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KungFu DVD Ripper is a GStreamer based DVD ripper.
KungFu creates backups of your DVDs, saving them as .oggs on your hard drive. It encodes the backup using patent-free codecs, Theora for video and Vorbis for audio.
KungFu is not designed for producing backups that fit within a certain file size (say, for burning onto CD); instead, it is designed to produce backups of consistent quality while maintaining the lowest average file size possible (for building a video library on your hard drive).
KungFu creates backups of your DVDs, saving them as .oggs on your hard drive. It encodes the backup using patent-free codecs, Theora for video and Vorbis for audio.
KungFu is not designed for producing backups that fit within a certain file size (say, for burning onto CD); instead, it is designed to produce backups of consistent quality while maintaining the lowest average file size possible (for building a video library on your hard drive).
John the Ripper is a fast password cracker, currently available for many flavors of Unix (11 are officially supported, not counting different architectures), DOS, Win32, BeOS, and OpenVMS.
It supports several crypt(3) password hash types which are most commonly found on various Unix flavors, as well as Kerberos AFS and Windows NT/2000/XP LM hashes.
Several other hash types are added with contributed patches.
Whats New in This Release:
· Bitslice DES code for x86-64 that makes use of the 64-bit mode extended SSE2 with 16 XMM registers has been added for better performance at DES-based crypt(3) hashes with x86-64 builds on AMD processors.
· A new make target for FreeBSD/x86-64 has been added.
It supports several crypt(3) password hash types which are most commonly found on various Unix flavors, as well as Kerberos AFS and Windows NT/2000/XP LM hashes.
Several other hash types are added with contributed patches.
Whats New in This Release:
· Bitslice DES code for x86-64 that makes use of the 64-bit mode extended SSE2 with 16 XMM registers has been added for better performance at DES-based crypt(3) hashes with x86-64 builds on AMD processors.
· A new make target for FreeBSD/x86-64 has been added.
3
Miscellaneous -> Security
GPL GNU General Public License
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John The Ripper MPI is an updated version of Ryan Lims patch for john the ripper to support MPI, in addition to a large number of third party patches to support additional ciphers and such.
MPI allows you to use multiple processors on a single system, or a cluster of systems for cracking passwords using john the ripper. Incredibly usefull in these days of multi core processors.
A compatible MPI implementation is required.
Benchmarks
Dual Core Intel Core2 Duo, 2.16GHz, MacBook Pro MacOSX
John MPI - Version 1.7.2-bp17-mpi4, 2 threads
Benchmarking: Traditional DES [128/128 BS SSE2]... DONE
Many salts: 3433087.00 c/s real, 3636739.00 c/s virtual
Only one salt: 2852658.00 c/s real, 3021898.00 c/s virtual
Dual AMD Opteron 250 (2.2ghz), Gentoo Linux 64bit
John MPI - Version 1.7.2-bp17-mpi, 2 threads
Benchmarking: Traditional DES [128/128 BS SSE2-16]... DONE
Many salts: 2132632.00 c/s real, 2139034.00 c/s virtual
Only one salt: 1951692.00 c/s real, 1957552.00 c/s virtual
Limitations:
· If you use Gentoo, make sure you compile mpich2 _WITHOUT_ the "threads" use flag, otherwise john-mpi will fail to compile with undefined references to MPIU_Free and MPIU_Malloc
· If you use OpenMPI instead of mpich2, the SIGHUP signal doesnt get passed to john. It is necessary to send a SIGUSR1 instead.
Whats New in This Release:
· Support for SIGUSR1 as well as SIGHUP, required for use with OpenMPI
MPI allows you to use multiple processors on a single system, or a cluster of systems for cracking passwords using john the ripper. Incredibly usefull in these days of multi core processors.
A compatible MPI implementation is required.
Benchmarks
Dual Core Intel Core2 Duo, 2.16GHz, MacBook Pro MacOSX
John MPI - Version 1.7.2-bp17-mpi4, 2 threads
Benchmarking: Traditional DES [128/128 BS SSE2]... DONE
Many salts: 3433087.00 c/s real, 3636739.00 c/s virtual
Only one salt: 2852658.00 c/s real, 3021898.00 c/s virtual
Dual AMD Opteron 250 (2.2ghz), Gentoo Linux 64bit
John MPI - Version 1.7.2-bp17-mpi, 2 threads
Benchmarking: Traditional DES [128/128 BS SSE2-16]... DONE
Many salts: 2132632.00 c/s real, 2139034.00 c/s virtual
Only one salt: 1951692.00 c/s real, 1957552.00 c/s virtual
Limitations:
· If you use Gentoo, make sure you compile mpich2 _WITHOUT_ the "threads" use flag, otherwise john-mpi will fail to compile with undefined references to MPIU_Free and MPIU_Malloc
· If you use OpenMPI instead of mpich2, the SIGHUP signal doesnt get passed to john. It is necessary to send a SIGUSR1 instead.
Whats New in This Release:
· Support for SIGUSR1 as well as SIGHUP, required for use with OpenMPI
Diamond Wiki provides a wiki based on metadata and faceted navigation.
This is an experimental wiki based on the idea of FacetedNavigation. What does that mean, you ask? At the bottom of each page you will see a list of attributes such as "Subject: Wiki" or "Author: Fred". These attributes are used to construct a dynamic directory of all the pages in DiamondWiki. To see the current directory just click on BrowseFacets.
Attributes are similar to tags, but with two key differences. First, attributes are grouped so that, for example, all the "Subject:" attributes are listed together. Second, attributes can be organized hierarchically, allowing users to drill down to see more and more detail. These differences make attributes much more scalable than simple tags. A website with 10,000 different attributes is perfectly reasonable, while a website with 10,000 different tags would be a cluttered mess.
In Diamond Wiki, anyone can change the attributes applied to a page simply by clicking the edit link at the bottom of the page.
Here are some key features of "Diamond Wiki":
· BrowseFacets: this is what makes Diamond Wiki different from other wikis
· MetaData: learn how to add meta data to pages on Diamond Wiki
· SandBox: feel free to change this page and experiment with editing
· GuestBook: let me know you were here!
· WhatsNew: see how the Diamond Wiki software has been changing
· FindPage: search or browse the database in various ways
This is an experimental wiki based on the idea of FacetedNavigation. What does that mean, you ask? At the bottom of each page you will see a list of attributes such as "Subject: Wiki" or "Author: Fred". These attributes are used to construct a dynamic directory of all the pages in DiamondWiki. To see the current directory just click on BrowseFacets.
Attributes are similar to tags, but with two key differences. First, attributes are grouped so that, for example, all the "Subject:" attributes are listed together. Second, attributes can be organized hierarchically, allowing users to drill down to see more and more detail. These differences make attributes much more scalable than simple tags. A website with 10,000 different attributes is perfectly reasonable, while a website with 10,000 different tags would be a cluttered mess.
In Diamond Wiki, anyone can change the attributes applied to a page simply by clicking the edit link at the bottom of the page.
Here are some key features of "Diamond Wiki":
· BrowseFacets: this is what makes Diamond Wiki different from other wikis
· MetaData: learn how to add meta data to pages on Diamond Wiki
· SandBox: feel free to change this page and experiment with editing
· GuestBook: let me know you were here!
· WhatsNew: see how the Diamond Wiki software has been changing
· FindPage: search or browse the database in various ways
Dodgin Diamond 2 project is a little shoot-em-up arcade game.
The game is for one or two players.
It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power.
Here are some key features of "Dodgin Diamond 2":
· Top-down arcade game.
· One or two players.
· Energy based gameplay (up to ten hits).
· Music and sound where available.
· Three different weapons with five levels of power.
· Companion bot.
· Shield cells.
· 2 stages (with final boss).
· Full joystick support (one or two joysticks).
The game is for one or two players.
It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power.
Here are some key features of "Dodgin Diamond 2":
· Top-down arcade game.
· One or two players.
· Energy based gameplay (up to ten hits).
· Music and sound where available.
· Three different weapons with five levels of power.
· Companion bot.
· Shield cells.
· 2 stages (with final boss).
· Full joystick support (one or two joysticks).
FDMS-3 Ripper is a Perl program for extracting the tracks from the FDMS-3 filesystem. I recently bought a Fostex FD-8 multitrack hard disk recorder for recording music. It works great, but I was disappointed to discover that, although it uses a standard external SCSI hard disk, there was no way to "rip" the recorded tracks from the hard drive to my PC over the SCSI port. The alternatives were to use the analog-out to re-record each track using my soundcard (resulting in loss of quality and loss of synch between tracks), or buying a $500 ADAT card for my PC.
I decided that I would try to figure out a way to rip the music directly over the SCSI port. The FD-8 uses a proprietary Fostex filesystem, FDMS-3. I decided to hook it up to my PC and probed the drive. I was able to figure out the basic layout of the filesystem pretty quickly. Note: this is designed to hard disks formatted in the FDMS-3 "Mastering" mode, which stores the audio data in uncompressed format.
In order to use the program, you will need to take the hard disk that has the FDMS-3 filesystem on it and hook it up to your PC (mine is a SCSI drive -- dont know if this will work with one of the internal IDE drives you can hook up to the FD-8). Make sure that Linux can see the drive (dont try to mount it, though!). You might want to have a look at SCSI-2.4-HOWTO to get the drive recognized. My external hard disk is located at "/dev/sda", but yours could end up elsewhere.
Next, you need to make sure you have the following on your system: perl, sox and fileutils (for the "dd" utility). Security Warning Unfortunately, this program presents significant security issues, so be careful with it. The script needs to be able to access the hard disk directly, so you can either run it as root (not safe), or change the permissons for the hard disk device (in my case, "/dev/sda"). Run the program with "./fdms3rip /dev/sda" (substituting the actual location of your hard disk).
This will list all of the programs present on the hard disk. Then, run it again with the number of the program you want to fetch off the hard disk: "./fdms3rip /dev/sda 5" to get all of the recorded tracks for program number 5. After waiting a bit, you should now have a bunch of WAV files on your Linux machine. Warning This program will create and erase files with the names "dir" and "header" in the directory it is run from. It would be best to run this program from a clean directory, just to make sure there are no problems.
I decided that I would try to figure out a way to rip the music directly over the SCSI port. The FD-8 uses a proprietary Fostex filesystem, FDMS-3. I decided to hook it up to my PC and probed the drive. I was able to figure out the basic layout of the filesystem pretty quickly. Note: this is designed to hard disks formatted in the FDMS-3 "Mastering" mode, which stores the audio data in uncompressed format.
In order to use the program, you will need to take the hard disk that has the FDMS-3 filesystem on it and hook it up to your PC (mine is a SCSI drive -- dont know if this will work with one of the internal IDE drives you can hook up to the FD-8). Make sure that Linux can see the drive (dont try to mount it, though!). You might want to have a look at SCSI-2.4-HOWTO to get the drive recognized. My external hard disk is located at "/dev/sda", but yours could end up elsewhere.
Next, you need to make sure you have the following on your system: perl, sox and fileutils (for the "dd" utility). Security Warning Unfortunately, this program presents significant security issues, so be careful with it. The script needs to be able to access the hard disk directly, so you can either run it as root (not safe), or change the permissons for the hard disk device (in my case, "/dev/sda"). Run the program with "./fdms3rip /dev/sda" (substituting the actual location of your hard disk).
This will list all of the programs present on the hard disk. Then, run it again with the number of the program you want to fetch off the hard disk: "./fdms3rip /dev/sda 5" to get all of the recorded tracks for program number 5. After waiting a bit, you should now have a bunch of WAV files on your Linux machine. Warning This program will create and erase files with the names "dir" and "header" in the directory it is run from. It would be best to run this program from a clean directory, just to make sure there are no problems.
M3U Ripper is a Firefox extension that allows you to rip the contents of an m3u, wmx, or ram playlist file link by right clicking on the link and selecting the "Rip Playlist Contents..." option from the popup menu. The option will only appear if the URL ends with the proper file extension.
All the URLs in the M3U file are downloaded via the Firefox download manager to the default download directory or the one specified in the M3U Ripper options. You can also optionally have M3U Ripper create a sub directory with the playlist file name, create the remote playlist file, create a local playlist file, and filter URLs within the playlist files via regular expressions.
All the URLs in the M3U file are downloaded via the Firefox download manager to the default download directory or the one specified in the M3U Ripper options. You can also optionally have M3U Ripper create a sub directory with the playlist file name, create the remote playlist file, create a local playlist file, and filter URLs within the playlist files via regular expressions.
Crystal Diamond Icons is a fantastic and realistic icon theme for Kde, a graphical interface for linux.
I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
I take the best icons from Realistik, Vista Ispirate, Nuove XT, Crystal Clear, OSX, Debian Icons and many other and I made this Icon Theme. The icons are not mine.
There are different mod such classical, shining, gentoo, arch, debian and kubuntu. The only difference between "Mods" is Kmenu except for Debian Mod (also Kcontrol, Trash and Folder Icon).
There are more icons for one application. For example there are 6 different icons for Firefox! If you like, change into your favourite icon! (Left click, change icon). In the second image for exaple, I change firefox icon.
There are many Mod for you distro:
* Classical
* Shining
* Gentoo
* Debian
* Kubuntu
* Arch
* FreeBsd/PcBsd
* Fedora/Red Hat
* MacOsX
* MacOsX Finder
* Mandriva
* Slackware
* Suse Classic
* Suse Alternative
* Ubuntu
You can see it in the screenshot!
Vista Inspirate is created by Saki, Crystal Clear is created by Everaldo, Nuove XT is created by Saki, OsX is created by kiddo, Debian Icons is created by OnkelchenTobi ...and much more!
For any problem (for example broken link) send me an email: icons[at]paolinoland.it If you like it VOTE ME and SUPPORT ME!
Diamond Crush is a puzzle game to be released worldwide before the end of 2006 by the Italian Diamonds Team.
The First Playable Version, a sort of pre-alpha for offline multiplayer gaming only, is already available for download onto the official game site for playtesting purposes.
The game has been developed in java 1.5 using lwjgl library and agile development methodologies, such as Test-Driven Development (TDD) and Extreme Programming (XP), both adapted to a context where the development team isnt located in the same place, but spread throughout a whole country (as Italy, in this case).
Default Keys:
Player 1:
W - Not used yet
A - Move the pair left
S - Increase the falling speed
D - Move the pair right
R - 90° anti-clockwise rotation
T - 90° clockwise rotation
Player 2:
Up arrow - Not used yet
Left arrow - Move the pair left
Down arrow - Increase the falling speed
Right arrow - Move the pair right
, - 90° anti-clockwise rotation
. - 90° clockwise rotation
Known Problems/Bugs:
- On some GNU/Linux systems the game refuses to start because our libraries rely to an old version of libtiff. If you have a newer version of this library installed, you can start the game by creating a symbolic link like in this example:
# ln -s /usr/lib/libtiff.so.4 /usr/lib/libtiff.so.3
- Under GNU/Linux systems with amd 64 and xfree as x server, the game may not run.
- Iconising the game window might cause slight visualization flaws in certain graphics elements.
- On some Windows configurations (Win2000/Win98), the DiamondCrush.exe file might not work. If this happens onto your PC, use run-diamonds.bat to launch the game anyway.
- Treasure Boxes might sometimes not work in the upper row of the play fields.
- Making too many Stones fall could not trigger a Game Over, even if the opponents play field is totally full.
The First Playable Version, a sort of pre-alpha for offline multiplayer gaming only, is already available for download onto the official game site for playtesting purposes.
The game has been developed in java 1.5 using lwjgl library and agile development methodologies, such as Test-Driven Development (TDD) and Extreme Programming (XP), both adapted to a context where the development team isnt located in the same place, but spread throughout a whole country (as Italy, in this case).
Default Keys:
Player 1:
W - Not used yet
A - Move the pair left
S - Increase the falling speed
D - Move the pair right
R - 90° anti-clockwise rotation
T - 90° clockwise rotation
Player 2:
Up arrow - Not used yet
Left arrow - Move the pair left
Down arrow - Increase the falling speed
Right arrow - Move the pair right
, - 90° anti-clockwise rotation
. - 90° clockwise rotation
Known Problems/Bugs:
- On some GNU/Linux systems the game refuses to start because our libraries rely to an old version of libtiff. If you have a newer version of this library installed, you can start the game by creating a symbolic link like in this example:
# ln -s /usr/lib/libtiff.so.4 /usr/lib/libtiff.so.3
- Under GNU/Linux systems with amd 64 and xfree as x server, the game may not run.
- Iconising the game window might cause slight visualization flaws in certain graphics elements.
- On some Windows configurations (Win2000/Win98), the DiamondCrush.exe file might not work. If this happens onto your PC, use run-diamonds.bat to launch the game anyway.
- Treasure Boxes might sometimes not work in the upper row of the play fields.
- Making too many Stones fall could not trigger a Game Over, even if the opponents play field is totally full.
RSS Ripper project is a set of Python scripts that rewrites RSS feeds as required for better ease of use. After the rip and rewrite, the new RSS feed is uploaded to your FTP server for your own private re-subscription.
Example Usage:
Rename digg_ripper.py-dist
mv digg_ripper.py-dist digg_ripper.py
Edit the FTP values at the top of the script to point to your own FTP.
FTP_HOST = example.com
FTP_USER = username
FTP_PASS = password
FTP_DIR = ~/path/to/public_html
Run it:
python digg_ripper.py
or
./digg_ripper.py
You may want to add a cron job:
0 * * * * /path/to/rss_ripper/digg_ripper.py >/dev/null 2>&1
And finally you can subscribe to your own custom rss feed.
Example Usage:
Rename digg_ripper.py-dist
mv digg_ripper.py-dist digg_ripper.py
Edit the FTP values at the top of the script to point to your own FTP.
FTP_HOST = example.com
FTP_USER = username
FTP_PASS = password
FTP_DIR = ~/path/to/public_html
Run it:
python digg_ripper.py
or
./digg_ripper.py
You may want to add a cron job:
0 * * * * /path/to/rss_ripper/digg_ripper.py >/dev/null 2>&1
And finally you can subscribe to your own custom rss feed.
Winki The Ripper aims to be the easiest program for video encoding. It is actually just a graphical frontend for GNOME written in python to command line tools like mencoder, oggenc, mkvtoolnix, mplayer and lsdvd.
Please be advised that the use of some of the tools you need for "Winki the Ripper" may not be legal in some countries. Please check this out yourself for the country you live in. We strongly advise not to use illegal tools, but it is not our job to make sure in which country which of the possibly needed tools may be forbidden or restricted.
Here are some key features of "Winki the Ripper":
Supported input formats
· DVD
· VCD/SVCD
· Multimedia file (does not work very well still)
Supported output formats
· VCD/SVCD (limited to 1 video, 1 audio and no subtitle streams)
· Multimedia matroska or ogm file (limited to 1 video, 3 audio and 3 subtitle streams)
· Multiple chunk output
· Predefined and custom size output chunks
· Easy crop detection
· Preview settings before rip
· Bulgarian, German, Polish and Spain translations
Please be advised that the use of some of the tools you need for "Winki the Ripper" may not be legal in some countries. Please check this out yourself for the country you live in. We strongly advise not to use illegal tools, but it is not our job to make sure in which country which of the possibly needed tools may be forbidden or restricted.
Here are some key features of "Winki the Ripper":
Supported input formats
· DVD
· VCD/SVCD
· Multimedia file (does not work very well still)
Supported output formats
· VCD/SVCD (limited to 1 video, 1 audio and no subtitle streams)
· Multimedia matroska or ogm file (limited to 1 video, 3 audio and 3 subtitle streams)
· Multiple chunk output
· Predefined and custom size output chunks
· Easy crop detection
· Preview settings before rip
· Bulgarian, German, Polish and Spain translations
MMSRIP is a pure useless program which allows you to save on your hard-disk the content being streamed by an MMS server.
This program has been written for personnal use, so dont blame me if you think I am stupid doing such tool for the others.
MMS Ripper project should run on every POSIX compliant Operating System, but I cant give you any complete list.
MMSRIP is a client for the proprietary protocol MMS://.
It actually saves to a file the content being streamed. Please remember that this is not intended for real use, its existence is only and must only be documentary.
Whats New in This Release:
· This release introduces many improvements and bugfixes such as a workaround for recalcitrant MMS servers, a switch which enables debug output and the display of the ripping speed.
· You may also compile MMSRIP on Solaris, Cygwin, and Win32 now.
This program has been written for personnal use, so dont blame me if you think I am stupid doing such tool for the others.
MMS Ripper project should run on every POSIX compliant Operating System, but I cant give you any complete list.
MMSRIP is a client for the proprietary protocol MMS://.
It actually saves to a file the content being streamed. Please remember that this is not intended for real use, its existence is only and must only be documentary.
Whats New in This Release:
· This release introduces many improvements and bugfixes such as a workaround for recalcitrant MMS servers, a switch which enables debug output and the display of the ripping speed.
· You may also compile MMSRIP on Solaris, Cygwin, and Win32 now.
RipOff is a GTK+ based CD ripper for Linux (and hopefully for other Unix systems once some testing and fixing have been done) that has a simple interface, CDDB lookups, and a plugin-based encoder architecture.
RipOff CD Ripper attempts to appeal to those users who want a non-GNOME dependent CD ripper with a simple interface, or users who just dont like the interfaces of the other GTK+ CD rippers.
Whats New in This Release:
· Added HTTP_PROXY Functionality
· Fixed a bug where for newer versions of GTK "about" dialogue windows were not closing
· FLAC plugin now supports FLAC 1.1.3
· Added an icon for RipOff
· Miscellaneous code cleanups
RipOff CD Ripper attempts to appeal to those users who want a non-GNOME dependent CD ripper with a simple interface, or users who just dont like the interfaces of the other GTK+ CD rippers.
Whats New in This Release:
· Added HTTP_PROXY Functionality
· Fixed a bug where for newer versions of GTK "about" dialogue windows were not closing
· FLAC plugin now supports FLAC 1.1.3
· Added an icon for RipOff
· Miscellaneous code cleanups
Molphin - DVD Copy makes it easy to backup your DVDs from your home TV-DVD-Recorder to your PC.
Distributed Network John The Ripper is a client/server framework that wraps around a slightly modified version of John The Ripper.
In contrast to the MPI version of John, dnetj allows the use of nodes which are of differing speeds and for nodes which do not run 24/7.
This tool was written for a number of reasons, firstly the MPI version requires an MPI installation on each node, and for the nodes to be configured together and be roughly the same speed. Also, although other distributed password crackers exist (such as djohn or medussa) they all have their own limitations.
The server loads a set of password hashes, and splits the available keyspace into "work units" of a configurable size. The clients connect and retrieve the hashes, as well as a set of work units to process. Once a client has processed some work units, it connects back to the server to submit the completed units as well as any passwords which have been cracked.
Possible uses include eg, running as a background task on all the workstations in an office.
Note, this tool is at an early stage of development and is likely to be very buggy, although it is functional. Bug reports and/or patches are strongly encouraged.
Here are some key features of "Distributed Network John The Ripper":
· Distributed client/server model, any number of clients can be supported and can be brought up and down at will
· Support for any cipher supported by John 1.7.2 (additional cipher patches should be able to be applied normally)
· Keep the changes to John to a minimum, so that patches/updates can still be applied without too much fuss
· Uses the same optimized encryption routines as John
· Cracked hashes are stored in the standard john.pot format, so they can be displayed with john -show
· Passwd files sent to clients are sanitised (only the hash is sent, other fields from the passwd file are removed)
· Capability for auto client registration
· Code is intentionally kept clean to aid porting
Supported Platforms
Dnetj has been tested on the following systems:
· Linux/x86
· Linux/amd64
· Linux/sparc
· MacOSX/PPC
· MacOSX/Intel
· Solaris/x86
Limitations:
· Clients will sometimes crash if unable to connect to the server for a long period of time.
· Work unit size is limited to a 32bit integer number of crypts (ie: 4294967296)
· Node performance calculations wrap once the node has performed more than 4294967296 crypts, so nodes may appear to be much slower than they truly are.
· Doesnt work with NTLM, as the NTLM hash is stored in a different field of the passwd file.
· Traffic is sent in plain text (this makes debugging easier at this early stage of development)
· Makefile is very basic, and has no configure script, compilation on Solaris requires adding -lnsl -lsocket to the compile command.
Whats New in This Release:
· Basic functionality is implemented, and dnetj is usable, but there are many things still to be implemented and a lot more testing is needed.
In contrast to the MPI version of John, dnetj allows the use of nodes which are of differing speeds and for nodes which do not run 24/7.
This tool was written for a number of reasons, firstly the MPI version requires an MPI installation on each node, and for the nodes to be configured together and be roughly the same speed. Also, although other distributed password crackers exist (such as djohn or medussa) they all have their own limitations.
The server loads a set of password hashes, and splits the available keyspace into "work units" of a configurable size. The clients connect and retrieve the hashes, as well as a set of work units to process. Once a client has processed some work units, it connects back to the server to submit the completed units as well as any passwords which have been cracked.
Possible uses include eg, running as a background task on all the workstations in an office.
Note, this tool is at an early stage of development and is likely to be very buggy, although it is functional. Bug reports and/or patches are strongly encouraged.
Here are some key features of "Distributed Network John The Ripper":
· Distributed client/server model, any number of clients can be supported and can be brought up and down at will
· Support for any cipher supported by John 1.7.2 (additional cipher patches should be able to be applied normally)
· Keep the changes to John to a minimum, so that patches/updates can still be applied without too much fuss
· Uses the same optimized encryption routines as John
· Cracked hashes are stored in the standard john.pot format, so they can be displayed with john -show
· Passwd files sent to clients are sanitised (only the hash is sent, other fields from the passwd file are removed)
· Capability for auto client registration
· Code is intentionally kept clean to aid porting
Supported Platforms
Dnetj has been tested on the following systems:
· Linux/x86
· Linux/amd64
· Linux/sparc
· MacOSX/PPC
· MacOSX/Intel
· Solaris/x86
Limitations:
· Clients will sometimes crash if unable to connect to the server for a long period of time.
· Work unit size is limited to a 32bit integer number of crypts (ie: 4294967296)
· Node performance calculations wrap once the node has performed more than 4294967296 crypts, so nodes may appear to be much slower than they truly are.
· Doesnt work with NTLM, as the NTLM hash is stored in a different field of the passwd file.
· Traffic is sent in plain text (this makes debugging easier at this early stage of development)
· Makefile is very basic, and has no configure script, compilation on Solaris requires adding -lnsl -lsocket to the compile command.
Whats New in This Release:
· Basic functionality is implemented, and dnetj is usable, but there are many things still to be implemented and a lot more testing is needed.
Copyright Notice:
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