Main > Free Download Search >

Free angband software for linux

angband

Sponsored Links
Sponsored Links
Sort by >> Relevance
rss
Secleted [ 0 ] software to compare
Results 1 - 15 of about 9
Angband 3.0.9

Angband 3.0.9


Angband is a freeware computer dungeon exploration game. more>>
Angband is a freeware computer dungeon exploration game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".
Angband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband.
Ben Harrison, the previous maintainer, cleaned up the source code and made it easy to enhance and port to the different computer systems. The clean, well commented and modular source is one of the reasons for its popularity and for the number of variants and other extensions available.
Its addictive, very addictive. Your REAL life will be influenced by playing! Dont say I didnt warn you!
Angband was originally text-based, but graphical versions are now available for almost every computer system. Some Angband players still use the old ASCII-based graphics. There are even a few sound effects available for multimedia freaks.
The original name "Angband" was created by J.R.R. Tolkien in the stories about "Middle Earth".
Angband was a mighty fortified citadel originally constructed by Morgoth (Melkor) in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno. Utumno was destroyed by the Valar, and Morgoth imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.
Angband was besieged by the Noldor during the early part of the First Age, but the Siege of Angband was broken at the Dagor Bragollach. It was finally destroyed by the forces of the Valar at the end of the First Age, in the War of the Wrath.
Enhancements:
- This is a bugfix release that fixes over fifty bugs present in the previous release, none of which individually are particularly annoying, but collectively merit a new release.
<<less
Download (1.5MB)
Added: 2007-07-30 License: GPL (GNU General Public License) Price:
818 downloads
Oangband 1.1.0

Oangband 1.1.0


Oangband is one of many variants of Angband, emphasising intuitive rules, varied gameplay, and extra coolness. more>>
Oangband project is one of many variants of Angband, emphasising intuitive rules, varied gameplay, and extra coolness.

This long-established variant (one of the older ones active) offers more individual and distinct classes and specializations, more intelligent and diverse monsters, and more subtle and interesting objects.

Depth of play is tremendous, with well-balanced ways to kill monsters that work from the moment you walk into the dungeon, to that dread day you face Morgoth, wielder of the Udun-Fire.
<<less
Download (1.4MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
963 downloads
FAangband 0.2.3

FAangband 0.2.3


FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
<<less
Download (2.7MB)
Added: 2007-04-22 License: Freeware Price:
915 downloads
ZAngband 2.7.4c

ZAngband 2.7.4c


ZAngband project is a rogue-like roleplaying game. more>>
ZAngband project is a rogue-like roleplaying game.

The game of Zangband is a single player computer role playing game set in the world (although worlds might perhaps be more accurate) of Amber created by the author Roger Zelazny. Zangband is a variant of the game Angband which is descended from the game Moria which is in turn based upon the game Rogue (hence Zangbands classification as a roguelike game). Rogue was, perhaps, the first computer game to use the terminal screen graphically with ASCII characters representing the player, dungeon features, objects and monsters as opposed to the text adventures of its day.

In Zangband, a player may choose from a number of races, classes and magic realms when creating a character, and then "run" that character over a period of days, weeks, even months. Deep down inside, the real objective of the game is to increase your experience, and certain other characteristics, and also to collect useful items, to give you a decent chance against the great Serpent of Chaos, who lurks somewhere in the depths of the dungeon.

The player will begin his adventure on the town level where he may acquire supplies, weapons, armor, and magical devices by bartering with various shop owners. After preparing for his adventure, the player can descend into the dungeon where fantastic adventures await his coming!

Once your character has killed Oberon, who lives on level 99 (4950) in the dungeon, a magical staircase will appear that will finally allow you to reach level 100. The Serpent of Chaos lurks on this level of his dungeon, and you will not be able to go below his level until you have killed him. Try to avoid wandering around on level 100 unless you are ready for him, since it has a habit of coming at you across the dungeon, to slay you for your impudence.

If you should actually survive the attempt of killing the Serpent of Chaos, you will receive the status of WINNER. You may continue to explore, and may even save the game and play more later, but since you have defeated the toughest creature alive, there is really not much point. Unless you wish to listen to the rumors of a powerful ring buried somewhere in the dungeon...
<<less
Download (2.7MB)
Added: 2006-11-07 License: Free for non-commercial use Price:
1092 downloads
Tyrant 0.334

Tyrant 0.334


Tyrant project is a roguelike game. more>>
Tyrant project is a roguelike game.
Tyrant is a game of heroic adventure, where you pit your wits and cunning against a fearsome array of monsters and fiendish puzzle in your attempt to gain fame and fortune.
Tyrant is a Roguelike Game in the tradition of many other great games such as the original Rogue, Nethack, Angband and ADOM.
These games emphasize addictive gameplay and randomly generated universes to create an immersive and imaginative game that looks deceptively simple yet contains a great deal of detail and strategic depth.
Enhancements:
- Fixed nasty portal bug
- Fixed duplicate hero bug
- Potions with spell effects
- Minor engine improvements
- Item protection in bags
<<less
Download (1.9MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
630 downloads
Xutumno 1.0a6

Xutumno 1.0a6


Xutumno is an X port of Utumno. more>>
Xutumno project is an X port of Utumno.
Xutumno is a port to the X Window System of Utumno, which is a graphical, real-time variant of the roguelike game Angband. Utilities for drawing new tiles are also included.
EXTRACTING, COMPILING & RUNNING
# tar -xvzf xutumno_src.tgz
# cd xutumno_src/src
# make
# cd ..
# xutumno.bin &
Enhancements:
- Code cleanup
- It is no longer necessary to recompile if a new tile is added.
- Some minimap bugs were fixed.
- Veins were added.
- Xutumno now compiles under Win32.
<<less
Download (0.51MB)
Added: 2007-01-05 License: Free for non-commercial use Price:
1022 downloads
Tales of Middle Earth 2.3.4

Tales of Middle Earth 2.3.4


Tales of Middle Earth is a tile-based dungeon crawler similar to Nethack, Rogue, and Angband. more>>
Tales of Middle Earth (ToME) is a fantasy adventure game, based on the works of J.R.R. Tolkien. It is a game that emphasizes intricate, challenging, and varied gameplay over graphics.
Hundreds of different monsters in randomly-generated, unpredictable dungeons will strive to slay you by various means, and you counter - if you survive - by developing the skills of your choice and wielding mighty artifacts.
ToMEs races from Hobbit to Troll and classes from Swordmaster to Summoner allow for many different playing styles and a replay value that extends through years.
The only game so realistic that your scrolls and spell books will burn if you trudge in lava (unless you have gained immunity from some armour), you will dry up rivers to cast mighty spells, strike at orcs with blades attuned to slay them specifically, summon armies from a simple totem, and even forge your own artifacts.
There is an entire community to help you with the game, and it is far from static - ToME is a developing game, always improving. And best of all, its free.
Enhancements:
- Fix window position saving on Mac OS
- Remove buggy trap of Stair Movement
- Fix typo in one monsters flags
- Fix word wrapping in character sheet
<<less
Download (2.5MB)
Added: 2007-05-23 License: GPL (GNU General Public License) Price:
885 downloads
Crossfire Maps 1.10.0

Crossfire Maps 1.10.0


Crossfire Maps packages includes maps for the Crossfire MUD client. more>>
Crossfire Maps packages includes maps for the Crossfire MUD client.

Crossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok).

Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.

<<less
Download (21.2MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
639 downloads
PhysicsFS 1.1.1

PhysicsFS 1.1.1


PhysicsFS is a library to provide abstract access to various archives. more>>
PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3s file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely.
Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem.
This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the users home directory, where in the real filesystem your program is running, etc.
You can find PhysicsFS in next :
The Build Engine can optionally be compiled with PhysicsFS support, which is good, because its standard packfile format offers no compression or long filenames.
ParaGUI is a cross platform toolkit built on Simple Directmedia Layer. That library has, among other useful stuff, a C++ wrapper for PhysicsFS. Here is an API reference for their interface to PhysicsFS.
SDL_sound comes with a technology demonstration program, playsound, that is a generalized sound file playback program. playsound can use PhysicsFS to stream audio out of archive files on-the-fly.
Falling Block Game is a Tetris-style game that uses PhysicsFS under the hood.
Excido is a 3D arcade game using PhysicsFS.
Tales of Middle Earth is an Angband-based RPG that uses PhysicsFS.
Dead Meat is a Bomberman clone with PhysicsFS support.
netPanzer, a multiplayer tactical warfare game, utilizes PhysicsFS.
Z-Raid is a River Raid clone using PhysicsFS on PocketPC devices!
Final Frontier Trader is a 2D single player space strategy, combat, and trading game powered by PhysicsFS.
Yac3De is a 3D engine that is using PhysicsFS to access Doom3 pakfiles in order to load their maps.
The maya2q3 plugin uses PhysicsFS to load shader resources from Quake 3 packages.
MindBender uses PhysicsFS for resource management.
Lincity-NG is a highly-polished SimCity clone that makes use of PhysicsFS.
Probably other software uses PhysicsFS. If you know of one, drop me a line.
Enhancements:
- The build system was changed to CMake. 7zip support was added.
- The library was made Unicode-clean and reentrant.
- Symbolic link support was added for Windows Vista, Linux, BeOS, OS/2, and Mac OS X support was improved, and Mac OS classic support was dropped.
- Many other fixes and improvements were made.
<<less
Download (0.52MB)
Added: 2007-04-03 License: zlib/libpng License Price:
935 downloads
Secleted [ 0 ] software to compare
  • Page: 1 of 1
  • 1