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Airfart 0.2.1
AirFart is a wireless tool created to detect wireless devices, detect their signal strengths more>>
AirFart is a wireless tool created to detect wireless devices, calculate their signal strengths, and present them to the user in an easy-to-understand fashion. It is written in C/C++ with a GTK front end. Airfart supports all wireless network cards supported by the linux-wlan-ng Prism2 driver that provide hardware signal strength information in the "raw signal" format (ssi_type 3). Airfart has a modular n-tier architecture with the data collection at the bottom tier and a graphical user interface at the top.
Following suit with the major players in the wireless arena, we decided the air prefix best categorizes airfart. Further, re-arrange the letters in traf and you can get fart. So, our mission is to sniff out wireless devices who broadcast a scent.
We hope our name isnt offensive. 99% of the people we have come in contact with have thought the name is clever and funny. Remember, no one is forcing you to use it...
Enhancements:
- Updated interface.c and Makefile, now graphics are located in /usr/share/pixmaps/airfart
- Updated vendor.c, now manuf file is located in /usr/share/airfart;
- need to do make install before running airfart
- Added initial Gentoo ebuild file; still needs work
- Number of packets received per ethernet address is now stored
- Tweaked Makefile to not bail out if directories already exist
- Added the star to the about entry in help
- Added GUI support for Packet Count
- Added a column for numerical (percentage) strength
- Added support for a config file and a basic preferences box
- Changes do not yet affect behaviour of the program
<<lessFollowing suit with the major players in the wireless arena, we decided the air prefix best categorizes airfart. Further, re-arrange the letters in traf and you can get fart. So, our mission is to sniff out wireless devices who broadcast a scent.
We hope our name isnt offensive. 99% of the people we have come in contact with have thought the name is clever and funny. Remember, no one is forcing you to use it...
Enhancements:
- Updated interface.c and Makefile, now graphics are located in /usr/share/pixmaps/airfart
- Updated vendor.c, now manuf file is located in /usr/share/airfart;
- need to do make install before running airfart
- Added initial Gentoo ebuild file; still needs work
- Number of packets received per ethernet address is now stored
- Tweaked Makefile to not bail out if directories already exist
- Added the star to the about entry in help
- Added GUI support for Packet Count
- Added a column for numerical (percentage) strength
- Added support for a config file and a basic preferences box
- Changes do not yet affect behaviour of the program
Download (0.097MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1230 downloads
Air Traffic Controller 0.3.3
Air Traffic Controller is an air traffic controller simulation. more>>
Air Traffic Controller project is an air traffic controller simulation.
Airtraffic is a game/simulator that puts you into an air traffic controllers hotseat. Planes come into your airspace from various directions and you have to guide them safely to their destinations. It uses Python, Corba, and GTK.
<<lessAirtraffic is a game/simulator that puts you into an air traffic controllers hotseat. Planes come into your airspace from various directions and you have to guide them safely to their destinations. It uses Python, Corba, and GTK.
Download (0.025MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
716 downloads
Adrian 2.0
Adrian project is a RPG using SDL and OpenGL. more>>
Adrian project is a RPG using SDL and OpenGL.
Story Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
<<lessStory Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
Download (13.3MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1025 downloads
Search And Rescue 0.8.2
Search And Rescue project is an air rescue flight simulator. more>>
Search And Rescue project is an air rescue flight simulator. The player pilots rescue helicopters to rescue victims in various situations of distress.
Search and Rescue is a helicopter based air rescue flight simulator. It employs a simple flight dynamics engine that is targetted towards the "average" player. It is not designed to be a cutting-edge realistic simulator, but rather a flexable game that everyone can play and enjoy.
The history of the development of this game goes back to 1997, when Search and Rescue was created as an explorative to design for more complex 3D games using the OpenGL graphics library. Much of the effort in the development of this game came from Wolfpack Entertainment and many dedicated contributors (see credits below).
This game was ported to Windows early on in its development to ensure the portability of its graphics code. However the Win32 version lacked certain features due to differences in Windows design of its graphic, sound, and controller implementation.
The flight dynamics engine (FDE) features helicopter, aircraft, and tilt-rotor aircraft flight dynamics models (FDMs). It uses source-centered (as opposed to world-centered) mathimatical equations to simulate movement which mimicks but does not fundimentally follow standard physics equations. This simplifies the "flyability" of the aircrafts at a slight cost of realisim and lightens processor load.
The 3D visual models of the aircrafts and objects were created by a program called Vertex 3D, an OpenGL modeller designed to create 3D visual models that are optimized for OpenGL.
Each scene is a finite sized flat world, separated vertically by cloud layer(s) and centered at the origin with an artificial longitude and latitude offset applied to displayed positions.
<<lessSearch and Rescue is a helicopter based air rescue flight simulator. It employs a simple flight dynamics engine that is targetted towards the "average" player. It is not designed to be a cutting-edge realistic simulator, but rather a flexable game that everyone can play and enjoy.
The history of the development of this game goes back to 1997, when Search and Rescue was created as an explorative to design for more complex 3D games using the OpenGL graphics library. Much of the effort in the development of this game came from Wolfpack Entertainment and many dedicated contributors (see credits below).
This game was ported to Windows early on in its development to ensure the portability of its graphics code. However the Win32 version lacked certain features due to differences in Windows design of its graphic, sound, and controller implementation.
The flight dynamics engine (FDE) features helicopter, aircraft, and tilt-rotor aircraft flight dynamics models (FDMs). It uses source-centered (as opposed to world-centered) mathimatical equations to simulate movement which mimicks but does not fundimentally follow standard physics equations. This simplifies the "flyability" of the aircrafts at a slight cost of realisim and lightens processor load.
The 3D visual models of the aircrafts and objects were created by a program called Vertex 3D, an OpenGL modeller designed to create 3D visual models that are optimized for OpenGL.
Each scene is a finite sized flat world, separated vertically by cloud layer(s) and centered at the origin with an artificial longitude and latitude offset applied to displayed positions.
Download (0.77MB)
Added: 2006-11-04 License: GPL (GNU General Public License) Price:
3251 downloads
Kraptor Final 2004
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
<<lessThe game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
Download (10MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
SomaWrapper 0.1
Somawrapper provides access to various somad servers. more>>
Somawrapper is based on rows of configuration in which all are defined the modalities of access to the various ones somad with relative password, logon SSL or in luminosity,
Soma project started in summer 2003 to manage the digital version of an acitvists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came soma player and soma admin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network. Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s,
repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network. Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
<<lessSoma project started in summer 2003 to manage the digital version of an acitvists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came soma player and soma admin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network. Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s,
repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network. Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
Download (0.31MB)
Added: 2005-12-16 License: GPL (GNU General Public License) Price:
1407 downloads
Ivy software bus 3.8.1
Ivy is a simple protocol and a set of open-source libraries and programs that allows applications to broadcast information. more>>
Ivy is a simple protocol and a set of open-source libraries and programs that allows applications to broadcast information through text messages, with a subscription mechanism based on regular expressions.
Ivy libraries are available in C, C++, Java and Perl, on Windows and Unix boxes and on Macs. Several Ivy utilities and hardware drivers are available too.
Ivy is currently used in research projects in the air traffic control and human-computer interaction research communities as well as in commercial products. It is also taught to CS students.
Ivy is a CENA product.
Main features:
- Ivy is not based on a centralised server. Actually, Ivy is mostly a communication convention, implemented through a collection of libraries for various languages and platforms. The current version of the Ivy protocol is version 3, which has been stable for the last 3 years.
- Language bindings are available in C (Unix and Windows), C++ (Mac, Unix, Windows), Java and Perl. There have been successful uses through the C library
- Messages are formatted in text, and subscriptions are based on regular expressions. Plans to move to an XML-based subscription language are on their way.
- From the programmers point of view, Ivy is an information broadcasting channel. The main functions are:
- connecting to a bus. Example: IvyInit (b, "192.126:2011")
- sending a message. Example: IvySend (b, "HELLO %s", world)
- binding a message pattern to a callback function. Example: IvyBind (b, "HELLO (.*)", cb)
- the main loop. Example : IvyLoop ()
- Subscriptions are managed on the emitters side, which limits the actual network traffic.
- Direct point-to-point messages are also available.
- Ivy was designed by a research group in Human-Computer Interaction, with the goals of connecting applications written on different toolkits/languages/platforms (such as an OpenGL application on a SGI connected to a PerlTk application on a Linux box), while keeping it simple: no server to be lauched and supervised, a simplistic API, and a communication model compatible with classical event-based GUI progamming. We think we have somewhat reached our goal...
Enhancements:
- This release mostly contains bugfixes and code cleanup.
<<lessIvy libraries are available in C, C++, Java and Perl, on Windows and Unix boxes and on Macs. Several Ivy utilities and hardware drivers are available too.
Ivy is currently used in research projects in the air traffic control and human-computer interaction research communities as well as in commercial products. It is also taught to CS students.
Ivy is a CENA product.
Main features:
- Ivy is not based on a centralised server. Actually, Ivy is mostly a communication convention, implemented through a collection of libraries for various languages and platforms. The current version of the Ivy protocol is version 3, which has been stable for the last 3 years.
- Language bindings are available in C (Unix and Windows), C++ (Mac, Unix, Windows), Java and Perl. There have been successful uses through the C library
- Messages are formatted in text, and subscriptions are based on regular expressions. Plans to move to an XML-based subscription language are on their way.
- From the programmers point of view, Ivy is an information broadcasting channel. The main functions are:
- connecting to a bus. Example: IvyInit (b, "192.126:2011")
- sending a message. Example: IvySend (b, "HELLO %s", world)
- binding a message pattern to a callback function. Example: IvyBind (b, "HELLO (.*)", cb)
- the main loop. Example : IvyLoop ()
- Subscriptions are managed on the emitters side, which limits the actual network traffic.
- Direct point-to-point messages are also available.
- Ivy was designed by a research group in Human-Computer Interaction, with the goals of connecting applications written on different toolkits/languages/platforms (such as an OpenGL application on a SGI connected to a PerlTk application on a Linux box), while keeping it simple: no server to be lauched and supervised, a simplistic API, and a communication model compatible with classical event-based GUI progamming. We think we have somewhat reached our goal...
Enhancements:
- This release mostly contains bugfixes and code cleanup.
Download (0.064MB)
Added: 2006-06-14 License: LGPL (GNU Lesser General Public License) Price:
1227 downloads
TA Spring 0.75b1
TA Spring is an open source project developing a new realtime strategy game. more>>
TA Spring is an open source project developing a new realtime strategy game.
Spring is a full 3D RTS game engine with good balanced content.
Games can be intense and the engine allows some diverse strategies.
At this moment the Spring engine is capable to run most (all) content that was available for the Total Annihilation engine.
Around 8 high profile mods have been made to run specificly on the Spring engine.
Spring is mainly a multi player game engine.
Some light AIs are available but they are not really challenging at this moment.
Spring runs on Windows and is stable. The Spring Linux ports runs alright but it cant connect to other Windows clients (yet) so Linux users are limited to single player.
The developers try to make Spring run natively on different platforms. (Windows, Linux, Mac and *BSD) And (try to) add features that modders request.
Main features:
- High resolution maps, viewable from all angles and ranges
- Dynamic map with craters from weapon and unit explosions
- Work with unit files from Total annihilation
- Realistic 3D trajectories for weapons
- Fully 3D air combat
- Several camera modes to suit different tastes
- Mod switcher
- Lobby Client
Enhancements:
- LUA related changes
- AI improvements
- balancing improvements
- lots of bugs fixed
<<lessSpring is a full 3D RTS game engine with good balanced content.
Games can be intense and the engine allows some diverse strategies.
At this moment the Spring engine is capable to run most (all) content that was available for the Total Annihilation engine.
Around 8 high profile mods have been made to run specificly on the Spring engine.
Spring is mainly a multi player game engine.
Some light AIs are available but they are not really challenging at this moment.
Spring runs on Windows and is stable. The Spring Linux ports runs alright but it cant connect to other Windows clients (yet) so Linux users are limited to single player.
The developers try to make Spring run natively on different platforms. (Windows, Linux, Mac and *BSD) And (try to) add features that modders request.
Main features:
- High resolution maps, viewable from all angles and ranges
- Dynamic map with craters from weapon and unit explosions
- Work with unit files from Total annihilation
- Realistic 3D trajectories for weapons
- Fully 3D air combat
- Several camera modes to suit different tastes
- Mod switcher
- Lobby Client
Enhancements:
- LUA related changes
- AI improvements
- balancing improvements
- lots of bugs fixed
Download (6.5MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
505 downloads
Zinc 3.3.2
Zinc is a Tk widget developed with Perl/Tk, Tcl/Tk and Python/Tk bindings. more>>
Zinc is a Tk widget developed with Perl/Tk, Tcl/Tk and Python/Tk bindings. Zinc widgets are very similar to Tk canvases in that they support structured graphics.
Graphical items can be manipulated, and bindings can be associated with them to implement interaction behaviors. But unlike the canvas, zinc can structure the items in a hierarchy, and has support for affine 2D transforms.
Clipping can be set for sub-trees of the item hierarchy and the item set is quite more powerful, including field-specific items for Air Traffic systems.
Zinc is fast enough to allow the implementation of 2k2k radar displays with smooth animations. It is structured enough to allow the implementation of direct manipulation desktop GUIs.
<<lessGraphical items can be manipulated, and bindings can be associated with them to implement interaction behaviors. But unlike the canvas, zinc can structure the items in a hierarchy, and has support for affine 2D transforms.
Clipping can be set for sub-trees of the item hierarchy and the item set is quite more powerful, including field-specific items for Air Traffic systems.
Zinc is fast enough to allow the implementation of 2k2k radar displays with smooth animations. It is structured enough to allow the implementation of direct manipulation desktop GUIs.
Download (1.2MB)
Added: 2005-06-24 License: GPL (GNU General Public License) Price:
1593 downloads
Task Database 1.0
Task Database brings users the convenience of an Adobe AIR application that effectively demonstrates Flex database capabilities. SQL database is created on your desktop. more>>
Task Database 1.0 brings users the convenience of an Adobe AIR application that effectively demonstrates Flex database capabilities. SQL database is created on your desktop.
Adobe Air is a Cross-operating system runtime that lets developers combine HTML, AJAX, Adobe Flash, and Flex technologies to deploy rich Internet applications on the desktop.
Companies like eBay, AOL, and NASDAQ are already using Adobe AIR to deliver engaging RIAs to their users' desktops. To run applications, you will need to first download and install Adobe Air on your computer.
<<less Added: 2009-07-27 License: Freeware Price: FREE
downloads
Whats On Air 0.8.7
Whats On Air is a suite of programs aimed at handling radio station metadata. more>>
Whats On Air is a suite of programs that can handle radio stations metadata. Such metadata is the currently playing track as well as the last playing tracks and some general informations about the radio stations.
<<less Download (0.016MB)
Added: 2005-11-12 License: GPL (GNU General Public License) Price:
1441 downloads
Alliance CAD System 5.0.20070718
Alliance CAD System are EDA tools for VLSI design. more>>
Alliance is a complete set of free CAD tools and portable libraries for VLSI design. Alliance CAD System includes a VHDL compiler and simulator, logic synthesis tools, and automatic place and route tools.
A complete set of portable CMOS libraries is provided. Alliance is the result of a twelve year effort spent at ASIM department of LIP6 laboratory of the Pierre et Marie Curie University (Paris VI, France).
Alliance has been used for research projects such as the 875 000 transistors StaCS superscalar microprocessor and 400 000 transistors IEEE Gigabit HSL Router.
Alliance provides CAD tools covering most of all the digital design flow:
- VHDL Compilation and Simulation
- Model checking and formal proof
- RTL and Logic synthesis
- Data-Path compilation
- Macro-cells generation
- Place and route
- Layout edition
- Netlist extraction and verification
- Design rules checking
<<lessA complete set of portable CMOS libraries is provided. Alliance is the result of a twelve year effort spent at ASIM department of LIP6 laboratory of the Pierre et Marie Curie University (Paris VI, France).
Alliance has been used for research projects such as the 875 000 transistors StaCS superscalar microprocessor and 400 000 transistors IEEE Gigabit HSL Router.
Alliance provides CAD tools covering most of all the digital design flow:
- VHDL Compilation and Simulation
- Model checking and formal proof
- RTL and Logic synthesis
- Data-Path compilation
- Macro-cells generation
- Place and route
- Layout edition
- Netlist extraction and verification
- Design rules checking
Download (9.6MB)
Added: 2007-07-30 License: GPL (GNU General Public License) Price:
827 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
FACHODA Complex 1.0
FACHODA Complex is a fast air combat simulator. more>>
FACHODA Complex project is a fast air combat simulator.
Fachoda Complex is a little game I wrote about 10 years ago. I coded this in 3 or 4 months while I was iddle. I was young and brave, then, but had never learned to code cleanly.
Sounds is now broken. It worked on Gravis Ultrasound. The game requires a Pentium with MMX, and Nasm. Disable sound with -nosound, try -xcolor or the SDL version when experiencing troubles with colors.
This is old work. I will never upgrade this code, but I will certainly, one day, code another flight simulator. I even started then stopped already... Someone suggested me to add a reverse gear to the plane, and I will then incorporate this idea, and many more...
<<lessFachoda Complex is a little game I wrote about 10 years ago. I coded this in 3 or 4 months while I was iddle. I was young and brave, then, but had never learned to code cleanly.
Sounds is now broken. It worked on Gravis Ultrasound. The game requires a Pentium with MMX, and Nasm. Disable sound with -nosound, try -xcolor or the SDL version when experiencing troubles with colors.
This is old work. I will never upgrade this code, but I will certainly, one day, code another flight simulator. I even started then stopped already... Someone suggested me to add a reverse gear to the plane, and I will then incorporate this idea, and many more...
Download (2.3MB)
Added: 2007-01-10 License: Freeware Price:
1020 downloads
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