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AMX Mod X 1.76b
AMX Mod X is a Half-Life Metamod plugin. more>>
AMX Mod X project is a Half-Life Metamod plugin.
AMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
<<lessAMX Mod X is a Metamod plugin which allows you to write modifications for Half-Life with the Pawn scripting language.
It provides in-game administration tools, game statistics, server management, and gameplay modifiers. It is based on the original AMX Mod.
AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration.
It has a wide array of scripting capabilities so people can write "plugins", or files which add on to a mods functionality.
Plugins can take form in administrative services (adding new admin commands), statistics generation (StatsX), fun additions (godmode, etc), gameplay changes (WC3, CSDM), and much, much more!
You can also write modules to expand the functionality of AMX Mod X and add to the scripting language.
Enhancements:
- Fixed am46213: New-style menus that had numbered blanks would cause Core to guess the item numbers wrong.
- Fixed am46266: Team name detection did not work for TFC.
- Fixed a bug where get_func_id() would crash on an invalid plugin.
- Added an optional timeout parameter to SQL_MkDbTuple().
- Added a "queuetime" parameter to threaded query handlers, to get the amount of time passed.
- Extended CreateMultiForward() with CreateMultiForwardEx() for filtering old/new plugins from forwards.
- Fixed am45337: SQLX_GetQueryString() did not work with threaded queries.
- Fixed am46350: geoip.inc having faulty a double-inclusion barrier.
- Fixed am46378: unregister_forward() attempted to remove from the wrong hook table.
- Fixed am46336: Vexd_Utilities.inc did not include VexdUM for AMX Mod Compat compiling.
- Fixed am46630: rename_file() could not use relative paths.
- Fixed am45990: amxmod_compat.amxx could conflict and crash hand-ported AMX Mod plugins.
- Fixed am46340: miscstats.amxx could throw an RTE finding the enemy team.
- Fixed am46335: adminchat.amxx color tsay messages were not space aligned. Additionally, the leading space can now be omitted.
- Fixed am46699: stats.amxx for DoD did not display working multi-lingual menus.
- Fixed am46559: miscstats.amxx could throw an RTE if a player got more than 6 kills in a row.
- Fixed am45492: DoDX would overwrite the stats database on load.
- Fixed am46112: WinCSX.exe would not load properly on some versions of Windows.
- Fixed am45362: AMXX Studio did not indent correctly.
Download (MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
4300 downloads
Harmony Mod 1.1
Harmony Mod provides an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site. more>>
Harmony Mod provides an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site.
Harmony Mod is an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site, used to configure Harmony Remote Control:
1. Reorder custom buttons (activities and devices);
2. Remove disturbing scrollbar around the buttons (activities and devices);
3. Direct access to buttons screen from home page (activities and devices).
<<lessHarmony Mod is an extension for Mozilla Firefox, that adds new features to Logitech Harmony web site, used to configure Harmony Remote Control:
1. Reorder custom buttons (activities and devices);
2. Remove disturbing scrollbar around the buttons (activities and devices);
3. Direct access to buttons screen from home page (activities and devices).
Download (0.032MB)
Added: 2007-04-12 License: MPL (Mozilla Public License) Price:
933 downloads
CMSmod .4
CMSmod is a content management class for PHP developers. more>>
CMSmod is a content management class for PHP developers.
It is designed to allow a dynamic Web page to be set up in 10 easy lines of code.
CMSmod class includes (optional) user and imaging systems.
CMSmod is a complete framework written in PHP making it extremely usable on a huge number of systems. It can be setup in under a minute and you can have dynamic content for webpages in a snap!
This content management module will allow you to setup, manage, and output a database using custom templates or a pre-existing template. It also has the option of loading addons to increase functionality. However, it does not come with addons pre-built-in for bloating reasons.
CMS mod comes with examples of how to setup a database table and access information in it.
Enhancements:
- This release works completely and is very easy to set up.
<<lessIt is designed to allow a dynamic Web page to be set up in 10 easy lines of code.
CMSmod class includes (optional) user and imaging systems.
CMSmod is a complete framework written in PHP making it extremely usable on a huge number of systems. It can be setup in under a minute and you can have dynamic content for webpages in a snap!
This content management module will allow you to setup, manage, and output a database using custom templates or a pre-existing template. It also has the option of loading addons to increase functionality. However, it does not come with addons pre-built-in for bloating reasons.
CMS mod comes with examples of how to setup a database table and access information in it.
Enhancements:
- This release works completely and is very easy to set up.
Download (0.022MB)
Added: 2006-02-17 License: Freely Distributable Price:
1347 downloads
Metamod 1.19
Metamod project is a plugin/DLL manager for Half-Life servers. more>>
Metamod project is a plugin/DLL manager for Half-Life servers.
Metamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
The purpose of MetaMod is to function "one level up" from the normal Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life engine/binary, it intercepts the function calls between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs.
Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (well call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isnt intended to provide full HL-game functionality, since its receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course).
This is very similar to the way Alfred Reynolds AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin.
Enhancements:
- Added support for new HLSDK API functions QueryClientCvarValue2() and ClientCvar2().
- Added GET_HOOK_TABLES() to let plugins make interceptable engine/dll calls.
- Added MAKE_REQUEST_ID() to assist plugins in generating request ids for QueryClientCvarValue2().
- Added mod support for Move In! 1.0, and Special Death Match Alpha 2.0.
- Fixed a bug where Windows DLL load failures produced an empty message.
- Fixed a bug where plugins could not catch NewDLL calls for GameDLLs that do not provide NewDLL information.
- Fixed a bug corrupting memory when using Metamod with engines or game dlls with a different interface than the one compiled against, e.g. older engines.
<<lessMetamod is a plugin/DLL manager that sits between the Half-Life Engine and an HL Game mod, allowing the dynamic loading/unloading of mod-like DLL plugins to add functionality to the HL server or game mod.
The purpose of MetaMod is to function "one level up" from the normal Half-Life game mod DLL. Sitting between the mod game DLL and the Half-Life engine/binary, it intercepts the function calls between the two, with the option of passing them along untouched, as well as passing them on to as any number of additional mod-like DLLs.
Thus, you can actually have multiple "mod-like" DLLs in operation at one time. I say "mod-like" because these additional DLLs (well call them "plugins") are not intended to provide a full "game"; that functionality is still provided by the "game dll". However, these plugins can add to or modify the functionality provided by the game dll, or by the engine itself - for instance, adding new server commands, or new client commands, or even disabling commands built into the game dll. Although the plugin isnt intended to provide full HL-game functionality, since its receiving the same information given to the game DLL, it has the opportunity to do anything the game DLL can do (given enough coding effort of course).
This is very similar to the way Alfred Reynolds AdminMod works, as it also sits between the engine and game dll, catching routines, and passing them on. thus modifying functionality. However, rather than providing just the additional server features builtin to AdminMod DLL, MetaMod allows you to add features from multiple, separate DLLs. Under that framework, AdminMod can be a plugin itself, and be run alongside numerous other plugins. And, as of version 2.50 of AdminMod, AM has now transitioned to running as a Metamod plugin.
Enhancements:
- Added support for new HLSDK API functions QueryClientCvarValue2() and ClientCvar2().
- Added GET_HOOK_TABLES() to let plugins make interceptable engine/dll calls.
- Added MAKE_REQUEST_ID() to assist plugins in generating request ids for QueryClientCvarValue2().
- Added mod support for Move In! 1.0, and Special Death Match Alpha 2.0.
- Fixed a bug where Windows DLL load failures produced an empty message.
- Fixed a bug where plugins could not catch NewDLL calls for GameDLLs that do not provide NewDLL information.
- Fixed a bug corrupting memory when using Metamod with engines or game dlls with a different interface than the one compiled against, e.g. older engines.
Download (0.20MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1146 downloads
MP Module Player 0.6
MP is a module player for Linux. more>>
MP is a module player for Linux. It is able to play 18 module formats (such as mod, xm, s3m, and it).
MP is actually a single executable file (mp).
To install MP on your system, just type make and wait for the compilation process to end. Once compiled, you may test MP by typing ./mp . If it is working, and good enough for you, install MP on your system by typing make install. This will copy the binary file mp to the /usr/local/bin directory.
<<lessMP is actually a single executable file (mp).
To install MP on your system, just type make and wait for the compilation process to end. Once compiled, you may test MP by typing ./mp . If it is working, and good enough for you, install MP on your system by typing make install. This will copy the binary file mp to the /usr/local/bin directory.
Download (0.063MB)
Added: 2006-07-28 License: GPL (GNU General Public License) Price:
1189 downloads
Half-life Admin MOD 2.50.60
Half-life Admin MOD is an administration plugin mod to Half-Life servers. more>>
Half-life Admin MOD project is an administration plugin mod to Half-Life servers.
Admin Mod is a Metamod plugin that allows you to administer your Half-Life server while playing the game from your client console. Multiple administrators with different permissions can be set up, each with their own password. You dont need to give your servers rcon password to all your administrators anymore.
It also supports scripts written in the Small programming language that add new features to the core program.
Main features:
- Works on dedicated and listen servers on the Internet and on a local area network.
- Set different access levels for each authorised administrator.
- Reserve server slots for administrators.
- Make the server a "private" server only accessible by registered users.
- Kick, ban or gag disruptive players.
- Change maps through direct commands or a vote
- Balance teams
- Restrict weapons
- Over 200 contributed scripts available to provide more features
Admin Mod is compatible with all Half-Life based games that are compatible with Metamod and runs on Windows and Linux/FreeBSD operating systems. It is currently used on over half of all Half-Life servers active on the Internet.
Enhancements:
- Added a 64bit Linux version for AMD64.
- Revised Windows installer install_admin.vbs to properly detect new Steam accounts and have a more consistent user interface.
- Added cvar_exists() scripting function to check if a cvar exists or not.
- Added get_timer() scripting function.
- Added valid_mapex() scripting function.
- Admin Mod is now unloadable at any time.
- Allow the use of the loopback IP 127.0.0.1 in the users.ini file.
- Added format directives l and h for snprintf() to specify long or short values.
Revised plugin_CS:
- Added possibility to delete previously saved map and server default restrictions.
- Added console/screenmessage when saving/deleting default restrictions.
- Added a submenu to the restrictionmenu "Restrictions defaults" wich can save, delete and apply the map and server default restrictions.
- Fixed a bug where admin_restrict listed the longer list of items/weapons instead of the shorter one.
- Improved version detection, using the new cvar_exists() function.
- Implemented team- and playerspecific restrictions.
<<lessAdmin Mod is a Metamod plugin that allows you to administer your Half-Life server while playing the game from your client console. Multiple administrators with different permissions can be set up, each with their own password. You dont need to give your servers rcon password to all your administrators anymore.
It also supports scripts written in the Small programming language that add new features to the core program.
Main features:
- Works on dedicated and listen servers on the Internet and on a local area network.
- Set different access levels for each authorised administrator.
- Reserve server slots for administrators.
- Make the server a "private" server only accessible by registered users.
- Kick, ban or gag disruptive players.
- Change maps through direct commands or a vote
- Balance teams
- Restrict weapons
- Over 200 contributed scripts available to provide more features
Admin Mod is compatible with all Half-Life based games that are compatible with Metamod and runs on Windows and Linux/FreeBSD operating systems. It is currently used on over half of all Half-Life servers active on the Internet.
Enhancements:
- Added a 64bit Linux version for AMD64.
- Revised Windows installer install_admin.vbs to properly detect new Steam accounts and have a more consistent user interface.
- Added cvar_exists() scripting function to check if a cvar exists or not.
- Added get_timer() scripting function.
- Added valid_mapex() scripting function.
- Admin Mod is now unloadable at any time.
- Allow the use of the loopback IP 127.0.0.1 in the users.ini file.
- Added format directives l and h for snprintf() to specify long or short values.
Revised plugin_CS:
- Added possibility to delete previously saved map and server default restrictions.
- Added console/screenmessage when saving/deleting default restrictions.
- Added a submenu to the restrictionmenu "Restrictions defaults" wich can save, delete and apply the map and server default restrictions.
- Fixed a bug where admin_restrict listed the longer list of items/weapons instead of the shorter one.
- Improved version detection, using the new cvar_exists() function.
- Implemented team- and playerspecific restrictions.
Download (1.6MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
729 downloads
MO3 2.2
MO3 is a file format, encapsulating the features of several MOD formats. more>>
MO3 is a file format, encapsulating the features of several "MOD" formats (IT, XM, S3M, MTM, MOD), but with one big difference - MP3 and OGG compressed samples. A lossless codec is also incorporated for any samples that dont like lossy encoding, and the whole file structure is compressed too.
All this makes it possible to have great reductions in file sizes with practically identical sound quality. Actually MO3 allows greater quality compositions because MP3/OGG encoding works best with 16-bit samples, so theres no reason to use low quality 8-bit samples anymore.
Main features:
MP3/OGG compression
- any command-line MP3 or OGG encoder can be used with the MO3 encoder
Lossless compression
- samples that dont compress well with MP3/OGG can still be reduced in size
Structure compression
- all the non-sample data is also compressed
Sample specific config
- the encoding sample/bit rates are individually adjustable for each sample
Text removal
- message/instrument/sample texts can optionally be removed
Decompression
- MO3 files can be decoded back to their original formats using UNMO3
Playable
- MO3s can be played by XMPlay and software that uses the BASS library or UNMO3
<<lessAll this makes it possible to have great reductions in file sizes with practically identical sound quality. Actually MO3 allows greater quality compositions because MP3/OGG encoding works best with 16-bit samples, so theres no reason to use low quality 8-bit samples anymore.
Main features:
MP3/OGG compression
- any command-line MP3 or OGG encoder can be used with the MO3 encoder
Lossless compression
- samples that dont compress well with MP3/OGG can still be reduced in size
Structure compression
- all the non-sample data is also compressed
Sample specific config
- the encoding sample/bit rates are individually adjustable for each sample
Text removal
- message/instrument/sample texts can optionally be removed
Decompression
- MO3 files can be decoded back to their original formats using UNMO3
Playable
- MO3s can be played by XMPlay and software that uses the BASS library or UNMO3
Download (0.080MB)
Added: 2006-02-22 License: Freeware Price:
1340 downloads
Php AMX 0.9.0
Php AMX is a Web management interface for Half-life game servers. more>>
Php AMX project is a Web management interface for Half-life game servers.
It uses MySQL and AMX plugins to communicate with any number of servers.
Php AMX is a project that enables HLDS control via php but without rcon control or sockets etc.
It uses MySQL server connection for main data store and exchange.
Enhancements:
- add/remove/suspend admins
- define the same mapcycle on all servers
- change map, set nextmap
- change server host names
- set server specific configs
- set server common configs
- control users ban, kick, voteban, votekick
- control amx plugins loaded on all serevrs
- set common cvars
- execute complicated rcon commands to use more advanced AMX plugins like amx_bury :D
- see all said messages on servers
- control war matches with reports
- check status of servers like currently playing gamers
<<lessIt uses MySQL and AMX plugins to communicate with any number of servers.
Php AMX is a project that enables HLDS control via php but without rcon control or sockets etc.
It uses MySQL server connection for main data store and exchange.
Enhancements:
- add/remove/suspend admins
- define the same mapcycle on all servers
- change map, set nextmap
- change server host names
- set server specific configs
- set server common configs
- control users ban, kick, voteban, votekick
- control amx plugins loaded on all serevrs
- set common cvars
- execute complicated rcon commands to use more advanced AMX plugins like amx_bury :D
- see all said messages on servers
- control war matches with reports
- check status of servers like currently playing gamers
Download (0.51MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1061 downloads
Mod-Cache 1.4
Mod-Cache is a cache(reverse-proxy) accelerator plugin for lighttpd, which works like Squid with similar configuration. more>>
Mod-Cache is a cache(reverse-proxy) accelerator plugin for lighttpd, which works like Squid with similar configuration. However mod_cache is faster and more effective than Squid because of powerful Lighttpd.
Mod-Cache has following advantages over Squid:
- Simpler. Mod-Cache just sets proper flags between lighttpd request handling stages. Request is handled by mod_staticfile or mod_compress or other modules.
- More Robust. Mod-Cache uses disk file instead of memory as cache. Without use of memory, mod_cache is far away from memory leaks and memory exhaustion.
- Faster. Lighttpd uses Sendfile syscall to service disk file. Sendfile syscall, which writes file to network interface directly, has the same effecience as Writev syscall which writes memory buffers to network interface.
- More Powerful. Mod-Cache can works with other lighttpd plugins(except mod_deflate). For examples, you can use mod_compress to compress cached files on-fly; or you can use mod_access/mod_trigger_b4_dl to do anti-hot-link; or you can use mod_flv_streaming to do native flv file streaming.
Enhancements:
- lighttpd 1.5 was upgraded to r1811.
- The status page for mod_status was added.
- cache.ignore-hostname was added.
- A bug for checking the cachehd file was fixed.
<<lessMod-Cache has following advantages over Squid:
- Simpler. Mod-Cache just sets proper flags between lighttpd request handling stages. Request is handled by mod_staticfile or mod_compress or other modules.
- More Robust. Mod-Cache uses disk file instead of memory as cache. Without use of memory, mod_cache is far away from memory leaks and memory exhaustion.
- Faster. Lighttpd uses Sendfile syscall to service disk file. Sendfile syscall, which writes file to network interface directly, has the same effecience as Writev syscall which writes memory buffers to network interface.
- More Powerful. Mod-Cache can works with other lighttpd plugins(except mod_deflate). For examples, you can use mod_compress to compress cached files on-fly; or you can use mod_access/mod_trigger_b4_dl to do anti-hot-link; or you can use mod_flv_streaming to do native flv file streaming.
Enhancements:
- lighttpd 1.5 was upgraded to r1811.
- The status page for mod_status was added.
- cache.ignore-hostname was added.
- A bug for checking the cachehd file was fixed.
Download (1.8MB)
Added: 2007-05-03 License: BSD License Price:
909 downloads
Crystal Diamond 2.5
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux. more>>
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux.
I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
<<lessI take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
Download (18MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1059 downloads
mod-xslt 1.3.8
mod-xslt is an Apache module that converts XML files into HTML files using XSLT stylesheets. more>>
mod-xslt is an Apache module that converts XML files into HTML files using XSLT stylesheets. It was written to overcome most of the limits of similar modules and uses a standard API, which could easily be used for other applications or to support more servers.
It is able to parse dynamically generated documents, both in POST and GET requests, includes a fully featured language to choose the stylesheet to load from both configuration files and from .xml files, and allows stylesheets to access server variables. It supports redirects, dynamically generated stylesheets, and both Apache 1 and 2.
Enhancements:
- configure, configure.ac - updated automatically by release scripts, in order to prepare a snapshot.
<<lessIt is able to parse dynamically generated documents, both in POST and GET requests, includes a fully featured language to choose the stylesheet to load from both configuration files and from .xml files, and allows stylesheets to access server variables. It supports redirects, dynamically generated stylesheets, and both Apache 1 and 2.
Enhancements:
- configure, configure.ac - updated automatically by release scripts, in order to prepare a snapshot.
Download (1.7MB)
Added: 2005-08-23 License: GPL (GNU General Public License) Price:
1525 downloads
mod_random 2.0
mod_random provides three services. more>>
Mod Random provides three services. The first service is redirection: you feed it URLs and it will redirect to random URLs that you have loaded.
The second is providing environment variables that can be used for implementing ad banner systems. The third is displaying entire pages of random HTML, using its own custom handlers in combination with with random ads and quotes that you feed into the system.
It can also supply text via an environment variable called RANDOM_QUOTE, RANDOM_AD, or by environment variables that you specify. This can be used to implement fortune cookies, message of the day, entire random pages, or banner ads.
<<lessThe second is providing environment variables that can be used for implementing ad banner systems. The third is displaying entire pages of random HTML, using its own custom handlers in combination with with random ads and quotes that you feed into the system.
It can also supply text via an environment variable called RANDOM_QUOTE, RANDOM_AD, or by environment variables that you specify. This can be used to implement fortune cookies, message of the day, entire random pages, or banner ads.
Download (0.008MB)
Added: 2005-08-23 License: GPL (GNU General Public License) Price:
1523 downloads
Bio::GMOD 0.28
Bio::GMOD is a unified API for Model Organism Databases. more>>
Bio::GMOD is a unified API for Model Organism Databases.
SYNOPSIS
Check the installed version of a MOD
use Bio::GMOD::Util::CheckVersions.pm
my $mod = Bio::GMOD::Util::CheckVersions->new(-mod=>WormBase);
my $version = $mod->live_version;
Update a MOD installation
use Bio::GMOD::Update;
my $mod = Bio::GMOD::Update->new(-mod=>WormBase);
$gmod->update();
Fetch a list of genes from a MOD
use Bio::GMOD::Query;
my $mod = Bio::GMOD::Query->new(-mod=>WormBase);
my @genes = $mod->fetch(-class=>Gene,-name=>unc-26);
Bio::GMOD is a unified API for accessing various Model Organism Databases. It is a part of the Generic Model Organism Database project, as well as distributed on CPAN.
MODs are highly curated resources of biological data. Although they typically incorporate sequence data housed at community repositories such as NCBI, they place this information within a framework of biological fuction gelaned from the published literature of experiments in model organisms.
Given the great proliferation of MODs, cross-site data mining strategies have been difficult to implement. Such strategies typically require a familiarity with both the underlying data model and the historical vocabulary of the model system.
Furthermore, the quickly-evolving nature of these projects have made installing a MOD locally and keeping it up-to-date a delicate and time-consuming experience.
<<lessSYNOPSIS
Check the installed version of a MOD
use Bio::GMOD::Util::CheckVersions.pm
my $mod = Bio::GMOD::Util::CheckVersions->new(-mod=>WormBase);
my $version = $mod->live_version;
Update a MOD installation
use Bio::GMOD::Update;
my $mod = Bio::GMOD::Update->new(-mod=>WormBase);
$gmod->update();
Fetch a list of genes from a MOD
use Bio::GMOD::Query;
my $mod = Bio::GMOD::Query->new(-mod=>WormBase);
my @genes = $mod->fetch(-class=>Gene,-name=>unc-26);
Bio::GMOD is a unified API for accessing various Model Organism Databases. It is a part of the Generic Model Organism Database project, as well as distributed on CPAN.
MODs are highly curated resources of biological data. Although they typically incorporate sequence data housed at community repositories such as NCBI, they place this information within a framework of biological fuction gelaned from the published literature of experiments in model organisms.
Given the great proliferation of MODs, cross-site data mining strategies have been difficult to implement. Such strategies typically require a familiarity with both the underlying data model and the historical vocabulary of the model system.
Furthermore, the quickly-evolving nature of these projects have made installing a MOD locally and keeping it up-to-date a delicate and time-consuming experience.
Download (0.070MB)
Added: 2006-10-10 License: Perl Artistic License Price:
1137 downloads
Aero AIO: cpu/mem plugin mod 2.1.3
Aero AIO: cpu/mem plugin mod is a mod of the cpu/memory plugin for aero aio. more>>
Aero AIO: cpu/mem plugin mod is a mod of the cpu/memory plugin for aero aio. The hardware information is gathered via backends. You can easily write a python backend for your hardware.
Look at the files cpumemv2_backend.py, cpumemv2_default.py and cpumemv2_i8k.py to learn how to write backends.
Main features:
- default backend that supports CPU temeratures via /proc/acpi/thermal_zone and hard disk temperatures via hddtemp. You can start hddtemp by (as root)
- hddtemp -d /dev/hda
- Replace hda with the hard disk you want monitored.
- ibmacpi backend (for IBM laptops). Thanks to Frank Fiene. Supports CPU, GPU, hdd, fan and pci data, via the ibm acpi kernel module. Boy those IBM laptops have a lot of sensors!
- i8k backend (for Dell laptops). Supports cpu temp and fan speeds via the i8k kernel module.
- The backends are cascaded. The code automatically looks through all backends for support of each feature. the final feature set is the union of all backends
- If an update temporarily fails (this tends to happen with hddtemp), it is indicated on the theme by the : in front of the sensor name becoming an _
<<lessLook at the files cpumemv2_backend.py, cpumemv2_default.py and cpumemv2_i8k.py to learn how to write backends.
Main features:
- default backend that supports CPU temeratures via /proc/acpi/thermal_zone and hard disk temperatures via hddtemp. You can start hddtemp by (as root)
- hddtemp -d /dev/hda
- Replace hda with the hard disk you want monitored.
- ibmacpi backend (for IBM laptops). Thanks to Frank Fiene. Supports CPU, GPU, hdd, fan and pci data, via the ibm acpi kernel module. Boy those IBM laptops have a lot of sensors!
- i8k backend (for Dell laptops). Supports cpu temp and fan speeds via the i8k kernel module.
- The backends are cascaded. The code automatically looks through all backends for support of each feature. the final feature set is the union of all backends
- If an update temporarily fails (this tends to happen with hddtemp), it is indicated on the theme by the : in front of the sensor name becoming an _
Download (0.007MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1226 downloads
Crystal Vista XT Paolo Icon Mod 1.5
Crystal Vista XT Paolo Icon Mod is a mouse cursor theme. more>>
Crystal Vista XT Paolo Icon Mod is NOT my theme, I modified Vista Inspirate, Crystal Clear, Nuove XT and other Icons like Debian Icons, Firefox Alternative and much more.
I take my favourite icons from these Icons-theme and I create my Mod, Crystal Vista XT Paolo Mod.
Vista Inspirate is created by Saki
(http://www.kde-look.org/content/show.php?content=31585)
Crystal Clear is created by Everaldo
(http://www.kde-look.org/content/show.php?content=25668)
Nuove XT is created by Saki
(http://www.kde-look.org/content/show.php?content=26449)
OsX is created by kiddo
(http://www.gnome-look.org/content/show.php?content=31618)
Debian Icons is created by OnkelchenTobi
(http://www.kde-look.org/content/show.php?content=26430)
Sparkling Icon Folder (for non debian linux) is created by flow:
(http://www.kde-look.org/content/show.php?content=9245)
<<lessI take my favourite icons from these Icons-theme and I create my Mod, Crystal Vista XT Paolo Mod.
Vista Inspirate is created by Saki
(http://www.kde-look.org/content/show.php?content=31585)
Crystal Clear is created by Everaldo
(http://www.kde-look.org/content/show.php?content=25668)
Nuove XT is created by Saki
(http://www.kde-look.org/content/show.php?content=26449)
OsX is created by kiddo
(http://www.gnome-look.org/content/show.php?content=31618)
Debian Icons is created by OnkelchenTobi
(http://www.kde-look.org/content/show.php?content=26430)
Sparkling Icon Folder (for non debian linux) is created by flow:
(http://www.kde-look.org/content/show.php?content=9245)
Download (17.6MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
690 downloads
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