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AmigaSHELL 2.3
AmigaSHELL is a linux shell replacement. more>>
AmigaSHELL makes your boring gray on black colored bash shell revive like in the old days. Just like on Amiga(tm), blue, white, orange, black at its finest. With a nice informational bar at the top.
Installation
(be root)
make install
amigashell start
cd /etc/rc2.d
ln -s ../init.d/amigashell S99amigashell
Enhancements:
- cursors for xfree86 4.3
- left_ptr, right_ptr, busy
- added theme for wmpinboard as well
<<lessInstallation
(be root)
make install
amigashell start
cd /etc/rc2.d
ln -s ../init.d/amigashell S99amigashell
Enhancements:
- cursors for xfree86 4.3
- left_ptr, right_ptr, busy
- added theme for wmpinboard as well
Download (0.02MB)
Added: 2005-04-04 License: GPL (GNU General Public License) Price:
1665 downloads
SDL for AmigaOS 4.0 1.2.11
SDL for AmigaOS 4.0 project is a port of SDL, the Simple Directmedia Layer, for AmigaOS 4.0. more>>
SDL for AmigaOS 4.0 project is a port of SDL, the Simple Directmedia Layer, for AmigaOS 4.0 SDL is a popular open-source API for games and other software that need low-level access to video and audio hardware and input devices.
SDL was created and is maintained by Sam Lantinga, but has had a legion of contributors of the years (see SDL credits). The AmigaOS 4.0 port was created originally by Thomas and Hans Joerg Frieden, but for the last two years has largely been the work of me, Richard Drummond.
Other contributors include Juergen Schober (who developed the audio layer). You can find may OS4.0 applications built with SDL at os4depot.net and some that I have built on my Amiga Stuff page.
<<lessSDL was created and is maintained by Sam Lantinga, but has had a legion of contributors of the years (see SDL credits). The AmigaOS 4.0 port was created originally by Thomas and Hans Joerg Frieden, but for the last two years has largely been the work of me, Richard Drummond.
Other contributors include Juergen Schober (who developed the audio layer). You can find may OS4.0 applications built with SDL at os4depot.net and some that I have built on my Amiga Stuff page.
Download (2.7MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
960 downloads
Unix Amiga Delitracker Emulator 2.07
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software. more>>
Unix Amiga Delitracker Emulator (UADE) plays most Amiga music file formats by simulating Amiga hardware and software.
Unix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
<<lessUnix Amiga Delitracker Emulator plays over 180 Amiga music file formats and has three frontends for playing: a command line tool, an XMMS plugin, and a Beep Media Player frontend.
Enhancements:
- An improved version of the Special FX replayer was added.
- A new Special FX ST replayer was added.
- Bugs in song length database handling were fixed.
- Audacious 1.3 is supported.
- 15 instrument soundtracker module detection is supported.
Download (0.74MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
918 downloads
Amiga Research Operating System 20060207
Amiga Research Operating System (AROS) is a portable and free desktop operating system. more>>
Amiga Research Operating System (AROS) is a portable and free desktop operating system aiming at being compatible with AmigaOS 3.1, while improving on it in many areas. The source code is available under an open source license, which allows anyone to freely improve upon it.
Goals
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
History
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
<<lessGoals
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
History
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
Download (18.3MB)
Added: 2006-03-28 License: Other/Proprietary License with Source Price:
1310 downloads
Enigma 1.01
Enigma is a puzzle game inspired by Oxyd on the Atari ST and RocknRoll on the Amiga. more>>
Enigma project is a puzzle game inspired by Oxyd on the Atari ST and RocknRoll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones.
Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones... If you are new to Enigma, you may want to take a look at a few screenshots.
Main features:
- Completely free!
- More than 700 different levels.
- High-resolution 2D graphics.
- Realistic physics simulation.
- More than 500 different game objects.
- Oxyd compatibility mode that lets you play roughly 500 additional levels.
<<lessSimple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones... If you are new to Enigma, you may want to take a look at a few screenshots.
Main features:
- Completely free!
- More than 700 different levels.
- High-resolution 2D graphics.
- Realistic physics simulation.
- More than 500 different game objects.
- Oxyd compatibility mode that lets you play roughly 500 additional levels.
Download (10MB)
Added: 2007-07-08 License: GPL (GNU General Public License) Price:
5723 downloads
Atomix 2.14.0
Atomix is yet another little mind game. more>>
Atomix project is a very nice mind game. You have to build molecules out of single atoms laying around. Of course there is a time limit and the handling is not as easy as you might expect.
This game is inspiried by the original Amiga game Atomix. It uses the GNOME libraries.
Main features:
- easy gameplay (keyboard or mouse handling)
- nice graphics
- different levels (currently 22)
- themes, which can be shared between different levels
- level editor (Atomixed)
<<lessThis game is inspiried by the original Amiga game Atomix. It uses the GNOME libraries.
Main features:
- easy gameplay (keyboard or mouse handling)
- nice graphics
- different levels (currently 22)
- themes, which can be shared between different levels
- level editor (Atomixed)
Download (0.29MB)
Added: 2006-03-11 License: GPL (GNU General Public License) Price:
1926 downloads
AROS-Max 0.4.8
AROS-Max is a AROS-based live-CD. more>>
AROS-Max is a AROS-based live-CD.
AROS Max is a pre-configured live bootable CD image, made to show off the best that AROS has to offer. It requires an AROS capable PC, your mileage may vary.
If you require help getting AROS-Max to run please ask for help on the Max area at the AROS-Exec messageboard, please do not email us directly with support problems!
AROS is a portable and free desktop operating system aiming at being compatible with AmigaOS 3.1, while improving on it in many areas. The source code is available under an open source license, which allows anyone to freely improve upon it.
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
<<lessAROS Max is a pre-configured live bootable CD image, made to show off the best that AROS has to offer. It requires an AROS capable PC, your mileage may vary.
If you require help getting AROS-Max to run please ask for help on the Max area at the AROS-Exec messageboard, please do not email us directly with support problems!
AROS is a portable and free desktop operating system aiming at being compatible with AmigaOS 3.1, while improving on it in many areas. The source code is available under an open source license, which allows anyone to freely improve upon it.
The goals of the AROS project is it to create an OS which:
1. Is as compatible as possible with AmigaOS 3.1.
2. Can be ported to different kinds of hardware architectures and processors, such as x86, PowerPC, Alpha, Sparc, HPPA and other.
3. Should be binary compatible on Amiga and source compatible on any other hardware.
4. Can run as a standalone version which boots directly from hard disk and as an emulation which opens a window on an existing OS to develop software and run Amiga and native applications at the same time.
5. Improves upon the functionality of AmigaOS.
To reach this goal, we use a number of techniques. First of all, we make heavy use of the Internet. You can participate in our project even if you can write only one single OS function. The most current version of the source is accessible 24 hours per day and patches can be merged into it at any time. A small database with open tasks makes sure work is not duplicated.
Some time back in the year 1993, the situation for the Amiga looked somewhat worse than usual and some Amiga fans got together and discussed what should be done to increase the acceptance of our beloved machine. Immediately the main reason for the missing success of the Amiga became clear: it was propagation, or rather the lack thereof. The Amiga should get a more widespread basis to make it more attractive for everyone to use and to develop for. So plans were made to reach this goal. One of the plans was to fix the bugs of the AmigaOS, another was to make it an modern operating system. The AOS project was born.
But exactly what was a bug? And how should the bugs be fixed? What are the features a so-called modern OS must have? And how should they be implemented into the AmigaOS?
Two years later, people were still arguing about this and not even one line of code had been written (or at least no one had ever seen that code). Discussions were still of the pattern where someone stated that "we must have ..." and someone answered "read the old mails" or "this is impossible to do, because ..." which was shortly followed by "youre wrong because ..." and so on.
In the winter of 1995, Aaron Digulla got fed up with this situation and posted an RFC (request for comments) to the AOS mailing list in which I asked what the minimal common ground might be. Several options were given and the conclusion was that almost everyone would like to see an open OS which is compatible to AmigaOS 3.1 (kickstart 40.68) on which further discussions could be based upon to see what is possible and what is not.
So the work began and AROS was born.
Download (MB)
Added: 2005-12-17 License: Freeware Price:
1422 downloads
MyMiggy 1.0pre1
MyMiggy project is a KDE-based Amiga Emulator UI. more>>
MyMiggy project is a KDE-based Amiga Emulator UI.
UAE is a superb piece of software but perhaps a little hard to configure for the newbie or someone who wants to see some action fast.
MyMiggy aims to provide a complete, functional user interface to UAE.
Configurations are automatically loaded and saved; it comes already with some sane options that should allow fairly fast and painless configuration and usability.
<<lessUAE is a superb piece of software but perhaps a little hard to configure for the newbie or someone who wants to see some action fast.
MyMiggy aims to provide a complete, functional user interface to UAE.
Configurations are automatically loaded and saved; it comes already with some sane options that should allow fairly fast and painless configuration and usability.
Download (0.36MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1069 downloads
Nmap 4.20
Nmap is a network exploration tool and security/port scanner. more>>
Nmap is a utility for network exploration or security auditing. It supports ping scanning (determine which hosts are up), many port scanning techniques (determine what services the hosts are offering), version detection (determine what application/service is runing on a port), and TCP/IP fingerprinting (remote host OS or device identification).
Nmap project also offers flexible target and port specification, decoy/stealth scanning, SunRPC scanning, and more. Most Unix and Windows platforms are supported in both GUI and command line modes. Several popular handheld devices are also supported, including the Sharp Zaurus and the iPAQ.
Main features:
- Flexible: Supports dozens of advanced techniques for mapping out networks filled with IP filters, firewalls, routers, and other obstacles. This includes many port scanning mechanisms (both TCP & UDP), OS detection, version detection, ping sweeps, and more. See the documentation page.
- Powerful: Nmap has been used to scan huge networks of literally hundreds of thousands of machines.
- Portable: Most operating systems are supported, including Linux, Microsoft Windows, FreeBSD, OpenBSD, Solaris, IRIX, Mac OS X, HP-UX, NetBSD, Sun OS, Amiga, and more.
- Easy: While Nmap offers a rich set of advanced features for power users, you can start out as simply as "nmap -v -A targethost". Both traditional command line and graphical (GUI) versions are available to suit your preference. Binaries are available for those who do not wish to compile Nmap from source.
- Free: The primary goals of the Nmap Project is to help make the Internet a little more secure and to provide administrators/auditors/hackers with an advanced tool for exploring their networks. Nmap is available for free download, and also comes with full source code that you may modify and redistribute under the terms of the GNU General Public License (GPL).
- Well Documented: Significant effort has been put into comprehensive and up-to-date man pages, whitepapers, and tutorials. Find them in multiple languages here.
- Supported: While Nmap comes with no warranty, you can write the author (fyodor@insecure.org) if you experience any problems. We also host several mailing lists you can join.
- Acclaimed: Nmap has won numerous awards, including "Information Security Product of the Year" by Linux Journal, Info World and Codetalker Digest. It has been featured in hundreds of magazine articles and is even recommended by Microsoft. Visit the press page for further details.
- Popular: Thousands of people download Nmap every day, and it is included with many operating systems (Redhat Linux, Debian Linux, Gentoo, FreeBSD, OpenBSD, etc). It is among the top ten (out of 30,000) programs at the Freshmeat.Net repository. This is important because it lends Nmap its vibrant development and user support communities.
<<lessNmap project also offers flexible target and port specification, decoy/stealth scanning, SunRPC scanning, and more. Most Unix and Windows platforms are supported in both GUI and command line modes. Several popular handheld devices are also supported, including the Sharp Zaurus and the iPAQ.
Main features:
- Flexible: Supports dozens of advanced techniques for mapping out networks filled with IP filters, firewalls, routers, and other obstacles. This includes many port scanning mechanisms (both TCP & UDP), OS detection, version detection, ping sweeps, and more. See the documentation page.
- Powerful: Nmap has been used to scan huge networks of literally hundreds of thousands of machines.
- Portable: Most operating systems are supported, including Linux, Microsoft Windows, FreeBSD, OpenBSD, Solaris, IRIX, Mac OS X, HP-UX, NetBSD, Sun OS, Amiga, and more.
- Easy: While Nmap offers a rich set of advanced features for power users, you can start out as simply as "nmap -v -A targethost". Both traditional command line and graphical (GUI) versions are available to suit your preference. Binaries are available for those who do not wish to compile Nmap from source.
- Free: The primary goals of the Nmap Project is to help make the Internet a little more secure and to provide administrators/auditors/hackers with an advanced tool for exploring their networks. Nmap is available for free download, and also comes with full source code that you may modify and redistribute under the terms of the GNU General Public License (GPL).
- Well Documented: Significant effort has been put into comprehensive and up-to-date man pages, whitepapers, and tutorials. Find them in multiple languages here.
- Supported: While Nmap comes with no warranty, you can write the author (fyodor@insecure.org) if you experience any problems. We also host several mailing lists you can join.
- Acclaimed: Nmap has won numerous awards, including "Information Security Product of the Year" by Linux Journal, Info World and Codetalker Digest. It has been featured in hundreds of magazine articles and is even recommended by Microsoft. Visit the press page for further details.
- Popular: Thousands of people download Nmap every day, and it is included with many operating systems (Redhat Linux, Debian Linux, Gentoo, FreeBSD, OpenBSD, etc). It is among the top ten (out of 30,000) programs at the Freshmeat.Net repository. This is important because it lends Nmap its vibrant development and user support communities.
Download (0.90MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
634 downloads
Stargun 0.2
Stargun is a 2D space shooter game. more>>
Stargun project is a 2D space shooter game.
Stargun is a space shooter, vertical scroller game. Its platform independent (or at least it is the objetive). The target OS are Windows and Linux. There are plans to port Stargun to BeOs, FreeBSD and Amiga.
Stargun is written in C++ and uses SDL library.
This project is under GPL lisence.
Enhancements:
- Music & sound added
- Joystick support
- Levels support
- some bugs fixed
<<lessStargun is a space shooter, vertical scroller game. Its platform independent (or at least it is the objetive). The target OS are Windows and Linux. There are plans to port Stargun to BeOs, FreeBSD and Amiga.
Stargun is written in C++ and uses SDL library.
This project is under GPL lisence.
Enhancements:
- Music & sound added
- Joystick support
- Levels support
- some bugs fixed
Download (0.43MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1054 downloads
HomeBank 3.4
HomeBank is the software you have always wanted to manage your personal accounts at home. more>>
HomeBank is the software you have always wanted to manage your personal accounts at home. The main concept is to be light, simple and very easy to use. HomeBank brings you many features that allows you to analyze your finances in a detailed way instantly and dynamically with powerfull report tools based on filtering and graphical charts.
Furthermore HomeBank benefits now for more than 10 years of users experiences and feedbacks as its development started in 1995 on Amiga computers. It is now available on Amiga, GNU/Linux, and will probably be soon available for Microsoft Windows and MacOS X systems, as GTK+ exists on it.
Really, if you are looking for an easy way to do your home accounts, then HomeBank should be the software you choose. Just take a little time to try it out now, and you wont regret doing so...
<<lessFurthermore HomeBank benefits now for more than 10 years of users experiences and feedbacks as its development started in 1995 on Amiga computers. It is now available on Amiga, GNU/Linux, and will probably be soon available for Microsoft Windows and MacOS X systems, as GTK+ exists on it.
Really, if you are looking for an easy way to do your home accounts, then HomeBank should be the software you choose. Just take a little time to try it out now, and you wont regret doing so...
Download (0.52MB)
Added: 2007-06-28 License: GPL (GNU General Public License) Price:
854 downloads
Sarien 0.7.0
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
<<lessSarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
Download (0.027MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
aKtion 0.4.1
aKtion! is a video player based on xanim. more>>
aKtion! is a video player based on xanim. It (xanim) supports many different file formats:
AVI animations.
Quicktime Animations.
FLI animations.
FLC animations.
IFF animations.
GIF87a and GIF89a files.
GIF89a animation extension support.
DL animations. Formats 1, 2 and most of 3.
Amiga MovieSetter animations(For those Eric Schwartz fans).
Utah Raster Toolkit RLE images and anims.
SGI Movie Format Files.
During a video playback, you can press the c key to capture the current frame being played. You dont need to pause the video, just press the c key. The frames will be saved in the "Output directory" (see the configuration dialog in the "Capture" tab), with the specified format. They will have the name of the current file followed by a number which indicates the capture order (e.g. "myVideo1.bmp myVideo2.bmp ...").
These are the install instructions:
1. Uncompress the aktion.tgz file in the usual way (try Ark ;-)
2. Go into the /aktion-0.4.1 directory.
3. Type "./configure"
4. Then "make"
5. And finally (as root) "make install"
Enhancements:
- fixed a mimetype bug in aktion.kdelnk
- updated portugese translation
- fixed a bug in trasnlations
<<lessAVI animations.
Quicktime Animations.
FLI animations.
FLC animations.
IFF animations.
GIF87a and GIF89a files.
GIF89a animation extension support.
DL animations. Formats 1, 2 and most of 3.
Amiga MovieSetter animations(For those Eric Schwartz fans).
Utah Raster Toolkit RLE images and anims.
SGI Movie Format Files.
During a video playback, you can press the c key to capture the current frame being played. You dont need to pause the video, just press the c key. The frames will be saved in the "Output directory" (see the configuration dialog in the "Capture" tab), with the specified format. They will have the name of the current file followed by a number which indicates the capture order (e.g. "myVideo1.bmp myVideo2.bmp ...").
These are the install instructions:
1. Uncompress the aktion.tgz file in the usual way (try Ark ;-)
2. Go into the /aktion-0.4.1 directory.
3. Type "./configure"
4. Then "make"
5. And finally (as root) "make install"
Enhancements:
- fixed a mimetype bug in aktion.kdelnk
- updated portugese translation
- fixed a bug in trasnlations
Download (0.16MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1197 downloads
Asticot 1.1.3
Asticot project is an improved Tron Game. more>>
Asticot project is an improved Tron Game.
Asticot is a snake game but with a twist.
It allows up to 6 human controled players. You can travel in any direction (face any angle).
Original idea came from Amiga game Viper.
To Build :
$ make
$ ./asticot
Enhancements:
- Less bug, better play
<<lessAsticot is a snake game but with a twist.
It allows up to 6 human controled players. You can travel in any direction (face any angle).
Original idea came from Amiga game Viper.
To Build :
$ make
$ ./asticot
Enhancements:
- Less bug, better play
Download (0.17MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1063 downloads
Audio Overload 2.0b5a6
Audio Overload is a player for various types of music files which you may find on the Internet. more>>
Audio Overload is a player for various types of music files which you may
find on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
<<lessfind on the Internet.
Whats it play:
21 console and home computer file formats are now supported.
.AY - Amstrad CPC/Spectrum ZX/Atari ST
.COP - Sam Coupe
.GBS - Nintendo Gameboy
.GSF - Nintendo Gameboy Advance
.GYM - Sega Megadrive/Genesis
.HES - PC Engine
.KSS - MSX
.MDX - Sharp X68000
.MOD - Commodore Amiga
.NSF - Nintendo NES
.ORC - TRS-80 Orchestra-90
.PSF - Sony PlayStation
.QSF - Capcom QSound
.RAW - PC-compatibles with an AdLib
.S3M - PC-compatibles with a GUS or SoundBlaster
.S98 - NEC PC-98
.SAP - Atari XL/XE
.SNDH - Atari ST
.SPC - Super Nintendo
.VGM - Sega Master System/Game Gear
.YM - Amstrad CPC/Spectrum ZX/Atari ST
Enhancements:
- Completely replaced the .NSF, .GBS, and .SNDH engines with substantially better-sounding and more-compatible versions. Big thanks to Shay Green
- (.NSF and .GBS, based on Game Music Box) and Benjamin Gerard (.SNDH based on the upcoming SC68 v2.3.0) for allowing us to use their code!
- CAB archive support. This is popular in Japan and many Japanese formats are commonly found in these containers.
- Fixed MOD note delay and note cut behavior.
- Added support for the S3M note cut effect.
- Fixed bug in the new RAR engine that caused crashes on some files.
- Fixed .RAW files that use a timer divider of 0.
- Fixed tempo of .QSF files.
- Fixed .S98 files using a tempo value other than 0.
- Fixed nasty pop/click at the start of .S98 files.
Download (0.64MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1580 downloads
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