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Sphere RPG Engine 1.0
Sphere RPG Engine project is a role-playing game creation engine. more>>
Sphere RPG Engine project is a role-playing game creation engine.
Sphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
<<lessSphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
Download (2.4MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1044 downloads
PHP Tag Engine 1.0
PHP Tag Engine is a library that allows you to easily add tagging functionality to a PHP application. more>>
PHP Tag Engine project is a library that allows you to easily add tagging functionality to a PHP application.
Main features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
<<lessMain features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
Download (0.085MB)
Added: 2007-01-29 License: LGPL (GNU Lesser General Public License) Price:
1006 downloads
The Wurld 3D Engine 0.4
The Wurld 3D Engine is yet another 3D gaming engine. more>>
The Wurld 3D Engine is yet another 3D gaming engine. It is light, fast, has minimal external requirements, and is still very immature. The project is Python scriptable, including support for generating models using 3D turtle graphics.
<<less Download (0.88MB)
Added: 2007-06-11 License: BSD License Price:
871 downloads
Absolut Engine 1.72
Absolut Engine is a news publishing system. more>>
Absolut Engine is a news publishing system. It features three-layer access (admin/chief/editor), article posting, editing, and deleting. Absolut Engine includes a powerful image managing tool, a file manager, and a related articles manager.
Rich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
<<lessRich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
Download (0.31MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1155 downloads
GENE Graph Export Engine 0.3
GENE Graph Export Engine is an advanced XML exporter. more>>
GENE Graph Export Engine is an advanced XML exporter.
GENE Graph Export Engine is a complex convertor/framework for multi-namespace XML transforming and exporting.
It is able to convert various XML types including SVG, DocBook, MathML, XSL-FO, and their combinations into a wide area of output formats: PDF, PNG, SVG, PS, MIF, RTF, and XHTML.
Custom XSLT scripts can be registered easily and are used automatically. It requires Sun JRE 5.0.
Enhancements:
- GENE Core bugfixes. FOP plugin bugfixes.
- Gene Runner I18N support has been added. l12n in Slovak.
- Configuration ability has been added.
- New command line switches have been added.
- Preliminary buggy CML (Chemical Markup Language) and XHTML->DocBook exporters have been added.
<<lessGENE Graph Export Engine is a complex convertor/framework for multi-namespace XML transforming and exporting.
It is able to convert various XML types including SVG, DocBook, MathML, XSL-FO, and their combinations into a wide area of output formats: PDF, PNG, SVG, PS, MIF, RTF, and XHTML.
Custom XSLT scripts can be registered easily and are used automatically. It requires Sun JRE 5.0.
Enhancements:
- GENE Core bugfixes. FOP plugin bugfixes.
- Gene Runner I18N support has been added. l12n in Slovak.
- Configuration ability has been added.
- New command line switches have been added.
- Preliminary buggy CML (Chemical Markup Language) and XHTML->DocBook exporters have been added.
Download (1.1MB)
Added: 2006-07-03 License: MPL (Mozilla Public License) Price:
1209 downloads
Irrlicht Engine 1.3.1
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
<<lessIrrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
Mapasuta openArchitectureWare WorkFlow Runner 1.1
Mapasuta openArchitectureWare WorkFlow Runner plugin allows to start a workflow file during a Maven2 build run. more>>
Mapasuta openArchitectureWare WorkFlow Runner plugin allows to start a workflow file during a Maven2 build run.
There are only two goals, one for running a workflow file during normal build (run-workflow), and one for test builds (run-test-workflow).
Usage:
Generate sources
The common way to use the plugin is to add it to your pom.xml:
< build >
[...]
< plugins >
[...]
< plugin >
< groupId>net.sf.mapasuta.build.maven.plugins< /groupId>
< artifactId>maven-oaw-plugin< /artifactId>
< configuration>
< workflowFile>src/main/workflow/workflow.oaw< /workflowFile>
< /configuration>
< executions>
< execution>
< goals>< goal>run-workflow < /goals>
< /execution>
< /executions>
< /plugin>
[...]
< /plugins>
[...]
< /build>
The plugin runs in the phase generate-sources and generates the sources into the default output folder target/generated-sources/maven-oaw-plugin.
The workflow parameter outputDir is set to the output folder and can be used in the workflow file.
It adds the output folder to the compilers source folder list, so the generated sources will be compiled, if you run the phase compile.
Generate test sources
To generate test sources, use the following simple configuration:
< build >
[...]
< plugins >
[...]
< plugin>
< groupId>mapasuta.build.maven.plugins< /groupId>
< artifactId>maven-oaw-plugin< /artifactId>
< configuration>
< workflowFile>src/main/workflow/workflow.oaw< /workflowFile>
< /configuration>
< executions>
< execution>
< goals>< goal>run-test-workflow< /goal>< /goals>
< /execution>
< /executions>
< /plugin>
[...]
< /plugins>
[...]
< /build>
The plugin runs in the phase generate-test-sources and generates the sources into the default output folder target/generated-test-sources/maven-oaw-plugin.
<<lessThere are only two goals, one for running a workflow file during normal build (run-workflow), and one for test builds (run-test-workflow).
Usage:
Generate sources
The common way to use the plugin is to add it to your pom.xml:
< build >
[...]
< plugins >
[...]
< plugin >
< groupId>net.sf.mapasuta.build.maven.plugins< /groupId>
< artifactId>maven-oaw-plugin< /artifactId>
< configuration>
< workflowFile>src/main/workflow/workflow.oaw< /workflowFile>
< /configuration>
< executions>
< execution>
< goals>< goal>run-workflow < /goals>
< /execution>
< /executions>
< /plugin>
[...]
< /plugins>
[...]
< /build>
The plugin runs in the phase generate-sources and generates the sources into the default output folder target/generated-sources/maven-oaw-plugin.
The workflow parameter outputDir is set to the output folder and can be used in the workflow file.
It adds the output folder to the compilers source folder list, so the generated sources will be compiled, if you run the phase compile.
Generate test sources
To generate test sources, use the following simple configuration:
< build >
[...]
< plugins >
[...]
< plugin>
< groupId>mapasuta.build.maven.plugins< /groupId>
< artifactId>maven-oaw-plugin< /artifactId>
< configuration>
< workflowFile>src/main/workflow/workflow.oaw< /workflowFile>
< /configuration>
< executions>
< execution>
< goals>< goal>run-test-workflow< /goal>< /goals>
< /execution>
< /executions>
< /plugin>
[...]
< /plugins>
[...]
< /build>
The plugin runs in the phase generate-test-sources and generates the sources into the default output folder target/generated-test-sources/maven-oaw-plugin.
Download (0.017MB)
Added: 2006-11-02 License: GPL (GNU General Public License) Price:
1086 downloads
KoalaMud Game Engine 0.3.6a
KoalaMud Game Engine project is a multithreaded MUD server. more>>
KoalaMud Game Engine project is a multithreaded MUD server.
KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
<<lessKoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
Download (0.22MB)
Added: 2006-12-18 License: BSD License Price:
1041 downloads
Drome Engine 0.3.3
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).
<<less Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
madlibs engine 1.0
madlibs engine project is a MadLibs clone. more>>
madlibs engine project is a MadLibs clone.
The madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
<<lessThe madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
Download (4.62MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1069 downloads
Simple ECMAScript Engine 2.0
Simple ECMAScript Engine is a lightweight ECMAScript (JavaScript) run-time library. more>>
ECMAScript is a standardized language also known variously as JavaScript, JScript, and LiveScript. SEE is a library that provides a parser and runtime environment for this language. Simple ECMAScript Engine conforms to CMAScript Edition 3, and to JavaScript 1.5, with some compatibility switches for earlier versions of JavaScript and Microsofts JScript.
- manage multiple, separate ECMAScript runtime environments,
- evaluate instances of user-supplied ECMAScript program text, and
- expose your applications objects to those programs.
Main features:
- Support for C++ exceptions
- Host class convenience constructors
- Thread safety
- 3-term BSD licence
- ECMA-357
SEE does not provide a document object model. However, the API was designed with the goal of binding a SEE objects to a DOM.
Please read the SEE library documentation for examples of using of SEE, and the data types it exposes. (You may wish to compare SEE with the Spidermonkey API.)
SEE was written with an emphasis on correctness and portability. When compared against a benchmark test it is not too bad. Use this Win32 SEE javascript shell executable to test SEE against JScript and Nombas. It was built with -DNDEBUG with WinXP/MSYS/MINGW (gcc).
<<less- manage multiple, separate ECMAScript runtime environments,
- evaluate instances of user-supplied ECMAScript program text, and
- expose your applications objects to those programs.
Main features:
- Support for C++ exceptions
- Host class convenience constructors
- Thread safety
- 3-term BSD licence
- ECMA-357
SEE does not provide a document object model. However, the API was designed with the goal of binding a SEE objects to a DOM.
Please read the SEE library documentation for examples of using of SEE, and the data types it exposes. (You may wish to compare SEE with the Spidermonkey API.)
SEE was written with an emphasis on correctness and portability. When compared against a benchmark test it is not too bad. Use this Win32 SEE javascript shell executable to test SEE against JScript and Nombas. It was built with -DNDEBUG with WinXP/MSYS/MINGW (gcc).
Download (0.92MB)
Added: 2006-08-06 License: BSD License Price:
1174 downloads
poker-engine 1.0.25
poker-engine is a Python library that implements poker rules. more>>
poker-engine is a C library to evaluate poker hands. The result of the evalution for a given hand is a number. The general idea is that if the evalution of your hand is lower than the evaluation of the hand of your opponent, you lose.
Many poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or Monte Carlo.
Enhancements:
- Implementation of tournament breaks and bugfixes.
<<lessMany poker variants are supported (draw, holdem, omaha, etc.) and more can be added. poker-eval is designed for speed so that it can be used within poker simulation software using either exhaustive exploration or Monte Carlo.
Enhancements:
- Implementation of tournament breaks and bugfixes.
Download (0.20MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
904 downloads
Murrine GTK+ engine 0.51
Murrine GTK+ engine provides a is cairo-based engine which enables you to make your desktop look like a Murrina. more>>
Murrine GTK+ engine provides a is cairo-based engine which enables you to make your desktop look like a Murrina.
"Murrine" is an Italian word meaning the glass artworks done by Venicians glass blowers. Theyre absolutely wonderful and colorful.
Murrine has this object to provide the ability to make your desktop look like a "Murrina", which is the Italian singular of the name "Murrine".
The Engine is cairo-based, and its very fast compared to clearlooks-cairo and ubuntulooks (30% faster and more), since I have tried to optimize the code and removed a lot of slow gradients to provide this unique style.
<<less"Murrine" is an Italian word meaning the glass artworks done by Venicians glass blowers. Theyre absolutely wonderful and colorful.
Murrine has this object to provide the ability to make your desktop look like a "Murrina", which is the Italian singular of the name "Murrine".
The Engine is cairo-based, and its very fast compared to clearlooks-cairo and ubuntulooks (30% faster and more), since I have tried to optimize the code and removed a lot of slow gradients to provide this unique style.
Download (0.25MB)
Added: 2007-03-04 License: GPL (GNU General Public License) Price:
968 downloads
Kyra Sprite Engine 2.1.3
Kyra Sprite Engine project is a C++ sprite engine built on SDL. more>>
Kyra Sprite Engine project is a C++ sprite engine built on SDL.
Kyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games.
It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces.
It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing.
It comes with tools to define sprites and import images into the system.
Enhancements:
- Update Kyra to work with the new SDL 1.2.11
- Fixed 64 bit support for Kyra.
<<lessKyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games.
It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces.
It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing.
It comes with tools to define sprites and import images into the system.
Enhancements:
- Update Kyra to work with the new SDL 1.2.11
- Fixed 64 bit support for Kyra.
Download (3.4MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1081 downloads
Enterprise Sign On Engine 0.3
Enterprise Sign On Engine is an advanced system which allows an enterprise to meet its individual goals... more>>
Enterprise Sign On Engine (ESOE) is an advanced system which allows an enterprise to meet its individual goals for integrated identity management, federation, single sign on, authorization and accountability for resource access in a very extensible manner.
The ESOE is built using the OASIS SAML 2.0 specification, and the ESOEs powerful authorization engine is built around a reduced version of the OASIS XACML 2.0 standard which we have called Lightweight eXtensible Authorization Control Markup Language or "LXACML".
The ESOE can integrate identity from unlimited repositories, automatically create sessions for users whom are logged into Active Directory (true single sign on), provide for centralized authorization policy management and natively federate with technologies such as Shibboleth and OpenID.
We hope youll find the ESOE a good choice for your needs amongst the wide variety of SSO solutions that are available, both from commercial providers and other open source projects. Of course if youre already using an SSO solution, there is a pretty good chance the ESOE can interact with it, allowing you to use the enhanced capabilities of the ESOE without needing to replace everything you already have.
Being heavily standards based, all your existing identity infrastructure such as LDAP compliant directories, databases and even flat files are only a plugin away. The ESOE is designed to fit around your environment, not have your environment change to fit it.
Were calling the current release an Alpha and some of the service providers, tools and documentation are still coming up to full completion. Nonetheless, we hope youll have a look around at what the ESOE can do for your enterprise and contribute back anything you can to help us build a strong community of users for the future.
Enhancements:
- Many bugfixes have gone into this release specifically relating to MySQL deployments.
- New features for this release are integrators for Confluence, Jira, and Blackboard.
<<lessThe ESOE is built using the OASIS SAML 2.0 specification, and the ESOEs powerful authorization engine is built around a reduced version of the OASIS XACML 2.0 standard which we have called Lightweight eXtensible Authorization Control Markup Language or "LXACML".
The ESOE can integrate identity from unlimited repositories, automatically create sessions for users whom are logged into Active Directory (true single sign on), provide for centralized authorization policy management and natively federate with technologies such as Shibboleth and OpenID.
We hope youll find the ESOE a good choice for your needs amongst the wide variety of SSO solutions that are available, both from commercial providers and other open source projects. Of course if youre already using an SSO solution, there is a pretty good chance the ESOE can interact with it, allowing you to use the enhanced capabilities of the ESOE without needing to replace everything you already have.
Being heavily standards based, all your existing identity infrastructure such as LDAP compliant directories, databases and even flat files are only a plugin away. The ESOE is designed to fit around your environment, not have your environment change to fit it.
Were calling the current release an Alpha and some of the service providers, tools and documentation are still coming up to full completion. Nonetheless, we hope youll have a look around at what the ESOE can do for your enterprise and contribute back anything you can to help us build a strong community of users for the future.
Enhancements:
- Many bugfixes have gone into this release specifically relating to MySQL deployments.
- New features for this release are integrators for Confluence, Jira, and Blackboard.
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Added: 2007-07-10 License: The Apache License 2.0 Price:
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