists works again
Download (MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
JGame 3.0
JGame is a small high-level 2D game engine for producing games on Java platforms. more>>
JGame is a small high-level 2D game engine for producing games on Java platforms. It does a lot of the stuff you need for a game automatically, and "classic" type arcade games can be developed with a minimum of effort.
It is based on sprites with automatic collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can easily be run as stand-alone applications or as applets, and can be scaled to any resolution.
Main features:
- Tested on various platforms; can easily be run as applet as well.
- Ensures optimised and accelerated graphics for a variety of displays; even works well on remote X11 displays.
- The game is programmed at one resolution, but can be scaled to any desired resolution when run.
- Built-in animated "sprite" engine, with easy animation definition.
- Tile-based background handling, with decorative backdrop.
- Automatic collision detection with sprites and background tiles, and easy background tile interaction.
- Load sprites, tiles, and colour fonts directly from sprite sheets.
- Define images and animations in a text file.
Enhancements:
- New platform-independent versions of Point, Rectangle, Color, Font.
- Changes in package structure. Base classes are now in jgame, platform independent implementation details in jgame.impl, platform dependent classes in jgame.platform.
- Major changes in JGEngine/JGCanvas. A platform independent interface JGEngineInterface has been defined. The platform-independent code has been moved to jgame.impl.*, and for each platform there is a platform-dependent version of JGEngine, delegating functionality to jgame.impl.EngineLogic where possible.
- ImageUtil has been split into a platform-independent interface JGImage, and platform implementations JREImage and MIDPImage.
- StdGame now has two versions, the original for JRE and a somewhat simplified version for MIDP.
- The package tree has been changed. The sources are now in src-*, classes are compiled into classes-*. Compilation of the JGame classes and the examples and applications has been split.
- The code has been optimised: object creations in the most important tight loops have been reduced to near zero, repaintBG has been optimised by a factor 2, isOnPF/isInView were optimised.
- a small bug in background copying where the area bounds would exceed the size of the source image was fixed.
- A few methods were added specifically for use the Midlet platform, such as isMidlet(), displayWidth/Height(), setScalingPreferences().
- setCursor has been renamed to SetMouseCursor.
- there is a new engine getTiles method that copies the data into an existing object. Semantics of the getTiles methods in JGObject have been changed to return a local variable with the information copied into it, rather than create an object every time. Semantics of some other methods such as getImage is changed so as not to create a new object every time.
- fixed bug in exitEngine which did not set the JGObject default_engine to null
- fixed access exception occurring in unsigned webstart.
- improved frame skip logic so that game runs smoothly even if the machine is way too slow
<<lessIt is based on sprites with automatic collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can easily be run as stand-alone applications or as applets, and can be scaled to any resolution.
Main features:
- Tested on various platforms; can easily be run as applet as well.
- Ensures optimised and accelerated graphics for a variety of displays; even works well on remote X11 displays.
- The game is programmed at one resolution, but can be scaled to any desired resolution when run.
- Built-in animated "sprite" engine, with easy animation definition.
- Tile-based background handling, with decorative backdrop.
- Automatic collision detection with sprites and background tiles, and easy background tile interaction.
- Load sprites, tiles, and colour fonts directly from sprite sheets.
- Define images and animations in a text file.
Enhancements:
- New platform-independent versions of Point, Rectangle, Color, Font.
- Changes in package structure. Base classes are now in jgame, platform independent implementation details in jgame.impl, platform dependent classes in jgame.platform.
- Major changes in JGEngine/JGCanvas. A platform independent interface JGEngineInterface has been defined. The platform-independent code has been moved to jgame.impl.*, and for each platform there is a platform-dependent version of JGEngine, delegating functionality to jgame.impl.EngineLogic where possible.
- ImageUtil has been split into a platform-independent interface JGImage, and platform implementations JREImage and MIDPImage.
- StdGame now has two versions, the original for JRE and a somewhat simplified version for MIDP.
- The package tree has been changed. The sources are now in src-*, classes are compiled into classes-*. Compilation of the JGame classes and the examples and applications has been split.
- The code has been optimised: object creations in the most important tight loops have been reduced to near zero, repaintBG has been optimised by a factor 2, isOnPF/isInView were optimised.
- a small bug in background copying where the area bounds would exceed the size of the source image was fixed.
- A few methods were added specifically for use the Midlet platform, such as isMidlet(), displayWidth/Height(), setScalingPreferences().
- setCursor has been renamed to SetMouseCursor.
- there is a new engine getTiles method that copies the data into an existing object. Semantics of the getTiles methods in JGObject have been changed to return a local variable with the information copied into it, rather than create an object every time. Semantics of some other methods such as getImage is changed so as not to create a new object every time.
- fixed bug in exitEngine which did not set the JGObject default_engine to null
- fixed access exception occurring in unsigned webstart.
- improved frame skip logic so that game runs smoothly even if the machine is way too slow
Download (5.3MB)
Added: 2007-08-09 License: BSD License Price:
494 downloads
RocksnDiamonds 3.2.3
RocksnDiamonds is an arcade style game for Unix. more>>
RocksnDiamonds is an arcade style game for Linux, Windows, Mac OS X and DOS in the tradition of:
"Boulder Dash" (C 64)
"Emerald Mine" (Amiga)
"Supaplex" (Amiga/PC)
"Sokoban" (PC)
Main features:
- network multiplayer games (upto 4 players) for Unix platform
- local multiplayer games (upto 4 players) for all supported platforms
- soft scrolling with 50 frames per second
- freely customizable keyboard and joystick support
- stereo sound effects and music
- music modules and fullscreen in SDL version
- contains levels to play Boulder Dash, Emerald Mine and Sokoban
- lots of additional levels available (over 10.000)
- distributed with full source code under the GNU General Public License
- available for Unix (all flavors), DOS and Windows (95/98/NT/2000/XP)
- known to work under BeOS and Mac OS X
- should compile on any platform supporting either X11 or SDL
<<less"Boulder Dash" (C 64)
"Emerald Mine" (Amiga)
"Supaplex" (Amiga/PC)
"Sokoban" (PC)
Main features:
- network multiplayer games (upto 4 players) for Unix platform
- local multiplayer games (upto 4 players) for all supported platforms
- soft scrolling with 50 frames per second
- freely customizable keyboard and joystick support
- stereo sound effects and music
- music modules and fullscreen in SDL version
- contains levels to play Boulder Dash, Emerald Mine and Sokoban
- lots of additional levels available (over 10.000)
- distributed with full source code under the GNU General Public License
- available for Unix (all flavors), DOS and Windows (95/98/NT/2000/XP)
- known to work under BeOS and Mac OS X
- should compile on any platform supporting either X11 or SDL
Download (2.9MB)
Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1017 downloads
Scavenger 1.4.4
Scavenger project is a Lode Runner arcade game clone. more>>
Scavenger project is a Lode Runner arcade game clone.
Youve got to run around and collect objects while avoiding enemies. Some objects are buried and youve got to dig down to get at them.
Its an addictive game and some of the levels are devilishly (cruelly) complicated to solve.
The game runs under Linux/Xwindows. It comes with a level editor so you can make your own levels.
There is also a graphics/sprite editor built into the game to allow you to paint your own graphics.
Enhancements:
- Fix for if sound fork doesnt open successfully, it exits and doesnt bog down the cpu or something.
- Icon for if the program is minimized.
<<lessYouve got to run around and collect objects while avoiding enemies. Some objects are buried and youve got to dig down to get at them.
Its an addictive game and some of the levels are devilishly (cruelly) complicated to solve.
The game runs under Linux/Xwindows. It comes with a level editor so you can make your own levels.
There is also a graphics/sprite editor built into the game to allow you to paint your own graphics.
Enhancements:
- Fix for if sound fork doesnt open successfully, it exits and doesnt bog down the cpu or something.
- Icon for if the program is minimized.
Download (0.18MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1137 downloads
PTSPACE 0.1
PTSPACE is a X11 arcade game which allows you to patrol in space. more>>
PTSPACE is a X11 arcade game which allows you to patrol in space.
The real goal of this games is alien abduction except its you abducting the aliens for a change.
To get started try droping aliens into the sun and spacemen into the wormhole. The control key are shown on the info page.
Patrol in Space is a simple space arcade game in which you abduct aliens to free the solar system from alien invaders.
<<lessThe real goal of this games is alien abduction except its you abducting the aliens for a change.
To get started try droping aliens into the sun and spacemen into the wormhole. The control key are shown on the info page.
Patrol in Space is a simple space arcade game in which you abduct aliens to free the solar system from alien invaders.
Download (0.26MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
618 downloads
Raine 0.43.4
Raine is a M68000 and M68020 arcade game emulator. more>>
Raine is a M68000 and M68020 arcade game emulator.
Raine is an emulator, it emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.
It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Sound is also getting better, mainly thanks to the work of Hiromitsu Shioya
<<lessRaine is an emulator, it emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.
It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Sound is also getting better, mainly thanks to the work of Hiromitsu Shioya
Download (1.7MB)
Added: 2006-09-10 License: Freeware Price:
1172 downloads
Alien Blaster 1.1.0
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players. more>>
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players.
alienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
<<lessalienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
Download (6.3MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
BumpRace 1.5.3
BumpRace is a simple 1 or 2 player racing maze game. more>>
BumpRace project is a simple 1 or 2 player racing maze game.
BumpRace is a simple arcade game. Youve to get from the start to the finish line without crashing into deadly blocks. This game has really simple rules!
<<lessBumpRace is a simple arcade game. Youve to get from the start to the finish line without crashing into deadly blocks. This game has really simple rules!
Download (0.88MB)
Added: 2007-03-27 License: GPL (GNU General Public License) Price:
942 downloads
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