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CSS::SAC::ConditionFactory 0.06
CSS::SAC::ConditionFactory Perl module contains the default ConditionFactory. more>>
CSS::SAC::ConditionFactory Perl module contains the default ConditionFactory.
SYNOPSIS
my $cf = CSS::SAC::ConditionFactory->new;
my $cond1 = $cf->create_foo_condition;
my $cond2 = $cf->create_bar_condition;
This is the default ConditionFactory for CSS::SAC. It creates conditions of all types defined in SAC. You may wish to subclass or replace the default ConditionFactory in order to get your own condition objects.
I plan on adding more flexibility to this factory so that one could tell it the classes to use for various conditions, that would avoid enforcing subclassing/recoding for people that only want to replace a family of factory methods.
I know that some of the method names are quite lengthy, but given the great number of possible conditions it helps to have descriptive names.
METHODS
These define the interface that must be adhered to by ConditionFactories. The Java names (given in parens) work too, though the Perl ones are recommended.
CSS::SAC::ConditionFactory->new or $cf->new
Creates a new condition factory object.
$cf->create_and_condition($first,$second) (createAndCondition)
creates a combinator condition of type and
$cf->create_attribute_condition($lname,$ns,$specified,$value) (createAttributeCondition)
creates an attr condition
$cf->create_begin_hyphen_attribute_condition($lname,$ns,$specified,$value) (createBeginHyphenAttributeCondition)
creates a attr condition of type bh
$cf->create_class_condition($ns,$value) (createClassCondition)
creates a attr condition of type class
$cf->create_content_condition($data) (createContentCondition)
creates a content condition
$cf->create_id_condition($value) (createIdCondition)
creates a attr condition of type id
$cf->create_lang_condition($lang) (createLangCondition)
creates a lang condition
$cf->create_negative_condition($cond) (createNegativeCondition)
creates a negative condition
$cf->create_one_of_attribute_condition($lname,$ns,$specified,$value) (createOneOfAttributeCondition)
creates a attr condition of type id
$cf->create_only_child_condition() (createOnlyChildCondition)
creates a only-child condition
$cf->create_only_type_condition() (createOnlyTypeCondition)
creates a only-type condition
$cf->create_or_condition($first,$second) (createOrCondition)
creates a combinator condition of type or
$cf->create_positional_condition($position,$type_node,$same_type) (createPositionalCondition)
creates a positional condition
$cf->create_pseudo_class_condition($ns,$value) (createPseudoClassCondition)
creates a attr condition of type pseudo class
<<lessSYNOPSIS
my $cf = CSS::SAC::ConditionFactory->new;
my $cond1 = $cf->create_foo_condition;
my $cond2 = $cf->create_bar_condition;
This is the default ConditionFactory for CSS::SAC. It creates conditions of all types defined in SAC. You may wish to subclass or replace the default ConditionFactory in order to get your own condition objects.
I plan on adding more flexibility to this factory so that one could tell it the classes to use for various conditions, that would avoid enforcing subclassing/recoding for people that only want to replace a family of factory methods.
I know that some of the method names are quite lengthy, but given the great number of possible conditions it helps to have descriptive names.
METHODS
These define the interface that must be adhered to by ConditionFactories. The Java names (given in parens) work too, though the Perl ones are recommended.
CSS::SAC::ConditionFactory->new or $cf->new
Creates a new condition factory object.
$cf->create_and_condition($first,$second) (createAndCondition)
creates a combinator condition of type and
$cf->create_attribute_condition($lname,$ns,$specified,$value) (createAttributeCondition)
creates an attr condition
$cf->create_begin_hyphen_attribute_condition($lname,$ns,$specified,$value) (createBeginHyphenAttributeCondition)
creates a attr condition of type bh
$cf->create_class_condition($ns,$value) (createClassCondition)
creates a attr condition of type class
$cf->create_content_condition($data) (createContentCondition)
creates a content condition
$cf->create_id_condition($value) (createIdCondition)
creates a attr condition of type id
$cf->create_lang_condition($lang) (createLangCondition)
creates a lang condition
$cf->create_negative_condition($cond) (createNegativeCondition)
creates a negative condition
$cf->create_one_of_attribute_condition($lname,$ns,$specified,$value) (createOneOfAttributeCondition)
creates a attr condition of type id
$cf->create_only_child_condition() (createOnlyChildCondition)
creates a only-child condition
$cf->create_only_type_condition() (createOnlyTypeCondition)
creates a only-type condition
$cf->create_or_condition($first,$second) (createOrCondition)
creates a combinator condition of type or
$cf->create_positional_condition($position,$type_node,$same_type) (createPositionalCondition)
creates a positional condition
$cf->create_pseudo_class_condition($ns,$value) (createPseudoClassCondition)
creates a attr condition of type pseudo class
Download (0.037MB)
Added: 2007-06-20 License: Perl Artistic License Price:
856 downloads
Air Traffic Controller 0.3.3
Air Traffic Controller is an air traffic controller simulation. more>>
Air Traffic Controller project is an air traffic controller simulation.
Airtraffic is a game/simulator that puts you into an air traffic controllers hotseat. Planes come into your airspace from various directions and you have to guide them safely to their destinations. It uses Python, Corba, and GTK.
<<lessAirtraffic is a game/simulator that puts you into an air traffic controllers hotseat. Planes come into your airspace from various directions and you have to guide them safely to their destinations. It uses Python, Corba, and GTK.
Download (0.025MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
716 downloads
President Bush Countdown 1.1.1
President Bush Countdown provides a timer that counts down the number of days remaining in George W. Bushs term as President. more>>
President Bush Countdown provides a timer that counts down the number of days remaining in George W. Bushs term as President.
A timer that counts down the number of days remaining in George W. Bushs term as President of the United States. Clicking on the countdown shows a more detailed timer and enables people to air their grievances on newprez.com.
An icon shows when there is a new topic for discussion or a vote. Both Democrats and Republicans can enjoy this extension (for different reasons)!
<<lessA timer that counts down the number of days remaining in George W. Bushs term as President of the United States. Clicking on the countdown shows a more detailed timer and enables people to air their grievances on newprez.com.
An icon shows when there is a new topic for discussion or a vote. Both Democrats and Republicans can enjoy this extension (for different reasons)!
Download (0.013MB)
Added: 2007-04-07 License: MPL (Mozilla Public License) Price:
931 downloads
PircBot 1.4.6
PircBot is a Java framework for writing IRC bots quickly and easily. more>>
PircBot is a Java framework for writing IRC bots quickly and easily. PircBot has many features like an event-driven architecture to handle common IRC events, flood protection, DCC resuming support, ident support, and more. Its comprehensive logfile format is suitable for use with pisg to generate channel statistics. Full documentation is included, and this page contains a 5-minute step-by-step guide to making your first IRC bot.
PircBot allows you to perform a variety of fun tasks on IRC, but it is also used for more serious applications by the US Navy, the US Air Force, the CIA (unconfirmed), several national defence agencies, and inside the Azureus bittorrent client. But dont let that put you off - its still easy to use!
Enhancements:
- This release adds a new method to make it easy to identify with NickServ.
- This is useful on networks such as Freenode where a client must identify itself before it is able to send private messages.
<<lessPircBot allows you to perform a variety of fun tasks on IRC, but it is also used for more serious applications by the US Navy, the US Air Force, the CIA (unconfirmed), several national defence agencies, and inside the Azureus bittorrent client. But dont let that put you off - its still easy to use!
Enhancements:
- This release adds a new method to make it easy to identify with NickServ.
- This is useful on networks such as Freenode where a client must identify itself before it is able to send private messages.
Download (0.20MB)
Added: 2007-04-20 License: GPL (GNU General Public License) Price:
923 downloads
Particle Simulation 0.9.1
Particle Simulation is a simulation of spraying up to 60k particles in realtime. more>>
Particle Simulation project is a simulation of spraying up to 60k particles in realtime.
Particle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
<<lessParticle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
Download (0.66MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1057 downloads
Internet DJ Console 0.7.0
Internet DJ console is a graphical shoutcast/icecast client that runs under GTK+ and the JACK audio connection kit. more>>
Internet DJ console is a graphical shoutcast and icecast client that runs under GTK+ and the JACK audio connection kit. In short, its an Internet radio app for making a live radio show.
Features include two main media players with a crossfader, a jingle player, microphone signal processing (compressor and noise gate), IRC track announcements with X-Chat, an automatic stream shut-off timer, MP3 or Ogg streaming at various bit rates, aux input for connecting any audio app that is compatible with JACK, and various audio level meters.
Enhancements:
- A new, more powerful streaming architecture has been implemented with multiple streams possible, greater control over quality settings, ability to change the bitrate live on air, and the ability to stream from a prerecorded file with the metadata preserved.
- The MP3=UTF8 option has been removed, and CPU load is now reduced when the microphone is off.
<<lessFeatures include two main media players with a crossfader, a jingle player, microphone signal processing (compressor and noise gate), IRC track announcements with X-Chat, an automatic stream shut-off timer, MP3 or Ogg streaming at various bit rates, aux input for connecting any audio app that is compatible with JACK, and various audio level meters.
Enhancements:
- A new, more powerful streaming architecture has been implemented with multiple streams possible, greater control over quality settings, ability to change the bitrate live on air, and the ability to stream from a prerecorded file with the metadata preserved.
- The MP3=UTF8 option has been removed, and CPU load is now reduced when the microphone is off.
Download (0.59MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
830 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
Frugal Windowing Environment 0.1.5
Frugal Windowing Environment, or FWE, is my basic windowing system for framebuffers. more>>
Frugal Windowing Environment, or FWE, is my basic windowing system for framebuffers. It currently works under Linux only and is in an alpha stage of development. The project is the logical next step from my previous system, FrameBufferUI (fbui), which is a small, in-kernel graphical user interface for Linux.
Main features:
- Frugality
- Small size (the current alpha version is 20 kB).
- Minimal resource requirements.
- Software simplicity
- Client-server architecture, with clients potentially located on remote computers (disabled at present)
- Graphics on each console with one server each.
- Basic drawing commands needed for frugal applications.
- Software bloat keeps us all on the treadmill of always buying new hardware, which ultimately new software makes painfully slow, thus we are always falling behind. But the software makes the system slow because it is poorly designed and poorly implemented and rushed work, with the frequent consequence that it is bloated. Thus the purchasing-treadmill is economically and materially wasteful. It profits the few while making the many suffer unnecessarily.
- Bloat is also bad for the Environment (which we live in and rely upon) since the manufacture of computer equipment involves the use of numerous very nasty chemicals which inevitably end up in the soil, water and air. Similarly the disposal of electronics results in chemicals leaching out of circuit boards, LCDs (which contain mercury) et cetera, which then enter the biosphere. We cannot afford to pretend this problem doesnt exist and we cannot afford to leave it to self-serving politicians to solve. It is better to solve the problem at the source: buy less hardware. (Article)
- Liberation from bloat is liberation from rushed work, poorly managed projects, and bad engineering. It is liberation from those project managers and programmers who, rather than produce better, leaner, less buggy software, pass on the consequences of their bad choice to users who must pay to upgrade their hardware to accommodate the bloat. And as that software gets bigger and bulk is piled upon bulk, increasing numbers of bugs and vulnerabilities arise which require, you guessed it, more upgrades.
<<lessMain features:
- Frugality
- Small size (the current alpha version is 20 kB).
- Minimal resource requirements.
- Software simplicity
- Client-server architecture, with clients potentially located on remote computers (disabled at present)
- Graphics on each console with one server each.
- Basic drawing commands needed for frugal applications.
- Software bloat keeps us all on the treadmill of always buying new hardware, which ultimately new software makes painfully slow, thus we are always falling behind. But the software makes the system slow because it is poorly designed and poorly implemented and rushed work, with the frequent consequence that it is bloated. Thus the purchasing-treadmill is economically and materially wasteful. It profits the few while making the many suffer unnecessarily.
- Bloat is also bad for the Environment (which we live in and rely upon) since the manufacture of computer equipment involves the use of numerous very nasty chemicals which inevitably end up in the soil, water and air. Similarly the disposal of electronics results in chemicals leaching out of circuit boards, LCDs (which contain mercury) et cetera, which then enter the biosphere. We cannot afford to pretend this problem doesnt exist and we cannot afford to leave it to self-serving politicians to solve. It is better to solve the problem at the source: buy less hardware. (Article)
- Liberation from bloat is liberation from rushed work, poorly managed projects, and bad engineering. It is liberation from those project managers and programmers who, rather than produce better, leaner, less buggy software, pass on the consequences of their bad choice to users who must pay to upgrade their hardware to accommodate the bloat. And as that software gets bigger and bulk is piled upon bulk, increasing numbers of bugs and vulnerabilities arise which require, you guessed it, more upgrades.
Download (0.032MB)
Added: 2007-07-31 License: GPL (GNU General Public License) Price:
815 downloads
Adrian 2.0
Adrian project is a RPG using SDL and OpenGL. more>>
Adrian project is a RPG using SDL and OpenGL.
Story Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
<<lessStory Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
Download (13.3MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1025 downloads
Kraptor Final 2004
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
<<lessThe game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
Download (10MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Circus Linux! 1.0.3
Circus Linux! is a clone of the Atari 2600 game Circus Atari. more>>
"Circus Linux!" is a clone of the Atari 2600 game "Circus Atari," produced by Atari, Inc. (which is itself a clone of an earlier arcade game named, simply "Circus").
The object is to move a teeter-totter back and forth across the screen to bounce clowns up into the air. When they reach the top, they pop rows of balloons and then fall back down.
(The gameplay is similar to the classics "Breakout" and "Arkanoid.")
Main features:
Game Modes:
- One- and two-players
- Two-player cooperative
- Barriers mode
- Bouncy balloons mode
- Clear-all mode
Graphics:
- Colorful, cartoon-like images
- Animated objects and background
- Nearly 70 objects on screen at once
- Fullscreen mode
- Random circus acts in the background
Sound:
- Upbeat circus-style music
- Many cartoonish sound effects
- Sound and music volume controls
Controls:
- Mouse
- Keyboard
- Joystick
- Real Atari 2600 Paddle controllers!
<<lessThe object is to move a teeter-totter back and forth across the screen to bounce clowns up into the air. When they reach the top, they pop rows of balloons and then fall back down.
(The gameplay is similar to the classics "Breakout" and "Arkanoid.")
Main features:
Game Modes:
- One- and two-players
- Two-player cooperative
- Barriers mode
- Bouncy balloons mode
- Clear-all mode
Graphics:
- Colorful, cartoon-like images
- Animated objects and background
- Nearly 70 objects on screen at once
- Fullscreen mode
- Random circus acts in the background
Sound:
- Upbeat circus-style music
- Many cartoonish sound effects
- Sound and music volume controls
Controls:
- Mouse
- Keyboard
- Joystick
- Real Atari 2600 Paddle controllers!
Download (1.2MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
Airfart 0.2.1
AirFart is a wireless tool created to detect wireless devices, detect their signal strengths more>>
AirFart is a wireless tool created to detect wireless devices, calculate their signal strengths, and present them to the user in an easy-to-understand fashion. It is written in C/C++ with a GTK front end. Airfart supports all wireless network cards supported by the linux-wlan-ng Prism2 driver that provide hardware signal strength information in the "raw signal" format (ssi_type 3). Airfart has a modular n-tier architecture with the data collection at the bottom tier and a graphical user interface at the top.
Following suit with the major players in the wireless arena, we decided the air prefix best categorizes airfart. Further, re-arrange the letters in traf and you can get fart. So, our mission is to sniff out wireless devices who broadcast a scent.
We hope our name isnt offensive. 99% of the people we have come in contact with have thought the name is clever and funny. Remember, no one is forcing you to use it...
Enhancements:
- Updated interface.c and Makefile, now graphics are located in /usr/share/pixmaps/airfart
- Updated vendor.c, now manuf file is located in /usr/share/airfart;
- need to do make install before running airfart
- Added initial Gentoo ebuild file; still needs work
- Number of packets received per ethernet address is now stored
- Tweaked Makefile to not bail out if directories already exist
- Added the star to the about entry in help
- Added GUI support for Packet Count
- Added a column for numerical (percentage) strength
- Added support for a config file and a basic preferences box
- Changes do not yet affect behaviour of the program
<<lessFollowing suit with the major players in the wireless arena, we decided the air prefix best categorizes airfart. Further, re-arrange the letters in traf and you can get fart. So, our mission is to sniff out wireless devices who broadcast a scent.
We hope our name isnt offensive. 99% of the people we have come in contact with have thought the name is clever and funny. Remember, no one is forcing you to use it...
Enhancements:
- Updated interface.c and Makefile, now graphics are located in /usr/share/pixmaps/airfart
- Updated vendor.c, now manuf file is located in /usr/share/airfart;
- need to do make install before running airfart
- Added initial Gentoo ebuild file; still needs work
- Number of packets received per ethernet address is now stored
- Tweaked Makefile to not bail out if directories already exist
- Added the star to the about entry in help
- Added GUI support for Packet Count
- Added a column for numerical (percentage) strength
- Added support for a config file and a basic preferences box
- Changes do not yet affect behaviour of the program
Download (0.097MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1230 downloads
Trepidation 10-29 Development Build
Trepidation is a first-person person shooter based on the IOQ3 engine. more>>
Trepidation is a first-person person shooter based on the IOQ3 engine.
Trepidation is a first person shooter set in the future based on the GPL IOQ3 Quake Engine. Trepidation features all new weapons, maps and vehicles.. Currently planned game types are Deathmatch, Team Deathmatch, Capture The Flag, Last Man Standing, Arsenal, Instagib and a few others to be announced.
Trepidation intends to be a 100% free GPL multiplayer first person shooter based on the IOQ3 Quake 3 Engine. The game media will also be GPL/Open Source so that others can improve and expand upon. Trepidation will include many standard gametypes such as DM, TDM, and CTF with instagib options, as well as the introduction 2-4 new gametypes. Each game mode will have additional attributes that can be activated via the configuration such as wall jumping, double/multijumping, instagib,multiflag and return the flag (for flag based games).
Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation also introduces air and land vehicles, something that hasnt been seen in similar projects. Trepidation will also include an improved unlagged network code based on unlagged 2.0 but more finely tuned to the new physics present.
The project will utilize a modified version of the GPL dpmaster for the master server code base.
The game will have ports for *nix, *BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project.
<<lessTrepidation is a first person shooter set in the future based on the GPL IOQ3 Quake Engine. Trepidation features all new weapons, maps and vehicles.. Currently planned game types are Deathmatch, Team Deathmatch, Capture The Flag, Last Man Standing, Arsenal, Instagib and a few others to be announced.
Trepidation intends to be a 100% free GPL multiplayer first person shooter based on the IOQ3 Quake 3 Engine. The game media will also be GPL/Open Source so that others can improve and expand upon. Trepidation will include many standard gametypes such as DM, TDM, and CTF with instagib options, as well as the introduction 2-4 new gametypes. Each game mode will have additional attributes that can be activated via the configuration such as wall jumping, double/multijumping, instagib,multiflag and return the flag (for flag based games).
Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation also introduces air and land vehicles, something that hasnt been seen in similar projects. Trepidation will also include an improved unlagged network code based on unlagged 2.0 but more finely tuned to the new physics present.
The project will utilize a modified version of the GPL dpmaster for the master server code base.
The game will have ports for *nix, *BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project.
Download (0.15MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1080 downloads
Search And Rescue 0.8.2
Search And Rescue project is an air rescue flight simulator. more>>
Search And Rescue project is an air rescue flight simulator. The player pilots rescue helicopters to rescue victims in various situations of distress.
Search and Rescue is a helicopter based air rescue flight simulator. It employs a simple flight dynamics engine that is targetted towards the "average" player. It is not designed to be a cutting-edge realistic simulator, but rather a flexable game that everyone can play and enjoy.
The history of the development of this game goes back to 1997, when Search and Rescue was created as an explorative to design for more complex 3D games using the OpenGL graphics library. Much of the effort in the development of this game came from Wolfpack Entertainment and many dedicated contributors (see credits below).
This game was ported to Windows early on in its development to ensure the portability of its graphics code. However the Win32 version lacked certain features due to differences in Windows design of its graphic, sound, and controller implementation.
The flight dynamics engine (FDE) features helicopter, aircraft, and tilt-rotor aircraft flight dynamics models (FDMs). It uses source-centered (as opposed to world-centered) mathimatical equations to simulate movement which mimicks but does not fundimentally follow standard physics equations. This simplifies the "flyability" of the aircrafts at a slight cost of realisim and lightens processor load.
The 3D visual models of the aircrafts and objects were created by a program called Vertex 3D, an OpenGL modeller designed to create 3D visual models that are optimized for OpenGL.
Each scene is a finite sized flat world, separated vertically by cloud layer(s) and centered at the origin with an artificial longitude and latitude offset applied to displayed positions.
<<lessSearch and Rescue is a helicopter based air rescue flight simulator. It employs a simple flight dynamics engine that is targetted towards the "average" player. It is not designed to be a cutting-edge realistic simulator, but rather a flexable game that everyone can play and enjoy.
The history of the development of this game goes back to 1997, when Search and Rescue was created as an explorative to design for more complex 3D games using the OpenGL graphics library. Much of the effort in the development of this game came from Wolfpack Entertainment and many dedicated contributors (see credits below).
This game was ported to Windows early on in its development to ensure the portability of its graphics code. However the Win32 version lacked certain features due to differences in Windows design of its graphic, sound, and controller implementation.
The flight dynamics engine (FDE) features helicopter, aircraft, and tilt-rotor aircraft flight dynamics models (FDMs). It uses source-centered (as opposed to world-centered) mathimatical equations to simulate movement which mimicks but does not fundimentally follow standard physics equations. This simplifies the "flyability" of the aircrafts at a slight cost of realisim and lightens processor load.
The 3D visual models of the aircrafts and objects were created by a program called Vertex 3D, an OpenGL modeller designed to create 3D visual models that are optimized for OpenGL.
Each scene is a finite sized flat world, separated vertically by cloud layer(s) and centered at the origin with an artificial longitude and latitude offset applied to displayed positions.
Download (0.77MB)
Added: 2006-11-04 License: GPL (GNU General Public License) Price:
3251 downloads
SoundPanel 0.9.2
SoundPanel is a cart wall utility targeted for use in professional Broadcast and Live Performance environments. more>>
SoundPanel is a cart wall utility targeted for use in professional Live Performance and Broadcast environments.
Its basic paradigm is a collection of button "panels" (collectively referred to as an "array") with each button tied to a particular audio cut either residing on the host computer or available via a local area network.
Swift access to this audio is possible by either touching the appropriate button or performing a search of the array using SoundPanels built-in search feature. Additionally, SoundPanel offers several features to ease the task of creation and maintenance of audio cuts.
Main features:
- Optimized for use in busy on-air environments. Any audio in the entire array can be located and put "on air" within a few seconds.
- Designed for efficient on-air use, with large, touchscreen-friendly controls.
- Dynamically-sized panel arrays allow for indexing and access of thousands of cuts, limited only by the physical capacity of the underlying filesystems.
- Works with the full line of high-quality audio adapters made by AudioScience Inc.
- Built-in recorder allows audio to be recorded directly into an array without the need for an outboard application.
- Integrated CD ripper allows CD tracks to be ripped directly into an array.
- Built-in hooks allow seamless integration with external audio editing applications.
- All application configuration is done by means of point-and-click interfaces - no arcane configuration files to edit!
- Completely free and open - no dongles, unlock codes, software keys or other arbitrary limitations.
<<lessIts basic paradigm is a collection of button "panels" (collectively referred to as an "array") with each button tied to a particular audio cut either residing on the host computer or available via a local area network.
Swift access to this audio is possible by either touching the appropriate button or performing a search of the array using SoundPanels built-in search feature. Additionally, SoundPanel offers several features to ease the task of creation and maintenance of audio cuts.
Main features:
- Optimized for use in busy on-air environments. Any audio in the entire array can be located and put "on air" within a few seconds.
- Designed for efficient on-air use, with large, touchscreen-friendly controls.
- Dynamically-sized panel arrays allow for indexing and access of thousands of cuts, limited only by the physical capacity of the underlying filesystems.
- Works with the full line of high-quality audio adapters made by AudioScience Inc.
- Built-in recorder allows audio to be recorded directly into an array without the need for an outboard application.
- Integrated CD ripper allows CD tracks to be ripped directly into an array.
- Built-in hooks allow seamless integration with external audio editing applications.
- All application configuration is done by means of point-and-click interfaces - no arcane configuration files to edit!
- Completely free and open - no dongles, unlock codes, software keys or other arbitrary limitations.
Download (0.10MB)
Added: 2006-02-16 License: GPL (GNU General Public License) Price:
1347 downloads
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